
Mods / K's Realistic Farming
Tags:
#Crafting
#Food
#Tweak
Author: Kaisentlaia
Side: Both
Created: Oct 27th 2024 at 5:41 PM
Last modified: Feb 15th at 6:47 PM
Downloads: 3553
Follow Unfollow 138
Author: Kaisentlaia
Side: Both
Created: Oct 27th 2024 at 5:41 PM
Last modified: Feb 15th at 6:47 PM
Downloads: 3553
Follow Unfollow 138
Latest release (for outdated Vintage Story v1.20.4):
KsRealisticFarming_v1.0.5.zip
1-click install
Not being able to get enough seeds to expand my farms pushed me to make a simple content mod which allows to choose between getting food or seeds.
The mod is balanced to be as similar as possible as vanilla:
- wild grain/legume crops yeld enough to convert at least some to seed
- wild vegetable crops include flowering stages so vegetable seeds are harvestable in the wild
- when converting half of the grain/legume harvest to seed, the food/seed yeld will be identical to vanilla for the same number of crops
- when letting half of the vegetable crops flower, the food/seed yeld will be identical to vanilla for the same number of crops as long as it's an even number
Overview
This mod changes the crops' growth stages and the amounts of seeds and food dropped on harvest, and adds a way to replant grains and legumes.
Vegetables
- All vegetables get an additional growth stage (and a slightly longer growth time to compensate)
- Vegetables have only a small chance to drop a seed when they're in the mature growth stage (second to last stage)
- At the last stage vegetables will be flowering and harvesting them will yeld double the seeds that the crop would yeld in vanilla, plus an amount of rot equal to the amount of vegetables they usually drop when mature
- When mature vegetables drop double the food amount they drop in vanilla
Legumes and grains
- All legumes and grains don't drop seeds
- When harvested in the mature growth stage the crops will yeld a double amount of grains/legumes to compensate
- When harvested in the second to last growth stage the crops will yeld the usual amount of grains/legumes
- Additionally, there's a small chance for crops to drop a smaller amount of grains/legumes when harvested in the third to last growth stage
- It will be possible to craft a seed packet using about half of the crop's harvest
Exceptions
- Pumpkins work differently so I left them alone
- I didn't even want to think about how to deal with pineapples
Examples
Cabbages
General information | ||
Vanilla | Realistic farming | |
Total growth stages | 12 | 13 |
Mature stage | 12 | 12 |
Flowering stage | - | 13 |
Maturation time at ~100% growth speed | 1.5 months | 1.6 months |
Seeds craftable with | - | - |
Yelds on harvest | ||||
Growth stage | Seed | Other | ||
Vanilla | Realistic farming | Vanilla | Realistic farming | |
11 (almost mature) | almost always 1 | 0 | often 1 cabbage | often 1 cabbage |
12 (mature) | at least 1 and rarely 2 | rarely 1 | 2 cabbages | 4 cabbages |
13 (flowering) | - | at least 2 and rarely 3 | - | 2 rot |
Rice
General information | ||
Growth stages | 10 | 10 |
Mature stage | 10 | 10 |
Flowering stage | - | - |
Maturation time at ~100% growth speed | 2.25 months | 2.25 months |
Seeds craftable with | - | 11 rice |
Yelds on harvest | ||||
Growth stage | Seed | Other | ||
Vanilla | Realistic farming | Vanilla | Realistic farming | |
11 (almost mature) | 0 | 0 | 0 rice | 11-15 rice |
12 (mature) | at least 1 and rarely 2 | 0 | 11-15 rice | 22-30 rice |
Features
- new seed recipes for all the grains and legumes
- cool new textures for the flowering vegetables (they change with the seasons!)
- more rot for your composting needs!
- let some of your vegetables flower or you might run out of seeds
- expand your farms easily by starving yourself!
- bees and butterflies will feed on the vegetables only when they're flowering
- easily change the mod to your liking simply editing the json patches
Special thanks to Trini for the awesome title image and to TwoF for the russian translation!
