Welcome to the Official Hub for Vintage Story Mods!

It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.

Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki

Cheers,
  Tyron



Latest 10 Mods


Latest 20 Comments

On Text By Date
XSkills

Jade1 Try the new .pre versions I uploaded today. This should fix it.

DejFidOFF Thank you. I have included your file in the latest version.

Xandu 34 minutes ago
QP's Storage Controller

MadGnome something do with crocks interesting. Haven't seen that yet - I have seen weird stuff happen with modded meals in crocks just not specifically with SC.

Maybe try and disconnect the SC from your cellar for a bit and see if that helps.

QPTech 38 minutes ago
QP's Chisel Tools 1.11.2

Wizard76 crates possibly
OrdinalChaos  I might do firepits eventually

QPTech 42 minutes ago
XSkills

After version 0.8.2 (e.g. 0.8.3 to current) I can no longer milk mammals (cows, sheep, goats).
FWIW, I have the husbandry skill; and I took the perk that allows my character to milk and sometimes get cheese / sometimes get milk. 

Jade1 48 minutes ago
NeverWinter

WidWing, please delete your post.

Apache 57 minutes ago
NeverWinter

Kemble, This should now be fixed. Please delete your post. Next time, please create an issue within the issue tracker, do not post crash reports here.

Apache 57 minutes ago
Floral Zones: Cape Region

You cannot, they are berry bushes

Tentharchitect 1 hour ago
CAN Market

Why when place a market block on the chest ( at the server ) is not locked and everyone can open it ( the chest )?

DejFidOFF 1 hour ago
XDiseases

"Diarrhea"
Will there be a poop/bladder and/or hygene mod?

Hydromancerx 2 hours ago
Natural Trail Mod

Really love this mod! Are you interested in a German translation?

And here is some feedback:

 

  • The current "stuff breaks when you trample it" sound is a bit too loud and startling for me. So I'd love to have a not-as-loud sound for "breaking" the foliage. Maybe the hustling sound the player makes when going through bushes?
    * The break sounds seams to always play on peat, but rarely on soil blocks?
    * We do have some areas that are trampled all over, possible because of some small animals like hares, or birds (we also have the critters mod on). To what values would one set

 "minEntityHullSizeToTrampleX": 0.0,                                                                                                                                               
 "minEntityHullSizeToTrampleY": 0.0

to prevent small anials like hares to trample paths?

 

Thank you again for this wonderful mod!

Tels 2 hours ago
Floral Zones: Cape Region

Tentharchitect

How do you propagate the bananas?

Hydromancerx 2 hours ago
Biomes

0.6.3 supports the latest Capreolinae. If anyone would like to submit a patch for Creatures and Critters, I'll include it in the mod.

Crabb 2 hours ago
Dana Tweaks

DanaCraluminum I was away, sorry for the delay. I was at 2.1.1 but then rolled back to 1.2 for that reason. I'll check the current version now.

adres4t 2 hours ago
Vintage Engineering

v0.1.2

Adds Metal Block (plain) recipe using 4 plates. There are so many blocks in this game that don't have any way to craft them. It's odd.

Implements ingredient TEMPERATURE requirements for crafting in the metal press and extruder. Heat those items up before you craft with them folks!

Anyone looking at the recipes for these machines will notice "requirestemp" set to -1. This means the machine will use vanilla working temp mechanics (MeltingPoint / 2) to verify an item is the proper temperature.

Buggi 3 hours ago
NeverWinter

1.19.7

 

18.4.2024 18:52:24 [Error] [neverwinter] Exception thrown when attempting to retrieve all types of the assembly NeverWinter, Version=1.5.0.0, Culture=neutral, PublicKeyToken=null. Will ignore asssembly. Loader exceptions:
18.4.2024 18:52:24 [Error] [neverwinter] Exception: Unable to load one or more of the requested types.
Could not load file or assembly 'Microsoft.Bcl.AsyncInterfaces, Version=6.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51'. The system cannot find the file specified.

Could not load file or assembly 'Microsoft.Bcl.AsyncInterfaces, Version=6.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51'. The system cannot find the file specified.

at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
at System.Reflection.Assembly.GetTypes()
at Vintagestory.Common.ModContainer.GetModSystems(Assembly assembly) in VintagestoryLib\Common\API\ModContainer.cs:line 527
18.4.2024 18:52:24 [Error] [neverwinter] Exception: Could not load file or assembly 'Microsoft.Bcl.AsyncInterfaces, Version=6.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51'. The system cannot find the file specified.

No stack trace
18.4.2024 18:52:24 [Error] [neverwinter] Exception: Could not load file or assembly 'Microsoft.Bcl.AsyncInterfaces, Version=6.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51'. The system cannot find the file specified.

Kemble 3 hours ago
Minerz - An additional miner class

Hey Ritzga it's working without any issues now. Thank you for your hard work! 

Btw. I'm having trouble crafting the helmet. The handbook doesn't show a recipe, and the one on your mod page isn't working for me either.

Also, it would be great if the helmet wasn't available right at the start and if it could be made brighter. Considering the resources that you need; 3 plates and a lantern, it should at least match the brightness of a regular lantern, if not exceed it.

Would be awesome if you could consider it. Thank you!

dashr 3 hours ago
XDiseases

Xandu LOL yeah I can imagine! Maybe to prevent certain death (but without functioning as a cure, to make sure it stays even half as terrifying as it is IRL), there could be a medicine made from temporal gears that works by essentially pausing/slightly reversing the progression of the disease? For those who just really, really don't want to give up their hardcore playthrough maybe lol. I can just imagine the story potential the diseases would add too, I'm so excited for this mod honestly!!!

Cuiwi 3 hours ago
Achievements

Nateonus

Hello o/ I really like that mod, using it at our server. I translete achievements to the Czech language. Is it possible to add that to this translate to the mod? Where I can catch you with the file? Thank you.

 

DejFidOFF 4 hours ago
Realistic Starvation

Does this work in 1.19.7?

Ellis88 4 hours ago
Age Of Confession

Really enjoying having these window options and door arches! I ended up completely redoing my base to include them. At some point, will all of the items have both cobble and ashlar block borders (I'm using cobbled walls, so the largest window looked odd with the ashlar at the top)? I would also love to see a rose window in this mod's style to complete a cathedral aesthetic. Thanks for all of your work on this - it's really beautiful.

Emberborn 4 hours ago