v0.5.11
v0.5.11
Fixed crossbows "autofire"
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2189 |
Dec 7th at 8:57 AM |
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maltiezcrossbows_0.5.11.zip |
Install now |
v0.5.10
v0.5.10
Added entity model penetration distance of half a block to bolts
Made bolts drop less with distance
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373 |
Dec 6th at 1:25 PM |
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maltiezcrossbows_0.5.10.zip |
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v0.5.9
v0.5.9
Fixed some animations
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406 |
Dec 5th at 12:55 PM |
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maltiezcrossbows_0.5.9.zip |
Install now |
v0.5.8
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637 |
Nov 27th at 1:53 PM |
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maltiezcrossbows_0.5.8.zip |
Install now |
v0.5.7
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67 |
Nov 27th at 7:26 AM |
Show |
maltiezcrossbows_0.5.7.zip |
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v0.5.6
v0.5.6
Quiver that can hold bolts and spanning tools
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187 |
Nov 25th at 1:37 PM |
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maltiezcrossbows_0.5.6.zip |
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v0.5.5
v0.5.5
Recipes adjustments, tweaks
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281 |
Nov 22nd at 9:33 AM |
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maltiezcrossbows_0.5.5.zip |
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v0.5.4
v0.5.4
Damage tiers rebalancing
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136 |
Nov 21st at 2:11 PM |
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maltiezcrossbows_0.5.4.zip |
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v0.5.3
v0.5.3
More settings, placeholder tp animations
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40 |
Nov 21st at 10:44 AM |
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maltiezcrossbows_0.5.3.zip |
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v0.5.2
v0.5.2
Updated to support latest version of CO, requires at least version 0.0.57 of CO
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140 |
Nov 20th at 11:18 AM |
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maltiezcrossbows_0.5.2.zip |
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v0.5.1
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701 |
Nov 9th at 8:47 AM |
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maltiezcrossbows_0.5.1.zip |
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v0.5.0
v0.5.0
Added settings
Added bronze and iron variants, recraft old crossbows in new ones
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994 |
Oct 22nd at 2:41 AM |
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maltiezcrossbows_0.5.0.zip |
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v0.4.2
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780 |
Oct 9th at 6:21 AM |
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maltiezcrossbows_0.4.2.zip |
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v0.4.1
v0.4.1
Fixed crash on loading in some cases
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213 |
Oct 6th at 5:32 PM |
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maltiezcrossbows_0.4.1.zip |
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v0.4.0
v0.4.0
Requires only Combat Overhaul now
Most of the settings dont work for now
New animations and bullseye aiming. Head bobbing will be reduced in 1.20-pre.6 (asked Tyron on stream to add such option)
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127 |
Oct 6th at 9:48 AM |
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maltiezcrossbows_0.4.0.zip |
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v0.3.11
v0.3.11
Ukrainian translation by DeanBro
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14128 |
Jun 6th at 12:59 PM |
Show |
maltiezcrossbows_0.3.11.zip |
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v0.3.10
v0.3.10
Russian translation from Ihorek
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2048 |
May 18th at 5:10 PM |
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maltiezcrossbows_0.3.10.zip |
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v0.3.9
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523 |
May 15th at 1:55 PM |
Show |
maltiezcrossbows_0.3.9.zip |
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v0.3.8
v0.3.8
Fix bug on crossbows swap when broken
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105 |
May 15th at 9:51 AM |
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maltiezcrossbows_0.3.8.zip |
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v0.3.7
v0.3.7
Fixed stirrup recipe bug
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3363 |
May 2nd at 9:30 PM |
Show |
maltiezcrossbows_0.3.7.zip |
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v0.3.6
v0.3.6
Fixed stirrup recipe bug
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580 |
Apr 30th at 1:48 PM |
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maltiezcrossbows_0.3.6.zip |
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v0.3.5
v0.3.5
Recipes adjustments
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596 |
Apr 28th at 5:02 PM |
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maltiezcrossbows_0.3.5.zip |
