Mods / Conquest Blocklayer Overhaul

Tags:
Worldgen Other Tweak
Author:
CreativeRealms
Side:
Server
Created:
Jan 7th 2025 at 3:29 AM
Last modified:
Feb 13th at 7:19 PM
Downloads:
29060
Latest release (for Vintage Story 1.20.0-pre.0 - 1.21.6 and 1.22.0-pre.1 - 1.22.0-pre.2, potentially outdated):
Conquest Blocklayer Overhaul v1.0.2.zip  1-click install

Makes the harsh transition between different blocks less visible and improves how snow looks on mountains. Best if used on a new world. Existing worlds are still playable but will have noticable seams between new chunks.

Not yet tested in Survival. Let me know if everything works (it should). :P

Pictures taken with Conquest Reforged and an in-development version of Conquest Reforged Landform Overhaul.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.2 blocklayeroverhaul
1.20.0-pre.0 - 1.21.6 1.22.0-pre.1 - 1.22.0-pre.2
28214 Jan 9th 2025 at 7:15 PM Conquest Blocklayer Overhaul v1.0.2.zip 1-click install

Changelog:

- Reduced glacier ice thickness.

1.0.1 blocklayeroverhaul
1.20.0-pre.0 - 1.20.0-rc.8
320 Jan 8th 2025 at 12:16 AM Conquest Blocklayer Overhaul v1.0.1.zip 1-click install

Changelog:

- Fixed log warnings.

1.0.0 blocklayeroverhaul
1.20.0-pre.0 - 1.20.0-rc.8
266 Jan 7th 2025 at 4:54 PM Conquest Blocklayer Overhaul v1.0.0.zip 1-click install

Changelog:

  • Significant reduction in random noise
  • Improved snow on mountains
0.0.1 blocklayeroverhaul
1.20.0-pre.0 - 1.20.0-rc.8
260 Jan 7th 2025 at 3:30 AM Conquest Blocklayer Overhaul v0.0.1.zip 1-click install

Changelog:

- First upload. Enjoy!

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47 Comments (oldest first | newest first) (threaded | flat)

Proner, Oct 4th at 12:26 AM (modified Oct 4th at 5:41 AM)

I came to find that this mod was, unfortunately, the cause of horrid lag/stutters in my game, mostly caused whilst walking around but not necessarily when creating new chunks, could be hardware incompatibility, my specs ain't good nor old, but they wouldn't spike CPU/Ram usage either, just freeze the game(putting it in "not-responding mode" for a couple secs again & again.

EDIT: Sorry twin, this is a vanilla game issue with Dynamic Color Grading, seems to affect a select few

CaloMari, May 12th at 11:01 PM

Does this still work in the latest version?

AlteOgre, May 7th at 3:09 AM (modified May 7th at 3:10 AM)

CreativeRealms
Lovely addition to CLO!
Q: Do the transiton zone thicknesses scale with world height?

DoctorSnakes, May 6th at 8:30 PM

I see people here have complained about the decreased amount of glacier ice, but I have a different critique relating to it. I really don't like how in some places the glacier ice is covered by blocks on top. It seems to happen only at inclines, and is especially noticeable with the Terrain Slabs mod. Screenshot is taken with just the Landform and Blocklayer overhaul mods.

image

LinkTabula, May 25th at 10:47 PM
@DoctorSnakes: I see people here have complained about the decreased amount of glacier ice, but I have a different critique relating to it. I really don't like how in some places the glacier ice is covered by blocks on top. It seems to happen only at inclines, and is es

I personally like it, its kind similar to how permafrost is underneath a lot of places that have diverse plantlife in places like Alaska, Iceland, Canada, Russia, etc. Though this is glacier ice which is very different from frozen ground, but you get the idea haha

Beedy, Jun 11th at 7:46 AM
@DoctorSnakes: I see people here have complained about the decreased amount of glacier ice, but I have a different critique relating to it. I really don't like how in some places the glacier ice is covered by blocks on top. It seems to happen only at inclines, and is es

I agree. This is a bad blocklayer design. Trying to collect ice is a mess with this. The gravel falls on the player and slides all the way down the mountains. Why? This isn't fun.

