Mods / Conquest VS Edition
- Tags:
- Author:
- CreativeRealms
- Side:
- Both
- Created:
- Jan 13th 2022 at 12:42 PM
- Last modified:
- Feb 13th at 7:18 PM
- Downloads:
- 23059
- Follow Unfollow 639
-
Recommended download (for Vintage Story 1.21.0-pre.1 - 1.21.6):
Conquest VS Edition v1.0.3.zip 1-click install
For testers (for Vintage Story 1.22.0-pre.1 - 1.22.0-pre.2):
Conquest VS Edition v1.0.4.zip 1-click install

A WIP port of Conquest textures to Vintage Story.
Conquest VS Edition seeks to bring the gritty aesthetic from the Conquest Reforged Minecraft Mod and Resourcepack to Vintage Story.
If you would like to contribute to this project, you can join our Discord server here.
Note: This mod will be automatically disabled on servers that do not have it installed to prevent missing textures and other bugs. If you still wish to use it in multiplayer, either ask the server admin to add the mod to their server or set 'requiredOnServer' to 'false' in the modinfo file of the mod.
Alternatively, you can try it out on our official multiplayer server by searching for "Conquest VS Edition" in the public server list.
Thumbnail image by Arthur Brown
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.4 | conquest | 492 | Feb 5th at 9:29 PM | Conquest VS Edition v1.0.4.zip | 1-click install | ||
Changelog: | |||||||
| 1.0.3 | conquest | 2464 | Jan 26th at 7:33 AM | Conquest VS Edition v1.0.3.zip | 1-click install | ||
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Changelog:
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| 1.0.2 | conquest | 296 | Jan 23rd at 9:10 PM | Conquest VS Edition v1.0.2.zip | 1-click install | ||
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Changelog:
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| 1.0.1 | conquest | 427 | Jan 19th at 12:18 AM | Conquest VS Edition v1.0.1.zip | 1-click install | ||
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Changelog:
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| 1.0.0 | conquest | 360 | Jan 17th at 12:14 AM | Conquest VS Edition v1.0.0.zip | 1-click install | ||
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Changelog:
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| 0.0.36 | conquest | 1095 | Dec 24th 2025 at 4:43 AM | Conquest VS Edition v0.0.36.zip | 1-click install | ||
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Changelog:
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| 0.0.35 | conquest | 260 | Dec 22nd 2025 at 11:55 AM | Conquest VS Edition v0.0.35.zip | 1-click install | ||
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Changelog:
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| 0.0.34 | conquest | 2527 | Oct 10th 2025 at 8:37 PM | Conquest VS Edition v0.0.34.zip | 1-click install | ||
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Changelog:
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| 0.0.33 | conquest | 384 | Oct 7th 2025 at 10:47 PM | Conquest VS Edition v0.0.33.zip | 1-click install | ||
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Changelog:
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| 0.0.32 | conquest | 5531 | Jan 10th 2025 at 8:05 PM | Conquest VS Edition v0.0.32.zip | 1-click install | ||
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Changelog: - Various changes | |||||||
| 0.0.31 | conquest | 534 | Dec 26th 2024 at 11:39 AM | Conquest VS Edition v0.0.31.zip | 1-click install | ||
|
v0.0.31 Changelog: - Fixed trapped chicken model. | |||||||
| 0.0.30 | conquest | 199 | Dec 26th 2024 at 9:55 AM | Conquest VS Edition v0.0.30.zip | 1-click install | ||
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v0.0.30 Changelog:
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| 0.0.29 | conquest | 507 | Dec 12th 2024 at 2:06 AM | Conquest VS Edition v0.0.29.zip | 1-click install | ||
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v0.0.29 Changelog: - Updated Discord link in ModInfo file. | |||||||
| 0.0.27 | conquest | 2414 | Mar 27th 2024 at 10:19 PM | Conquest VS Edition v0.0.27.zip | 1-click install | ||
|
Changelog: -Fixed bloomery bug | |||||||
| 0.0.15 | conquest | 1011 | Oct 13th 2022 at 11:52 AM | Conquest VS Edition v0.0.15.zip | 1-click install | ||
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v0.0.15
Added texture support for Debark Mod.
Revised all flower Shapes - all enlarged.
Revised flowers textures - (lupine leaves, daisy, corn flower, lily of the valler, poppy, gorse, orange mallow, forgetmenot leaves).
Created new smallflower shape to replace daisy, corn flower, and poppy shapes.
Updated lupine blocktype file.
Update Flower blocktype file - changed daisy, cornflower,poppy to new shape, added new texture path for lily of the valley.
Fixed errors for hay and rocks in the console.
Added aged hay bale texture. | |||||||
| 0.0.12 | conquest | 438 | Feb 14th 2022 at 5:07 PM | Conquest VS Edition v0.0.12.zip | 1-click install | ||
Changelog: | |||||||
Is there any way to fix the invisible pruned berry bushes?
I quite like these textures! However I'm not a fan of the torch model in hand... When using "Immersive First person Mode." It sits way too high on screen. Even in normal mode it's way too tall in my opinion, comparing to vanilla.
This will sadly hald me using this mod for now. Cause holding a torch is quite a lot of the experience, especially early on. (I know it's a nitpick)
CreativeRealms Hey, i'm sure this is just adding to the list of missing texture reports. Along with Surface Caves having missing textures on the minimap and wall-mounted Oil Lamps' oil also having a solid pink texture. I have also found that the container variants of Sortable Storage are missing textures as well.
don't know if it's just me but when i go near my bee
farm i have major fps drops to the point i just can't harvest bees and it's only 6 bee hives
That's not normal you have some broken textures you should go on the discord and post your mod list and show pics of the error blocks Vari_Ares
Hi, I loooove your texture pack I just discovered it ! I wish the Vanilla game looked like this... BUT I have a loooooot of textures that doesn't work... they are full black... and they aren't modded textures it's textures for basics things like some Vanilla Rocks, Sands, Ores etc... is this normal...? :/
is there a way to uh, disable this if i join a server with it on it?
peridotite loose flint seems to be missing a texture
in 1.22.0-pre.1, "very aged wooden planks" display a missing-texture. Screenshot too large to attach.
Reed chests have the same issue.
Я так понимаю, что ещё не все текстуры адаптированы на 1.22.1, верно?
I'm getting this error with version 1.0.4 on VS 1.21.6:
6.2.2026 22:41:48 [Error] Patch 0 (target: game:blocktypes/soil/soil.json) in conquest:patches/survival/blocktypes/soil/soil.json failed because supplied path /textures is invalid: The json path /textures was not found. No such element 'textures' at the root path
Version 1.0.3 does not have this problem.
6.2.2026 22:41:46 [Notification] Game Version: v1.21.6 (Stable)
6.2.2026 22:41:46 [Event] It begins...
6.2.2026 22:41:46 [Event] Launching server...
6.2.2026 22:41:46 [Event] It senses...
6.2.2026 22:41:46 [Event] Server v1.21.6, network v1.21.10, api v1.21.0
6.2.2026 22:41:46 [Notification] Entering runphase Initialization
6.2.2026 22:41:46 [Event] Loading configuration...
6.2.2026 22:41:46 [Notification] Entering runphase Configuration
6.2.2026 22:41:46 [Notification] Loading savegame
6.2.2026 22:41:46 [Notification] Create new save game data. Playstyle: creativebuilding
6.2.2026 22:41:46 [Notification] Default spawn was set in serverconfig, resetting for safety.
