Mods / Molds
Authors: MrFlame, Electrified
Side: Both
Created: Jul 19th 2024 at 10:00 AM
Last modified: Oct 6th 2025 at 4:51 PM
Downloads: 71751
Follow Unfollow 729
Latest release (for Vintage Story 1.21.4, potentially outdated):
Molds_v0.2.7.zip
1-click install
The mod adds several new casting molds.
Namely:
- Molds for 4 and 8 ingots,
- Mold for a scythe blade.
- Mold for a knife blades.
- Mold for 2 chisels.
- Mold for a wrench.
- Mold for a spearhead.
- Mold for nails and strips.
- Mold for 9 arrowheads
- Chain ring mold and craft of mail cloth.
- Mold for 4 chutes.
- Mold for shears.
- Mold for sawblade.
- Mold for rod.
- Flint chisel, scythe and wooden hammer for chiseling.
Also, whole ingots can now be placed in the crucible.
Casting chain rings and crafting chainmail fabrics greatly simplify their creation. BUT the price of this "simplification" is one and a half times more metal consumption and significant wear on your hammer. You might save time, but not materials:3
Using a watering can on these molds does NOT speed up metal cooling as it does with vanilla molds. This is likely hardcoded into the game, sorry about that. If I find a way to fix it, I definitely will.
Configuration:
Added config and synergy with ConfigLib (you will also need ImGui) to enable and disable unnecessary forms and crafts. Config created by Electrified.
Must restart server or single player client after every change in config menu is made and saved for changes to take effect.
This put on server side, will send and force molds to be enabled/disabled on client side depending on admin server side settings.
Mod authors: MrFlame (idea and mod implementation), UA_Shaman (code, some mold shapes and bug fixes), Electrified (config for disable and enable unnecessary forms and crafts).
Plans:
- Mold for 4 ingots.
- Chain mold
- ...?
Also try my other mods:
1) Slings Progression
2) Long-term food
3) Hide and armor progression
4) More fuel
5) Explosives
For localization, Discord: mrgabrielflame
Spanish: Alnerius12
Spanish Latin America: Alnerius12
Thank you for your support:
Brandon James
Мод додає декілька нових форм для лиття.
А саме:
1) Форми для 4 та 8 злитків.
2) Форма для леза коси.
3) Форма для 2 лез ножів.
4) Форма для 2 зубил.
5) Форма для гаєчного ключа.
6) Форма для наконечника списа.
7) Форма для цвяхів та планок.
8) Форма для 9 наконечників стріл.
9) Форма для кольчужних кілець і крафт кольчужного полотна з них.
10) Форма для 4 жолобів.
11) Форма для ножиць.
12) Форма для полотна пили.
13) Форму для дроту.
14) Оновлення кам'яного віку: додано кременеве зубило для раннього чизлу, дерев'яний молот (чимось вам треба бити по зубилу, вірно?), яким не можна розбивати руду чи кувати, та кременева коса.
Також тепер в тигель можна помістити цілі злитки.
Лиття кольчужних кілець та крафт кольчужних полотен дуже спрощує їх створення. АЛЕ ціна цього "спрощення" - це в півтори рази більше витрат металу та значне пошкодження вашого молота. Можливо ви і виграєте в часі, але не в матеріалах:3
Полив лійкою на ці форми НЕ прискорює остигання металу, як у ванільних форм. Скоріше завсе це зашито в код гри, вибачте.
Якщо знайду як це виправити - неодмінно зроблю.
Додано конфіг та синергію з configlib щоб вмикати і вимикати непотрібні форми та крафти. Конфіг свторено Electrified.
Після налаштування потрібено перезавантажити світ.
Автори моду MrFlame(ідея та виконання моду), UA_Shaman(код, деякі форми та виправлення помилок), Electrified (конфіг та синергію з configlib щоб вмикати і вимикати непотрібні форми та крафти).
Плани:
1) Форма для 4 злитків.
2) Форма для кілець кольчужного полотна
3) Кременеві інструменти
4) ...?
