Mods / From Golden Combs

Category: #Food #QoL
Author: Vinter_Nacht
Side: Both
Created: Oct 1st 2021 at 2:19 PM
Last modified: Sep 19th at 9:34 PM
Downloads: 15081
Follow Unfollow 192

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An Apiculture Mod By Aetherial Labs

Author: Vinter_Nacht, Texture Artist: AnxietyPealope
JSON Files Assist: Raccoon

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Catch us streaming with Ommadon - Fridays starting at Noon or 1pm PST until we decide to quit.

 

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From Golden Combs began as a simple project with the intent to learn how to code in C#, and to add a simple new type of hive to the world of Vintage Story. The first item introduced was a ceramic hive (then called the Claypot Hive) that didn't have to be destroyed to harvest its bounty.  Having achieved that small goal, I set out to do something more ambitious.  1.3.4 saw the introduction of the Langstroth Hive. This hive has individual boxes known as superstructures (or supers, for short) and frames on which the bees build wax and store honey.

Current Features (As of 1.3.4):

     From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Clay forming recipes for honey pot and brood pot
     From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Ability to place colonies in the brood pot using a populated skep.
     From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Repeatable harvest by emptying the honey pot with a knife, and returning it to the honey pot
     From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Movable brood pots, both with and without a bee colony
     From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Langstroth Hives - Multi-box hives with high capacity (and improved output), available in millions* of color combinations!
              From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Hive Components in 169 possible color combinations
                            From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Langstroth Superstructures (Known as Supers) -The base component of your hive
                            From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Langstroth Brood Boxes - Where your bees live!
                            From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Langstroth Bases - To keep your hive off the ground
              From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Frames for your bees in 16 possible color combinations

     From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Frame Racks - Used for lining, harvesting, and repairing your bee frames

* - Yes, millions. You can stack your individual hive parts in any order you want. To be a hive it must have a populated brood box at the top (Right-click an empty brood box with a populated skep) a base at the bottom, and up to 4 supers stacked in between. Each individual part is available in up to 169 different color combinations, so the possible combinations are nearly endless!

     From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Configuration Options
              From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Duration for a hive to fill configurable by hive type. (skep, ceramic, and Langstroth)
              From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Change the height to which a hive can be stacked (default is 6 individual items. So up to two blocks high)
              From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Change maximum and minimum yield when harvesting a frame
              From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Change the base durability of the bee frames
              From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Optionally display the time until the hive produces more comb

Contributors -

              From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - macoto_hino - Japanese Translation

              From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Craluminum - Russian Translation

              From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Yota - Italian Translation (v1.3.16+. Unreleased as of 10/06/22)

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Coming Soon (?)
     From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - New Utility/Vanity Items
            
From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Honey Jar

     From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - New Bee Products
            
From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Propolis
            From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Bee Bread
            From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Pollen
            From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Royal Jelly

     From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - New Hives
            
From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Layens Hives
            From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Warre Hives
            From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - New color variants of Ceramic and Langstroth Hives

     From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Bee species 
            From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Range of Temperature tolerances
            From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Flower preferences
            From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Attitudes (some are more defensive of their hive than others, even in domestic hives)
            From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Different rates of production for honey/wax

      From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Advanced hive maintenance
             From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Hive temperature
             From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Humidity
             From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Population
             From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Disease
             From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Hive collapse
             From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Swarming Mechanics
             From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Pests (Wax moths, Hive Beetles, and Varroa Mites! Oh My!)

 

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From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Versions 1.16.4-1.3.9 -Bugs -

       From_Golden_Combs_No_Text_Small.png.d648533ecd9618c95cc91ce616ee7c01.png - Hives don't seem to balance hive-size vs available flowers/nearby skeps properly. Always show as large with any amount of flowers.

 



Version For Game version Downloads Release date Changelog Download
v1.3.15 2641 Sep 19th at 9:34 PM Show FromGoldenCombs-1.17.3_v1.13.5.zip
v1.3.13 4153 Apr 9th at 7:13 PM Show FromGoldenCombs-1.16_v1.3.13.zip
v1.3.11 732 Mar 30th at 2:46 AM Show FromGoldenCombs-1.16_v1.3.11.zip
v1.3.8 789 Mar 19th at 9:29 PM Show FromGoldenCombs-1.16.4_v1.3.8.zip
v1.3.7 140 Mar 19th at 6:26 PM Show FromGoldenCombs-1.16.4_v1.3.7.zip
v1.3.6-rc.6 615 Mar 8th at 6:40 PM Show FromGoldenCombs-1.16.4_v1.3.6-rc.6.zip
v1.3.6-rc.5 284 Mar 7th at 1:53 AM Show FromGoldenCombs-v1.3.6-rc.5.zip
v1.3.6-rc.4 1323 Jan 30th at 10:25 PM Show FromGoldenCombs_1.16.0-v1.3.6-rc.4.zip
v1.3.6-rc.3 805 Jan 23rd at 3:27 PM Show FromGoldenCombs-1.16.0_v1.3.6-rc.3.zip
v1.3.6-rc.2 411 Jan 22nd at 1:59 AM Show FromGoldenCombs-1.16.0_v1.3.6-rc.2.zip
v1.3.5-rc.6 597 Dec 12th 2021 at 12:36 AM Show FromGoldenCombs-1.15.10_v1.3.5-rc.6.zip
v1.3.5-rc.5 280 Dec 6th 2021 at 3:12 PM Show FromGoldenCombs-v1.15.10_v1.3.5-rc.5.zip
v1.3.5-rc.4 397 Nov 28th 2021 at 11:25 PM Show FromGoldenCombs-1.15.7_v1.3.5-rc.4.zip
v1.0.0 622 Oct 2nd 2021 at 12:37 AM Show FromGoldenCombs.zip

112 Comments (oldest first | newest first)

💬 Vinter_Nacht, 10 hours ago

Runehawk - Less Hard on your system than you'd imagine, really. The millions of combinations are the result of clever variant use.  There are ways to reduce that load even further, but that won't happen until I give FGC a revisit.  When I do that it will be to do more than make it lighter-weight in terms of blockID use. It will also be getting new features.  Which is why I haven't come back to it to address those issues yet.

