Mods / Long-term food

Tags: #Crafting #Food #QoL #Utility
Author: MrFlame
Side: Both
Created: Jul 28th 2024 at 7:57 PM
Last modified: Feb 3rd at 1:29 PM
Downloads: 18347
Follow Unfollow 338

Latest release (for outdated Vintage Story v1.20.3):
Long-term food v0.2.1.zip  1-click install


This mod was created for those who are afraid of long cold winters or planning long trips in which there is no time to cook.

Pemmican is a Native American food. It is made from bushmeat, fat and berries carefully pounded with something heavy.
Сan be stored for years, especially if well salted or wrapped in something. It tastes better hot or in dishes.

1) If you combine few bushmeat, fat, berries and some stones or hammer - you can craft raw pemmican.
2) Raw pemmican can be stored at shelves or in playes/chests inventory to dry into normal pemmican.
3) Pemmican can be salted to encrease his lifetime even more.
4) Pemmican and salted Pemmican can be cooked at firepit for even more calories and some healing.
5) Salted pemmican can combine with rushmat and rope to package it. Packaged pemmican can be stored for years.

Rusks. Technology is as old as the world. Thinly sliced ​​and dehydrated bread that can be stored in a dry place for a very long time. It tastes good in dishes and saturates well.

1) Bake some perfect bread and slice it with knife.
2) Bake slices even more into oven - you get rusks.

Where you can use all of it? Well, yes you can just eat it. But what if..
You can use pemmican and rusks into stews and soups! You can have a dish that fulfill almost all your diet.

Is stew you can combine both pemmican and rusks as main ingredient.
In soup you can use it as a secondary ingredient.

Mushrooms. The ability to dry mushrooms in the oven and marinate them in brine will increase the shelf life of this product. And if you have the opportunity - make mushroom pate - a very nutritious and easy-to-use dish that lasts for a very long time. Of course, new mushroom ingredients can be used in stews and soups. But you can cook only edible mushrooms.

Vintage meat. Yes, this is the same meat, which does not spoil at all and heals a little. Now you can craft it! Although first you will need to make salted meat and anoint it well with honey. After that, let it lie down for a long time. If you have enough meat, salt, honey and time - you can have food that never spoils.

Caramel. Fruit and honey can be used to make a Fruit Mix, which will turn into a Pastille when it dries. You can bake the Pastille in the oven to make Caramel, which does not spoil at all, is very filling and very convenient for traveling.

Soy milk. By squeezing soybeans through a fruit press, you can get soy milk. If you have problems with livestock and have extra soybeans, this is a good, though not very profitable, alternative. And yes, you can make cheese out of it! Yes, I know that in reality the process is “a little” longer and it is closest to the real thing in Expanded Food, but you must admit that it is a little easier:3

Medicines from flowers. Very primitive medicines that have little effect but are very easy to create. If you have problems with horsetail and reed, this is an alternative option to be treated at least somehow. Only some flowers can be used.

Powdered milk is a great way to keep your dairy product fresh. Salt the milk in the barrel and boil the mixture to a powder in the cooking pot. Milk powder in the right place will last for years. Dissolve the powder in water to make milk again.

Added the ability to “wash” a dirty cooking pot with a barrel and 10 liters of water.

ALGAE UPDATE.
-Green, Brown, and Red algae can be sliced or grinded.
-Green algae are edible. They can be added to food everywhere instead of vegetables. They can be pickled in brine. It can also be used as a green dye.
-Brown algae are the basis for new universal fertilizers and for the creation of textile threads.
-Red algae are used as a red dye and to create fertilizers.
-All crushed algae are raw materials for the chemical synthesis of substances such as chlorophyll, agar-agar and sodium alginate. All these chemical compounds can create powerful medicines that can quickly heal even the worst wounds.
-It is also possible to grind coral into lime in a millstone.

I added the generation of brown and red algae. The brown ones grow in cold waters, while the red ones will be more common in tropical ones. In order to have both, you will have to travel :3

SMALL FEATURES
-You can make textiles and parchment from papyrus.
-Added the ability to “preserve” an alcoholed bandage with wax.
-Added the ability to boil salt from sea water BUT it is no longer possible to create a source of sea water with a bucket! (reworked idea of Staniboy and his mod)

Future plans:
1. Mushroom and fruit long-term food.
2. Expanded food and Primitive survival patches.(?)
3. Notebook mod info.
4. Soy milk
5. Products from various algae
6. Some healing items
7. Milk powder
8. Your suggestions...

Original raw craft idea was in XarenHypr`s Pemmican(continued), so i go further.
Some concepts were taken from the RayoRey'і Dojo Fibras mod. (I was asked to add this mechanic to my server and I did it without knowing that this mod existed)

Thank you for your support:
Brandon James

Discord nickname: mrgabrielflame
Ukrainian community Vintage Story server: Fendragon

Українською

Цей мод створено для тих, хто боїться довгих холодних зим або планує тривалі подорожі, під час яких немає часу на приготування їжі.

