Mods / Teleportation Network

Category: #Magic #Worldgen
Author: DArkHekRoMaNT
Side: Both
Created: Feb 14th 2021 at 6:01 PM
Last modified: Nov 8th at 11:00 PM
Downloads: 10947
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Reimagined teleportation system

Will spawn broken teleport structures ~ every 4000 blocks. You can repair the structure with a temporal gear, then teleport from it to any other structure you activate. By default, the structure needs to be repaired only once, but to use it you need to walk to it once with your feet (and open the teleport dialog). The structure does not break, so you cannot move the teleport. Both of these items can be toggled in the config or with /tpnetconfig (does not require restarting in single).

There are also a few additional commands

  • /rndtp [range] teleports to a random point within range (or anywhere on the map, if not specified). Safely, places at the top block
  • /tpimp list - shows a list of available teleport structures
    /tpimp paste <name> - will spawn the teleport structure with the given name under the player
  • .tpdlg - opens the teleport dialog, only in creative

Version For Game version Downloads Release date Changelog Download
v1.8.0-pre.7 393 Nov 8th at 11:00 PM Show
v1.8.0-pre.6 148 Nov 2nd at 12:19 PM Show
v1.8.0-pre.5 116 Oct 30th at 12:10 PM Show
v1.8.0-pre.4 46 Oct 29th at 5:04 PM Show
v1.8.0-pre.2 92 Oct 27th at 10:57 AM Show
v1.8.0-pre.1 113 Oct 25th at 2:18 PM Show
v1.7.2 393 Oct 4th at 8:34 AM Show
v1.7.1 422 Sep 22nd at 7:54 PM Show
v1.7.0 278 Sep 18th at 7:56 PM Show
v1.6.0 990 Jun 10th at 2:40 PM Show
v1.5.1 3671 Dec 14th 2021 at 1:02 AM Show
v1.5.0 181 Dec 12th 2021 at 6:07 PM Show
v1.4.2 695 Nov 5th 2021 at 5:53 PM Show
v1.4.1 587 Sep 3rd 2021 at 11:40 PM Show
v1.4.0 236 Sep 2nd 2021 at 8:35 PM Show
v1.3.2 317 Aug 25th 2021 at 5:03 PM Show
v1.3.1 228 Aug 24th 2021 at 10:00 PM Show
v1.3.0 209 Aug 24th 2021 at 9:17 PM Show
v1.2.1 368 Aug 13th 2021 at 3:41 AM Show
v1.2.0 424 Jul 21st 2021 at 1:19 AM Show
v1.1.3 722 Feb 19th 2021 at 8:53 PM Show
v1.1.2 318 Feb 14th 2021 at 6:06 PM Show

19 Comments (oldest first | newest first)

💬 Kyngyt, Nov 23rd at 8:32 PM

I get a crash from this mod, even when it is the only mod added to 1.17.9.

I can give the full log if you need it, but I didn't want to spam up the comments section with the entire crash message.

System.NullReferenceException: Object reference not set to an instance of an object.
at TeleportationNetwork.TeleportMapLayer.Render(GuiElementMap mapElem, Single dt) in D:\VintageStory\mods\Mods\TeleportationNetwork\src\System\TeleportManager\TeleportMapLayer.cs:line 65

Edit to add: this is on a brand new save.

💬 DArkHekRoMaNT, Oct 25th at 10:41 AM

Possible. Someone wrote to me that it depends on the Y offset. I'm currently rewriting the code for the teleportation system so that it works stably. If I don't forget, I'll fix the structures  TheNiteFox

💬 TheNiteFox, Oct 25th at 4:33 AM

Would it be possible to make it so these structures dont spawn underwater? 

💬 DArkHekRoMaNT, Sep 22nd at 7:54 PM

Fixed in 1.7.1 Silvimancer

💬 Silvimancer, Sep 20th at 1:44 PM

The single player bugs reported from early July 2022 remain in this version: teleporters are unusable in single player due to both the teleporter name changing and the mod being unable to remember the names of previous teleporters that were found in the game world.

💬 ChaosCritter, Sep 19th at 1:34 PM

I love this mod, but honestly, it feels unbalenced. A translocator takes 2 metal parts and 3 temporal gears to repair, while these only need 1 temporal gear. There should really be an option to set the repair cost to be the same as a translocator.

💬 Pamela, Sep 19th at 2:21 AM

Thank You, Thank You, Thank You!!!

💬 DArkHekRoMaNT, Sep 18th at 8:12 PM

Updated to 1.17

💬 bluelightning32, Aug 20th at 11:34 PM
💬 infinitetech, Aug 20th at 8:32 PM

Hey, Dark? you still around at all? a lot of us would like the return of your mods.  also the range of them now seems to be bugged down to almost nothing 

💬 Devestatio, Jul 7th at 3:32 AM

The missing teleports is also an issue in single player, I came here to report it, but looks like I was not alone with the issue. Almost seems like the list that has the discovered teleports isn't bieng saved for some reason.

💬 PeterSanderson, Jul 4th at 3:07 PM

I wonder if that explains why I keep seeing a new teleporter name come up on each server restart. And the teleporters I had open, same problem. All renamed and reverted to broken. This seems like a pretty big bug. Hope you can squish it

💬 Quicksilv3r710, Jul 4th at 2:59 PM

The same thing is happening to me as well. It seems like when I restart the server all my locations are missing, and the one I can run to gets re-named everytime. Also, I noticed that even if I do link them up without restarting, they stay greyed out for me unless I go into creative mode.

💬 Secular12, Jul 3rd at 12:38 AM

When I try to use the teleporter all my locations are missing after restarting the server.

💬 YourCreator, Jun 10th at 3:29 PM

Subnetwork looks cool!

💬 DArkHekRoMaNT, Dec 12th 2021 at 6:10 PM

TpNet v1.5.0 compatible with 1.16.0-pre.8 or higher, not compatible with 1.15.10

💬 DArkHekRoMaNT, Aug 25th 2021 at 5:07 PM

v1.3.1 don't work correctly, "crash when teleport loaded from schematic" fix causes a new crash when generating the structure in new chunks
A new version 1.3.2 is available with a fix.

💬 DArkHekRoMaNT, Aug 24th 2021 at 9:34 PM

@vo14ik fixed in 1.3.0

💬 vo14ik, Aug 13th 2021 at 11:53 PM

A new structure is not created on command. Writes "Not Found". Tested on two versions, 1.2.0 and 1.2.1

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