Для локалізації Discord: mrgabrielflame
Іспанська: Alnerius12
Латино-Американська Іспанська: Alnerius12
Дякую за підтримку:
Brandon James
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 0.2.7 | molds | 23994 | Oct 6th 2025 at 4:51 PM | Molds_v0.2.7.zip | 1-click install | ||
|
Adapted to 1.21.4 | |||||||
| 0.2.6 | molds | 978 | Oct 5th 2025 at 9:32 AM | Molds_v0.2.6.zip | 1-click install | ||
|
Config fix | |||||||
| 0.2.5 | molds | 375 | Oct 4th 2025 at 7:21 PM | Molds v0.2.5.zip | 1-click install | ||
|
Patch upon patch, business as usual | |||||||
| 0.2.4 | molds | 77 | Oct 4th 2025 at 6:41 PM | Molds v0.2.4.zip | 1-click install | ||
|
Changes have been made to adapt the config code to Linux servers. | |||||||
| 0.2.2 | molds | 1558 | Sep 30th 2025 at 7:04 AM | Molds v0.2.2.zip | 1-click install | ||
|
Added config and synergy with configlib to enable and disable unnecessary forms and crafts. Config created by Electrified.
| |||||||
| 0.2.1 | molds | 2792 | Sep 15th 2025 at 9:44 PM | Molds v0.2.1.zip | 1-click install | ||
|
-Added Spanish localization by Alnerius12 | |||||||
| 0.2.0 | molds | 4896 | Aug 29th 2025 at 2:57 PM | Molds v0.2.0.zip | 1-click install | ||
|
-Adapted for version 1.21 | |||||||
| 0.1.9 | molds | 2541 | Aug 18th 2025 at 6:28 AM | Molds v0.1.9.zip | 1-click install | ||
| 0.1.8 | molds | 1922 | Aug 10th 2025 at 1:56 PM | Molds v0.1.8.zip | 1-click install | ||
|
-Added a mold for rod. -Додано форму для дроту. | |||||||
| 0.1.7 | molds | 13690 | Feb 2nd 2025 at 9:53 AM | Molds v0.1.7.zip | 1-click install | ||
|
-Now you can craft 4-ingot mold with iron plate -Можливість крафтити форму для 4 злитків із залізною пластиною. | |||||||
| 0.1.6 | molds | 712 | Feb 1st 2025 at 10:33 AM | Molds v0.1.6.zip | 1-click install | ||
|
-A mold for casting plates has been added. | |||||||
| 0.1.5 | molds | 1168 | Jan 29th 2025 at 1:29 PM | Molds v0.1.5.zip | 1-click install | ||
|
-A shears shape has been added. | |||||||
| 0.1.4 | molds | 2968 | Jan 18th 2025 at 11:22 AM | Molds v0.1.4.zip | 1-click install | ||
|
-Adapted to 1.20. -Адаптовано до 1.20. | |||||||
| 0.1.3 | molds | 3055 | Dec 15th 2024 at 10:59 AM | Molds v0.1.3.zip | 1-click install | ||
|
-Adapted to version 1.20. Added the ability to sculpt molds from red clay. -Адаптовано до версії 1.20. Додано можливість ліпити форми з червоної глини. | |||||||
| 0.1.2 | molds | 2248 | Nov 23rd 2024 at 8:13 AM | Molds v0.1.2.zip | 1-click install | ||
|
-4-ingot and 8-ingot molds now use ANY metalstrips for craft | |||||||
| 0.1.1 | molds | 1445 | Oct 28th 2024 at 11:34 AM | Molds v0.1.1.zip | 1-click install | ||
|
-Adden localisation by bonenaut7 | |||||||
| 0.0.9 | molds | 2783 | Sep 2nd 2024 at 6:32 PM | Molds v0.0.9.zip | 1-click install | ||
|
-Changed 4-mold craft. Now uses brass or any bronze plate in a middle instead of iron plate. | |||||||
| 0.0.8 | molds | 384 | Sep 1st 2024 at 9:16 AM | Molds v0.0.8.zip | 1-click install | ||
|
-Fixed 4 and 8-ingot mold recipe to make it more different. | |||||||
| 0.0.7 | molds | 1252 | Aug 16th 2024 at 2:20 PM | Molds v0.0.7.zip | 1-click install | ||
|
-Added the ability to combine 2 molds for 4 ingots into a mold for 8 -Додано можливість об'єднати 2 форми на 4 злитки в форму на 8 | |||||||
| 0.0.6 | molds | 479 | Aug 13th 2024 at 8:23 AM | Molds v0.0.6.zip | 1-click install | ||
| |||||||
| 0.0.5 | molds | 1218 | Jul 20th 2024 at 3:52 PM | Molds.zip | 1-click install | ||
|
-Додано форму для кольчужних кілець. Кольчужні кільця можна переплавляти назад у метал з втратами.