Пемікан — їжа корінних народів Америки. Він виготовляється з м'яса, жиру та ягід, ретельно перетирається чимось важким. Може зберігатися роками, особливо якщо добре посолений або загорнутий у щось. Смачніший у гарячому вигляді або в стравах.

  1. Якщо поєднати трохи м'яса, жиру, ягід і кілька каменів або молоток, можна приготувати сирий пемікан.
  2. Сирий пемікан можна зберігати на полицях або в інвентарі/скринях для висушування у звичайний пемікан.
  3. Пемікан можна солити, щоб збільшити його термін придатності.
  4. Пемікан і солений пемікан можна приготувати на вогнищі для отримання ще більше калорій і трохи лікування.
  5. Солений пемікан можна комбінувати з рогожкою та мотузкою для пакування. Упакований пемікан можна зберігати роками.

Сухарі. Технологія стара як світ. Тонко нарізаний і висушений хліб, який можна зберігати в сухому місці дуже довго. Добре смакує в стравах і добре насичує.

  1. Спечіть ідеальний хліб і наріжте його ножем.
  2. Ще більше запечіть скибочки в печі – отримаєте сухарі.

Де можна все це використовувати? Ну, так, ви можете просто з'їсти це. Але що, якщо... Ви можете використовувати пемікан і сухарі у рагу та супах! Ви можете мати страву, яка задовольняє майже всю вашу дієту.

У рагу можна поєднувати пемікан і сухарі як основні інгредієнти.
У супі їх можна використовувати як додаткові інгредієнти.

Гриби. Можливість сушити гриби в печі та маринувати їх у розсолі дозволять збільшити термін придатності цього продукту. А якщо у вас буде можливість - зробіть грибний паштет - дуже поживна та зручна у використанні страва, яка лежить дуже довго. Звичайно нові грибні інградієнти можна використовувати у рагу та супах.

Вінтажне м'ясо. Так, це те саме м'ясо, яке взагалі не псується і трохи лікує. Тепер ви можете його виготовити! Хоча спочатку потрібно зробити солоне м'ясо і добре змастити його медом. Після цього дайте йому довго полежати. Якщо у вас є достатньо м'яса, солі, меду та часу – ви можете мати їжу, яка ніколи не зіпсується. Але готувати можна лише їстівні гриби.

Карамель. З фруктів та меду можна зробити Фруктову суміш, яка при висиханні перетвориться на Пастилу. Пастилу можна запекти в печі аби отримати Карамель, яка не псується взагалі, гарно насичує і дуже зручна у подорожах.

Соеве молоко. Вичавивши сою через фруктовий прес - можна отримати соєве молоко. Якщо є проблеми з тваринництвом і є зайва соя - це непогана, хоч і не дуже вигідна, альтернатива. І так, ти можеш робити з нього сир! Так, я знаю, що в реальності процес "трохи" довше і найближче до реального він відображений у Expanded Food але погодьтесь - так трооошки простіше:3

Ліки з квітів. Дуже примітивні ліки, які слабко лікують але дуже просто створюються. Якщо ви відчуваєте проблеми із хвощем та рогозом - це альтернативний варіант аби ХОЧ ЯКОСЬ лікуватись.Лише деякі квіти можуть бути використані.

Cухе молоко - чудовий спосіб зберегти свіжим молокопродукт. Підсоліть молоко в бочці та прокип'ятіть отриману суміш до стану порошку в горщику для приготування їжі. Молочний порошок в правильному місці зберігатиметься роками. Розведіть порошок у воді аби отримати молоко.

Додана можливість "відмити" брудний казанок для приготування їжі використовуючи бочку та 10 літрів води.

ВОДОРОСТЕВЕ ОНОВЛЕННЯ
-Зелені, Бурі та Червоні водорості можна подрібнити ножем чи в жорнах.
-Подрібнені зелені водорості - їстівні. Їх можна додавати в їжу усюди замість овочей. Можна замаринувати у розсолі. Також можна використовувати, як зелений барвник.
-Бурі водорості - це основа для нових універсальних добрив та для створення текстилю - ниток.
-Червоні водорості використовуються, як червоний барвник і для створення добрив.
-Всі подрібнені водорості являються сировиною для хімічного синтезу речовин, таких як хлорофіл, агар-агар та альгінат натрію. Всі ці хімічні сполуки можуть створити потужні ліки здатні швидко вилікувати навіть найстрашніші рани.

