Mods / Texture Atlas Resized
Category:
#Other
Author: Harun
Side: Both
Created: Sep 20th at 4:05 PM
Last modified: 1 day ago
Downloads: 988
Follow Unfollow 13
Author: Harun
Side: Both
Created: Sep 20th at 4:05 PM
Last modified: 1 day ago
Downloads: 988
Follow Unfollow 13
Latest file for v1.20.0-rc.5:
vsatlas_resized_1.0.7.zip
1-click install
Temporarily changes the size of texture atlas for entities, items, and blocks to:
Run the mod once to let the mod config generate. the default values are stated below.
item: 4096x4096 (adjustable in mod config)
blocks: 4096x4096 (adjustable in mod config)
entities:4096x4096 (adjustable in mod config)
max animated elements: 230 (adjustable in mod config)
Mod Config lets you change the width and height of all the three texture atlases (items, entities, and blocks), and max animated elements. its under ModConfigs/vsatlas_resized.json
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.7 | 36 | 1 day ago | Show | vsatlas_resized_1.0.7.zip | Install now | |
v1.0.6 | 700 | Sep 26th at 7:57 PM | Show | vsatlas_resized_1.0.6.zip | Install now | |
v1.0.5 | 70 | Sep 24th at 3:26 PM | Show | vsatlas_resized_1.0.5.zip | Install now | |
v1.0.4 | 68 | Sep 23rd at 1:29 PM | Show | vsatlas_resized_1.0.4.zip | Install now | |
v1.0.2 | 103 | Sep 20th at 8:18 PM | Show | vsatlas_resized_1.0.2.zip | Install now |
CHR3S please check the "files" tab, previous versions for 1.19.8 already exist.
Is there any way of getting the update for the stable 1.19.8 version of the game?
dropped a new version compatible with 1.20.0-rc.5, check changelog under files / changelog for the changes
Silverfang from my testing using a hefty mod list, the mods did not fill more than half of the entity atlas, thus keeping it at vanilla size was reasonable, and saves on video memory.
also, it's all adjustable in the mod config, you can set the size of each atlas to whatever you like, this always has been the case. ill update the mod soon to latest update soon
why is entities:4096x2048 not entities:4096x4096?
Oh, interesting, I might have to give it a try and see if my game runs better.
i have tested v1.0.2 and it works.
to test it yourself, you can execute chat command .debug exptexatlas item|entity|block
PSA: the next mod version should work, currently it does not work. it used to work on my end but not anymore.
RuneScholar it helps with performance, it will cause less lag (hopefully) and use less memory 8192x8192 is huge and unless you're running a HUGE modlist, you won't ever be able to fill it.
i made this mod for a server i play on, the modlist we have is pretty big but mostly QoL mods, So when i printed the atlases, we didnt even have them half full. less than half
.
I understand the difference between the two mods, but what is the reasoning for having a smaller texture atlas that the other one? I use the other one, but I am wondering if there is a reason this one would be better for me.
TaffyStars it should be clear from the descriptions.
but, the other mod sets all texture atlas-es to be of size 8192x8192
mine sets it to 4096x4096 for items and blocks, and 4096x2048 for entities.
what makes this diffrent from the other texture atlas mod