Welcome to the Official Hub for Vintage Story Mods!

It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.

Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki

Cheers,
  Tyron



Latest 10 Mods


Latest 20 Comments

On Text By Date
From Golden Combs

My guess is that they're not triggering the render when a piece is placed, so it's probably going to be an easy fix. I'm trying to make time to look at it with a critical eye.  My big health issue that's remaining is persistent exhaustion, which as you might imagine makes it difficult to find time for much of anything outside of actual work. This "taking naps during my workday (I work at home) and then falling asleep for a couple hours almost immediately after I get off work" BS is something I am VERY tired of. Combine that with never REALLY feeling awake and it's GRRR.

Vinter_Nacht 10 minutes ago
Craftable Companion

BlackJackal84

Sure, in my config I have the following names set:

{
"name": "locust-bronze-hacked",
"scale": 1.0
},
{
"name": "locust-b-sawblade-hacked",
"scale": 1.0
},
{
"name": "mechcompanion",
"scale": 1.0
},

This covers the base game hacked locust, the sawblade one from my other mod, and of course the craftable companion from this mod.

Pal_5000 33 minutes ago
QPTECH 1.15.1 - A Tech Mod for Vintage Story!

tion for anyone who can answer..... which machine is good for making quicklime automatedly?

 

Azraile 38 minutes ago
Fauna of the Stone Age: Casuariidae

Is there a special way to get the pelt off these? I've noticed emus aren't dropping them, though I haven't checked with other birds yet.

corny 42 minutes ago
Buggi's Random Changes (Metal fences, mass molds...)

You use a knife to make the meat slices, which then dry out with primitive survial

Katlamos 52 minutes ago
That's Enough Inventory (TEI) (ALPHA Release!)

Using 1.0.1

  • Does not seem to open the new inventory screen when opening inventory. Still opens the old inventory and crafting menu.

    Maybe a compatability issues with advanced backpacks mod since effects the UI of the inventory screen?
NateDoesLife 1 hour ago
Outlaw Mod

Well, this mod is nice for those medieval fantasy overhauls, can't wait for those planned features.
Already liking the roaming small armies of deserters, or. Bandits. Makes the world feel quite alive.

I3eauLeBoi 1 hour ago
Firearms

Just a suggestion, considering the tech-level of the older civilization.
It'd be neat to have a very early industrial version of a rifle, aka a breech-loading one?
It wouldn't be too odd to have something like that, especially due to the ancient tech laying around and what not.

I3eauLeBoi 1 hour ago
Pet AI

Gerste

We've come to realize its not because of a old installation, this was before todays update.
We've just used the "install" option which was most likely 'tied' to a older version of the petai mod.
So we kept downloading a older version without realising. Today it worked because the 'install' promt here on the page was now set appropiately.

Cheers nontheless!
The server is now up and running with no faults c:

I3eauLeBoi 1 hour ago
Firearms

Really needs some recoil

DestoryerCarbine 1 hour ago
Butchering

you modders are awesome. would love to see a compatabilty patch for feverstone wilds.

Aljistar 2 hours ago
Rust Creatures

Is there some place I can find names beside the pictures so

I can tell what critter is what. I have a big one wandering around by my base, but no way to identify him. The critter by my base is shown in the pics above on this page (third from the end) anyone know what it is.

Mendall 2 hours ago
Weather the Storm

Without there being ANY countermeasure to tempstorm spawns poofing into your house, this fix is just a must-have.
Either'
the devs have to make something semi-expensive and consumable to guarantee safety close to it throughout the storm, (which also adds a sense of urgency to keep preparing one for the next storm.)
or they should just change these settings for vanilla already.

It's very strange for this game to not have this by default. so thank you very much for making this mod. 

RIVVION 2 hours ago
The Critters Package

Hey, 

There seems to be an issue with the latest version of the mod. It is constantly spamming the logs with the following message:
Exception: Object reference not set to an instance of an object. at Vintagestory.API.Util.ArrayExtensions.Contains[T](T[] array, T value) in VintagestoryApi\Util\ArrayExtensions.cs:line 175 at Vintagestory.GameContent.AiTaskSeekFoodAndEat.<ShouldExecute>b__25_1(IPointOfInterest poi) in VSEssentials\Entity\AI\Task\TasksImpl\AiTaskSeekFoodAndEat.cs:line 145 at Vintagestory.GameContent.POIRegistry.GetNearestPoi(Vec3d centerPos, Single radius, PoiMatcher matcher) in VSEssentials\Systems\POIRegistry.cs:line 159 at Vintagestory.GameContent.AiTaskSeekFoodAndEat.ShouldExecute() in VSEssentials\Entity\AI\Task\TasksImpl\AiTaskSeekFoodAndEat.cs:line 149 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886

My server was on version 0.8.9 and after updating to 0.9.1, the issues seemed to start. 

SiiMeR 2 hours ago
Vintage Engineering

Buggi

Is this compatable, complemnetary or a fork of QPTech?

Hydromancerx 3 hours ago
XSkills Catchables Patches

I'll go ahead and get this updated sometime this week, been a busy few months on this end and only just got back to VS. I'll go ahead and add some of the other creature mods as well if you have further suggestions. Fang1o3 AzuliBluespots

WhiskeySunshine 3 hours ago
Recipe Patcher

My concern isn't for your patcher, which I assume is nice and efficient. My concern is the eventual time down the road when there are 65,000 block types in the game and it takes 5 minutes to verify a grid recipe.

Tyron is a gifted programmer though, no doubt he has ideas on how to make this a non-issue.

Buggi 4 hours ago
Server Authentication

@bobodev server website didn't save the fact that I deleted it ^^" I was paniced for a second. 

 

The_True_Goo 4 hours ago
RPG Item Rarity - Reborn

Hi there I just wanted to ask, is there a way to add new elements? I've been trying to add poor and awful as a way of creating a few worse items to make the Unique and Legendary actually feel like it's a blessing. 
I've added them to all the lines in the config but as soon as I start up the server it reverts back to the old one.  

is there any hope?

The_True_Goo 4 hours ago
Steam & Power

ZhangTianle

It looks like a nuclear reactor, comrade)

I don't plan to add high-tech content in the near future, but it may appear.

Atztek 4 hours ago