Я додав генерацію бурих та червоних водоростей. Бурі ростуть в холодних водах, тоді як червоні частіше зустрічатимуться в тропічних. Для того, щоб мати і ті і ті прийдеться поподорожувати :3

ДРІБНІ ПОКРАЩЕННЯ
-Додано можливість робити із папірусу текстиль та пергамент.
-Додано можливість "консервувати" проспиртований бинт воском.
-Додано можливість виварювати сіль з морської води АЛЕ створити джерело морської води відром більше неможливо!

Плани на майбутнє:

  1. Переробка грибів та ягід.
  2. Патчі до Expanded food та Primitive survival.(?)
  3. Гайд по моду у блокноті.
  4. Соєве молоко
  5. Продукти з різних водоростей
  6. Деякі лікувальні засоби
  7. Сухе молоко
  8. Ваші пропозиції...

Оригінальний крафт сирого пеммікану належить XarenHypr` з його Pemmican(continued), тому я пішов трохи далі.

Дякую за підтримку:
Brandon James

Нік у Discord: mrgabrielflame
Сервер Vintage Story української спільноти: Fendragon

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v0.2.1 5253 Feb 3rd at 1:29 PM Show Long-term food v0.2.1.zip 1-click install
v0.2.0 813 Feb 1st at 9:46 AM Show Long-term food v0.2.0.zip 1-click install
v0.1.8 787 Jan 29th at 8:28 PM Show Long-term food v0.1.8.zip 1-click install
v0.1.7 135 Jan 29th at 5:31 PM Show Long-term food v0.1.7.zip 1-click install
v0.1.6 1413 Jan 24th at 11:27 AM Show Long-term food v0.1.6.zip 1-click install
v0.1.5 704 Jan 21st at 11:04 AM Show Long-term food v0.1.5.zip 1-click install
v0.1.4 816 Jan 20th at 11:13 AM Show Long-term food v0.1.4.zip 1-click install
v0.1.3 1109 Jan 18th at 3:02 PM Show Long-term food v0.1.3.zip 1-click install
v0.1.2 1620 Dec 28th 2024 at 3:23 PM Show Long-term food v0.1.2.zip 1-click install
v0.1.1 529 Dec 22nd 2024 at 7:53 PM Show Long-term food v0.1.1.zip 1-click install
v0.1.0 492 Dec 18th 2024 at 9:16 PM Show Long-term food v0.1.0.zip 1-click install
v0.0.9 55 Dec 18th 2024 at 8:17 PM Show Long-term food v0.0.9.zip 1-click install
v0.0.8 39 Dec 18th 2024 at 7:51 PM Show Long-term food v0.0.8.zip 1-click install
v0.0.7 559 Dec 15th 2024 at 11:08 AM Show Long-term food v0.0.7.zip 1-click install
v0.0.6 1409 Nov 1st 2024 at 6:44 PM Show Long-term food v0.0.6.zip 1-click install
v0.0.5 1468 Aug 11th 2024 at 1:59 PM Show Long-term food v0.0.5.zip 1-click install
v0.0.4 83 Aug 11th 2024 at 1:07 PM Show Long-term food v0.0.4.zip 1-click install
v0.0.3 378 Aug 5th 2024 at 1:52 PM Show Long-term food v0.0.3.zip 1-click install
v0.0.2 536 Jul 29th 2024 at 6:16 AM Show Long-term food v0.0.2.zip 1-click install
v0.0.1 146 Jul 28th 2024 at 9:54 PM Show Long-term food v0.0.1.zip 1-click install

75 Comments (oldest first | newest first)

💬 Jayro, May 11th at 8:20 PM

https://imgur.com/zR3ZLLY



There's a recipe bug that doesn't give you the milk if you put it in the barrel.

💬 Arthopleura, May 8th at 7:06 AM

Oh ok, so that's just to say it might be easely broken, but should work fine.

Understood, thanks for your answer and have a nice day

💬 MrFlame , May 4th at 12:18 PM

RayoRey Yes, indeed, I was asked to add a similar mechanic on my server and I did it without knowing that this mod existed.
With all due respect, I included you and your mod in the description of this mod. I apologize for not paying enough attention to this information🙏

💬 MrFlame , May 4th at 12:12 PM

HaraiseTenshi I'll add it to the list of things to do

💬 MrFlame , May 4th at 12:11 PM

Arthopleura This mod works perfectly with Expanded food, it has been tested even on servers. But in order to synchronize some recipes, there were no unnecessary copies and problems, I need to keep an eye out for bugs and conflicts. So far, there has been only 1 conflict with the seaweed leaf, which has been fixed long ago.
so, by the way, I do not cross out this) you never know where a bug will appear

💬 Arthopleura, Apr 26th at 1:16 PM

Cool looking mod, i would like to try it.

Just one question :

Does "expanded food patch" means that my game will crash or have big errors when using them both, or is it just making them both actively compatible, and i can have them both without any issues ?

