Mods / StepFixElk

Tags: #QoL
Authors: Kotl, tehtelev
Side: Both
Created: Dec 19th 2024 at 11:36 PM
Last modified: Dec 19th 2025 at 6:45 PM
Downloads: 22667
Follow Unfollow 372

Recommended download (for Vintage Story 1.21.4 - 1.21.5 and 1.21.6):
stepfixelk_0.0.3.zip  1-click install


This patch improves the elk's ability to walk on mountains and reduces fall damage.

 


Our Discord server (the latest development information is posted there):

SWIXY | VS | MODS

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.0.3 stepfixelk
1.21.4 - 1.21.5
8386 Oct 9th 2025 at 5:51 PM stepfixelk_0.0.3.zip 1-click install

Update 0.0.3:

  • Removed extra comma in modinfo. Added description and second author.

 


Обновление 0.0.3:

  • Убрана лишняя запятая в modinfo. добавлено описание и второй автор.
0.0.2 stepfixelk
1.21.2 - 1.21.4
6853 Aug 28th 2025 at 4:02 PM stepfixelk_0.0.2.zip 1-click install

Update 0.0.2:

  • Mod update for compatibility with 1.21.0

 


Обновление 0.0.2:

  • Обновление мода для совместимости под 1.21.0
0.0.1 stepfixelk 7428 Dec 19th 2024 at 11:39 PM Empty stepfixelk.zip 1-click install

23 Comments (oldest first | newest first)

trollocat, 3 days ago

I second Vallen's idea, the elk jump delay it's the next best thing to tackle

tehtelev, Dec 10th 2025 at 11:48 AM

Kyokui Nope

Kyokui, Dec 10th 2025 at 4:07 AM

Does this work with other mods that add ridable mounts? Such as the FOTSA old world deer and elephants? 

tehtelev, Nov 1st 2025 at 5:57 AM

Ruina Horns grow only in males and gradually.

Ruina, Nov 1st 2025 at 5:18 AM

why my elk do not have horns like the one in the mod screenshot?

Damglador, Oct 10th 2025 at 4:58 PM

Thanks!

tehtelev, Oct 9th 2025 at 5:53 PM
Damglador, Oct 9th 2025 at 5:06 PM

Hi. Could you please remove the trailing comma on 18th line ("game": "1.21.0",).

Gank, Aug 28th 2025 at 7:50 PM

OMG, we can tame moose?

Vallen , Jun 23rd 2025 at 5:28 PM

I'd love it if you could eliminate the Elk's jump cool down as well. That will make this the perfect mount mod to have imo.

ThijmenDF, Jun 15th 2025 at 11:45 AM

Based on the actual souce code of this mod (which is just a JSON file), it's not nessesary to 'update' it for these smaller patches. The mod works fine and probably will work fine for the forseeable future.

tehtelev, Apr 21st 2025 at 6:04 AM

The mod is still running on the latest version 1.20.8, so it is not updated.

Kremkar, Apr 14th 2025 at 11:08 AM

@AgentOfChaos Seems to be working in 1.20.4, at least

AgentOfChaos, Apr 7th 2025 at 9:42 PM

hey does it work on 1.20.7?

 

LiothTheBrave, Mar 1st 2025 at 4:05 PM

Update this please.

Guimoute, Jan 22nd 2025 at 6:57 PM

Thank you so much for this.

Nephelangelo, Dec 27th 2024 at 1:09 AM

The other block game simply moves the player and mount up automatically as it travels over 1 block inclines, and I never thought it looked bad. Especially compared to the constant pausing, which I think looks abysmal.

Kotl , Dec 24th 2024 at 8:16 AM

unfortunately, if you increase the speed of the ascent per block, it will be ugly to teleport through the blocks, perhaps if you dig into the entity code, I found a parameter called ground resistance, but I do not know how to replace it, if someone knows, I will be glad if he says

 

Nephelangelo, Dec 23rd 2024 at 2:18 AM

Much obliged for this crucial fix.

*edit*

Unfortunately it appears the elk still pauses every single time it ascends a block. Can you do a version where there is no pause when the elk ascends a block, and instead perhaps its speed slows a touch?

Shazza, Dec 20th 2024 at 6:57 AM

Absolutely based mod; such a little tweak that helps so much with travel!

Kotl , Dec 20th 2024 at 1:01 AM

The moose climbs the block higher faster, thereby losing less speed while running and also losing less health when falling

 

Zanklev, Dec 20th 2024 at 12:53 AM

Can you provide an example of what this does?

Algernon, Dec 19th 2024 at 11:41 PM

nice