💬 Craluminum, 1 day ago

Runehawk There is an elegant solution for that that allows to keep billions of hive combinations without hurting load times and memory (as if it would be one block).

I told the mod author how to do that and even showed working examples (from my mods of course), but it depends on when he remember about this mod 

💬 Runehawk, 1 day ago

I assume that those millions of hive combinations will be pretty hard on load times and memory? I'd love to use this otherwise, but I'm hesitant for that reason.

💬 Vinter_Nacht, Nov 20th at 6:39 PM

@yanazake - Yeaaaahhhh... I was a baby coder/modder when I made those. When I go back to address that mod again, I'll be cleaning up a lot of stuff. Though at this stage it's looking like it's going to be a complete rewrite.

💬 Yanazake, Nov 20th at 6:25 PM

Ok, There's probably something buffing them to drop a buttload more honey. I'll have to look into it.

That said, the honey pot block has a light absorption property, it's kinda weird since it makes a pretty big shadowy area for no reason at all considering its size.

💬 Vinter_Nacht, Nov 16th at 3:24 PM

@Yanazake - No, the vanilla skeps are not buffed. RNG just loved you, apparently.

@IvanZS - Thank you for answering those questions, I should update the information about the config on the db entry here.

💬 IvanZS, Nov 15th at 5:30 PM

@Yanazake Take a look at the mod config file, there is a "showcombpoptime" option. If you set it to "True", there will be additional info available in the block info overlay. For the Langstroth hives this additional info includes how many harvestable frames are in the hive and after how many days a new frame will be filled in, if there are empty ones. I believe similar info should be available for the clay hives...

💬 Yanazake, Nov 15th at 12:37 PM

Finally been able to make the brood pot and put it to work! But how do I know the honey pot is harvestable? I believe I shouldn't keep removing it to check if there's any harvestable honey.
Also, are the skeps buffed by this?? From the few that I broke ( just to get some wax) I got 15 combs compared to the vanilla 9.

💬 Vinter_Nacht, Nov 6th at 6:47 PM

@Norbix - You're welcome, wish we had been able to puzzle it out sooner!

💬 Norbix, Nov 6th at 6:25 PM

Okay i figure it out but i don't know exacly what helps me :D

I've VintageStoryData in different localization than %AppData% but i changed it to default and install game again. After that i've install mod and it works. So again i change my VintageStoryData to different than default localization and i copy Cache and ModConfig folder and i replaced it. After that mods work well. Thanks a lot for all help ;)!

💬 HoosierDaddy, Nov 4th at 2:57 PM

It's working fine for me too. Thanks, BTW. Nice work!

I only mentioned it because he's down to just the base game and it's still throwing an error. Which might need a clean install, but my experience is that instantiation errors have always been cache errors.

💬 Vinter_Nacht, Nov 4th at 5:23 AM

@HoosierDaddy Thank you for trying to find a solution.  This is the only individual who has reported having this error, so it's a little tricky to find out what's causing it, if anything.

💬 HoosierDaddy, Nov 4th at 5:13 AM

Maybe you've already done this, but so far, every time I've seen that error in any mod, deleting the entire "Cache" directory ( VintageStoryData\Cache ) and letting it recreate it fixed the problem.

💬 Norbix, Nov 2nd at 10:59 PM

@Vinter_Nacht after create new save same problem. I've found logs and i've got this error everytime when my game crash after adding the mod.

02.11.2022 23:55:06: Critical error occurred
Loaded Mods: game@1.17.9, creative@1.17.9, survival@1.17.9
System.Exception: Don't know how to instantiate item of class 'langstrothpartcore' did you forget to register a mapping?
w Vintagestory.Common.ClassRegistry.CreateItem(String itemClass) w VintagestoryLib\Common\ClassRegistry.cs:wiersz 273
w Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType packet, IWorldAccessor world, ClassRegistry registry) w VintagestoryLib\Common\Network\ItemTypeNet.cs:wiersz 19
w Vintagestory.Client.NoObf.GeneralPacketHandler.PopulateItems(List`1 items, Int32 listSize) w VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:wiersz 561
w Vintagestory.Client.NoObf.GeneralPacketHandler.LoadItemTypes() w VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:wiersz 471
w Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssets_Step1() w VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:wiersz 414
w System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
w System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
w System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
w System.Threading.ThreadPoolWorkQueue.Dispatch()

💬 Norbix, Nov 2nd at 10:53 PM

In the second one, after that i've got crash.

💬 Vinter_Nacht, Nov 2nd at 7:23 PM

@Norbix - No, that shouldn't make any difference whatsoever.  When you say you add it to your mods folder, are you adding it "VintageStory/Mods" or "VintageStoryData/Mods"?  It shouldn't matter, but mods go in the second directory, not the first.

💬 Vinter_Nacht, Nov 2nd at 7:22 PM

@Yanazake - He's wrong. You don't need both hands empty, you need a bag slot empty.  All the block components in From Golden Combs are carried in the bag slots, not general inventory slots.

💬 Yanazake, Nov 2nd at 11:06 AM

bringitonwimps No way... I'll try it later.

💬 bringitonwimps, Nov 1st at 2:32 AM

ita cause you need both hands empty

 

💬 bringitonwimps, Nov 1st at 2:32 AM
💬 Yanazake, Nov 1st at 12:07 AM

I got an issue with the mod. The clay hive can't be picked up. I made it first inside a pottery kiln from another mod and it just was there, even with inventory slots I wasn't able to pick it up.

Then I thought "it's probably the other mod causing issues. Let's make it the normal way". I put it into a pit, fired it, and again, couldn't pick it up. Breaking the block makes it loose, but can't be picked as an Item. Did I have to do something to it BEFORE firing it?

💬 Norbix, Oct 30th at 10:31 PM

Yes after copy .zip to Mods folder my game just crash when i'm loading my save. I haven't any other mods but i can give you full logs if you want. It can be problem that my save is created before install this mod?

