Mods / Zarkonnen's Adjustments
Category:
#Tweak
Author: Zarkonnen
Side: Both
Created: Dec 26th 2021 at 2:56 PM
Last modified: Dec 26th 2021 at 2:57 PM
Downloads: 709
Follow Unfollow 13
Author: Zarkonnen
Side: Both
Created: Dec 26th 2021 at 2:56 PM
Last modified: Dec 26th 2021 at 2:57 PM
Downloads: 709
Follow Unfollow 13
Latest file for v1.16.0-rc.2:
ZarkAdjustments-1.1.zip
1-click install
A grab-bag of tweaks to customize the game to my liking. If there's anything in here you like, feel free to use it, or ask me to split it out into its own mod.
- No more copper age giant window panes: Smelting quartz now produces glass bits that can be further crafted into wooden and leaded glass panes. Full glass blocks require glass bits and iron. Wooden window panes are quite pretty, I think.
- Meteoritic iron is pre-iron-age: You can mine meteoritic iron with bronze tools, but it smelting it yields far less. Making meteors the source of rare but powerful items rather than a minor upgrade for iton.
- Recycling copper items from panning: You can smelt copper arrowheads directly, and use a chisel to break copper spear heads into copper bits. No more being stuck in the stone age with a hoard of copper items you can't smelt down for some reason.
- Firewood-to-sticks recipe: No more being short on sticks despite having lots of wood and sharp tools.
- Disabled cob and packed dirt: Prevent really cheap and ugly constructions. There's still mudbrick.
- Cobblestone takes longer to break: Prevent everything being made of recycled ruins. You can still do it, but other options (again, e.g mudbrick) are now more interesting.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.1.0 | 709 | Dec 26th 2021 at 2:57 PM | Show | ZarkAdjustments-1.1.zip | Install now |
An extention of what Vinter_Nacht said: Cob was also typically used in dryer environments. In wetter environments it needed plaster to keep the cob from falling apart in the rain.
I do agree that cob is too easy to build with, but I rather like packed dirt for primitive floors and roads as it was a common material for such things. I think having that still turned on but being affected by gravity would be better.
I don't really agree with the cobblestone change though. There's a lot of occurances in real life where ruins of previous structures were cannibalized to make new structures because they were cheap and easy sources of mostly ready-to-use stone.
Arrowheads don't seem to be smeltable.. The tooltip says that 10 smelt to 0xCopper ingot. I've tried tinkering with the smeltables file a bit and haven't been able to come up with anything.
If you open up the zip file and navigate to the patches folder you can delete the remove-block-recipes.json file and you'll be able to use the other parts of the mod without losing cob or packed dirt. Also you can delete cobblestone.json if you want to retain the normal durability of cobblestone.
Thanks for this mod, Zarkonnen!
What cob really needs is a wet and dry version, where it requires a stable surface to be placed on and doesn't count as a stable surface until it dries. Cob takes days to build a home within real life, sometimes weeks. Frankly turning it into a clay working type material would probably be ideal, where it dries instead of 'cooks' into bricks.
Adding another vote for a config to make the variables switchable, and second Vinter_Nacht's comment about cob - it's an almost universal building material in European history and is still in use to this day.
Since Cob is an actual building material, I find removing it for aesthetic reasons to be disingenous.
Is there any chance you could add a config file for this? I really like the first 4 things, but I start out with packed dirt and upgrade to cobble (I don't mind ugly buildings :P) also I use packed dirt around my pit kilns to keep them from setting everything else on fire. i.e. I want to use the mod but I don't want my packed dirt disabled lol....a config file would let us choose which parts to use without needing to split it into multiple mods :)