Mods / StructuresSpawnChances

Category: #Worldgen
Author: NiclAss
Side: Server
Created: Apr 23rd at 2:45 PM
Last modified: Apr 23rd at 4:45 PM
Downloads: 474
Follow Unfollow 15

Latest file for v1.18.1:
StructureSpawnChances300%.zip 1-click install


This mod affects overall spawn chances of all structures vanilla and modded that use vanilla spawning behavior and are patching into would gen/structures.json and world gen/villages.json. That means it will affect underground structures as well.

6 available versions:

  • 300%
  • 200%
  • 150%
  • 50%
  • 25%
  • 10%



Version For Game version Downloads Release date Changelog Download 1-click mod install*
v0.0.6 241 Apr 23rd at 4:45 PM Show StructureSpawnChances300%.zip Install now
v0.0.5 51 Apr 23rd at 4:44 PM Show StructureSpawnChances200%.zip Install now
v0.0.4 35 Apr 23rd at 4:44 PM Show StructureSpawnChances150%.zip Install now
v0.0.3 35 Apr 23rd at 2:46 PM Show StructureSpawnChances10%.zip Install now
v0.0.2 55 Apr 23rd at 2:46 PM Show StructureSpawnChances25%.zip Install now
v0.0.1 57 Apr 23rd at 2:46 PM Show StructureSpawnChances50%.zip Install now

7 Comments (oldest first | newest first)

💬 NiclAss, Apr 23rd at 8:35 PM

@DeNoven

Thanks for testing

Yeah it's not that easy to test bcs something like traders have mindistances which Basicly doesn't allow for more spawns so Mhh

 

💬 DeNoven, Apr 23rd at 7:04 PM

Using 300% spawnchance; Yellow = surface ruin, blue = underground, and swirls are underground translocators.
Primary conclusion seems to be that structure spawns are mostly restricted by terrain generation first, but does mean you get the occasional high density groupings.
At 300% the number of underground pockets is massively increased (though a lot of these are just pockets with a mess of cobble/aged wood jumbled in them) Like this

It's not too bad (also, not a properly full survey either, the region I searched was just by zooming through w/ noclip, and accounts for about 500 x 700 for most of the markers)

 

💬 DeNoven, Apr 23rd at 3:41 PM

Those sound ideal to me. If you get it out, I'll do some quick testing and give a shout back 

💬 NiclAss, Apr 23rd at 3:11 PM

DeNoven

What spawnchances do you want?

I would say 150% and 200% and 300%

💬 DeNoven, Apr 23rd at 3:07 PM

Wonderful! Great work NiclAss :D 

💬 NiclAss, Apr 23rd at 2:56 PM

DeNoven

Ye np will do :P

💬 DeNoven, Apr 23rd at 2:55 PM

Sorry to cut across the grain - but could you make versions to increase the spawn chances for structures and villages? 

(edit comment delete)