💬 Vinter_Nacht, Oct 30th at 5:47 AM

Can you confirm this is from FGC? There's no mention of it anywhere in the error.

💬 Norbix, Oct 29th at 9:13 PM

Hmm ive got error when im loading a save in 1.17.9
System.Exception
w Vintagestory.Common.ClassRegistry.CreateItem(System.String)
w Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType, Vintagestory.API.Common.IWorldAccessor, Vintagestory.Common.ClassRegistry)
w Vintagestory.Client.NoObf.GeneralPacketHandler.PopulateItems(System.Collections.Generic.List`1<Vintagestory.API.Common.Item>, Int32)
w Vintagestory.Client.NoObf.GeneralPacketHandler.LoadItemTypes()
w Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssets_Step1()
w System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
w System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
w System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
w System.Threading.ThreadPoolWorkQueue.Dispatch()

💬 IvanZS, Oct 29th at 1:22 PM

Norbix Yes, it does. I don't have any of the clay beehives and can't say if there are any problems with them, but everything else works ok.

💬 Vinter_Nacht, Oct 29th at 5:35 AM

@Norbix - I haven't tested it yet myself, neck deep in another project. I can say it should be.

💬 Norbix, Oct 28th at 3:30 PM

Is mod working on 1.17.9?

💬 Vinter_Nacht, Oct 26th at 3:02 PM

Yanazake That's correct.

💬 Yanazake, Oct 25th at 12:26 PM

Ok, can I still find bees the usual way? I just listen to them?

💬 Vinter_Nacht, Oct 10th at 8:12 PM

gndrneutralnoun - Yes, I should probably add a feature that announces that the bees are hibernating when it's cold out.  Will add that to the next release. (It may be a hot minute before that comes out)

💬 gndrneutralnoun, Oct 10th at 3:40 PM

Hey, I just set up a ceramic hive with a populated skep, but it's been sitting there for days in a field of flowers, stuck on "The bees are scouting for flowers" with the nearby flowers count at 0. Is this a bug or something I can circumvent? Is it because it's late fall (already snowing where I am)?

💬 Vinter_Nacht, Oct 9th at 6:21 PM

@MightyGooda - That error is even weirder than you think.  Taking off an incomplete pot should restart the hives counter.  Further, it shouldn't show when you put it back.  I'll look into it. Also, this is the sole report I've had of this. What mods are you playing with? (Not that this should matter in any way)

💬 MIghtyGooga, Oct 8th at 12:38 AM

Hi. Im having a weird glitch where ceramic hives dont show that they have honey. When I take the pot out, and place it again, imediately the wax ring shows, and if i take out again the pot has honey..

💬 Vinter_Nacht, Oct 3rd at 2:55 PM

@Kail -> Langstroth and Ceramic Hives cannot be held in your inventory. They can only be held in a bag slot.  This is easily the most common "bug" I get reports about.  It is behaving as intended.

💬 adres4t, Sep 29th at 11:34 PM

Kall I run into the same situation, but I emptied one of my hand baskets and removed it from the slot just to see if it works. it works, hive jumps happily in the slot. Don't know yet what next but so far so good­čžÉ

💬 Kall, Sep 29th at 8:48 AM

Made a ceramic hive and set it to dry out, came back after it completed but can not pick up the final product, the item just floats on the floor and is not interactable. Wonder if it is a mod conflict or something.

💬 Vinter_Nacht, Sep 20th at 7:13 PM

Thank you for that! Hammer's Ringing Fall and Fields of Gold both need so much love though.

💬 Spigot, Sep 20th at 3:19 PM

It's here!

You have probably my favorite 3 mods on here, glad to see the 1.17 release mate.

💬 Vinter_Nacht, Sep 19th at 3:14 PM

@Iphour - That is the usual issue.

To Everyone - I am resolving a non-code issue with the 1.17 release. I will be reposting the current release shortly pending that being handled.

💬 Iphour, Sep 19th at 4:42 AM

BlueFuryDragon The brood pot can only be carried in an empty backpack slot. That might be your problem

💬 BlueFuryDragon, Sep 19th at 1:02 AM

Ok so I can create and fire the brood pot and honey pots, but when I goto pick up the brood pot from the pit kiln it just falls to the ground and I can not retrieve it. So I can't use this as intended in 1.17.3. Anyone else have this issue?

💬 Vinter_Nacht, Sep 18th at 9:02 PM

I would like to remedy an oversight on my part. macoto_hino is responsible for adding the Japanese translation to the mod, for which I am eternally grateful!

💬 Vinter_Nacht, Sep 18th at 8:53 PM

@BlueFuryDragon - That decision was made deliberately to reduce the amount of handbook clutter. There doesn't appear to be a way to comfortably have all the potential options exist in a single handbook entry, and I find that ugly and unnecessary.  So, you can make it from any type of Langstroth parts. I did try to make that clear in the handbook, but may have fallen short.  

It also occurs to me that I should rename Langstroth Parts to Langstroth Panels in the next update.

💬 BlueFuryDragon, Sep 18th at 4:48 AM

Um, I was looking at the recipe for the Langstroth Hive, and the only one that seems to come up is the Ebony/Cypress one. If I look at say a Walnut log the the stand shows up but it doesn't show the recipe and you can't click on them. I can not create this yet as I can't do boards yet, but thought that that was odd so I'm posting it I'm on 1.17.3. I do realize that you haven't updated the mod yet for 1.17.3.

