Mods / More Roads and Paths 1.5.4

Category: #Crafting #Magic #Utility
Author: l33tmaan
Side: Both
Created: Feb 14th 2021 at 9:36 PM
Last modified: Aug 10th at 4:24 PM
Downloads: 16154
Follow Unfollow 168

Latest file for v1.18.8:
MoreRoads 1.5.4.zip 1-click install


VERSIONS 1.5.0 AND UP REQUIRE EXPANDED MATTER TO WORK!

Adds more roads & paths to the game.
Comes in wood, stone, clay, stone brick, and temporal varieties. Each one gives a larger movement boost than the last.

This mod has stone paths that are similar to, but compatible with Stone Path Variants.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.5.4 1719 Aug 10th at 4:24 PM Show MoreRoads 1.5.4.zip Install now
v1.5.3 339 Aug 6th at 8:21 PM Show MoreRoads 1.5.3.zip Install now
v1.5.2 271 Aug 4th at 4:19 PM Show MoreRoads 1.5.2.zip Install now
v1.5.1 3716 Nov 25th 2022 at 6:36 PM Show MoreRoads 1.5.1.zip Install now
v1.5.0 530 Nov 9th 2022 at 2:51 AM Show MoreRoads 1.5.0.zip Install now
v1.4.3 4316 Jan 7th 2022 at 1:34 AM Show MoreRoads 1.4.3.zip Install now
v1.4.2 371 Jan 5th 2022 at 9:37 PM Show MoreRoads 1.4.2.zip Install now
v1.4.1 523 Dec 3rd 2021 at 5:52 PM Show MoreRoads 1.4.1.zip Install now
v1.4.0 675 Oct 21st 2021 at 12:27 AM Show MoreRoads 1.4.0.zip Install now
v1.3.9 812 Aug 1st 2021 at 4:28 PM Show MoreRoads 1.3.9.zip Install now
v1.3.8 325 Jul 31st 2021 at 11:39 PM Show MoreRoads 1.3.8.zip Install now
v1.3.7 535 Jun 25th 2021 at 12:59 AM Show MoreRoads 1.3.7.zip Install now
v1.3.6 512 May 28th 2021 at 5:12 PM Show MoreRoads 1.3.6.zip Install now
v1.3.5 386 May 22nd 2021 at 11:46 PM Show MoreRoads 1.3.5.zip Install now
v1.3.4 680 Apr 5th 2021 at 9:40 PM Show MoreRoads 1.3.4.zip Install now
v1.3.3 381 Feb 14th 2021 at 9:37 PM Show MoreRoads 1.3.3.zip Install now

28 Comments (oldest first | newest first)

💬 l33tmaan, Sep 12th at 2:50 PM

Hah, good on them. I certainly wouldn't have thought to do that!

💬 Kara, Sep 12th at 1:52 AM

Might you consider if its even possible to make the edging's non-interactable? so pretty much like how the path blocks are, your character can walk though them. Pretty much, ive got a player who had discovored they can use them to pillar out of a prospecting hole and its probably causing more rendering for peoples clients with many pillars around the world of well these. ive rotated the image so it dosnt eat the comment section =P. but you can see what is going on >.<

💬 l33tmaan, Sep 7th at 4:25 AM

Zinloz

You can just go directly into the block's json files to change the bonuses.

💬 Zinloz, Sep 7th at 3:23 AM

Any chance of a config file to change the movement speed bonuses? I got this mod for decorative purposes, and the 2x speed is insane. I'll probably get used to it but would be a nice option.

💬 l33tmaan, Aug 30th at 6:45 PM

Oh, yeah. That's just how water works, isn't it? I kind of forgot about that.
Shouldn't the wet concrete harden, though? Is it not doing that? I really need to do something with that or remove it.

💬 dotyerts, Aug 27th at 6:44 PM

Materials for all roads are dupeable. 

 

  1. Wet Concrete taken out of the barrel with a bucket, then tossed out from the bucket into a hole will generate an infinite pool of concrete.
💬 l33tmaan, Aug 10th at 4:25 PM

Updated to 1.5.4! Minimap textures should hopefully be fixed.

