Mods / The tar mod

Category: #Cosmetics #Crafting
Author: ewoudje
Side: Both
Created: Jan 23rd at 2:08 AM
Last modified: 4 days ago
Downloads: 331
Follow Unfollow 31

Latest file for v1.20.3:
tarmod_1.0.2.zip 1-click install


Ever wanted to build a medieval house and you didn't find a nice dark wood that would fit the theme?
Fret no more! You can now coat your wood!



You first need to make tar, this is done by coating the bottom of a charcoal pit with clay.
After making a tar gathering pit it will collect all the tar made by the firewood above it. Using that tar you can start coating your planks.


A small note, in 1.20 tar was added to the base game. But it seems there is no way to get or use it. This mod adds that.

This is the way the tar coated blocks look:

image

A guide on how to use it, I know not my best work 😅. If somebody wants free yt views make a vid il put it here.

image

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.2 130 4 days ago Show tarmod_1.0.2.zip Install now
v1.0.1 109 6 days ago Show tarmod_1.0.1.zip Install now
v1.0.0 92 Jan 23rd at 2:37 AM Show tarmod_1.0.0.zip Install now

24 Comments (oldest first | newest first)

💬 Spyke1021, 1 day ago

Confirmed that 4x1x4 charcoal pits work just fine. As soon as you add another layer, it breaks and does not complete making charcoal.

💬 ewoudjeAuthor, 2 days ago

Ardail Are you using the 1.0.0 version? it had these bugs.

💬 Ardail, 2 days ago

I don't see any of the the pieces in my clayforming panel, is this mod not capatiable with culinary artillery taking the slots in the clayforming menu?
Edit: oh it seems it only works with blue or fireclay but not redclay, also can't make the clay layer as shown in the tutorial video using a 1x3 row of clay no matter the type

might help if the guidebook showed what you needed to do to make these pieces, none of your items when brought up in the guide book show a recipe

💬 Spyke1021, 2 days ago

Just tried a 3x1x3 and it worked just fine. I'll try other sizes and get back to you.

💬 ewoudjeAuthor, 2 days ago

Spyke1021 That should work, as long as channels are connected to a tar pit and wood is being burned on top of the channel it will work irrelevant of height. And the burning length shouldn't be modified either, maybe something is happening in the logs?
Sevie are you using the latest version 1.0.2? The previous one had a issue where that could happen, also try to reload it to see if its a desync issue.

💬 Sevie, 2 days ago


after finishing a charcoal pit, i ended up with nothing?

💬 Spyke1021, 2 days ago

Does it specifically have to be in a 3x3 area, and if it does, how tall can it be? In your video, you only have a single layer of firewood, and I wanna be sure I'm doing this correctly. I had over two hundred hours on a 4x4 charcoal pit and it never finished.

💬 ewoudjeAuthor, 3 days ago

Im still unable to replicate the error, could you try if the mod works without the other mods?
And if so could you try to locate wich mod the cause is?

Edit: My best bet is that its linux related, im gonna look into it but not really sure how it breaks it.

💬 Adelion, 3 days ago

Maybe it helps 😇. tar mod on newest version ***

2page

 

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💬 Adelion, 3 days ago
💬 Adelion, 3 days ago
💬 ewoudjeAuthor, 3 days ago

Adelion thats the same error as Mnemesia, that error should only happen when there is a mod incompatibility. Can you give the modlist?

💬 JunidO, 3 days ago

ewoudje  ---  Take a at Adelion´s message, we are at the same server. Maybe it help you.

💬 Adelion, 3 days ago

i have followed error in console maybe that helps i'm on Version 1.20.3

:

26.1.2025 19:53:58 [Server Error] [tarmod] An exception was thrown when trying to start the mod:
26.1.2025 19:53:58 [Server Error] [tarmod] Exception: Patching exception in method System.Void Vintagestory.GameContent.BlockEntityCharcoalPit::ConvertPit()

💬 ewoudjeAuthor, 4 days ago

JunidO Huhh thats wierd, are you using other mods if so can you send a list? I assume there is nothing relevant happening in the logs?
Edit: I just added a new version that fixes a liquid bug, not the one you are describing but maybe it helps

💬 JunidO, 4 days ago

Watched your video. Build it step by step, with red clay, blue clay and fire clay. Used the exaxt pattern like you with the fire wood. And...... ------- no tar. :(

💬 ewoudjeAuthor, 4 days ago

Yskar I added a video i hope its more clear now!

And this is just in general i didn't calibrate the tar properly so if you feel like it should be more/less etc do comment.

💬 Yskar, 5 days ago

A small video would be nice, i didn't really get it how to use it.

💬 Spyke1021, 5 days ago

@ewoudje No worries, we're all human! It may be worth documenting the instructions for how to use the mod items(tar collector/clay layer only works when used on dirt blocks, right click to add channels to the clay layers), too. Had to experiment a bit to figure it out myself. Other than that, for something so simple, I'm excited to play around and make some decorated areas!

💬 ewoudjeAuthor, 6 days ago

Spyke1021 You are right, it seems i forgot to add red clay while porting to 1.20 and i just in general forgot the crafting recipe for the layers 😅.
Uploading a fixed version right now

💬 Spyke1021, 6 days ago

How do you create clay layers for channels? I see it's an item, but I can't make them by putting clay down. Also, red clay doesn't have a tar collector.

💬 Mnemesia, 6 days ago

I'm actually using the 1.20.1 version on a Linux environment with the 7.0.20 build of C# framework, I don't know if it can be related

💬 ewoudjeAuthor, Jan 23rd at 4:34 PM

Mnemesia im unable to replicate the error using the modlist provided in the pastebin.
Are you using the correct vintage story version?

💬 Mnemesia, Jan 23rd at 3:23 PM

Hello, I've tried your mod on my server but it seams to fail its loading, here is the error that occured and the mods used on the server: pastebin.com/sT8N0Bgf

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