Mods / Stone Bake Oven

Tags: #Food #Furniture
Author: CaptainOats
Side: Both
Created: Apr 23rd 2023 at 10:08 PM
Last modified: Feb 6th at 9:47 PM
Downloads: 117531
Follow Unfollow 1062

Latest release (for outdated Vintage Story v1.20.x):
stonebakeoven_1.1.6.zip  1-click install


< Stone Bake Oven >

By Captain Oats and G3rste

This mod allows the player to create a Stone Bake Oven that comes in a large variety of stone which functions the same as the clay oven in the game but is far better for large batch baking.

Mod Highlights:

Save Fuel! - The oven that this mod provides a way to bake a larger quantity of baked good with a smaller amount of work and fuel

Save Time! - Not only does this oven allow you to bake with less fuel it also burns at a slightly higher temp with no need to contantly go back and forth adding more firewood after each bake

Choose your look - With a wide variety of stones to choose from in the game, you can make the oven blocks out of almost all of them! This includes plain stone, cobble and stone brick.

Copper age required! - Whilst this oven is better in most ways than the basic clay oven it does come at a slightly higher cost. Get those copper plates ready, it's baking time!

Mod CompatibleTM - This mod SHOULD allow you to bake anything that requires the basic clay oven to bake on the Stone Bake Oven. This SHOULD now be compabible with Expanded Foods.

How to Use:

Place Firewood into the Oven Heat Source then light it and place goods for baking onto the Oven Baking Space like you would a clay oven and watch it bake being careful not to over bake.

Simple GIF Guide:

Advanced Setups:https://imgur.com/kbVCPKThttps://imgur.com/kbVCPKT [img]https://i.imgur.com/3nohlgK.gif[/img]https://imgur.com/kbVCPKT

Spoiler!

BUGS

With being a new mod there is bound to be a few bugs here and there but don't worry our crack programing engineer is on the case!

  • No big bugs yet found and not fixed!

CREDITS

  • macoto_hino - Japanese Translation
  • Gabriel Flame & justOmi - Ukrainian Translation
  • Yanazake - Portugal-Brazilian Translation

 

We hope you enjoy the mod and any feedback please post here or on the discord forum post.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.1.6 36338 Feb 6th at 9:47 PM Show stonebakeoven_1.1.6.zip 1-click install
v1.1.5 10286 Jan 27th at 4:43 PM Show stonebakeoven_1.1.5.zip 1-click install
v1.1.4 12405 Dec 10th 2024 at 4:41 PM Show stonebakeoven_1.1.4.zip 1-click install
v1.1.3 31795 Jan 21st 2024 at 10:53 PM Show Stone Bake Oven 1.1.3.zip 1-click install
v1.1.2 899 Jan 19th 2024 at 5:49 AM Show Stone Bake Oven 1.1.2.zip 1-click install
v1.1.1 5510 Oct 29th 2023 at 4:07 PM Show Stone Bake Oven 1.1.1.zip 1-click install
v1.1.0 5819 Sep 21st 2023 at 7:54 PM Show Stone Bake Oven 1.1.0.zip 1-click install
v1.0.6 2630 Aug 25th 2023 at 7:07 PM Show Stone Bake Oven 1.0.6.zip 1-click install
v1.0.5 1748 Aug 7th 2023 at 9:03 PM Show Stone Bake Oven 1.0.5.zip 1-click install
v1.0.4 3199 Jul 14th 2023 at 5:09 AM Show Stone Bake Oven 1.0.4.zip 1-click install
v1.0.3 3006 Jun 5th 2023 at 8:09 PM Show Stone Bake Oven 1.0.3.zip 1-click install
v1.0.2 1527 May 17th 2023 at 5:40 PM Show Stone Bake Oven 1.0.2.zip 1-click install
v1.0.1 708 May 14th 2023 at 1:08 PM Show Stone Bake Oven 1.0.1.zip 1-click install
v1.0.0 1661 Apr 23rd 2023 at 10:58 PM Show Stone Bake Oven 1.0.0.zip 1-click install

138 Comments (oldest first | newest first)

💬 jamescook, 2 days ago

i just had a thought on this mod. what if you could use this to have a way to activly heat up a desent sized room during winter time. like liget could put a bunch of firewood in desently spaced heaters then have the heat displacers heat up a room just enough to not be cold. maybe make it only work in a room about 11X11X11 sized at the most

💬 Nymous, 3 days ago

Has anyone had an issue with the oven taking in firewood but not being lightable until you put in something else?

💬 Mollycoddle, May 5th at 3:43 AM

Will you guys ever add a clay brick version of these?

💬 Syoshogos, May 1st at 11:51 PM

Finally, I can bake 50 bread loaves all at once to feed an army.

💬 CKitt, Apr 29th at 2:19 PM

Still working great on 1.20.9! I do so enjoy this mod. 

💬 bewawolf19, Apr 28th at 6:42 PM

Interesting mod, but shame to see the developer support individuals who make malicious code within mods. It isn't worth the risk with these kind of people, especially since their demands are clearly for a mod ban list, AKA the author is demanding any server who uses their mod to ban anyone the author happens to dislike from being able to play on the server. It is fairly revealing the author cares more about their own feelings than the production of immoral and (in most places) illegal code.

💬 JonR, Apr 10th at 2:19 AM

KiranaStarr That should be possible already, anything burnable automatically counts. I've been taking a look at the code cause I found a bug myself, if your burnable thing also can be melted/cooked itself, it gets put in the wrong slot.

CaptainOats I just wanted to let you know, I ran into an interesting condition if you use any mod that adds both a melting point and combustible property to the same item. Since it looks like the Stone Bake Oven is just a Firepit extension, and that it calls the base.OnInteractStart, any item that is both something that can be burned and something that can be cooked or melted ends up getting slotted into the cooking slot of the Firepit (that is the Oven). The base Firepit OnInteractStart checks first for if it has a melting point before checking if it has a burn temp, and thus will act first sticking it in the probably wrong slot since I don't believe you want the oven being used actually as a Firepit, haha. This came up when I was using any of the mods that lets you burn Sticks/Logs or anything of the sort to make Wood Ash, Valley of Ashes is a solid one if you wish to test it.

Probably could be a relatively easy fix just by looking at the Firepit code and bringing over the base code and removing the melting check, meal container check and the tryConstruct bit at the bottom.

💬 KiranaStarr, Apr 9th at 4:43 PM

I would like to use different fuels other than firewood, like Peat, or Rot Infused Peat from The Working Classes, how can I make this possible?

💬 Menelos, Apr 6th at 1:44 PM

Thanks a lot CaptainOats :-)

💬 CaptainOats , Apr 6th at 1:22 PM

Menelos

Already compatible. It's just baking gives low exp but the extra stuff you get from one of the skills should work with the Stone Bake Oven.

