Mods / Buzzwords

Category: #QoL
Author: SpearAndFang
Side: Both
Created: May 31st 2022 at 3:03 AM
Last modified: Oct 29th 2023 at 9:41 PM
Downloads: 11661
Follow Unfollow 230

Latest file for Various v1.19.x: 1-click install

"It's the second best bee mod"

- theess12 on Reddit

Buzzwords is an accessibility mod that does one simple thing. If you're 12 or so blocks away from a wild beehive of some sort, you'll get a 'BzZzZzZ...' text alert to notify you that bees are nearby. Get even closer, and you'll get even more z's. It's intended for players (like me) that can't hear ambient buzzing sounds for whatever reason. Maybe you've got that incredible VS soundtrack cranked up, maybe your significant other is shrieking like a howler monkey.

Mod Configuration - see %appdata/VintagestoryData/ModConfig/buzzwords.json

BuzzRadius - the distance you need to be from a hive before the "beedar" kicks in - default = 12 blocks. thanks Briccars
BuzzFontSize - the size of the bzzz message. Thanks Tigeria
BuzzFontColor - the color of the bzzz message (a html color name or hex code i.e. html color names). Thanks Tigeria

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.6.0 2887 Oct 29th 2023 at 9:41 PM Show Install now
v1.5.0 2780 Sep 23rd 2023 at 9:14 PM Show Install now
v1.4.0 1702 Aug 27th 2023 at 4:12 PM Show Install now
v1.3.0 2024 Jun 3rd 2023 at 5:14 PM Show Install now
v1.2.0 1154 Oct 23rd 2022 at 3:13 PM Show Install now
v1.1.0 616 Jul 19th 2022 at 3:47 AM Show Install now
v1.0.0 498 May 31st 2022 at 3:04 AM Show Install now

41 Comments (oldest first | newest first)

💬 SpearAndFangAuthor, Feb 6th at 6:36 AM

That's pretty vague. Any supporting info would help (like the server-main.txt log). Feel free to post it on the VS Discord or PM it to me over there. Thanks!

💬 Alcyonaria, Feb 6th at 12:50 AM

position error on newest version, causes crash

💬 SpearAndFangAuthor, Dec 31st 2023 at 8:28 PM


💬 fiqusonnick, Dec 18th 2023 at 5:41 AM

IMPORTANT: Make sure you're downloading the right version. Somehow the new one caused my character to go into guest mode (no idea how). Otherwise amazing mod, should've been in vanilla.

💬 Bunuffin, Nov 29th 2023 at 12:16 PM

I tested it and it works, THANKS!

💬 SpearAndFangAuthor, Nov 28th 2023 at 9:16 PM

I have not tested it in multiplayer, but I rewrote it basically from scratch on Jun 3rd using an entirely different approach, it is running on 46 servers at the moment, and nobody has reported an issue.
My guess is that v1.5.0 will work on multiplayer for you.

💬 Bunuffin, Nov 28th 2023 at 8:52 PM

V1.18.15 Is this still not working in multiplayer?

💬 MentallyWill, Nov 7th 2023 at 7:08 PM

oops! that. that probably explains things. thank you!!!

💬 SpearAndFangAuthor, Nov 7th 2023 at 2:44 AM

You are probably not using the mod version that corresponds with your game version.
mod version 1.6.0 is for the VS 1.19.0 pre-releases ONLY
mod version 1.5.0 is for the VS 1.18 stable releases

💬 MentallyWill, Nov 7th 2023 at 12:49 AM

Hey !! so i was having some pretty bad fatal server errors that made my game unplayable and I found it came to this;

6.11.2023 19:45:11 [Fatal] System.MissingMethodException: Method not found: 'Void Vintagestory.API.MathTools.BlockPos..ctor(Int32, Int32, Int32, Int32)'.
at BuzzWords.ModSystem.BEBBuzzBeehive.Buzz(Single dt)
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881

💬 SpearAndFangAuthor, Sep 23rd 2023 at 9:15 PM

New version up.  Bigger brighter font by default, and it's also configurable via mod config. Thanks!
See the new screenshot above for a sample of the new default settings.

💬 SpearAndFangAuthor, Sep 22nd 2023 at 11:51 PM

No it just leverages the built in font+color.  I will take a shot at making it something different (or configurable).