6.2.2026 22:41:46 [Notification] Savegame %appdata%\VintagestoryData\Saves\epic doodle lands.vcdbs loaded
6.2.2026 22:41:46 [Notification] World size = 1024000 256 1024000
6.2.2026 22:41:46 [Notification] Start discovering assets
6.2.2026 22:41:46 [Notification] Found 1 base assets in category blocktypes
6.2.2026 22:41:46 [Notification] Found 0 base assets in category itemtypes
6.2.2026 22:41:46 [Notification] Found 32 base assets in category lang
6.2.2026 22:41:46 [Notification] Found 0 base assets in category patches
6.2.2026 22:41:46 [Notification] Found 24 base assets in category config
6.2.2026 22:41:46 [Notification] Found 0 base assets in category worldproperties
6.2.2026 22:41:46 [Notification] Found 49 base assets in category sounds
6.2.2026 22:41:46 [Notification] Found 230 base assets in category shapes
6.2.2026 22:41:46 [Notification] Found 176 base assets in category textures
6.2.2026 22:41:46 [Notification] Found 0 base assets in category recipes
6.2.2026 22:41:46 [Notification] Found 0 base assets in category worldgen
6.2.2026 22:41:46 [Notification] Found 3 base assets in category entities
6.2.2026 22:41:46 [Notification] Found 515 base assets in total
6.2.2026 22:41:46 [Event] Building assets...
6.2.2026 22:41:46 [Notification] Entering runphase LoadAssets
6.2.2026 22:41:46 [Notification] Will search the following paths for mods:
6.2.2026 22:41:46 [Notification] G:\Vintagestory\Mods
6.2.2026 22:41:46 [Notification] %appdata%\VintagestoryData\Mods
6.2.2026 22:41:46 [Notification] Found 180 mods (176 disabled)
6.2.2026 22:41:46 [Notification] Mods, sorted by dependency: conquest, game, creative, survival
6.2.2026 22:41:47 [Notification] Instantiated 133 mod systems from 4 enabled mods
6.2.2026 22:41:47 [Notification] External Origins in load order: modorigin@G:\Vintagestory\assets\creative\, modorigin@G:\Vintagestory\assets\survival\, mod@Conquest VS Edition v1.0.4.zip
6.2.2026 22:41:47 [Notification] Found 514 external assets in category blocktypes
6.2.2026 22:41:47 [Notification] Found 282 external assets in category itemtypes
6.2.2026 22:41:47 [Notification] Found 0 external assets in category lang
6.2.2026 22:41:47 [Notification] Found 272 external assets in category patches
6.2.2026 22:41:47 [Notification] Found 123 external assets in category config
6.2.2026 22:41:47 [Notification] Found 25 external assets in category worldproperties
6.2.2026 22:41:47 [Notification] Found 561 external assets in category sounds
6.2.2026 22:41:47 [Notification] Found 5604 external assets in category shapes
6.2.2026 22:41:47 [Notification] Found 14636 external assets in category textures
6.2.2026 22:41:47 [Notification] Found 392 external assets in category recipes
6.2.2026 22:41:47 [Notification] Found 589 external assets in category worldgen
6.2.2026 22:41:47 [Notification] Found 78 external assets in category entities
6.2.2026 22:41:47 [Notification] Found 115 external assets in category compatibility
6.2.2026 22:41:47 [Notification] Reloaded lang file with mod assets
6.2.2026 22:41:47 [Notification] Compatibility lib: 0 assets added, 0 assets replaced.
6.2.2026 22:41:48 [Error] Patch 0 (target: game:blocktypes/soil/soil.json) in conquest:patches/survival/blocktypes/soil/soil.json failed because supplied path /textures is invalid: The json path /textures was not found. No such element 'textures' at the root path
6.2.2026 22:41:48 [Notification] JsonPatch Loader: 667 patches total, successfully applied 634 patches, missing files on 32 patches, unmet conditions on 141 patches, had errors on 1 patches
6.2.2026 22:41:48 [Event] It remembers...
6.2.2026 22:41:49 [Notification] Loaded 3864 unique items
6.2.2026 22:41:49 [Event] All that came before...
6.2.2026 22:41:50 [Notification] Loaded 13444 unique blocks
6.2.2026 22:41:50 [Notification] Loaded 760 unique entities
6.2.2026 22:41:50 [Notification] Loaded 12 entity tags, 4 item tags and 1 block tags from 'game' domain
6.2.2026 22:41:50 [Notification] BlockLoader: Entities, Blocks and Items loaded
6.2.2026 22:41:50 [Event] Remapping blocks and items...
6.2.2026 22:41:50 [Event] 14 cooking recipes loaded
6.2.2026 22:41:50 [Event] Taste and smell...
6.2.2026 22:41:50 [Event] 969 crafting recipes loaded from 254 files
6.2.2026 22:41:50 [Event] Grand inventions...
6.2.2026 22:41:50 [Event] 9 metal alloys loaded
6.2.2026 22:41:50 [Event] Glimmers in the soil...
6.2.2026 22:41:50 [Event] 253 smithing recipes loaded
6.2.2026 22:41:50 [Event] Burning sparks...
6.2.2026 22:41:50 [Event] 82 clay forming recipes loaded
6.2.2026 22:41:50 [Event] Molded forms...
6.2.2026 22:41:50 [Event] 37 knapping recipes loaded
6.2.2026 22:41:50 [Event] Simple tools...
6.2.2026 22:41:50 [Event] 196 barrel recipes loaded
6.2.2026 22:41:50 [Notification] Entering runphase AssetsFinalize
6.2.2026 22:41:50 [Event] Server assets loaded, parsed, registered and finalized
6.2.2026 22:41:50 [Event] Initialising systems...
6.2.2026 22:41:50 [Notification] Entering runphase LoadGamePre
6.2.2026 22:41:50 [Notification] Reloaded 19 weather patterns, 5 wind patterns and 5 weather events
6.2.2026 22:41:50 [Notification] Started 111 systems on Server:
6.2.2026 22:41:50 [Notification] Mod 'VSEssentials.dll' (game):
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.Core
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.EntityPartitioning
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ErrorReporter
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.ModCompatiblityUtil
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.NoObf.ModJsonPatchLoader
6.2.2026 22:41:50 [Notification] FluffyClouds.FluffyCloudsModSystem
6.2.2026 22:41:50 [Notification] Vintagestory.Essentials.PathfindSystem
6.2.2026 22:41:50 [Notification] Vintagestory.Essentials.PathFindDebug
6.2.2026 22:41:50 [Notification] Vintagestory.Essentials.PathfindingAsync
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.JsonExport
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.ModBasicBlocksLoader
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.AiRuntimeConfig
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemSyncHarvestableDropsToClient
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemEmotes
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.LeafBlockDecay
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.POIRegistry
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.RoomRegistry
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.WeatherSystemCommands
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.WeatherSystemServer
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.WorldMapManager
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.LoadColorMaps
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ClothManager
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.GridRecipeLoader
6.2.2026 22:41:50 [Notification] Mod 'VSSurvivalMod.dll' (survival):
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.GenTerra
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.GenSnowLayer
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemControlPoints
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.SurvivalCoreSystem
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.GenTerraPostProcess
6.2.2026 22:41:50 [Notification] Vintagestory.Systems.StoryLockableDoor
6.2.2026 22:41:50 [Notification] Vintagestory.Client.NoObf.StoryGenFailedSystem
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.UpgradeTasks
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.ChiselBlockBulkSetMaterial
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.ModSystemDetailModeSync
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.NpcControl
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.ModSystemTiledDungeonGenerator
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.GenFromHeightmap
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.GenMaps
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.GenRockStrataNew
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.GenHotSprings
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.GenCreatures
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemExplosionAffectedStability
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.MyceliumSystem
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModsystemButterflySpawnCondsExtra
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemCatchCreature
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemGliding
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemSwoopDev
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.Timeswitch
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ClutterBookshelfUtil
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ScreenshakeToClientModSystem
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemResoArchiveCommands
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.StoryStructuresSpawnConditions
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemNPCHairStyling
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemSkinnableAdditions
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemVillagerDebug
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemAuction
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemBlockReinforcement
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.Core
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemBoatingSoundAndRatlineStamina
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.CharacterSystem
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.VariablesModSystem
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModsystemElevator
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ActivityModSystem
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ActivityEditorSystem
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.FruitingSystem
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemCommandHandbook
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemTutorial
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemCorpseReturnTeleporter
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemNightVision
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.TobiasTeleporter
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModJournal
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.LiquidItemStackRenderer
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemStructureLocator
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModLootRandomizer
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemEntityOwnership
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemRifts
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemRiftWeather
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSleeping
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemSupportBeamPlacer
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.TeleporterManager
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModTemperature
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.SystemTemporalStability
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.TemporalStabilityEffects
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemWearableStats
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemEditableBook
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.Mechanics.MechanicalPowerMod
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.GenDungeons
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.GenDeposits
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.GenStoryStructures
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.GenCaves
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.GenStructures
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.WgenCommands
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.GenDevastationLayer
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.GenBlockLayers
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.GenPonds
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.GenStructuresPosPass
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.GenVegetationAndPatches
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.RecipeRegistrySystem
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.GenRivulets
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.GenLightSurvival
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.RecipeLoader
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemFireFromLightning
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemOreMap
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemSnowballs
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.HumanoidOutfits
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.ModSystemDevastationEffects
6.2.2026 22:41:50 [Notification] Vintagestory.GameContent.DisableRecipeRegisteringSystem
6.2.2026 22:41:50 [Notification] Mod 'VSCreativeMod.dll' (creative):
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.Core
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.WorldEdit.WorldEdit
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.GenBlockLayersFlat
6.2.2026 22:41:50 [Notification] Vintagestory.ServerMods.GenLightCreative
6.2.2026 22:41:50 [Event] 26 traits loaded from 1 files
6.2.2026 22:41:50 [Event] 6 classes loaded from 1 files
6.2.2026 22:41:51 [Notification] Server map set
6.2.2026 22:41:51 [Event] A world unbroken...
