Mods / Potash Making & Boneash Fertilizers, now with soaking hides in Lye

Tags: #Crafting #Tweak #Utility
Author: Cian
Side: Both
Created: Jan 29th 2023 at 2:09 AM
Last modified: Mar 12th at 6:55 AM
Downloads: 4463
Follow Unfollow 102

Latest release (for outdated Vintage Story v1.20.4):
potashboneashfertilizer1.3.zip  1-click install


This mod adds a realistic potash making method from wood ash using barrels and pots.

In addition, it allows you to create boneash and applies the +15% permanent soil boost to both compost and the new boneash.

As of 1.1, it also adds a new use for Lye: soaking hides. Use it the same as you use lime water or borax.

The method of making potash is:

  1. Burn logs in firepit (top slot). Each log gives 2 ash.
  2. Place the ash into a barrel with water. 1 ash is needed per liter. Use multiples of 10. Wait 12 hours for it to settle (seal barrel)
  3. Scoop the lye out of the barrel with a fired cooking pot. One pot is needed per 10L.
  4. Place the pots on a firepit and boil them to get a potash crusted pot.
  5. Use a knife on the pot in the craftng grid to scrape the potash out. Each pot gives 2 potash.

The method of making boneash is:

  1. Grind bones into bonemeal.
  2. Put at least 10 bonemeal in a fire pit and heat it up to 1100 degrees using charcoal or other good fuel.
  3. Every 10 bonemeal will produce 5 boneash.
  4. This removes the other fertilizer values, but doubles up the P value and adds the permanent +15 soil boost.

Compost is crafted as usual, the only change to it is adding the +15% permanent soil boost to N.

I also added boiling sea water for salt in 1.2. It's not really in the scope of the mod, but since I already got boiling pots of stuff working it seemed like an easy addition. To do it you just drop a pot in a barrel of sea water, then boil it and scrape it like you make Potash.

- As of v1.3, you no longer need to scoop lye or sea water from the barrel with pots. Now you use a bucket or bowls and dump the water in the pot. First two slots at 5L or all four at 2.5L makes one batch. All four at 5L makes two.

Compatibility:

GG's General Chemistry - If loaded alongside GG's General Chemistry, this mod's ash will be disabled, the ash per log will be adjusted to 2 (from 1) like this mod, and a new recipe for Lye using the ash from GG's General Chemistry will be created. If you already have ash from my mod, you should either finish turning it into Lye (wait the 12 hours, it's not conveerted until the barrel is open) before enabling GG's General Chemistry or run the command "/iir remap gggenchem:woodash cbf:ash force" after enabling the mod and then exit and reload the save to convert my ash to GG's ash. Note that this means you can make lye and potash from "wood ash" from burning grass, which may be a bit unbalanced and is definitely a bit silly.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.3.0 874 Mar 12th at 6:55 AM Show potashboneashfertilizer1.3.zip 1-click install
v1.2.0 2023 Nov 4th 2024 at 8:52 PM Show potashboneashfertilizer1.2.zip 1-click install
v1.1.0 311 Oct 30th 2024 at 4:53 PM Show potashboneashfertilizer1.1.zip 1-click install
v1.0.1 1009 Jan 29th 2023 at 8:12 PM Show cbetterfertilizer1.0.1.zip 1-click install
v1.0.0 246 Jan 29th 2023 at 2:11 AM Show cbetterfertilizer1.0.0.zip 1-click install

27 Comments (oldest first | newest first)

💬 RowanSkie, Apr 25th at 4:59 PM

Are the permanent boosts via compost and boneash a one-time thing?

💬 HaraiseTenshi, Apr 12th at 6:22 PM

Any chance on getting a config to turn off the Salt recipes?

💬 Cian , Mar 12th at 7:04 AM

I updated the mod to fix the redwood thing and change the method of producing lye and salt to just putting it in a pot and cooking it. Either 5L in first two or 2.5L in all four, accepting up to 5L in all four for a double batch. This method throws out a lot of the stuff I added (special model and etc), but I feel like it meshes more with the game to just use the new non-food cooking method that all the other non-food recipes is using.