CreativeRealms , Apr 30th at 6:57 PM

It works at any height. NoizMakyr

NoizMakyr, Apr 30th at 6:32 AM

Does this work for any world height, or just 256 or 320?

I love the implementation!  You've done an amazing job in making a good-looking game look even better :)

CreativeRealms , Apr 29th at 9:28 AM

The game has different height levels where specific blocks are able to appear. For example, grass stops spawning above a specific height which creates a straight (and very unrealistic line) in the terrain. Same goes for things like snow where there is a very obvious cutoff below a specific height. What the mod does is change the heights at which specific blocks can spawn and adds more noise to break up the lines on the terrain to make them more natural looking. wombit

wombit, Apr 28th at 11:13 AM (modified Apr 28th at 11:14 AM)

apologies if this seems a stupid question, but what exactly does this mod do?

i have read the description, yes, but how does it achieve it's goal of "making the harsh transition between different blocks less visible and improving how snow looks on mountains"?

CreativeRealms , Apr 28th at 9:03 AM
The_Revisionist, Apr 27th at 6:27 PM

Does this work fine on 1.22?

Otterbutter, Apr 25th at 12:40 PM

In addition to the grass-less soil on high elevations, it also seems to strip gravel and sand from certain dry biomes too, causing bare rock and minerals to be exposed to the surface across large areas. Honestly it looks pretty cool, but I'm not sure if that was intentional.

CreativeRealms , Apr 17th at 2:33 PM

I think I had changed it because it didn't visually blend well with the rest of the terrain as grass. It's been a while since I messed with it so I don't remember the exact reason I had it like that specifically I just know it was done to fix some kind of issue I was having. GOODYOB

GOODYOB, Apr 17th at 12:36 PM

CreativeRealms Sure, that helps, thanks. However, is bare soil on top of hills intentional on your part? Like, if this is fixed by changing a value, why keep it as is?

CreativeRealms , Apr 15th at 8:57 AM

In Conquest Blocklayer Overhaul v1.0.2.zip\assets\blocklayeroverhaul\patches\blocklayers.json you can change line 76 which determines the Y value of sparse grass (0.51 in the mod) and line 90 which determines the Y value of all grass (0.6 in the mod). GOODYOB

GOODYOB, Apr 14th at 11:57 PM

The problem with the soill blocks appearing above certain Z level instead of grass is most definitely caused by this mod and is not present in vanilla, nor happens with other mods, including Conquest Landform Overhaul, when this one isn't loaded. So I, like others, ask you to please address the issue

CreativeRealms , Mar 24th at 10:18 PM

You'd have to go into the patch file and mess around with it. Rose_Thorne

Rose_Thorne, Mar 24th at 5:36 PM

is there a way to adjust the line where dirt and stone meet? the solid line on mountains looks really bad and was hoping this wuold fix it but it didnt
Also is there a fix the y level where dirt stops growing grass? I have huge section of the map where the dirt just has tall grass on it but the dirt itself isnt growing grass

Wulff, Mar 15th at 12:56 PM

I have oceans full of "floating" cacti on a few different world spawns running 1.22 rc2 This is the only mod changing world generation so not sure whats going on

MAGp13, Mar 1st at 7:52 PM (modified Mar 1st at 7:52 PM)

Thanks for the fast reply!
Im currently using your landforms mod in pair with the new "Watersheds" mod and am getting some sweet, very natural results. Great work!

CreativeRealms , Mar 1st at 7:42 PM

Yes. MAGp13

MAGp13, Mar 1st at 6:59 PM

im assuming this needs a fresh world to apply?

 

CreativeRealms , Dec 23rd 2025 at 9:10 PM

This doesn't affect rock strata so using it should be fine. Darcy

Darcy, Dec 23rd 2025 at 4:28 PM

Rock Strata Variety includes this note:

This mod should be compatible with mods that add new rock types, ores, etc. It will be incompatible with any mod that specifically alters the GenRockStrata.genBlockColumn method, as that method is changed and overwritten by this mod.

As someone not super familiar with programming and these particular parts of VS' code, will these mods interact negatively or overwrite each other? Trying to decide between the Conquest mods and TP for my modpack and the ability to use Rock Strata Variety is a staple for me. I haven't tried Conquest yet (I'm working on the spreadsheet for my pack from work, lol) but was wondering if the effects were known before I went to the trouble of testing. Thanks for any advice!

