Mods / ElectricityAddon

Category: #Cosmetics #Technology #Utility
Author: Kotl
Side: Both
Created: Apr 24th 2024 at 7:56 PM
Last modified: 3 hours ago
Downloads: 9581
Follow Unfollow 150

Latest file for v1.20.1:
electricityaddon_0.0.14.zip 1-click install


This mod is an addition to the Electricity mod, it will not work without it

Added

  1. Electric Freezer
  2. Large Accumulator
  3. Charging Station
  4. Electric Stove
  5. Electric Drill
  6. Electric Chisel
  7. Electric Axe
  8. Electric Spear
  9. Electric Sword
  10. A set of Electric Armor with the ability to fly on the "R" switch
  11. Electric Shield with lantern function if it is charged
  12. Generator Level-1,Level-2,Level-3
  13. Motor Level-1,Level-2,Level-3
  14. Electric lamps with different glow colors (developed by tehtelev)

Thanks to Tehtelev for the specified bugs and work on the translation description and other improvements of the mod.

 

Known problems with the Electricity mod:

  • When the block on which the Switch is placed is broken, only the wires fall out. The Council: first you break the switch, and then everything else.
  • With low power generation, the lights may blink, even when there is enough energy in the batteries. This also leads to the devices receiving only 98-99% of the required energy.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v0.0.14 46 3 hours ago Show electricityaddon_0.0.14.zip Install now
v0.0.13 615 Jan 12th at 6:13 PM Show electricityaddon_0.0.13.zip Install now
v0.0.12 273 Jan 7th at 1:12 PM Show electricityaddon_0.0.12.zip Install now
v0.0.11 717 Dec 24th 2024 at 9:22 AM Show electricityaddon_0.0.11.zip Install now
v0.0.10 274 Dec 20th 2024 at 8:28 PM Show electricityaddon_0.0.10.zip Install now
v0.0.9 434 Dec 7th 2024 at 8:50 PM Show electricityaddon_0.0.9.zip Install now
v0.0.7 2792 Aug 26th 2024 at 6:39 PM Show electricityaddon_0.0.7.zip Install now
v0.0.6 1174 Jul 16th 2024 at 9:01 PM Show electricityaddon_0.0.6.zip Install now
v0.0.5 351 Jul 14th 2024 at 11:03 AM Show electricityaddon_0.0.5.zip Install now
v0.0.4 418 Jul 8th 2024 at 2:05 PM Show electricityaddon_0.0.4.zip Install now
v0.0.3 97 Jul 8th 2024 at 9:19 AM Show electricityaddon_0.0.3.zip Install now
v0.0.2 2175 Apr 25th 2024 at 7:39 PM Show electricityaddon_0.0.2.zip Install now
v0.0.1 215 Apr 24th 2024 at 7:57 PM Show electricityaddon_0.0.1.zip Install now

49 Comments (oldest first | newest first)

💬 Psyborg, 2 hours ago

Could you perhaps make the digging area of the electric drill selectble? I.e. 3x1, 1x3, 2x1, 1x2 etc. Current 1x3 makes the rocks very unstable and keeps killing the miner, regardless of the rock type...

💬 tehtelev, 6 hours ago

Glizbane What processor do you have in your PC? The main calculations are performed by the Electricity mod. We cannot improve his work. In the future, we will get rid of dependence on the Electricity mod.

💬 tehtelev, 7 hours ago

ElegantChimp There are plans to make compatibility

💬 Glizbane, 13 hours ago

This addon seems to tank my FPS, but I'm not sure why. I normally average around 60fps, dipping to 45-50 at times. When I'm near a motor or generator, my FPS drops to around 23. When I'm near a forge that's not being used, my FPS drops to 15, but the if the forge is being used, my FPS hovers around 9-11 FPS. When I'm not in the chunk with the modded items, my FPS goes back to normal.

💬 ElegantChimp, 15 hours ago

Great mod, one of my required mods at this point. Unfortunetly I found that this mod is currently having compatibility conflics with the Combat Overhaul mod. It looks like their armor changes prevents you from using the electric armor.

💬 tehtelev, 1 day ago

Noa3 We are not seeing such a problem now. Copy the crash log message here or on github issue tracker

💬 Noa3, 1 day ago

small bug leading to a disconnect: you can place a cable on a motor and then it crashes the client

💬 tehtelev, 1 day ago

Noa3 In our future plans, we have automation and various sensors, devices using primitive logic. But first we need to separate ourselves from the Electricity mod. Everything is still in progress

💬 Noa3, 1 day ago

if i can say a whish for more extensions, this would be switches as "sensors" - one which detects light level(if lightlevel less 1, go on) and/or one based on day/night(night goes on)

💬 Noa3, 2 days ago

it possibile to use the Electric Stove under the Beehive Killin for smelting steel?