💬 l33tmaan, Aug 6th at 8:22 PM

Updated to 1.5.3! No more x-ray roads, oops.

💬 l33tmaan, Aug 4th at 4:20 PM

Updated to 1.5.2! Many visual glitches and general weirdness has been corrected, with some thanks to conninator2000!

💬 conninator2000, Jul 1st at 3:18 AM

Just came to mention that. I posted a fix on the discord post for this mod that will hopefully make it into this mod soon. Absolutely great mod though!

💬 Bratwurstinator, Jun 29th at 2:32 PM

Hey fyi, the snow texture is now in block/liquid/snow, not in block/snow, so the roads all error out in winter

💬 Baronjutter, Jun 16th at 10:01 PM

Hi, how do you actually make these items?  The guidebook only shows how to turn one block into another style block via a chisel, but I can't find anywhere how to make the core blocks.  There's no special tutorial and entry in the survival handbook like other mods adds.

💬 l33tmaan, May 7th at 2:55 PM

Why wouldn't it work in 1.18??

💬 bringitonwimps, May 7th at 2:28 PM

would be great to have for 1.18... has anyone tried it to see if it still wors though?

💬 Jerrie, Apr 26th at 8:15 AM

Hello!
Could you please Update to 1.8? :)

💬 l33tmaan, Nov 25th 2022 at 6:37 PM

Updated to 1.5.1! Some slight balancing changes have been made. Given how little feedback this mod gets, this is a bit of a shot in the dark.

💬 l33tmaan, Nov 9th 2022 at 2:58 AM

Updated to 1.5.0! Pretty much everything has received a speed buff. Enjoy!

💬 Novocain, Jan 21st 2022 at 1:28 PM

Great use of old assets! :)

I do have 3D versions of these roads still in the old immersion repository.

💬 l33tmaan, Jan 7th 2022 at 1:35 AM

Updated to 1.4.3! Should hopefully minimize the handbook spam. (Thanks, Craluminum!)

💬 WickedSchnitzel, Dec 4th 2021 at 9:53 PM

Or that. I just thought that temporal roads may be somewhat cheaty and not all server owners may want them on their server.

💬 l33tmaan, Dec 4th 2021 at 5:15 PM

Sure thing, I can try, but... why just the temporal road variants? Why not all of them?

💬 WickedSchnitzel, Dec 4th 2021 at 4:17 PM

Could you add a config to disable variants of the temporal roads. Like if i would only like to allow the Peridotite, Kimberlite, Granite, Conglomerate variants. It could also be used to disable them completely. I am sure not everyone would like these to be available for crafting on a server. l33tmaan

💬 l33tmaan, Dec 3rd 2021 at 5:53 PM

Updated to 1.4.1! Hopefully that fixes a few minor issues and the handbook spam.

💬 WickedSchnitzel, Oct 22nd 2021 at 8:26 PM
[Server Error] [MoreRoads 1.4.0.zip] An exception was thrown trying to to load the ModInfo:
System.IO.InvalidDataException: End of Central Directory record could not be found.
   at System.IO.Compression.ZipArchive.ReadEndOfCentralDirectory()
   at System.IO.Compression.ZipArchive.Init(Stream stream, ZipArchiveMode mode, Boolean leaveOpen)
   at System.IO.Compression.ZipFile.Open(String archiveFileName, ZipArchiveMode mode, Encoding entryNameEncoding)
   at Vintagestory.Common.ModContainer.LoadModInfo(ModCompilationContext compilationContext, ModAssemblyLoader loader, EnumAppSide side)
l33tmaan
💬 l33tmaan, Oct 21st 2021 at 3:50 AM

Updated to 1.4.0!

💬 l33tmaan, Aug 1st 2021 at 4:29 PM

Updated to 1.3.9, hopefully fixes any console spam due to new road variants.

💬 l33tmaan, Jul 31st 2021 at 11:39 PM

I'm not getting any of that... could you send me your whole log or something?

💬 Vallen, Jul 28th 2021 at 5:33 PM

Getting some serious console spam about not being able to be resolved as an FYI. If you need more info let me know. Here's a pastebin: pastebin.com/Z3H0Eas9

(edit comment delete)