Mods / [Inactive] ViesCraft

Tags:
Technology Utility Crafting
Author:
Vies
Side:
Both
Created:
Jun 24th 2021 at 9:03 PM
Last modified:
Jan 13th 2022 at 12:22 AM
Downloads:
6979
Latest release (for Vintage Story 1.16.0, outdated):
ViesCraft-VS1.16.0-v2.0.0.zip  1-click install

THIS MOD IS ONLY UP TO 1.16.0. For the new version of the mod CLICK HERE or search for 'ViesCraft-Machines' in the VS Mod DB!

 

VS version : 1.16.0   |   Current version : 2.0.0

This mod adds machines to Vintage Story. Supports singleplayer and multiplayer servers. To get started, find the handbook guides "Vol.I : The 'Vies' Craft" and "Vol.II : Machine and You". It goes over recipes and basic info on machines. 

 

Features :

    Current machine types : Flying (Airship) - Airships are single player machines. They start off with 4 slot inventories. There are 3 variants of the Airship.

    Core systems : 

        Fuel system : All machine require fuel to run. Machine accept Charcoal, Brown Coal, Black Coal, and Machine pellets to run. All fuel types burn for different times.

        Energy system : While a machine is running (burning fuel), they will slowly gain 'Energy'. Energy is used to modify machines via textures, models, renaming the machine, colors, etc.

        Durability system : While a machine is running (burning fuel), they will slowly loose 'Durability'. Lower durability will lead to engine troubles.  Currently will start smoking and only have kickback, which will stop you randomly and make an soft "tink" noise. Next update will introduce minor and major engine issues. replenish durability with a Durability Kit.

        Upgrade system : All machines can be enhanced via applying upgrade kits. The upgradable parts are:

              Frame : Max Health, Max Energy, Max Durability, Turn Speed.

              Engine : Forward Speed.

              Module : +4 Storage Spaces, Max Altitude, Verticle Speed.

        Ownership system : Machines are only usable to those who throw them. To remove ownership of a machine, convert the machine back into an item. The item can be given to another player and when they throw it, wil will belong to them. 'Creative' players can enter any machine to break them down (thinking server admins). Offline players on multiplayer servers will have their machines tagged as "Offline player".

        Customize system : Machines can be customized in a few ways:

              Textures : There are 4 texture types that can be changed. These are labeled as frame, engine, module, and base (rope + seat). This costs machine energy to change. To have textures properly displayed to other players, machines must be converted into an item and thrown again.

              Name : Machines can have any name. Names can be composed of letters, numbers, symbols, and spaces. This costs machine energy to change.

              Models : There are 3 model variants. They can be changed in the customize tab of the machine. This costs machine energy to change.

 

Known issues :

None?

 

Next update :

- Not sure! Will probably rely on feedback.

 

Planned features :

- More qol things like sounds, particles, and overall visual ques.

- A temperature system? Leaving a machine outside during winter not running could lower durability and health as it sits. Like the idea of storing machine in a hanger or something.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
2.0.0 viescraft 1081 Jan 13th 2022 at 12:22 AM ViesCraft-VS1.16.0-v2.0.0.zip 1-click install

Updated to 1.16.0! Rebuilt a lot of the back end stuff! Removed the old airship item.

1.2.2 viescraft 648 Nov 29th 2021 at 7:29 PM ViesCraft-VS1.15.10-v1.2.2.zip 1-click install

- Fixed a crash issue while using the Admin Upgrade Kits on anything other than machines.

1.2.1 viescraft 505 Nov 29th 2021 at 3:29 AM ViesCraft-VS1.15.10-v1.2.1.zip 1-click install

Note: All previous airships that have been created will now be named "Airship (Old) - Throw me!". Throw the airship to update the machine to the new version. The next update will remove these old airships, so make sure to use these at least once!

- There are now new versions of airships (V1, V2, and V3)! The default airship that players create is V1. This has a new basic model. V2 is now the original model. V3 is a new custom model! More models will be added as time goes on.

