Mods / Ores-A-Plenty Mod

Tags: #QoL #Tweak #Worldgen
Author: Buggi
Side: Both
Created: Sep 23rd 2021 at 2:57 AM
Last modified: Jan 20th at 9:21 PM
Downloads: 29202
Follow Unfollow 295

Latest file for v1.20.1:
OresAPlenty-3.3.0.zip 1-click install


I have been streaming Vintage Story on my Youtube channel and was frustrated with ore generation. 

So I made a mod that increases ore generation and richness of the veins you find. All the base game ore generation rules apply so you still have to find it. But it is easier to find and in larger/richer veins.

If you want even more, look for the "triesPerChunk" value change in the new "my" ore files. Be careful as high values here can severely slow down chunk generation. And remember a 'chunk' in this game is 32x32x32 blocks, not the entire world height. 

Feel free to edit the mod on your local game to edit, remove, or otherwise alter those things you want to change. Just please don't reupload my changes. It took about 60 hours to figure out how to get the mod working.

Changes are now limited to worldgen ore and soils. Other changes were moved to the addon mod found here: https://mods.vintagestory.at/oresaplentyaddon

  • Adds Diamond Ore Gen to Basalt. (Important for my Flexible Tools mod).
  • Terra Pretta has a rare chance to generate in the world.
  • Added seperate ore vein generators for silver, gold, sylvite, and all other base game metals, gems, and minerals.
  • GRASS SPREADS! \o/

v2.5
Removed Rock Sniffer tool (Moved the Flexible Tools mod). 
Dramatically lowered frequency of Redwood trees.
Slightly increased chance of Purple Heart as after a few thousand hours in-game I hadn't found one of these yet.
Metal Ingots now stack to 256... 

My YouTube channel: https://www.youtube.com/c/FlexibleGames

Dedicated to moddable games. Source and Issue links now active.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v3.3.0 6194 Jan 20th at 9:21 PM Show OresAPlenty-3.3.0.zip Install now
v3.2.0 6219 Mar 14th 2024 at 7:41 PM Show OresAPlenty-119-3.2.0.zip Install now
v3.1.0 5916 Apr 11th 2023 at 3:27 AM Show OresAPlenty-1.18-3.1.0.zip Install now
v3.0.0 2669 Aug 30th 2022 at 10:51 PM Show OresAPlenty_v3.0.0.zip Install now
v2.5.0 1614 Apr 25th 2022 at 2:26 AM Show OresAPlenty-v2.5.0.zip Install now
v2.2.0 1375 Jan 12th 2022 at 6:08 AM Show OresAPlenty-v2.2.0.zip Install now
v2.1.1 737 Nov 18th 2021 at 8:31 PM Show OresAPlenty_v2.1.1.zip Install now
v2.1.0 512 Nov 13th 2021 at 6:57 PM Show OresAPlenty_v2.1.zip Install now
v1.9.0 653 Oct 17th 2021 at 11:22 PM Show OresAPlenty_v1.9.zip Install now
v1.8.0 538 Oct 4th 2021 at 9:46 AM Show OresAPlenty_v1.8.zip Install now
v1.7.0 426 Oct 4th 2021 at 1:17 AM Show OresAPlenty_v1.7.zip Install now
v1.6.0 484 Oct 2nd 2021 at 2:29 AM Show OresAPlenty_v1.6.zip Install now
v1.4.0 438 Sep 29th 2021 at 9:08 AM Show OresAPlenty_v1.4.zip Install now
v1.3.0 446 Sep 28th 2021 at 8:51 AM Show OresAPlenty_v1.3.zip Install now
v1.1.0 498 Sep 23rd 2021 at 3:00 AM Show OresAPlenty_v1.1.zip Install now
v1.2.0 483 Sep 28th 2021 at 12:53 AM Show OresAPlenty_v1.2.zip Install now

85 Comments (oldest first | newest first)

💬 Buggi , Mar 21st at 7:44 PM

I do not touch crystal clusters at all, they are so rare and not really required. I focused on actual ore gen.

I don't know how geology additions works, but this mod is a pure JSON mod and should work as long as that mod doesn't radically change vanilla files and names. rock-basalt, for example, needs to remain rock-basalt for this mod to work.

💬 Corrmac, Mar 19th at 11:34 PM

Also, is this mod compatible with Geology Additions?

💬 Corrmac, Mar 19th at 10:43 PM

Does this mod affect crystal clusters?

💬 Corrmac, Mar 19th at 8:30 PM

Of Course! Thank you. I simply didn't know how the game works. lol

On my map, so far, I only found a little bit of limestone, bauxite, and peridotite. I will surely find more!