💬 KotlAuthor, 6 days ago

The armor appeared on version 0.0.9. It will not work correctly on version 1.19.X as the dependent classes of the game have changed a lot.

💬 SimplyHorrendous, 6 days ago

What version is the armor available in? I'm using version 0.0.7 since I'm staying on 1.19.8 for the time being. If it's in a future version, do you know if the 1.20 versions work on 1.19.8?

💬 KotlAuthor, Jan 12th at 6:15 PM

I don't know how CO works and I don't really want to do it. If you know how to do it, you can send a PR to github and we'll definitely add it, but it should be done in such a way that the mod works without CO.

💬 edwinfox, Jan 10th at 8:35 PM

This mod is a work of love - and a must-have! <3

 

Question: How do I open the freezer? It can be built fine, power runs ok, but I can't seem to open it

EDIT: To open the freezer, crouch-Rclick!

💬 Psyborg, Jan 7th at 4:45 PM

Any chance for compatibility with Combat Overhaul?
CO uses system of layers, so each armor has to have a specific location assigned, and thus armors from Electricity are not possible to wear when running CO...

💬 Inflectus, Dec 28th 2024 at 10:31 PM

Would you be able to make a compatibility check for Combat Overhaul? I love the armor and weapons added by this mod, but they're incompatible as-is with Combat Overhaul. 

💬 SniperGecko, Dec 24th 2024 at 6:18 PM

Indeed; and there's a smithiny mod that makes it so you can reheat bits and that's pretty cool; but if a soldering iron could allow you to add unheated bits.. that'd be ideal

💬 Brick, Dec 23rd 2024 at 6:34 PM

SniperGecko Man, you don't even need to break away 1 too many. I had ingots that were lacking bits even when cleaned up perfectly. So frustrating I tell you. Though iirc you can resmelt it in the bloomery to try again. Not 100% sure though.

💬 fantas2, Dec 23rd 2024 at 2:11 AM

Hey, wanted to report an issue with the Tier 2 and 3 generators. The "Clockmaker" recipes are not craftable. I had this issue across both the V0.0.10 and V0.0.7 (I believe this is because the mod checks for a "clockmaker" trait, but clockmaker is not a trait?)

 

Kotl

💬 tehtelev, Dec 22nd 2024 at 4:24 PM

Is it possible to make a sealed unit that can be used to run wires through walls and ceilings? This is necessary in order not to break the tightness of the premises.

P.S. There are suggestions for the development and refinement of the mod. Is there any way I can contact you?

💬 SniperGecko, Dec 21st 2024 at 7:14 PM

Idea, if you're looking for ideas:
Electric Soldering Iron with the ability to add 1 voxel/bit to an ingot/smithed object on an Anvil at the cost of 1 bit per. A unique and great tool for when you accidentally break away 1 too many.. and rather than waste a whole ingot..

💬 Brick, Dec 20th 2024 at 8:45 PM

Yooo this mod looks sick. All it's missing is an electric railgun to fire metal bits :D

💬 KotlAuthor, Dec 10th 2024 at 9:12 PM

it is available only in the latest version of the mod located in the folder "\assets\electricityaddon\itemtypes\tool\eaxe.json"

💬 kitrana, Dec 10th 2024 at 8:21 PM

you list an electric axe here but it isn't in the mod files.

💬 KotlAuthor, Dec 9th 2024 at 8:23 PM

It may be suitable to check in a single player game

💬 lucifer1903, Dec 9th 2024 at 5:16 PM

Is the update suitable for version 1.19.8?

💬 KotlAuthor, Dec 9th 2024 at 10:43 AM

I don't care about it because it's still working.

💬 Annastasija, Dec 9th 2024 at 7:46 AM

This is so cool but the mod Electricty mod hasn't been updated since 19.. I think it may have been abandoned

💬 KotlAuthor, Dec 7th 2024 at 9:32 PM

if something doesn't work for you, send me a crash log and describe under what conditions an error occurs to me in the kotl3624 discord, perhaps I can ruin it by adding a patch to my mod

💬 KotlAuthor, Dec 7th 2024 at 9:29 PM

I checked everything works together with my addon.

💬 DejFidOFF, Dec 7th 2024 at 9:17 PM

Kotl

Hello o/ Nice to see upgrading Electricity addon, but the source mod Electricity not working good ( and autor not responding on bug reports ) even in 1.19.8 so I have no hopes to work in 1.20rc

💬 Juniormint, Nov 20th 2024 at 6:08 AM

This mod seems to create massive stuttering issues over time as it runs. I installed this mod mid-game to test it out. I love the freezers and the ovens as well as many other items but for some reason over time the mod starts to create more and more stuttering as time goes on. Perhaps to do with the electricity itself. I only found out it was a mod and not my computer by random chance disabling this mod while reinstalling and restoring my old save. The old save had the mod enabled and when restored is very stuttery, like noticeable spikes every 1-2 seconds with freezing every 15-30s for around 2-5s at a time. Disabling the mod, load and save the game, reenable the mod fixes the issue and removing the fridges seem to help but not remove the problem entirely. As is it is borderline unusable in lengthy games. Any items within the fridge will cause a CTD upon trying to open them if you disable and reenable the mod.