💬 Vinter_Nacht, Sep 6th at 7:32 PM

Just want to note that the below bug was player created, apparently. (Word of melodelic)

💬 melodelic, Sep 1st at 7:46 PM

Hello! In 1.17.1 my Langstroth "disappeared", but when I put a new Langstroth base on where the old one was, I got the following crash:

 

Running on 64 bit Windows with 16 GB RAM
Game Version: v1.17.1 (Stable)
9/1/2022 1:59:37 PM: Critical error occurred in the following mod: fromgoldencombs@1.3.14-pre.1
Loaded Mods: bettercrates@1.4.2, extrachests@1.5.2, moreminerals@1.0.3, game@1.17.1, zoombuttonreborn@1.3.0, carrycapacity@0.6.5, farmlanddropssoil@1.4.0, fromgoldencombs@1.3.14-pre.1, medievalexpansion@3.7.1, prospectorinfo@3.1.2, creative@1.17.1, survival@1.17.1, workbenchexpansion@1.4.1, accessibilitytweaks@3.0.0, campaigncartographer@2.2.2
System.NullReferenceException: Object reference not set to an instance of an object.
at FromGoldenCombs.Blocks.Langstroth.LangstrothCore.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
at FromGoldenCombs.Blocks.Langstroth.LangstrothStack.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 890
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 536
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 86
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 201
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1174
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1362
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 202
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 709
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 613
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 125
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 9/1/2022 12:57:14 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1919827734955322183, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.17.1.0
P3: 63108555
P4: KERNELBASE.dll
P5: 10.0.19041.1889
P6: e9ede6d6
P7: c000041d
P8: 0000000000034fd9
P9:
P10:

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERAFD.tmp.mdmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERE1B.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERE2B.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERE3B.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERE6B.tmp.txt

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_dffbb55777596c2bc4d4e4878a1dbde58261d_068ded3f_8be54100-775a-4756-9aeb-983d5cd93642

Analysis symbol:
Rechecking for solution: 0
Report Id: 965f842a-f789-4323-86de-5c26d903b59e
Report Status: 268566528
Hashed bucket: e5b968ba568cb67efaa499273bf46b47
Cab Guid: 0 }
--------------
{ TimeGenerated = 9/1/2022 12:57:12 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.17.1.0, time stamp: 0x63108555
Faulting module name: KERNELBASE.dll, version: 10.0.19041.1889, time stamp: 0xe9ede6d6
Exception code: 0xc000041d
Fault offset: 0x0000000000034fd9
Faulting process id: 0x9b18
Faulting application start time: 0x01d8be2aa78e85ea
Faulting application path: C:\VSTEST\Vintagestory.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: 965f842a-f789-4323-86de-5c26d903b59e
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 9/1/2022 12:57:11 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1572828544854242255, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.17.1.0
P3: 63108555
P4: KERNELBASE.dll
P5: 10.0.19041.1889
P6: e9ede6d6
P7: c0020001
P8: 0000000000034fd9
P9:
P10:

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERFA15.tmp.mdmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERFF84.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERFFA5.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERFFA3.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERFFD3.tmp.txt

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_2ccaa6e43a2434369e8fb2c2754254f8692_068ded3f_7b22e320-7e03-4c5b-bd6e-0cdc80ca8fe3

Analysis symbol:
Rechecking for solution: 0
Report Id: 7f46a8c6-2adc-4cd0-96b9-46d1f61f7cce
Report Status: 268566528
Hashed bucket: 0898979100c981b3c5d3cf3a74a1b3cf
Cab Guid: 0 }

💬 Stoutheart, Aug 13th at 11:41 PM

I love this mod to pieces and can't wait to see what else you add into the future! I've been fascinated by natural beekeeping since I've read Dr. Leo's book "Keeping Bees With a Smile," and this mod is one of my *biggest* loves in this game. Thank you for making it, and I can't wait until you make the Layens Hive!
Keep up the great work, and thank you so much for what you've done! Bless you!

💬 Vinter_Nacht, Aug 11th at 6:36 AM

Fix for that issue coming up, in testing now.

💬 Voidseeker, Aug 10th at 8:34 PM

Right clicking frame rack with 3 lined frames in it caused crash.

Running on 64 bit Windows with 32 GB RAM
Game Version: v1.17.0-rc.5 (Unstable)
Loaded Mods: chiseltools@1.5.4-pre.1, composter@1.0.4, justmoreruins@0.1.1, aaamakeitcompatible@0.0.2, meteoricexpansion@1.2.1, moredungeons@0.1.1, primitivesurvival@3.0.3, qptech@1.10.3-pre.5, rustandrails@1.0.1-pre.1, ruststones@1.0.1, riflemod@1.0.0, sod@1.0.0, sortablestorage@1.4.0, spyglass@0.4.5, translocatorengineeringredux@1.2.0, viescraftmachines@1.17.2, vtpp@1.0.0, game@1.17.0-rc.5, egocaribautomapmarkers@2.4.0-pre.1, carrycapacity@0.6.5, fixhandbookclutter@1.0.5, fromgoldencombs@1.3.14-rc.1, immersivecrafting@1.0.0, lc@1.0.0, morepiles@1.2.2, mcrate@1.0.4, offhanddebuffpatch@1.0.0, pei@1.2.4, playercorpse@1.4.0, prospectorinfo@3.2.0, ruinvariants@1.0.1, creative@1.17.0-rc.5, redirectlogs@1.0.0, survival@1.17.0-rc.5, bricklayers@1.0.0-pre.3, carryablelogwithresin@1.0.0, tradercamps@1.0.1, stonepiles@1.0.6
10.08.2022 23:31:24: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
at FromGoldenCombs.BlockEntities.BEFrameRack.OnInteract(IPlayer byPlayer, BlockSelection blockSel)
at FromGoldenCombs.Blocks.FrameRack.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 890
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 536
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 86
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Util\ClientEventManager.cs:line 201
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 1174
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 1362
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 202
at Vintagestory.Client.ScreenManager.Render(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:line 704
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:line 608
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 125
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 87
-------------------------------

💬 Voidseeker, Aug 9th at 8:12 PM

Vinter_Nacht If FGC repository is private, why it is allowing me to view and fork your project? Is it github bug? If it is public, then I don't see why my idea is invalid.

💬 Vinter_Nacht, Aug 8th at 7:02 PM

@Voidseeker 

In all honesty, I don't mind that people upload and change the code.  However, I'd point out that github has a private option for repositories for a reason.  Major corporations use Github for managing their code.  So I can't agree with your ideas regarding github and its use as a private versioning option.