 

EDIT :

Re-reading the question, i realise i could have written it a better way :

When you say there is a need to make a patch for expanded food, does that mean that the current version of both mods are not working together, or does that means that you need to add further compatibility (such as not adding 2 different pemmican in the game) , in order to provide the best experience ?

because if they are working together, i download right now.

 

💬 HaraiseTenshi, Apr 10th at 11:34 AM

Is there a config to turn off some parts like the salt cooking or textiles from papyrus thing? already have a mod that does this and do not want duplicates

💬 RayoRey, Mar 29th at 9:46 PM

@JelliBelli The message wasn't for you, the mod creator knows what I'm talking about, he added that mechanic just 2 updates ago, but it doesn't matter, it's better for me because I use his mod on my servers... So it's not a problem, but the people who get involved where they shouldn't, without knowing, are the biggest problem 😂... I really like this mod, I appreciate you putting my thoughts here, it was just funny not mentioning something about my mod haha... 

💬 RayoRey, Mar 29th at 9:40 PM
💬 JelliBelli, Mar 28th at 10:43 AM

@RayoRey Your linked mod was just created this year towards the end of January, this one has been here since July 2024. I wouldn't worry over so few features, and doubt what I think you are implying is actually happening. Bring them papers if so, otherwise:

There are plenty of like minded minds who make mods all with similar features, can't tell ya how many mods I've seen add the same tweaks or features without scouring the database to see if someone else already made it. Just gonna lead to burnout, unnecessary disdain, and drama getting in a tizzy over who did it first.

💬 RayoRey, Mar 26th at 5:56 AM

Interesting to see my ideas, the ideas of my mod https://mods.vintagestory.at/show/mod/18061

Very curious 😑.....

💬 Mlodyowiec, Mar 16th at 11:24 AM

Hey, the game crashes if I try to turn off the mod and play:


Running on 64 bit Windows 10.0.19045.0 with 24517 MB RAM
Game Version: v1.20.4 (Stable)
16.03.2025 12:17:28: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.5, Allclasses@1.2.7, bean_stacks@1.1.0, bettertraders@0.0.9, buzzwords@1.7.0, combatoverhaul@0.2.1, cutfattolardcompat@1.0.0, cutthefat@1.0.1, DiamondTools@2.0.6, foundrymod@1.0.0, hangingoillamps@1.0.3, immersivecorpsedrop@1.0.3, jackofalltraits@1.0.1, jewelrysilver@1.0.5, millwright@1.1.8, mushroom@1.0.2, nightwatcher@2.2.0, primitivesurvival@3.7.6, qolcraft@2.1.2, specialexpandedbags@1.1.1, spyglass@0.5.2, superfuelresumed@2.1.4, visibleore@1.0.1, game@1.20.4, vsimgui@1.1.7, accessibilitytweaks@3.8.2, alloycalculator@1.0.0, armory@0.2.0, egocaribautomapmarkers@4.0.1, awearablelight@1.1.31, bedspawnv2@1.4.0, betterfirepit@1.1.5, BetterProspecting@1.7.0, biggercellars@1.0.1, blocksoverlay@4.2.0, carryon@1.8.0-pre.1, commonlib@2.6.1, configlib@1.5.2, danatweaks@3.4.1, easyprospect@1.1.0, expandedfoods@1.7.4, extrainfo@1.9.7, foodshelves@1.5.3, fromgoldencombs@1.8.11, herbarium@1.4.0, improvedhandbookrecipes@1.1.3, knapster@2.14.1, metalunittooltip@1.0.0, projectiletracker@1.0.3, resmeltableslight@1.1.0, rpgoverlay@1.0.0, spawnhighlight@1.2.0, statushudcont@3.2.6, stonebakeoven@1.1.6, stonerailings@1.3.0, tieredsuperiority@1.1.3, trapdoorsareladders@1.0.0, versionchecker@1.1.0, creative@1.20.4, survival@1.20.4, worldmapmaster@1.0.4-pre.1, xlib@0.8.16, captureanimals@2.8.1, extraoverlays@1.5.0, fromgoldencombswildcraftcompfix@1.6.0, playercorpse@1.11.0, stonequarry@3.4.3, tpnetpatched@1.14.6, wildcraftfruit@1.3.2, xinvtweaks@1.7.1, xskills@0.8.16
System.Exception: SendServerAssets failed. See log files.
at Vintagestory.Server.ServerMain.BuildServerAssetsPacket() in VintagestoryLib\Server\ServerMainNetworking.cs:line 1252
at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass14_0.b__0(Object a) in VintagestoryApi\Common\TyronThreadPool.cs:line 134
at System.Threading.QueueUserWorkItemCallback.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()

@MrFlame

💬 Xorberax, Mar 12th at 11:10 PM

FYI, your modId is malformed -- this makes it impossible to add your mod as a dependency of another mod:

Exception: 'long-term_food' is not a valid mod ID. Please use only lowercase letters and numbers. (Parameter 'modID')

💬 SecretFoxfire, Mar 12th at 2:17 PM

An update: I did some testing in a single-player world, and I think I've pinpointed the issue with the milk powder. If I pull it from the creative inventory, the powder is good for 3.5 years. However, if I cook it from salted milk, it's only good for 2-3 days. I believe because the salted milk itself is only good for 2-3 days, and because the recipe is using the cooking pot, the game is automatically inheriting that shelf life from the ingredients and ignoring the base lifespan of the milk powder item.

