Mods / Dried Fire Fuels
Author: ArmsFrost
Side: Both
Created: Feb 15th at 12:48 AM
Last modified: Feb 25th at 6:29 PM
Downloads: 5172
Follow Unfollow 140
Latest file for v1.19.3:
DryFireFuels-1.1.1.zip
1-click install
This mod adds some more combustible resources, dried firewood and dried peat as well as aged peat to match the existing aged firewood
Firewood and peat if left to dry will turn into their dried version which burns slightly longer and hotter, and if left even longer will become aged firewood and aged peat that burn longer and hotter still.
Peat as a fuel source IRL burns at a much lower temp so I gave it lower temps than before.
Generally, for the purposes of this mod, peat gains burn time and firewood gains temperature as it dries and ages.
Peat 25s @ 300c > Dried Peat 36s @ 400c > Aged Peat 48s @ 500c
Firewood 24s @ 500c > Dried Firewood 30s @ 700c > Aged Firewood 36s @ 900c
I just made this for myself and thought I would share. I normally play with a slower time speed / longer day cycles (30) so wanted something to help keep me warm in the winter as my large stacks of firewood piles got burned through very quickly.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.1.1 | 4085 | Feb 25th at 6:29 PM | Show | DryFireFuels-1.1.1.zip | Install now | |
v1.0.1 | 792 | Feb 15th at 7:50 PM | Show | DryFireFules.zip | Install now | |
v1.0.0 | 295 | Feb 15th at 12:52 AM | Show | DryFireFules.zip | Install now |
Currently if wood ages while in a charcoal pit it breaks the pit and all wood in it.
The boiler won't accept dry or aged peat bricks, and many recipes that use peat or firewood, won't accept the dried/aged versions
In case it's useful for others, I made a mod for mods like this one to increase the ground storage drying multiplier from 0.25x to 1x.
Without it for example, wood and peat take 4 times as long to dry when stored in ground piles than they do in the inventory.
https://mods.vintagestory.at/show/mod/11710
I am also not able to start making charcoal with dry firewood due to being unable to create a fire pit on top
Do the things convert back if there left piled in the rain?
VS Server: v1.19.3 ,
Mods versions: v1.1.1 dried fules, v3.4.7 primitive Survival
Pit Kilns are working with all peat, and all firewood.
Ovens work with dried peat and aged peat but not standard peat, work with all wood
Boilers work with Standard fiewood and aged firewood but not dry.
Charcoal cannot be tested on dry firewood due to being unable to create a fire pit on top, Standard and Aged appear to start okay.
Smokers work with standard firewood only. (as expected per ArmsFrost)
Thank you for the update Arms!
Ok hopefully I fixed pit kilns, and you can now use the new fuel types in this mod for them
Yeah, this is not working on pit kilns :-(
Yeah, the dried and aged variants seem to be pretty limited in use at the moment.
We have run into a few other compatibility issues, charcoal pits, boilers, and the smoker which I believe is from primitive survival.
Dried Peat Doesn't seen to work on Clay Kilns, only normal peat. Can anyone else confirm?
Rain doesnt really affect real wood dry times TOO much (other than stop drying for that day) but I would set the timers out to be quite a bit further. 3 months first stage 6 months second for firewood would be a lot closer to real (or 6 mo/1year for super realism).
I was uncertain anything was happening and scared to reset the state of a pile, but removed a log to find it was drying perfectly. Log piles might need an info popup to help see it's working.
Still, I love the mod. Thanks for making it!
Thanks for the info ArmsFrost
If it wasn't for the peats peek tempurature being capped at 400c I would absolutely download this mod as I also want the firewood aspect, could you make the temperatures more in line with the dried peat mod?
A ModConfig file that allows us to change how long each stage takes would be great ! I love the idea but 10 days total to aged firewood is a bit much, that's barely a default in-game month
It takes 120 in-game hours to dry to the next stage which is 5 in-game days, I am currently looking at how I can detect if it gets wet (e.g. rain) and change it to a soaked/soggy variant that needs to dry back to base again or goes rotten.
Are any particular conditions needed for the maturation process? I'm guessing it's either under a cover, or in a room. I've got a few test piles around since installing the mod, but nothing's happened yet. We'd be very grateful if you could add a little bit more detail to the description of the mod. Thanks for making this! ArmsFrost
ArmsFrost Suggestion; include the version number in the file name for future releases. "DryFireFules_v1.0.1" for example.
It helps knowing which file is installed in server mod folders or which DryFireFules.zip is the NEW version in downloads folder, stuff like that.
Other than that, the mod is great!
Here is czech translation ArmsFrost
{
"item-agedpeat": "Letitá rašelinová cihla",
"itemdesc-agedpeat": "Letitá rašelina. Hoří ještě déle a s vyšší výhřevností než čerstvá rašelina.",
"item-driedpeat": "Suchá rašelinová cihla",
"itemdesc-driedpeat": "Suchá rašelina. Hoří déle než čerstvá rašelina.",
"item-driedfirewood": "Suché palivové dříví",
"itemdesc-driedfirewood": "Suché palivové dříví. Hoří déle než čerstvé palivové dříví."
}
Nice. Exactly what I wanted to create as mod. Good job ArmsFrost :)
How long does it take to change states ?
Thought this was gonna be a "Keep that firewood dry or it won't burn" type of mod, but still, a very nice addition
A very simple implementation of longer fuel that I always wanted (for the same reason). Thanks!