💬 Tigeria, Sep 22nd 2023 at 10:25 PM

Is there a way to change the font size or color? I tried digging around, but no luck.

💬 SpearAndFangAuthor, Sep 2nd 2023 at 4:17 AM

Thanks again. Glad to hear that there was some resolution. Hopefully just a one off.

💬 Zinloz, Sep 2nd 2023 at 1:36 AM

SpearAndFang The working beehive and not working beehive both have the same ID (8140/game:wildbeehive-large). I think what's going on is the beehive block was placed, but it doesn't seem to be a working entity (although I have no idea why it produces sound if not, unless that's tied to the block and not blockentity...). Anyway, I say this because I've placed a ton of flowers and an empty skep at the non-registering beehive and the skep doesn't fill - so, it's not actually functioning as a beehive.

First time I've seen this happen so I'd just disregard this as an anomaly/game issue.

💬 SpearAndFangAuthor, Sep 1st 2023 at 1:41 PM

Interesting. Thanks for the followup and screenshot.  Perhaps there is a hive variant that I missed entirely. I'll dig a little deeper and see what I can find.

💬 Zinloz, Aug 31st 2023 at 12:59 PM

Picture showing me right under a hive and it not working. Mod is definitely enabled.

But I'm also under a different hive now and it is working, so I don't know.

Edit: I just checked the hive that isn't working for me again, after verifying that the mod is working for a different hive. In the same game, did not restart or reload the world. Two different hives, one is detected by the mod and displays the "Bzzzz" and one isn't detected and doesn't show the "Bzzz".

I'll try downgrading the mod later and see if the broken hive starts working.

Edit 2: Same beehive does not register using 1.3.0, either.

💬 SpearAndFangAuthor, Aug 31st 2023 at 3:52 AM

I'm going to need someone to corroborate your story, because I'm not having any issues.

I just tested again (medium hives, large hives, hives in trees) with various versions of the game (1.18.7, 1.18.8, 1.18.9-rc.1) and the latest version of the mod of course (freshly download from the modDB) and it seems to be working perfectly.  I'm on Windows 10 btw.

I also tried deleting my modconfig file and my cache folder contents, but it's always working.

Are you sure that the mod is enabled in your mod manager?  if you have multiple versions of the mod in your mods folder that might cause a problem? idk what else to say.

💬 Zinloz, Aug 31st 2023 at 3:05 AM

I think the 1.4.0 update broke this completely. I'm using the default config, standing right under a hive I found by sound for 5~ minutes, and still have not seen the "Bzzzzz" come up. Worked fine for me before this version.

💬 MistAway, Aug 27th 2023 at 4:44 PM

Must have mod for me, since I have trouble hearing low frequency sounds. Thanks for an update!

💬 SpearAndFangAuthor, Aug 27th 2023 at 4:13 PM

I've done it. New version up. And thanks for the kind words.

💬 Briccars, Aug 25th 2023 at 12:17 AM

Great mod, would be cool if we could adjust the radius for maximum beedar

💬 SpearAndFangAuthor, Jun 28th 2023 at 5:50 AM

🤘 I knew 🤘

💬 Coleroni, Jun 28th 2023 at 1:00 AM

megadeaf concert started 15 minutes ago and nobody knew

💬 Jaarl, Jun 6th 2023 at 6:32 AM

Thanks for the update! Can't wait to give it a try!

💬 chippit, Jun 4th 2023 at 4:45 AM

I've successfully heard wild bees all of Once in hundreds of hours in this game, so this is a blessing.

💬 SpearAndFangAuthor, Jun 3rd 2023 at 5:17 PM

New version up for 1.18.x.  A complete rewrite that is now compatible with From Golden Combs, and may even work on multiplayer servers. 

💬 SpearAndFangAuthor, May 31st 2023 at 6:06 AM

@hron84 nope sorry

💬 hron84, May 30th 2023 at 10:34 PM

@SpearAndFang but it does work on singleplayer in 1.18.x?

💬 SpearAndFangAuthor, Apr 26th 2023 at 6:37 AM

AngryOscar As far as I know it only works in single player

💬 AngryOscar, Apr 26th 2023 at 6:33 AM

Until update is ready, Would it still work over LAN if mod is installed on both computers? 