Karidwen

Check the in-game guide which should point you in the right direction.

Zwartgeest

You should be able to go at least 3-4 heat distributions out from the main heat source block with baking spaces on those.

 

Anybody asking for a stovetop/cooking pot place

Your comments have been seen but it is most likely not going to happen unless I get motivation to work on the mod again.

Thank you for your understanding.

💬 Menelos, Apr 5th at 3:34 PM

Quack, the ovens look gorgeous and very handy. I hope you'd consider looking into XSkills compatibility. \_o<

💬 Karidwen, Apr 2nd at 7:49 PM

How do I find the parts of this setup? Nothing comes up other than the default oven under "oven", do the parts have different names?

💬 ChristsRisen, Mar 23rd at 2:51 AM

havent tried it yet. looks great tho. i third the cooktop addition as well. :)

💬 Landeun, Mar 20th at 8:44 PM

As the chef on a friend server living as a community, I absolutely love this mod. There is only one thing I could ever think of to improve it, and that would be another section add on that would allow me to add cooking pots to cook meals while also baking bread and other goods. Perhaps it could be an idea for another mod, like a 4 pot stovetop or something. Anyways, keep up the great work!

💬 Zwartgeest, Mar 20th at 8:26 PM

small question?
what is the most optimal size of these?

💬 LeoSpades, Mar 18th at 8:37 AM

It would be neat if you could use the grill looking parts to cook pots of food and stuff like a stove top

💬 PetMudstone, Mar 11th at 5:13 PM

That's good to hear! Always remember that for every person who offers unconstructive criticism or outright hostility there are many, many more who get along with your mod just fine and don't speak up because they don't have anything to complain about.

💬 CaptainOats , Mar 11th at 12:18 PM

After a short break and some thought provoking comments I've decided to come back to modding with fresh mind. I will try my best not to allow the few rotten apples spoil the barrel so to speak and plan to continue onward!

Thank you for you patience and understanding

CaptainOats

💬 PetMudstone, Mar 8th at 7:07 AM

my goodness this is some of the worst rhetoric i have seen

💬 Gsprfdude, Mar 8th at 4:54 AM

SpearAndFang, I find it interesting that you think I'm brushing aside anything or saying 'screw them fuckers' when I say it is wrong and stupid to purposefully crash the games of people you don't like. 'Screw them fuckers' is a more apt description of the decision to include malicious code in such a mod. And yes, the decision to do something like put malicious code in a mod could probably be described as emotional, I doubt the author was really thinking it through when they made such a decision, but they did it anyway. That doesn't just get swept by saying they're just human.

You managed yourself to strip a lot of nuance away from my own comment. Are we expected to pay modders for the privilege of not having our games force crashed? lol. You're acting like it's ungrateful to criticize behavior that is barely above including malware in a mod. I literally said that my statement has nothing to do with them deciding to take a break, and quite frankly a break is probably what they need if they think the moderators of the site were at all unfair in how they handled this.

Doing this sort of thing is literally known as a 'no no' in the modding world, regardless of what you think. The fact that you would defend such a thing means you would also be for people including things like bitminers or trackers in their mods right? I mean hypothetically it was just an emotional decision they made in the heat of the moment, and they needed the money, that's fine right? Your mindset would just completely take away accountability for someone's actions, and quite honestly if my original comment upset you then I think you also need to grow up because I was very nice compared to your sarcastic comment.

I'm not gonna comment again on this page cause I think it would just flood this mod which is only tangentially related to the original incident, but if you really think that people can't criticize a mod author's decisions without making a mod themselves, then I just find that quite laughable. I've greatly enjoyed the mods you've made for example, but this is clearly a case of right and wrong and I think you and several others who have defended this situation need to check themselves. Does you knowing how to make mods for this game bewstow you with some arcane knowledge that would explain the decision to include malicious code in a mod? Because I think you can't explain it without coming to the same conclusion I did, that what they did was an emotional decision and very unwise. If someone can't handle criticism online then I would argue uploading mods at all is antithetical to their wellbeing.

💬 SpearAndFang, Mar 8th at 4:29 AM

Gsprfdude

Your insight into these matters is so much appreciated, such a breath of fresh air! You might just be my brother from another mother!

I like how procedural your analysis is, brushing aside all the nuance that is associated with this particular incident and with people in general. After all, humans are so bothersome with all their unique situations, feelings, and needs. It's so much easier for everyone involved when we treat everyone exactly how we want to treat them. And as a Vintage Story modder yourself, you clearly have your finger on the pulse of what this community wants and needs. I mean who doesn't enjoy getting a good verbal smackdown from time to time, especially from some random internet stranger? That's surely what the internet was invented for, and it's really my whole reason for being here.

So shocking about the RoR2 community! We certainly don't want a few emotional modders taking down this community as well. Hopefully they'll all just do exactly what we don't pay them to do, take the insults in stride, and continue to give us the free content that we so richly deserve!  Screw them fuckers amirite?

💬 Gsprfdude, Mar 8th at 2:14 AM

Look, at the end of the day you don't have to respond to or even care about what people comment on your mod pages. But putting in code to essentially block people from playing your mod (by which I mean PetAI), let alone having malicious code that crashes someone's game (and yes, IT IS malicious to do that, mods were not incorrect at all to have said what they did) is the epitome of pettiness and also more toxic than the comments you complained about. In the most respectful way possible, I think both of you need to grow up a bit if you think that was at all acceptable. It appears G3rste did the right thing in the end.

Like Mohl said this is just a messy thing to even do, and maybe the best thing to do would be to just have a simple report system be implemented for comments, but it most definitely was not warranted to have implemented malicious code and G3rste had no right to be 'asked privately' to remove said code, it's a shameful thing to have done and the mods felt it necessary to both scold G3rste as well as make users of the mod to aware of the situation. That's transparency, that's what should be done in these situations. The fact that this snafu didn't end with someone being perma banned from here should tell you that the mods are much more fair than your comment gave them credit for. If you're taking a break you're taking a break, I'm not saying this to goad you into coming back or something, but what you said irked me and I felt the need to say something because I don't want a RoR2 situation where the modding community implodes and dies because of egos.

If you were being harassed on discord or whatever just block them there and move on. They are not sweeping things under the rug by rightfully calling out mods that contain malicious code. Reports or block features could certainly stand to be implemented here, but what happened was most certainly not a proper solution either.

