Mods / Ore Crystals

Tags: #Cosmetics #Crafting #Magic #Worldgen
Author: Taska
Side: Both
Created: Feb 15th 2021 at 10:55 PM
Last modified: Feb 1st 2022 at 6:49 PM
Downloads: 7447
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Latest release (for Vintage Story 1.16.0 and 1.16.1, outdated):
OreCrystals_V1.3.6.zip  1-click install


Ore Crystals

What's that faint glow in the distance...? Is it a way out of this cave? Is it something more sinister?

No. It's strange, crystallized metal growing from this ore... Huh. Maybe those temporal storms we've been having have something to do with it?

Deep down in the depths of the world there are many temporal mysteries. A semi-sentient creature enthroned upon a structure of crystal is one such mysteries. It seems to burst with energy, enriching the local cluster of crystals with new life, causing them to rapidly grow an an unnatural rate. They even seem to have taken over the machinery of the depths, the locusts, infesting them with crystal and somehow influenced them to be their guardians.

It may be dangerous, but perhaps...these 'hearts', and these crystals... will they be useful, in some way?

 

It is HIGHLY recommended to install this mod on a new world. Also, I'd like to recommend installing my other mod, Item Lights, alongside this mod since Ore Crystals items extensively use that system. It's optional, though.

 

Enjoying my mods? Please do consider supporting me on Patreon, it'd be a great help!

Mod Version For Game version Downloads Release date Changelog Download 1-click mod install*
1.3.6 3436 Feb 1st 2022 at 6:49 PM OreCrystals_V1.3.6.zip 1-click install

Fixed an issue that would cause the server to hang.

Ore Crystals should now be much more resiliant in such cases where mods add new ores. There is no compatibility for these ores, but steps have been taken to reduce potential issues that could arise.

All 'remove' patches have been replaced with 'move' patches to prevent mod compatibility issues.

The break chance for crystal arrows has been increased. They're powerful, but should often break.

1.3.5
1.16.0-rc.4 - 1.16.0-rc.5
675 Jan 1st 2022 at 8:12 PM OreCrystals_V1.3.5.zip 1-click install

Compatibilty patch for Vintage Story 1.16.0+

1.3.4
1.15.0 - 1.15.2
1010 Aug 12th 2021 at 11:50 PM OreCrystals_V1.3.4.zip 1-click install

Emergency patch to fix a crash when breaking a block behind a crystal. Deleted a line of code I shouldn't have, sorry.

1.3.3
1.15.0 - 1.15.2
Aug 9th 2021 at 10:17 PM 1-click install

Fixed a rare crash that occurred with the obelisk heart spawner

Fixed a crash caused by crystals being broken with a nearly destroyed tool.

Breaking obelisk blocks will now appropriately damage both pickaxes and chisels.

With passive/never hostile mode active, crystal locusts will no longer attack the player. In passive mode, Hearts will still get angry when attacked. Not in never aggressive.

Only one spawner exists per obelisk block now. This should prevent hearts from 'doubling up' on occassion.

Quartz crystal seeds can now be crafted.

1.3.2
1.15.0 - 1.15.1
582 Jul 21st 2021 at 11:44 PM OreCrystals_V1.3.2.zip 1-click install

Increased stack size of Crystal Hearts to 8.

Increased stack size of Crystal Grenades to 8.

Added better detailed death messages for heart/locust/grenade deaths.

Created a placeholder crystal planter that is the sole craftable planter. It better explains the crafting process for the variant blocks as a nondescript crystal planter.

Fixed an issue where crystal planters were not craftable.

Fixed an issue where obelisks could not be broken with chisels.

1.3.1
1.15.0 - 1.15.1
464 Jul 19th 2021 at 4:38 PM OreCrystals_V1.3.1.zip 1-click install

Fixed an issue where a patch to the arrow caused all vanilla game arrows to be removed from the creative inventory/handbook.

