Mods / SpecializedBags Revived

Tags: #QoL #Storage
Author: SpeciallyCrafted
Side: Both
Created: Jan 4th 2025 at 1:20 AM
Last modified: Oct 8th 2025 at 12:19 AM
Downloads: 15410
Follow Unfollow 187

Latest release (for Vintage Story 1.21.4, potentially outdated):
SpecialtyBagsRevived_1.1.13.zip  1-click install


I revived the SpecializedBags mod (the original mod can be found here) at my husband's request for use on our Vintage Story server. It currently contains a linen bag (12 slots), a sturdy bag (14 slots), and a travel bag (18 slots) for agriculture, building, hunting, forestry, and looting. I also added a travel bag size (18 slots) for the base game mining bag. Each bag is only allowed to carry materials related to the bag type.

 

Please let me know if there are any requests for additions on Discord here: SpecializedBags Revived for a faster response, or I am good with a DM on Discord. I will respond here, but please note that it may take some time. The idea is to have specialized bags, but still need normal backpacks, which is why not everything is included in the bags. I will look into all requests, but will not promise all will be implemented. 

 

Current Compatibility: 

 

 

Floral Zones Mods (planks and logs)

 

 Wildcraft

 

 

Known Conflicts: 

 

Agriculture Bag Holds:
  • berry bushes
  • bonemeal
  • compost
  • dry grass
  • farmland
  • flax fibers
  • fruit
  • grain
  • honeycombs
  • mushrooms
  • potash
  • pumpkins
  • rot
  • saltpeter
  • seeds
  • soil
  • soybeans
  • vegetables
  • hoes
  • scythes

 

Builder Bag Holds:
  • bricks (inc. mudbricks, slabs, and stairs) ,
  • chairs
  • chests
  • chimneys
  • chiseled blocks
  • clay
  • cobblestone
  • hay
  • ice
  • fences
  • glass
  • gravel
  • ladders
  • lanern,
  • mechanical parts
  • planks
  • rocks
  • roof parts
  • shelves
  • shingles
  • torch holders

       and more!

 

Forestry Bag Holds:
  • bamboo
  • berry bushes
  • cattails
  • cattail roots
  • dry grass
  • ferns
  • firewood
  • flaxfibers
  • flowers
  • honeycombs
  • logs
  • papyrus
  • papyrus roots
  • resin
  • saplings
  • sticks
  • tree seeds
  • vines
  • axes
  • saws
  • shears

 

Hunter Bag Holds:
  • antlers
  • bone
  • bushmeat
  • fat
  • feathers
  • fish
  • hides
  • pelts
  • poultry
  • redmeat
  • rot
  • arrows
  • knife
  • spears

    

 

Looting Bag Holds:
  • carpets
  • clutter
  • gears
  • jonas parts
  • lore items
  • paintings
  • rugs
  • spider webs
  • tapestries
  • wallpapers

      and more!

 

Future Plans:

  • Mod compatibility upon request

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.1.13 specialexpandedbags 7890 Oct 8th 2025 at 12:15 AM SpecialtyBagsRevived_1.1.13.zip 1-click install
  • Added new clay/ceramics items from base game
1.1.12 specialexpandedbags 310 Oct 5th 2025 at 12:08 AM SpecialtyBagsRevived_1.1.12.zip 1-click install
  • Fixed an issue where hammers could not be held in the left hand. 
1.1.11 specialexpandedbags 193 Oct 2nd 2025 at 3:28 AM SpecialtyBagsRevived_1.1.11.zip 1-click install
  • Fixed issues with Quivers and Arrow storage for Vanilla Armory 
  • Added Chisel to Builder Bag
  • Fixed an issue where fired refractory bricks were not going into the builder bag
  • Saw can go in Forestry and Builder bag
1.1.10 specialexpandedbags 774 Sep 12th 2025 at 2:48 AM SpecialtyBagsRevived_1.1.10.zip 1-click install
  • Fixed an issue where Saltpeter couldn't be used in the cooking pot.
  • Mushrooms can be put in the agriculture and forestry bags.  
1.1.9 specialexpandedbags 24 Sep 12th 2025 at 2:17 AM SpecialtyBagsRevived1.1.9.zip 1-click install
  • Fixed Recipe Issue with Tailor's Delight after I added alternate recipes for the specialized bags
  • BetterRuins - can put blueprints in the looting bag
  • Added raw or fired individual bricks and shingles in the builder's bag
1.1.8 specialexpandedbags 199 Sep 8th 2025 at 2:22 AM SpecialtyBagsRevived_1.1.8.zip 1-click install
  • Fixed issues where rusty and temporal gears were not storing properly in the looting bag
  • Added hay to the agriculture and forestry bag
  • Added aged firewood for the forestry bag
  • Added shovels and saltpeter
  • Alternate recipe to use a linen bag to create the special bag types, matching the game's mining bag recipe options
1.1.7 specialexpandedbags 113 Sep 6th 2025 at 1:38 AM SpecialtyBagsRevived_1.1.7.zip 1-click install
  • Compatible with Vanilla Armory  (compound bow, knives, spears only) at the request of Aurani
  • Added Clay to the Builder's Bag at the request of Blacklands
1.1.6 specialexpandedbags 141 Sep 3rd 2025 at 4:13 AM SpecialtyBagsRevived_1.1.6.zip 1-click install
  • Fixed Issues where arrows would not store in the Hunter Bag
  • Compatible with the More Arrows Mod
1.1.5 specialexpandedbags 352 Aug 27th 2025 at 3:11 AM SpecialtyBagsRevived_1.1.5.zip 1-click install

Compatibility with CropsV2 at the Request of TheCrazyKid

1.1.4 specialexpandedbags 111 Aug 24th 2025 at 9:31 PM SpecialtyBagsRevived_1.1.4.zip 1-click install

Compatible with More Crops 1.0.8 - (Mod states it's for 1.16.3 and 1.16.4 and may be outdated), but does work for storage purposes - Requested by TheCrazyKid

1.1.3 specialexpandedbags 185 Aug 20th 2025 at 3:54 AM SpecialtyBagsRevived_1.1.3.zip 1-click install

Fixed issue with needle in recipes when using Tailors Delight

1.1.2 specialexpandedbags 968 Apr 9th 2025 at 7:19 PM SpecialtyBagsRevived_1.1.2.zip 1-click install

Temporaily Disabled Tailor's Delight Mod Compatability due to the newer version messing with the recipe patches. I am currently busy at work and have several home projects I am working on, which is causing delays with the mod. 

