Mods / Texture Atlas Resized
Category:
#Other
Author: Harun
Side: Both
Created: Sep 20th 2024 at 4:05 PM
Last modified: Jan 4th at 11:36 AM
Downloads: 1438
Follow Unfollow 19
Author: Harun
Side: Both
Created: Sep 20th 2024 at 4:05 PM
Last modified: Jan 4th at 11:36 AM
Downloads: 1438
Follow Unfollow 19
Latest file for Various v1.20.x:
vsatlas_resized_1.0.9.zip
1-click install
Temporarily changes the size of texture atlas for entities, items, and blocks to:
Run the mod once to let the mod config generate. the default values are stated below.
item: 4096x4096 (adjustable in mod config)
blocks: 4096x4096 (adjustable in mod config)
entities:4096x4096 (adjustable in mod config)
max animated elements: 230 (adjustable in mod config)
Mod Config lets you change the width and height of all the three texture atlases (items, entities, and blocks), and max animated elements. its under ModConfigs/vsatlas_resized.json
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.9 | 144 | Jan 4th at 11:36 AM | Show | vsatlas_resized_1.0.9.zip | Install now | |
v1.0.8 | 80 | Dec 25th 2024 at 8:43 PM | Show | vsatlas_resized_1.0.8.zip | Install now | |
v1.0.7 | 110 | Dec 20th 2024 at 9:07 AM | Show | vsatlas_resized_1.0.7.zip | Install now | |
v1.0.6 | 817 | Sep 26th 2024 at 7:57 PM | Show | vsatlas_resized_1.0.6.zip | Install now | |
v1.0.5 | 83 | Sep 24th 2024 at 3:26 PM | Show | vsatlas_resized_1.0.5.zip | Install now | |
v1.0.4 | 76 | Sep 23rd 2024 at 1:29 PM | Show | vsatlas_resized_1.0.4.zip | Install now | |
v1.0.2 | 117 | Sep 20th 2024 at 8:18 PM | Show | vsatlas_resized_1.0.2.zip | Install now |
radfast the main issue mods like this fix are when you have too many mods and they over flow your atlas texture (as in, there is not enough space in the atlas to add anymore textures) which is fixed by temporarily increasing atlas size
radfast Hi, sorry for slow replies, don't frequent the website.
as for your question, i only really made this mod for a friend's server back in 1.19.8, and figured to update it 1.20, from the way your message is structured i assume the game now automatically increases the size of the atlas if its not enough?
We don't run a big enough modlist to require this mod anymore, So i have no idea of any other issues. sorry.
From 1.20.0-rc.6 we'd like to fix any remaining issues with multi-atlas support in the base game, so that use of this mod (while appreciated in 1.19.8) will hopefully be unnecessary by the time that 1.20 is stable. What are the current (rc.5) known issues with the default atlas size, please?
Are there still any issues with chest lids or other container lids when many mods are used?
CHR3S please check the "files" tab, previous versions for 1.19.8 already exist.
Is there any way of getting the update for the stable 1.19.8 version of the game?
dropped a new version compatible with 1.20.0-rc.5, check changelog under files / changelog for the changes
Silverfang from my testing using a hefty mod list, the mods did not fill more than half of the entity atlas, thus keeping it at vanilla size was reasonable, and saves on video memory.
also, it's all adjustable in the mod config, you can set the size of each atlas to whatever you like, this always has been the case. ill update the mod soon to latest update soon
why is entities:4096x2048 not entities:4096x4096?
Oh, interesting, I might have to give it a try and see if my game runs better.
i have tested v1.0.2 and it works.
to test it yourself, you can execute chat command .debug exptexatlas item|entity|block
PSA: the next mod version should work, currently it does not work. it used to work on my end but not anymore.
RuneScholar it helps with performance, it will cause less lag (hopefully) and use less memory 8192x8192 is huge and unless you're running a HUGE modlist, you won't ever be able to fill it.
i made this mod for a server i play on, the modlist we have is pretty big but mostly QoL mods, So when i printed the atlases, we didnt even have them half full. less than half
.
I understand the difference between the two mods, but what is the reasoning for having a smaller texture atlas that the other one? I use the other one, but I am wondering if there is a reason this one would be better for me.
TaffyStars it should be clear from the descriptions.
but, the other mod sets all texture atlas-es to be of size 8192x8192
mine sets it to 4096x4096 for items and blocks, and 4096x2048 for entities.
what makes this diffrent from the other texture atlas mod