-Added a mold for chain rings. Chain rings can be smelted back into metal with some loss.
| |||||||
| 0.0.4 | molds | 277 | Jul 20th 2024 at 10:13 AM | Molds.zip | 1-click install | ||
|
-Змінено рамки колізії та взаємодії у форм для злитків. -Changed collision and interaction frames in ingot forms. | |||||||
| 0.0.3 | molds | 224 | Jul 20th 2024 at 9:10 AM | Molds.zip | 1-click install | ||
|
-Додано форму для 4 злитків. -Трохи змінено моделі.(зменшено висоту форм для відливання злитків)
-Added a form for 4 ingots.
-The models has been slightly changed. (the height of the molds for casting ingots has been reduced) | |||||||
| 0.0.2 | molds | 363 | Jul 19th 2024 at 10:53 AM | Molds.zip | 1-click install | ||
|
-Виправлено помилку, коли з форми для списа можна було забрати готовий спис замість наконечника. -Fixed a bug where it was possible to pick up a finished spear instead of a tip from the spear mold. | |||||||
| 0.0.1 | molds | 242 | Jul 19th 2024 at 10:02 AM | Molds.zip | 1-click install | ||
|
-Реліз моду. | |||||||
Seem's it's have some not critical but, balance conflict with SmithingPlus. Since u can melt broken tools for full price of that tool. Without mod, brocken head won't place into crucible, so looks like apportunity add ignots into crucible, make possibility place brocken heads in it.
Could we please get the bulk plate molds??
CutestWonderBoy I play on a server that has my mod, xskills and SmithingPlus. One of the problems is that iron ingots don't stack after smithing (this is SmithingPlus), so you can't pour them... Perhaps this is the first perk in xskills.
Slight issue V0.2.5 download isnt working. Thanks for the great mod BTW❤️
Hello there! We've been trying to use this mod on our server but keep having issues with either the units for the molds not matching up to the amounts that go into them (but you can still get the item if you break the mold) OR say for example, pickaxe mold going 100/55, and you can't pick up the pickaxe head once it's cool or break the mold to get it out. We've tried some config changes but can't seem to solve it ourselves. Other mods that we thought could be conflicting are SmithingPlus and xSkills. Any help would be much appreciated!
If it's helpful, when testing in singleplayer I can't recreate this, the molds all say 100 units total for me. Our multiplayer server is around 80 players and that seems to be when the problems happen moreso as we tested with only a few of us online with no issues.
Thank you for the consideration and I hope your server goes well!!
BearBerryCloth Yes, she's right. Each object and each color option requires about 40 lines of code with patches. (Although this can be optimized.) In any case, I am currently busy finishing the creation of a server for my community, launching it, and applying long-term food patches. Perhaps later I will return to the color variability in this mod.
I had no idea there was a crafting recipe, thank you! Also I tried to have Red Clay to Red Ceramics add compatiblity for this mod and this was his response:
BearBerryCloth A popular question. Since they are not made from clay, look at crafts made from ready-made, fired molds for ingots. It would be too easy if such complex molds could be created strait up 😅
The 4/8 ingot molds don't appear when crafting with clay. It says it's enabled in the config?
Shershen14 yes, thats a feature
MrFlame, thanks for clarification. I made the same mistake as flakeinator. And I haven't expected that there are recipes using ingot molds.
But I have a different question. Is it a bug or a feature that we can't use copper plates in 4-ingot mold recipe?
Vedrit I'm not 100% sure, but following the logic of the error, I made some adjustments. Try it, test it, and let me know, because this problem doesn't exist at all on Windows. Yesterday's changes were made more for Linux, which has certain problems with configs.
