Mods / Len's-Gemology
Author: LenKagamine
Side: Both
Created: Aug 14th at 5:07 AM
Last modified: Aug 30th at 3:46 AM
Downloads: 159
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Latest file for v1.19.8:
lensgemology_1.0.1.zip
1-click install
Sometimes, going out and mining is tedious, why not just grow your own ores with the temporal instability near the mantle?
Code by me, but all assets taken from the original mod, which can be found on the DB Here
Please go give some snuggles to them, as I am terrible with assets.
Currently contains a 5-stage crystal for each ore, that drops more either nuggets or the resource associated with it, as well as a decorative glass for each crystal. Each crystal will slowly grow untill it is at its final stage, in which it gets bonus drops. Crystals will grow faster the deeper they are in the world.
Does not contain the original mods 'Oblisks' or 'hearts', and does NOT affect world gen in any way.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.1 | 70 | Aug 30th at 3:46 AM | Show | lensgemology_1.0.1.zip | Install now | |
v1.0.0 | 89 | Aug 14th at 5:08 AM | Show | lensgemology_1.0.0.zip | Install now |
The original mod shows the crystals growing from ore blocks. Is this how it works in your mod as well because I have a seed crystal at depths of 40 with no results.
Edit: It seems I needed to re-place them and it works now! Thank you!
Can we get some pictures of the crystals please?
An error causing gems to not grow has just hopefully been patched, users should update to 1.0.1 when possible. My bad for taking so long.
It has been a few in-game weeks, with a seed crystal in the corner of my hut, 3 blocks above sea-level, and it is still at the first stage where I can just pick it up.
@R4d6
I am aware that you need 2 crystals for 1 seed
Can be any depth to grow, takes about 3 days a stage at sea level, and lower == fasterer
Also, how deep does it need to start growing, and how long does it take to actually grow relative to depth?
The tooltip doesn't say anything.
Alright. I would like to note that one crystalized ore give you 4 crystals, but that you need 5 crystals in order to craft a seed.
R4d6 Crystalized ore has a very small chance to drop from ore blocks when mining so you have to mine until you find a crystalized variant of what you want to grow.
Oh wait, crystalized chunks are the regular stuff you mine?!
All this time I thought it was something that this mod added. But nooo, everything else just had to refer to them as "Ore Chunks", completely removing the 'crystalized part'...
No wonder I was confused...
EDIT : Wait no, I get regular chunks, not crystalized... I am more confused.
LenKagamine But... how do you get the Crystalized ore in the first place? And if this mod doesn't affect World Generation, then I can't really just "find it in the wild" like copper.
No offense, but it sounds to me like a Chicken & Egg situation. Can't start growing crystals without having a crystalized ore, but you can't make crystalized ore without having crystals.
R4d6
Crystals grow from seeds crafted with that ore and raw crystals, which your first raw crystal can come from any 'Crystalized' ore, simply Hammer ontop of Chisel ontop of Crystalized [Ore] chunk
Loop is basically:
Make Ore Crystals -> Plant underground, deep as you can -> Wait -> Harvest with chisel + hammer in offhand -> Make more Ore Crystals/process the ore.
I will probably at some point re-do the models, as I don't like the idea of just kinda taking them, and crystals will likely be more picky in the future about what they grow on/need more stuff like 'water'
I may add a handbook entry detailing this better as well.
Question : If the mod doesn't affect World-gen in any way, how are we supposed to get our hands on Crystals to turn into ores?
Beside, how does the whole gameplay loop actually work? The handbook isn't really clear on that front.