I'm going to try to patch around this on my server by altering the salted milk to be a liquid, and the recipe to use the A Culinary Artillery cauldron to boil it down. However, that won't help if you're trying to keep the mod otherwise vanilla-friendly. The only workarounds I can think of without requiring ACA for its cooking methods are either making the salted milk portion have the 3+ year shelf life (in which case there's no point cooking it down to powder), or adding some more items to the process. For example, cooking pot + salted milk = pot of salted milk, then cook that on a fire to get pot of milk powder, then drop that in the crafting grid to get a pot + the milk powder, which should have its intended shelf life of 3+ years. Kind of fiddly and it would be a bit of work to make the extra items, but at least it would work?

💬 SecretFoxfire, Mar 11th at 8:29 PM

Confirming what has already been reported: dehydrated milk made from a fresh batch of milk will only last 3 days, not years. Something is going wrong with the math somewhere, it seems. :( I am using the most up to date version of the mod on my server.

💬 MoeJoe, Feb 15th at 11:19 AM

I get the same thing. I tried running only this mod and had no problem. I only get the problem when I change some settings in world generation—the ones that have to do with oceans.



2.2.2025 17:40:02 [Error] Patch 3 (target: game:itemtypes/liquid/saltwaterportion.json) in pemmican:patches/no-saltwater-source.json failed because supplied path /attributes/waterTightContainerProps/whenSpilled/stackByFillLevel is invalid: The json path /attributes/waterTightContainerProps/whenSpilled/stackByFillLevel was not found. Could traverse until /attributes/waterTightContainerProps/whenSpilled, but then 'stackByFillLevel' does not exist. Full json at this path: {
"action": "DropContents",
"stack": {
"type": "item",
"code": "saltwaterportion"
}
}

💬 MrFlame , Feb 3rd at 1:30 PM

bringitonwimps I tried to change the order of the patches to a more correct one. If this doesn't help, then most likely some other mod conflicts and changes the same file

💬 bringitonwimps, Feb 2nd at 11:47 PM

getting this now

 

2.2.2025 17:40:02 [Error] Patch 3 (target: game:itemtypes/liquid/saltwaterportion.json) in pemmican:patches/no-saltwater-source.json failed because supplied path /attributes/waterTightContainerProps/whenSpilled/stackByFillLevel is invalid: The json path /attributes/waterTightContainerProps/whenSpilled/stackByFillLevel was not found. Could traverse until /attributes/waterTightContainerProps/whenSpilled, but then 'stackByFillLevel' does not exist. Full json at this path: {
"action": "DropContents",
"stack": {
"type": "item",
"code": "saltwaterportion"
}
}

💬 MrFlame , Jan 31st at 9:18 AM

mayonnaise I checked, everything is fine. Powdered milk lasts 9k hours, which is approximately = 3+ years on standard settings. Check if you have the latest version of the mod (although there were no major changes in milk powder)

💬 mayonnaise, Jan 31st at 2:27 AM

powdered milk seems to last for 3 days, not 3 YEARS as shown in the handbook. very weird...

💬 MrFlame , Jan 29th at 8:26 PM

Proner Thank you. There was one letter missing (instead of “enabled” it was “enable”). Now everything is working correctly. Thanks UA_Shaman for help.

💬 Proner, Jan 29th at 6:24 PM

Does the new patch means that we require Expanded Food to run the mod properly? It generates errors in the Launch Screen as it searches seaweed in a world that's not running Expanded Food

💬 MrFlame , Jan 29th at 12:42 PM

Coda_Vanistok ahh, I see it. Thank you. I will make adaptation for this soon

💬 MrFlame , Jan 29th at 12:41 PM

corn_fleak The problem of the recipe in the containers from the mods, not vanilla, lies in the mods for the containers themselves🙃. In this situation, I can't break into someone else's mod and adapt it to my own. About the dirty pot - I can not say what the problem is without seeing the logs in which it is written. Can you send them to me in Discord? Nick: mrgabrielflame
Or find me in the official Vintage Story group.