💬 Mohl, Mar 6th at 10:14 PM

If you can't even block people from commenting on a mod that's definitely a problem that needs fixing and soon, but being able to blacklist people from using your mods entirely just isn't a good solution. The Risk of Rain 2 modding community had a similar fiasco with someone adding a blacklist to their (incredibly popular) mod, and the aftermath of that was catastrophic, with like half the modders quitting over it. A good chunk of the issue is that it adds an entire layer of complications to putting together modpacks for friends, as there's the chance that someone could've gotten blacklisted from one of the many mods used, and just like that the entire pack falls apart. There's also people's varying standards for blacklisting. One comment could be fine on one mod but get you blacklisted from another, entirely at the whims of the author.

Ultimately though, by publicly releasing a mod, you are subjecting both it and yourself to the public, and the only way you can really avoid dealing with stupid people saying terrible things is by having no contact with said public whatsoever. Otherwise they'll find a way through the cracks.

Edit: I entirely forgot to mention that by blacklisting someone from a mod, you are also banning them from any server using that mod, regardless of the server owner's wishes.

💬 mj_outlaw, Mar 5th at 8:35 AM

don't worry about stupid people, they were always a part of the world and the more VS players will be the more hatred. Lets keep up the good work! Thanks for great mod CaptinOats and Gerste! btw would be great to use oven place as a stove - that I could place a pan or pot on it.

💬 CaptainOats , Mar 5th at 3:05 AM

In light of recent events and the actions of the moderation team in the aggressive stance they have taken with other modder Gerste, I no longer feel safe modding within a community that offers little to no shielding from harmful and harsh comments that have increased with the popularity of the game.

The implementaion of a mod ban list while seeming harsh is the currently only way we can punish people who can spew the most toxic and vile comments. While I agree that crashing the game is concidered overboard (which Gerste himself would of removed had he been contacted privately) instead the moderation team publicly shamed him with a comment that PetAI was not to be downloaded due to it having a malcious code and it was to be removed otherwise 'further action' was to be taken.

I stand by Gerste in having a mod ban list but not in the crashing of the game.

I spend many hours working on mods for free for the community and have in the past been subject to vile comments that frankly caused my mental health to suffer. Do you think it's acceptable to defend and allow such people to continue to spout such things to other mod authors? I for one, do not. I would like to ensure this community as it grows doesn't grow ever more toxic as these things get swept under the rug.

What I would like to see is more moderation tools and efforts to assist modders defend themselves against such attacks.

I am taking a break from modding.

CaptainOats

💬 AzuliBluespots, Feb 20th at 11:13 AM

Good balance update. Specially since it's "a little bit", we can probably just make the necessary fireclay.

💬 CaptainOats , Feb 13th at 4:41 PM

Ragolution

Control key probably not but wrench functionailty? I will have a look, it's a simple JSON thing then most likely if code then probably not

💬 Ragolution, Feb 9th at 9:08 PM

Would it be possible to add control key functionality to this mod to allow larger amounts of fuel to be added to the oven at once?

Also it'd be great if this had wrench functionality, too.

💬 CaptainOats , Feb 7th at 3:23 PM

EreticKB

That looks like you have two versions of the mod installed somewhere

💬 EreticKB, Feb 7th at 12:55 AM

When i try to update from 1.1.5 to 1.1.6. I try to create new world too and check without other mods. It's still here.

7.2.2025 03:48:42 [Error] [stonebakeoven] An exception was thrown when trying to load assembly:
7.2.2025 03:48:42 [Error] [stonebakeoven] Exception: Assembly with same name is already loaded
at System.Runtime.Loader.AssemblyLoadContext.<LoadFromPath>g____PInvoke|5_0(IntPtr ptrNativeAssemblyBinder, UInt16* ilPath, UInt16* niPath, ObjectHandleOnStack retAssembly)
at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at System.Linq.Enumerable.SelectListIterator`2.MoveNext()
at System.Linq.Enumerable.WhereEnumerableIterator`1.ToList()
at Vintagestory.Common.ModContainer.LoadAssembly(ModCompilationContext compilationContext, ModAssemblyLoader loader) in VintagestoryLib\Common\API\ModContainer.cs:line 481

💬 CaptainOats , Feb 3rd at 5:51 PM

Nebux

The baking space recives heat from the heat distrubution block and not from the actual heat source block.

earlyshooter  0mni

I concider this mod to be feature complete and most likely won't be adding more features to it.

💬 0mni, Feb 2nd at 12:19 PM

having the ability to use cooking pot on them would be nice if its possible

 

💬 Nebux, Feb 1st at 9:00 PM

can the baking space be heated when next to the heat source

💬 earlyshooter, Feb 1st at 5:20 AM

CaptainOats Being able to use a cooking pot on the surface of the oven would be a blessing, 

💬 CKitt, Jan 29th at 4:20 PM

I'll give it a try today! If it works, that really will be the je ne sais quoi that feels missing currently.

Edit: You were 100% correct! TheCraftyBear

💬 TheCraftyBear, Jan 29th at 3:52 PM

CKitt, if the last pic in the mod's gallery is to be believed, you can put a chiseled block on top of the oven to imitate a flue (or a bottom section of a longer flue), and depending on how you chisel the top of the flue it should mesh well with a vanilla chimney.

💬 CKitt, Jan 27th at 11:34 PM

Is there a way to create a functional chimney using the vanilla chimney block and chiseled blocks between that and the oven heat source block? That would be the cherry on top, for sure!

💬 Guimoute, Jan 27th at 7:39 PM

It's funny the number of people who ask for updates without even trying. The 1.1.3 worked fine in 1.20.x

💬 CaptainOats , Jan 27th at 4:44 PM

Besta

Should be updated to the lastest version now.

Happy Baking!
CaptainOats

💬 Besta, Jan 26th at 11:02 PM

Please update this beautiful mod man, I'm craving this on the server I'm playing on. Thanks for your work.

💬 rjc523, Jan 26th at 4:32 AM

TeaJay0 i 2nd this, hate that there is only firepit.

💬 Wandour, Jan 25th at 10:07 PM

was this gem abandoned?

💬 CyanSoup, Jan 25th at 10:06 AM

An option to use fire clay bricks for parts of the oven would be amazing!
Idk what you'd have people use to replace the smooth stone tho, maybe a metal plate and have a version for each plate? That'd be badass.

💬 TeaJay0, Jan 22nd at 8:23 PM

Is there any way to use these parts with a cooking pot? It'd be nice if I could heat the pot on the baking space, or even make a firepit on top of it.

💬 Wandour, Jan 21st at 9:49 AM

will this gem be updated to 1.20 stable?

💬 NateDoesLife, Jan 21st at 5:53 AM

Weird issue on the latest stable release (1.20.1) and latest version of this mod 1.1.4 were the bread does not appear on the oven baking spaces.