1.1.1 specialexpandedbags 601 Mar 11th 2025 at 11:41 PM SpecialtyBagsRevived_1.1.1.zip 1-click install
  • Fixed builder bag to hold Ashlar Blocks. Thanks WinterOriole
  • Added more roof types to the builder bag
1.1.0 specialexpandedbags 306 Feb 26th 2025 at 4:54 AM SpecialtyBagsRevived_1.1.0.zip 1-click install
  • Fixed Issue with items that can be stored in multiple bags auto storing in empty bag slots
  • Fixed slight issue with storageflags on Wildcraft: Fruits and Nuts
1.0.9 specialexpandedbags 55 Feb 26th 2025 at 1:26 AM SpecialtyBagsRevived_1.0.9.zip 1-click install
  • Fixed Issue where Spiderweb could not be placed in the looting bag
  • Fixed issue where Paintings could not be placed in the looting bag
1.0.8 specialexpandedbags 344 Feb 19th 2025 at 3:51 AM SpecialtyBagsRevived_1.0.8.zip 1-click install
  • Fixed reported issue with night vision gear not being wearable. Thank you Ket
  • Fixed compatibility issues with the rough ridge tool on Art of Growing not being able to be held in the left-hand. Thank you Nikomat
  • Updated recipes if Tailor's Delight is installed where a needle is now required for the linen sack version of the bags based on their latest update
1.0.7 specialexpandedbags 101 Feb 18th 2025 at 12:57 AM SpecialtyBagsRevived_1.0.7.zip 1-click install

Compatibility issue with Art of Growing where the creaser and ridge could not be held in the left hand. 

1.0.6 specialexpandedbags 201 Feb 14th 2025 at 10:42 PM SpecialtyBagsRevived_1.0.6.zip 1-click install
  • Changed the Forestry Bag Slot Color as it was the same as the mining bag
  • Fixed Spelling errors in the language file
  • Added Compatibility to the Art of Growing Mod
  • Fixed Bag descriptions to be more accurate
1.0.5 specialexpandedbags 585 Feb 1st 2025 at 1:03 AM SpecialtyBagsRevived_1.0.5.zip 1-click install
1.0.4 specialexpandedbags 688 Jan 18th 2025 at 5:27 PM SpecialtyBagsRevived_1.0.4.zip 1-click install

Compatibility with Wildcraft: Fruits and Nuts

Fixed a spelling error on one of the agriculture bags

Had an error where modinfo.json was missing.This is the 2nd 1.0.4 release

1.0.3 specialexpandedbags 582 Jan 9th 2025 at 4:47 AM SpecialtyBagsRevived_1.0.3.zip 1-click install
  • Added Travel version of each bag (including the mining bag) which has 18 slots
  • Updated the base bags to 12 slots instead of 10 to match the base mining bag already in the game
  • Minor cleanup of texture files
1.0.2 specialexpandedbags 225 Jan 5th 2025 at 10:30 PM SpecialtyBagsRevived_1.0.2.zip 1-click install

Some Compatability with Flora Zone Mods. More to come. 

1.0.1 specialexpandedbags 233 Jan 4th 2025 at 4:16 AM SpecialtyBagsRevived_1.0.1.zip 1-click install

Updated to Include Hunter Bag. Fixed errors with the creative inventory tab. 

1.0.0 specialexpandedbags 187 Jan 4th 2025 at 1:29 AM SpecialtyBagsRevived_1.0.0.zip 1-click install
  • Initial Release

84 Comments (oldest first | newest first)

CutestWonderBoy, Dec 31st 2025 at 4:54 PM

It seems like the forestry bag does not allow firewood or sticks like it says it does on the tooltip. 

SpeciallyCrafted , Oct 5th 2025 at 12:09 AM

Thank you NaitoOokami. You and someone else on Discord caught that. My fault. Should be fixed now! 

NaitoOokami, Oct 3rd 2025 at 5:34 PM

When I enable this mod I lose the ability to offhand my hammer so I cannot chilsel anything anymore.  Mod list below.

Spoiler

- [Unleaded Windows](https://mods.vintagestory.at/show/mod/13319)


- [Combat Overhaul : Armory](https://mods.vintagestory.at/show/mod/15285)


- [Attribute Rendering Library](https://mods.vintagestory.at/show/mod/26831)


- [Auto Map Markers](https://mods.vintagestory.at/show/mod/797)


- [Auto config lib](https://mods.vintagestory.at/show/mod/17281)


- [A Wearable Light](https://mods.vintagestory.at/show/mod/5230)


- [Better Chisel](https://mods.vintagestory.at/show/mod/19516)


- [Better Crates](https://mods.vintagestory.at/show/mod/146)


- [Better Firepit](https://mods.vintagestory.at/show/mod/5589)


- [Better Loot](https://mods.vintagestory.at/show/mod/15922)


- [BetterRuins](https://mods.vintagestory.at/show/mod/3829)


- [Better Sticks](https://mods.vintagestory.at/show/mod/8859)


- [BetterTraders](https://mods.vintagestory.at/show/mod/6160)