- Machines can now be converted to other models! Players can find this section in the customize tab. Doing this costs 100 machine energy and converts the machine back into an item.

- All machines now move faster (T1=100%, T2=200%,T3=300%)! The old speeds were T1=33%, T2=66%,T3=100%. - Max Durability has been adjusted to the following: Base tier=100, T1=133, T2=166, T3=200.

- Max energy has been adjusted to the following: Base tier=50, T1=100, T2=150, T3=200.

- All machines will now have 8 health. Frame upgrades do not affect this anymore.

- There is now an Admin version of the Airship! Using this model has a unique bare bone model, with Tier 3 upgrades, full energy and full durability. This can be converted into any other airship version. This conversion keeps all tier upgrades and energy.

- The machine Gui has been tweaked with layouts and positioning to make elements align better.

- Numerous updates to the tooltips and language files. Most notably is hovering over durability now displays the current/max, along with the %. The "Admin Kit (Max All)" now works 100%. It will do what it says, minus the expansion slot part of course...

- Changed what is displayed on the Airship item mouse over tooltip info. It now displays the name, Tiers, and if there is fuel in the fuel slot. No more cluttered info about textures.

- Fixed the "Admin Kit (Max Tier Upgrade)".

1.0.5 viescraft 949 Sep 7th 2021 at 10:39 AM ViesCraft-VS1.15.5-v1.0.5.zip 1-click install

Updated to 1.15.5.

1.0.4 viescraft 812 Jul 26th 2021 at 10:48 PM ViesCraft-VS1.15.2-v1.0.4.zip 1-click install

Updated to 1.15.2!

 

- Added brown textures for the frame, engine, module, and base models that can be picked from! More colors, more fun, right?

- The Admin item kits logic has been broken up. The admin max tier works 100%. The max all should also work as well. The admin expansion item is still unused.

- Heavy localization took place. The whole mod should be done! It was a long time coming... Lazy past Vies is going to get an earful if I ever see him...

- Laid the foundation for the new coloring system. I can manipulate rgba data in byte format. Need to still research it. Thank you Tyron!

- Fixed particles that spawn from machine upgrades. They are more spread out now.

- Removed a client side only call when trying to mount an entity. Mounted system appears to be more reliable now. My ownership system isn't used when a player is mounted in a machine. Still used when machines are empty. 

- Machines can now use Anthracite and coke as fuel sources! These values can be changed in the modconfig file.

- Fixed an issue with the frame, engine, and module versions of Tier 2 and 3 recipes.

1.0.2 viescraft 625 Jul 20th 2021 at 8:32 PM ViesCraft-VS1.15.1-v1.0.2.zip 1-click install

Finally out of beta! Updated to 1.15.1.

- Added a mouseover tooltip that explains the customize names and the textures sections.

- Fixed a crash that affected texture remapping.

- Fixed the health kit texture.

 

0.9.0 viescraft 540 Jul 19th 2021 at 10:04 PM ViesCraft-VS1.14.10-v0.9.0.zip 1-click install

Last update for 1.14.10!

Note: Convert all airships into items and throw them again so you don't experience bugs!

 

- Machines can now be customized! You can choose different frame, engine, module, and base (rope + seat) textures! Swapping a texture costs 20 energy. Messages are sent when successful or failed.

- Machines can now be renamed! Names can have letters, numbers, special characters, and spaces. Changing the name costs 10 energy. Messages are sent when successful or failed.

- Both textures and names can be updated through the new "Customize" tab! This can be access through the machine's main menu.

- Added a config option to turn off the Max Altitude restrictions. Default is "True".

- Enhanced the Airship model.

- The thrown machine has a new model. Looks like a ball now. This was done because I think it would look weird seeing a item with the generic textures and not the special ones. This model is also used for the airship item.

- Added smoke particles that come out of the smoke stack on the machine. This smoke occurs when machines are powered on.