💬 4uLL8lack, Dec 17th 2024 at 1:15 PM

heyy thank you so much for making this mod,the game has became more beautiful because of people like you! I just made a chinese translation for this mod,could you tell me where should i send this file to,so we can make this work? thank you once agian!!! ^^

💬 wojtek16, Dec 2nd 2024 at 8:49 PM

I love your mod, and can't wait for 1.20 to come out. Your mods (this one and butchering mod) are the 2 I can't play without basically anymore haha

💬 DilanRona, Oct 27th 2024 at 11:34 AM

CaptainOats Stone Bake Oven ver 1.1.3, on Vintage Story 1.19.8. I'm aware of the version difference, and the upcoming version 1.20 (that you are probably waiting for). But a mod as neat as yours is very hard to pass over and I would love to have this on my server in fact.

💬 CaptainOats , Oct 25th 2024 at 5:07 PM

DilanRona

What version of the game and mod are you using and this doesn't seem like issue with this mod but rather another one being incompatible.

Wandour

If it all updates okay (no massive code changes) then I will put out a version whne the game isn't in pre's. Sorry for the wait but I have been advised to wait.

💬 Wandour, Oct 23rd 2024 at 1:06 PM

any plans for 1.19.8 or 1.20.0 ? absolutely my fav mod

💬 DilanRona, Oct 17th 2024 at 9:52 AM

Placing blocks results in the placed block despawning immediately. If you had more than one of the same block (heat distribution for example), results in the entire stack dissapearing from your hotbar as well once you place one block on the ground (that despawns immeditely).

Does works with 1.19.8 once the blocks are placed sucessfully.

💬 DrBubba, Oct 14th 2024 at 7:23 PM

Fair enough!  Thanks, CaptainOats

💬 CaptainOats , Oct 9th 2024 at 9:10 PM

DrBubba Thanks very much. Sadly I tried a few weeks ago to remake the oven's baking spaces but I couldn't get them to look how I wanted going vertical so only one level for oven will stay for the forseeable future.

BloodArtZ Yes that is a bug, please make sure you have the right version of the game and mod installed.

AzuliBluespots The buff's are not possible and I believe there was code reason why I couldn't add the halite stone easily but I can't recall the exact reason.

💬 AzuliBluespots, Oct 2nd 2024 at 12:45 PM

A question:
Can we make the baking blocks using Halite rocks? If yes, they should apply some sort of buff to food, since you're baking on salt. Not sure if that's possible, but it'd be neat.

💬 BloodArtZ, Aug 25th 2024 at 9:31 PM

I don't have the recipe in my handbook and even in creative I can't spawn the items, is it a bug?

💬 DrBubba, Aug 17th 2024 at 8:26 PM

Hey, CaptainOats

I love love love this mod!

Would you consider making variants of your existing heat sources that allowed you to put an oven on top of them?  Is it possible?  I enjoy the modulatiry of your sources with the openings on various sides that let you arrange baking areas in corners and such, but I'd love the ability to go up a level, too.

💬 Whyban, Aug 17th 2024 at 8:18 PM

Compatibility/Support patch for rock type from Geology Addons mod please 

💬 Shini_Dragoon, Aug 13th 2024 at 1:57 PM

Great mod, but i do wish it had some sort of UI for the heat source, so you could see how much fuel is left and take out excess if you put too much in.
 

💬 nickzom, Aug 11th 2024 at 5:48 PM

I agree, would like to be able to put cooking pots on it to cook. other than that, great mod.

💬 Rambo_Turkey, Aug 8th 2024 at 7:38 PM

wish there was a copper hot plate for regualr cooking

💬 Azraile, Jul 14th 2024 at 8:26 PM

Would sugest a UI addition to tell how much fuel the oven has.

💬 Azraile, Jul 11th 2024 at 7:34 AM

Noobly20932 love this stuff... could use a left and right turn duct to so everything is covered

💬 Azraile, Jul 9th 2024 at 11:38 PM

Was this fixed to work with xskills? I love this mod but my server will not run it till is is fixed as it not only didn't give skill points or work with skills but it broke skills and point gains with normal ovens some how. I REALY want to use this mod. Please tell me it's fixed or look into it. X.x

💬 CaptainOats , Jul 5th 2024 at 6:13 PM

DEV NOTE:

  • I am changing up the design of my mods modDB logo to be in-sync with one another so fear not if you see them change!
💬 CaptainOats , Jul 5th 2024 at 6:12 PM

lord_luba

Not sure what would cause a crash like that but I will try to see if I can recreate it with expanded foods installed

💬 lord_luba, Jun 4th 2024 at 4:14 PM

I'm not sure if it's this mod or some other causing a crash but when I tried to assemble an oven - I placed the heating element, then two heat dispensers and when I tried to place down the baking place the game crashed.
I'm running the game with all sorts of mods with Expanded Foods amongst them.
Log here https://pastebin.com/ZmLBfZ7T.
Any idea, what might've caused it? I expect some mod conflict but I'm not sure I can narrow it down...

 

Edit: when I loaded the game back the baking places were placed, where I placed them. Strange issue I have with my setup

💬 CaptainOats , Jun 1st 2024 at 10:14 PM

Screwy

Sadly I don't think I can offer that because the 'burn time' is vanilla code for what ever you put into the heat source and so is the speed at which things bake. Were you looking to make take longer to bake or slower btw?

💬 Pursec, Jun 1st 2024 at 3:56 PM

kayjaybirdie

I work on ExpandedFoods and AculinaryArtillery, do you mind sharing some info about that crash to see if its smth on our end? Do you remember/have the crash log for when it happned. If it generated one it can be found in your vintagestorydata/logs folder under client-crash.txt or server-crash.txt depending on which one failed. 

💬 kayjaybirdie, Jun 1st 2024 at 3:15 AM

I really really love the idea for this mod!
unfortunately, when I right clicked the oven with a cranberry (I have expanded foods) the game crashed :(

💬 Screwy, May 16th 2024 at 10:26 PM

Thanks for the awesome mod!

One question: Would it be possible for you to make a config for this mod? Maybe in the next update?
I would really like to adjust the baking speed and burn time multiplyer. Otherwise, our server's food economy is seriously doomed...

💬 Kara, Apr 2nd 2024 at 9:46 AM

CaptainOats i could make you the different types of halite rock if you like. polished and what not to be used. (was thinking of making halite bricks, for my server anyways xD)

💬 CaptainOats , Apr 1st 2024 at 11:37 AM

ManaWei

I liked the name Stone Bake Oven so it kinda stuck despite it 'techianlly' not being a oven shape

Kara

I will look into this in the future but might be harder to implement if the halite is not in the same format at the rest of the stone

QuantumAnomaly

Not sure about that one,  I don't think I can really fix it because the oven maining uses base game logic to function

DasPrinzip

I will see if I get the same error and if I do I will fix it at some point.

