Mods / KRPG Wands
- Tags:
- Author:
- BloodThunder
- Side:
- Both
- Created:
- May 30th 2024 at 5:14 PM
- Last modified:
- Apr 24th at 4:41 PM
- Downloads:
- 9615
- Follow Unfollow 117
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Latest release (for Vintage Story 1.22.0, potentially outdated):
krpgwands_0.7.0.zip 1-click install
Adds simple, craftable magical wands.
They don't really do anything on their own.
Compatible with KRPGEnchantment and highly recommended
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 0.7.0 | krpgwands | 375 | Apr 24th at 4:41 PM | krpgwands_0.7.0.zip | 1-click install | ||
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-== Release 0.7.0 ==-
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| 0.6.1 | krpgwands | 4239 | Aug 26th 2025 at 7:23 PM | krpgwands_0.6.1.zip | 1-click install | ||
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-== Release 0.6.1 ==-
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| 0.6.0 | krpgwands | 97 | Aug 26th 2025 at 3:04 AM | krpgwands_0.6.0.zip | 1-click install | ||
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Release 0.6.0
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| 0.5.0 | krpgwands | 1707 | Feb 19th 2025 at 8:35 PM | krpgwands_0.5.0.zip | 1-click install | ||
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| 0.4.4 | krpgwands | 165 | Feb 17th 2025 at 10:51 PM | krpgwands_0.4.4.zip | 1-click install | ||
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| 0.4.2 | krpgwands | 543 | Jan 29th 2025 at 8:43 PM | krpgwands_0.4.2.zip | 1-click install | ||
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Support for KRPGEnchantments v0.6.6 | |||||||
| 0.4.1 | krpgwands | 404 | Jan 19th 2025 at 4:21 AM | krpgwands_0.4.1.zip | 1-click install | ||
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Support for KRPGEnchantments v0.6.2 | |||||||
| 0.4.0 | krpgwands | 262 | Jan 16th 2025 at 10:45 PM | krpgwands_0.4.0.zip | 1-click install | ||
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Fixed changes in 1.20: This is NOT compatible with 1.19 or below! | |||||||
| 0.3.1 | krpgwands | 549 | Sep 16th 2024 at 12:13 AM | krpgwands_0.3.1.zip | 1-click install | ||
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| 0.3.0 | krpgwands | 275 | Sep 15th 2024 at 4:08 AM | krpgwands_0.3.0.zip | 1-click install | ||
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Release v 0.3.0 - Major Wand Update
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| 0.2.1 | krpgwands | 547 | Jun 17th 2024 at 8:09 PM | krpgwands_0.2.1.zip | 1-click install | ||
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| 0.1.7 | krpgwands | 439 | May 30th 2024 at 5:15 PM | Empty | krpgwands_0.1.7.zip | 1-click install | |
After some experimentation with the gold wand, the projectile only seems to stick to where it would actually collide with and register damage on an entity. It doesn't actually connect. I turned up my damage and tried to zap a chicken, but no effect. The little magic missile bead just sticks in the air next to the chicken.
I appreciate it
Alright, how do I change the base damage of the missile, so I can just use it as a more standard ranged weapon?
I put a brief guide on the process on the Wiki:
https://github.com/splitlungs/krpgwands/wiki/FAQ#1-how-do-i-change-the-damagedurabilityaccuracy-of-a-wand
So if I'm understanding this right, the wand shoots a 0 damage projectile, and to have it do something, you use the KRPG mods enchantments to have an effect like Harming or Thunderstrike or whatever?
They technically do 0.01 damage, but effectively none. The primary use case right now is to serve as an alternative ranged weapon for the KRPG Enchantment mod
If you'd like to adjust this, you can edit it in the item JSON files in the zip for your own server.
Or if you'd like to use them for other purposes, feel free to reach out.
Archadria It is possible for those who can edit a few text files and re-zip the mod. There are 2 files "wand-metal.json" and "wand-wood.json" inside of the mod in the "assets\krpgwands\itemtypes\wands\" directory.
You can open the mod, edit those files for accuracy stats, then re-package the mod and upload to your server. The server version will override any version the clients have.
Feel free to reach out on GitHub or Discord for some help setting that up if you get stuck.
BloodThunder, could you add a json configure for damage and accuracy by chance?
I would love to make these a form of attack for mages who are more focus' on alteration and ect in rustbound magic.
That way they can scale up with krpg later but have some defense now.
Thanks for reading even if you don't!
WaifuCanada Not sure, and I haven't really looked into it.
However, if Vies wanted to support it, he can reach out. It shouldn't be too hard, but he'd have to setup an event subscriber in Rustbound
https://github.com/splitlungs/krpgwands/blob/master/krpgwands/KRPGWandsMod.cs#L15
Does this work with Rustbound Magic's wands and such?
BloodThunder I think an invisible model would be a great idea, perhaps with a slightly larger collision box too.
Anotzibartschad I'm not the best at making models, but I'll re-visit them eventually. There's a lot of room for improvement for the projectile. Maybe I could just do an invisible model with particles only.
As for the physics, you can actually change them if you're brave enough to open the mod files and edit the magicmissile.json file in the "assets/krpgwands/entities/" directory. You'll see the "passivephysics" settings you can change there.
Great mod, however the wands are a bit too small and when they shoot they seem to be shooting peas. It's unfortunate that it's difficult to make a more "magical" projectile, that doesn't fall in an arc and perhaps has more particle effects around it.
BloodThunder Ill check to make sure later today, i didnt have smithing+ or any mods off the top of my head that could cause it. just started happening after i updated to v0.4.4. ill double check once i update it tonight and post my findings
Aodhwyn Should be resolved in 0.5.0
Aodhwyn I might need to see the logs, but it could be something trying to "recover" the projectile. Do you have any other mods like Smithing+ which could be doing this?
I'll also do some testing tonight and probably patch in a better way to pass enchantment data, since I had to sort of change a lot to make compatibility with other mods.
BloodThunder odd issue, it seems when i use a wand (mine specifically is healing and durable) if i walk up to the projectile before it vanishes, it seems to duplicate my wand, as if im picking up arrow (but a brand new wand with the same enchantments)
They work similarly to a bow, shooting a custom projectile, but deal no damage of their own.
Alternatively, you can shift-click to target yourself.
KRPG Enchantment has a compatibility patch, you can enable to use enchantments with any wand.
Is there a description of how these two mods work together? Like, do wands shoot projectiles when enchanted or...?
Hell yeah!!