- [BloodTrail](https://mods.vintagestory.at/show/mod/30331)


- [Boatspeedtest](https://mods.vintagestory.at/show/mod/19941)


- [Butchering](https://mods.vintagestory.at/show/mod/7966)


- [CAN Jewelry](https://mods.vintagestory.at/show/mod/5539)


- [Carry On](https://mods.vintagestory.at/show/mod/4405)


- [Cartwrights Caravan](https://mods.vintagestory.at/show/mod/20899)


- [Castaway](https://mods.vintagestory.at/show/mod/27701)


- [Cave Symphony](https://mods.vintagestory.at/show/mod/24686)


- [chiseltools](https://mods.vintagestory.at/show/mod/2751)


- [Click Up Torches](https://mods.vintagestory.at/show/mod/14611)


- [Combat Overhaul Reanimated](https://mods.vintagestory.at/show/mod/21370)


- [Combat Overhaul](https://mods.vintagestory.at/show/mod/12614)


- [CommonLib](https://mods.vintagestory.at/show/mod/5457)


- [Config lib](https://mods.vintagestory.at/show/mod/9551)


- [Cooperative Combat Rework](https://mods.vintagestory.at/show/mod/23852)


- [Crock Mod](https://mods.vintagestory.at/show/mod/24180)


- [Darce's Drifters Redone](https://mods.vintagestory.at/show/mod/25180)


- [Decaying Creatures](https://mods.vintagestory.at/show/mod/12869)


- [Draconis](https://mods.vintagestory.at/show/mod/27022)


- [Dread Company Classes](https://mods.vintagestory.at/show/mod/29944)


- [Dressmakers](https://mods.vintagestory.at/show/mod/12621)


- [Easy Hammer Mode](https://mods.vintagestory.at/show/mod/31839)


- [EasyProspect](https://mods.vintagestory.at/show/mod/13063)


- [Expanded Matter](https://mods.vintagestory.at/show/mod/2086)


- [Extra Chests](https://mods.vintagestory.at/show/mod/137)


- [Extra Info](https://mods.vintagestory.at/show/mod/7214)


- [Farseer](https://mods.vintagestory.at/show/mod/22371)


- [FoodShelves](https://mods.vintagestory.at/show/mod/13865)


- [Forest Symphony](https://mods.vintagestory.at/show/mod/18429)


- [Forgotten Armory Chineese Dynasties](https://mods.vintagestory.at/show/mod/30299)


- [Forgotten Armory Gothic](https://mods.vintagestory.at/show/mod/25580)


- [Forgotten Armory Greenwich](https://mods.vintagestory.at/show/mod/25550)


- [Forgotten Armory Hussar](https://mods.vintagestory.at/show/mod/31411)


- [Forgotten Armory Landsknecht](https://mods.vintagestory.at/show/mod/27605)


- [Forgotten Armory Templar](https://mods.vintagestory.at/show/mod/26077)


- [Fauna of the Stone Age: Caninae](https://mods.vintagestory.at/show/mod/7545)


- [Fauna of the Stone Age: Casuariidae Plus](https://mods.vintagestory.at/show/mod/11675)


- [Fauna of the Stone Age: Cervinae](https://mods.vintagestory.at/show/mod/20235)


- [Fauna of the Stone Age: Chelonioidea](https://mods.vintagestory.at/show/mod/24037)


- [Fauna of the Stone Age: Dinornithiformes Plus](https://mods.vintagestory.at/show/mod/12657)


- [Fauna of the Stone Age: Elephantidae](https://mods.vintagestory.at/show/mod/17568)


- [Fauna of the Stone Age: Felinae](https://mods.vintagestory.at/show/mod/16308)


- [Fauna of the Stone Age: Iniidae Plus](https://mods.vintagestory.at/show/mod/22682)


- [Fauna of the Stone Age: Machairodontinae](https://mods.vintagestory.at/show/mod/10271)


- [Fauna of the Stone Age: Manidae](https://mods.vintagestory.at/show/mod/12337)


- [Fauna of the Stone Age: Meiolaniidae](https://mods.vintagestory.at/show/mod/18640)


- [Fauna of the Stone Age: Rhinocerotidae](https://mods.vintagestory.at/show/mod/12164)


- [Fauna of the Stone Age: Sirenia](https://mods.vintagestory.at/show/mod/11363)


- [Fauna of the Stone Age: Spheniscidae](https://mods.vintagestory.at/show/mod/15663)


- [Fauna of the Stone Age: Thylacinidae Plus](https://mods.vintagestory.at/show/mod/23163)


- [Fauna of the Stone Age: Viverridae Plus](https://mods.vintagestory.at/show/mod/19699)


- [Fauna of the Stone Age: Vombatidae Plus](https://mods.vintagestory.at/show/mod/18000)


- [Freedom Units](https://mods.vintagestory.at/show/mod/8136)


- [Geology Additions](https://mods.vintagestory.at/show/mod/8054)


- [Glowtorns](https://mods.vintagestory.at/show/mod/17789)


- [Gourmand](https://mods.vintagestory.at/show/mod/14390)


- [Hanging Oil Lamps](https://mods.vintagestory.at/show/mod/3008)


- [HealthBar](https://mods.vintagestory.at/show/mod/23366)


- [Hide Nametags Mod](https://mods.vintagestory.at/show/mod/18944)


- [Human-Like Skins for Seraphs](https://mods.vintagestory.at/show/mod/1326)


- [Jaunt: Extended Riding System](https://mods.vintagestory.at/show/mod/25170)


- [kemono](https://mods.vintagestory.at/show/mod/7291)


- [Crossbows](https://mods.vintagestory.at/show/mod/8613)


- [Firearms](https://mods.vintagestory.at/show/mod/7497)