- Reworked the textures folders to better place sharable textures.

- Added a special bool on the machines to force a renderer refresh.

- Removed the Scaling in the thrown machine renderer.

- Implemented the model swapping system. Currently not in use.

- Fixed the guidebook vol.1 to reflect all fuel that can be used.

- Using the old model to fix animations.

- More info now displays in the airship item tooltip. This includes textures and the names.

0.7.0 viescraft 651 Jul 1st 2021 at 7:32 PM ViesCraft-VS1.14.10-v0.7.0.zip 1-click install

***NOTE: Players should convert their machines back into an item and respawn them for all systems and updates to be added.***

- The upgrade system is up and running! The things you can upgrade are the Frame, Engine, and Module. Tiers are 1-3. Recipes are in the new handbook guide "Vol II. Machines and You". Tier Upgrades:

    - Frame: Max Health, Max Energy, Max Durability, Turn Speed,

        - Currently in: Max Health, Max Energy, Max Durability, Turn Speed (T1=33%, T2=66%, T3=100%),

    - Engine: Forward/Backward Speed,

        - Currently in: Forward Speed (T1=50%, T2=100%, T3=150%),

    - Module: Gain +4 Storage Space, Max Altitude, Max Upward/Downward Speed,

        - Currently in: +4 Storage Space, Max Altitude, Max Upward/Downward Speed (T1=33%, T2=66%, T3=100%)

- Added the Energy system. Energy slowly accumulates while the engine is on. Energy will be used for the customization system when it is implemented.

- Added the Durability system. Durability is slowly lost while the engine is on. At 20 durability, engines will experience kickbacks. and minor issues (coming soon). At 10 durability, Major issues will occur (coming soon). At 0 durability, the machine breaks.

- Created a new handbook guide called "Vol II. Machines and You". This will talk about core machine systems and upgrades. (listed above)

- All machine movement speeds have been increased slightly.

- Machine HP is: Basic = 8, T1 = 16, T2 = 24, T3 = 32.

- All machines being spawned will start off with 4 HP.

- Machine Energy is: Basic = 100, T1 = 150, T2 = 200, T3 = 250.

- Machine Durability is: Basic = 100, T1 = 150, T2 = 200, T3 = 250.

- Wrenches have been reworked. They do 3.5 damage a swing now. The positioning on tool racks has been fixed. They are properly a tier 3 tool.

- Wrenches also give 5 durability to machines if the broken machine is at 0 durability.

- Added the new item Energy Kit (25). This adds 25 energy to machines. Creative only.

- Added the new item Durability Kit (25). This adds 25 durability to machines. Crafting recipe is in.

- Added a lot of visual and audio ques for most machine interactions. This includes breaking, repairing, applying items to machine, etc. This is possible thanks to the trigger event system I implemented.

- Redesigned the Machine Gui. There are numerous toolips over all information. Added status bars for Health, Energy, Durability. Added a countdown bar for active fuel to work with the time displayed. All info refreshes automatically now.

- Fixed a bug where players could crash on multiplayer servers if a server rebooted and an offline player's machine was looked at. It will now just say "Offline player" until they log back in.

- Max altitude is calculated differently now. If you are in a creative world, the max is the build height for the world. All other worlds are : Basic = sealvl + 20, T1 = sealevel + 30% of build height, T2 = sealevel + 40% of build height, T3 = max build height. This will work better with huge maps and should be scalable.

- Machines fuel items and values have changed. Machines now accept brown and black coal. All burntimes are what they are in the game (charcoal = 40s, brown coal = 77s, black coal = 84s). Machine pellets are still 2 minutes. All burntimes are configurable via the config.

- Thrown machines now correctly translate the player yaw to the machines! Looks better.

- Particle colors and size have been adjusted for machine first spawning in.

- Redesigned the ItemAirship. Now more reliably passes tagged information.