Compatibility
- I didn't test it with any other farming mods so let me know
- Probably compatible with XSkills but additional testing is required
- Compatible with Herbarium, Wildcraft: Herbs and Spices, Wildcraft: Fruits and Nuts and Wildcraft: Trees and Shrubs (no errors while testing in a world with all those mods alongside Realistic Farming, and harvesting/cultivating the wildcraft plants seems to be working fine)
Roadmap
- possible rebalancing so that crops yeld also 2x the vanilla food amount added in v1.0.2
- add wilted vegetables that can't be eaten but can be used to feed animals or to make rot (like dry fruit mash) and get dropped in place of rot when the flowering plant is harvested
- add a seeding stage after the flowering stage
- make flowering cassava as big as the mature plant
- make flowering cabbage as big as the mature plants
- add the "break to harvest" tooltip on the second to last growth stage for vegetables added in v1.0.2
- translations
- add a chance to spawn flowering vegetables at worldgen added in v1.0.3
Known bugs
- cassava doesn't drop seeds when flowering fixed in 1.0.5
- vegetables flowering textures are floating a bit over the ground
Changelog
v.1.0.5
- Fixed a bug that caused cassava to not drop seeds in the flowering stages
- Fixed a bug that caused peanuts to drop more in the second-to-last growth stage, and less in the last growth stage
- Added a very small chance for root vegetables to drop when harvested in their flowering stage (slightly higher for onions)
- Tested and updated for game version 1.20.x
v.1.0.4
- added russian translation (many thanks to TwoF)
- fixed dead crops not dropping seeds
v.1.0.3
- added spawning of flowering vegetables at worldgen
- fixed a minor bug on carrots
v.1.0.2
- added "sprouting" label for first growth stage
- added "maturing" label for almost mature growth stage
- improved amaranth and cassava labels
- added interaction tooltips on maturing, mature and flowering stages
- rebalanced drops for vegetable crops (now equivalent to vanilla)
- minor fix for flowering cabbages in v1.20.0-pre*
- increased wild crops drop rates for both grains and vegetables
- added sprouting labels for first vegetables growth stages because I felt like it
- fixed almost mature amaranth drop rate
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.5 | 1090 | Feb 15th at 6:47 PM | Show | KsRealisticFarming_v1.0.5.zip | 1-click install | |
v1.0.4 | 1432 | Nov 25th 2024 at 7:14 PM | Show | KsRealisticFarming_v1.0.4.zip | 1-click install | |
v1.0.3 | 468 | Nov 8th 2024 at 10:05 AM | Show | KsRealisticFarming_v1.0.3.zip | 1-click install | |
v1.0.2 | 269 | Oct 30th 2024 at 7:52 PM | Show | KsRealisticFarming_v1.0.2.zip | 1-click install | |
v1.0.1 | 74 | Oct 29th 2024 at 4:44 PM | Show | KsRealisticFarming_v1.0.1.zip | 1-click install | |
v1.0.0 | 110 | Oct 27th 2024 at 6:26 PM | Show | KsRealisticFarming_v1.0.0.zip | 1-click install |
Kaisentlaia a suggestion, could you change the behavior of grains to drop only seeds and add a sifting/winnowing crafting mechanic to create the grains?
Kaisentlaia I would like to increase the growth time. Could you add a config file so one could adjust the growth rate? Would be much appreciated. thank you.
Westernby I just updated the mod for 1.20, enjoy!
Hi Kaisentlaia, will this mod be update to 1.20?
if you want to go for realism. root vegitables grow seeds above ground so their separate. mean you alway get both. havent done alot of farming. idk if potatoes are in th game. potatoes have seeds that looks like a smal green fruit and you have to let them ferment for like 3 mounths naturaly beforr you can use the seeds, or a proces to speed it up that i don't know. anyway breeding potatoes take forever. ah crop breeding, havent seen a mod like that yet.
Cuddly_Khan oh well I checked the wrong mod 😅 from a quick look to Wild Farming I'd say the two mods should be compatible but you'd end up with multiple ways to get seeds from crops: two different recipes from grain and the flowering growth stage plus the Wild Farming recipe for vegetables. It doesn't look like using both would cause any crashes or errors but I'll try to test them together to confirm.
Kaisentlaia
Willdfarming is a mod that lets you turn all types of crops into seeds (including flowers and cattails). This mod is also a mod that lets you turn crops into seeds and to get seeds by letting crops grow for longer, hence why I asked about compatibility. I typed it correctly in the first half of my comment, but I see I misstyped Wildfarming as Wildcraft in the second part of my comment. Sorry.
Cuddly_Khan looks like the mod is compatible with all the newest Wildcraft mods
Cuddly_Khan I will look into it. Did you try it yet with wildcraft?
Was wondering if it was possible to make it compatible with Wildfarming. I like the idea of using this mod for getting my seeds from my crops because it's more immersive, but Wildcraft has some features that I also can't do without (being able to cultivate flowers and other plants).
MY CABBAGES!