💬 Buggi , Mar 19th at 5:23 AM

reduce triesPerChunk to lower chances overall.

💬 LyfCree, Mar 19th at 12:21 AM

Hello, I was wondering if someone could tell me how to change the amount of minerals that spawn in the code? I'm at the "my" ore file but how would I go about reducing the spawn chances?

💬 Buggi , Mar 16th at 6:57 AM

My MP server is swimming in borax and coal.
It's ALL about the types of rock you have. The three big ones are Limestone, Granite, and Andesite
Others are important too, but those give a huge amount of things.

💬 Corrmac, Mar 15th at 4:58 PM

coal and borax seem to be rather rare on my map, does this mod touch sea-level? I've heard that taller world heights can make minerals spawn deeper than they should.

💬 Buggi , Mar 7th at 6:47 PM

It actually has three, and has for the entire life (4 years nearly) of this mod.

💬 Chrizzlybear, Mar 7th at 6:21 PM

The modid in the modinfo.json is wrong. It has uppercase letter.

💬 Buggi , Mar 6th at 10:22 PM

Nukkine I investigated and this mod doesn't touch Clay spawning at all. In fact, none of my mods mess with clay spawning. So the behavior you reported must be from some other mod.

💬 Buggi , Mar 1st at 6:53 AM

A Bountiful Silver or gold chunk should give you about 20-35 nuggets, you need 20 for an ingot, and the veins that spawn are usually pretty good.

💬 RNM, Feb 28th at 6:34 AM

Дружище на генерацию серебра и золота можно сделать хотя бы чтобы попадалось по пять кусочков А то как было по одному так и осталось адская боль их искать. Спасибо тебе большое заранее!

💬 Buggi , Feb 13th at 10:50 PM

How does the mod in question deal with when you actually want crushed ore, for refractory bricks as an example?

💬 Etoet, Feb 13th at 3:01 PM

@Buggi You're right, a mod I have downloaded seems to have changed how to pulverizer functions with ores. Sorry for the inconvenience.
The two mods that might've changed ore-graded.json would be Immersive Ore Crush and Configure Everything.

💬 Buggi , Feb 11th at 11:04 PM

@Etoet I have concluded this is correct behavior. I fed a pulverizer some base-game copper chunks and it spit the chunk back out. It will not process ore chunks into nuggets. Feeding it tin results in crushed tin, for example. I believe the crusher from my mod Vintage Engineering allows you to do this, however as you can select the recipe set it pulls from to process materials. The games pulverizer code ONLY checks the crushingProps of the items you feed into it. Do you have a mod that changes the crushing props of ore-graded.json?

💬 Etoet, Feb 11th at 2:41 PM

Really odd @Buggi, I wish you the best in your investigation.

💬 Buggi , Feb 10th at 11:54 PM

I looked into this on stream today @Etoet and I could not find why the pulverizer isn't working. The code for the machine only looks at the crushing props now, which don't exist for this normal ore. Crushing them with the hammer in a crafting grid works fine though. I did test that. So more invesigation is needed on the pulverizer I guess.

💬 Etoet, Feb 10th at 3:18 PM

@Buggi Yes, manually placing and using a chute makes the pulverizer spit out the whole chunk instead of smashing it into nuggets however the normal vanilla quartz ore chunks get processed like normal.

💬 Buggi , Feb 9th at 8:30 PM

@Etoet Interesting, does it just spit out the chunk again? I'll look into it.

💬 Etoet, Feb 8th at 3:17 PM

The bountiful chunks of non-quartz native gold/silver don't have pulverizer recipes. Is this intended?

💬 Akira_Moriko, Feb 6th at 11:37 PM

@Buggi. Red clay is a different type from fire clay.

💬 Buggi , Feb 3rd at 7:16 PM

I'll investigate. And by red clay, do you mean fire clay?

💬 Nukkine, Feb 2nd at 8:36 PM

I've been using the mod in a new world on 1.20.3 and theres no red clay spawning no matter how I searched. Then I tried recreating the world without it and the clay spawned again.

💬 Buggi , Jan 30th at 6:55 PM

Casiterrite (Tin) in general generates at higher altitudes so you do see it more often then most everything else.

Oviously this mod makes all ore spawn more often, which is the point of the mod.

💬 Senomy, Jan 29th at 5:47 AM

I see. I just notice that casiterrite's been appearing so much in large veins compared to others. Might be the world setting or other mods, although I don;t think I installed any generation mod other than this and the geology additions

Thank you so much

💬 Buggi , Jan 28th at 11:56 PM

It doesn't dramatically do anything, it does increase the generation rates, sure, but dramatically is sort of subjective.

