Mods / KRPG Wands

Tags:
Magic Weapons
Author:
BloodThunder
Side:
Both
Created:
May 30th 2024 at 5:14 PM
Last modified:
Apr 24th at 4:41 PM
Downloads:
9615
Follow Unfollow 117
Latest release (for Vintage Story 1.22.0, potentially outdated):
krpgwands_0.7.0.zip  1-click install

Adds simple, craftable magical wands.
They don't really do anything on their own.

Compatible with KRPGEnchantment and highly recommended

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.7.0 krpgwands 375 Apr 24th at 4:41 PM krpgwands_0.7.0.zip 1-click install

-== Release 0.7.0 ==-

  • Updated: Support for Vintage Story 1.22.0 and .net 10
0.6.1 krpgwands 4239 Aug 26th 2025 at 7:23 PM krpgwands_0.6.1.zip 1-click install

-== Release 0.6.1 ==-

  • Fixed: Broken Wand Handle recipe.
0.6.0 krpgwands 97 Aug 26th 2025 at 3:04 AM krpgwands_0.6.0.zip 1-click install

Release 0.6.0


⚠️This release is made for 1.21.0 and above ONLY! ⚠️
⚠️ Backup your game before converting! You know the drill! ⚠️

 

  • ⚠️Updated and recompiled to .net 8 and VS 1.21.0
  • No further changes since Wands 0.5.0
  • Please report any issues on the GitHub or Discord thread. There may be unforseen bugs with a new major version of VS. Upgrade at your own risk.
0.5.0 krpgwands 1707 Feb 19th 2025 at 8:35 PM krpgwands_0.5.0.zip 1-click install
  • Changed: Wands now use Events to trigger damage. This allows for a much cleaner interface with other mods, including those not of my own making. If you would like to use these wands, simply add a subscriber to KRPGLib.Wands.KRPGWandsMod.OnDealWandDamage
  • Changed: Projectiles are now their own entity type to prevent conflicts
  • Changed: Compatibility with KRPG Enchantment 0.6.16 or higher (confirmed working on v1.0.x). This is not compatible with older versions of Enchantment.
0.4.4 krpgwands 165 Feb 17th 2025 at 10:51 PM krpgwands_0.4.4.zip 1-click install
  • Changed: Added support for KRPG Enchantment 0.6.14 and 0.6.15. Projectiles will now pass the wand's ItemStack, rather than depending on Entity's Attributes
  • Changed: Added more durability to Wooden wands
  • Changed: Added slight boost to steel wand durability
  • Fixed: Added missing Meteoric Iron Durability/Accuracy
  • Changed: REMOVED OLD KRPG-WAND ITEMS. IF YOU STILL HAVE OLDER MODEL WANDS, PLEASE REPLACE AND REMOVE THEM BEFORE UPGRADING. YOU HAVE BEEN WARNED.
  • Fixed: Had to re-upload with a fix for VS still attempting to load the old krpg-wand.json file despite it being commented out
0.4.2 krpgwands 543 Jan 29th 2025 at 8:43 PM krpgwands_0.4.2.zip 1-click install

Support for KRPGEnchantments v0.6.6

0.4.1 krpgwands 404 Jan 19th 2025 at 4:21 AM krpgwands_0.4.1.zip 1-click install

Support for KRPGEnchantments v0.6.2

0.4.0 krpgwands
1.20.0-rc.8 - 1.20.0-rc.9
262 Jan 16th 2025 at 10:45 PM krpgwands_0.4.0.zip 1-click install

Fixed changes in 1.20:
EntityBehaviorPassivePhysics.collisionYExtra is now EntityBehaviorPassivePhysics.CollisionYExtra

This is NOT compatible with 1.19 or below!
Tthis is 1.20 or above ONLY!!

0.3.1 krpgwands 549 Sep 16th 2024 at 12:13 AM krpgwands_0.3.1.zip 1-click install
  • Fixed: New projectile wasn't respected by KRPG Enchantment, causing regular casting to not work. Reverted back to generic EntityProjectile for now. It should effectively work the same, but the projectile lingers a bit too long when it hits blocks.
0.3.0 krpgwands 275 Sep 15th 2024 at 4:08 AM krpgwands_0.3.0.zip 1-click install

Release v 0.3.0 - Major Wand Update

  • Added: New wands which are based on material type. Currently, there are metal and wood types, with stone coming in the future. Old wands will be phased in a future release, but are left in for compatibility for now.
  • Added: New wand recipes. Metal wands require smithing, where wooden wands require grid crafting. Both require assembly of multiple parts.
  • Added: New wand animation.
  • Added: New wand projectile.
  • Added: Self targeting for KRPG Enchantment version 0.4.3 or greater. You can now target yourself by holding Shift while using the wand.
  • Changed: Reduced the amount of particles generated when using wands.
0.2.1 krpgwands 547 Jun 17th 2024 at 8:09 PM krpgwands_0.2.1.zip 1-click install
  • Reduced custom code
  • Respect KRPG Enchantment as authority when processing enchants (KRPG Enchantment 0.2.11 or greater required)
0.1.7 krpgwands 439 May 30th 2024 at 5:15 PM Empty krpgwands_0.1.7.zip 1-click install

21 Comments (oldest first | newest first) (threaded | flat)

Ozyzzyl, Apr 29th at 6:36 AM

After some experimentation with the gold wand, the projectile only seems to stick to where it would actually collide with and register damage on an entity. It doesn't actually connect. I turned up my damage and tried to zap a chicken, but no effect. The little magic missile bead just sticks in the air next to the chicken.