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v0.3.4
v0.3.4
Added ability to use other bronze types for stirrup crossbow, and meteoric iron for latch crossbow
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1536 |
Apr 15th at 7:34 PM |
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maltiezcrossbows_0.3.4.zip |
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v0.3.3
v0.3.3
Fixed animations while crouching
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1189 |
Apr 8th at 12:02 AM |
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maltiezcrossbows_0.3.3.zip |
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v0.3.1
v0.3.1
Wallmounts + some bug fixes
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1119 |
Apr 1st at 7:33 AM |
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maltiezcrossbows_0.3.1.zip |
Install now |
v0.3.0
v0.3.0
Added latch and repeating crossbows
Some bug fixes
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492 |
Mar 30th at 6:05 PM |
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maltiezcrossbows_0.3.0.zip |
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v0.2.2
v0.2.2
Added some sounds options to config
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1227 |
Mar 17th at 10:55 AM |
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maltiezcrossbows_0.2.2.zip |
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v0.2.1
v0.2.1
Fixed some bugs in config
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793 |
Mar 11th at 4:50 AM |
Show |
maltiezcrossbows_0.2.1.zip |
Install now |
v0.2.0
v0.2.0
Updated to 1.19, now requires config lib
New sounds
New animations
New recipes
Config
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250 |
Mar 10th at 6:05 PM |
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maltiezcrossbows_0.2.0.zip |
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v0.2.0-dev.4
v0.2.0-dev.4
Unstable dev build.
Added some sounds.
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397 |
Mar 9th at 8:36 PM |
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maltiezcrossbows_0.2.0-dev.4.zip |
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v0.2.0-dev.3
v0.2.0-dev.3
Unstable dev version.
Configured a bunch of transforms. Changed bolts pile.
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266 |
Mar 8th at 9:33 PM |
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maltiezcrossbows_0.2.0-dev.3.zip |
Install now |
v0.2.0-dev.2
v0.2.0-dev.2
Unstable dev version.
Added recipes, set damage and accuracy values.
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192 |
Mar 8th at 2:36 PM |
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maltiezcrossbows_0.2.0-dev.2.zip |
Install now |
v0.2.0-dev.1
v0.2.0-dev.1
Unstable dev version. Damage and accuracy values are totally wrong. Requires config lib.
Moved it to new FSMlib api and reworked/added animations.
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186 |
Mar 8th at 10:32 AM |
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maltiezcrossbows_0.2.0-dev.1.zip |
Install now |
v0.1.4
v0.1.4
Compatibility with FSM lib 0.1.11
Now requires Animation Manager library
Now your offhand should be empty for reloading crossbows cause it is a two handed operation
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3338 |
Dec 12th 2023 at 4:38 AM |
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maltiezcrossbows_0.1.4.zip |
Install now |
v0.1.2
v0.1.2
Support for FSMlib 0.1.10
Goat's foot lever and windlass is placed in inventory and not offhand on successful reload
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2993 |
Nov 1st 2023 at 4:04 AM |
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maltiezcrossbows_0.1.2.zip |
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v0.1.1
v0.1.1
Japanese translation updated
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337 |
Oct 30th 2023 at 7:45 AM |
Show |
maltiezcrossbows_0.1.1.zip |
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v0.1.0
v0.1.0
New animations
Bolts are placable on the ground
Reduced reload times to match animations
Full compatibility and support for Bullseye
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406 |
Oct 29th 2023 at 5:02 AM |
Show |
maltiezcrossbows_0.1.0.zip |
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v0.0.5
v0.0.5
Polish translation by Kaofan
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756 |
Oct 21st 2023 at 5:59 PM |
Show |
maltiezcrossbows_0.0.5.zip |
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v0.0.4
v0.0.4
Fixed goat's foot recipe
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163 |
Oct 21st 2023 at 5:29 PM |
Show |
maltiezcrossbows_0.0.4.zip |
Install now |
v0.0.3
v0.0.3
Added better fp animations and fixed ground and rack storage
Japanese translation by RikeiR
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236 |
Oct 21st 2023 at 10:02 AM |
Show |
maltiezcrossbows_0.0.3.zip |
Install now |
v0.0.2
v0.0.2
Small fix of bolts' velocity: they were too slow due to a bug, now they are 1.5 - 3.0 times faster
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219 |
Oct 21st 2023 at 12:09 AM |
Show |
maltiezcrossbows_0.0.2.zip |
Install now |
v0.0.1
v0.0.1
Pre-alpha early build
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293 |
Oct 20th 2023 at 6:25 PM |
Show |
maltiezcrossbows_0.0.1.zip |
Install now |
The crafting recipe for the repeating crossbow only takes nails and strips if they're made out of copper, and nothing else. Seems like an oversight.