This means that you don't need barrels to start producing salt. You could start making salt as soon as you have a pot and use it to preserve your hides until you have barrels to make leather. I don't think you can actually do anything else with salt before barrels without a mod, but I thought it was worth mentioning.

💬 Cian , Mar 12th at 2:23 AM

TheCraftyBear

I'm not sure what compatibility would be needed there. My mod isn't using firewood anymore ever since I changed it to avoid a clay oven issue (which was later fixed, but I never changed it back). Does part of that mod interfere with making ash from logs or something?

SuperPyroManiac

Good catch, I hadn't actually tried to use redwood for it and didn't think of the fact that it used a different log variant for those. I'll add log-section to the patch for making wood ash the next time I update.

InertFurry

Yeah, the trouble with adding any kind of link to base game resources is other mods might override them. Ideally there would be a way to specify different ways of burning it to get different things, but there isn't yet. Creosote from straight burning logs is kind of silly, though - it would be cool if they made it a byproduct of coal production by putting it as a drop from digging out the coal.

PookieBunny

Sounds like it probably is an issue with the combustion properties, must be a cooking recipe thing. Bonemeal isn't used in any base game recipes like that so it never really came up. The only ways I see to make a compatibility patch would be to either change my bone ash production to some other way, or change his recipe for gluten to something else.

💬 PookieBunny, Mar 3rd at 4:03 AM

Cian

I'm encountering a conflict when using this with Still Necessaries' Grindstone, I believe there is an issue with bonemeal's combustion properties that make it so the cooking pots can't get hot enough to be able to complete the process of creating gluten. I'm also commenting on the mod to see if there is any potential solution for this?

💬 InertFurry, Feb 6th at 4:36 PM

Unfortunately Road Works overwrites the Logs > Wood Ash recipe with its Logs > Creosote Tar recipe. I'd love to use both of these but my poor lye D:

 It confuses me because it's meant to be performed in a Bloomery but prevents log heating from triggering into ash D:

I made a mod to kinda fix it.

💬 SuperPyroManiac, Jan 31st at 7:32 AM

Seems like this mod does not work with redwood trees, they often will drop quarter logs and we cannot burn those into ash.

💬 TheCraftyBear, Jan 29th at 4:38 PM

Can you add a compatibility with DanaCraluminum's Vanilla Variants? That mod alters firewood - every vanilla tree log is processed into its own type of firewood (for example, maple log -> maple firewood).

💬 Sell, Dec 26th 2024 at 4:18 AM

Cian

Hey no issues with the mod so far, thanks for your work. Using it alongside Bricklayer's does run into the recipe for cooking bonemeal being overwritten, but an extremely easy way to homebrew a fix is to delete Brick's patch for adding the "/combustibleProps" recipe to bonemeal. Brick mod retains the ability to acquire their version of bone ash through grinding sterile cooked bones, while this mod's bone ash comes from cooking bonemeal.

Hope this works for anyone looking to run both mods together, they're great additions to the game.

Cheers

💬 Cian , Dec 16th 2024 at 2:08 AM

Ijkdenem

For bone ash, you put it directly into the fire pit and heat it really hot. It's the same calcination process used to make quicklime from lime.

The salt you have to fill the pots with water from a barrel by dropping the pots in the barrel while seawater is inside. The plan was to eventually make it use the new non-food cooking recipes and just let you dump salt water straight in the pot like you cook food, but currently liquid-only recipes don't work due to a bug. 

Laytard

I would have to add a similar override to it like I did for the GG mod. I may do so eventually, there are just so many mods that use Bone Ash or Wood Ash now lol. Hopefully they eventually add wood ash to the base game so we don't have a dozen different modded varieties.

I never did get around to making an EM compatibility. It looks like EM and Valley of Ashes/Bricklayers are a little bit in flux, so I was trying to decide how to make compat for them, then got busy with something else heh. I'd like to make this mod compatible with more other mods eventually.

💬 Laytard, Dec 15th 2024 at 4:07 PM

Hi. I've noticed your mod and the Seed Oil mod by floralrat both require burning firewood to get their own fire ash. Is there any way to merge the fire ash recipes? I don't know how to make them compatible. Thank you for the mod.