Getting "Accessed JArray values with invalid key value: "[0].enabled". Int32 array index expected" for the 4 and 8 ingot molds
MrFlame I am trying to make it out of clay. Thank you for the clarification. I had no idea it was as complex a process to make them. I figured it would be made by shaping clay to make the 4 and 8 ingot molds. Glad to see that there isn't an issue with my game.
flakeinator Hey, friend, can I ask, are you trying to make molds for 4 and 8 ingots out of clay? They're made from burned vanilla ingot molds + a hammer, soldering iron, any solder, metal plate, nails and strips. The same question to Shershen14.
MrFlame As somebody else has mentioned. I don't see the 4 and 8 ingot mold available to make. The config says that ever single mold is active and I tried with Red and Blue clay but they don't show up. I am running the latest version of the mod and the game. I have made no changes to the configuration either. I am playing in single player. Thoughts on possible solutions? I don't mind removing the mod, loading the game without it, and installing fresh if you recommend.
Thank you.
TLDR: you need to save and restart the server, even in single player, dedicated multi and client multiplayer every time you make a config change.
MrFlame
Feel free to message me on discord: Electrified14 (i sent you a friend request)
To test with a clean slate, even in a new world, firsst delete the molds.YAML file in the Modsconfig file. Again this file get created on the server side when a config change is made, and is saved on server save and restart. Then when clients connect, their client modconfig molds.YAML is created and used client side. They can not make changes to this and even if they did, it would be over written every time then connect to the server that has the master molds.YAML
dependencys:
https://mods.vintagestory.at/imgui
https://mods.vintagestory.at/configlib
Electrified I did everything as you instructed: I created a file in the required location, it created the necessary file in mod config, and configurations appeared in configlib in the game itself, but for some reason they don't work for me (I tested it in solo play, maybe because I'm by default admin and even in /gm 1 I have access to them🤔)
MrFlame If you want to add the following JSON to directory assets\molds\config, It will enable configurability to enable or disable specific molds with help of configlib at server level(only admins can change). Should create a molds.YAML file in ModConfig client side that will update based on server configuration status every time someone connects.
Dependency for config is is https://mods.vintagestory.at/configlib & https://mods.vintagestory.at/imgui but if they dont have it the mod will work as you have it now.
I can delete my (no tools) fork also. I tested it on my fork branch at least but have not released it.
{
"domain": "molds",
"version": 1,
"settings": [
{ "code": "ENABLE_1NAILMOLD", "name": "enable-1nailmold", "type": "boolean", "default": true, "comment": "Enable or disable the 1-nail mold recipe." },
{ "code": "ENABLE_2XKNIFEMOLD", "name": "enable-2xknifemold", "type": "boolean", "default": true, "comment": "Enable or disable the 2x knife mold recipe." },
{ "code": "ENABLE_ARROWMOLD", "name": "enable-arrowmold", "type": "boolean", "default": true, "comment": "Enable or disable the Arrow mold recipe." },
{ "code": "ENABLE_CHISELMOLD", "name": "enable-chiselmold", "type": "boolean", "default": true, "comment": "Enable or disable the Chisel mold recipe." },
{ "code": "ENABLE_KLUCHMOLD", "name": "enable-kluchmold", "type": "boolean", "default": true, "comment": "Enable or disable the Kluch mold recipe." },
{ "code": "ENABLE_PLATE", "name": "enable-plate", "type": "boolean", "default": true, "comment": "Enable or disable the Plate mold recipe." },
{ "code": "ENABLE_RINGMAIL", "name": "enable-ringmail", "type": "boolean", "default": true, "comment": "Enable or disable the Ringmail mold recipe." },
