Mods / Fauna of the Stone Age: Vombatidae Plus

Category: #Crafting #Creatures #Furniture
Author: Tentharchitect
Side: Both
Created: Jan 22nd at 4:05 PM
Last modified: 2 days ago
Downloads: 2672
Follow Unfollow 95

Latest file for v1.20.3:
FotSA-Vombatidae-v0.1.2.zip 1-click install


A collection of marsupials from the family Vombatidae, these mammals will occupy the warmer temperate, sub tropical and tropical regions of your world. The koala will be joining them at a later date!

This mod includes:

Stats
Common Name Scientific name Category Weight Health Height Damage Temp Precip Foliage Needs Altitude Group Size Meat Drops Fat Drops Hide Drops Diets Behaviors
Northern hairy-nosed wombat Lasiorhinus krefftii Vombatidae 30/35/5 9/4 1m L 4t1 16-30 40-80% All 1.0-1.4 1-10 M&F, 2 F&B 4+-1 1+-0.3 3S
grass vegetables
 
Southern hairy-nosed wombat Lasiorhinus latifrons   25/27/5 8/4 .9m L 4t1 16-22 25-60% All 1.0-1.4 1-10 M&F, 2 F&B 3+-1 1+-0.3 3S
grass vegetables
 
Common wombat Vombatus ursinus   27/30/5 8/4 1.2m L 4t1 12-21 60-100% All 1.0-1.6 1 M&F, 2 F&B 3+-1 1+-0.3 3S
grass vegetables
 



Wombats can be domesticated over time, reducing the chance of them harming players and reducing their flee distance.

Features:
All species have a unique pelt that can be used to craft hide, and taxidermied full body.

All the animals in this mod have a strict population cap and will only spawn on runtime, not world gen. This is also to make the mod more server friendly so as to not add an overwhelming number of entities.
A big thanks to Cuddly Khan for commissioning the wombats!

And a big thanks to everyone who gave feedback and assistance!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v0.1.2 894 2 days ago Show FotSA-Vombatidae-v0.1.2.zip Install now
v0.1.1 1592 Jan 22nd at 8:55 PM Show FotSA-Vombatidae-v0.1.1.zip Install now
v0.1.0 186 Jan 22nd at 4:06 PM Show FotSA-Vombatidae-v0.1.0.zip Install now

20 Comments (oldest first | newest first)

💬 Cuddly_Khan, 2 days ago

I'm especially excited for pademelons, quokkas, and Rock-wallaby :D

💬 TentharchitectAuthor, 2 days ago

Just wombats and koalas for this mod. The big marsupial mod will be the kangaroos, which I'm kind of dreading 😅 RobertS42
Soooo many species

 

💬 RobertS42, 2 days ago

Is this gonna be like for australian marsupials like how dinornithiformes plus is for new zealandic birds?

💬 TentharchitectAuthor, 3 days ago

I'll take a look and get it fixed in the next round of updates!

And no plans to do dinosaurs, I've got my hands full with recent fauna JaxsonBright

💬 SumRando1994, 3 days ago

+1 to BulletSponge's error

💬 BulletSponge, 4 days ago

Seem to be encountering a crash whenever I open the handbook and trying to click on small raw hides. Unsure if it's a mod conflict or not, love the mods! When disabling this mod all works fine.