- [Mechanical Block Retention](https://mods.vintagestory.at/show/mod/25675)


- [Medieval Expansion Patch](https://mods.vintagestory.at/show/mod/18271)


- [Millwright](https://mods.vintagestory.at/show/mod/7016)


- [More Map Icons (CS)](https://mods.vintagestory.at/show/mod/8748)


- [More Piles](https://mods.vintagestory.at/show/mod/941)


- [More Torch Holders](https://mods.vintagestory.at/show/mod/3060)


- [Not Enough Map Icons](https://mods.vintagestory.at/show/mod/5425)


- [Overhaul Library](https://mods.vintagestory.at/show/mod/22381)


- [Player Corpse](https://mods.vintagestory.at/show/mod/115)


- [Primitive Survival](https://mods.vintagestory.at/show/mod/1238)


- [ProspectTogether](https://mods.vintagestory.at/show/mod/6932)


- [PurposefulStorage](https://mods.vintagestory.at/show/mod/25347)


- [Rock Strata Variety](https://mods.vintagestory.at/show/mod/11830)


- [Room Tools](https://mods.vintagestory.at/show/mod/23868)


- [Rubberbandaid](https://mods.vintagestory.at/show/mod/28325)


- [Rustbound Magic](https://mods.vintagestory.at/show/mod/6716)


- [Shelf Obsessed](https://mods.vintagestory.at/show/mod/25512)


- [Shiver Tweaks](https://mods.vintagestory.at/show/mod/17536)


- [ShowCraftable](https://mods.vintagestory.at/show/mod/30647)


- [SmithingPlus](https://mods.vintagestory.at/show/mod/15312)


- [Snow Caps](https://mods.vintagestory.at/show/mod/22820)


- [Sortable Storage](https://mods.vintagestory.at/show/mod/2966)


- [Source-ify](https://mods.vintagestory.at/show/mod/28501)


- [SpecializedBags Revived](https://mods.vintagestory.at/show/mod/17114)


- [StepFixElk](https://mods.vintagestory.at/show/mod/16673)


- [Tailor's Delight](https://mods.vintagestory.at/show/mod/8600)


- [Tankards, Goblets and More!](https://mods.vintagestory.at/show/mod/23091)


- [Teleportation Runes](https://mods.vintagestory.at/show/mod/1270)


- [Teleportation Network Patched](https://mods.vintagestory.at/show/mod/18587)


- [Temporal Symphony](https://mods.vintagestory.at/show/mod/24868)


- [Terra Prety: Coastlines & Continents](https://mods.vintagestory.at/show/mod/13620)


- [Th3Dungeon](https://mods.vintagestory.at/show/mod/5215)


- [Trash Mod](https://mods.vintagestory.at/show/mod/30063)


- [Underground Mines](https://mods.vintagestory.at/show/mod/8165)


- [Vanity](https://mods.vintagestory.at/show/mod/7760)


- [Volumetric Shading (Refreshed)](https://mods.vintagestory.at/show/mod/23278)


- [Dear ImGui](https://mods.vintagestory.at/show/mod/9329)


- [VSinstruments Base](https://mods.vintagestory.at/show/mod/463)


- [vsinstruments_quackpack](https://mods.vintagestory.at/show/mod/17850)


- [VS Village Desert Village Addon](https://mods.vintagestory.at/show/mod/13446)


- [VS Village Viking Village Addon](https://mods.vintagestory.at/show/mod/13444)


- [VS Village Aged Village Addon](https://mods.vintagestory.at/show/mod/13420)


- [VS Village Industrial Village Addon](https://mods.vintagestory.at/show/mod/13422)


- [VS Village Tower Village Addon](https://mods.vintagestory.at/show/mod/13421)


- [VS Village](https://mods.vintagestory.at/show/mod/2635)


- [WaypointTogetherContinued](https://mods.vintagestory.at/show/mod/16376)


- [Twilight Wolf Industries - Furry Additions](https://mods.vintagestory.at/show/mod/20065)


- [Rust Drops](https://mods.vintagestory.at/show/mod/24348)

SpeciallyCrafted , Oct 2nd 2025 at 3:29 AM

Parf I fixed the vanilla armory quivers. 

Parf, Sep 23rd 2025 at 3:07 AM (modified Sep 23rd 2025 at 3:07 AM)

Hey! I've noticed that with this mod installed, Vanilla quivers (and by extension Vanilla Armory quivers) can't hold arrows when this mod is enabled. Quivers can hold arrows with this mod disabled.

It might have something to do with Line 201 in storageflags.json, which is the only item flag I see at a glance that uses "replace" instead of "add":

{ "file": "game:itemtypes/tool/arrow", "op": "replace", "path": "/storageFlags", "value": 131073},

But after changing it to "add" did nothing, I can't find reference to arrows anywhere else. Vanilla quivers kinda suck anyway so I can make do without them, but figured I'd bring this to your attention! It could potentially affect other mods that use quivers (like Quivers & Sheaths, unconfirmed).

Celly, Sep 19th 2025 at 10:27 PM

Thank you so much for adding mushrooms to go in forestry and agriculture bags both. (・ω・) Thought I said so already but realized I hadn't yet. 

SpeciallyCrafted , Sep 12th 2025 at 2:49 AM

It was for sure my mod. Thanks for letting me know! I have updated it and verified it works. Never a bother Canyew

Canyew, Sep 12th 2025 at 2:36 AM

Sorry to bother you again, My friends and I have been trying to figure out where the problem is on our server. So since the saltpeter update, and installing/updating a few mods, Saltpeter can't be added to cooking pots anymore to make sulfuric acid. I am not sure if it's due to this mod, or Xskills, but I think it might be one or the other. Is it possible to test it and see? we cannot pull mods since it would corrupt the world we have currently (And im not the host)

SpeciallyCrafted , Sep 12th 2025 at 2:23 AM

Lielac should be fixed now

SpeciallyCrafted , Sep 10th 2025 at 11:58 PM

I know how to fix it! Please just give me a couple of days. It's been super busy at work. 

