Mods / StructuresSpawnChances
Author: NiclAss
Side: Server
Created: Apr 23rd 2023 at 2:45 PM
Last modified: Jan 31st at 5:19 PM
Downloads: 8581
Follow Unfollow 127
Latest file for Various v1.19.x:
StructuresSpawnChances300%.zip
1-click install
Config Mod for BetterRuinsv03.3 and below (can be used without BetterRuins as well)
SERVERSIDE ONLY
It is possible for this to function without BetterRuins and has an impact on all structures within the game.
If you have multiple mods that add structures, this mod can be particularly beneficial as it allows you to reduce all of them for a more balanced gameplay experience.
This mod alters the overall probability of spawning for all structures, including both vanilla and modded ones that adhere to the vanilla spawning behavior and are integrated into world generation through files like structures.json and villages.json. This means that underground structures will also be affected.
6 available versions:
- 300%
- 200%
- 150%
- 50%
- 25%
- 10%
Does it increase or decrease ruins?
This is great ever since I started using better ruins. Right when it was first uploaded here. I have wanted to throw balance out the window in favor of aesthetics and make a world that looked like the ruins of an ancient, powerful civilization. Not just a scattering here and there but a world full of them. To explore and build in as well as and mostly for the aesthetic. So I'm going to add every mod that adds ruins I can find for the variety and ..... this mod .... the 300% one, and make a world and see what I get and if it's playable.
@NiclAss
Yes, I did a lot of testing today and there were lots of villages with mills on the plains.
Necromangel
I found a issue with it. I need to update this mod to 1.19 sorry about the confusion...
@NiclAss
Thanks :-)
Necromangel
use the latest betterruins and you can use this mod again
Necromangel
Yes will be fixed with next BetterRuins hotfix
Hello, is there any chance you could update it to version 1.19.x with BetterRuins 1.19.x?
Thanks in advance
IAmJade
Yes this does still work
Does this increase spawn function still work? I downloaded the 200% and I'm not noticing a big difference in new chunks or when regenning chunks. :)
@DeNoven
Thanks for testing
Yeah it's not that easy to test bcs something like traders have mindistances which Basicly doesn't allow for more spawns so Mhh
Using 300% spawnchance; Yellow = surface ruin, blue = underground, and swirls are underground translocators.
Primary conclusion seems to be that structure spawns are mostly restricted by terrain generation first, but does mean you get the occasional high density groupings.
At 300% the number of underground pockets is massively increased (though a lot of these are just pockets with a mess of cobble/aged wood jumbled in them) Like this
It's not too bad (also, not a properly full survey either, the region I searched was just by zooming through w/ noclip, and accounts for about 500 x 700 for most of the markers)
Those sound ideal to me. If you get it out, I'll do some quick testing and give a shout back
DeNoven
What spawnchances do you want?
I would say 150% and 200% and 300%
Wonderful! Great work NiclAss :D
DeNoven
Ye np will do :P
Sorry to cut across the grain - but could you make versions to increase the spawn chances for structures and villages?