Yes, tries per chunk controls the number of times the terrain generator attempts to spawn in a vein, lower values would mean lower number of veins.

💬 Senomy, Jan 26th at 3:09 PM

Does this mod dramatically increase the chances for casiterrite spawns? been find so many veins and so large in my world compared to other ores

 

do lower values in the tries per chunk mean lower chances?

💬 JACO1989, Jan 25th at 9:36 AM
💬 Buggi , Jan 21st at 9:03 AM

done

💬 Michaloid , Jan 21st at 3:32 AM

Could you change the description to reflect on the new changes?

💬 Krall, Jan 20th at 12:28 PM

güncelleme ne zaman gelir?

 

💬 Kyrios34, Jan 19th at 9:39 AM

something seems to be wrong with the iron smelting into blooms like normal instead of the ingots , cant use the crucible to pour iron ingots either

💬 Buggi , Nov 23rd 2024 at 9:16 AM

Just delete the patch files that don't have to do with ore or deposits.

💬 itselre, Nov 17th 2024 at 11:38 AM

Is it possible to have a fork to only use the ore spawning options? Or is it possible already to disable other features from config?

💬 Pervy_Sage, Feb 2nd 2024 at 10:50 PM

Wur2el Thank you.

💬 Wur2el, Jan 21st 2024 at 1:54 PM

@Pervy_Sage So far no issues found running 1.19.1 with this mod

 

💬 Pervy_Sage, Jan 21st 2024 at 6:49 AM

Does this work with 1.19?

💬 huflungpu, Jan 9th 2024 at 2:28 AM

Thanks for the fix! Starting a new save today.

💬 Buggi , Dec 28th 2023 at 7:05 PM

huflungpu Delete the "survival-itemtypes-resource-ingot.json" file in assets/game/patches

WTF27pl Delete the "givemeredwoods.json" file in the same place as above.

💬 WTF27pl, Dec 12th 2023 at 11:02 PM

Is there any config to make redwoods have normal spawn rate?

💬 huflungpu, Nov 23rd 2023 at 9:02 PM

Does this mod change bloomery output to give finished ingots rather than iron blooms? If so is there a file I can edit to revert the change?

💬 Bobosaw, Oct 18th 2023 at 7:24 AM

Buggi 

Thanks man

💬 Buggi , Oct 17th 2023 at 9:54 PM

Telemachus

If you have other mods then most ores are used. ilmenite (chrome? or is it titanium...) is used extensively by the BrickLayers mod for pigment crafting.

Otherwise, yes, you can remove or edit any specific ore you want to customize for your game. That's why the changes are in seperate files.

 

Bobosaw

The temp melting of ore change can be found in the survival-itemtypes-resource-ingot.json file in the patches/ directory.

💬 Telemachus, Oct 17th 2023 at 1:00 PM

Where do I find the the new "my" ore files to edit the values? 

think I found it OresAPlenty-1.18-3.1.0\assets\game\worldgen\deposits\metalore 

I want to significantly reduce the spawn rates of certain ores like ilmenite, since it has no use in the game currently.

💬 Bobosaw, Oct 17th 2023 at 6:31 AM

Is there a config where I can change what temp Iron melts at? I like everything in the mod except the part where iron melts at 1100 C

💬 Buggi , Aug 28th 2023 at 4:35 PM

GregorySmirnov it is safe to add to existing game, even remove from a game that already had it in. Yes, adding it later would only affect newly generated chunks or chunks you regenerate manually with world-editor commands. It does not alter terrain generation at all, it does alter tree generation (but this can be disabled by removing the givemeredwoods file in patches directory).

Adzeiros I'm unsure how changing the games ore-gen settings affect the base game as I haven't seen that code yet. This mod tweaks some base-game generation but mostly adds it's own generation on top of what the base game does. I'm pretty sure all ore-gen is scaled depending on your game-settings though. Play with the settings to find what works for you.

💬 GregorySmirnov, Aug 8th 2023 at 9:54 PM

Is it safe to add to an existing game? What would it do would it only affect new generated chunks? Is it gonna make weird stuff with terrain generation?

💬 Adzeiros, Jun 28th 2023 at 3:54 PM

How does the ore generation setting affect this? If I leave the ore generation amount to 100% (instead of bumping up to 300%) this would still increase how much there is correct?