6.2.2026 22:41:51 [Notification] Entering runphase GameReady
6.2.2026 22:41:51 [Notification] Entering runphase WorldReady
6.2.2026 22:41:51 [Event] The center unfolding...
6.2.2026 22:41:51 [Event] Starting world generators...
6.2.2026 22:41:51 [Notification] Reloaded 35 tree generators
6.2.2026 22:41:51 [Event] Loading 7x7x8 spawn chunks...
6.2.2026 22:41:51 [Event] 0% (49 in queue)
6.2.2026 22:41:51 [Event] The carved mountains...
6.2.2026 22:41:52 [Event] Begin game ticking...
6.2.2026 22:41:52 [Event] ... it calls to you
6.2.2026 22:41:52 [Notification] Entering runphase RunGame
6.2.2026 22:41:52 [Notification] Starting server threads
6.2.2026 22:41:52 [Event] Singleplayer Server now running!
6.2.2026 22:41:52 [Event] Return again.
6.2.2026 22:41:52 [Notification] Please be aware that as of 1.20, servers default configurations have changed - servers no longer register themselves to the public servers list and are invite-only (whitelisted) out of the box. If you desire so, you can enable server advertising with '/serverconfig advertise on' and disable the whitelist mode with '/serverconfig whitelistmode off'
6.2.2026 22:41:52 [Notification] All clients disconnected, pausing game calendar.
6.2.2026 22:41:52 [Notification] Sending server identification with remap False. Server control privilege is True
6.2.2026 22:41:57 [Notification] A Client attempts connecting via Dummy connection on 127.0.0.1:0, assigning client id 1
6.2.2026 22:41:57 [Notification] UDP: Client 1 connected via: 0.0.0.0:0
6.2.2026 22:41:57 [Notification] Client 1 uid CNN9N6LS76VIR6eUrweqfqJw attempting identification. Name: Inf
6.2.2026 22:41:57 [Notification] Upped server view distance to: 352, because player is in singleplayer
6.2.2026 22:41:57 [Notification] Delayed join, attempt random spawn position.
6.2.2026 22:41:57 [Notification] Placing Inf at 512004,5 3 512043,5
6.2.2026 22:41:59 [Event] Inf 127.0.0.1:0 joins.
6.2.2026 22:41:59 [Error] Patch 0 (target: game:blocktypes/soil/soil.json) in conquest:patches/survival/blocktypes/soil/soil.json failed because supplied path /textures is invalid: The json path /textures was not found. No such element 'textures' at the root path
6.2.2026 22:41:59 [Notification] Server ticking has been suspended
6.2.2026 22:42:01 [Notification] Server ticking has been resumed
6.2.2026 22:42:02 [Notification] A client reconnected, resuming game calendar.
6.2.2026 22:42:02 [Notification] Server ticking has been suspended
6.2.2026 22:42:04 [Notification] Client 1 disconnected: Server shutting down - Exit request by client
6.2.2026 22:42:04 [Notification] Last player disconnected, compacting large object heap...
6.2.2026 22:42:04 [Notification] UDP: client disconnected Inf
6.2.2026 22:42:04 [Event] Player Inf got removed. Reason: Server shutting down - Exit request by client
6.2.2026 22:42:04 [Notification] Server stop requested, begin shutdown sequence. Stop reason: Exit request by client
6.2.2026 22:42:05 [Notification] Entering runphase Shutdown
6.2.2026 22:42:05 [Event] Mods and systems notified, now saving everything...
6.2.2026 22:42:05 [Event] It pauses.
6.2.2026 22:42:05 [Event] One last gaze...
6.2.2026 22:42:05 [Event] Saved player world data...
6.2.2026 22:42:05 [Event] Saved map regions...
6.2.2026 22:42:05 [Event] Then all goes quiet...
6.2.2026 22:42:05 [Event] Saved map chunks...
6.2.2026 22:42:05 [Event] The waters recede...
6.2.2026 22:42:05 [Event] Saved 300 chunks...
6.2.2026 22:42:05 [Event] Saved 600 chunks...
6.2.2026 22:42:05 [Event] Saved 900 chunks...
6.2.2026 22:42:05 [Event] Saved 1200 chunks...
6.2.2026 22:42:05 [Event] Saved loaded chunks...
6.2.2026 22:42:05 [Event] The mountains fade...
6.2.2026 22:42:05 [Event] The dark settles in.
6.2.2026 22:42:05 [Event] Saved 300 generating chunks...
6.2.2026 22:42:05 [Event] ...
6.2.2026 22:42:05 [Event] Saved 600 generating chunks...
6.2.2026 22:42:05 [Event] ...
6.2.2026 22:42:05 [Event] Saved 900 generating chunks...
6.2.2026 22:42:05 [Event] ...
6.2.2026 22:42:05 [Event] Saved 1200 generating chunks...
6.2.2026 22:42:05 [Event] ...
6.2.2026 22:42:05 [Event] Saved 1500 generating chunks...
6.2.2026 22:42:05 [Event] ...
6.2.2026 22:42:05 [Event] Saved 1800 generating chunks...
6.2.2026 22:42:05 [Event] ...
6.2.2026 22:42:05 [Event] Saved 2100 generating chunks...
6.2.2026 22:42:05 [Event] ...
6.2.2026 22:42:05 [Event] Saved 2400 generating chunks...
6.2.2026 22:42:05 [Event] ...
6.2.2026 22:42:05 [Event] Saved generating chunks...
6.2.2026 22:42:05 [Event] Saved savegamedata...2
6.2.2026 22:42:05 [Event] World saved! Saved 3912 chunks, 505 mapchunks, 16 mapregions.
6.2.2026 22:42:05 [Event] It sighs...
6.2.2026 22:42:05 [Event] Shutting down 9 server threads...
6.2.2026 22:42:05 [Event] Killed console thread
6.2.2026 22:42:05 [Event] Alone again...
6.2.2026 22:42:05 [Event] All threads gracefully shut down
6.2.2026 22:42:05 [Event] Time to rest.
6.2.2026 22:42:05 [Event] Doing last tick...
6.2.2026 22:42:05 [Event] Stopped the server!
Pls add textures to Spelt and Rye
32x so same as vanilla. There are some things like plants that are 64x though. Osir
What's the resolution of the texture pack?
Possible issue with the decorated storage vessels, the textures are scrambled/misalinged. Are others seeing this, or could it be a conflict with another mod? Not aware of anything else I'm using that would affect their textures.
Some colours of wattle and daub blocks are invisible when placed on the ground, you can see through them. if they are part of a chiseled block then the whole block goes pink and black. Red, Cinnabar and Moss colours are broken, there might be more.
As of 1.0.2 there's a known bug with some types of cobblestone using vanilla textures. I'll be fixing it in the next update I just want to add some more compatibility patches before I release it though.
