Mods / Oils! From Seed to Substance

Category: #Crafting #Food #QoL #Technology
Author: floralrat
Side: Both
Created: Jan 27th at 8:46 AM
Last modified: Mar 28th at 12:55 PM
Downloads: 1759
Follow Unfollow 76

Latest file for v1.19.5:
oils-v1.1.0.zip 1-click install


Oils! A content mod that adds plant oils & their uses. 

~~~~~

v1.1.0 - Soap and Potash Extension
Fixes:
- Woodash is now made from either sticks or planks, this is to remove the interactions with the clay oven filling with woodash prior to baking
    - Sticks are 1->2, planks 1->4, both convert at 200
    - An issue found and mentioned by @Calous and @Baesil
- Soap requirement was too high for cleaning cloth and leather, now is 1:1
- Reduced secondary ingredient cost of soap to 4 from 5

New Content:
- Extended soap making process to include making of lye (lye is no longer an unsusable liquid item)
    - Make wood-ash lye by mixing water and woodash in a barrel, seal for 48 hours
    - Lye now takes place of woodash in grid recipe
- Added potash soaps
    - Make potash-heavy wood-ash with grass or tree seeds in the firepit, mix with water to make lye, mix with oils to make the soaps
- Added Ornate Soaps, only available from traders
- Soaps can now be placed on the ground
- Both new soaps have new fancy models (not just bricks in disguise)
- Ashes can now be used as ineffective fertilizers
    - Low-yeild Potash can be made from Potash Lye
- Added the ability to clean off pot decor using soap (storage vessels and b&s flowerpots)
- Added trading with agriculture, artisan, clothing, commodity, and lux traders for soaps

Planned Content:
- compats as needed (likely due to olive oil I imagine)
- oilcloth
- essential oils
- victorian-style oil lamps
- potentially animal oils (fish oils, suet)
- potentially petroleum (nothing too tech-y though)
- handbook

Please let me know what you think! 

My other mod: https://mods.vintagestory.at/claycasting 

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.1.0 471 Mar 28th at 12:55 PM Show oils-v1.1.0.zip Install now
v1.0.1 983 Feb 7th at 9:31 PM Show oils-v1.0.1.zip Install now
v1.0.0 305 Feb 3rd at 10:10 PM Show oils-v1.0.0.zip Install now

14 Comments (oldest first | newest first)

💬 Baesil, Mar 30th at 12:06 PM

floralrat thanks, it was especially problematic when used with the stone ovens mod - trying to load up the main oven would put the firewood in the 'top' spot, and make ash instead of heat.

💬 Guimoute, Mar 28th at 5:32 PM

I love that your mod description shows the amount of research that went into it.

💬 floralratAuthor, Mar 28th at 1:00 PM

Calous & Baesil - Never thought to check with the oven! v1.1.0 now uses sticks or planks to create wood ash to avoid that issue. 

💬 Baesil, Mar 21st at 10:37 PM

Yeah, or make wood-ash usable for fertilizer or something. It keeps clogging up my ovens

💬 Calous, Feb 25th at 4:09 AM

It appears that when heating up ovens the wood turns to ash and thus the oven stops heating. You can still cook but its slow and you have to wait for the oven to cool before you can heat it up more without it just turning the wood to ash.

Any chance we can disable the cooking of wood in oven for ash and just have it occur in a fire pit?

 

 

💬 Brick, Feb 8th at 9:38 AM

floralrat  👍😃👍

💬 floralratAuthor, Feb 7th at 9:55 PM

Moby_ - Thank you! For the moment there shouldn't be any direct clash with Expanded Foods, I likely will add direct compatibility/interaction in the future. I had given some thought during my inital research to potash and different lyes, as they are adjcent products, likely will be adding non-woodash soaps in the future. 

Brick - Sorry I wasn't quite clear enough, Oak is used for the "traditional" aged logs and planks (the most common ones you find in ruins), while ebony is used for the aged & rotten ebony planks. I've updated the mod photo to help describe this relationship better. I found that the oak textures were closer in relation to the aged textures, so opted to make them the required type. 

💬 Brick, Feb 6th at 9:04 AM

floralrat I see, thank you for info. Btw why is it so specific for aged wood and planks recipe? It seems strange to use oak for logs but ebony for planks. Imo it is better to make recipe with just oak log and oak planks if you dont want to make it the "any logs any planks" conversion thing. In any case the ebony is not the wood type you can get easily and its planks look decent on their own. I'd even argue that scavenging ruins for aged planks while caving around your base is a better time investment than going on a long quest to the south to find ebony just to convert it to aged planks.

💬 Aksyl, Feb 5th at 5:00 PM

Really glad linseed oil is taking off between this and toolworking.

💬 Moby_, Feb 5th at 11:31 AM

That looks great! Your flower pot candles and soap textures are amazing too

Is it compatible with Expanded Foods (which I think also adds vegetable oils)? (You might also want to register your wood ash item with the same ID and mod domain as Potash Making & Boneash Fertilizer. Since you have the same recipe for making it, compatibility should be straightforward)

I really gotta remember to add support for that mod to ChemistryLib, maybe even remove my crude soap and replace it with your soaps when both mods are installed (along with adding recipes using lye n' stuff)

💬 floralratAuthor, Feb 4th at 10:36 PM

Brick - Sorry! I forgot to add that to the photo panels, wood finishes can be used to convert oak logs into aged logs and ebony planks into aged planks, crafted using the bucket (though also now realizing I would also like to add functionality with a barrel craft soon) 

adres4t - I will look into it! 

Ckitt - Thank you! For the moment soaps directly craft the "soaked bandage" type, meaning they still have the same drying time. I may opt to change this to a "sterilized bandage" custom type, slightly less healing but lasting notably longer (thinking 5-6 hp instead of 7, 24h to dry instead of 1h, "clean" (normal) bandages are 3 hp) 

💬 CKitt, Feb 4th at 7:46 PM

That is an absolutely stunning second mod. I love the idea of being able to use vegetable wax and oil instead of beeswax and animal fat for mechanical crafting! That's always been a stumbling block. Will soap/sterile bandages have the same negative of alcohol bandages, where they're to be used immediately?

💬 adres4t, Feb 4th at 3:58 PM

what about future compatibility with expanded foods?

 

💬 Brick, Feb 4th at 12:17 PM

What do wood finishes do?

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