
Mods / Wildgrass
Author: crupette
Side: Both
Created: Oct 25th 2024 at 7:27 PM
Last modified: 3 hours ago
Downloads: 4911
Follow Unfollow 179
Latest file for
v1.20.9:
wildgrass_1.3.1.zip
1-click install
For 1.20 ONLY
Currently implemented species of wildgrass:
Name | Species | Biome | Details |
Switchgrass | Panicum virgatum |
Atlantic Nearctic Pacific Nearctic |
Native to open meadows. good source of dry grass, slows players and animals trying to walk through it |
Common Rush | Juncus effusus |
Atlantic Neararctic Atlantic Palearctic Eastern Palearctic Atlantic Afrotropic |
Uncommon, appears near water, beautiful yellow flowers. |
Bushgrass | Calamagrostis epigejos |
Atlantic Palearctic Central Palearctic Eastern Palearctic Eastern Afrotropic |
Found everywhere, decent source of drygrass. Sends flowering shoots into the air. |
Perennial Ryegrass | Lolium perenne |
Atlantic Palearctic Central Palearctic |
Short dense grass found everywhere. Common yard-grass in temperate climates. |
Bluegrass | Poa Pratensis |
Atlantic Nearctic Pacific Nearctic Atlantic Palearctic Central Palearctic Eastern Palearctic |
Widespread in temperate climates. Sprouts purple flowers when in bloom |
Meadow Fescue | Lolium pratense |
Atlantic Palearctic Central Palearctic Eastern Palearctic |
Temperate tussockgrass found mainly in wet meadows and pastures. Blooms vibrant purple flowers. |
Buttongrass | Gymnoschoenus sphaerocephalus |
Australasian |
A widespread australian sedge. Leaves tall culms with black flowerheads while in bloom.
|
Bermudagrass | Cynodon dactylon |
Atlantic Palearctic Central Palearctic Atlantic Afrotropic Eastern Afrotropic Australasian Oceania Pacific Palearctic |
Short grass that forms mats on the surface of soil. Quick to spread to all available spaces. |
Buffalograss | Bouteloua_dactyloides |
Atlantic Nearctic Atlantic Palearctic |
Short prarie grass native to North America. Important for grazing ecosystems. |
Located in VintagestoryData/ModConfig/wildgrass.json
- GenerateDensity (default 1.0) : The percent chance that wild grass is placed in worldgen.
- SeedMultiplier (default 1.0) : The multiplier applied to seed drops for all wild grasses (Set to 0 to disable seeds)
Special thanks for translations:
- Laerinok - French translations
- _epic_fish_ - Ukranian translations
If you have any suggestions for different species of wild grass, let me know.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.3.1 | 40 | 3 hours ago | Show | wildgrass_1.3.1.zip | Install now | |
v1.3.0 | 238 | 6 days ago | Show | wildgrass_1.3.0.zip | Install now | |
v1.2.3 | 377 | Apr 20th at 12:34 AM | Show | wildgrass_1.2.3.zip | Install now | |
v1.2.2 | 140 | Apr 18th at 8:34 PM | Show | wildgrass_1.2.2.zip | Install now | |
v1.2.1 | 129 | Apr 17th at 6:31 PM | Show | wildgrass_1.2.1.zip | Install now | |
v1.1.3 | 3105 | Dec 1st 2024 at 3:28 PM | Show | wildgrass_1.1.3.zip | Install now | |
v1.1.2 | 338 | Nov 4th 2024 at 1:15 PM | Show | wildgrass_1.1.2.zip | Install now | |
v1.1.1 | 126 | Nov 2nd 2024 at 7:03 PM | Show | wildgrass_1.1.1.zip | Install now | |
v1.1.0 | 76 | Nov 2nd 2024 at 4:00 PM | Show | wildgrass_1.1.0.zip | Install now | |
v1.0.0 | 269 | Oct 25th 2024 at 7:44 PM | Show | wildgrass_1.0.0.zip | Install now |
Loving this mod, but I find when I try to use the diamond scythe from Flexible Tools it doesn't recognise the grasses as grass? Vanilla scythes work just fine, but not that one??
Absolutely love this mod. Thank you for all of the details here!
crupette
Thank you for using some of my ideas for new grass species. Here are some more you might like ...
- Teff (Eragrostis tef) - Can be made into flour and bread.