💬 corn_fleak, Jan 27th at 3:05 PM

Hi, I tried to make powder milk but when I want to get it from the bronze pot from the art of cooking mod and it makes my game crash instantly. Also, when i try to place the dirty pot again it also makes my game crash. Any idea on how to fix this ? Thank you in advance (if needed i can provide the error message but it's a bit chunk of lines so i don't want to pollute the chat)

💬 Coda_Vanistok, Jan 25th at 9:00 PM

There's a small recipe overlap in the mod with Expanded foods, that overwrites some of the seaweed recipes.

💬 Adnyeus, Jan 25th at 11:11 AM

this mod is sci-fi from real life, longterm food making.

💬 SageOceiros, Jan 25th at 12:41 AM

jhaury The powder milk recipe is fixed, and as far as compatibility goes, I run it with expanded foods and it's fine. There's some recipe overlap (two different types of pemmican with different recipes), but it hasn't caused any issues.

💬 jhaury, Jan 24th at 7:51 PM

Hi, I might use this mod and wanted to check if the powder milk recipe error reported a few days ago was fixed and check to see how compatible/incompatible is this mod with expanded foods? I definitely plan to use EF, wildcraft fruits/nuts, wildcraft herbs/spices, and primative survival.

💬 MrFlame , Jan 24th at 11:29 AM

012phuong Thanks for the feedback. I added the generation of brown and red algae. The brown ones grow in cold waters, while the red ones will be more common in tropical ones. In order to have both, you will have to travel :3
Until the developers add their own generation, everything will work fine. Have fun.

💬 012phuong, Jan 24th at 8:30 AM

Sorry if this question had been asked. Just how rare is orange seagrass? I dived across a few ocean floors only to find nothing, the most common one seemed to be seaweed and green sea grass. But I can't find even a speck of orange one.

 

💬 MrFlame , Jan 21st at 11:06 AM

SageOceiros thank you! I fixed both my mistakes. Feel free to write about any problems with the mod - it's normal

💬 SageOceiros, Jan 21st at 6:06 AM

Just an FYI the powdered milk recipe might be broken, getting this error in logs:

[Warning] Failed resolving crafting recipe ingredient with code game:saltmilkportion-raw in barrel recipe pemmican:recipes/barrel/saltymilk.json

I'm guessing (as a non-modder) that in assets>pemmican>recipes>barrel>saltymilk.json line 14

{ "type": "item", "code": "game:saltmilkportion-raw", "litres": 1 }

needs to be swapped to:

{ "type": "item", "code": "pemmican:saltmilkportion-raw", "litres": 1 }

Also, in assets>pemmican>itemtypes, the folder "medecine" is misspelt. Not trying to be a jerk, just letting you know in case that crops up later.

💬 CH33Z3BURG3R, Jan 20th at 3:19 PM

MrFlame Awesome! that sea weed mechanic will save our island playthrough, thanks for the fast fix! Майте піклування про себе. 

💬 MrFlame , Jan 20th at 11:14 AM

CH33Z3BURG3R man you are a superhero for many people. Algae drop patch really didnt work, I fix it already, thank you!

💬 CH33Z3BURG3R, Jan 20th at 8:55 AM

Is there a specific tool to harvest sea grass? I can't seem to collect any of the sea grass colors.

💬 Ket, Jan 18th at 4:10 PM

Thank you!

💬 MrFlame , Jan 18th at 3:06 PM

Adapted to 1.20. Added variety in the use of algae (especially useful for those who want island survival). Thanks Ket for the feedback, your knives will break 5 times slower now.

💬 Ket, Jan 13th at 8:42 PM

Could you lower the durability cost on the knife for cleaning mushrooms? 5 durability lost everytime you clean one mushroom is pretty harsh. For reference, cutting other items in the crafting grid with a knife has no durability cost.

 

💬 Audion, Dec 31st 2024 at 4:44 AM

It seems like a lot of classes of tree mushroom (tinder hoof, reishi, shiitake, and more) can't be cleaned, and witch's hats, despite being safe to eat and a ground mushroom, can't be used for either paste or for cleaning. Is this intentional? This occurs with no other mods installed on 1.20 rc6, so it does not appear to be a conflict

💬 MrFlame , Dec 23rd 2024 at 7:26 PM

propaneko rusks can spoil but they will rot after a LONG time. They really can stay normal for years (depending on your world setup). Caramel can be fresh unlimited time.

💬 propaneko, Dec 23rd 2024 at 5:19 PM

I just wonder, does the Rusks and Caramel have unlimited time?

💬 TheDanleyParable, Dec 21st 2024 at 9:56 PM

THe mod doesnt seem to work for me. I dont seem to get any errors when loading it, but it acts as if the mod is not enabled. 

💬 Inflectus, Dec 21st 2024 at 9:50 AM

Sorry, just saw this response. Thank you!

