Mods / Waypoint Manager

Category: #Utility
Author: ToastyDerek
Side: Both
Created: Aug 25th 2022 at 8:55 PM
Last modified: Aug 26th 2022 at 11:40 PM
Downloads: 661
Follow Unfollow 6

Latest file for v1.17.3: 1-click install

This mod currently adds the ability to share waypoints between worlds

  • Use command /wpe [import|export]
  • Export will export a json file of all your current world's waypoints
  • Import will import a json file of waypoints from a previously run export command

This is my first VS Code mod. I'm a fairly experienced C# developer but new to VS modding. I made this mod because 1.17.rc6 killed my world's waypoints and I needed to retrieve them from a backup. I might expand on this mod later.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.2 319 Aug 26th 2022 at 11:40 PM Show Install now
v1.0.1 173 Aug 25th 2022 at 9:01 PM Show Install now
v1.0.0 169 Aug 25th 2022 at 8:56 PM Show Install now

8 Comments (oldest first | newest first)

💬 Junrall, Sep 2nd 2023 at 6:41 PM

Actualy, this is working for me on 1.18.10

💬 Junrall, Sep 2nd 2023 at 4:36 PM


Any chance of sharing that mini-program?


💬 alexzumar, Aug 20th 2023 at 11:37 AM

On version 1.18.8, the mod shifts all coordinates by millions of blocks. As I understand it, the whole problem is in the fractional part of the coordinates in the json file. If the fractional part != 0.5, then all coordinates are shifted. Let's say if the fractional part is 0.3743874. Maybe I'm the only one with this problem, so I created a mini-program that converts broken coordinates to normal ones.

💬 SalazarWindriver, Jan 21st 2023 at 12:30 PM

does this export as a readable file?  Have 500+ waypoints and trying to locate one that is not pinned

💬 ToastyDerekAuthor, Sep 9th 2022 at 9:54 PM

@Cofet absolutely. Currently it's very rudimentary and simply exports ALL waypoints from a map even if you weren't the player who created them, since waypoints are actually saved on the server. When my waypoint import function runs, it'll change every imported waypoint to be "owned" by the the person who ran the command. So in a way, it's possible to share waypoints like that, though it's kind of a clunky way of doing so.

Also, there is de-duping logic, so you shouldn't have to worry about importing shared waypoints creating the same waypoints in places they already exist :)

💬 Cofet, Sep 5th 2022 at 7:34 PM

Could this also share waypaints between players?

💬 ToastyDerekAuthor, Aug 25th 2022 at 10:00 PM

Yup, I am aware, I just didn't have a recent enough backup to want to fully switch to - I just wanted the waypoints, hence the motive for this mod :)

💬 DanaCraluminum, Aug 25th 2022 at 9:22 PM

1.17.0-rc.7 fixed the reason why all existing waypoints were removed

(edit comment delete)