Mods / Bigger Windmills

Category: #Technology
Author: Malerion
Side: Both
Created: May 18th 2023 at 9:48 AM
Last modified: May 23rd 2023 at 5:53 AM
Downloads: 3333
Follow Unfollow 28

Latest file for v1.18.5:
VSBiggerWindmill.zip 1-click install


Have you ever needed more power, but don't like the look of multiple windmills?

Or have you spent 30 minutes making a glorious building and tower for your new helve hammer, only to find the dinky default windmill looks silly perched on your magnificent construction?

Try the creatively named "Large Windmill", features:

  • 150% more torque per sail set
  • Up to 8 sail sets possible

(Above values are configurable)

Large rotors take an iron (or better) plate and large sails take a few iron (or better) nails and strips.
Large sails take double the linen of a regular sail (at default settings this gives a modest 25% boost to torque per linen)

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v0.3.0 2767 May 23rd 2023 at 5:53 AM Show VSBiggerWindmill.zip Install now
v0.2.0 377 May 20th 2023 at 9:24 PM Show VSBiggerWindmill.zip Install now
v0.1.1 91 May 19th 2023 at 4:38 AM Show VSBiggerWindmill.zip Install now
v0.1.0 98 May 18th 2023 at 9:59 AM Show VSBiggerWindmill.zip Install now

10 Comments (oldest first | newest first)

💬 Auios, Mar 24th at 6:23 PM

Add version to filename

💬 Ravnsfolk, Feb 13th at 5:24 PM

Dos this work on the latest build?

💬 PookieBunny, Oct 20th 2023 at 7:22 AM

Honestly, thank you so much for making it so we can use the small sails to make the larger ones w/ the same amount of cloth. I use other mods that allow me to have different kinds of cloth (like wool) which is much easier to get, and I can still make the large sails! I just make the small ones and use those in the large sail recipe lol.

💬 meuhey, Sep 20th 2023 at 4:29 AM

I wish we could made 2 bladed or 3 bladed gigantic sails in this game

💬 macoto_hino, Jun 25th 2023 at 1:59 AM

I made a Japanese file, so please use it if you like.😄

VSBiggerWindmill_v0.3.0_ja.json

💬 PeterSanderson, Jun 15th 2023 at 4:23 PM

Attempted to load this onto my 1.18.5 SMP server.

Client crash attempting to type in the gamemode 2 inventory search:

Game Version: v1.18.5 (Stable)
2023-06-15 10:16:20 AM: Critical error occurred
Loaded Mods: aculinaryartillery@1.0.12, ancienttools@1.5.6, bettercrates@1.6.0, betterruins@0.2.0, cellardoor@1.3.0, chiseltools@1.8.4, cropsconfig@1.0.0, extrachests@1.7.0, fieldsofgold@2.1.6, HangingOilLamps@1.0.1, hideandfabric@1.3.0, indappledgroves@0.4.9-rc.8, meteoricexpansion@1.2.4, leadroof@1.3.3, outlawmodcan@0.2.3, primitivesurvival@3.2.2, spidersilk@1.2.2, translocatorengineeringredux@1.4.2, game@1.18.5, weaponpackalphaunoff@1.4.0, wildcrafttrees@1.2.3, wildcraft@1.6.6, alchemy@1.6.12, canmarket@0.3.6, carryon@1.2.0, claims@0.2.16, commonlib@2.1.1, expandedfoods@1.6.6, fromgoldencombs@1.4.16-rc.2, hudclock@3.2.0, lc@1.0.0, medievalexpansion@3.9.3, petai@1.7.9, prospectorinfo@4.2.0, stepup@1.2.0, stillnecessaries@1.0.0, usefulstuff17@1.1.5, creative@1.18.5, vsquest@0.4.1, survival@1.18.5, vsvillage@0.7.2, workbenchexpansion@1.6.3, xlib@0.7.2, xmelee@0.0.11, cats@1.7.0, cavebeacons@1.0.7, em@2.2.1, feverstonewilds@1.2.0, glassmaking@1.3.5, playercorpse@1.7.1, stonequarry@3.0.1, tpnet@1.11.0-rc.1, biggerwindmill@0.2.0, wolftaming@1.7.3, xskills@0.7.3, bricklayers@2.2.0, wildcraftxskillspatch@0.2.0
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Client.GuiElementItemSlotGridBase.FilterItemsBySearchText(String text, Dictionary`2 searchCache, Dictionary`2 searchCacheNames) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 557
at Vintagestory.Client.NoObf.GuiDialogInventory.OnTextChanged(String text) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 425
at Vintagestory.API.Client.GuiElementEditableTextBase.TextChanged() in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 328
at Vintagestory.API.Client.GuiElementEditableTextBase.OnKeyPress(ICoreClientAPI api, KeyEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 593
at Vintagestory.API.Client.GuiComposer.OnKeyPress(KeyEvent args) in VintagestoryApi\Client\UI\GuiComposer.cs:line 615
at Vintagestory.API.Client.GuiDialog.OnKeyPress(KeyEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 452
at Vintagestory.Client.NoObf.GuiManager.OnKeyPress(KeyEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 383
at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyPress(Object sender, KeyPressEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 244
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.HandleChar(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 411
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 771
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1554
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 368
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Hope that helps

 

💬 macoto_hino, May 23rd 2023 at 6:34 AM

Thanks for adding the description. It would be helpful to have a link to the item in the description as well.😀

💬 MalerionAuthor, May 23rd 2023 at 5:56 AM

macoto_hino Thanks for the suggestion, I have added more description text in the new version 

💬 macoto_hino, May 21st 2023 at 9:04 AM

I am so happy to see a very nice mod come in, where I was disappointed because I had made the base of the windmill shed too big to fit it, and when I combined it with the vanilla windmill, it wasn't the right size.
It may be a bit confusing as there is no description on the item.


How about adding the following text?
"blockdesc-largewindmillrotor-north": "A large windmill component that allows for large sails to be installed.",
"itemdesc-largesail": "Large windmill parts. Up to 8 sets of Large Sails (configurable) can only be installed on the Large Windmill Rotor."

💬 DanaCraluminum, May 20th 2023 at 9:36 PM

Colorful windmills when??

(edit comment delete)