If you use this mod with WildCraft, many flowers and plants will be missing textures. So its not advised at the moment to use these mods together with other mods that adds plants. It was a WIP, but as faar as I understood on Discord, its back on the to do shelf... As for the parchment, it might not necesairly be this mod that crashes the parchment recicpie for the crate ("System.Exception: Error while rendering item in slot Vintagestory.API.Common.DummySlot (1x Block Id 38693, Code wildcrafttree:crate"). This was a frequent bug in BetterCrates (or it was called something else back then) so try to find this similar in the previous versions of BetterCrates? I also see you have "foodcrate@2.2.1", is that mod turned on in your modlist? Even if its not, and its present in your modcfg or cache folder, it can cause crashes Shiftshade
Awesome, thanks CR and team! I'll be able to update my son's map that is already using v0.36.
Hi first I'd like to congractulate you for a great mod.
However have found a couple of issues so far, the quern model is corrupted when animated while milling stuff and most concerning when inspecting the parchment recipe it crashes to the desktop when combined with the wildcraft: trees and shrubs / herbarium mods
Running on 64 bit Windows 10.0.26200.0 with 64957 MB RAM
Game Version: v1.21.6 (Stable)
15/01/2026 08:54:28: Critical error occurred
Loaded Mods: brickmold@1.3.1, cavesymphony@1.2.1, chiseltools@1.16.1, clayfromdirt@1.0.8, landformoverhaul@1.0.2, conquest@0.0.36, cutthefat@1.0.3, dryablegroundstorage@1.0.1, firestarters@1.4.5, foodcrate@2.2.1, forestsymphony@1.0.6, hangingoillamps@1.0.5, manualquenching@1.0.10, manualscraping@1.3.0, millwright@1.3.1, moreiconscs@1.1.1, particlesplus@2.3.1, primitivesurvival@4.0.3, quicklimepk@1.1.1, spyglass@0.6.0, temporal_gears_stack@1.0.0, thatchexpanded@1.2.1, unchisel@1.1.6, game@1.21.6, vsimgui@1.1.16, wildfarmingrevival@1.4.2, aculinaryartillery@2.0.0-dev.11, alchemycompat@1.0.0, alchemy@1.8.2, offhandpenalty@1.2.3, animalcages@4.0.2, egocaribautomapmarkers@4.0.3, bedspawnv2@1.6.4, betterfirepit@1.2.0, betterruins@0.5.5, bettertraders@0.1.0, bloodtrail@1.1.8, butchering@1.10.17, buzzwords@1.8.1, carryon@1.12.1, commonlib@2.8.0, configlib@1.10.12, extrainfo@1.11.0, farseer@1.3.3, foodshelves@2.3.3, footprints@1.1.2, herbarium@1.4.1-rc.1, immersivewoodchopping@0.8.2, knapster@3.0.2, mobsradar@2.1.12, morepiles@2.2.0, opdoorpack@0.0.1, realsmoke@1.1.10, rivers@4.7.3, smithingplus@1.8.3, spawnhighlightcustom@1.1.2, statushudcont@4.1.1, stepupcontinued@0.0.1, toolsmith@1.2.14, creative@1.21.6, survival@1.21.6, xlib@0.9.0-pre.2, expandedfoods@2.0.0-dev.6, extraoverlays@1.6.0, onestick@1.0.1, playercorpse@1.12.0, stonequarry@3.5.1, wildcraftfruit@1.4.4, wildcraftherb@0.0.1, wildcrafttree@1.3.3, xskills@0.9.0-pre.2, zrustdrops@2.0.0
System.Exception: Error while rendering item in slot Vintagestory.API.Common.DummySlot (1x Block Id 38693, Code wildcrafttree:crate)
---> System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 283
at Vintagestory.GameContent.BlockCrate.GenLabelMesh(ICoreClientAPI capi, String label, TextureAtlasPosition texPos, Boolean editableVariant, Vec3f rotation) in VSSurvivalMod\Block\BlockCrate.cs:line 631
at Vintagestory.GameContent.BlockCrate.GenMesh(ICoreClientAPI capi, ItemStack contentStack, String type, String label, String lidState, CompositeShape cshape, Vec3f rotation) in VSSurvivalMod\Block\BlockCrate.cs:line 596
at Vintagestory.GameContent.BlockCrate.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in VSSurvivalMod\Block\BlockCrate.cs:line 524
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 284
--- End of inner exception stack trace ---
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 396
at Vintagestory.Client.NoObf.RenderAPIGame.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean rotate, Boolean showStacksize) in VintagestoryLib\Client\API\RenderAPIGame.cs:line 280
at Vintagestory.API.Client.SlideshowItemstackTextComponent.RenderInteractiveElements(Single deltaTime, Double renderX, Double renderY, Double renderZ) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowItemstackTextComponent.cs:line 213
at Vintagestory.API.Client.GuiElementRichtext.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 483
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 737
at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 396
at Vintagestory.GameContent.GuiDialogHandbook.OnRenderGUI(Single deltaTime) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 559
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 309
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1017
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 250
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 760
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 347
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 283
at Vintagestory.GameContent.BlockCrate.GenLabelMesh(ICoreClientAPI capi, String label, TextureAtlasPosition texPos, Boolean editableVariant, Vec3f rotation) in VSSurvivalMod\Block\BlockCrate.cs:line 631
at Vintagestory.GameContent.BlockCrate.GenMesh(ICoreClientAPI capi, ItemStack contentStack, String type, String label, String lidState, CompositeShape cshape, Vec3f rotation) in VSSurvivalMod\Block\BlockCrate.cs:line 596
at Vintagestory.GameContent.BlockCrate.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in VSSurvivalMod\Block\BlockCrate.cs:line 524
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 284
Event Log entries for Vintagestory.exe, the latest 2
==================================
{ TimeGenerated = 15/01/2026 00:10:44, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.6.0, time stamp: 0x67fe0000
Faulting module name: ntdll.dll, version: 10.0.26100.7623, time stamp: 0x5b6dddee
Exception code: 0xc0000005
Fault offset: 0x0000000000078dd4
Faulting process id: 0x4668
Faulting application start time: 0x1dc8598d3e63092
Faulting application path: E:\Vintagestory\Vintagestory.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report Id: 018755b7-5ca8-42ae-a77e-199763255853
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 12/01/2026 14:19:52, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.6.0, time stamp: 0x67fe0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0xe528
Faulting application start time: 0x1dc83c54ee53fee
Faulting application path: E:\Vintagestory\Vintagestory.exe
Faulting module path: E:\Vintagestory\Lib\openal32.dll
Report Id: 00e0019d-1d53-4e38-8c33-f7f1c3a8bc23
Faulting package full name:
Faulting package-relative application ID: }
And my .NET library is functioning properly, and other modules are also running normally. However, these two specific modules are not working.
CreativeRealms bummer! Thanks.
From my understanding, the barrel is hardcoded and can't be changed with patches and is something that needs to be fixed on their end. One of our developers have reached out to them about it already. luckdennis94
I am using the mod foodshelves and when I place a barrel onto it, it turns the barrel texture into the purple/black missing texture.
Any fix for this?
Hey there, also requesting a fix for the quern please.
This pack is so beautiful, it has the perfect aesthetic for me, but I think it isn't usable if you have more mods adding blocks and items.
The main problem is that when this mod is enabled, some textures appear missing. After the world gen, I can see a few bushes or terrain blocks with purple+black polygons. Sometimes the game crashes when you interact with them.
Don't VS texture packs work like in MC, where they overwrite only the files in the pack without touching other textures? Does someone know if there is a way to manually fix this?
Yeah I've noticed that but not really sure what's causing it. If I had to guess it's because we use 64x textures for our plants instead of 32x which causes the breaking texture to not be sized properly. enn
https://streamable.com/sxq6do
Horsetails are glitchy when breaking them, not sure if this also applies to other objects (this was a thing before the latest update too)
CreativeRealms MY GOAT
slab compatibility lets GOOOOOOO!!!! Thank you 🤠
-- Edit! --
My [Hanging Oil Lamps] (mod) have the Conq VS Ed. textures but a purple missing texture inside the "bowl"/light source of the lamps. They function just fine but it looks like this mod is partially compatible with hanging lanterns unless you think there's another mod causing the issue. It's not that big a deal to me, but I thought I'd mention it in case you're interested/think it's a user error/different mod interfearing on my part. :)
I think it's a vanilla bug that has to do with the texture atlas. I don't remember if there was a fix for it or not. Mafroz
Done. EduardoTV Excelsiorr

Hi! Cant resolve the problem with quern :D Where this animation and texture is? Some mod broke it, and i cant find a patch or something that did it. Could you help me?