💬 Ijkdenem, Dec 3rd 2024 at 12:15 AM

for making the bone ash do we cook it in the cooking pot like the wood ash? same question for the salt. do we scoop the the seawater from the barrel with the cooking pot? you say pot but i was not sure if you meant that one.

💬 Auro, Nov 24th 2024 at 7:38 PM

In the end I just decided to remove EM/Bricklayers, permanent farm improvements are more important for me

💬 SageOceiros, Nov 17th 2024 at 12:43 PM

Auro I just did a test and went through both mods; they use a different code for bone ash, and Expanded Matter doesn't seem to actually have a recipe for Bone Ash within, so another mod must add a recipe that creates EM's version while also overriding this version. Testing just with this mod, EM and Tailor's Delight / Dressmaker (for a couple mods that utilise EM), I can create this mods version of bone ash just fine.

(Just figured it out; it's Bricklayers that adds the recipe - by the same mod author as EM. I only bought and installed VS today so I can't say I know how to patch this though. I imagine the patch would replace it's own bone ash recipes with versions that utilise bricklayer's 'cooked bones'. Or something like that. 'd hoped it was as simple as changing the overlapping game codes, but technically both recipes are added to the vanilla item, one just happens first and prevents the other.)

💬 Auro, Nov 13th 2024 at 11:34 PM

Can we get a compatibility patch for Expanded Matter? Their Bone Ash get priority over this one when crafting

💬 Able, Nov 7th 2024 at 11:51 PM

@Cian

wonderful! 

💬 wojtek16, Nov 5th 2024 at 2:37 AM

Thank you so much for it! Will install it on our server and test it with GG's mod!

💬 Cian , Nov 4th 2024 at 9:06 PM

Able wojtek16

Alright, I looked into it and made a compatibility patch. Also added sea water boiling just as an easy extra.

💬 wojtek16, Nov 4th 2024 at 1:58 AM

 second able's question, that would be so sick to make it work side by side! :)

Love the mod!

💬 Able, Nov 1st 2024 at 12:38 PM

Any chance at a compatability patch with GG's general chemistry? the wood ash of one overwrites the other and they are made the exact same way.

💬 Cian , Oct 30th 2024 at 4:57 PM

Updated this for 1.20-pre. I'm pretty sure it should work in 1.19.8 as well, let me know if there are issues with it. 

Added another use for Lye - can now soak hides in it. 

Also added more immersive models for the lye and potash pot, with liquid lye and a crust of potash.

 

It probably does conflict with bricklayers and other mods that add ash from logs and from bones. I may eventually make a compatibility patch for them if it's something that is desired.

-edit- actually it doesn't conflict with bricklayers bone ash since it has you cook the bones and then grind them, while here it has you grind them and then cook them. But it will make two separate types of bone ash, which might be a little confusing.

💬 Tels, Jun 26th 2024 at 7:36 PM

Pr0fesseur and PeterSanderson I've just released Valley of Ashes which is 1.19 compatible, works with Bricklayers and has Wildcraft: Tree compatibility and config support. Ash making will be removed from Bricklayers very soon.

💬 Pr0fesseur, Sep 27th 2023 at 4:01 PM

is it possible to update this ?

💬 PeterSanderson, Feb 5th 2023 at 5:17 PM

Does this mod's bone ash production conflict with Bricklayers?

💬 Cian , Jan 29th 2023 at 8:18 PM

Glad you like it. The problem with adding a combined item is the way it handles the permanent boost. Each permanent boost has a code, and they don't stack. Having a combined item would have a separate code and allow it to stack with the individual ones.

I just released 1.0.1 to fix an issue with clay ovens. Apparently clay ovens can process the firewood used to heat them if the firewood has a conversion product, which filled the oven with ash that caused the game to crash.
I changed the conversion item from firewood to logs to avoid this.

💬 Cian , Jan 29th 2023 at 8:12 PM
💬 PastaNipples, Jan 29th 2023 at 4:58 AM

This is a super nifty mod, thank you! If you find it possible, could you make a 'mixed fertilizer bag' item, combining like bonemeal/saltpeter/compost all into one item, with all the fertility resources combined in that one item? So rather than spreading three articles of fertilizer, a player can just whack some dirt with one item and call it a night!

Even if not, still like a good way to produce potash, big thanks!

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