{ "code": "ENABLE_ROD", "name": "enable-rod", "type": "boolean", "default": true, "comment": "Enable or disable the Rod mold recipe." },
{ "code": "ENABLE_SAWBLADE", "name": "enable-sawblade", "type": "boolean", "default": true, "comment": "Enable or disable the Sawblade mold recipe." },
{ "code": "ENABLE_SCYTHEMOLD", "name": "enable-scythemold", "type": "boolean", "default": true, "comment": "Enable or disable the Scythe mold recipe." },
{ "code": "ENABLE_SHEARS", "name": "enable-shears", "type": "boolean", "default": true, "comment": "Enable or disable the Shears mold recipe." },
{ "code": "ENABLE_SPEARMOLD", "name": "enable-spearmold", "type": "boolean", "default": true, "comment": "Enable or disable the Spear mold recipe." },
{ "code": "ENABLE_4_INGOTMOLD", "name": "enable-4_ingotmold", "type": "boolean", "default": true, "comment": "Enable or disable the 4-Ingot mold recipe." },
{ "code": "ENABLE_8_INGOTMOLD", "name": "enable-8_ingotmold", "type": "boolean", "default": true, "comment": "Enable or disable the 8-Ingot mold recipe." },
{ "code": "ENABLE_CHAINS", "name": "enable-chains", "type": "boolean", "default": true, "comment": "Enable or disable the Chains recipe." },
{ "code": "ENABLE_CHUTES", "name": "enable-chutes", "type": "boolean", "default": true, "comment": "Enable or disable the Chutes recipe." },
{ "code": "ENABLE_FLINT_SCYTHE", "name": "enable-flint-scythe", "type": "boolean", "default": true, "comment": "Enable or disable the Flint Scythe recipe." },
{ "code": "ENABLE_WOOD_HAMMER", "name": "enable-wood-hammer", "type": "boolean", "default": true, "comment": "Enable or disable the Wood Hammer recipe." },
{ "code": "ENABLE_FLINT_CHISEL", "name": "enable-flint-chisel", "type": "boolean", "default": true, "comment": "Enable or disable the Flint Chisel knapping recipe." }
],
"patches": {
"boolean": {
"molds:recipes/clayforming/1nailmold.json": { "enabled": "ENABLE_1NAILMOLD" },
"molds:recipes/clayforming/2xknifemold.json": { "enabled": "ENABLE_2XKNIFEMOLD" },
"molds:recipes/clayforming/arrowmold.json": { "enabled": "ENABLE_ARROWMOLD" },
"molds:recipes/clayforming/chiselmold.json": { "enabled": "ENABLE_CHISELMOLD" },
"molds:recipes/clayforming/kluchmold.json": { "enabled": "ENABLE_KLUCHMOLD" },
"molds:recipes/clayforming/plate.json": { "enabled": "ENABLE_PLATE" },
"molds:recipes/clayforming/ringmail.json": { "enabled": "ENABLE_RINGMAIL" },
"molds:recipes/clayforming/rod.json": { "enabled": "ENABLE_ROD" },
"molds:recipes/clayforming/sawblade.json": { "enabled": "ENABLE_SAWBLADE" },
"molds:recipes/clayforming/scythemold.json": { "enabled": "ENABLE_SCYTHEMOLD" },
"molds:recipes/clayforming/shears.json": { "enabled": "ENABLE_SHEARS" },
"molds:recipes/clayforming/spearmold.json": { "enabled": "ENABLE_SPEARMOLD" },
"molds:recipes/grid/4_ingotmold.json": { "enabled": "ENABLE_4_INGOTMOLD" },
"molds:recipes/grid/8_ingotmold.json": { "enabled": "ENABLE_8_INGOTMOLD" },
"molds:recipes/grid/chains.json": { "enabled": "ENABLE_CHAINS" },
"molds:recipes/grid/chutes.json": { "enabled": "ENABLE_CHUTES" },
"molds:recipes/grid/flint-scythe.json": { "enabled": "ENABLE_FLINT_SCYTHE" },
"molds:recipes/grid/wood-hammer.json": { "enabled": "ENABLE_WOOD_HAMMER" },
"molds:recipes/knapping/flint-chisel.json": { "enabled": "ENABLE_FLINT_CHISEL" }
}
},
"formatting": [
{
"title": "Mold Mod Settings",
"children": [
"ENABLE_1NAILMOLD",
"ENABLE_2XKNIFEMOLD",
"ENABLE_ARROWMOLD",
"ENABLE_CHISELMOLD",
"ENABLE_KLUCHMOLD",
"ENABLE_PLATE",
"ENABLE_RINGMAIL",
"ENABLE_ROD",
"ENABLE_SAWBLADE",
"ENABLE_SCYTHEMOLD",
"ENABLE_SHEARS",
"ENABLE_SPEARMOLD",
"ENABLE_4_INGOTMOLD",
"ENABLE_8_INGOTMOLD",
"ENABLE_CHAINS",
"ENABLE_CHUTES",
"ENABLE_FLINT_SCYTHE",
"ENABLE_WOOD_HAMMER",
"ENABLE_FLINT_CHISEL"
]
}
]
}
Recipes for both 4 Ingot and 8 Ingot Molds don't show up. I've downloaded the mod today so I have both mod (0.2.1) and client (1.21.1) updated.