Lielac, Sep 10th 2025 at 10:12 AM

SpeciallyCrafted Yyep, I have Tailor's Delight, that would do it wouldn't it heh

Celly, Sep 10th 2025 at 5:48 AM

Linen bag recipe for Forestry works on 1.21.0 at least. 

SpeciallyCrafted , Sep 10th 2025 at 4:03 AM

Do you happen to be running version 1.21.0 or .1 with the Tailor's mod installed? That is the only time I get the recipe error. Lielac

It seems to work fine if it is disabled. I will work on getting that fixed, but i wanted to make sure that was your setup in case I need to look into other mod issues. 

Lielac, Sep 8th 2025 at 2:33 PM

SpeciallyCrafted The linen bag recipes seem to not work. I get an error like "grid recipe with output item code specialexpandedbags:hunterbag has and incorrect ingredient pattern length. ignoring recipe." for all 5 bags. I still have the twine+linen recipes just fine.

Canyew, Sep 8th 2025 at 4:37 AM (modified Sep 8th 2025 at 4:37 AM)

A bunch of mod makers in this community are awesome for listening to feedback and suggestions. Thanks!

Celly, Sep 8th 2025 at 4:03 AM (modified Sep 8th 2025 at 4:11 AM)

Blacklands There's a mod called Clay Goes In Mining Bag that allows exactly that.

edit: actually, now that this mod is affecting the mining bag now it might not be compatible anymore? they had no conflict before, at least.

 

SpeciallyCrafted Can we have mushrooms be stored in forestry bags instead of (or in addition to) agriculture? Mushrooms only come from the forest and cannot be cultivated in vanilla game. I've gone into the json files to edit this myself so far, but it requires me re-doing it every time the mod updates so thought I'd ask. 

 

Ty for the saltpeter and shovel in mining bags (・ω・)/ 

SpeciallyCrafted , Sep 8th 2025 at 2:27 AM

Canyew The mining bag can hold shovels and Saltpeter

RiverTheSheep Added alternate recipes to allow crafting from a linen sack

Blacklands, Sep 6th 2025 at 12:35 PM

SpeciallyCrafted Thank you! I can only second what was already said, you're great with keeping up with the updates and requests. <3

SpeciallyCrafted , Sep 6th 2025 at 5:48 AM (modified Sep 6th 2025 at 5:48 AM)

I haven't changed anything with the mining bag for storage, as it is part of the base game. I should be able to add those things to it, though. I'll keep that in mind for the next update! Canyew

Canyew, Sep 6th 2025 at 5:45 AM

You've been great keeping up with requests, if you don't mind another. I find it odd that the mining bag does not hold Saltpeter, or shovels

SpeciallyCrafted , Sep 6th 2025 at 1:41 AM

Aurani Vanilla Armory bows, knives, and spears can be stored in the hunter bag. 

Blacklands Clay can be put in the builder bag. 

SpeciallyCrafted , Sep 6th 2025 at 12:55 AM

Yes, I can do that Blacklands 

Blacklands, Sep 5th 2025 at 12:09 AM (modified Sep 6th 2025 at 1:29 AM)

Would it be possible to add (the ability to hold) clay to one of the bags (I suppose either the mining bag or the builder bag would make sense)?
Right now none of the bags can hold clay (I though the mining bag could, but nope). I was gonna use them to go and get a bunch of fire clay from a deposit (it's a long trip away) and then I found out it's not possible. :(

Aurani, Sep 3rd 2025 at 11:40 AM

Hello, would it be possible to get a compatibility patch with Vanilla Armory? Their spears do not fit inside Hunter bags.

Thanks in advance and thank you for the great mod.

RiverTheSheep, Sep 3rd 2025 at 6:41 AM

I think it'd be nice to have these able to be crafted from linen sacks, like the vanilla mining bag can

SpeciallyCrafted , Sep 3rd 2025 at 4:20 AM

Lorvidus I believe I have fixed the arrows issue. I went ahead and also made this compatible with More Arrows. 

Lorvidus, Aug 31st 2025 at 4:41 PM

Hi! I noticed the Hunters bag mentions it can hold arrows, by I cannot for the life of me get it to do exactly that, has anyone else encountered this issue? The only other mods I've got installed are combat overhaul and the more arrows mod (which adds more arrows but doesn't change vanilla as far as I know, have tried without the mod too) but neither should cause issues from what I can see. Everything else seems to go in the bag just fine (knives, bones meats etc).

 

Amps14, Aug 28th 2025 at 4:58 PM

SpeciallyCrafted

Thats very kind of you. I have managed to get it to work in the mean time by essentially removing the storage tags from those mods. Everythings working as I would expect but I feel my sollution is quite dirty, as someone who doesnt really know anything about modding VS

TheCrazyKid, Aug 27th 2025 at 6:14 AM

Just a idea but are you going to make your own crops mod with all different crops???

SpeciallyCrafted , Aug 27th 2025 at 3:08 AM

Amps14 I can look into compatibility with it, but it may be a couple of weeks. 

 

TheCrazyKid Released another version that should work with CropsV2. 

TheCrazyKid, Aug 26th 2025 at 4:32 AM

i know i just ask morecrops be compatible but is this mod comabtitable with CropsV2 it might be a better mod for our server becouse it updated better but i am asking my friends thank you for what you do

 

 

SpeciallyCrafted , Aug 26th 2025 at 12:42 AM

TheCrazyKid The newest version should be compatible with that mod. 