💬 Voidseeker, Aug 8th at 6:53 PM

Vinter_Nacht Yeee, thanks for the update. For the "clever" answer... If you don't want people to fork and change your code, you probably shouldn't publish it on github. ;) Sad to hear that you've lost hardware and data.

I'm installing it immediately. And getting ready to report bugs.

💬 Vinter_Nacht, Aug 8th at 6:29 PM

I had to rebuild this from an old version, and then update it to correct all the extant errors from that previous version. (Had to change PCs, lost some things in the process).  There's nothing "new" in this version of FGC.  But it seems to work great in 1.17.  Let me know if you find any bugs! Also might have solved a previous lag issue that made it unplayable for some players.

💬 Vinter_Nacht, Aug 1st at 7:14 PM

Voidseeker - Damned fine question. I want to say something clever like, "So people can't update it to current without my input", but the truth is somewhat sadder.  The truth is it's presently on a machine that is no longer in operation, and I forgot to update it to the current version.  The good news is, that updating it will be relatively trivial.  Except I immediately ran into a problem.  More than ever, it is utterly killing the frame rate once it's installed. I ran into this problem with one other mod, but I'm not sure what I did to fix it. (It wasn't my mod, I was helping).

💬 Voidseeker, Jul 30th at 3:15 PM

Vinter_Nacht Why source code on github is not from the latest version of the mod?(

💬 Vinter_Nacht, Jul 20th at 11:35 PM

It's coming. :D  Working on a new mod, once I release it, it's time to go back and do a thorough update of all my existing monsters.

💬 Voidseeker, Jul 8th at 10:02 AM

Could you please build this masterpiece of a mod for 1.17?

💬 Vinter_Nacht, Jun 23rd at 3:01 AM

You should be able to change the showcombpoptime config option to true in fromgoldencombs.json the VintageStoryData/ModConfig folder. This, in turn, is usually found in your version of C:\Users\Owner\AppData\Roaming\VintagestoryData\ModConfig.

💬 Zorlock, Jun 20th at 3:11 PM

I maybe having an idiot moment but how do you edit the Configuration Options? I would like to turn on the Optional display for when the hive produces more comb. I have tried everything I can think of and just can't seem to figure it out. Any help would be greatly appreciated.

💬 Boribee, Jun 20th at 12:27 PM

I bear a question. Is the mod already outdated. I only got the game, I would say, a week ago, so I am not familiar when it was last updated, but I can't get the mod to work, which seems to already be updated for at least game version of 1.16.4 and currently the version of the game is 1.16.5. I put assets in assets and .dll into Mods folder, but the game is "Unable to load mod." asking me to "Check log files.". 

I would be very happy of any answer I could receive.

 

Nevermind. 'Twas but a certified dumb moment. I just had to stick the .zip file into the folder.

💬 ThePionier, Jun 13th at 3:34 AM

Hi Vinter_Nacht

Thanks for the tip!

I've never actually done anything with the bees in game, so I didn't know how they work.

💬 Vinter_Nacht, Jun 12th at 7:54 PM

Brood Pots and Langstroth blocks can only be carried in your bag slots, like a vanilla populated skep.

💬 ThePionier, Jun 11th at 1:09 PM

Hello Vinter_Nacht

I don't know if it's a bug or because of the mods I'm using.
But I can't pick it up after burning the brood pot. If I pick it up with the right mouse button, it lies on the ground as an item and it is not included in the inventory. Like the inventory is full, but it isn't

💬 Vinter_Nacht, May 15th at 4:09 PM

Oranje -> You need to put the empty frames in a frame rack and click them with liners in the frame rack. The frame rack is where you do all your maintenance of your frames.  You fill them with liners, harvest your honeycomb, and repair the frames all in the Frame Rack.  It's a separate block from the supers.

💬 Oranje, May 14th at 12:15 PM

Hey, id like to use these new hives to get more fun out of keeping bees and am at the point where i made a base, super and a brood box, now i want to put the frames in the super and fill these with frame liners, and i think i should now right click the empty frames with the liners to fill them, yet all this does is pick them up, i cant put them together in any way i have tried, could you tell me what i am missing here?

💬 Vinter_Nacht, May 4th at 10:07 PM

Liwosz, that seems to be an incompatibility with xSkills.

💬 Liwosz, May 3rd at 10:12 AM

Running on 64 bit Windows with 32 GB RAM
Game Version: v1.16.5 (Stable)
Loaded Mods: advancedsmithing@1.1.0, ancienttools@1.3.1, buildingplus@1.1.2, dragonflies@1.2.0, expandedfoods@1.5.3-pre.9, primitivesurvival@2.8.0, sticksfromfirewood@1.16.4, game@1.16.5, alchemy@1.5.1, carrycapacity@0.6.5, fromgoldencombs@1.3.13, hudclock@2.7.0, morebags@1.0.0, nobells@1.0.0, nodrifters@1.0.0, nolocusts@1.0.0, nobellsdrifters@1.0.1, petai@1.4.4, usefulstuff@2.3.2, creative@1.16.5, survival@1.16.5, xlib@0.6.8, xrowboat@0.0.2, metalrecovery@0.1.16, wolftaming@1.4.1, xskills@0.6.8
03.05.2022 12:12:08: Critical error occurred
System.MissingMethodException: Nie odnaleziono metody: 'Void Vintagestory.GameContent.BlockEntityClayForm.CheckIfFinished(Vintagestory.API.Common.IPlayer)'.
w XSkills.BlockEntityClayFormPatch.Prefix(BlockEntityClayForm __instance, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode, ClayFormRenderer ___workitemRenderer, ItemStack& ___workItemStack, Cuboidf[]& ___selectionBoxes)
w Vintagestory.GameContent.BlockEntityClayForm.OnUseOver_Patch1(BlockEntityClayForm this, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode)
w Vintagestory.GameContent.ItemClay.OnHeldAttackStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
w Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt)
w Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt)
w Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
w Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
w Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
w _esGsESICkihAc8ShXuIoQwZFwP4._lPY9uZeagiMGC6tvSE11dF7naaz(Single )
w _8UC8FAMhwKY89IbtSRDjsNSApPJ._KbwUAfxjCHyIG0aK445AAA9FHl5(Single )
w _8UC8FAMhwKY89IbtSRDjsNSApPJ._R0wAt2N0TpONMxGD0HJG3bDrRcI(Single )
w Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
w System.EventHandler`1.Invoke(Object sender, TEventArgs e)
w OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 479
w OpenTK.GameWindow.DispatchRenderFrame() w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 454
w OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 375
w _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] )
w _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart )
-------------------------------