- Weeping Lovegrass (Eragrostis curvula)
- Red Oat Grass / Kanagroo Grass (Themeda triandra)
- Razor Grass (Gahnia grandis) - Damages you if you walk over it.
Thanks!
crupette
Hello,
I've updated the fr.json file (this link or PR on GitHub)
I appreciate that you are including seeds so you can manually spread the grasses you like to your garden/base!
Love the new grasses! This seems to stop grass spawning when dirt blocks become grassy, though.
Tentharchitect Thanks for catching that. Looks like I'll have to do more research for the spawn conditions 🙂
Love to see grasses being expanded upon! It really changes up the landscapes!
Though the Biome distributions seem incorrect from a quick google, a number of grasses are missing parts of their native range or placed in areas they have only been useds as landscape grass in modern times. Is it possible to get them switched to their pre-Columbian native ranges?
How about pampas grass?
Thank you for the very nice grass mod, crupette.
I have a suggestion for adding Arctic Cottongrass, or any of the Eriophorum species.
It grows little white puffy cotton balls that would look splendid in colder regions.
Thanks again!
Thank you!
Billiam No, Biomes is not required. Thanks for catching that bug. I'll release a patch to fix it momentarily
Is the Biomes mod required? I'm seeing my logs fill up with this without it, using 1.2.2:
19.4.2025 17:59:29 [Error] Exception: Could not load file or assembly 'biomes, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
at Wildgrass.WildgrassBiomesCompat.WildgrassCanBeInBiome(ICoreAPI api, BlockPos pos, WildgrassSpecies species)
DarkThoughts Biomes compatibility was improved on my side by adding code to only allow the landscape-spanning grasses to generate in their bioregions.
Welcome back. Sounds like some good fixes & changes, but isn't Wildgrass already listed as compatible for Biomes? Or do you want to provide that compatibility from your side natively?
Laerinok Yep! Sorry for missing that! I'll include it in the next patch.
crupette
Hey. Glad to see you back again !
I guess you missed my post where I gave the last translation with all new grass. 😉
That's great news! Lookign forward to more species!
Do you think you might add compatibility with Art of Growing mod to cut the grass and get the raw grass from that mod so it cam be dried? Just curious, would be cool to add your mod, but if it removes vanilla grass, would be tough to mix
I'm back from my self-imposed several month exile, so here's what I'm working on fixing right now:
I had a bug that flipped the generation density, so I fixed that in the next release.
I reverted the change that disabled vanilla spawning. Grasses will now generate only where vanilla grass is placed.
I'll add a config option for disabling seed drops.
I'm also working on adding new species and Biomes support.
Thank you all for your patience.
I love the concept of this mod, and the models of the grasses are beautiful, but I'm a bit conflicted on the execution. The wild grasses on this mod seem way too frequent in certain patches, and in other ones where they aren't as frequent, the ground seems very empty, as this mod seems to almost entirely remove vanilla grass spawning. As a result, I tried altering the desnity through the config, but that didn't seem to change it - if anything, the wild grass seemed even More common after turning the percentage down (though I might be mistaken on that, but that's how it looked like to me). Even making the number plain 0 didn't remove the modded grass. So while I would love to play with this mod, I think I'm gonna go without until I figure this out or until these things are adjusted ;^^ (might be also just a conflict with playing on 1.20.3)
Hydromancerx Shadow
I'm not sure if the request is suitable for everyone (a config option might be useful crupette).
That being said, you can easily change this by editing the plant-related files:
Shadow
You can disbale seeds by setting "avg": 0, "var": 0
PS: Keep a backup of the file or of the value if you want to reverse. (or you should download the mod again).
crupette
Could you make some of the longer grasses give more dry grass when ou cut them so they are worth cutting over normal vanilla grass?
Some ideas / requests for othe grass species ...
Bermuda Grass (Cynodon dactylon)
Buffalo Grass (Bouteloua dactyloides)
Pampas Grass (Cortaderia selloana)
Elephant Grass (Cenchrus purpureus)
Thanks in advance!
It worked!
Also other mods add biome patches in them. Should be ok to add to yours.
Hydromancerx
Because it's not my Mod 😅
DarkThoughts
No, but vanilla grass becomes less present.
Thanks for making the patch. Idk why you didn't add it to your mod.Shouldn't do anything if they don't have the biomes mod too.
The comments are a bit confusing. Is this supposed to replace the generic vanilla grass?
crupette
I made a small patch to integrate Wildgrass into Biomes. This is my first dive into "modding", but it works. Feel free to use, modify, or improve it as needed.