Ozyzzyl, Apr 28th at 7:30 PM

I appreciate it

Ozyzzyl, Apr 28th at 8:28 AM

Alright, how do I change the base damage of the missile, so I can just use it as a more standard ranged weapon?

Ozyzzyl, Apr 27th at 10:07 PM

So if I'm understanding this right, the wand shoots a 0 damage projectile, and to have it do something, you use the KRPG mods enchantments to have an effect like Harming or Thunderstrike or whatever?

BloodThunder , Apr 28th at 6:23 AM
@Ozyzzyl: So if I'm understanding this right, the wand shoots a 0 damage projectile, and to have it do something, you use the KRPG mods enchantments to have an effect like Harming or Thunderstrike or whatever?

They technically do 0.01 damage, but effectively none. The primary use case right now is to serve as an alternative ranged weapon for the KRPG Enchantment mod
If you'd like to adjust this, you can edit it in the item JSON files in the zip for your own server.
Or if you'd like to use them for other purposes, feel free to reach out.

BloodThunder , Nov 21st 2025 at 2:58 AM (modified Nov 21st 2025 at 3:00 AM)

Archadria It is possible for those who can edit a few text files and re-zip the mod. There are 2 files "wand-metal.json" and "wand-wood.json" inside of the mod in the "assets\krpgwands\itemtypes\wands\" directory.
You can open the mod, edit those files for accuracy stats, then re-package the mod and upload to your server. The server version will override any version the clients have.
Feel free to reach out on GitHub or Discord for some help setting that up if you get stuck.

Archadria, Sep 14th 2025 at 6:11 PM

BloodThunder, could you add a json configure for damage and accuracy by chance?
I would love to make these a form of attack for mages who are more focus' on alteration and ect in rustbound magic.
That way they can scale up with krpg later but have some defense now.
Thanks for reading even if you don't!

BloodThunder , Sep 9th 2025 at 11:02 PM

WaifuCanada Not sure, and I haven't really looked into it.
However, if Vies wanted to support it, he can reach out. It shouldn't be too hard, but he'd have to setup an event subscriber in Rustbound
https://github.com/splitlungs/krpgwands/blob/master/krpgwands/KRPGWandsMod.cs#L15

WaifuCanada, Sep 8th 2025 at 9:53 PM

Does this work with Rustbound Magic's wands and such?

Anotzibartschad, Jun 26th 2025 at 6:25 PM

BloodThunder I think an invisible model would be a great idea, perhaps with a slightly larger collision box too.

BloodThunder , Jun 26th 2025 at 4:41 PM

Anotzibartschad I'm not the best at making models, but I'll re-visit them eventually. There's a lot of room for improvement for the projectile. Maybe I could just do an invisible model with particles only.
As for the physics, you can actually change them if you're brave enough to open the mod files and edit the magicmissile.json file in the "assets/krpgwands/entities/" directory. You'll see the "passivephysics" settings you can change there.

Anotzibartschad, Jun 25th 2025 at 3:13 PM

Great mod, however the wands are a bit too small and when they shoot they seem to be shooting peas. It's unfortunate that it's difficult to make a more "magical" projectile, that doesn't fall in an arc and perhaps has more particle effects around it.

 

 

Aodhwyn, Feb 19th 2025 at 10:02 PM

BloodThunder Ill check to make sure later today, i didnt have smithing+ or any mods off the top of my head that could cause it. just started happening after i updated to v0.4.4. ill double check once i update it tonight and post my findings

Aodhwyn, Feb 19th 2025 at 10:00 PM
BloodThunder , Feb 19th 2025 at 8:41 PM

Aodhwyn Should be resolved in 0.5.0

BloodThunder , Feb 18th 2025 at 4:58 PM

Aodhwyn I might need to see the logs, but it could be something trying to "recover" the projectile. Do you have any other mods like Smithing+ which could be doing this?
I'll also do some testing tonight and probably patch in a better way to pass enchantment data, since I had to sort of change a lot to make compatibility with other mods.

Aodhwyn, Feb 18th 2025 at 6:55 AM

BloodThunder odd issue, it seems when i use a wand (mine specifically is healing and durable) if i walk up to the projectile before it vanishes, it seems to duplicate my wand, as if im picking up arrow (but a brand new wand with the same enchantments)

BloodThunder , Jan 26th 2025 at 2:02 AM

They work similarly to a bow, shooting a custom projectile, but deal no damage of their own.
Alternatively, you can shift-click to target yourself.
KRPG Enchantment has a compatibility patch, you can enable to use enchantments with any wand.

Aksyl, Jan 22nd 2025 at 8:52 PM

Is there a description of how these two mods work together? Like, do wands shoot projectiles when enchanted or...?

LyndonBJohnson, May 30th 2024 at 9:56 PM

Hell yeah!!