
Mods / Hammer's Ringing Fall
Author: Vinter_Nacht
Side: Both
Created: Mar 29th at 12:20 AM
Last modified: Jun 11th at 9:58 PM
Downloads: 1427
Follow Unfollow 35
A Smithing Mod By Aetherial Labs
Author: Vinter_Nacht, Texture Artist: AnxietyPealope
JSON Files Assist: Raccoon
AdvancedSmithing Recipes Courtesy of OpPointBaker
Sanity Checks: WesCookie and many others
"With measured beat and slow, Like a sexton ringing the village bell" - Henry Wadsworth Longfellow
So what is Hammer's Ringing Fall?
This mod has been in the wings since November of 2021, which seems like another world now. At that time I was pondering the fact that the progression from clay and stone storage to chests was rather abrupt. Chests were so easy to make, you could simply put them together with nary a bit of effort. Once you had your saw, it was chests all around. That was the first "problem" this mod was made to solve, an abrupt jump in tech precipitated with a simple saw.
Quite simply, it increases the importance of metal in the lives of the Seraph. Everything from tools and weapons to planks and shelving requires some degree of a metal component. Chests require hinges and nails, metal tools require rivets and metal bands (with the sole exception of the copper ax/pickaxe/etc, whose recipe is only slightly changed). You'll find that there is a need for metal at every turn you make.
It is worth mentioning that this mod was primarily made with the concept of a multiplayer environment in mind. Blacksmiths typically find themselves relegated to making armor, tools, and weapons, but precious little else. Little else, that is, unless you count a seemingly endless number of chutes for the automation inclined. With Hammer's Ringing Fall there will always be a need for the smith to be at his forge, and an endless supply of charcoal to feed him. Surely a good thing for any virtual economy.
Added By Hammer's Ringing Fall Are:
Rivets - Used in all manner of metal craft, such as chutes, weapons, and tools.
Metal Bands - Used in recipes where reinforcement or securing is required, such as your helve hammer base.
Nails - All manner of woodwork requires these, including shelving, planks, and stairs.
Hinge Flange Top/Bottom - Two of the three parts required to make hinges
Pins - Used with the Hinge Flange Top/Bottom to create a hinge.
Tool Hafts - An oiled tool haft is made using a log, an ax, and a bit of fat, and then cured for 48 hours to become a finished haft. Comes in three sizes. Small for swords and knives, medium for axes and hammers, large for scythes, hoes, shovels, and spears.
New Smithing Recipes - OpPointBaker was kind enough to all me to include his AdvancedSmithing recipes into HRF.
Frequently Asked Questions:
- Does the mod increase the durability of tools/weapons? Not at present, though that is an intended feature. I wanted to get it out to get tested, find out what the interest levels were, and get some feedback about how that modification should happen. Based on the increased costs, I'm speculating about 35%
- What mods does Hammer's Ringing Fall Support? Currently, it only supports vanilla items. That will be changing rapidly, see above about testing interest and feedback.
- Can I toss a coin to my modder? Of course you can, and we thank ya kindly. As always, the first updates supporting new mods will be released to supporters on Patreon, as a thank you for your encouragement and kind words.
Upcoming Features:
There's a lot planned here, but you'll have to wait for me to share it. I don't want to make promises without having some idea of how to achieve them. For now, I'm just Tinkering with some ideas.
Version | For Game version | Downloads | Release date | Changelog | Download |
---|---|---|---|---|---|
v1.2.2 | 185 | Jun 11th at 9:58 PM | Show | HammersRingingFall-1.16_v1.2.2.zip | |
v1.2.1-rc.1 | 435 | May 8th at 5:53 PM | Show | HammersRingingFall-1.16_v1.2.1-rc.1.zip | |
v1.1.2-dev.1 | 514 | Apr 3rd at 9:52 PM | Show | HammersRingingFall-1.16_1.1.2-dev.1.zip | |
v1.1.1-rc.1 | 98 | Mar 30th at 2:42 AM | Show | HammersRingingFall-1.16_v1.1.1-rc.1.zip | |
v1.1.0-rc.1 | 61 | Mar 30th at 1:09 AM | Show | HammersRingingFall-1.16_v1.1.0-rc.1.zip | |
v1.0.0-rc.1 | 78 | Mar 29th at 1:08 PM | Show | HammersRingingFall-1.16_v1.0.0-rc.1.zip |
1.2.2
- Fixed Stone Quarry Tools Compat
- Correct Recipe Output for hinges
- Condensed hinges into two recipes, flanges, and pins
I think it one of the best gameplay mods. Seriously
Alright! So that botched release never happened. (>.> <.<). This one is stable enough it should be ready for release, but that's why it's an RC, not a release. Go break it.
1.2.1-rc.1
- Refactored patch files
- Patches moved out of game domain
- game: prefix added to all vanilla references
- hrf_ added to precede all patches
- Refactor hinge recipes
- hingeflangebottom recipes now produce hingeflange-{metal}
- hingeflangetop recipe removed
- hinge recipe now accepts any hingeflange*-{metal} as top/bottom hinges.
- Updated smithing recipes to drop correct number of items and eliminate traps
- Nail recipes now drop 20 and 36
- Rivet recipes now drop 16 and 28 respectively
- Hinge pin recipe now drops 20 hinge pins
- Update stonequarry recipes
- Update AniMiTech recipes (tonwexp) to correct recipe requirements.
- Add breakdown recipes with chisel for spearheads and arrowheads to metal bits
- Crucible Capacity Functionality integrated, set to default two ingots per crucible. (10 per space) - By Craluminum2413
- Remove rowboat compatibility for later assessment
that was me
edit: i got the comma error. i got hung by a comma like this irish lad. www.theguardian.com/education/2019/jun/27/the-man-hanged-because-of-a-comma
If you were the poor soul who downloaded that latest "release"... Delete it. Eek.