Also, is there any way I can tell if this, in fact, did work? I found a copper ore deposit but it was poor and not very much ore was there. Don't know if this means this mod didn't take affect or if I just was unlucky.

💬 AzuliBluespots, Apr 17th 2023 at 1:41 AM

Buggi
🤔 Alright, I didn't actually open the mod's files. Guess it's going right back in with the skep file removed. It's literally the ONLY thing that was annoying me since I WANTED to put in the effort to take care of the bees.

💬 Buggi , Apr 11th 2023 at 3:34 AM

Updated to 1.18!

💬 Buggi , Mar 30th 2023 at 6:21 PM

Yanazake You can configure the mod all you want. Just edit/delete the files associated with the change you don't want. I named the files as best I could according to their purpose.

💬 Buggi , Mar 30th 2023 at 6:17 PM

Yes, I will be updating all my mods to 1.18. Was just waiting for a more stable release that way I know the API changes are locked in.

💬 Babbydoll24, Mar 11th 2023 at 10:37 PM

can this mod please be updated tp 1.18 please ?    love this mod

💬 AzuliBluespots, Jan 13th 2023 at 1:17 PM

I really need a way to configure this mod. It does a lot of good things, but also does a lot of annoying things that I want to use other mods for. On a list with few mods, it's great to have. Otherwise...

💬 DungusFungus, Jan 6th 2023 at 2:00 PM

Has anyone found the setting that turns the deserts into single tiles forests?

 

💬 BasicJasioh, Jan 1st 2023 at 6:08 PM

ChrissLP_ It does. I used the Ore X-ray mod to confirm this. Although I haven't seen ore generate in mountain sides like in the preview image, but they do generate underground in much larger quantities.

💬 ChrissLP_, Dec 30th 2022 at 6:11 PM

Does this work on 1.17.9 ?

💬 LuckyWendigo, Dec 28th 2022 at 9:15 PM

Thank you for this mod!

💬 Buggi , Nov 28th 2022 at 10:47 PM

There are many reason to learn how to get into the files of a mod to tweak them to your liking. This mod encourages you to dive into the files and tweak them to your tastes. Yes there is no one mod that would ever do EXACTLY what you want and ONLY what you want, you have to learn to tweak and change things. You can remove features and change features. Remove by deleting the file associated with that feature, or edit the file to change the behavior.

Every iteration of this mod I tend to listen to your feedback and adjust the mod bit-by-bit over time. So I'm always open to feedback.

💬 Rhell_PFG, Oct 6th 2022 at 2:17 AM

I downloaded the mod, installed it, looked.
The ores it generates on cave walls are always either RICH or ABUNDANT, no other options given.
Sylvin in granite? 0-o Interesting...
For some reason, with this mod, the desert biome is covered with a thin layer of earth with grass on it. It may be beautiful, but I want deserts, not green fields with low grass (although they remind me of my beloved Terra Firma Kraft)
Setting up the mod is difficult, as I understand it, only by deleting files

 

💬 Ajajane, Sep 1st 2022 at 12:02 AM

I've finally found the reason for my worlds billion purple heart trees! 

I honestly didn't think to check this mod for the trees, but here we are, so is there a way to remove or reduce the increased purple heart chance please?

💬 Buggi , Aug 30th 2022 at 10:53 PM

v3.0.0 updates the mod for 1.17. 
gndrneutralnoun Remove the files not associated with resource spawning. Like "zjustforfun.json" or "givemeredwoods.json"

💬 gndrneutralnoun, Jun 17th 2022 at 12:14 AM

How would I go about removing everything from this mod except the actual generation of ore (including the new ore types like the olivine in granite)? I've tried doing it myself several times and it doesn't really work.

💬 Buggi , May 6th 2022 at 3:13 AM

I typically limit my worlds to 10,000 x 10,000 blocks to save HD space... they get HUGE.

💬 Sempai_Nagi, May 4th 2022 at 7:53 AM

fun fact^^
"Slightly increased chance of Purple Heart as after a few thousand hours in-game I hadn't found one of these yet."
idk from what version of the game your talking but.. for the next time, just run (from world spawn 0,y,0) straight south,until you get a boost of c° ,somewhere about 10000-35000 straight south, you will reach a "jungle"(biom?), and there is the Purple-Heart trees plenty of them xD
Anyway,thx for the mod! It rly helps in some situations.

💬 Rufkut, Apr 25th 2022 at 3:10 PM

Hey can you make a standalone version of smelting iron in crucibles? 