💬 MrFlame , Dec 20th 2024 at 6:48 PM

Inflectus longtermfood
I will add it in description next time

💬 Inflectus, Dec 20th 2024 at 6:07 AM

This mod looks great, but what's the modid so I can add it to my server's FairplayGuardian allow list? I try to view it in the modinfo file, but it doesn't have one?

💬 MrFlame , Dec 19th 2024 at 1:03 PM

Guimoute Thank you! Glad you like it:3

💬 Guimoute, Dec 19th 2024 at 1:01 PM

This is lovely!

💬 MrFlame , Dec 18th 2024 at 8:31 PM

Soymilk and primitive healing is here!

💬 MrFlame , Dec 15th 2024 at 11:09 AM

Adapted to 1.20. I made some small changes, for example, now you can make aged beef using any utensil, not just a bowl.

💬 MrFlame , Nov 21st 2024 at 7:12 PM

AlebenTod Thank you for enjoying the mod! Well, yes, I had this idea. There is a certain conflict with the popular mod for cooking in terms of creating dried berries, when “a berry turns into a dried berry through an oven,” so I had to find another way. Maybe in the future I will come up with another way

💬 AlebenTod, Nov 21st 2024 at 11:11 AM

Hi! This is a wonderful mod. Is it possible to add dried berries in the future?

💬 MrFlame , Nov 20th 2024 at 4:21 PM

Aedis I will think about it, maybe there will be a little compatability patch soon. Thank you for suggestion!

💬 MrFlame , Nov 20th 2024 at 4:20 PM

Tyrlaren Thank you for enjoying it

💬 Aedis, Nov 19th 2024 at 9:54 PM

Hello, is there any plan to add wildcraft fruits/berries so they would work for pemmican too? at least some of them probably would fit (maybe not very juicy fruits but berries like lingonberry or black nightshade)

💬 Tyrlaren, Nov 17th 2024 at 3:37 PM

Thank you so much for your hard work on this mod!

💬 midibun, Nov 10th 2024 at 9:15 AM

hi!! hope this isn't rude, but are you considering adding a handbook guide entry for the foods added in this mod?

💬 WasatchWind, Aug 19th 2024 at 10:06 PM

Dang I really really want pemmican in the base game now, would be a great use for bushmeat, which after the early game just starts to feel a bit of an annoyance. Having a stockpile of food storage would be cool.

💬 MrFlame , Aug 14th 2024 at 9:56 PM

Rivernoodl right now the mod is running on one of the servers where Primitive Suvival and Expanded Food mods are installed. Initially, the mod was created in this way so as not to depend on other mods. So it works great)

💬 Rivernoodl, Aug 14th 2024 at 5:45 PM

Following this mod as I'd love to add it in once you have compatability with expanded food (primitive survival would be nice too.)  I'm excited that it's on the roadmap!

Will it work without the patches, albeit with being limited to its own recipies?

💬 MrFlame , Aug 1st 2024 at 9:08 PM

Doggo_ thank you for correcting me) English is not my native language so I can make mistakes, sorry)

💬 Doggo_, Aug 1st 2024 at 6:57 PM

Theres a spelling mistake in the 2nd picture. Its written "cooked" pemmican. Funnily enough in the description you wrote it right. Unless there are male chickens involved, then im wrong.

Also bushmeat not buchmeat.

I dont mean to be rude, but felt like i should point it out.

💬 dashr, Jul 31st 2024 at 2:29 PM

I3eauLeBoi No hard feelings. Have a great day! :)

💬 I3eauLeBoi, Jul 31st 2024 at 12:52 PM

dashr

Of course!
I do also forget my straight forwardness may come across as 'bold' or 'incencere'.
So i do apologize for that matter, if that were the case!

💬 dashr, Jul 31st 2024 at 10:30 AM

MrFlame I'm totally fine with it. I just hope you continue that mod in a fair and balanced way. I think it gives the game a nice touch. Especially if traveling far into one direction, without any teleportation mods installed. 

Thank you for working so hard. Like I said I hope you continue the mod in the near future. :)

💬 dashr, Jul 31st 2024 at 10:27 AM

I3eauLeBoi I'm not here to pick a fight and your opinion is totally vaild and fair. If the mod decides to go that route, I'm open to it, while trying - as you also do - to give contructive feedback. :)

💬 I3eauLeBoi, Jul 30th 2024 at 5:49 PM

@dashr

But you can disagree or agree with what i've opinionated. Thats the best part.
Its nowhere to offend, its just what i 'personallly' think. There's nothing wrong with that.
Neither is it personal. Although its a bit odd to think i've got something personal against you lmao, its not that deep.

Eitherway.