1.3.0
1.15.0 - 1.15.1
423 Jul 18th 2021 at 4:54 PM OreCrystals_V1.3.0.zip 1-click install

The Crystal Harvest

This update for Ore Crystals overhauls the harvesting mechanics for crystals and introduces a new means of growing your very own crystal farm.

It is HIGHLY recommended to also install my Item Lights mod. Many Ore Crystal items are now compatible with that.

 

Deep down in the depths of the world there are many temporal mysteries. A semi-sentient creature enthroned upon a structure of crystal is one such mysteries. It seems to burst with energy, enriching the local cluster of crystals with new life, causing them to rapidly grow an an unnatural rate. They even seem to have taken over the machinery of the depths, the locusts, infesting them with crystal and somehow influenced them to be their guardians.

It may be dangerous, but perhaps...these 'hearts' will be useful, in some way?

 

New/Changed Mechanics

Crystals can now only be harvested using a chisel or pickaxe. 

Crystals will grow whenever a Crystal Heart is nearby that infuses it with energy.

Larger crystal blocks can no longer be crafted. You can only grow them from seeds now!

 

New Creatures

Crystal Heart - A volatile floating orb of crystal that grows crystals in an area around it. Don't hurt it though...they tend to get quite moody, and the cave you're standing in will quickly become a minefield. Maybe it with you will calm it down?

Crystal Locust - Loyal guardians of the Hearts. These creatures will carelessly sacrifice themselves in an explosion of glass to keep you from approaching its Heart.

 

New Worldgen

Crystal Obelisk - An uncommon 2x2 structure found in the depths of the world. These will generate anywhere that an ore vein has a 2x2 space open to air above it. These are the thrones of the Hearts, and are a source of a new item, a luminous rod.

 

New Items

Crystal Arrows - A new type of arrow that is used to light up the area. Use it to illuminate a dark cave from a distance, or just use them to attack! They're sharp, dealing lots of damage, but have a high chance of breaking.

Crystal Grenade - A new weapon that uses the volatility of the Crystal Hearts. These will explode and deal significant area damage to anything nearby.

Luminous Rod - A rare resource gathered from large crystals and obelisks that are used for crafting.

Heart Core - The core of a Crystal Heart extracted with a knife. Used to create different variations of Hearts.

 

New Blocks

Crystal Seeds - A new, initial stage for crystal blocks. These are craftable by the player and will only grow with the energy from a nearby Crystal Heart.

Crystal Planter - A larger version of the potted crystal. Combine crystals with ore inside a planter to get a LOT of different, pretty glowing crystal planters to decorate with. 

1.2.2 791 Feb 15th 2021 at 11:03 PM Empty OreCrystals_v1.2.2.zip 1-click install

20 Comments (oldest first | newest first)

💬 GeneralGremlin, 5 days ago

any chance for this mod to be updated or switch hands? I got rly hyped for something like this, but sadly it doesn't work...

💬 Devonax, Jun 25th 2024 at 5:22 AM

such a shame this mod isn't working any more.. would have been amazing in my world.
Anything that makes the world more wonderous and richer in content is a big PLUS in my book.

💬 Taska , Nov 10th 2023 at 1:18 AM

KometFox Unfortunately, this mod hasn't been updated to be compatible with recent versions of Vintage Story. I don't get much time to work on personal projects anymore. Ore Crystals is not likely to get further updates

💬 KometFox, Nov 7th 2023 at 2:01 AM

I'm getting a crash when I try to place copper heart crystals on planted copper crystals, here is the log: https://pastebin.com/jgnJi2iR I'm running game version v1.18.15 under Linux.

💬 infinitetech, Jan 20th 2023 at 2:16 AM

Taska PC was down again sigh, should be back now though.  thats totally fair, and i remember the early talks about it from back when there were msgs between people on here haha.  glad to hear from you, and i would be oh so giddy to see this remade in full.  if i had the time for it i would likely offer my services to try and help, alas, life is not time friendly haha.  how are you btw? everything good?