Can you hit me up on Discord before you do this? Unless you're planning something wacky, I'd like to see if we can just add them to the default mod. Otherwise, I don't mind at all.
I went ahead and made sure to post a thing in the issue tracker for the hinge flange recipes!
Vinter_Nacht
I'm thinking of making some balance tweaks and changes and patching a few recipe bugs on my own so we can have them for my private server. Would you be okay with me posting the patches for these changes on the Mod DB for ease of distribution to the players on my server since they'll primarily be tweaks to this mod?
It can be somewhat difficult to juggle husbandry, farming, smithing, mining, hunting, etc. as a one-man operation. - BoomerBill
"Shoot, He's on to me!" -> Me.
Also, some of the recipe issues that you're experiencing are bugs or unintended, will be fixed when I get a hot minute.
Want to make *sure* they're fixed? Post them as an issue on the issue tracker link at the top.
I KNOW BILL... I ain't talkin' about you. XD
BoomerBill
I mean, yeah, I see that. The top flange and bottom flange are seperate pieces, one with 2 knuckles and the other with 3 knuckles. But the recipe when you craft 1 hinge flange for either top or bottom clearly has you forging 3 seperate flanges and the recipe for crafting 2 flanges clearly has you forging 5 seperate flanges. Looking in the files for the mod they're also labeled as "3hingeflange[top/bottom]" and "5hingeflange[top/bottom]" respectively as well, which implies that you're supposed to be crafting 3 and 5 hinges at a time, not 1 and 2.
WesCookie
You're only making the one hinge. Look at your door hinge in your house. There are interlocking rolled sections that the pin runs in, three on one half, two on the other, with nail or screw holes in the mounting plates. That's what you're seeing there.
Why do the smithing recipes for hinge flanges show you making 3 and 5 flanges for the 1 and 2 flange recipes respectively? The 2x top flange recipe is also unable to be crafted using a single ingot because of this (while the 2x bottom flange is easily craftable with a single ingot).
A respectable decision, and perfectly understandable, though it would add a certain sense of progression as advancements are made - especially in single-player. Perhaps locked behind the iron or even steel age. Of course, if something like that seems like it would go against your vision for the mod, I absolutely get that. I just think it would make the mod more enjoyable for single-player play. It can be somewhat difficult to juggle husbandry, farming, smithing, mining, hunting, etc. as a one-man operation. Perhaps if the helvehammers were expanded in some way so that they weren't only useful in processing iron blooms and blister steel. I don't really know and it's hardly my place to make demands; simply sharing my thoughts on the matter.
BoomerBill
Edit: As for a friendly suggestion or two instead of just yet more bug reports (Sorry to seemingly be the bearer of bad news so often, by the way), if such is welcome, perhaps a smith's swage block would be a reasonable addition, with dies to make the added metal component parts like pins, rivets, nails, and such in a more expedient (or at least less reliant on the smith's attention and care) manner.
It may not surprise you to learn that I deliberately did not add that kind of thing on purpose. Smiths? Swing your hammer.
BoomerBill
The crafting recipe for spears includes uncured oiled long hafts, rather than the cured variants. This makes them uncraftable with hafts made in advance - the same is true for iron to steel age swords, and possibly other tools. The curing period also seems to be ignored in other tool recipes as either haft variant can be used.
None of this is 'bad news' to be honest. It's simply not possible for me to test the mod thoroughly before it's released. Even when I do, bugs crop up later. (In one case: A bug went unnoticed for 6 months before someone caught it). You guys keep me driven to make mods, and you find the bugs I miss. I appreciate your hard work and diligence in reporting them to me.
The crafting recipe for spears includes uncured oiled long hafts, rather than the cured variants. This makes them uncraftable with hafts made in advance - the same is true for iron to steel age swords, and possibly other tools. The curing period also seems to be ignored in other tool recipes as either haft variant can be used.
Edit: As for a friendly suggestion or two instead of just yet more bug reports (Sorry to seemingly be the bearer of bad news so often, by the way), if such is welcome, perhaps a smith's swage block would be a reasonable addition, with dies to make the added metal component parts like pins, rivets, nails, and such in a more expedient (or at least less reliant on the smith's attention and care) manner.
I haven't actually gotten to play with this mod yet, so if the feature is already present please forgive me, but the ability to recycle chiseled-off bits from the forging process would be very welcome.
A new release is out. Be aware that this is still a developmental release, and maybe buggy. Don't put it anywhere important. It has added compatibility with From Golden Combs and Ancient Military Technology. Keep me posted of any bugs or weirdnesses you find along the way.
This last release appears to be something of a disaster. The old and new errors appear to be fixed. However, I'm going to wait until Sunday to release the next patch to give myself time to thoroughly test it. I appreciate you all hanging with me, I am the messiest modder.
The new release will also include cordage as a component for making stone tools. (This recipe will use Primitive Survival's cordage if PS is installed)
Looks like new server build
While I can't promise that happening quickly, I can tell you that we're of the same mind. I try to eliminate grid crafting as much as possible. And I do have a way in mind of making that more of a reality.
Wanted to suggest using Physical Crafting as much as possible, like Tool Making on the Anvil, rather than the inventory crafting grid. My favorite thing about VS.
Oops.... That is all.
Patched release out! Now compatible with From Golden Combs!
Thank you for mentioning this HersheysWaffles! I thought I had uploaded the release but apparently, I didn't.
Looks interesting, where's the download?