I second EduardoTV, Conquest is beggingggg for TerrainSlabs compatibility. The gravel, sand, and stone types sadly display vanilla textures currently on the slabs which can lead to some wonky looking terrain. Really hope you may be able to find the time to work a compatibility into the mod or a seperate patch in the future.
When used with Terrain Slabs the texture of rock slabs remains the vanilla, could you add a compatibility patch?
I'd really love to see doing a Let's play on a conquest server. I wouldn't play it myself, but like to see the beauty.
I tryed using this in my modded world. It crashes the server when i use it however. A singleplayer server. It just does not let me play in the world, disabling the texture pack makes the whole thing work again.
I read the server log and it seems that it is geology additions that which makes it crash. Specifically dolostone i think? Im not sure if im reading that right. Anyways i want to try this texture pack, so, if its helpful where should i post the crash log or what should i do?
great mod but one issue is that the quern texture gets glitched when in use
ooooo boi, willowmarsh when?
Added screenshots. CaptainFoxx Mendall
hmmm well I wanted to see some screen shots of this pack but none were provided. conquest landform overhaul is one of my top must have mods so I imagine this is pretty good. But there are no screen shots so I went to the homepage link. But instead of a homepage I got sent to a discord group. So I joined and couldnt find single area dedicated to screen shots of the texture pack. What gives. How am I to see what this looks like. How about adding just a couple shots instead of just the thumb nail please please
Please consider adding compatibility with under tangled boughs so we get the stumps textured correctly ?
Is it happening near caves that break the surface? If so that's a vanilla bug. BrothaSpike
there is a few areas on the map that show pink and wierd pixels is there any plans to fix this it causes a error and crash but i love the conquest mods you guys rock😄
No. The dll was a community contribution rather than something we wrote ourselves which is why the source isn't included. YangWenLi
Hello, I noticed that this mod page links to the source, only for the repo to contain a compiled dll rather than actual source code. Was this a mistake?
The fact that the leaves in this make me not hate birch shrubs is truly a godsend
7.10.2025 18:34:00 [Error] El parche 2 (destino: game:blocktypes/stone/ore-gem.json) en juicyores:patches/survival-blocktypes-stone-ore-gem.json falló porque la ruta proporcionada /textures/all no es válida: No se encontró la ruta JSON /textures/all. No existe el elemento "textures" en la ruta raíz.
7.10.2025 18:34:00 [Error] El parche 3 (destino: game:blocktypes/stone/ore-gem.json) en juicyores:patches/survival-blocktypes-stone-ore-gem.json falló porque la ruta proporcionada /textures/cube no es válida: No se encontró la ruta JSON /textures/cube. No existe el elemento "textures" en la ruta raíz.
7.10.2025 18:34:00 [Error] El parche 4 (destino: game:blocktypes/stone/ore-gem.json) en juicyores:patches/survival-blocktypes-stone-ore-gem.json falló porque la ruta proporcionada /textures/ore1ByType no es válida: No se encontró la ruta JSON /textures/ore1ByType. No existe el elemento "textures" en la ruta raíz.
7.10.2025 18:34:00 [Error] El parche 3 (destino: game:blocktypes/stone/ore-graded.json) en juicyores:patches/survival-blocktypes-stone-ore-graded.json falló porque la ruta proporcionada /textures/all no es válida: No se encontró la ruta JSON /textures/all. No existe el elemento "textures" en la ruta raíz.
7.10.2025 18:34:00 [Error] El parche 4 (destino: game:blocktypes/stone/ore-graded.json) en juicyores:patches/survival-blocktypes-stone-ore-graded.json falló porque la ruta proporcionada /textures/cube no es válida: No se encontró la ruta JSON /textures/cube. No existe el elemento "textures" en la ruta raíz.
7.10.2025 18:34:00 [Error] El parche 5 (destino: game:blocktypes/stone/ore-graded.json) en juicyores:patches/survival-blocktypes-stone-ore-graded.json falló porque la ruta proporcionada /textures/ore1ByType no es válida: No se encontró la ruta JSON /textures/ore1ByType. No existe el elemento "textures" en la ruta raíz.
7.10.2025 18:34:00 [Error] El parche 2 (destino: game:blocktypes/stone/ore-ungraded.json) en juicyores:patches/survival-blocktypes-stone-ore-ungraded.json falló porque la ruta proporcionada /textures/all no es válida: No se encontró la ruta JSON /textures/all. No existe el elemento "textures" en la ruta raíz.
7.10.2025 18:34:00 [Error] El parche 3 (destino: game:blocktypes/stone/ore-ungraded.json) en juicyores:patches/survival-blocktypes-stone-ore-ungraded.json falló porque la ruta proporcionada /textures/cube no es válida: No se encontró la ruta JSON /textures/cube. No existe el elemento "textures" en la ruta raíz.
7.10.2025 18:34:00 [Error] El parche 4 (destino: game:blocktypes/stone/ore-ungraded.json) en juicyores:patches/survival-blocktypes-stone-ore-ungraded.json falló porque la ruta proporcionada /textures/ore1ByType no es válida: No se encontró la ruta JSON /textures/ore1ByType. No existe el elemento "textures" en la ruta raíz.
7.10.2025 18:34:16 [Notificación] Cargador JsonPatch: 4358 parches en total, 3769 parches aplicados correctamente, archivos faltantes en 596 parches, condiciones no cumplidas en 4371 parches, tuvo errores en 9 parches
Mods / Juicy Ores [Finished]
I want to give this a try, even if it is a WIP. However I would appreciate if you submitted more screenshots of what various things look like with this texture pack.
If you would please.
I've been waiting for the update and it's finally here!!
Just a few visual bugs - vessels, bamboo ground storage and components in open crates all have see-through areas of pixels. Also the quern displays wacky textures on top, I only saw it when it was grinding so I don't know whether it's true when stationary as well.
Also did growing carrots and other fee vegetables not have their own textures or is it bugged in this update? Speaking of plants -- Large ferns in pots display missing textures.
Z-fighting doors will be fixed in the next update and berry bushes are due to hardcoded values in vanilla which we aren't able to edit so you just shouldn't prune them. Arcanum3000
Not sure if these are known, but pruned berry bushes are invisible, and I'm seeing a ton of Z fighting on the hinges of maple doors (not sure about other doors). Also a little Z fighting on the locks of trunks.
very good, love this mod
I assume there will need to be a compatibility patch because we modified ores to use connected textures which may affect how Juicy Ores works. Genom
Not sure if I am doing something wrong, but I still get the missing textures for clay pots and ores with this update... anyone else have the same issue?
*Update: my bad, the pots are fine and the ore was due to a conflict with juicy ores, when I disabled that it works fine.
Any idea about how to make this compatible with juicy ores?
Finally updated. It's back! :D :D
I'd probably need more information like a crash log or something to diagnose the problem. Thy_Dungeoneer
We are aware of missing textures/models and are hoping to fix them in the next update (although there is no ETA on that yet). RedSun
I don't know why, but we installed the Mod on our server, and know it crashed the game for all players. Is there any fix for that?