Amps14, Aug 25th 2025 at 6:33 PM (modified Aug 25th 2025 at 7:22 PM)

Scorives
Hey, I think im having the same issue as you, how exactly did you go about fixing it? I imagine changing the patches to stick from one of those two mods, but which one and what exact change? Or did you just remove wildcraft trees? 

SpeciallyCrafted
On the same note, is compatability with wildcraft trees and shrubs planned/possible?

TheCrazyKid, Aug 25th 2025 at 4:31 AM
SpeciallyCrafted , Aug 24th 2025 at 8:53 PM

TheCrazyKid  Do you mean this mod?: More Crops 1.0.8 

TheCrazyKid, Aug 21st 2025 at 2:27 AM

ohh i look my last message i went more crops mod be compactable  with this mod???

 

SpeciallyCrafted , Aug 21st 2025 at 12:31 AM

TheCrazyKid I am not entirely sure what you are asking? Can you please clarify? 

TheCrazyKid, Aug 20th 2025 at 6:31 AM

can you make more crops comactable 

SpeciallyCrafted , Aug 20th 2025 at 2:37 AM

Yootah That may be beyond my abilities, but I do know this exists: https://mods.vintagestory.at/quiversandsheaths and might be close to what you are looking for. I'll look into it, but if it's more than a content mod, I haven't dabbled in coding just yet. 

Yootah, Aug 16th 2025 at 10:06 AM

Just here to share again!

I keep having these shower thoughts of making a modded quiver that would fit into a "5th" backpack slot and only accept spears and arrows, like 4-5 slots.
Idk if you've ever played the old (like minecraft 1.7.10 time) TerraFirmaCraft but it had a built-in one just like that.

SpeciallyCrafted , Jul 1st 2025 at 2:27 AM

Exletalis That is because the mining bag is base game. I can edit the recipe though if that is preferred. 

Exletalis, May 24th 2025 at 8:23 PM

A thought, your other sturdy bags use the previous bag in the recipe, but the mining bag doesn't.

Scorives, May 7th 2025 at 7:48 AM

this was actually caused by wildcraftree. aparently his storage flage was superceding yours i fixed it though thanx.

Scorives, May 7th 2025 at 7:09 AM

i cannot add sticks and seeds to the forestry bag as of 1.20.10 worked in 1.20.9 not sure what changed the flags are still the same and i can see they are still in the correct group other items workd fine i can even add new resource items but sticks and treeseeds wont work no matter what i do

Willownezz, Apr 9th 2025 at 9:08 PM

I was wondering is it possible to change how many bags you can carry? we normally can carry 4 bags at once what about 6 ? so we can carry one of each type of bag!

SpeciallyCrafted , Apr 9th 2025 at 7:22 PM

Spark077  There was an update with Tailor's Delight and the game version. I am not sure which is causing the issue but I have removed compatibility with Tailor's Delight until I have time to work on it. 

   

weithor  The Bag of holding mod is causing the issue. I can try to create a patch but it will take me some time. 

 

I am very busy with both work and home projects. Thank you in advance for your understanding and patience. 

Spark077, Mar 25th 2025 at 4:07 AM

found an issue with Compatibility Tailor's Delight. It changes the recipe to use the needle but it wont craft. I can only craft any bag when I remove Tailor's Delight or remove the .json for compatibility. m using the least version of Tailor's Delight,specializedbagsrevived and matter.

weithor, Mar 19th 2025 at 5:02 PM

hi  SpeciallyCrafted, I found flaxfibers can be stored in mining bag but not in agriculture bag. v1.20.4

I have https://mods.vintagestory.at/bagofholding maybe is important to say

SpeciallyCrafted , Mar 11th 2025 at 11:41 PM

Sorry for the delay, the builder bag should hold Ashlar blocks now WinterOriole

SpeciallyCrafted , Mar 5th 2025 at 12:54 AM

It was not intentional. When I revived the mod I left a lot of the original flags and throughout the version changes if the filenames or file locations change even slightly it breaks it. I was able to get both ashlar and drystone to be stored in the bag on my end. I don't know if they were newer items not in the version when the original mod was created or just not included. I am going to spend some time combing through each line item and verify it before updating another release, but it will be fixed on the next one. WinterOriole

WinterOriole, Mar 2nd 2025 at 4:26 AM

Love the mod, not sure if this is intended but I can't put ashlar blocks (atleast andesite), and drystone (atleast peridotite) in the builder bag.

SpeciallyCrafted , Feb 26th 2025 at 4:55 AM

Ok, I think I got most of it. I will look a little closer for the next time I update to see if I missed anything else. JonR

 

Thanks to everyone who has reported issues/bugs so that I can fix them!

JonR, Feb 26th 2025 at 2:44 AM

Sorry to report this right after you pushed an update, but uh! I noticed something that was happening in my games ever since adding this mod in - and I think I tracked down the issue. From the start of playing, I noticed that dirt, logs and a few other blocks ended up going into the Backpack slots when they are empty. It looks like the Storage Flags for the items that go into two different bags are 2 higher then they should be, which ends up including that Backpack slot flag. I believe what happened was that when calculating the combo flags, the flag number set for the individual bags was added together, then 1 added to it for the Generic Slot. Buuut this ended up not accounting for the Generic Slot already having been added to the original two flags, resulting in that extra 2, heh.

Bit of a long winded explanation possibly, but in short, for the combo bags if you subtract 2 from each of their flags, it will fix this bug!

There is also a slight error in the Wildcraft Fruits and Nuts compat file, where you want to change the operation from 'add' to 'replace' for Clippings and Flowers as Wildcraft appears to add the Storageflag 33 to those, and the patch won't go through on them otherwise!

SpeciallyCrafted , Feb 26th 2025 at 1:27 AM

It should be fixed Handsomejack. Thank you for reporting! 