how do i enable the 3rd person animations? they are not running for the guns crossbows or any of the weapons animations from combat overhaul.
Slutalia
make sure you have the latest version of the game, CO, this mod, and you dont have duplicates in your mods folder
hello, thanks for great mod :3 Unfortunately, after last updates of Combat overhaul mod i cant use it: right mouse click doesnt nothing and i cant to aim. It doesnt work with/without winde at left hand
Cranequin crossbow would be cool
crude flint bolt recipe get a 0 damage with 100% break. they don't break if don't hit a target but if it hit really make 0 damage. is intended dat a bolt that use flint tips dont make damage?
atm the rest of the bolts under iron level work as intended. gj
glitchero626
via VS official discord server
Hi, how do I send you the translation es-419?
The only thing missing is a stone bow. A type of crossbow designed to fire pellets made of stone, clay, or lead.
Hi, Maltiez
For some reason I still can't use my crossbow (even with my offhand empty)?
Any thoughts as to why this might be? :/
Maltiez
Oh! Okay, thanks ^^
Razvandicoot
Not empty offhand
Hello there!
For some reason I can't load my crossbows?
Is there a known problem that causes this?
repeater crossbows do more damage than non-repeating crossbows due to having signifacantly less reload time, i reccomend maybe buffing normal crossbows reload rate to make them a little more viable as they dont provide much alpha strike potential.
also repeating crossbows like to eat stuff like clay, quartz, ore chunks. i dont know why.
Would be nice if the archer skill from xskills applied to crossbow.
Hey, I was wondering if these were supposed to do damage? I shoot one at a mob, it does the little ding, but as far as I can tell there is no damage done to the enemy? Anyone encounter this before?
Really like the mod, thanks!
Russian translation https://drive.google.com/drive/folders/1W2HOmOmpE-FO3tcM41qsGOUbdtBfZBMv?usp=sharing
ArchertheArbiter
Should be fixed in latest release
Hi, having an issue where I'm making a stirrup for the stirrup crossbow, but the stirrup given for the tin bronze varient is bismuth bronze instead (Has a rustier look instead of a clean bronze) when in the forge menu. I have all the parts for the crossbow, but I am unable to make it. This is the only thing that I can see being wrong, as I think both parts need to be either tin bronze of bismuth bronze, not one or the other.
I think I forgot that I had something else in my other hand in game. Problem solved. I am just a bit stupid. Maltiez
Perdous
Channel in official VS discord server was the issue tracker link, changed link to just invitation to this server: https://discord.gg/CkJjdrB
Since the Issue Tracker does not seem to work, I will say it here. I just got back into my world/server and there I was unable to load my already span goats foot crossbow. Maybe it is worth looking into that. (the models and animation are gorgeous btw)
Man, crossbows used to be OP before guns existed. They still kinda OP if you have some proficiency.
@Maltiez
I know that "Issue tracker" leads to the discord but like I said, it doesnt work for me. Anyhow, another issue is for whatever reason the crossbows are transparent for me, no idea why that is
Caydet
Issue tracker link is link to official VS discord server
Tbh, I dunno how is it possible to brick crossbow. Cant reproduce the bug. Need more info.
I would post this on the discord but thats not possible since... well either the discord dont exist or, discord is having a meltdown again. Anyways, the latch crossbow seems to have some issues. After dying with it in my main hand it stopped working, only hanging in my right hand, unable to reload it.
P.S no relogging doesnt help it.
P.P.S It's more spesifically after I died with a lantern in my off hand, while holding the crossbow.