Hello there. So I am helping run a server and this was added today on our restart. The mod adds so much detail and it looks great but shows that many many textures ranging from other mods to base game are not properly textured. For example I found that all storage pots in base game are not properly textured and are just showing untextured version (Purple and black square); as well as the base game bowls and the Suevite Ashlar Stair and Slab Block. Granted I have the 'Sortabe Storage' Mod, the textures for those pots are also missing. With the 'Sortabe Storage' Mod It may be using textures that are apart of base game that 'Conquest VS Edition' over-writes causing the base game and modded pot textures to not be able to be used. Aside from base game and 'Sortabe Storage' I am also seeing missing textures for the 'Purposeful Storage' Mod specfically with the Barrels in the Barrel racks on all versions of them. I found that the Roofs from 'One-Roof' also have a texture issue, when in hand the backing to the roof block is missing it's texture, but when placed the backing to the roof takes on the base vintage story low fertility soil texture. I have also found that the barrel chest block from 'Cartwrights Carravan' is missing, as well as Decorative barrel from mod 'QP'sChisel Tools' is missing it's textures. I've only been looking at this for like an hour and found just a small handful of modded items that have this issue. Overall I just wanted to document my findings so that other people know about it since the 1.21.1 update was pushed today (19 / 9 / 25).
Mod is soooo amazing and I as well as my server really love and appricate all you've done with it! I wish you luck in fixing furture bug!
Morwaul
Yes all is good for me only storage vassel (saddly the item we all use) miss textures...i mean 3d model is right and phisics and sounds but only textures are purple and black. thats it for now that i found
Note: This mod will be automatically disabled on servers that do not have it installed to prevent missing textures and other bugs.
It says that disabling it will cause missing textures and other bugs and that's what happens when it gets disabled. BlaqkHoney
I am having an issue with getting this to run for MP when it is not installed on the server. As per the instructions above, I have set'requiredOnServer' to 'false' in the modinfo file, however when I then connect to our MP server the game is still using vanilla textures. Having the mod on both the server and clients works as normal, just not client side only. Any idea what I might be doing wrong?
Yes some new textures are being worked on and then hopefully after that we'll fix up some bugs and push the update. Spiridon
Spiridon
I want to update to 1.21 but not until this works with it. When you say "now only one item is missing" do you mean that everything is good and the mod still works except one texture? I guess what is the item? Thanks!
any plans of update? can someone answer?
i wish this mod got update....its so good...worked perfectly until 1.21 update...now only one item is missing...
No. Arkaik and I have just been busy with other things. I hope that when the next stable release is out we can start working on this again. GVLT
Was VS conquest project abandoned?
We are really behind on updates at the moment so if it does happen it would have to be part of some future release unless the community sends me patch files and I just add them into the main mod. MiesteMeiste
Could you make this pack compatible with Harp's Mechanical Revolution Fix? I would appreciate it very much my good sir, but I completely respect your decision if the answer happens to be no, though much to my own chagrin.
We're also running into missing textures (The pink/black checkered one). The one we've noticed this on is storage, such as the barrel rack with barrels.
It seems like the mod have trouble with Most of the Chest/Storage vessel. It makes a cool purple Look. Still Overall Love the mod.
That's because the plant resolutions are 64x not 32x so the texture seems to break. Not exactly sure how to fix it but it is a known bug. valrossenOliver
1 problem I found is that the breaking animation is way to big for example on tall/short grass (not the block). It stretches as tall the the character. Otherwise seem to work.
It is technically possible to make it compatible but doing so would take too much time away from the development of both this and other mods. Cynag
Hello! It's possible to make this mod compatible with Vanilla Variants? Great mod btw
I definitely need more images but these are all I have at the moment. The last time I built anything screenshot-worthy with the mod was a few years ago and I haven't had a chance to work on any new showcase builds. Gikame
Honestly love the idea but a few more images would do wonders.
I get those on occasion but don't know what causes it. I am able to run the mod on 1.20.1 though. RighteousValor
CreativeRealms im getting a hard CTD when i try to use it on 1.20.1 even with no mods, do you know why that would be?
It already works on 1.20.1. RighteousValor
is this coming to 1.20.1?
I'll likely need more details like a crash log and/or a list of mods it is affecting. Mollycoddle
This has been crashing my game on worldgen seemingly because it can't find textures for modded items. Is there a way to get it to ignore the things it doesn't have textures for?
nice
I am unable to re-create the issue on singleplayer or multiplayer. Is it possible that you have other mods installed that affect those blocks? rosysyn
On VS 1.20.3, both Wooden Trunk and Oil Lamp have issues - the former is missing textures (black/pink), the latter shows a pink square where the burning oil would be. Beyond this, everything else seems to work fine. Mod was installed locally and on the server.
It's not the mods that are the problem. It's that Conquest is only able to change assets on the client. If an asset looks a specific way on the server, it needs to be changed on the server by installing Conquest otherwise it will have the wrong texture/model when someone joins. nutsmeg
ok I got it to work on server, some item appear bright Purple like missing texture, and it's the vanilla items vessels and reed chest, the server have primitive survival, and not much any mods. so would that the conflicting mods ?
I set it to automatically disable itself when you join a server which doesn't have the mod installed (because its super broken). If you still want to enable it regaurdless, you can read the red section in the mod description. nutsmeg
I set it to false to see if it works with MP but and mod manager ended up not detecting it in the mod folder ?
We have a patch in Conquest for the tree hollows and irrigation vessels. It could be that Primitive Survival updated one of them which broke our patch. If you open up the Conquest mod file and navigate to assets/conquest/compatibility and delete the primitivesurvival folder it should stop the crashes until we look into a fix. Oulana
Hello. I noticed a conflict between Conquest VS Edition and Primitive Survival that I don't really get why it would happen. They were boh playing nicely together until I updated to 1.20.3. Any idea if there might be an easy fix? With only this mod and that mod installed, the error log is reporting the following right after loading the mods;
29.1.2025 19:18:25 [Error] [game] An exception was thrown when trying to start the mod:
29.1.2025 19:18:25 [Error] [game] Exception: Object reference not set to an instance of an object.
at Vintagestory.ServerMods.ModCompatiblityUtil.RemapFromCompatbilityFolder(ICoreAPI api) in VSEssentials\IntermodTools.cs:line 57
at Vintagestory.ServerMods.ModCompatiblityUtil.AssetsLoaded(ICoreAPI api) in VSEssentials\IntermodTools.cs:line 28
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 664
29.1.2025 19:18:25 [Error] Failed to run mod phase AssetsLoaded for mod Vintagestory.ServerMods.ModCompatiblityUtil
and later on after it finishes loading world;
29.1.2025 19:18:39 [Warning] ===============================================================
29.1.2025 19:18:39 [Warning] (x_x) Captured 6 issues during startup:
29.1.2025 19:18:39 [Error] [game] An exception was thrown when trying to start the mod:
29.1.2025 19:18:39 [Error] [game] Exception: Object reference not set to an instance of an object.
at Vintagestory.ServerMods.ModCompatiblityUtil.RemapFromCompatbilityFolder(ICoreAPI api) in VSEssentials\IntermodTools.cs:line 57
at Vintagestory.ServerMods.ModCompatiblityUtil.AssetsLoaded(ICoreAPI api) in VSEssentials\IntermodTools.cs:line 28
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 664
29.1.2025 19:18:39 [Error] Failed to run mod phase AssetsLoaded for mod Vintagestory.ServerMods.ModCompatiblityUtil
29.1.2025 19:18:39 [Warning] ===============================================================
The other portions all appear to be normal notifications that exist when not getting an error but can provide entire log if desired.
good news with the bushes :]
Yes it's a known bug. The models appear to be hardcoded somehow (as far as we can tell) meaning we'd be unable to use our model if we want it not to turn invisible. Ultimately if people are using Conquest they should just not prune bushes at all which kind of solves the issue. Pentasis
Pruning a berrybush still makes it invisible. Tried it with just this mod in a new world (rc9). Rightclicking is fine now, that is fixed. But pruning it with shears, makes it invisible again.