Running on 64 bit Windows 10.0.19045.0 with 32690 MB RAM
Game Version: v1.20.3 (Stable)
1/25/2025 10:25:03 PM: Critical error occurred
Loaded Mods: allsideshaveresin@1.0.0, betterloot@1.1.0, bettersticks@1.2.0, chiseltools@1.14.11, caninae@1.0.25, capreolinae@1.2.1, casuariidae@1.0.17, dinornithidae@1.0.9, elephantidae@1.0.2, felinae@0.2.4, machairodontinae@1.0.18, manidae@1.0.9, pantherinae@1.1.18, rhinocerotidae@1.0.12, sirenia@1.0.13, spheniscidae@1.0.5, vombatidae@0.1.1, grasstoropes@1.1.2, sortablestorage@2.2.8, spyglass@0.5.2, stackmore@1.0.0, Vanilla_PlusWorldGen@1.3.5, game@1.20.3, vsimgui@1.1.7, betterfirepit@1.1.5, betterruins@0.4.6, carryon@1.8.0-pre.1, commonlib@2.6.1, configlib@1.3.17, grasstoflax@1.0.1, hudclockpatch@1.0.0, minimalcompass@1.1.2, nocharcoallost@1.0.1, prospecttogether@2.0.0-rc.1, vanillamoremolds@1.1.1, creative@1.20.3, survival@1.20.3, xlib@0.8.9, itemrarity@1.0.1, playercorpse@1.11.0, stonequarry@3.4.3, xskills@0.8.10
System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Item vombatidae:pelt-* but there are no such items/blocks!
at Vintagestory.API.Client.SlideshowGridRecipeTextComponent..ctor(ICoreClientAPI capi, GridRecipe[] gridrecipes, Double size, EnumFloat floatType, Action`1 onStackClicked, ItemStack[] allStacks) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 111
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1292
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 58
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 111
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 99
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258
at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 314
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.<>c__DisplayClass17_0.b__5(ItemStack cs) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 727
at Vintagestory.API.Client.SlideshowItemstackTextComponent.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowItemstackTextComponent.cs:line 233
at Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 525
at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 469
at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 562
at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 393
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1908
at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 50
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 422
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 392
at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574
at Vintagestory.Client.NoObf.ClientMain.OnMouseDownRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1878
at Vintagestory.Client.GuiScreenRunningGame.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 337
at Vintagestory.Client.ScreenManager.OnMouseDown(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 906
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 201
at OpenTK.Windowing.Desktop.NativeWindow.OnMouseDown(MouseButtonEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 JaxsonBright, 4 days ago

I don't suppose you have plans to do a Dinosour Pack/Packs liek this?

💬 TentharchitectAuthor, 5 days ago

It'll be a while until I get to the Americas with the main packs of plants and animals, but if you want the capybara sooner I have commission slots open tRead

💬 tRead, 5 days ago

makes me think we need Capybara :)

💬 TentharchitectAuthor, Jan 23rd at 5:46 PM

Thanks Snare, though I'm not sure why that might be the case. This one uses the least unique features and I did a second pass for memory leaks on every art asset since it had so few. 
Does it cause that when by itself? I'm wondering if it might have been the final straw for some issue rather than the entire problem.

Also, I hadn't heard about the Lynx aggression being borked, what's up with that? Snare

💬 Snare, Jan 23rd at 12:06 PM

I LOVE your series of mods. They're wonderful. I noticed that when I installed this one I would get a LOT of periodic hitches. Stopped when I installed this one. I have all your other mods installed, but the only one I have an issue with so far is this one and Lynx animal aggression being borked.

💬 Laerinok, Jan 22nd at 7:30 PM

En attendant la prochaine maj, voici la trad fr: fr.json
---
here's the fr translation while waiting for the next update!

================

PS: Didn't see any warming. only 2 mods loaded : extraInfo and FotSA-Vombatidae-v0.1.0

💬 CKitt, Jan 22nd at 6:29 PM

Would wombats and related species have round droppings in VS? 🤔

💬 HugoTaiga, Jan 22nd at 6:01 PM

Looks great! However, after starting a new world with it the following kinds of warnings are printed on console:

22.1.2025 19:57:14 [Client Warning] Failed resolving a blocks item drop or smeltedstack with code vombatidae:vombatidae-baby-female-lasiorhinuskrefftii in handbook infogame:
22.1.2025 19:57:14 [Client Warning] Failed resolving a blocks item drop or smeltedstack with code vombatidae:vombatidae-baby-male-lasiorhinuskrefftii in handbook infogame:
22.1.2025 19:57:14 [Client Warning] Failed resolving a blocks item drop or smeltedstack with code vombatidae:vombatidae-baby-female-vombatusursinus in handbook infogame:
22.1.2025 19:57:14 [Client Warning] Failed resolving a blocks item drop or smeltedstack with code vombatidae:vombatidae-baby-male-vombatusursinus in handbook infogame:

💬 Hydromancerx, Jan 22nd at 6:00 PM
💬 RadiantSky, Jan 22nd at 5:20 PM

I love wombats! Time to finally head south and build a new home.

💬 yapludepatte, Jan 22nd at 4:49 PM

diprotodon when ?

💬 chkdsk, Jan 22nd at 4:35 PM

YESSSSSSS WOMBATS LETS GOOO THEYRE SO CUTE THANK YOU

💬 TentharchitectAuthor, Jan 22nd at 4:19 PM

Kangaroos will probably come out as an accompanying pack for either the South West Australian or North East Australian Floral Zone mod. This mod's roster will be filled out for one of those two as well, but the three wombats were commissioned to be done early. MRGOOSE

💬 MRGOOSE, Jan 22nd at 4:13 PM

what about kangaroos? are they upcoming?

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