- Reworked all packets, cleaned up unused ones.

- The mod now attempts to unmount players from the following server events: Player joined, plater disconnected, and player leave. Works so much better this way.

- Updated and adjusted localization.

- Immense code clean up

0.4.24 viescraft 585 Jun 28th 2021 at 1:02 AM ViesCraft-VS1.14.10-v0.4.25.zip 1-click install

Fixed all of the multiplayer server updates!

Issues that were observed:

-Extreme desync. Airships would fall from the sky when player didn't move. When players did move, they were delayed, glitching far behind the machine. The mounted players yaw did not adjust with machines. Machines would "skip" as they moved, which was really gravity pulling down the ship and then the correction when moving forward, pulling it back up.

- All bools update correctly now.

- Found a work around for the crash that occurs when trying to mount an airship that currently has a player driving.

So all of these problems stem from no real mounting system in the game! Singleplayer sessions get the tagging correct (for the most part) for having something mounted in them. Seems like servers forget about the mounted player the next frame, and no updates go out to other clients. I had to redesign and rebuilt the machine systems to not use the broken mounted system.

To combat the weird "mounting other peoples machines crash", airships will now be owned by those who throw the airship item, spawning the machine. This prevents people from being able to interact with machines they do not own. People in creative can override this, so use with caution. The idea behind that is that creative players are admins. These crashes are client-side only, not the server, and you can just log back in, but in a standard survival setting, this ownership fix works perfectly. To give your machine to someone else, just convert it into the item and give it to them to throw!

 

Now on to other updates:

- Added an animation canceling to players who mount airships from a swimming state.

- Broken machine particles now spawn more reliably. Found a better way to call the GetMountable method.

- Set the y hitbox size to 1. Feels like a better fit, especially when making collision boxes.

- Overhauled the item airship tooltip. It now has a description, shows the Frame, module, and engine tiers, and the fuelslot item/stacksize if used.

- Minor work formatting the display image on the airship model.

- Normalized the names on my network handlers.

- Added a temporary engine on sounds that plays when engines are on. This will be updated with a custom music file soon.

- Added a custom hurt sound. sounds like hitting metal. Soooo yes.

- Health now works correctly on machines.

- Started to lay the foundation for the upgrade system. Frame upgrades affect max health, Engine will affect forward movement speed, and module affects machine storage spaces and max altitude. Will be used next update.

- Max altitude is now calculate using the base sea level + Base tier = sealevel + 25 blocks, Tier1 = sealevel + 50 blocks, Tier2 = sealevel + 75 blocks, Tier3 = sealevel + 999 blocks.

- I added more improvements to clean up the movement system. I now do more calls to unmount players from the following events, Player Joined, Player Now Playing, Player Leave, and Player Disconnect.

- Added an error message to player when trying to mount another players machine.

0.4.0 viescraft 583 Jun 24th 2021 at 9:04 PM ViesCraft-VS1.14.10-v0.4.0.zip 1-click install

Base beta release.


28 Comments (oldest first | newest first) (threaded | flat)

Minni6in, Feb 2nd 2022 at 12:26 AM

oh sweet I didn't realize 😃

Vies , Feb 2nd 2022 at 12:21 AM

@Minni6in The new version is out, it is like night and day. I rewrote the whole mod and it was totally worth it! lol Next update will have a more polished model too and a lantern you can place on the machines to light an area.

Minni6in, Feb 1st 2022 at 8:51 PM

excited for the new version, it sounds like those improvements will be a much smoother experience

Vies , Feb 1st 2022 at 8:19 PM

I had to do a redesign on this mod with the new mounting system in 1.16.1 and have been trying to stream the development of it. I have the new mod finished and will be making a new mod page for it. Working on getting it set up now. Going to keep this old one for anything pefore 1.16.1 for those who want it. My ViesBlocks mod is next to be updated.