SpeciallyCrafted , Feb 26th 2025 at 1:07 AM

I will look into the webs and paintings, most of the mods you have we do on our server as well. There are a few we don't, but I'll see what I can do!

Handsomejack, Feb 25th 2025 at 1:06 PM

Playing in single player with local Server turned on so its pretty much a multiplayer session, we got a couple of QOL mods and some major content mods of which some of them are:

Expanded Foods,StoneQuarry,Xskills,Alchemy,WildfarmingRevival,allClasses,BetterRuins,FromGoldenCombs,DanaTweaks,CarryOn,stonebakeOven,Foodshelves also used to have BetterScrap,Primitive survival and All three Wildcraft flora mods but ended up removing them and starting a new world due to Ram Issues.

After forward testing now I can put most of the items in the bag description(Loreitems,Clutter,Gears,JonasParts...) except SpiderWebs and paintings.

Handsomejack, Feb 25th 2025 at 12:40 PM
SpeciallyCrafted , Feb 24th 2025 at 2:48 AM

Handsomejack I just tried the looting bag and it is working as expected. It could be a mod compatibility issue. Can you give me some more information to go on? Specific items? Mods you have installed? Happy to test and try to fix it or make it compatible with another mod. 

 

Thanks! 

Handsomejack, Feb 20th 2025 at 1:27 PM

I crafted the linen "Looting bag" but it seems I cant put anything related to looting(items) in it or any other item for that matter.

SpeciallyCrafted , Feb 19th 2025 at 3:55 AM

The Rough Ridge Tool from Art of Growing should be able to be held in the left hand now. Nikomat

The night vision helmet not being wearable is fixed. Ket

Nikomat, Feb 18th 2025 at 11:17 PM

On 1.0.7 wooden ridges and creasers works as intended, but there is also "rough ridge" that I'm still unable to put in my left hand.

I belive these are all the tools from Art Of Growing that weren't working. Thank you for very fast fix :)

Ket, Feb 18th 2025 at 3:36 PM

This mod is making the nightvision helmet unwearable for me

SpeciallyCrafted , Feb 18th 2025 at 12:51 AM

Are those the only tools that go into the left hand? Nikomat

Nikomat, Feb 17th 2025 at 9:48 PM

While using your mod I cannot put ridge or creaser from ArtOfGrowing mod in left hand (nor with 'x' key or using mouse in inventory). Because of that it is impossible to process flax (crumpled linen straw). Minimal replicable setup (1.20.4):

  • ArtOfGrowing 0.5.3
  • CoreOfArts 0.2.3
  • SpecializedBags Revived 1.0.6

problematic ridge item code: artofgrowing:ridge-wooden-oak

SpeciallyCrafted , Feb 14th 2025 at 10:26 PM

GawdAwful

Absolutely! I believe I have it mostly done already, it wasn't too difficult. If I missed anything please let me know! I'll try to get it published tonight. I am working on a few other things too for it :) 

GawdAwful, Feb 14th 2025 at 6:43 AM

Any chance you could look into Art of Growing for a compatability patch. The agriculture bags become near useless during processing due to this mod. Thank you for your time.

SpeciallyCrafted , Feb 4th 2025 at 1:15 AM

Mlodyowiec

Thank you. I was able to get it to do it a couple of times but I can't recreate it consistently. I'll try and do some more testing on my end but it sort of looks like it could be base game. Very strange. I'll let you know if I find anything more out. Thank you so much for reporting it! 

Mlodyowiec, Feb 3rd 2025 at 10:28 PM

SpeciallyCrafted

 

The game crashed when swapping the bags on the bag slot, it seems like the crash won't happen if you save the world with the agriculture bag equipped (not sure about this), while testing, after several crashes, the save was corrupted but was easily restored by the game. As you said, it's probably because of the slot colors, because when swapping wthout opened inventory, nothing happens, but otherwise the game crashes.

To sum it up: if you want to swap two specialised bags with each other, first unequip the first one and then equip the second OR swap them without opening the inventory

SpeciallyCrafted , Feb 2nd 2025 at 7:21 PM

Jayro

The berries currently only go in the agriculture bag because they are "fruit" which I currently have in the Agriculture bag only. With the way the files are laid out, if I allow all fruit in the Forestry bag (including berries) it will add ALL fruit which is not the purpose of the forestry bag. 

Jayro, Feb 2nd 2025 at 7:17 PM

I think there's a bug because I can't put the red currant in the green bag. Is this normal?

SpeciallyCrafted , Feb 2nd 2025 at 6:01 PM

Mlodyowiec

Update: ok, so I have edited this several times. Every single time I think I have it, I can't prove it. I THINK it's the code of the game misreading the bag slot colors of my bags. It is very sporadic and I can't figure out WHY it happens. I just don't know if it is other mods causing the issue, or if it's a base game bug. I'll keep testing it. Can you see if it happens each time you try or just sometimes? 

 

Swapping it how? in a bag slot? I can do some testing with a little more details.

From what I can tell just by reading, the game is crashing because of the Bag Slot colors for the Agriculture Bag.