💬 Jaarl, Apr 21st 2023 at 2:48 PM

Ah no worries, thanks for the update!

💬 SpearAndFangAuthor, Apr 21st 2023 at 2:08 PM

@Jaarl yes it has issues in multiplayer which is why I did not update this mod for VS 1.18.x.  It is need of a rewrite - I just need to find the time.  I've added a warning about this to the description page.

💬 Jaarl, Apr 20th 2023 at 3:02 PM

Thanks for the mod, SpearAndFang! However, it doesn't seem to work in multiplayer, even with the mod installed server- and client-side. Singleplayer works fine. Any ideas?

💬 SpearAndFangAuthor, Oct 23rd 2022 at 3:16 PM

I shored up the logic some more and did some additional testing.  Hopefully the problem that Dij encountered will no longer be a problem.

💬 SpearAndFangAuthor, Sep 6th 2022 at 5:43 AM

Dij thanks for the kind words and for reporting the issue.  I've added your report to my to-do list and will hopefully have it sorted out soon.

💬 Dij, Aug 20th 2022 at 6:56 PM

This mod is one of my favorites, it's basically essential for me. Just wanted to let you know i got a crash on my server while i was hosting while using open to lan-> open to internet

Running on 64 bit Windows with 16 GB RAM
Game Version: v1.17.0-rc.5 (Unstable)
Loaded Mods: buzzwords@1.0.0, game@1.17.0-rc.5, prospectorinfo@3.2.0, stepup@1.2.0, creative@1.17.0-rc.5, redirectlogs@1.0.0, survival@1.17.0-rc.5
8/20/2022 1:04:38 PM: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.Client.NoObf.ClientMain.NearestPlayer(Double x, Double y, Double z) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 3510
at BuzzWords.ModSystem.BEBuzzBeehive.Buzz(Single dt)
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 105
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 1196
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 1103
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 123
at Vintagestory.Client.ScreenManager.Render(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:line 664
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:line 608
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 125
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 87

Event Log entries containing Vintagestory.exe, the latest 3
{ TimeGenerated = 8/20/2022 10:06:38 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1240875597343726730, type 5
Event Name: RADAR_PRE_LEAK_64
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P3: 10.0.17763.2.0.0

Attached files:

These files may be available here:

Analysis symbol:
Rechecking for solution: 0
Report Id: 528c2ee5-88e3-4cab-900a-481c2ba2cd65
Report Status: 268435456
Hashed bucket: e00456b170eaf63d713879c8061f9c8a
Cab Guid: 0 }
{ TimeGenerated = 7/19/2022 8:08:35 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1908605392412936775, type 5
Event Name: RADAR_PRE_LEAK_64
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P3: 10.0.17763.2.0.0

Attached files:

These files may be available here:

Analysis symbol:
Rechecking for solution: 0
Report Id: 756e0b7a-b121-4806-8014-ed3d909510a3
Report Status: 268435456
Hashed bucket: d79118caf64741b0aa7cba7dff2b0a47
Cab Guid: 0 }
{ TimeGenerated = 6/19/2022 10:15:01 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1908605392412936775, type 5
Event Name: RADAR_PRE_LEAK_64
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P3: 10.0.17763.2.0.0

Attached files:

These files may be available here:

Analysis symbol:
Rechecking for solution: 0
Report Id: 338fef98-3df4-4d9b-86d0-960db6c1df55
Report Status: 268435456
Hashed bucket: d79118caf64741b0aa7cba7dff2b0a47
Cab Guid: 0 }

💬 SpearAndFangAuthor, Jul 20th 2022 at 3:08 PM

My pleasure - My story is slightly different - I play VS in a shared space, so I have to keep the audio relatively low.  Got tired of never finding bees.

💬 Verlia, Jul 19th 2022 at 10:28 AM

SF, thank you for this <3 I'm hard of hearing and I hardly ever find them because of this. Helps so much <3

💬 SpearAndFangAuthor, Jul 15th 2022 at 2:23 PM

FYI: I tested this mod with v1.17.0-pre.4 - still working.  Use v1.1.0 for v1.17.0-pre.5

💬 SpearAndFangAuthor, Jun 30th 2022 at 4:07 AM

I tested this mod with v1.17.0-pre.1 and it seemed to work aok.

(edit comment delete)