Mods / Texture Atlas Resized

Category: #Other
Author: Harun
Side: Both
Created: Sep 20th 2024 at 4:05 PM
Last modified: Jan 4th at 11:36 AM
Downloads: 1438
Follow Unfollow 19

Latest file for Various v1.20.x:
vsatlas_resized_1.0.9.zip 1-click install


Temporarily changes the size of texture atlas for entities, items, and blocks to:

Run the mod once to let the mod config generate. the default  values are stated below.

item: 4096x4096 (adjustable in mod config)

blocks: 4096x4096 (adjustable in mod config)

entities:4096x4096 (adjustable in mod config)

max animated elements: 230 (adjustable in mod config)

Mod Config lets you change the width and height of all the three texture atlases (items, entities, and blocks), and max animated elements. its under ModConfigs/vsatlas_resized.json

 

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.9 144 Jan 4th at 11:36 AM Show vsatlas_resized_1.0.9.zip Install now
v1.0.8 80 Dec 25th 2024 at 8:43 PM Show vsatlas_resized_1.0.8.zip Install now
v1.0.7 110 Dec 20th 2024 at 9:07 AM Show vsatlas_resized_1.0.7.zip Install now
v1.0.6 817 Sep 26th 2024 at 7:57 PM Show vsatlas_resized_1.0.6.zip Install now
v1.0.5 83 Sep 24th 2024 at 3:26 PM Show vsatlas_resized_1.0.5.zip Install now
v1.0.4 76 Sep 23rd 2024 at 1:29 PM Show vsatlas_resized_1.0.4.zip Install now
v1.0.2 117 Sep 20th 2024 at 8:18 PM Show vsatlas_resized_1.0.2.zip Install now

14 Comments (oldest first | newest first)

💬 HarunAuthor, Jan 10th at 7:10 PM

radfast the main issue mods like this fix are when you have too many mods and they over flow your atlas texture (as in, there is not enough space in the atlas to add anymore textures) which is fixed by temporarily increasing atlas size

💬 HarunAuthor, Dec 25th 2024 at 8:30 PM

radfast Hi, sorry for slow replies, don't frequent the website.

as for your question, i only really made this mod for a friend's server back in 1.19.8, and figured to update it 1.20, from the way your message is structured i assume the game now automatically increases the size of the atlas if its not enough?

We don't run a big enough modlist to require this mod anymore, So i have no idea of any other issues. sorry.

 

💬 radfast, Dec 22nd 2024 at 2:01 PM

From 1.20.0-rc.6 we'd like to fix any remaining issues with multi-atlas support in the base game, so that use of this mod (while appreciated in 1.19.8) will hopefully be unnecessary by the time that 1.20 is stable.  What are the current (rc.5) known issues with the default atlas size, please?

  1. Occasional [AllocateTextureSpace crashes](https://github.com/anegostudios/VintageStory-Issues/issues/4693) if there is bad luck so that a block with dynamic texture (e.g. a bucket of liquid) or an entity with dynamic texture (e.g. a clothed player) happens to require a new atlas page to be created - this is fixed from rc.6
  2. Rare rendering issue with topsoil - this is fixed from rc.6

Are there still any issues with chest lids or other container lids when many mods are used?

💬 HarunAuthor, Dec 20th 2024 at 5:20 PM

CHR3S please check the "files" tab, previous versions for 1.19.8 already exist.

💬 CHR3S, Dec 20th 2024 at 11:19 AM

Is there any way of getting the update for the stable 1.19.8 version of the game?

💬 HarunAuthor, Dec 20th 2024 at 9:08 AM

dropped a new version compatible with 1.20.0-rc.5, check changelog under files / changelog for the changes

💬 HarunAuthor, Dec 19th 2024 at 2:36 PM

Silverfang from my testing using a hefty mod list, the mods did not fill more than half of the entity atlas, thus keeping it at vanilla size was reasonable, and saves on video memory.
also, it's all adjustable in the mod config, you can set the size of each atlas to whatever you like, this always has been the case. ill update the mod soon to latest update soon

💬 Silverfang, Nov 13th 2024 at 4:08 AM

why is entities:4096x2048 not entities:4096x4096?

💬 RuneScholar, Sep 20th 2024 at 8:49 PM

Oh, interesting, I might have to give it a try and see if my game runs better.

💬 HarunAuthor, Sep 20th 2024 at 8:19 PM

i have tested v1.0.2 and it works.

to test it yourself, you can execute chat command .debug exptexatlas item|entity|block

💬 HarunAuthor, Sep 20th 2024 at 7:53 PM

PSA: the next mod version should work, currently it does not work. it used to work on my end but not anymore.

RuneScholar it helps with performance, it will cause less lag (hopefully) and use less memory 8192x8192 is huge and unless you're running a HUGE modlist, you won't ever be able to fill it.
i made this mod for a server i play on, the modlist we have is pretty big but mostly QoL mods, So when i printed the atlases, we didnt even have them half full. less than half

.

💬 RuneScholar, Sep 20th 2024 at 7:48 PM

I understand the difference between the two mods, but what is the reasoning for having a smaller texture atlas that the other one? I use the other one, but I am wondering if there is a reason this one would be better for me.

💬 HarunAuthor, Sep 20th 2024 at 7:30 PM

TaffyStars it should be clear from the descriptions.

but, the other mod sets all texture atlas-es to be of size 8192x8192
mine sets it to 4096x4096 for items and blocks, and 4096x2048 for entities.

💬 TaffyStars, Sep 20th 2024 at 6:40 PM

what makes this diffrent from the other texture atlas mod

 

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