💬 AzuliBluespots, Dec 7th 2022 at 1:42 PM

Guess we're still waiting for the update.

💬 Taska , Sep 2nd 2022 at 12:03 AM

infinitetech Hey hey! Welcome back!

There's definitely a lot that I'd still love to do with this mod. I feel like it could offer so much more than it does, especially with unique cosmetics. If I were to further develop those ideas... I think I'd want to just start over from scratch. This mod was my very first mod and it has a lot of rookie issues. Major performance hits, way too many variant items that clog up the handbook, etc. 

It's a bit overwhelming to think about. Especially now that I can't focus on modding as much as I used to.

With 1.17 stable, hopefully I can push out a patch for that soon and see what happens after that.

💬 infinitetech, Aug 16th 2022 at 4:03 AM

Hey Taska, long time no talk, my PC was down a long time, anyway ive been getting back into this game and i remembered you had lots of cool plans for this mod, and we talked about all sorts of neat stuff, and i just sort of wondered if you are okay, whats going on, and so forth.  the dirrect msgs on here are gone now it seems

💬 Taska , Jun 27th 2022 at 8:38 PM

Kwegar Yea, there was something in the 1.17 vanilla update that broke part of the mod in that specific instance. It's been fixed on my developer version already, I'm just waiting for a more polished vanilla release to release the mod to the general public. Things can break a lot as changes are made in the pre-release versions.

💬 Kwegar, Jun 19th 2022 at 3:10 AM

Got the current version working on my 1.17 pre.1  no issues .. I read in the dev log they added cyrstals or more of them.. (ever found them in old or new game.. but on one server around 1.15? or earlier  someone had amathyst crystals in his house.. so they are out there.. just never seen em.   Love this mod.   After further testing.. when I hit the large crystals by the crystal locust.. boom  desktop..  so can not wait for an update to 1.17 some day..  

💬 Taska , Jun 17th 2022 at 1:19 PM

Shion It should be updated sometime. I want to investigate utilizing some of the new possibilities and features of the 1.17 vanilla update, and still need to check and see if things break on migration to the new version

💬 Shion, Jun 15th 2022 at 4:37 AM

Just wondering if this mod will become obsolete with 1.17 update.

💬 Taska , Dec 24th 2021 at 6:16 PM

Theisgood I would imagine so, yea. In theory. Crystals are formed after ore generation. The biggest questionmark would be how well things perform with more crystals and things.

Ores'O'Plenty creates gold ore that's not hosted in quartz. It's likely some problems will arise with things like that.

Ores'o'Plenty and other ore generation mods should be fine to use with Ore Crystals now, as of version 1.3.6.

💬 Theisgood, Nov 7th 2021 at 8:23 PM

Can't wait for the update. I also have a question will this work with ores o plenty mod?

I am working on getting every ore cystal captured and show casing the screen shots for you.

💬 Taska , Sep 13th 2021 at 11:16 PM

@Sandian

It should still work with 1.15.5 without a hitch. 1.15.5 was rather minor and doesn't seem to affect things related to the mod. I just haven't tested it thoroughly myself with Ore Crystals.

💬 Sandian, Sep 12th 2021 at 2:51 AM

Please update for 1.15.5!

💬 Taska , Mar 2nd 2021 at 6:57 AM

@Theisgood I'd love that! If you do take some screens, feel free to post them on the forum or send me a message in Discord ^.^

💬 Theisgood, Feb 28th 2021 at 3:21 AM

If I find some ores and take some 1080p screenshots do you mind if I send them to you to use for the mods screenshots? I will only send high quality pictures. Just to show off the various crystals you created in your mod. 

Let me know mods like this make me smile and make my experience so much better.

💬 Taska , Feb 20th 2021 at 9:25 PM

@Theisgood You can but crystals will only appear in newly generated chunks

💬 Theisgood, Feb 19th 2021 at 10:25 PM

So I can not install unless I generate a new world? I just assuming that. Darn I should have downloaded before I got so far into the game lol

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