💬 Aimli, Oct 15th 2024 at 1:16 PM

A refrigerator has only 6 slots and has a volume of 1*1*2. A clay pot has 12 slots occupying only 1block, why can't a refrigerator have a little more compartments? Power consumption can be increased
I need a better refrigerator, e.g., a double-door refrigerator with a steel shell, with 24 slots.

Come on!

💬 ForeverGood023, Jul 14th 2024 at 10:36 PM

hi! i've made a translation for pt-br! tanks for this mod <3

{
  "block-charger": "Estação de Carga",
  "block-estove-*": "Fogão Elétrico",
  "block-efreezer-*": "Geladeira",
  "block-largeaccumulator": "Acumulador Avançado",
 
  "item-edrill": "Furadeira elétrica",
  "item-echisel": "Cinzel Elétrico",
  "item-coil": "Bobina de cobre",
  "item-edrilltip": "Ponta de perfuração",
  "item-engineshaft": "Rotor",
 
  "game:drill1": "Escava 1x1 blocos",
  "game:drill2": "Escava 3x3 blocos",

  "game:BlockEStove": "Fogão Elétrico",
  "game:freezer-title-gui": "Geladeira",
  "game:freezer-over-sneak-help": "Abra/feche a porta.",
  "game:freezer-over-help": "Abra a porta e coloque a comida para guardá-la."
}
💬 DejFidOFF, Jul 14th 2024 at 6:17 PM

Tip is making by smithing steel ingot

💬 BrownishStorm, Jul 12th 2024 at 11:42 PM

I second that, no recipe listed for the electric drill or drill tip. How do we make it?

💬 DejFidOFF, Jul 12th 2024 at 8:27 PM

No recipe for electric drill in recent version

💬 Aimli, Jun 17th 2024 at 2:58 AM

Are there too few Electric Freezer slots? Can the configuration be increased so that it can be modified? Thank you very much.

💬 Arthopleura, Jun 6th 2024 at 4:51 PM

You can also check out the immersive series (immersive engineering, still a minecraft mod, which have cool mechanics, especially the wires) and nuclearcraft (for it's cool reactors of course but also most of it's machines)

💬 Frepo, May 19th 2024 at 3:48 PM

Oh by the way, if I want to add the e-chisel as a tool in other recipes; How do I refer to it? As any other tool with "isTool: true" and "toolDurabilityCost: X" ?

💬 Frepo, May 19th 2024 at 2:36 PM

Love that you bring electricity to this game! It expands the "tech-tree" in such a natural way. Perfect late game tech!

This reminds me of an old mod for Minecraft, IndustrialCraft. If u dont know abou that mod, check it out for inspiration! Would love to see some of its features in this mod! Such could be:
- Rechargeable batteries
- Mining helmet with lamp
- Ore crushing machine
- Jetpack
- Solar panels
- Geothermal generator (could be used with hot springs and lava in this game)
- Low/Medium/High voltage levels with corresponding cables and transformers
( I just loved the fact that if you mishandled the voltage in your power grid, cables would melt and machines could explode )
- Rubber for coating high-voltage cables

Keep up the awesome work!

💬 KotlAuthor, Apr 27th 2024 at 6:29 AM

@DejFidOFF

You probably haven't charged the drill with electricity.

An electric stove is an analogue of a campfire, but it needs electricity to work

💬 DejFidOFF, Apr 26th 2024 at 1:52 PM

Kotl

Don´t know what happened I tryied that for the first time tak electric drill in creative and went back to survival and nether one of drills was not works. But next time ( maybe after restart game ) all works.

But I also try electris stove and don´t know the purpose and how it is working?

💬 KotlAuthor, Apr 26th 2024 at 8:33 AM

@DejFidOFF I just checked they don't conflict with each other in any way

💬 DejFidOFF, Apr 26th 2024 at 6:02 AM

Hello o/ Electric drill colide with the electric mining drill from Tinkerer mod. No one working. mods.vintagestory.at/temporaltinkererupdate

💬 KotlAuthor, Apr 25th 2024 at 7:41 PM

Thanks to everyone who wrote about the crafting bug, it has been fixed in the latest version

💬 Michaloid, Apr 25th 2024 at 4:51 PM

Yeah, the recepy copper coil crashes the game.

💬 DejFidOFF, Apr 25th 2024 at 1:35 PM

"overall is cool but copper coil recipe in handbook crash game "

Same results at my server.

💬 PanKamil, Apr 25th 2024 at 10:47 AM

overall is cool but copper coil recipe in handbook crash game 

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