Brings electricity into the game!
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Cables are the basis of this mod.
- Used to connect electrical devices together.
- Can only be placed on solid block faces.
- Can be placed in any direction.
- Up to 4 cables fit on a block face (i.e. up to 24 cables fit in one block).
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You can use switches to connect and disconnect devices to and from the electrical network with one click.
- Used to toggle electical devices.
- Can only be placed on a Cable.
- Only one switch can be placed per block face.
- Toggles only the cable part it was placed on.
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You can generate electricit with generators
- Can be placed in any direction.
- Cables or other devices can be connected to all four sides of the "base plate".
- When converting mechanical energy to electrical energy, there is a loss of about 10%.
- Can produce up to 100⚡
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With motors you can convert electrical energy back into mechanical ones.
- Motors also consume energy when the resistance of the mechanical system is greater than the torque they can provide.
(For example, the Quern requires at least 40⚡ to start moving; if only 30⚡ is available, the motor still consums it - in such a case, disconnect the motor with a switch from the network, so that the energy can be stored in a accumulator).
- Require a minimum of 10⚡ and a maximum of 100⚡
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Accumulators allow you to store energy that you don't use.
- Can store up to 16.000⚡
- Releases the difference between produced and maximum consumable energy in a network
(Fills the energy gap so that all devices in a network have as much energy available as possible.).
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Lamps, who would have thought it, consume energy and produce light.
- Can only be placed on the ceiling
- Require a minimum of 1⚡ and a maximum of 8⚡
- The light level depends on the available energy (has a maximum light level of 21).
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Currently still in development!
Yes, still working on it.
I just don't have much time right now.
I will try to release an update in the next few days.
Is this mod still being worked on? It's a good start!
Thanks, very useful, but im talking about and or not nor xor and other logic gates (like redpower), PWM and signals
Anluin My bad, It seems I was using a pre3 version instead of pre4. Recepies are there after an update.
AmenoS, You have to fix the years in which the game is set. Rather, no one has managed to play long enough to reach the 19th century, the industrial revolution. I'm not saying that you have to stick to the history of the real world, but it would be nice, in a game where some plot is presented, add some lost diary of Heron of Alexandria, whose records have been lost somewhere and after reading them, you would unlock steam engine crafting and the like inventions.
how would you like to know more about the heron of Alexandria:
[PL] Ancient steam engine - SciFun
[EN] Hero's Steam Engine using Soda Can - RimstarOrg
https://en.wikipedia.org/wiki/Hero_of_Alexandria#Inventions.
It would be nice for this mod to develop in this direction, as long as the creator does not have specific plans yet.
It's too late for Qptech.
The mod is amazing. I missed electricity a lot in this game. It's finally thanks to you. Great and many thanks for this mod
Shion, should work fine. Simply place the zip file in the mods folder and, if necessary, click on the "Reload mods" button at the bottom right (if the game is already running). I only tested the mod on VintageStory v1.16.4. Do you possibly have another version of the game?
AmenoS, animated models will come in the future. Currently, the priority is to add more electrical components and stabilize the implementation and fix bugs.
YourCreator, in the next update there will be a day/night sensor to control the lamps and an item sensor to detect whether there is an item in a quern or on an anvil, so that you can then use it to control connected motors.
Gepard, i don't currently have a good solution to prevent the creation of perpetual motion machines, but I'm working on it! There will soon be cables with insulation, but the prioritization is not very high. In the future, the lamps will also be able to be placed on all block sides - I'm still considering how exactly I should implement it - I can't promise anything, but maybe it will be possible in the next update.
Blam Thank you ❤️
Shion@ Musisz go najpierw rozpakować i rozpakowany folder umieścić w folderze mods
Does it work? Got the zip-file in the mods folder, but can't find any of the blocks in the handbook.
Very interesting to see another tech mod. I like where QPTech is going and it's also nice to have alternatives like this coming out. Just remember this isn't Minecraft and making use of modeled and animated machinery is a really good idea.
Also Gepard, Qptech is definitely not futuristic. It's pretty much tech that fits right into Vintage Story, using old big batteries, simplistic mechanical machinery, and steam etc. You might be thinking of the tech mod Temporal Tinkerer, as that is a futuristic "tech mod".
I thought that if we somehow built in logic elements ... Sensors, signal processing.
Looking forward to seeing things to come, great mod! 👍