💬 DasPrinzip, Apr 1st 2024 at 5:31 AM

Sup. i am not sure, if this happens bevor 1.19.6, today if i upgradet our server to 1.19.6 i see the following in server log:

[Server Error] Exception: After parsing a value an unexpected character was encountered: B. Path 'game:stone-bake-oven-text', line 18, position 226.

💬 QuantumAnomaly, Mar 21st 2024 at 3:01 PM

The mod platmaterial adds clumps of moss that seem to burn fine in the oven, however for regular sticks, i can put them, in the oven but they dont show up (as logs) or burn/change temperature.  They just get tossed into the void.  Not sure if this is a different mod conflict or a missing label on regular sticks.

💬 Kara, Mar 19th 2024 at 12:15 AM

would you be able to add a Halite oven varient? cause Pink!! :3

💬 ManaWei, Mar 12th 2024 at 12:00 PM

isn't this more like a stove than an oven ? Also why need 3 blocks? could the stove block and the heat extension not be the same ? 

💬 AngryOscar, Feb 20th 2024 at 3:45 AM

What exactaly does the end piece do? And where to place it? I tried it, but the cooking space it was attached to seems to stay cold    

💬 Noobly20932, Feb 12th 2024 at 8:01 AM

Suggestions:

  • Heat radiates in all directions, not just horizontally, but also vertically.
  • X-ducts and vertical ducts.
  • Heat duct systems count as sealed if all end points are into otherwise sealed rooms, allowing for central heating systems.
  • Heat sources also have duct ports on the back.
  • Wrenches can rotate blocks in this mod, where applicable.
  • Rename all "heat distribution" to "heat duct". Shorter names are better.
  • "Cobblestone" or "Cobbled stone", not "Cobble stone"
  • "Stone brick" instead of "Brick stone"
  • "Stone" instead of "Plain stone"
  • "tjunction" should be hyphenated, "T-duct"
  • Ducted baking spaces
  • Rename "oven heat source" to just "oven". It's the only single block that's actually an oven.
  • Pressing [H] while hovering over one of this mod's blocks should open up the handbook page for that block
💬 CaptainOats , Jan 21st 2024 at 10:48 PM

Yanazake

Thank you for the translation and I might look into compatiblity with Geology but it is very low on the list of priorities right now.

Kara

Your welcome

DarkThoughts

They are only for aesthetics and only need to be connected to the block of a heat source/another heat distribution block.

💬 DarkThoughts, Jan 20th 2024 at 12:08 AM

Are the different distribution blocks simply for aesthetics or are they just buggy in that their type and placement doesn't actually matter, as long as they're connected to the sides of the heat source?

💬 Kara, Jan 19th 2024 at 8:31 PM

love you so much, for this update <3

💬 AzuliBluespots, Jan 19th 2024 at 11:11 AM

I can't believe I didn't translate this mod yet.
That said, are there plans to make this compatible with Geology Additions? As in, more oven colors?

By the way, it seems that in the rough guide, you wrote "Oveb" instead of "Oven".

And here's the pt-br.json file for the Brazilian Portuguese translation.
https://pastebin.com/bLXa7vVq

💬 CaptainOats , Jan 19th 2024 at 5:39 AM

Marlim

I will look now and if It's not got any issues I will release a version in a hour or so but if it does nhave problems then a few days at best will be needed

💬 Marlim, Jan 18th 2024 at 6:08 PM

Will this mod be updated to 1.19?

💬 RockSowe, Dec 6th 2023 at 4:07 PM

Hey, any thoughts on making this jsut a general stove? allowing players to place cooking pots atop to heat them up?

💬 Yukari_75, Nov 5th 2023 at 1:00 PM

Would be nice if metals other than copper could be used, in my current save, copper is in short supply, but I've got more than enough silver and gold

💬 TimSithis, Oct 31st 2023 at 7:29 PM

Hey just wanted to ask? Is it possible you can't cook meat anymore?

💬 CaptainOats , Oct 29th 2023 at 4:04 PM

RikeiR

Applogies but I can't download the files you send me because my internet provider is blocked from that website. Can you send it over discord if you have that?

💬 LazyViking, Oct 26th 2023 at 6:15 PM

would love if you could have a part like a grill/stove plate to put your pots on it so you can cook a pot at the same time

💬 CaptainOats , Oct 19th 2023 at 4:41 PM

T_R_O_L_E

Sadly it would be beyond what I personanly could do, the chimney system I mean. I also don't plan on adding too many more blocks to this mod.

RikeiR

Thank you for the updated files I will upload them when I next update or sooner

💬 T_R_O_L_E, Oct 19th 2023 at 7:21 AM

Hello
This is a very nice mod, I am delighted with it
I have a question
Would it be difficult to add a chimney system for your mod? If possible, with smoke animation
And will they add any more blocks on a similar topic?
Thank you

💬 RikeiR, Oct 15th 2023 at 7:21 AM

I have uploaded the Japanese translation files for v1.1.0.
I have also translated additional parts and corrected mistranslations.

ja.json

💬 Noerrick, Oct 3rd 2023 at 3:48 AM

has anyone tried the 1v.18.12 mod?

💬 DragooKnight11, Sep 23rd 2023 at 3:22 PM

A suggestion, add in a Heat DistruBlock variation that is sealed and full-block sized, for hiding in walls and columns. Another one is to add crafting HDBs together to change variations on the fly.

💬 CaptainOats , Sep 23rd 2023 at 12:51 PM

OutcastZeroOne

Not sure if this is a question or statement but in the future I will look into adding some cooking spaces so you can use a cookpot on them.

💬 OutcastZeroOne, Sep 22nd 2023 at 4:16 AM

im confused. where is the oven? this is more of a grille than an oven. a shared heat source for cooking surfaces that you cant cook pots or any cookware on.

 

💬 Heckacoolmon, Sep 22nd 2023 at 4:15 AM

Anyone have some images of how they chiseled smaller ovens, like only 3 to 4 surfaces?  I'm trying to find a good look but the actual heat source block always looks out of place

 

💬 CaptainOats , Sep 22nd 2023 at 12:58 AM

DragooKnight11

I have not added a cross yet but I will think about adding it next update. Thanks for downloading!

💬 DragooKnight11, Sep 21st 2023 at 11:05 PM

DLing right now, I see you added T Corner and End, but did you also add Cross for island (middle of room) full ovens?

💬 CaptainOats , Sep 21st 2023 at 7:56 PM

Clean up & some other blocks

  • Variation of oven pieces now no longer 'spam' the crafting page of the handbook (DONT worry it's all still there!)
  • Added in NEW Oven Heat Distribution blocks they are diffrent but work the same. They are a corner piece, T-junction and endcap. Avilalible in all the same material as the others.


