Mods / To Trunk, Or Not To Trunk

Tags:
Crafting Storage Furniture QoL Tweak Simplification
Author:
QuakingDoom
Side:
Server
Created:
Jul 1st 2023 at 9:39 PM
Last modified:
Jul 2nd 2023 at 1:15 AM
Downloads:
1153
Latest release (for Vintage Story 1.18.5 - 1.18.6, outdated):
ToTrunkOrNotToTrunk.zip  1-click install

saw + trunk = 2 chests

Also supports the following mods:
YABBA Forge
Wood Chests

Thanks to the community at large for the icons, especially GamerPanda and rboys2. I'll add any more I see that I like, so keep em coming!

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.1 2trunkornot2trunk
1.18.5 - 1.18.6
804 Jul 2nd 2023 at 1:15 AM ToTrunkOrNotToTrunk.zip 1-click install

Added a mod icon. Thanks, GamerPanda!

1.0.0 2trunkornot2trunk
1.18.5 - 1.18.6
349 Jul 1st 2023 at 9:47 PM ToTrunkOrNotToTrunk.zip 1-click install

Initial release. Probably compatible with way more than just 1.18 lol.


8 Comments (oldest first | newest first) (threaded | flat)

Parf, Jun 10th 2025 at 4:30 PM

Rias I think I get the same crash and it only started happening after I added this mod to my humble arsenal. I'll move back to just spawning in two chests and tossing the old trunk into the ocean for now.

Husarior, Jan 31st 2025 at 11:59 AM

THAT'S A LOT OF DAMAGE!

Rias, Oct 9th 2023 at 9:46 PM

This mod might be the cause of a crash. When viewing a trunk or chest recipe in the handbook and hovering over their icons, the game hitches and then crashes a moment later. It does not happen without this mod installed. Whether it's an incompatibility or otherwise, I hope the crash report can tell, because I sure don't know what I'm reading

Running on 64 bit Windows with 16310 MB RAM
Game Version: v1.18.14 (Stable)
10/9/2023 5:43:33 PM: Critical error occurred
Loaded Mods: acorns@0.5.3, aculinaryartillery@1.0.15, blacksmithname@1.1.2, instruments@1.2.2, potontheshelf@1.0.0, rooffix@0.0.1, rope-bridges@1.1.0, rpvoicechat@2.2.1-dev.1, 2trunkornot2trunk@1.0.1, game@1.18.14, carryon@1.6.0, commonlib@2.2.0, cooperativecombat@1.1.1, expandedfoods@1.6.7, fromgoldencombs@1.4.21, morepiles@1.4.3, prospecttogether@1.2.4, creative@1.18.14, survival@1.18.14, onebedsleeping@2.2.0, bullseye@2.5.0, em@2.4.1, extraoverlays@1.3.1, koboldplayermodel@1.1.0, playercorpse@1.8.0, stonequarry@3.1.5, xinvtweaks@1.5.7, bricklayers@2.4.0, moreroads@1.5.4
System.DivideByZeroException: Attempted to divide by zero.
at Vintagestory.API.Client.SlideshowGridRecipeTextComponent.RenderInteractiveElements(Single deltaTime, Double renderX, Double renderY, Double renderZ) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 269
at Vintagestory.API.Client.GuiElementRichtext.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 477
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 695
at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 379
at Vintagestory.GameContent.GuiDialogHandbook.OnRenderGUI(Single deltaTime) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 571
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 185
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 790
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 983
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

BillyGalbreath, Jul 30th 2023 at 10:14 PM

Ngl, I almost passed this mod up because of the memes. I'm glad I took a second look to realize what it actually is. Great addition ^_^

slartibartfast, Jul 23rd 2023 at 2:23 PM

Well, give yourself a little more credit than that. Simple QOL modifications can certainly be considered brilliant regardless of code complexity.

 

QuakingDoom , Jul 2nd 2023 at 4:00 PM

GamerPanda

It really isn't that brilliant lmao, it's just one recipe file and the rest is the icon and mod info lol

GamerPanda, Jul 2nd 2023 at 7:41 AM

:DDDD

Brilliant mod btw.

ClaraCow, Jul 2nd 2023 at 12:20 AM

https://imgur.com/a/4sSP5VM
This to your liking? Enough space up top for you to put the mod name in the font of your choosing!