Conquest VS Edition and Conquest Nature Pack are currently incompatible until we finish updating them for 1.20. It should happen soon because both versions work on my end but there is still more to fix before the release (just copying my answer so people can see it on both mod pages). Wandour
[ edit : i discovered conquest nature pack was the issue ]
i cant start a world it just crashes
1/14/2025 4:31:22 PM: Critical error occurred
Loaded Mods: blocklayeroverhaul@1.0.2, landformoverhaul@1.0.0, conquestnaturepack@0.0.5, conquest@0.0.32, game@1.20.0-rc.9, rivers@4.0.2, creative@1.20.0-rc.9, survival@1.20.0-rc.9
System.Exception: SendServerAssets failed. See log files.
at Vintagestory.Server.ServerMain.BuildServerAssetsPacket() in VintagestoryLib\Server\ServerMainNetworking.cs:line 1282
at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass14_0.b__0(Object a) in VintagestoryApi\Common\TyronThreadPool.cs:line 134
at System.Threading.QueueUserWorkItemCallback.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
Bushes have been fixed in rc9. Ones that were already pruned are probably still broken though. Arasine
Yeah we are hoping they will fix them in the next update. Bushes have some hardcoded stuff that makes them impossible to fix on our end without reducing the quality of the model. Arasine
Absolutely great textures ! I have noticed one glitch; Berry bushes become invisible when berries are picked. This is vanilla :) Please keep this updated as its a steep improvement over standard imo
Thanks for the help CreativeRealms
epic i missed this pack
Since you have so many mods I'd suggest using this guide to find out which one/s are incompatible. Keep Conquest installed and then remove other mods until you stop getting the crash and then you will know which ones are incompatible. Bobosaw
Running on 64 bit Windows 10.0.19045.0 with 16221 MB RAM
Game Version: v1.20.0-rc.8 (Unstable)
11/01/2025 21:36:28: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.2, Allclasses@1.1.4, buzzwords@1.7.0, canoemod@1.0.2, cavepaintings@1.0.0, chargedjump@1.0.3, chiseltools@1.14.8, Clothez@1.0.0, combatoverhaul@0.0.134, conquest@0.0.32, crazyskincustomization@1.0.1, darcesdrifters@1.0.0, extrachests@1.8.0, flora@1.0.2, flourbags@1.1.0, caninae@1.0.23, capreolinae@1.2.0, casuariidae@1.0.15, felinae@0.2.2, machairodontinae@1.0.16, manidae@1.0.8, pantherinae@1.1.16, rhinocerotidae@1.0.10, sirenia@1.0.11, spheniscidae@1.0.3, geoaddons@1.3.6, jacksarmortweak@1.1.0, jewelrysilver@1.0.4, millwright@1.1.8, molds@0.1.3, morefuel@1.0.5, morenails@1.1.0, moreclasstraits@1.1.1, particlesplus@1.1.1, stepfixelk@0.0.1, null@1.1.1, vintagewolves@0.1.0, game@1.20.0-rc.8, vsimgui@1.1.7, zoombuttonreborn@2.0.0, additionalspawnconstraints@1.0.1, animalcages@3.0.3, armory@0.0.46, betterfirepit@1.1.4, betterruins@0.4.4, blacksmithgloves@1.0.7, canjewelry@0.4.8, carryon@1.8.0-pre.1, cavetweaks@1.2.0, chestorganizer@1.0.3, chickenfeed@1.1.4, clipfix@1.0.7, commonlib@2.6.1, composter@1.1.1, configlib@1.4.1, configureeverything@2.1.3, danatweaks@3.3.9, doubleslabs@0.1.2, eggpiemod@0.1.0, evenstillnecessaries@1.1.3, expandedfoods@1.7.2, extrainfo@1.9.5, farmlanddropssoil@1.4.0, fendragonbcs@0.1.3, fromgoldencombs@1.8.1, greenbegone@1.0.0, hudclockpatch@1.0.0, hydrateordiedrate@1.6.3, improvedhandbookrecipes@1.1.0, kcmathpatch@1.0.0, kevinsfurniture@1.4.2, krpgenchantment@0.6.0, levelup@1.3.4, maltiezcrossbows@0.5.17, maltiezfirearms@0.10.1, metalrecycling@1.1.0, mobsradar@2.1.2, mopiscrawlingmod@1.1.1, oddsandends@1.2.0, pigfeed@1.0.5, resmeltableslight@1.0.0, rivers@4.0.2, rpgdifficulty@1.1.4, rpgoverlay@1.0.0, rylarmor@0.1.0, slvmegapatch@1.3.0, smithingplus@1.1.8, somethinginthewater@1.2.5, stepupadvanced@1.0.3, stickydirt@0.1.0, swifttime@1.0.3, traitacquirer@0.9.6, vinconomy@0.4.0-rc.4, creative@1.20.0-rc.8, survival@1.20.0-rc.8, wildfarmingrevival@1.3.4, xlib@0.8.7, autoconfiglib@1.2.3, entitiesconfiguration@1.0.9, exoskeletons@0.0.5, helvehammerext@1.7.0, itemrarity@1.0.2, naturalspawns@1.2.0, sandwich@1.2.5, stonequarry@3.4.2, xinvtweaks@1.6.8, xskills@0.8.9-rc.2
System.Exception: SendServerAssets failed. See log files.
at Vintagestory.Server.ServerMain.BuildServerAssetsPacket() in VintagestoryLib\Server\ServerMainNetworking.cs:line 1282
at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass14_0.<QueueLongDurationTask>b__0(Object a) in VintagestoryApi\Common\TyronThreadPool.cs:line 134
at System.Threading.QueueUserWorkItemCallback.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
Event Log entries for Vintagestory.exe, the latest 1
==================================
{ TimeGenerated = 07/12/2024 19:43:26, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: KERNELBASE.dll, version: 10.0.19041.5198, time stamp: 0xd1eefc71
Exception code: 0xe0434352
Fault offset: 0x000000000003b699
Faulting process id: 0x2840
Faulting application start time: 0x01db48a3e475d608
Faulting application path: C:\Users\user\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Windows\System32\KERNELBASE.dll
Report Id: 6416f4c2-b2c5-4e2c-bc5c-6562903f55a2
Faulting package full name:
Faulting package-relative application ID: }
Damn. I'll send my crash log if I crash again then. Thanks CreativeRealms
No it works fine on exisitng saves. All it changes are how assets look it doesn't add anything new. Bobosaw
I instantly get a CTD. Do I need to start a new game for this to work?
We want to at some point but right now our focus is on replacing textures which look really out of place and don't fit with Conquest more than redoing models. Gwerkcules
So in conquest there are tons of awesome models like tables,chairs, looms, carts, curtains, arches, workbenches and clutter items like bottles of wine, plates/cuttlery etc. Will any of these be added? I'd love to have at least some that would make sense within VS with some believable crafting recipes for survival :) I love these textures but the extra models would enable me to make my towns come alive! (At least some chairs and tables, vs is severely missing in furniture, there is like 1 chair in blue that has a back and the rest are too chunky looking)
Shingles are currently being worked on and we don't have plans to work on tools or armor anytime soon. Gwerkcules
I love these textures, I can't play without it now, cant wait for the full release with world gen etc. In the meantime, are you guys planning to add the different color roof shingles? I'm currently building a blacksmith and using black shingles but noticed all the varients of clay shingles ie tan, brown, orange etc all have the same red/orange texture. Also tools and armor, will those be retextured to fit?
I just checked and they are also broken for me. We'll look into it and see if we can work on a patch. Magritor
Hello CreativeRealms
I've just tried the mods in question and I still have the same problem.
I also tried on another game with only these two mods to be sure and I have the same problem.
Is it because I'm in 1.19? (I did select the 1.19 versions of the mods).
Sorry for the inconvenience :/
The mod page for More Variants says it's been abandoned and that the Vanilla Variants mod should be used instead (which also requires the Recipe Patcher mod). If that still doesn't work after you test it let me know. Magritor
I have a problem with this mod and another one. Once installed, it displays the textures of the “More Variants” mod in purple, all buggy (as if they didn't have any).
Do you know if I can fix the problem?
Thanks
I'd say try it on a seperate world by itself and see if it still happens. If not then try to enable mods until you figure out which one causes it. Cordax
This is my modlist. I do seem to be having some server crashes so there is likely larger issues with my modlist I need to figure out. CreativeRealms
https://i.imgur.com/wH1Kroy.png
I haven't been able to recreate that bug. Are you using any other mods and can you get a picture of it? Cordax
Really amazing textures. I do notice that when using the grinding stone the original texture seems to overlay during the animation, only bug i've seen so far.
Excellent texturePack !