💬 Buggi , Jan 17th 2022 at 2:00 AM

Unzip the mod, remove the givemeredwoods.json and survival-itemtypes-resource-ingot.json files in \assets\game\patches
either rezip it up or leave it unzipped in your mod directory (obviously remove the zip if its in there so you only have one copy of the changes)

Feel free to customize the mod to your liking, that's the whole point of modding after all. Just don't try to rerelease the changes as your own mod.

Now that ingot file changes a lot more than just iron smelting, but as your comment seems like you want the harder stuff, the other changes in there can probably go too. If you open the file in a text editor, it should be clear what changes to reverse, if not, look for  entries with changes to ".../smeltedStack/code".

💬 Shion, Jan 12th 2022 at 6:19 AM

Would there be a version without:

  • iron smeltable in the crucible
  • redwood being more common

Or maybe those are already configurable?

💬 Buggi , Jan 12th 2022 at 6:08 AM

Just updated for 1.16, check changelog for more details.

💬 DevilsWitness, Jan 10th 2022 at 8:46 PM

Does anyone know if this mod works for the VS v1.16?

💬 Buggi , Nov 18th 2021 at 8:35 PM

v2.1.1 - Adds a work-round fix for the base-game bug involving fertilizer 'permaboost'. You can now fertilize your gardens!

Michaloid New chunks generated in an existing world will reflect the mod. Or chunks you regenerate use /wgen regen #
Warning, do NOT run that anywhere near your base as it deletes and regens the chunks where # is the radius of chunks around you to regen. 0 being the one you are on, 1 being the 9 chunks around you, etc.

💬 Michaloid , Nov 18th 2021 at 12:06 PM

Does the world that i live in get influenced by this? or do i have to create a new one?

💬 Buggi , Nov 13th 2021 at 6:58 PM

v2.1 Adds new Tool: Rock Sniffer, adds Diamond Ore to Basalt, and other minor changes. Rock Sniffer is similar to the Prospecting pick, only it tells you the rock types directly under the (Rock) block you break. Does not tell you height, ores, or cave systems at all.

💬 Buggi , Oct 17th 2021 at 11:25 PM

v1.9 Adds Olivine ore spawn to Andesite, Granite, and Basalt. 
I spent hours and hours trying to find Peridotite with no success and needed Olivine for Tier 3 Refactory bricks.

Haven't yet tested the mod on 1.15.7 but it should work fine. Let me know if it doesn't!

💬 Buggi , Oct 4th 2021 at 9:47 AM

v1.8 fixes redwood log stacksizes and makes coke burn hotter.

💬 Buggi , Oct 4th 2021 at 1:27 AM

Thanks Travisplo, at the moment the game could really use some mid-late game automation options for smelting and pooring into molds like Tinkerers. This is by far the most tedius part of the game as there is no more advanced way of doing it. And with the crate mod and extra chest mod you use a LOT of ingots and plates.

Also, v1.7 of this mod is now done and lava can be bucketable! So enjoy setting up drifter traps and garbage dumps. 

💬 Travisplo, Oct 3rd 2021 at 4:33 AM

Hey, you know how you mentioned wanting a Thermal Expansion-like mod in the changelog? Well, there's the very beginnings of an Industrialcraft style mod called QPTech. Just in case you didn't know.

💬 Buggi , Oct 2nd 2021 at 2:30 AM

v1.6 finally accomplishes grass spreading... check out all the changes in the changelog above.

💬 Buggi , Sep 29th 2021 at 9:09 AM

Okay, 1.4 is THE release that should be near-final unless someone really hates my easter eggs I threw in.

💬 Buggi , Sep 29th 2021 at 5:49 AM

Still having issues in 1.3 trying to find ores, can anyone tell me what your experience is? I'm going to try something new to get these ores to generate for 1.4.

💬 Buggi , Sep 28th 2021 at 8:53 AM

1.3 is a major update/overhaul to the entire oregen methodology. Check changelog for details.
Plus some other fun little easter eggs thrown in.

💬 Buggi , Sep 28th 2021 at 12:59 AM

Yeah, bumped up Terra Pretta more than I thought. Oops.

And Omega, the mod now generates independant veins of silver and gold for version 1.2. I nerfed Quartz gen and wanted finding silver and gold easier. Still have to find it, of course.

💬 DancingHoskuld, Sep 24th 2021 at 6:11 PM

Terra Pretta a little more common! I walked for a day and hardly saw anything that was not Terra Pretta! Might be a mod conflict somewhere.

💬 OmegaHaxors, Sep 24th 2021 at 4:13 AM

You should probably change the name to More Ore or something, because it sounds more like an ore expansion mod than a grind-reducer.

 (edit comment delete)