StewBag, Jan 24th 2022 at 5:59 PM

1.16.1 seems to have broken both this and the vies blocks mod. Been using this mod for years on minecraft. It really is special, Hope you find success here in the Vintage World.

bluelightning32, Jan 21st 2022 at 8:29 AM

This mod broke in 1.16.1-rc3.

Game Version: v1.16.1-rc.3 (Unstable)
Loaded Mods:
1/21/2022 12:24:43 AM: Critical error occurred
System.TypeLoadException: Could not set up parent class, due to: Parent class vtable failed to initialize, due to: VTable setup of type viescraft.src.common.EntityMachineBaseVC failed assembly:/home/minecraft/vintage_story/live_data/Cache/unpack/ViesCraft-VS1.16.0-v2.0.0.zip_678114735ed7/viescraft.dll type:EntityMachineBaseVC member:(null) assembly:/home/minecraft/vintage_story/live_data/Cache/unpack/ViesCraft-VS1.16.0-v2.0.0.zip_678114735ed7/viescraft.dll type:EntityMachineFuelVC member:(null)
at (wrapper managed-to-native) System.RuntimeTypeHandle.type_is_assignable_from(System.Type,System.Type) at System.RuntimeTypeHandle.CanCastTo (System.RuntimeType type, System.RuntimeType target) [0x00000] in <d57a575dd6be4193a54eb87783bbd39c>:0
at System.RuntimeType.IsAssignableFrom (System.Type c) [0x0002e] in <d57a575dd6be4193a54eb87783bbd39c>:0 at Vintagestory.Common.ModContainer+<>c.<GetModSystems>b__35_0 (System.Type type) [0x00000] in <51d71403970348a48fd088cfc0bd201e>:0
at System.Linq.Enumerable+WhereArrayIterator`1[TSource].MoveNext () [0x0002f] in <845e80236f1148c9841914e792f967af>:0 at Vintagestory.Common.ModContainer.InstantiateModSystems (Vintagestory.API.Common.EnumAppSide side) [0x000b3] in <51d71403970348a48fd088cfc0bd201e>:0
at Vintagestory.Common.ModLoader.instantiateMods (System.Collections.Generic.List`1[T] mods) [0x00126] in <51d71403970348a48fd088cfc0bd201e>:0 at Vintagestory.Common.ModLoader.LoadMods (System.Collections.Generic.List`1[T] mods, System.Collections.Generic.IEnumerable`1[T] disabledModsByIdAndVersion) [0x00150] in <51d71403970348a48fd088cfc0bd201e>:0 at Vintagestory.Common.ModLoader.LoadMods (System.Collections.Generic.IEnumerable`1[T] disabledModsByIdAndVersion) [0x00007] in <51d71403970348a48fd088cfc0bd201e>:0
at Vintagestory.Server.ServerSystemModHandler.OnLoadAssets () [0x0007b] in <51d71403970348a48fd088cfc0bd201e>:0
at Vintagestory.Server.ServerMain.EnterRunPhase (Vintagestory.API.Server.EnumServerRunPhase runPhase) [0x00084] in <51d71403970348a48fd088cfc0bd201e>:0 at Vintagestory.Server.ServerMain.Launch () [0x0017d] in <51d71403970348a48fd088cfc0bd201e>:0
at ‍.‍‍‍ () [0x000c8] in <7902b468919047d087c39c40959562bd>:0 at _TktYYz6xXh4DsPktoVWPRMJ9BdG._HviuT5VYYDU9qGlJh1elYTk082b (System.Threading.ThreadStart ) [0x00007] in <51d71403970348a48fd088cfc0bd201e>:0

Vies , Jan 11th 2022 at 11:06 PM

Almost have a 1.16 release ready, going to test it tonight/tomorrow morning and will hopefully have it out tomorrow!