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 03.05.2022 10:53:06, Site = , Source = Application Hang, Message = Program Vintagestory.exe w wersji 1.16.5.0 przesta┼é wspó┼épracowa─ç z systemem Windows i zosta┼é zamkni─Öty. Aby zobaczy─ç, czy jest dost─Öpnych wi─Öcej informacji dotycz─ůcych tego problemu, sprawd┼║ histori─Ö problemów w oknie Zabezpieczenia i konserwacja w Panelu sterowania.

Identyfikator procesu: 3718

Godzina rozpocz─Öcia: 01d85ec36f8327ef

Godzina zakończenia: 4294967295

Ścieżka aplikacji: E:\Vintagestory\Vintagestory.exe

Identyfikator raportu: cb560acb-cbac-4a6a-b495-69af15395c84

Pe┼éna nazwa pakietu powoduj─ůcego b┼é─ůd:

Identyfikator aplikacji powi─ůzanej z pakietem powoduj─ůcym b┼é─ůd:

Typ zawieszenia: Top level window is idle
}

Running on 64 bit Windows with 32 GB RAM
Game Version: v1.16.5 (Stable)
Loaded Mods: advancedsmithing@1.1.0, ancienttools@1.3.1, buildingplus@1.1.2, dragonflies@1.2.0, expandedfoods@1.5.3-pre.9, primitivesurvival@2.8.0, sticksfromfirewood@1.16.4, game@1.16.5, alchemy@1.5.1, carrycapacity@0.6.5, fromgoldencombs@1.3.13, hudclock@2.7.0, morebags@1.0.0, nobells@1.0.0, nodrifters@1.0.0, nolocusts@1.0.0, nobellsdrifters@1.0.1, petai@1.4.4, usefulstuff@2.3.2, creative@1.16.5, survival@1.16.5, xlib@0.6.8, xrowboat@0.0.2, metalrecovery@0.1.16, wolftaming@1.4.1, xskills@0.6.8
03.05.2022 12:12:08: Critical error occurred
System.MissingMethodException: Nie odnaleziono metody: 'Void Vintagestory.GameContent.BlockEntityClayForm.CheckIfFinished(Vintagestory.API.Common.IPlayer)'.
w XSkills.BlockEntityClayFormPatch.Prefix(BlockEntityClayForm __instance, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode, ClayFormRenderer ___workitemRenderer, ItemStack& ___workItemStack, Cuboidf[]& ___selectionBoxes)
w Vintagestory.GameContent.BlockEntityClayForm.OnUseOver_Patch1(BlockEntityClayForm this, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode)
w Vintagestory.GameContent.ItemClay.OnHeldAttackStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
w Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt)
w Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt)
w Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
w Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
w Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
w _esGsESICkihAc8ShXuIoQwZFwP4._lPY9uZeagiMGC6tvSE11dF7naaz(Single )
w _8UC8FAMhwKY89IbtSRDjsNSApPJ._KbwUAfxjCHyIG0aK445AAA9FHl5(Single )
w _8UC8FAMhwKY89IbtSRDjsNSApPJ._R0wAt2N0TpONMxGD0HJG3bDrRcI(Single )
w Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
w System.EventHandler`1.Invoke(Object sender, TEventArgs e)
w OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 479
w OpenTK.GameWindow.DispatchRenderFrame() w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 454
w OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 375
w _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] )
w _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart )
-------------------------------

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 03.05.2022 10:53:06, Site = , Source = Application Hang, Message = Program Vintagestory.exe w wersji 1.16.5.0 przesta┼é wspó┼épracowa─ç z systemem Windows i zosta┼é zamkni─Öty. Aby zobaczy─ç, czy jest dost─Öpnych wi─Öcej informacji dotycz─ůcych tego problemu, sprawd┼║ histori─Ö problemów w oknie Zabezpieczenia i konserwacja w Panelu sterowania.

Identyfikator procesu: 3718

Godzina rozpocz─Öcia: 01d85ec36f8327ef

Godzina zakończenia: 4294967295

Ścieżka aplikacji: E:\Vintagestory\Vintagestory.exe

Identyfikator raportu: cb560acb-cbac-4a6a-b495-69af15395c84

Pe┼éna nazwa pakietu powoduj─ůcego b┼é─ůd:

Identyfikator aplikacji powi─ůzanej z pakietem powoduj─ůcym b┼é─ůd:

Typ zawieszenia: Top level window is idle

 

 

 

AFTER I TRY TO MAKE CLAY HIVE

💬 Vinter_Nacht, Apr 9th at 7:14 PM

You may have noticed I've been working on doing a lot of bug fixing and optimization lately. I have plans for the next stage of the mod, but I need to make sure that everything that's currently out is stable and looking good!  

💬 Vinter_Nacht, Mar 29th at 12:26 AM

Can you send me the error logs @Voicebox? Also, be aware that you must have an empty BAG SLOT to pick up hive parts.

💬 Voicebox, Mar 27th at 6:08 PM

i dont know whats happening, but i cant pick up and hive parts, and if i right click any existing ones, it crashes my game.

💬 Maamessu, Mar 23rd at 3:03 PM

Sorry for the late reply!

The issue is that FGC is (from what I've read) overriding some attributes on shared items, like beeswax. This makes the beeswax unusable in other recipes from Bricklayers and Ancient Tools.

I actually just did a quick test, and sadly the issue still seems to persist. With FGC installed, beeswax cannot be inserted into Ancient Tool's salve container to create beeswax salves.