@MrFlame

Yeah the game really lacks in the 'hand consumable' department. And i do actually agree with the annoying "Move your entire kitchen with you." While you explore.
If you are planning on adding many more hand held items that you can eat on the fly, i'd be there entirely for it! Can't wait what you can 'cook up'  ;D  ;D  ;D

💬 MrFlame , Jul 30th 2024 at 1:24 PM

I3eauLeBoi thank you for your feedback too) 
I completely agree that a little treatment is a great addition to the long process of creating this food
Also pemmican is ineffective in terms of saturation: eating the ingredients immediately with minimal preparation is much more profitable. This is the price for a "long shelf" life of this food, so I thought that it would be nice to fill such a saturation loss with something else, different.
Another good feature I think is pemmican-rusks stew. Yes, I don't like eating from bowls, in the game for me it's unnecessary actions - you need a slot for a cauldron on the road, a slot for a bowl, put it on the ground, eat, then pick it up. It's easier to cook something... convenient. However, a stew with pemmican, crackers, vegetables and fruits is a great food to replenish all the elements of the diet at once and get maximum health buffs from food.

💬 dashr, Jul 30th 2024 at 12:56 PM

I3eauLeBoi I don't understand why you say my feedback is not good feedback? Every feedback is worth considering. It's like me saying your feedback wouldn't be good, which would be utterly nonsense if I would say that. The mod author has all freedom to decide, what he wants to do with the mod. I even gave a detailed breakdown, why I believe healing in items shouldn't be in this mod. It looks like you want to interpret something from my comment that I never wrote and use it against me. Be better.

💬 I3eauLeBoi, Jul 30th 2024 at 10:55 AM

@dashr

 

Although feedback is good, doesn't mean all is. Personally to me? I like these recipes and the ability to craft them, its properly balanced by how long it should take and the resouces you need to put into them. That healing bonus is then a fun little addition.

 

Not everyone is going to spam create these items. And would probably still use meds. Since these foods, as per mentioned before. Take time and resources. While the other medical items are easier to make. So personally. Those things could stay for me. Just to give a little back and forth.

 

Eitherway, great mod! I am glad we can finally make some preservative foods. Canned goods was something i wanted for a long time as well. Or some sort of packaged food. (I know. That'd be pemmican, haha.)

💬 dashr, Jul 29th 2024 at 9:28 PM

MrFlame Your're welcome! It has the framework of being great. I really like the vision for this mod and hope you'll continue updating it.  

Quick feedback: I would prefer it if Pemmican did not give an “ HP” bonus. I've already removed that from the mod for me. It would reduce the importance of healing items while traveling.

Furthermore, I strongly believe vintage beef SHOULD be extremely rare since it heals you up to 2 HP. Making it craftable renders healing items "almost" useless. (I know bandages and honey pultice heal way more but I believe having food items that heal you is too much of a buff)
I don't know if it's possible to patch out this ability from the vanilla game but if so, I would do so. Anything that leads to healing items being used less makes the game unbalanced.

Maybe you can come up with a different item, like you did with the pemmican and leave vintage beef out of this mod.


Edit: I started (for myself) to integrate the handbook entry. You can take a look if you want. It is not finished but if you like what you see, I would be willing to do the complete handbook entry for you, so you can concentrate on making the mod. 
All the items will be linked in the handbook. 

Link: imgur.com/8CZN1TX

 
💬 MrFlame , Jul 29th 2024 at 8:51 PM

dashr Thank you for your feedback! Thats means huge for me:3

💬 dashr, Jul 29th 2024 at 8:17 PM

So, I've got a few hours in testing everything. Seems to work without any issues on a modded server. 

I think you got some great potential with this mods future plans in your hands, since this feels like it would be a part of the vanilla game, without overwhelming new players. Keep it up!

 
💬 DanaCraluminum, Jul 29th 2024 at 1:49 PM

dashr Fixed

💬 dashr, Jul 29th 2024 at 1:07 PM

MrFlame

DanaCraluminum

 

For some weird reason, if "Tools require rope" is installed the recipe for the sliced bread version requires a rope. So one of you might need to look into this. 

Screenshots:

Bread:
https://imgur.com/a/23vFxPJ

ToolsrequireRope Config:
https://imgur.com/a/MgYtvxk

The salted pemmican is even stranger because it now has two options to craft the item.

How it should look:
https://imgur.com/a/UsvZfGV


Salt + Rope?
https://imgur.com/a/HRQa9Q4


Since the config of "Tools require rope" reads the files in game and tries to be automatically compatible, this issue needs to be addressed.

Hope this helps a bit to iron out these bugs. 

 

P.S. I don't want to come across as rude, so I wanted to also say that this looks like an awesome mod that could add so much depth with the planned features. Hopefully the issues I have listed can be resolved soon-ish.

Edit: It's "ToolsrequireRope" I've tested it and can definitely say it needs to be fixed, since these issues are even in other recipes. 

 (edit comment delete)