Great mod reminds texture pack "Misa's 500 HD" for minecraft! 0_О
Thanks for the report. It should be fixed in a future update. PsychomorJulek
Helo. When oil lamp going to left hand is inside textures of left hand. Can you look in this issue. Stay save.
Thanks we are looking into it (as well as some bugs with doors and other blocks) now. RedRockG
The pine stairs do not show the full texture, there is some transparent corner part, I did not try the rest of the stairs models, thank you for your effort.
Click the wooden part of the quern rather than the top of it to open the inventory. I think it's using the same hitbox as vanilla which is why it's a little weird to figure out. As for anvils, I tested them with only Conquest installed and smithing worked fine. Do you have anything else installed that could be causing it? Pampers88
doesnt work on 1.19.4 wont let me open the quern, and it wont let me use anvils to smith. the bits wont move when hitting it with a hammer. please update. great textures.
Thanks for letting us know. I have just tested and it seems to only happen on non branchy birch leaves. We'll try to figure out what is causing it and get a patch out as soon as possible. Muricht
Crashes when I harvest a birch bush for sticks.
These are beautiful textures that really make the game even more fun to play. Thank you.
just wanted to make sure im not the only one with stuff becoming invisible when they open like doors and containers
nevermind expanded my atlas and it fixed it
Absolutely fantastic mod, please keep updating it!
I think we patched that already and the fix should be included in the next version. HellToKitty
The texture pack is glitchy and doesn't show flowers in pots and planters how they should be. I generelly like the more realistic new textures but I prefer the simpler vanilla ones. In the end it's all a matter of taste.
Ah, I hadn't even realized that was from 1.19! That would make sense 😅 CreativeRealms
The mod hasn't been updated to 1.19 yet so some of the new content is broken. It will work properly in the next update. TheOpposite
Currently have an issue with Tule not loading properly and missing textures. Haven't noticed anything else at the moment. Fantastic looking texturepack so far!
Yes Versora
this looks very nice. I'm wondering if it can be used in Single Player?
All good. Better to have people report issues than not do so and us potentially never knowing they exist. NukoSan
Ok, sorry if redundant info - new here :-) CreativeRealms
I beleive we are working on a patch for that. NukoSan
Noticed that the mod is missing textures for the Wildcraft mod - the raspberry seems to be invisible (when empty) and when it's ripe it looks like a mess :-D
znatik You mean the ones that make blocks appear more like natural curved terrain? Shhhiii that'd be pretty cool if something like that got made. I remember it being a nightmare to play with but just being amazing for screenshots.
It does suit this game better. Imagine trying to make a medieval pack and then you have to texture a glowsquid or god forbid any of the other Monsters Inc. rejects they put into the game at this point.
Oh how great. Hooray . You have succeeded. The dream came true. Everything works perfectly . You are awesome thank you so much. Can we hope that you will create a mod for blocks like in minecraft. Make us happy please.
I can give a little hint with which mods there is a strong conflict. Bricklayers, Medieval, Wildcraft Trees, Wildcraft. Maybe this will help somehow. FPS drops a lot. The computer is going crazy.
What a great fellow you are. Thank you very much. We understand that all this is so difficult. All the children of the family have a job. This takes time. your texture pack brings great joy. Opportunity to run and enjoy the nature and beauty of the world.
It seems like the last update had some compatibility issues with other mods so we are working on patches on our end that should hopefully fix the majority of them. Not sure what kind of ETA we are looking at but we'll try to get an update out as soon as we can. znatik Mendall
Hi all . I'm playing on the latest version of . In single player. Not on the server. I love your texture pack. Always looking forward to your update. I want to talk about problems. After installation, the whole game started having problems. In all mods, textures began to suffer. I turn off the mods after 15 minutes the game hangs and crashes. Glitched native textures of the game. I have a lot of memory for the game. The laptop is powerful after installing the texture pack, it heats up very much. These are the problems. Well, how will I play without this wonderful texture pack.
"The texture paths were changed" Must be this, I'm on SP. I'll try to fiddle with it soon, if I learn anything I'll post a comment. I would do inappropriate favors to have those leaves in my world.
Mendall Ah I see. That happens because the texture paths were changed and/or you are playing on a server that doesn't have Conquest installed. It's likely caused by Conquest since we had to get a bit hacky with things for some textures to work as intended.
It wasn't a mater of inconsistency. There were just a ton of purple and black grids everywhere as I looked out over the landscape. (the default when there is no texture at all)
like, the textures that came with the mods were overwritten or disabled. Most were from the mod Wildcraft trees, but oddly, not all the trees from the mod were broken. In the area I was, there were palm trees (they were fine) and eucalyptus trees (they were purple/black pattern). Also, some of the items I had placed from other mods were purple/black. I may not understand things correctly, but I figured it was just that the texture pack replaced all textures and if it did not have a texture for a mod then there was not going to be one.
But from your response, it seems you expected any textures you did not include to still be there, just not changed. So perhaps something is messed up on my end. Ill give it another try when I feel like doing technical stuff instead of playing. Should that day ever come.
That being said, the textures that were there were amazing. The work you did on leaves alone is worth the change. I did my own leaves in minecraft and didn't get anything near as good as yours. And some of the textures you used (like the sand) I would love to use in chiseling projects.
Mendall thankfully VS textures and Conquest textures are somewhat similar so even when there are assets that haven't gotten a retexture yet they don't stand out too much. With that being said, inconsistency can be annoying so I understand not using the pack unless it or other mods had full support.
I just tried your texture pack and was very impressed. Somehow I never found your pack before in MC.
I would love to use it as my main texture pack, but there are just too many missing textures.
Not your fault, I use far too many mods.
And most of the blanks were from mods.
I think texture packs are going to be a bit of a harder sell in VS than in MC because VS does not have that feature where you can layer texture packs, so anything missing will be filled in by the lower lvl. If we had that, I would be using this now.
This is fantastic news! I loved Conquest since the old days of MC when we still had metadata but their removal was a bummer and as the survival player I mainly am, Reforged wasn't really for me. So I only recently found my way to Vintage Story and this comes just at the right time. Great to have you here. =)
I also really want you to become super popular here. Good luck to you all.
Good day everyone. I am an old fan of yours. I look forward to a new update every time. I'm waiting for a miracle. You see and display the World very beautifully. It is impossible to remain indifferent to what you are doing. Is it possible to hope that beautiful items will appear in the game. Furniture .Carpets . It's awesome what you do. Will chic windfalls return? A lot of things are done in mods. But comfort and beauty in the house is not enough. I really miss your things from the home interior. Things would be very popular. I will wait and hope. All the best to you.
Broken
Tree trunks are already patched and will be in the next update as well as farmland surrounding the irrigation vessels in Primitive Survival.
The only ones I see effected are a few different bush types. They also half work. I have had brambleberry, rasberry, honeysuckle, and others from wild craft have invis blocks, pink/black blocks, AND actual normal testures due to rotation of the skin I believe. I would think it is possible for either mod creator to be able to remedy this issue with mild tweaks but since I have zero clue how to do modding stuff, I really cannot say for certain.
Positive note, the hollow tree trunks are easier to spot using this pack since they tend to default to their original texture instead of this packs. So good to hunt of your are looking for exotic seeds without wanting to travel 30k+ from the normal spawn point lol.
znatik
We made changes to the vanilla plant models and I assume Wildcraft must be basing their plants of them as well which is why they are breaking. Theoretically someone might be able to patch it to get them to show up properly but I imagine it would be a lot of work. I've also never used Wildcraft so I have no clue what would be required for a fix.
Conquest doesn't really work with Wildcraft, plants don't show up with their normal texture and instead are black and pink. I really love this pack to bits but Wildcraft has some nice additions flora wise so I was pretty bummed out when I found out that it doesn't run properly. Is there maybe a way to fix it? Is there anything I can do about it?
I'm not playing on a server, and the update I'm playing on is 1.17.9
Thank you for your hard work, this texture pack really brings the game to life.
LiquidDisease
I'll have the two texture related ones fixed in the next update. In general they can probably be ignored though.
1.17.4 server, I get the following :
wow thank you
LOVE this texture pack. Keep up the awesome work.