Okay I just checked and the vanilla molds are also missing some of the voxels, it's definitely another mod. Disregard my other comment lol
After I updated to 1.21.1, the plate molds suddenly require 190 units instead of 200? It makes the math more confusing and I'm not sure how it even happened. Maybe from a bit recovery mod I have? If anyone else is having this issue, I'd be curious to find out.
MrFlame I don't think I did might be my mistake my bad
SimonBBallin Have you update mod and client versions?
The recipe for the 4 Ingot Mold doesn't show up, is it a bug or was it removed?
Cer_Nypes Thank you!🤗
Wow this mod is so helpful that i forgot its not part of the game :D Thanks for quick update mate!
Appreciate the quick update! I can confirm that the errors on startup are gone and the recipes are working again!
Moltenhead Thank you for your kind words. Yes, I thought about adding a config, but I am limited by time and my knowledge. There is a configlib mod that, in theory, will be able to enable or disable certain things, but I need to work through the documentation for the mod, and I don't always have time for that.
But it's in the plans.
Thank you NylonCat and Myrmitory for you feedback.Indeed, with the new variety of clay, some crafts have broken down.Fixed in the new version of the mod.
A configuration to activate / deactivate some molds would be very usefull!
I'm trying to make a patch to remove some of the molds because some cancel the urge to get an helve hammer setup thus breaking my desired tech progression.
But if we had the ability to do so from the mod configuration it would be great!
Awesome mold otherwise ;)
I'm only using this mod for the larger ingot molds (x4 and x8), so i cannot speak on the other features, but those molds do persist and work after updating to the latest 1.21 stable release with version 0.1.9 of the mod.
The x4 ingot mold does indeed not have a crafting recipe anymore, i'm guessing that's because it used regular ingot molds and those may have changed with the update, confusing the mod a little?
In addition to that, i get the following error when entering my save.
26.8.2025 21:39:40 [Error] Grid Recipe with output Block code molds:ingotmold-burned-mini contains an ingredient that cannot be resolved: Block code game:ingotmold-burned
26.8.2025 21:39:40 [Warning] Failed resolving crafting recipe ingredient with code game:ingotmold-burned in Grid recipe
26.8.2025 21:39:40 [Error] Grid Recipe with output Block code molds:ingotmold-burned-mini contains an ingredient that cannot be resolved: Block code game:ingotmold-burned
26.8.2025 21:39:40 [Warning] Failed resolving crafting recipe ingredient with code game:ingotmold-burned in Grid recipe
26.8.2025 21:39:40 [Error] Grid Recipe with output Block code molds:ingotmold-burned-mini contains an ingredient that cannot be resolved: Block code game:ingotmold-burned
26.8.2025 21:39:40 [Warning] Failed resolving crafting recipe ingredient with code game:ingotmold-burned in Grid recipe
26.8.2025 21:39:40 [Error] Grid Recipe with output Block code molds:ingotmold-burned-mini contains an ingredient that cannot be resolved: Block code game:ingotmold-burned
26.8.2025 21:39:40 [Warning] Failed resolving crafting recipe ingredient with code game:ingotmold-burned in Grid recipe
26.8.2025 21:39:40 [Error] Grid Recipe with output Block code molds:ingotmold-burned-normal contains an ingredient that cannot be resolved: Block code game:ingotmold-burned
Might be related to the missing recipe.
Either way, i can still quickly cast a bunch of ingots so all is well on my end. <3
the new version does not have a recipe for the 4-piece ingot mold. I would also like to have a mold for smelting plates
Vemci Ditsydoo thank you for your feedback, fixed
Vemci
Go into the zip and go down to this file path
\assets\molds\recipes\knapping\
Go into the json and copy the 2nd fixed line into it and will fix it.
At line 2 the theres a typo change it from this:
"ingredient": { "type": "item", "code": "flint" },
to
"ingredient": {"type": "item", "code": "game:flint"},
@Selijuck I had that same error, idk whats causing it, hopefully we can get a fix or a version without the chisel would be nice.
