
Mods / StructuresSpawnChances
Category:
#Worldgen
Author: NiclAss
Side: Server
Created: Apr 23rd at 2:45 PM
Last modified: Apr 23rd at 4:45 PM
Downloads: 474
Follow Unfollow 15
Author: NiclAss
Side: Server
Created: Apr 23rd at 2:45 PM
Last modified: Apr 23rd at 4:45 PM
Downloads: 474
Follow Unfollow 15
Latest file for v1.18.1:
StructureSpawnChances300%.zip
1-click install
This mod affects overall spawn chances of all structures vanilla and modded that use vanilla spawning behavior and are patching into would gen/structures.json and world gen/villages.json. That means it will affect underground structures as well.
6 available versions:
- 300%
- 200%
- 150%
- 50%
- 25%
- 10%
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v0.0.6 | 241 | Apr 23rd at 4:45 PM | Show | StructureSpawnChances300%.zip | Install now | |
v0.0.5 | 51 | Apr 23rd at 4:44 PM | Show | StructureSpawnChances200%.zip | Install now | |
v0.0.4 | 35 | Apr 23rd at 4:44 PM | Show | StructureSpawnChances150%.zip | Install now | |
v0.0.3 | 35 | Apr 23rd at 2:46 PM | Show | StructureSpawnChances10%.zip | Install now | |
v0.0.2 | 55 | Apr 23rd at 2:46 PM | Show | StructureSpawnChances25%.zip | Install now | |
v0.0.1 | 57 | Apr 23rd at 2:46 PM | Show | StructureSpawnChances50%.zip | Install now |
@DeNoven
Thanks for testing
Yeah it's not that easy to test bcs something like traders have mindistances which Basicly doesn't allow for more spawns so Mhh
Using 300% spawnchance; Yellow = surface ruin, blue = underground, and swirls are underground translocators.
Primary conclusion seems to be that structure spawns are mostly restricted by terrain generation first, but does mean you get the occasional high density groupings.
At 300% the number of underground pockets is massively increased (though a lot of these are just pockets with a mess of cobble/aged wood jumbled in them) Like this
It's not too bad (also, not a properly full survey either, the region I searched was just by zooming through w/ noclip, and accounts for about 500 x 700 for most of the markers)
Those sound ideal to me. If you get it out, I'll do some quick testing and give a shout back
DeNoven
What spawnchances do you want?
I would say 150% and 200% and 300%
Wonderful! Great work NiclAss :D
DeNoven
Ye np will do :P
Sorry to cut across the grain - but could you make versions to increase the spawn chances for structures and villages?