And FYI : Crabb Hydromancerx
For those who want to use it, place the file wildgrass_biomes_patch.json inside the Wildgrass zip archive at "assets\wildgrass\patches"
I believe only newly generated chunks will have the new grasses, if not you must start a new game.
Here is how the grasses are distributed:
Hi. By any chance, is there a way to disable the seed droping? Would be nice to have an option in config file. I still trying to figure this out on how to disable them.
Thank you for your amazing mod. It really is a must have.
Im only finding vanilla grass generating in ruins so it makes the grasslands feel less full as there are patches that are completely bare
This really needs an update, my world feels so barren without all the grass in it :(
I haven't managed to find a single bit of vanilla grass, and the large grassless areas are both quite frequent and present right from world generation. Maybe there's another mod that's conflicting which is causing it. I'm not sure.
Laerinok
Cuddly_Khan
I still have some vanilla grass, but I admit it's quite rare. Silly question, but aren't the grassless areas caused by fires triggered by lightning? I often come across areas cleared out after fires.
Is it intentional that vanilla grass no longer spawns? It's causing large patches of no grass at all in some areas.
RowdyArt
Fully functional for me. Maybe a mod conflict ?
Seems to be non-functional in stable 1.20 currently.
DanekJovax
Glad to have been helpful ;)
Laerinok Ok! Thanks for the response! I've done a little more testing with the scythes I have, and I discovered the original scythe I was using was a modded material scythe made from temporalit. Using a regular Cu scythe worked as expected. I'll send my feedback to the mod that added the temporalit metal. Thanks again for the help!
DanekJovax
I tried with this two mods only. And the scythe works fine with new grass type.
I suggest you to make tests with a fresh clean new world and only WIldgrass mod to see if it works. And then to add a few mods and check, until you find the one that cause the conflict.
Laerinok Yes, there is Combat Overhaul is far as I can tell. The scythe only cuts the vanilla grass, but nothing when I point it at the wildgrass.
DanekJovax
Strange. I don't have any issue using the scythe. I can harvest all wildgrass with it.
(same mod version and 1.20.-rc8)
Do you have another tools mod or something that can make a conflict?
crupette Hi! Love this mod, however, is there any way to allow scythes to cut wildgrass? Currently in the version that I am using (1.1.3) it doesn't interact with any of the varieties. Thanks in advance!
Hi! I think the Polish translation will be a good idea 😁 Happy new year! pl.json
This is a thing that I didn't know I needed until I saw it and am now baffled it's taken this many years to be made. This is a thing that's needed to be a thing and I'm glad it's now a thing. Thank you for making this thing.
Vogi I'm playing a 1.20rc1 game with it installed and it's working good so far. Give it a try!
I love this deep down in the cockles of my heart, maybe even the sub-cockle area.
Also seeds from grass gives smallest cut grass. Will it grow into full variety? It would make it a beautiful decoration tool, these new varieties are fantastic
Is it rc1 safe?
Edit: seems safe
😉
EDIT: crupette
As I didn't play for a while, I forgot to add the new spécies. This the fr.json for v1.1.3
Laerinok It is infact located in ModConfig. I will fix the changelog. Thanks!
crupette
hello.
You said in changelog : Config is located in ModData/wildgrass.json. Is it really ModData ? not ModConfig ?
I didn't play yet, so I cannot check in my folder ;)
Lich melodelic Thanks for the feedback. 1.1.3 has a config option to reduce the generation density.
just wanna say, this mod is one of my favorite mods. the new grass makes the world so much more lush and natural.
if you go with the suggestion to reduce long grass, please make it a config option! i personally love the amount of high grass :)
Please patch for the Biomes mod!
Is there a way to make my plains have less long grass? It's almost impossible to see the ground or to see farm plants (such as rye/flax/spelt/etc)
wildgrass in the plains
This mod is awesome! Some variation in the grass is a very nice addition.
I have a suggestion for a species of grass I'd love to see added, it's called Button Grass (Gymnoschoenus sphaerocephalus).
Here is the translation into Ukrainian: uk.json ;)
Laerinok Thank you for the translation, I will add it in the next release.
BoardsOfCanada This mod is for the 1.20 pre-releases and is not compatible with earlier versions.
This is very nice, is this compatible with the Biomes mod?
Good idea, the diversity of the grass was lacking !
This is the french translation. fr.json