Please note the mod should be bug free and upgrade to the new version nicely but ALWAYS backup and save your worlds when doing stuff with mods. Thank you.

💬 SoullessArk, Aug 28th 2023 at 1:17 AM

Hi, im unsure if this is a known issue or a mod conflict so i will leave this here for whoever needs it, sorry in advance if this isnt supposed to go here i only recently got the game (edit) forgot to put cause incase its needed, i tried putting dough on the simplist oven (just managed to get one) and it crashed so i made a creative world to test it on to see if it was consistant

Running on 64 bit Windows with 16183 MB RAM
Game Version: v1.18.8 (Stable)
8/27/2023 6:13:25 PM: Critical error occurred in the following mods: aculinaryartillery@1.0.14, stonebakeoven@1.0.6
Loaded Mods: aculinaryartillery@1.0.14, betterruins@0.2.2, game@1.18.8, carryon@1.5.0, commonlib@2.2.0, expandedfoods@1.6.6, fromgoldencombs@1.4.21, medievalexpansion@3.10.0, statushud@1.4.3, stonebakeoven@1.0.6, vtpp@1.1.0, creative@1.18.8, survival@1.18.8, bullseye@2.5.0-rc.1
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.BlockEntityDisplay.get_Item(String textureCode) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 64
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 394
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(String type, AssetLocation name, CompositeShape compositeShape, MeshData& modeldata, ITexPositionSource texSource, Int32 generalGlowLevel, Byte climateColorMapIndex, Byte seasonColorMapIndex, Nullable`1 quantityElements, String[] selectiveElements) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 51
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateItem(Item item, MeshData& modeldata, ITexPositionSource texSource) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 635
at ACulinaryArtillery.ItemExpandedRawFood.GenMesh(ItemStack stack, ITextureAtlasAPI targetAtlas, BlockPos atBlockPos)
at Vintagestory.GameContent.BlockEntityDisplay.getOrCreateMesh(ItemStack stack, Int32 index) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 211
at StoneBakeOven.BlockEntityOvenBakingTop.getOrCreateMesh(ItemStack stack, Int32 index)
at Vintagestory.GameContent.BlockEntityDisplay.updateMesh(Int32 index) in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 178
at StoneBakeOven.BlockEntityOvenBakingTop.TryPut(ItemSlot slot)
at StoneBakeOven.BlockEntityOvenBakingTop.OnInteract(IPlayer byPlayer, BlockSelection bs)
at StoneBakeOven.BlockOvenBakingTop.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection bs)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 867
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 447
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 92
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 185
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 790
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 983
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 75
at OpenTK.Windowing.Desktop.GameWindow.DispatchRenderFrame()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 312
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 8/27/2023 6:08:46 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1273209627708249444, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.18.8.0
P3: 6492041a
P4: openal32.dll
P5: 1.23.0.0
P6: 63dd31ad
P7: 40000015
P8: 00000000000df046
P9:
P10:

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.6b1b3852-fb02-42ef-a5ea-69189556d1ff.tmp.mdmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.b2ecb0aa-ebd7-4d11-93c3-53a49eabc9db.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.c61a0134-bb7f-402b-97d6-b503faeb555f.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.9b2bfe0c-5bca-4b4b-a362-9b43bb144e03.tmp.txt
\\?\C:\Users\jaden\AppData\Local\Temp\WER.7b2b00cf-cf6d-40ba-ae56-b1bdcbbcc028.tmp.appcompat.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.e84c3b73-67cd-4fec-a0e5-8e2effb6586f.tmp.xml

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_8de098f737c744fcb2cfb2449b6f09668c35b_9d23d9f5_466b57ef-3eb6-4ca7-9f4f-eba624025ae9

Analysis symbol:
Rechecking for solution: 0
Report Id: 53b8e86e-0a18-4486-82c0-373e86a1c12d
Report Status: 268566528
Hashed bucket: 42c222969642167ad1ab596920285564
Cab Guid: 0 }
--------------
{ TimeGenerated = 8/27/2023 6:08:45 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.18.8.0
P3: 6492041a
P4: openal32.dll
P5: 1.23.0.0
P6: 63dd31ad
P7: 40000015
P8: 00000000000df046
P9:
P10:

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.6b1b3852-fb02-42ef-a5ea-69189556d1ff.tmp.mdmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.b2ecb0aa-ebd7-4d11-93c3-53a49eabc9db.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.c61a0134-bb7f-402b-97d6-b503faeb555f.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.9b2bfe0c-5bca-4b4b-a362-9b43bb144e03.tmp.txt
\\?\C:\Users\jaden\AppData\Local\Temp\WER.7b2b00cf-cf6d-40ba-ae56-b1bdcbbcc028.tmp.appcompat.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.e84c3b73-67cd-4fec-a0e5-8e2effb6586f.tmp.xml

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_Vintagestory.exe_8de098f737c744fcb2cfb2449b6f09668c35b_9d23d9f5_cab_466b57ef-3eb6-4ca7-9f4f-eba624025ae9

Analysis symbol:
Rechecking for solution: 0
Report Id: 53b8e86e-0a18-4486-82c0-373e86a1c12d
Report Status: 131076
Hashed bucket:
Cab Guid: 0 }
--------------
{ TimeGenerated = 8/27/2023 6:08:42 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.18.8.0, time stamp: 0x6492041a
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x0x40bc
Faulting application start time: 0x0x1d9d94bea5d75a2
Faulting application path: C:\Users\jaden\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\jaden\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: 53b8e86e-0a18-4486-82c0-373e86a1c12d
Faulting package full name:
Faulting package-relative application ID: }

💬 CaptainOats , Aug 27th 2023 at 5:57 PM

Redpower5 Please send me a screenshot of the crash report on discord if you can. CaptainOats is the name on there, private messages are okay.

💬 Redpower5, Aug 27th 2023 at 8:16 AM

My game has a CTD when I try to place any item on the oven, where can I submit the crash log?

💬 CaptainOats , Aug 26th 2023 at 2:05 PM

DEMMERS I am unable to replicate this issue, do you have a more detailed report that you can send me for me to be able to fix? If you would prefer sending a screenshot please do so on Discord.

💬 DEMMERS, Aug 26th 2023 at 4:14 AM

Tried the new update on a NET 7 (v1.0.6), on a server, something about unable to instantiate OakTop or other from this mod CTD.

💬 Milk, Aug 21st 2023 at 4:26 AM

I love this mod a lot, do you plan to update it to .NET7 (1.18.8)? Currently the ovens are able to heat up but the game crashes whenever I try to place bread dough on top of them.