💬 Vinter_Nacht, Mar 20th at 10:16 PM

New public post covering what's coming next in From Golden Combs on my Patreon!
Come check out the post and follow me, or show your support for my mods by becoming a Patron!
www.patreon.com/aetheriallabs

💬 Vinter_Nacht, Mar 20th at 3:37 PM

The issues with Ancient Tools and Bricklayers were the same error, I believe.  So they both should be fixed.
Can you remind me what the error was again so I can confirm?

💬 macoto_hino, Mar 20th at 2:16 AM

I'm not looking for that much.
It would be sufficient if you could just put a notation in the changelog or something.­čść

💬 Maamessu, Mar 19th at 10:08 PM

I was just wondering if the compatibility issues with Bricklayers and Ancient Tools have been fixed yet on Golden Comb's end? My friends and I are patiently waiting to install this once they are. XD

💬 Vinter_Nacht, Mar 19th at 9:30 PM

Ooops! I released it with an old piece of test patch regarding doors left in! My apologies!  New release out sans unwanted patch.

💬 ElGordon, Mar 19th at 9:22 PM

macoto_hino -> you mean Credits to translate.google.com? Sounds reasonable and fair! 

💬 Vinter_Nacht, Mar 19th at 6:26 PM

New release to address a crash in multiplayer environments where placing a ceramic hive crashed everyone else on the server.

💬 macoto_hino, Mar 11th at 9:51 AM

Thanks for using Japanese files!
And while you're at it, please specify the translator, even though it's a machine translation.­čśů

💬 Vinter_Nacht, Mar 7th at 1:37 AM

macoto_hino -> Thank you! I'll include it in the next update!

YourCreator -> Hold your banana, I'll have it out soon!

💬 macoto_hino, Mar 3rd at 2:28 PM

It is nice to be able to do beekeeping without reeds.
I made a Japanese translation, so please use it if you like.­čśü

FromGoldenCombs_1.16.0-v1.3.6-rc.4 - ja.json

💬 YourCreator, Mar 3rd at 10:26 AM

image

💬 Vinter_Nacht, Feb 23rd at 6:03 PM

I'm going to try to get back into the swing of things.  If you've detected an error that has yet to be reported on the issue tracker, please post it there now.

💬 Vinter_Nacht, Feb 11th at 5:19 PM

I'll tentatively say by the end of the month. I haven't had an opportunity to work on the mod due to personal issues. Hope to be back and have things fixed before March.

💬 ToasterSquid, Feb 8th at 8:27 PM

Is there an ETA on when the bug fixed 1.16.-0 versons will be avaliable for everyone to use?

💬 TheOddApe, Feb 1st at 8:08 AM

Hi Vinter_Nacht.

Thanks a lot for the update! ­čĹŹ

I'll test it later today and let you know if I find new issues.

💬 Vinter_Nacht, Jan 30th at 6:58 PM

Apologies for the delay in handling these issues. I hopefully will be putting out a release that addresses both these issues Kruber/Drayton.  I encourage you to use the Issue Tracker to report issues like this.

Added temp fix that doesn't address ceramic hive crash (right or shift+right click with something, not a honeypot), or the incompatibility for bricklayers and ancient tools.  However, barring any conflicts, all features are able to be used with the new release. 

I'll address these other issues ASAP. 

💬 Kruber, Jan 29th at 5:46 AM

Frameliner is not craftable since all waxed linen will be crafted to bandages no matter how the items are arranged in the crafting grid.

 

Sincerely

K

💬 TheOddApe, Jan 24th at 6:55 PM

Hi there.

I found out that FromGoldenCombs-1.16.0_v1.3.6-rc.3 interferes with the water recipes of BrickLayers 0.8.1

💬 Voicebox, Jan 22nd at 3:57 PM

hey, it seems like the recipe for linen liners is the same for bandages, and is conflicting with the recipe.

💬 GamerMindset, Jan 15th at 5:19 PM

Any chance we can get 1.16.0 version now that the stable release is out? Really like the mod.

💬 YourCreator, Dec 7th 2021 at 4:48 PM

Gods blessings you, sir. Thanks for update!

💬 Vinter_Nacht, Dec 6th 2021 at 5:27 PM

v1.3.5-rc.5

1.15.10-v1.3.5-rc.5
- Honey pots can no longer be set on unstable surfaces
- Russian translation updated
- Fixed bug with ceramic hives vanishing when right-clicked with full bag slots

💬 LordPhil, Nov 26th 2021 at 5:23 PM

This is using the 1.3.5 version:

Version: v1.15.7 (Stable)11/26/2021 08:45:55: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
at FromGoldenCombs.Blocks.Langstroth.LangstrothBrood.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
at _gt983m53spH3zIRFvTrVgBj5MUb._T9YfRFmW6X4ZcWzG7vSwet0Rgrs(Single )
at _2hFm1B1DwOk1Z7yF6DtBdLeBFKaA._5soGXezAcR5oyhhq2pmELCuEn2M(Single )
at _2hFm1B1DwOk1Z7yF6DtBdLeBFKaA._ZzmaNk5IGbtvQ61ssCzCszyBw2n(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _LiN8p156auXcqjjOW5aVAZ0QkUc._fwMbTl3XHB2eqbxoLfc3FpMIE00(_CFodeVozKjT5VhVV66Wv4Bd7r3c , String[] )
at _qBF2AKwdIhCkNZsjxBA24g20vlH._fwMbTl3XHB2eqbxoLfc3FpMIE00(ThreadStart )

 

Tried with a handful of different types of wood for the brood box but all so far instant crash when trying to right click when using a non-backpack slot free hand

💬 Vinter_Nacht, Nov 26th 2021 at 4:38 PM

I believe this bug has been fixed in the 1.3.5 bugpatch release.