Hi, just downloaded Your mod MrFlame and upon loading world this error appeared :
12.8.2025 13:59:45 [Warning] Failed resolving crafting recipe ingredient with code molds:flint in knapping recipe
12.8.2025 13:59:45 [Error] knapping recipe molds:recipes/knapping/flint-chisel.json Recipe with output Vintagestory.API.Common.JsonItemStack: Cannot resolve ingredient in knapping recipe molds:recipes/knapping/flint-chisel.json.
V.0.1.8
Game version: 1.20.12
So far all is working, i didnt try flint chisel as i dont need it. Would be nice to have it as an options for those who want only additional molds :)
I would like to have option to create metal wire, make spiral from it, cut it into a rings and then from (tons of) them make the mail. Like it was done for 1000 years (with slight variations). It takes more time, multiple steps, special tools, but the cost of material would be lower than vanilla. But even this is for sure still far better than the vanilla way ... 😀
Hello, people! Added a mold for rod as agreed. Also make a Stone Age update: added a flint chisel for early chiseling, a wooden hammer (you need something to hit the chisel with, right?), which cannot be used to break ore or forge, and a flint scythe. So now you can make a beautiful cave😅
The flint saw was removed because it disrupts part of the gameplay, and the very existence of a cheap flint saw is unbalanced🙃
Have fun ☺️
tRead strange...It shows me the recommended 0.1.7 for game version 1.20.3.
In any case, I'm going to update the mod soon, add a form for the rod and a couple of other things, so maybe something will change for you.
Kayk_P Hi there, thank you :3
I'm back after a long break, I'll add this form soon 🤜🤛
Hello MrFlame, I'm using version 0.1.7.zip (with 1.20.12) but this page shows only 0.1.2.zip (for 1.19.8) as the latest recommended. I'm not sure if that's something you can fix or if the moderators of the moddb need to be notified that something's not displaying correctly.
Hello from Brazil, thank you for the incredible mod, if you ever update it again, please bring the rod mold
AHelplessBaby this is no longer necessary btw
that fixed it, thanks
If you have Smithing Plus installed, open the config, look for MetalCastingTweaks, and set it to false. Then you can start your game, and you have to recast all the ingots. Then the ingots from the 4, and 8 ingot molds will stack properly with the vanilla mold casted ingots.
AHelplessBaby
Ok, found the problem. Do you happen to have smithingplus installed? If so, that is whats causing the problem. Will try an older version for it and test again. AHelplessBaby
Tried downgrading to an older version of the mod, problem still persists.
I'm having the same problem now. Wasnt an issue before. Happened with Silver ingots I casted, and also with Tin.
anyone else have an odd bug where the ingots cast with the 8 and 4 molds don't stack with ones cast from the single mold?
Ototinho Initially, this was the intention: only bronze and brass plates are used in this craft. But in general, I don't see a problem with adding an iron one. The fix is already in, have fun:3
i noticed a bug that when making the 4 ingots mold you can't use iron plates on the recipe
thanks! 😀
Ototinho Okay, you've convinced me. I've added a 1 plate mold, so have fun:3
maybe just a single plate mold would be balanced, since there would be a reason for using the hammer stll for mass production and you could still make some plates in the early game. also, there are people who struggle with mechanical automation and anvil usage, so an alternative would be nice too (i'm not one of these people XD) so I'll change my suggestion to a only 1 plate mold. Maybe using fireclay too to be a bit harder to get.
Ototinho I understand that you really want to cast absolutely everything, we have already had such requests, but I want to explain the logic again. An auto hammer in a vanilla game can do 2 things perfectly: forge plates and beat off iron bloom. It can't forge tools and weapons (without mods), so I made molds to make it more... vanilla. If we can mass-cast plates as well, then there will be less need for a hammer (and thus less need for mechanization). The second reason is that I'm customizing this mod for my server. I'll think about it, but I'm a little skeptical, so if you convince me, I'll work on the plate molds.
could you make a mold and bulk molds for plates too if possible?
JimmyMac done, have fun :3
any chance of adding a mold for the sheers and saw blade?
Thank you, ElusiveEnigma . Glad you like it and I`m always open for your feedback.