Love this mod! The new crossbows are super fun. I've found the repeating crossbow to be super useful underground, has saved my butt a couple time now. Thank you for the mod and the updates!
@Maltiez We do have the latest version (0.4.1). I've only tested the latest version of Crossbows (0.3.1). I can provide logs if necessary? Maybe it's a conflict with something else we have, which would be a shame, but also doens't make sense as 0.2.2 works just fine with everything else
P.P.S we're on VS 1.19.7 now and 0.2.2 works just fine
Drakoflame
Make sure you have latest FSMlib version
Currently having an issue where the crossbows aren't being registered with the new update. I believe that it is this mod causing the issue, as Firearms itself works fine, but the crossbow mod does not load (on our server all relivant items are black squares with broken names). I'd love to update to get the two new crossbows but at the moment it's just not working :(
Hey about those Latch crossbow i am not sure if it's because of other mods but I can see my bolt still there when firing and only after a full reload does it vanish and gets replaced
+It seems to also bug out when you pick something up and it lands in your off hand, I would upload some pictures on the Discord
Otherwise love it
KyoKyoshi
hold right mouse button
How to reload?
GmanAmatin
Check out mod's post in "mods" forum in official VS discrod server (or even "mods general" channel)
Also crossbows of each age are not direct upgrades, they all have their niches.
Will there be an iron crossbow sometime in the future? Having that gap between bronze and steel for Crossbows is a bit awkward to deal with.
Which version of the mod should I use for 1.19.3?
not compatible with 1.19.3?
Super excicted for this in 1.19!
Dj3dzx
Yeah, I finally was able to overcome my burnout and start updating it.
AM I DREAMING? OMG OMG OMG OMG
I really love this mod but it's currently broken D: could you update it to the current version of the game?
epic mod. cant wait for 1.19 release :)
day 5 of asking for htis mod to be updated
jbbfjasbfjhhBBU~!uHGGIhIASHDI~!!
AAAAA
Ima guess thiws will be updated soon? I hope so cuz i need my crossbow fix, I mean i aint addicted i can stop any time.
Falco
I may add this ammo selection feature later
"the loading aid gets put back into the offhand slot after use" - Now you need offhand empty for loading and drawing in case of earlier crossbows
Colecionador_00
I might add compatibility later, currently I dont have time and energy for this
Tsimshianic
I'll make 'Extra' mod later (much later) and add all the stuff that dont fit into main Firarms and Crossbows mods
Riotset
Thanks, it is much appreciated
Hi Maltiez, the crossbows mod, have a problem of compatibilite with mod Xskills?
With bullseye there is a key binding (default F) that allows you to switch the ammo for your bow. It would be neat if this could also be done for crossbows?
Also it would be nice if the loading aid gets put back into the offhand slot after use.
Would also be neat if it tied into xskills' archery system.
I would love to see a Repeating Crossbow (Chu-ko-nu)
I really love all your weapon mods, they are so high quality and it feels like they should be included in the base game. I just want to say thank you for all the effort you put in these gems.
@Maltiez Yup, that is totally true! When I was loading the crossbow it definitely felt real cause refiling it was so slow! But that is how its supposed to be xD Its really cool you managed to capture that in this mod!
TheNiteFox
I'm happy you having fun with these mods.
Crossbows are finicky intentionally, so I can make them deal more damage without harming the balance to much. Btw irl most of the time that you loose loading muzzle loader or heavy crossbow is spent fiddling with ammunition and loading equipment.
Yup totally understand, and yeah the error is 100% harmless it doesnt even make my computer run hotter lol. I did try out the mod and though loading the crossbow is a little finicky I absolutely love it! I just recenelty watched the British Musketeers and both your mods kind of have the same vibe as the weapons in that show haha ^_^
TheNiteFox
Missing recipes are for bolts. There are more types of arrow heads than types of bolts (cause gold and silver bolts does not make sense, and filnt and obsidian are not in vanilla... I think). It is annoying to have these errors in a log, yes, but they are harmless.
Iron and bronze bolts intentionally have the same damage. They are same tire of bolts and the reason to have iron bolts instead of bronze is having more iron in stockpiles than bronze, that should be a quite often situation (iron actually is easier to find, at least for me).
