Mods / Brain Freeze
Category:
#Food
#QoL
#Tweak
Author: TheInsanityGod
Side: Both
Created: 3 days ago
Last modified: 3 days ago
Downloads: 88
Follow Unfollow 22
Author: TheInsanityGod
Side: Both
Created: 3 days ago
Last modified: 3 days ago
Downloads: 88
Follow Unfollow 22
Latest file for v1.20.0-rc.8:
BrainFreeze_1.0.1.zip
1-click install
Requires Custom Transition Library
Current Features:
- Frozen liquids (that freeze based on temperature)
- Ice Cubes (and yes they are edible)
Planned Features:
- Turning snow into liquid (and extending HydrateOrDieDrate rain collection so it can collect snow in winter)
- Creating Ice based foods (waiting on AculinaryArtillery/ExpandedFoods to come to 1.20)
- Redoing how water blocks freezes into ice (so it doesn't end up looking like swiss cheese)
- Changing how the cold temperature affects the player (especially if wet)
Compatibility:
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.1 | 75 | 3 days ago | Show | BrainFreeze_1.0.1.zip | Install now | |
v1.0.0 | 13 | 3 days ago | Show | BrainFreeze_1.0.0.zip | Install now |
silently appends to planned feature list
can you add that getting wet in negative temperatures while not in room or cellar is making player loose temperature faster? now it feels like getting into water in winter has no penalty
Hmm this is certainly a strange issue indeed 🤔
Alright I'll try turning your mod on again next time I play and see how it goes. Still seems odd to me though since I restarted several times over the course of that session. I changed the Optimize RAM setting to Aggressive at the same time as I disabled Brain Freeze, but then I reverted that option back to Somewhat shortly after and the issue never returned.
SalmonGod, thanks for the extra info.
Watched the vintage story part of the stream and I'm not so sure disabling this mod is what fixed the issue:
The liquid you pick up with a bucket (or other liquid container) is actually an entirely different item then the block placed in the world (vintage story has weird liquid code), my mod currently only affects the liquid item (which I haven't seen you obtain) so my code hasn't even been doing anything 😅 (or atleast it shouldn't have been doing anything)
I noticed you also switched you vram Optimize RAM setting at the same time... which according to the official wiki https://wiki.vintagestory.at/Settings can cause mild lag spikes. ('mild' is a bit vague if you ask me but oh wel)
I believe what truly fixed your issue was the graphic settings you changed such as Optimize Ram setting and restarting the game (to cleanup any garbage that might not have been cleaned propperly during world reloading)
I was streaming, so you can see the whole thing if you'd like.
https://www.twitch.tv/videos/2345571410
About 2:45 is where I switch over to Vintage Story. The performance issues are there from the beginning but they get progressively worse, until I think around 4:45 is where it gets to the point of overwhelming. Frequest 30 second freezes at the end of which in-game time skips several hours. 5:14 is where I turn off Brain Freeze, and I do a full scroll of the mod manager, so you can see all the other mods I was running.
Hmm that's certainly strange, I didn't run into any performance issues when testing myself. This is probably some weird interaction between my mod and a different mod, could you provide me with a bit more information SalmonGod? (modnames with version, and the last thing you did before this performance issue happend)
Started a new game yesterday with several new mods. Had serious performance issues, with the game taking up 60 GB of RAM and heating up my GPUs. I wasn't purely scientific about it. But I'm like 90% sure removing Brain Freeze is what resolved my issues. It was the only mod I removed on that reboot, along with some minor graphics settings tweaks. RAM usage dropped by half and GPUs fell to more what I'm used to seeing. Heads up that there might currently be performance issues with the mod. Hoping it gets better though, because this looks neat.
Clever idea, makes winter food and drink storage more interesting. Anything that expands on the winter challenges is an easy win in my book. Excited to see where this mod goes, hope you get to explore it more.
Cheers,
It is, but not officially, and certainly not on the DB.
Now if only AculinaryArtillery was updated to 1.20...
DID SOMEONE SAY ICECREAM????