Thank you for the mod and keeping it updated! The arrowheads especially were driving me up a wall, and I am looking forward to using this in my server as other mods are coming online again. Will report back if we run into anything!
Bobosaw At first, I thought it was a bad idea, because in reality, red clay is not suitable for metal smelting. But when I saw that in 1.20 in vanilla you can make molds out of red clay, I thought, “Let it be.” Well, now you can
If possible, could you make these molds work with other clay types like Red Clay? Thank you! MrFlame
Say NO to metal plate molds, they are harmful (for a healthy progression off course).
Maybe a metal plate mold would be nice. :)
thanks!
olexn Yes, it's really my fault. BUT. I googled right now that red clay is not used for metal smelting because of its chemical composition. Therefore, everything is real :D
Dracarius I don't think it's that necessary in a vanilla game when you have auto hammer. More ingots at a time - yes. Some tools that do not need to be forged by hand - yes. But plates can easily be forged by auto hammer - so that's a goal that needs to be achieved
Torvinoid they're made through the craft grid. See where common ingot molds are used
Not certain if I'm just missing something really obvious but I don't seem to have the 4 or 8 Ingot mold, those seem to be the only ones missing though. Used both blue and fire in case it mattered
Do you plan on adding copper plate molds?
Not work with red clay
DilanRona sgtmcdude Dracarius Thank you, guys! Fixed
Can confirm this mod is not working for me either
Version 0.1.0 doesnt seem to work. Dont see any of the new molds on the server, even with creative. Using Vintage story version 1.19.8.
There may be an issue with the file structure in your latest update.
bonenaut7 I can think of a more complex and expensive variant of such a form. The problem is that having such things kills some other mechanics of the game and it's hard to find a balance here. Your localization is up
Hello, are you planning to add mold for the plates?
And also can you please add this translation?
MrFlame
Yeah, I did test that as well. 'Shift-Clicking' onto any 'wall face' of an adjacent block and I can place the mold just fine. It doesn't matter if it's a chest, container, anything works to help drop the mold correctly. The one place that I can't place the mold onto is the floor/ground/top face tile. Ctrl+Click, Shift+Click, Shift+Ctrl+Click or anything. Nothing works if I directly aim at the floor to place the mold. As a side note; I just want to point out, that while this bug is annoying, it isn't game breaking or too much of a hassle and honestly, it's probably some mod conflict, possibly the "More Piles" mod, who knows, so don't feel you need to rush out a fix. The mod works. I just wanted to mention I ran into this problem.
Also, thanks for the recipe adjustment!
Edit: Also, your molds do get cooled faster with watering cans, so you might wish to remove that comment from your description page.
1stSlug reasonable about plate for 4-ingot mold, so changed to brass or any bronze.
About plasing of this mold. Try use ctrl+click. You use it to "not open chest", same when you place it on ground
MrFlame
Run into an issue when placing the four Ingot mold onto the ground (I haven't tried the 8-mold as of yet as I don't have enough iron X_X). For some reason, I can only place the 4 ingot mold so long as I select a wall side instead of the floor tile beneath it. Example images down below:
Also, just a small balance request if possible, but I feel that the 4 ingot mold is a tad too expensive and would be more balanced if it was any bronze (Maybe Brass?) tier plate rather than an iron plate. In my mind it should look like: 1 Ingot = Copper, 4 Ingot = Bronze and 8 Ingot = Iron. Otherwise the four ingot mold is kinda redundant as by the time you can make it, you might as well go right on ahead to the 8 ingot mold. It would also be swell, if the molds could stack for example: Single molds already stack to a max 8, four Ingot mold could stack upto 4 and eight ingot stack only 2).
Other than that, this is a great and super convenient/useful mod, thank you!
LeuxSeveN thank you, fixed. Sorry for so long
Hi ^^
the 4 and 8 ingot mold have a problem:
when you try to make a 8 ingot mold it always understands the ingrediances to mean the 4 ingot mold.
what I mean:
If I add the needed materials for a 8 Ingot Mold and craft with that I always get a 4 Ingot mold and the remaining Materials not used~~~
That seems like a nice complement to More Molds.
dana tweaks has cooling molds with watering can https://mods.vintagestory.at/danatweaks