Mods / More Roads and Paths 1.5.1

Category: #Crafting #Magic #Utility
Author: l33tmaan
Side: Both
Created: Feb 14th 2021 at 9:36 PM
Last modified: Nov 25th at 6:36 PM
Downloads: 9398
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Adds more roads & paths to the game.
Comes in wood, stone, clay, stone brick, and temporal varieties. Each one gives a larger movement boost than the last.

This mod has stone paths that are similar to, but compatible with Stone Path Variants.

Version For Game version Downloads Release date Changelog Download
v1.5.1 224 Nov 25th at 6:36 PM Show MoreRoads
v1.5.0 400 Nov 9th at 2:51 AM Show MoreRoads
v1.4.3 4198 Jan 7th at 1:34 AM Show MoreRoads
v1.4.2 307 Jan 5th at 9:37 PM Show MoreRoads
v1.4.1 448 Dec 3rd 2021 at 5:52 PM Show MoreRoads
v1.4.0 606 Oct 21st 2021 at 12:27 AM Show MoreRoads
v1.3.9 746 Aug 1st 2021 at 4:28 PM Show MoreRoads
v1.3.8 256 Jul 31st 2021 at 11:39 PM Show MoreRoads
v1.3.7 469 Jun 25th 2021 at 12:59 AM Show MoreRoads
v1.3.6 439 May 28th 2021 at 5:12 PM Show MoreRoads
v1.3.5 321 May 22nd 2021 at 11:46 PM Show MoreRoads
v1.3.4 607 Apr 5th 2021 at 9:40 PM Show MoreRoads
v1.3.3 314 Feb 14th 2021 at 9:37 PM Show MoreRoads

13 Comments (oldest first | newest first)

💬 l33tmaan, Nov 25th at 6:37 PM

Updated to 1.5.1! Some slight balancing changes have been made. Given how little feedback this mod gets, this is a bit of a shot in the dark.

💬 l33tmaan, Nov 9th at 2:58 AM

Updated to 1.5.0! Pretty much everything has received a speed buff. Enjoy!

💬 Novocain, Jan 21st at 1:28 PM

Great use of old assets! :)

I do have 3D versions of these roads still in the old immersion repository.

💬 l33tmaan, Jan 7th at 1:35 AM

Updated to 1.4.3! Should hopefully minimize the handbook spam. (Thanks, Craluminum!)

💬 WickedSchnitzel, Dec 4th 2021 at 9:53 PM

Or that. I just thought that temporal roads may be somewhat cheaty and not all server owners may want them on their server.

💬 l33tmaan, Dec 4th 2021 at 5:15 PM

Sure thing, I can try, but... why just the temporal road variants? Why not all of them?

💬 WickedSchnitzel, Dec 4th 2021 at 4:17 PM

Could you add a config to disable variants of the temporal roads. Like if i would only like to allow the Peridotite, Kimberlite, Granite, Conglomerate variants. It could also be used to disable them completely. I am sure not everyone would like these to be available for crafting on a server. l33tmaan

💬 l33tmaan, Dec 3rd 2021 at 5:53 PM

Updated to 1.4.1! Hopefully that fixes a few minor issues and the handbook spam.

💬 WickedSchnitzel, Oct 22nd 2021 at 8:26 PM
[Server Error] [MoreRoads] An exception was thrown trying to to load the ModInfo:
System.IO.InvalidDataException: End of Central Directory record could not be found.
   at System.IO.Compression.ZipArchive.ReadEndOfCentralDirectory()
   at System.IO.Compression.ZipArchive.Init(Stream stream, ZipArchiveMode mode, Boolean leaveOpen)
   at System.IO.Compression.ZipFile.Open(String archiveFileName, ZipArchiveMode mode, Encoding entryNameEncoding)
   at Vintagestory.Common.ModContainer.LoadModInfo(ModCompilationContext compilationContext, ModAssemblyLoader loader, EnumAppSide side)
💬 l33tmaan, Oct 21st 2021 at 3:50 AM

Updated to 1.4.0!

💬 l33tmaan, Aug 1st 2021 at 4:29 PM

Updated to 1.3.9, hopefully fixes any console spam due to new road variants.

💬 l33tmaan, Jul 31st 2021 at 11:39 PM

I'm not getting any of that... could you send me your whole log or something?

💬 Vallen, Jul 28th 2021 at 5:33 PM

Getting some serious console spam about not being able to be resolved as an FYI. If you need more info let me know. Here's a pastebin:

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