On serverside Main.txt Got an error saying the crafting recipe & grid recipe for the maltiezcrossbows in flint, gold, silver & obsidian - could not be resolved. Is this suppose to be another type of crossbow available in-game? If it is then it's not showing up.
Oh and I just figured out what this error is! The Bolts - flint, gold, silver & obsidian don't show up in game at all! Crude, copper, bronze x3 , iron x2 , and steel are the only ones that show up in-game.
Just wanted to let you know, but everything else is working just fine :)
Also just a sidenote - The Iron bolts should definitely do +8 dmg instead of +7, with a break chance between 5-7 maybe, cause as of right now there is now reason to use them, they have the same breakchance & dmg as bronze ones, which should definitely be changed in the future. That is just my opinion though, absolutely great mod though!
tta say amazing work on this and the firearms mod man doing amazing.
Nice work ^^ And I see ya Also Like Tod's work. ^^
TimSithis
Fixed. Update FSMlib to 0.1.8.
TimSithis
Nope it is a bug, I'll fix in an hour or less.
Not sure if it's a bug. But I seems to Lose all, My Bolts..even Steel on A Hit..Is that Wanted?
Shion
Actually, even if it is not drawn, you should have the same behavior. Hold Alt to bypass it (like in Firearms).
Once the crossbow is pulled, you can't place it on the ground or do anything else that is triggered by RMB without having any bolts in the inventory.
Bullseye mod support would also be nice.
Fynneberg
Fixed in 0.0.4
It seems like the goats foot is currently uncraftable, as the game automatically recognizes the nails and stripes in combination with the steel plates as steel plaques in the crafting screen and not as the goats foot despite the arrangement. Is there a workaround for that?
@RikeiR
I think the Japanese file contains unnecessary "w" in lines 7 and 9.
I think it's probably just a simple erasure.
@Maltiez
Done.
RikeiR
Please send it via discord here: https://discord.com/channels/302152934249070593/1135402924290359336
Thank you for making a great mod.
I have uploaded the Japanese translation file.
ja.json
Decided to uninstall all three and reinstalling them, that fixed it (I probably should have done that before). Wish I knew and could tell you why the crossbows disabled the firearm things. But thanks for taking your time regardless.
Fynneberg
Not sure if you mean that all three mods work together, but I just tested it again, and it worked. This was my mods folder content:
Indeed I have the newest version, after doing that it started behaving this way, after changing back and forth between versions and activating/deactivating the crossbow mod with varying degrees of success I'm now successfully playing with the newest version of Firearms and newest version of FSM lib.
Fynneberg
Make sure that you dont have older fsm lib versions installed as well
Looking forward to this mod develop, already love the firearms. Just a headsup, installing the new fsm update and using this mod together with firearms seems to break using firearms (couldn't aim or reload a flask anymore, the reload key bind option disappears aswell as log notifications regarding the loaded/unloaded state. Putting the comment here as the interference seems to be caused by this mod after some uninstalling and reinstalling.
Log in case it helps:
"System.Exception: Don't know how to instantiate item of class 'NoMelee' did you forget to register a mapping?
at Vintagestory.Common.ClassRegistry.CreateItem(String itemClass) in VintagestoryLib\Common\ClassRegistry.cs:line 273
at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType packet, IWorldAccessor world, ClassRegistry registry) in VintagestoryLib\Common\Network\ItemTypeNet.cs:line 192
at Vintagestory.Client.NoObf.ClientSystemStartup.PopulateItems(List`1 items, Int32 listSize) in VintagestoryLib\Client\Systems\Startup.cs:line 563
at Vintagestory.Client.NoObf.ClientSystemStartup.LoadItemTypes() in VintagestoryLib\Client\Systems\Startup.cs:line 381
at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Step1() in VintagestoryLib\Client\Systems\Startup.cs:line 334
at System.Threading.QueueUserWorkItemCallback.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
"
YAY! Now I can pass trought all ages with a ranged weapon!
I love it..My Buddys and I love your Guns thank you so much for such nice work.
Vogi
Thanks!
These models are stunning!