💬 LordPhil, Nov 26th 2021 at 4:11 PM

When interacting with a built brood box on the ground (not on a base/super stack) with empty hands it causes CTD. Can replicate this on both 1.5.7 as well as 1.5.9. (worth noting the pinned error on your github for the clay pot CTD is very similar to this one)

 

Also this may just be on 1.5.9 but previously made clay hive pots, when harvesting honey it killed the hive inside and was empty. Happened on at least 2 clay hives

💬 Vinter_Nacht, Nov 25th 2021 at 12:40 AM

New Release! Not tested on 1.15.8-9, please report any issues with these.

It's reached the point where (I think) it's ready for testing! This version adds a great deal to the apiculture experience while also laying the groundwork for future growth.

New Features:

New Blocks

Langstroth Base - The bottom block of your new hive. 

Langstroth Superstructure - Also known as supers, these boxes will be where your bees do their hard work.

Langstroth Broodbox - This is where your bees live! Place a super on the ground and right-click it with a brood top made from the same materials. Boom! Bee home!  Right-click it with a populated skep to put a colony in it.

Langstroth blocks can be stacked in any combination up to 6 high. In order to be considered a hive, the stack must have a populated brood box at the top, a base at the bottom, and up to 4 supers in between. There can't be anything but supers between the brood box and the base.

All Langstroth blocks come in any of 169 different colors.

New Items

Frame Racks - These racks are used for finishing your frames, and for harvesting them! Just place them in the rack and right click with a knife to clean them

Waxed Flax Twine - Made by sealing flax twine in a barrel with beeswax. Used in repairing damaged frames.

Waxed Linen - Made by sealing linen in a barrel with beeswax, or from 4 pieces of waxed flax twine. Used to line bee frames 

Frame Liner - Made by cutting waxed linen in two with a knife (crafting menu) and then placing it in a bee frame using a frame rack.

Bee Frames - Bee Frames are made using a Langstroth part, 3 sticks, and a blob of resin. Place them in a frame rack and right-click with a frame liner. Available in all 13 wood colors.

Good luck with your new hives!

💬 Vinter_Nacht, Nov 23rd 2021 at 5:26 PM

Alright! So... The new version is out for bug-testing, you can find the link on my Patreon available to everyone.  Once it's had some more live bug testing, I'll do a formal release here.

💬 Vinter_Nacht, Nov 17th 2021 at 12:58 AM

The update is steadily moving towards completion:  Status report:

The new Langstroth Hives are as functionally bug-free as I can make them without player testing.

I've updated the Clay Hives (Now called Ceramic Hives).  The new version should be entirely compatible with the old release and will, in fact, automatically update your old Clay hives to the new clay hives on your first interaction with them.

We're hard at work getting the recipes working for everything, and I still have to write the handbook for the new hive.  On that note: I should probably figure out how to add a handbook tab and if that step would be necessary.  Probably not.

💬 Abed, Oct 24th 2021 at 4:59 PM

Just a thought, but couldn't you have a knife and the pot be put in the crafting grid to extract the honey instead of having to put the pot on something and then clicking on it with a knife to extract honey? That would save me a lot of running back and forth.

💬 Vinter_Nacht, Oct 23rd 2021 at 1:02 AM

Hmmm. I may have to get a second set of eyes on the code. Either I encountered that problem and fixed it already, or it's not being replicatable.

💬 Abed, Oct 22nd 2021 at 10:00 PM

Vinter_Nacht After more closely watching, it seems that if I have honey in my hotbar, it could turn into a false pot. However, it doesn't seem to matter which pot I choose, after restarting the game the real pot is whichever one I did not return to the hive.

💬 Vinter_Nacht, Oct 20th 2021 at 5:14 PM

I'll look into it for the next update.  How consistently does this happen? Are there any other factors in play you can think of? 

 

💬 Abed, Oct 20th 2021 at 1:15 PM

Sometimes after I harvest the honey from a pot, the pot becomes duplicated while entering my inventory (one remains on a table and the other enters my inventory). The duplicated pot will not produce honey and disappears after restarting the game. I'm using the most current version.

💬 Vinter_Nacht, Oct 17th 2021 at 9:34 PM

Concept piece for potential additional content.
Shelves on which you can store your brood box/pot if you so choose. Each shelf could hold up to two brood box/pots, or one of each.

Note that both wooden and clay brood box tops would be made somewhat smaller than they currently are (clay pots) or currently shown (brood boxes) to ensure they would logically fit on the shelves.

I would take some steps to ensure that they could hold items other than just brood boxes/pots.

https://gyazo.com/ec0e49101da5deb7f0996abd9626f3a8

💬 Vinter_Nacht, Oct 17th 2021 at 6:42 PM

Hope progress updates aren't getting annoying, but I'm excited to show the work progressing.

gyazo.com/3e0dc4308d6535bfc9156bcad6037430

💬 Vinter_Nacht, Oct 16th 2021 at 2:34 PM

That's accurate for the released edition. It shouldn't be far off from what skeps can drop.

💬 Abed, Oct 16th 2021 at 10:55 AM

Thanks for your mod. I have a question: When I harvest the honey, I randomly get between 1 and 4 honey combs - is this intended behaviour?

💬 Vinter_Nacht, Oct 15th 2021 at 5:53 PM

https://gyazo.com/b1ab6bdc782f23760ed1444b789e89d9

Ongoing progress.  Working on the stacks you'll be able to store supers in until you're ready to harvest them or put them back in the hive.

💬 Vinter_Nacht, Oct 12th 2021 at 1:35 AM

https://i.gyazo.com/8820b10f560fdf490bef1aa28d89462b.mp4

 

Today's labors.  The Langstroth Cometh

💬 Vinter_Nacht, Oct 11th 2021 at 5:25 PM

Started work on adding the Langstroth hives.  This may end up being the labor of days, or weeks, depending on complexity.  Primary focus right now is interaction with the block itself, IE - Adding and removing the top, and the internal frames.

💬 Vinter_Nacht, Oct 10th 2021 at 12:41 AM

So folks should be aware that the release of the Langstroth hive is bound to be delayed a little. I've learned that there will be a tool introduced for modding in 1.16 that will make developing multi-block structures much easier.  However, I may have a single block high (Think base, super, and brood box only) released before then.

(edit comment delete)