💬 Dragazhar, Aug 16th 2023 at 11:00 PM

I love this!! Thank you.. PIE TIME!

💬 Guimoute, Jul 28th 2023 at 9:08 PM

Your mod is a godsend!

💬 Firelord6127, Jul 19th 2023 at 12:54 AM

dang

💬 CaptainOats , Jul 16th 2023 at 4:48 AM

Firelord6127 The oven itself doesn't produce heat in such a way that could be used to heat your home. Only for baking at the moment.

💬 QuakingDoom, Jul 14th 2023 at 4:03 PM

Thanks so much for fixing the error.

💬 Firelord6127, Jul 14th 2023 at 6:17 AM

are you able to put it into the floor to heat your whole house?

💬 CaptainOats , Jul 14th 2023 at 5:10 AM

QuakingDoom Thanks for the report, I was busy yesterday so only got around to it today but it should be fixed now.

macoto_hino I have added your Japanese translation to the mod. Thank you very much.

💬 QuakingDoom, Jul 13th 2023 at 10:17 AM

this seems to create nearly 30,000+ lines of errors in the span of 1 or 2 minutes regarding missing mapping for various texture codes during shape tesselation of the blocks in this mod, causing some very significant lag.

💬 macoto_hino, Jun 25th 2023 at 1:43 AM

In the beginning, a vanilla clay oven is fine, but at the end of the day, it is not enough, and then an apt mod comes along and helps me a lot.

I made a Japanese file, so please use it if you like.😄

Stone Bake Oven 1.0.3_ja.json

💬 CaptainOats , Jun 5th 2023 at 8:11 PM

Released a small comestic patch for texture clipping and some textures not being there aka the varients for cobble and brick on the controller block

Many thanks to those who have downloaded the mod so far!

💬 Skrepon, May 31st 2023 at 10:50 PM

I recently started using this mod, but it doesn't seem to work with XSkills. I posted it in the XSkills mod section on the discord, and Xandu replied with this.

  "They probably use their own code for baking. I could try to implement compatibility. But without access to their source code this could be difficult." 

Is there something that can be done to help this compatibility?

💬 BaconQueen, May 27th 2023 at 1:29 AM

I installed the most recent version and it is working just fine, thanks.  I didn't even realize it was updated. this mod is so amazing!

 

💬 BaconQueen, May 26th 2023 at 11:28 PM

yep I will use the most recent one and let you know if it works.  Your Welcome! Love the mod!

💬 CaptainOats , May 26th 2023 at 4:46 PM

BaconQueen Just had a look and it looks like you are using an old version of our mod, could you perhaps update and see if it still crashes you? Thank you for your report.

💬 BaconQueen, May 25th 2023 at 11:08 PM

Yes the corn is, the cabbage is base game.  but I am wondering if its bc I am on 1.18.5 and your mod wasn't.

💬 CaptainOats , May 25th 2023 at 9:01 PM

BaconQueen I will look into this, I assume the ability to bake Corn and Cabbage is from a mod?

💬 BaconQueen, May 25th 2023 at 3:51 AM

Was cooking corn, and cabbage. My client is crashing everytime I try to join the server.

 

Running on 64 bit Windows with 32 GB RAM
Game Version: v1.18.5 (Stable)
5/24/2023 10:47:21 PM: Critical error occurred
Loaded Mods: aculinaryartillery@1.0.12, weaponpacka@1.3.1, betterruins@0.1.1, extendedcrafts@1.0.6, extrachests@1.7.0, morecrops@1.0.2, juicyores@1.0.0, LargerStacks@1.0.3, moreclay@1.0.1, moremolds@1.4.12, natseasystonebricks@1.0.0, primitivesurvival@3.2.0, viescraftmachines@2.2.1, game@1.18.5, wildcrafttrees@1.1.9, zoombuttonreborn@1.4.0, abcsreborn@0.0.5, altmapiconrenderer@1.1.1, animalcages@2.1.5, betterfirepit@1.0.0, blocksoverlay@1.3.0, carryon@1.2.0, commonlib@2.1.1, expandedfoods@1.6.6, farmlanddropssoil@1.4.0, hudclock@2.9.0, kreaturesandkritters@1.0.3, lichen@1.6.2, medievalexpansion@3.9.2, miningtools@1.1.4, moreicons@1.0.4, morebags@1.2.0, naturalnight@1.0.0, paxel@1.3.0, prospectorinfo@4.3.0, rifteye@0.1.3, stepup@1.2.0, stillnecessaries@1.0.0, stonebakeoven@1.0.0, th3dungeon@0.1.2, usefulstuff17@1.1.4, creative@1.18.5, survival@1.18.5, waypointcolours@1.1.0, woodbarrels@1.0.4, xlib@0.7.1, accessibilitytweaks@3.3.2, knapster@2.4.2, stonequarry@3.0.1, xskills@0.7.1
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.BlockEntityOven.getOrCreateMesh(ItemStack stack, Int32 index) in VSSurvivalMod\Systems\Cooking\Clayoven\BEClayOven.cs:line 838
at Vintagestory.GameContent.BlockEntityDisplay.updateMeshes() in VSSurvivalMod\BlockEntity\BEContainerDisplay.cs:line 164
at Vintagestory.GameContent.BlockEntityOven.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolving) in VSSurvivalMod\Systems\Cooking\Clayoven\BEClayOven.cs:line 620
at Vintagestory.Client.NoObf.ClientChunk.AddOrUpdateBlockEntityFromPacket(Packet_BlockEntity p, ClientMain game) in VintagestoryLib\Client\Model\ClientChunk.cs:line 399
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 423
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 746
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 681
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 625
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 119
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 4/27/2023 10:34:13 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1316648731632172900, type 5
Event Name: RADAR_PRE_LEAK_64
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.18.1.0
P3: 10.0.22621.2.0.0
P4:
P5:
P6:
P7:
P8:
P9:
P10:

Attached files:
\\?\C:\Users\charm\AppData\Local\Temp\RDRB3D7.tmp\empty.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.78dc0e81-b025-497f-9b43-40667c24cb77.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.c893005b-c067-4fc8-ab84-5cfa863608e3.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.cd6706e4-c903-4c26-af1c-c835577413fe.tmp.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.7ade73e9-b8cb-4caf-9c7b-e1e8e2111b5d.tmp.xml

These files may be available here:
NULL

Analysis symbol:
Rechecking for solution: 0
Report Id: a526c14c-20b1-4e7c-a0b9-71a71190d9ca
Report Status: 268435456
Hashed bucket: 8c1a5fec27ac53186245ad0ba6e77f64
Cab Guid: 0 }
--------------
{ TimeGenerated = 3/28/2023 9:17:16 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1402421717052153672, type 5
Event Name: RADAR_PRE_LEAK_64
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.17.11.0
P3: 10.0.22621.2.0.0
P4:
P5:
P6:
P7:
P8:
P9:
P10:

Attached files:
\\?\C:\Users\charm\AppData\Local\Temp\RDRBD1D.tmp\empty.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.28c43b95-4839-401c-9b9e-1c93aca52368.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.4285f904-f961-49ec-8a27-43806f037c3e.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.49f82021-d0b7-44e8-963f-ab339d84f3e5.tmp.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.ec13854e-7604-4508-89bb-7df7b4ec61d5.tmp.xml

These files may be available here:
NULL

Analysis symbol:
Rechecking for solution: 0
Report Id: 656b50c6-c0ea-407a-b3ad-8224ef71e079
Report Status: 268435456
Hashed bucket: 84f56296e9742f3d9376671f0e2fdf48
Cab Guid: 0 }
--------------
{ TimeGenerated = 2/23/2023 1:11:47 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1402421717052153672, type 5
Event Name: RADAR_PRE_LEAK_64
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.17.11.0
P3: 10.0.22621.2.0.0
P4:
P5:
P6:
P7:
P8:
P9:
P10:

Attached files:
\\?\C:\Users\charm\AppData\Local\Temp\RDR3FE1.tmp\empty.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.07aea00d-68ef-43a3-b09d-d5ecbb631a61.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.fd0de9a1-d083-4e80-9770-4cf1453f7d8f.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.cd324921-21c9-4c8d-9d07-daa793f3b01b.tmp.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.9e22d609-1ea1-481d-9422-e83b1e8733b4.tmp.xml

These files may be available here:
NULL

Analysis symbol:
Rechecking for solution: 0
Report Id: 30096a65-63d7-4d2a-8440-d9ea81556719
Report Status: 268435456
Hashed bucket: 84f56296e9742f3d9376671f0e2fdf48
Cab Guid: 0 }

💬 CaptainOats , May 17th 2023 at 5:45 PM

Fayk

Sorry to ping you twice but the crash should be sorted with the new update of the mod, thank you for bringing it up to us.

💬 CaptainOats , May 17th 2023 at 4:15 PM

Fayk

We will check out the source of the crash hopfully tonight and if we can find the problem squash it within the day.

I will look into getting compatiblity with Xskills aswell but it might not work out.

💬 Fayk, May 17th 2023 at 4:27 AM

Crash Bug: clients crash when in render range of an oven surface that has food that has rotted on it.

I was able to reproduce the bug in a singleplayer world (creative), put some bread on the cooking surface and did a bunch of /time add commands (so as to let the bread rot) until it crashed the client.

💬 Fayk, May 17th 2023 at 3:37 AM

Thirding the request for mod compat with xskills.

 

Also seeing a client crash with it trying to render the oven:
(I wish I had more details, I just had to lower render distance and run away from whoever placed it on the server)

 

 

Game Version: v1.18.3 (Stable)
5/14/2023 9:39:37 AM: Critical error occurred
Loaded Mods:
System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'The ThreadLocal object has been disposed.'.
at System.Threading.ThreadLocal`1.GetValueSlow()
at Vintagestory.API.Common.CollectibleObject.UpdateAndGetTransitionStatesNative(IWorldAccessor world, ItemSlot inslot) in VintagestoryApi\Common\Collectible\Collectible.cs:line 2283
at Vintagestory.API.Common.CollectibleObject.AppendPerishableInfoText(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1650
at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo_Patch0(CollectibleObject this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
at Vintagestory.API.Common.ItemStack.GetDescription(IWorldAccessor world, ItemSlot inSlot, Boolean debug) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 403
at Vintagestory.GameContent.GuiHandbookItemStackPage..ctor(ICoreClientAPI capi, ItemStack stack) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 42
at Vintagestory.GameContent.ModSystemHandbook.onCreatePagesAsync() in VSSurvivalMod\Systems\Handbook\Handbook.cs:line 80
at Vintagestory.GameContent.GuiDialogHandbook.LoadPages_Async() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 489
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()

💬 Parsalin, May 16th 2023 at 10:53 PM

Not compatable with xskill, neither gaining xp nor applying the cook buff. Something about it doesnt act exactly like the clay oven.

💬 WickedSchnitzel, May 16th 2023 at 10:04 AM

Seems not give XP when using xskills. Maybe make it compatible?

💬 AzuliBluespots, May 15th 2023 at 3:30 PM

Hoo boii, updates!

💬 CaptainOats , May 14th 2023 at 1:16 PM

@I33tmaan

G3rste managed to update the code to allow expanded foods extra nutrition in the food that is baked. Big thanks to him!

At the same time fixed the floating baked goods. Another thanks to him!

💬 CaptainOats , May 9th 2023 at 8:00 PM

@I33tmaan

Ah I see, when testing we didn't account for that and I only used the basic baking items from your mod so while it DOES bake them it doesn't give the extra stuff as you were saying. We will try to remedy that in the future and I'm editing the mod's info now. Thanks for the heads up.

💬 l33tmaan, May 7th 2023 at 2:57 PM

Cool mod. Just to let you know, A Culinary Artillery actually overrides the vanilla oven class to create its own ExpandedOven class. Without it, expanded foods will not preserve any extra nutrients during the baking process. 
I'll be shocked if the answer is yes, but does this mod account for that? 

💬 AzuliBluespots, Apr 26th 2023 at 12:18 PM

OH BOI, THIS NEW KITCHENWARE IS GONNA SAVE ME SO MUCH TIME

(seriously tho, I'm always the one making food, detailed food even with extra saturation and healing e_e takes forever.)

Can we use pots and the sauce pan from EF/CA on them, or are they just ovens, not stoves too?

Edit: No pots on the grills, or the plain top, or the stove chimney :c That said, besides the "let the bread rise" bug, there is some z-fighting on the side of the grill-like heat distribution block. Near the hole, right at the top. It usually won't show up because that's covered by the other blocks, but it's something to consider. Also pleeease, a block to put cooking pots and the saucepan on! Or maybe allow them to be put on top of the same heat distribution grill block!

💬 CaptainOats , Apr 24th 2023 at 4:46 AM

@Thranos This mod SHOULD in theory (and testing) work with any modded baked good such as Expanded Foods baked goods.

💬 Thranos, Apr 24th 2023 at 2:38 AM

Does this work with modded bakable things, IE Expanded Foods? I assume yes, but...

💬 me0me0me, Apr 24th 2023 at 2:21 AM

Exactly the sort of thing I've been looking for. A simple multiblock oven is not just great QoL but fits perfectly into the game.

 (edit comment delete)