Mlodyowiec, Feb 2nd 2025 at 1:06 PM

SpeciallyCrafted

The game just crashed when swapping a mining bag with agriculture bag

Running on 64 bit Windows 10.0.19045.0 with 24517 MB RAM
Game Version: v1.20.3 (Stable)
02.02.2025 14:05:04: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.3, Allclasses@1.2.2, bean_stacks@1.1.0, bettertraders@0.0.9, buzzwords@1.7.0, combatoverhaul@0.1.22, cutthefat@1.0.1, DiamondTools@2.0.3, foundrymod@1.0.0, hangingoillamps@1.0.3, immersivecorpsedrop@1.0.3, jackofalltraits@1.0.1, long-term_food@0.2.0, millwright@1.1.8, mushroom@1.0.1, nightwatcher@2.2.0, qolcraft@2.1.0, spyglass@0.5.2, superfuelresumed@2.1.4, visibleore@1.0.1, game@1.20.3, vsimgui@1.1.7, alloycalculator@1.0.0, armory@0.1.4, egocaribautomapmarkers@4.0.1, awearablelight@1.1.31, bedspawnv2@1.4.0, betterfirepit@1.1.5, BetterProspecting@1.3.0, blocksoverlay@4.0.4, carryon@1.8.0-pre.1, commonlib@2.6.1, configlib@1.4.4, danatweaks@3.3.12, easyprospect@1.1.0, expandedfoods@1.7.3, extrainfo@1.9.6, fromgoldencombs@1.8.6, improvedhandbookrecipes@1.1.2, knapster@2.13.2, metalunittooltip@1.0.0, petai@3.0.1, resmeltableslight@1.0.0, rpgoverlay@1.0.0, spawnhighlight@1.2.0, specialexpandedbags@1.0.5, statushudcont@3.2.5, stonebakeoven@1.1.5, stonerailings@1.3.0, tieredsuperiority@1.1.3, trapdoorsareladders@1.0.0, versionchecker@1.1.0, creative@1.20.3, survival@1.20.3, worldmapmaster@1.0.4-pre.1, xlib@0.8.10, captureanimals@2.8.1, oregolems@0.1.7, playercorpse@1.11.0, stonequarry@3.4.3, tpnetpatched@1.14.5, xinvtweaks@1.6.10, xskills@0.8.11
System.Collections.Generic.KeyNotFoundException: The given key '-#91714c' was not present in the dictionary.
at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 514
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 718
at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 398
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 992
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

SpeciallyCrafted , Feb 1st 2025 at 1:26 AM

I added compatibility to Salty's Manual Tool Crafting to this newest version ghotiboy

SpeciallyCrafted , Feb 1st 2025 at 1:24 AM

I added a looting bag to try and add the requests you both have. I did leave out ladders and torches as my husband and I still want normal backpacks to have a function. Please let me know if I missed anything else you think should be added to the new bag. 

Yootah, Agentfyre

bringitonwimps, Jan 26th 2025 at 3:56 AM

dangerousb if you go to the discord mod page i can send you my config or here is a link to pastebin copy of my settings

https://pastebin.com/rdwfyWGV

dangerousb, Jan 25th 2025 at 8:16 PM

bringitonwimps That's great to hear! If you'd like to share your fendragons BCS numbers, I'd love to hear them since I'm using that mod too and I'd love to use these together to add some more choice to how I kit myself out

dangerousb, Jan 25th 2025 at 8:02 PM

SpeciallyCrafted Ahh, my mistake, thanks! I checked the value on the wiki and it looks like it's out of date

bringitonwimps, Jan 23rd 2025 at 4:51 AM

dangerousb we orriginally set it to 10, I beleive the vanilla bag got buffed at some point as I too thought it was 10.  But we then shifted it to the 12 due the current size in vanilla.  We also use fen dragons bags but I start his first bag in linen at like 6 or 7 and max it at 12 or 13 and start the leather at 7 or 8 and max at like 14, can't remember the exact.  This is why we also added the 3rd level to make these special ones still relevent on our server.  Neither of us are able to code well enough to do a config file yet but that may come in the future.  I don't like even the extended bags from like fen dragons mod getting up to like 20+ slots, I think it completely trivialises inventory.  14 slots to me already kinda does that, but ATM im willing to with hard enough recipes let em get that big on my server.  We did revive this for our server but all input is welcome.  We may make our own backpack mod designed to fit more inline with these bags and what we like on our server in the future to all align a little better.

Thanks for the input and we are open to more thoughts on these bags.

SpeciallyCrafted , Jan 23rd 2025 at 3:28 AM

dangerousb, I did check and the base game mining bag is 12 slots. The recipes I have for my bag are identical, plus one item relevant to the bag. My husband (bringitonwimps). I added a looting bag to try and add the requests you both have. I did leave out ladders and torches as my husband and I still want normal backpacks to have a function. Please let me know if I missed anything else you think should be added to the new bag.  

dangerousb, Jan 22nd 2025 at 4:45 PM

Correct me if I'm wrong, but I think the base game linen mining bag holds 10 slots. Would it be possible to get a version of this with the same number of slots for the new bag types as the mining bags? I love the idea and I think this is a great bag option for my friends that want to stick closer to vanilla

SpeciallyCrafted , Jan 9th 2025 at 4:56 AM

Agentfyre.  The base game has a mining bag - I don't know offhand all of what it carries. I like the idea of the clutter items but may not get to this suggestion right away as I am busy this weekend. I'll see what I can come up with. Appreciate the suggestions! 

Agentfyre, Jan 8th 2025 at 4:34 PM

SpeciallyCrafted Love your mod! So glad to see it updated! :)

We definitely need some kind of Adventuring bag. Going to ruins, I often run out of room from clutter items, wallpapers, paintings, display cases, valuables, and the like. This would make it so much more manageable.

And a mining bag would be amazing! Something that holds rocks, ores, coals, clays, and peat maybe? I would use that often!

Keep up the great work!

SpeciallyCrafted , Jan 4th 2025 at 7:10 PM

Yootah.  Those are some great ideas I can look into and possibly add. 

Yootah, Jan 4th 2025 at 3:20 PM

Thank you so much! <3

I was only recently having shower thoughts about doing something similar and considered making the recipes like "1 mining bag + 1 cracked vessel of a related type" as an arbitrary balancing measure 😅
Those would've been for like.. forage, farming, adventuring (food, bed, raft, oar, ...), spelunking (ancient loot, gears, metal bits, jonas parts, torches, ladders ...)

But I love yours anyway, plus it's the one that already exists! 🙌