Ricco, Dec 8th 2021 at 9:58 PM

Hello. Just reporting something. I think I managed to move into unloaded chunk while flying and got trapped inside a mountain but it looked like I was floating and watched my airship fly away without me. Logged out and back in and I was trapped inside blocks. I was able to break the blocks to free myself and my airship but figured I would let you know. Also is there any chance of disabling shift to exit while the inventory is open? I tried to shift click a stack of items from my bar into my inventory and jumped out of the ship and plummeted to my death. 

Vies , Dec 6th 2021 at 7:47 PM

@WickedSchnitzel That kind of error comes up when an older version of my mod is used with the newer one, either client or server. Someone mentioned that in my Discord a while ago, client was still using the old version of my mod. Updating to the 1.2.2 on both sides fixed it.

WickedSchnitzel, Dec 5th 2021 at 9:15 AM

Related to your mod? Happened when a player tried to connect to the server.

Running on 64 bit Windows with 12 GB RAM
Version: v1.15.10 (Stable)12/5/2021 3:56:25 AM: Critical error occurred
System.Exception: Don't know how to instantiate item of class 'ItemAirshipAdminVC' did you forget to register a mapping?
at Vintagestory.Common.ClassRegistry.CreateItem(String itemClass)
at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(_tdkkczpJk3QZr5xiO7QivogOiwC packet, IWorldAccessor world, ClassRegistry registry)
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssetsStep1()
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _M3NcP5TH7TMb4K2x8uUbkjXP7iO._oYniXsjcVAWxLpTiLUivE84wTkA(Single )
at _R2SaBRGSTE9aIRQAjhFb2LrMpJb._gq2ZjDtIZ3sLq4OCUiRUzkjv3XA(Single )
at _R2SaBRGSTE9aIRQAjhFb2LrMpJb._tjdmYyEuuoCShcgREvOOHIl2K1G(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _rwEcecUjMyzMSfVPsyS8Wx2kGqk._XiZO0qHpODOJko3v6YCZBF7Z5Se(_2kddpZuU7wcyt2belKg18dkvHxo , String[] )
at _E5WqgB878qvAOVUQ9yfqu340l7G._XiZO0qHpODOJko3v6YCZBF7Z5Se(ThreadStart )

@Vies

Minni6in, Nov 29th 2021 at 4:45 AM

sweet, made my night

Vies , Nov 29th 2021 at 3:52 AM

matinez Glad you like the mod! I know about that issue, haven't quite figured it out. It is almost like it gets worse the more things you have going on around you. Looking at other people though, everything seems to be alright. I have to look into it when I get more time.

@Berkjay Not an abandoned mod, just not spending 100% of my free time modding. I have been playing other games, may try to find a VS server to play on to get back into it. The update I just put out adds a lot to the mod, including a pretty big speed jump with the tier upgrades. I will eventually put in a config option to either statically set speeds for each tier or a "speed magnifier" global setting. Not sure yet. As for the elevation, you can just set the MaxAltitude_Restriction to false in the config to have no elevation limit. That or just upgrade the machine's Tier module. As for the shaky movement, I addressed that above.


Berkyjay, Oct 16th 2021 at 5:59 AM

I'm guessing this mod is abandoned?  It's a shame really.  I was hoping to use this as an end game way to explore the northern and southern regions of my map.  But as it stands now, the mod isn't really usable.  It's way too shaky, way too slow, and it seems like you can only go to 130 elevation.  Hopefullt you pick it back up and continue working on it.  There's tons or promise here.

Berkyjay, Sep 9th 2021 at 8:42 PM

HAs the ability to change the default speed been added to the modconfig file?

matinez, Sep 8th 2021 at 5:06 PM

@Vies Hi, thank You for great mod. I've got one problem, the vehicle shakes a lot when I fly. Forward, backward, up and down it's moving but no matter of what it shakes so much. I tried with other mods and without any mods. I tried on another computer, same problem. But if a friend joins my save via LAN I can see his aircraft without shaking. 

Plese help

Sorry for my english

Vies , Jul 22nd 2021 at 8:47 PM

@Juliusvanvern Nice video! Someone in my discord showed this to me before I came on here. Thank you for making it!