CreativeRealms , Dec 19th 2025 at 7:11 PM

The grass cutoff happens in vanilla as well. The mod tries to smooth it out a bit but it's not perfect becuase it still relies on vanilla code. In terms of what needs to be changed to alter the Y value, look in the blocklayers.json file and change lines 76 and 90. enn SoupInCat

enn, Dec 19th 2025 at 2:50 PM (modified Dec 19th 2025 at 2:51 PM)

Seconding what SoupInCat said
the way it cuts off at a certain y is very awkward

SoupInCat, Nov 6th 2025 at 12:01 PM

i  would love to keep this mod but there doesnt seem to be any config that lets me change the max y for soil growing grass specifically, leading to HUGE patches of just soil covered in tall grass at high elevations at some very specific cutoff. 

Beedy, Oct 15th 2025 at 6:53 PM

Amazing looking mod I can't play without it from now on! However the only thing that pains me with this mod is the big reduction to the spawn of glacier ice. Since I need glacier ice for Food Shelves coolers, I had to install a mod that provides the option to harvest Lake Ice such as Icy Excavation. So there is a workaround but it would be nice if you made glacier ice more available. Thank you.

CreativeRealms , Sep 12th 2025 at 8:55 PM

I beleive it does unless Terra Pretty edits the block layer file. Abra_The_Cadabra

Abra_The_Cadabra, Sep 12th 2025 at 8:37 PM

Does this work with Tera Pretty?

CreativeRealms , Sep 12th 2025 at 9:30 AM

Yes it's more rare and tends to only be found on icier mountains. The_Revisionist

The_Revisionist, Sep 11th 2025 at 11:31 PM (modified Sep 11th 2025 at 11:32 PM)

Is it harder to find glacier ice on mountains with this mod? It seems like it.

Mordicon, Aug 26th 2025 at 10:03 PM

Amazing mod hopeing for an update ;-)

CreativeRealms , May 20th 2025 at 7:07 PM

Thanks for noticing that. Should be fixed now. LunaGore

LunaGore, May 19th 2025 at 6:56 PM

The link to the Landform needs to be updated, currently results in a 404

CreativeRealms , Apr 8th 2025 at 4:59 AM

I don't remember if I've tested it personally but it should as this mod doesn't affect the same things that Rivers does. K0TTINY

K0TTINY, Apr 7th 2025 at 8:37 PM

will this work with rivers mod?

 

Tels, Feb 13th 2025 at 4:27 PM

Thanx, its probably because I've started them as Wilderness Survival. Panning it is, then.

CreativeRealms , Feb 13th 2025 at 3:53 PM

No. I've found tons of copper with it installed. Tels

Tels, Feb 13th 2025 at 1:11 PM

Does this mod affect surface copper spawn in any way? I've played in two worlds with it and traveled quite some long distances and have not yet come across a single copper surface bit.

CreativeRealms , Feb 9th 2025 at 5:00 AM

I've been playing on multiple servers with the mod installed and have had fast chunk loading with no lag issues. It might be a server side issue rather than something to do with this mod. Also are you talking about the Wilderlands server or another personal one? RowdyArt

RowdyArt, Feb 9th 2025 at 2:37 AM

Just a heads up on something that im not entirely sure is fixable. This mod was responsible for massive lag spikes that were making our server basically unplayable. My best assumption is the generation of tons of bare dirt blocks next to grass causes massive lag spikes whenever the game ticks to spread grass as it has to check like a ridiculous amount of blocks everytime. If you have a solution please let me know.

CreativeRealms , Jan 12th 2025 at 12:03 PM

It works on any landform mod as well as vanilla terrain. Oulana

Oulana, Jan 12th 2025 at 11:08 AM

WIll this work with any kind of landform mod and just rearrange how blocks transition or it only works with the conquest one that's being developed?

SteAStro88, Jan 7th 2025 at 9:33 AM

Look Gorgeous!

Dirty_Shisno, Jan 7th 2025 at 8:11 AM

Looks exciting! I will give it a go in my next few hardcore runs.