Juliusvanvern, Jul 22nd 2021 at 9:05 AM

Möchtest du wissen, was der Mod macht, dann schau es dir doch hier an.

Want to know what the mod does, check it out here.

Vies , Jul 19th 2021 at 10:23 PM

@Polraudio My pleasure! Glad you are liking it!
@Berkyjay The base airship is suppose to move slow, that is why I have the upgrade system in. After I finish the 1.15.1 update, I will be putting in a config file option that allows users to make the speeds greater for each tier.
@stony I will be upgrading the mod to 1.15.1 in the next update. Things should work better then!
@Verlia, I will send you a message. There isn't a real mounting system in the game yet, but we can chat about that via Discord.

Verlia, Jul 16th 2021 at 3:37 PM

Hey Vies! I was wondering if you could DM me sometime on Discord! I'm Verlia#5712 

I've a mod that has horses, cats, snakes, rats, lizards, frogs, spiders and a couple mythical types Faunling and land griffon (unpublished atm). 

I was hoping maybe you could help me make my horses mountable! Please let me know if you can help! 

stony, Jul 13th 2021 at 11:17 PM

Hello. In 1.15rc3 the recipes for tier2 upgrade kits don´t work. Tier1 ones work though.

Berkyjay, Jul 12th 2021 at 6:02 AM

Is the base airship supposed to move very slowly.  It feels like it's moving as slow as sneak speed, which is pretty useless ingame.

Polraudio, Jul 6th 2021 at 11:19 PM

Love this mod for Minecraft. Thank you for making it for VS.

Vies , Jun 28th 2021 at 1:14 AM

Sorry for the delay, had family visit and been working hard to get the machine all ironed out for multiplayer servers (works great so far)!
@Ravenrune Probably not. I think it would look weird to see a huge machine glitch though mountains and what not. Doesn't really work with how I am implementing these machines. 
@Makuta That would be nice, but not how I am working with my machines. Would be cool if someone came out with that kind of mod though!
@Dundra Glad you are liking the streams! I am so glad I started doing that, and definitely will continue in the future.! /shamelessplug -> twitch.tv/vies
@Ravenrune That should be better in the 0.4.25 update I just released. The max altitude is now calculated by the worlddata's "sealevel" + blocks for each tier. If you have a work that is 1000 blocks high and sealevel is 500, that is your base. The next update now that multiplayer stuff is ironed out, is the upgrade system, and fine tuning those numbers. I want to do a sealevel to max height thing, with % based calculations. 

RuneScholar, Jun 25th 2021 at 1:31 PM

Some constructive criticism/encouragement.

This mod pairs really well and compliments the Mod "Caelum Teras" which is a world-gen mod that turns the world into shattered floating islands with a lava/mantle underworld below.

Ever since playing that mod, I've though that an endgame airship would be amazing. The overworld can be quite difficult to traverse, even up to end-game. You can make a climbing rope, climbing picks, and a glider, but that's all you'll have the rest of the game, and it's still a bit difficult. I thought an end-game airship would fit in nicely as a reward for your progress.

Thus, this mod is very promising—although I would love larger ships too—but the one issue is that, with the world setting of the Caelum Teras mod, and the available altitude for the airships, I can only fly up to the bottoms of the islands. Being able to set the Y height in configs for abnormal worlds such as this would be a big bonus.

Dundra, Jun 25th 2021 at 3:42 AM

Looks great! I have been enjoying the developement streams on Twitch that you have been doing for it!

Makuta, Jun 24th 2021 at 9:36 PM

It would be friggin awesome if there was a way to build your airship, just like in Archimedes Ships from Minecraft... That would be badass.

RuneScholar, Jun 24th 2021 at 9:15 PM

Yessss!

Any chance for larger airships eventually?

Vies , Jun 24th 2021 at 9:04 PM

Reserved. ;)