Mods / SpecializedBags Revived
Author: SpeciallyCrafted
Side: Both
Created: Jan 4th 2025 at 1:20 AM
Last modified: Oct 8th 2025 at 12:19 AM
Downloads: 15410
Follow Unfollow 187
Latest release (for Vintage Story 1.21.4, potentially outdated):
SpecialtyBagsRevived_1.1.13.zip
1-click install
I revived the SpecializedBags mod (the original mod can be found here) at my husband's request for use on our Vintage Story server. It currently contains a linen bag (12 slots), a sturdy bag (14 slots), and a travel bag (18 slots) for agriculture, building, hunting, forestry, and looting. I also added a travel bag size (18 slots) for the base game mining bag. Each bag is only allowed to carry materials related to the bag type.
Please let me know if there are any requests for additions on Discord here: SpecializedBags Revived for a faster response, or I am good with a DM on Discord. I will respond here, but please note that it may take some time. The idea is to have specialized bags, but still need normal backpacks, which is why not everything is included in the bags. I will look into all requests, but will not promise all will be implemented.
Current Compatibility:
- Art of Growing
- BetterRuins - can put blueprints in the looting bag
- CropsV2
- More Arrows
- More Crops 1.0.8 - (Mod states it's for 1.16.3 and 1.16.4 and may be outdated)
- Salty´s Manual Tool Crafting
- Tailor's Delight (alternate recipes for bags if installed)
- Vanilla Armory (compound bow, knives, spears only)
Floral Zones Mods (planks and logs)
- Floral Zones: Mediterranean Region
- Floral Zones: Neozeylandic Region
- Floral Zones: East Asiatic Region
- Floral Zones: Central Australian Region
- Floral Zones: Caribbean Region
- Floral Zones: Cape Region
Wildcraft
Known Conflicts:
- Wildcraft: Trees and Shrubs -Both this mod and mine modify game files. Working on a fix for this at popular request.
- berry bushes
- bonemeal
- compost
- dry grass
- farmland
- flax fibers
- fruit
- grain
- honeycombs
- mushrooms
- potash
- pumpkins
- rot
- saltpeter
- seeds
- soil
- soybeans
- vegetables
- hoes
- scythes
- bricks (inc. mudbricks, slabs, and stairs) ,
- chairs
- chests
- chimneys
- chiseled blocks
- clay
- cobblestone
- hay
- ice
- fences
- glass
- gravel
- ladders
- lanern,
- mechanical parts
- planks
- rocks
- roof parts
- shelves
- shingles
- torch holders
and more!
- bamboo
- berry bushes
- cattails
- cattail roots
- dry grass
- ferns
- firewood
- flaxfibers
- flowers
- honeycombs
- logs
- papyrus
- papyrus roots
- resin
- saplings
- sticks
- tree seeds
- vines
- axes
- saws
- shears
- antlers
- bone
- bushmeat
- fat
- feathers
- fish
- hides
- pelts
- poultry
- redmeat
- rot
- arrows
- knife
- spears
- carpets
- clutter
- gears
- jonas parts
- lore items
- paintings
- rugs
- spider webs
- tapestries
- wallpapers
and more!
Future Plans:
- Mod compatibility upon request
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.1.13 | specialexpandedbags | 7890 | Oct 8th 2025 at 12:15 AM | SpecialtyBagsRevived_1.1.13.zip | 1-click install | ||
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| 1.1.12 | specialexpandedbags | 310 | Oct 5th 2025 at 12:08 AM | SpecialtyBagsRevived_1.1.12.zip | 1-click install | ||
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| 1.1.11 | specialexpandedbags | 193 | Oct 2nd 2025 at 3:28 AM | SpecialtyBagsRevived_1.1.11.zip | 1-click install | ||
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| 1.1.10 | specialexpandedbags | 774 | Sep 12th 2025 at 2:48 AM | SpecialtyBagsRevived_1.1.10.zip | 1-click install | ||
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| 1.1.9 | specialexpandedbags | 24 | Sep 12th 2025 at 2:17 AM | SpecialtyBagsRevived1.1.9.zip | 1-click install | ||
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| 1.1.8 | specialexpandedbags | 199 | Sep 8th 2025 at 2:22 AM | SpecialtyBagsRevived_1.1.8.zip | 1-click install | ||
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| 1.1.7 | specialexpandedbags | 113 | Sep 6th 2025 at 1:38 AM | SpecialtyBagsRevived_1.1.7.zip | 1-click install | ||
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| 1.1.6 | specialexpandedbags | 141 | Sep 3rd 2025 at 4:13 AM | SpecialtyBagsRevived_1.1.6.zip | 1-click install | ||
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| 1.1.5 | specialexpandedbags | 352 | Aug 27th 2025 at 3:11 AM | SpecialtyBagsRevived_1.1.5.zip | 1-click install | ||
|
Compatibility with CropsV2 at the Request of TheCrazyKid | |||||||
| 1.1.4 | specialexpandedbags | 111 | Aug 24th 2025 at 9:31 PM | SpecialtyBagsRevived_1.1.4.zip | 1-click install | ||
|
Compatible with More Crops 1.0.8 - (Mod states it's for 1.16.3 and 1.16.4 and may be outdated), but does work for storage purposes - Requested by TheCrazyKid | |||||||
| 1.1.3 | specialexpandedbags | 185 | Aug 20th 2025 at 3:54 AM | SpecialtyBagsRevived_1.1.3.zip | 1-click install | ||
|
Fixed issue with needle in recipes when using Tailors Delight. | |||||||
| 1.1.2 | specialexpandedbags | 968 | Apr 9th 2025 at 7:19 PM | SpecialtyBagsRevived_1.1.2.zip | 1-click install | ||
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Temporaily Disabled Tailor's Delight Mod Compatability due to the newer version messing with the recipe patches. I am currently busy at work and have several home projects I am working on, which is causing delays with the mod. | |||||||
| 1.1.1 | specialexpandedbags | 601 | Mar 11th 2025 at 11:41 PM | SpecialtyBagsRevived_1.1.1.zip | 1-click install | ||
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| 1.1.0 | specialexpandedbags | 306 | Feb 26th 2025 at 4:54 AM | SpecialtyBagsRevived_1.1.0.zip | 1-click install | ||
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| 1.0.9 | specialexpandedbags | 55 | Feb 26th 2025 at 1:26 AM | SpecialtyBagsRevived_1.0.9.zip | 1-click install | ||
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| 1.0.8 | specialexpandedbags | 344 | Feb 19th 2025 at 3:51 AM | SpecialtyBagsRevived_1.0.8.zip | 1-click install | ||
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| 1.0.7 | specialexpandedbags | 101 | Feb 18th 2025 at 12:57 AM | SpecialtyBagsRevived_1.0.7.zip | 1-click install | ||
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Compatibility issue with Art of Growing where the creaser and ridge could not be held in the left hand. | |||||||
| 1.0.6 | specialexpandedbags | 201 | Feb 14th 2025 at 10:42 PM | SpecialtyBagsRevived_1.0.6.zip | 1-click install | ||
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| 1.0.5 | specialexpandedbags | 585 | Feb 1st 2025 at 1:03 AM | SpecialtyBagsRevived_1.0.5.zip | 1-click install | ||
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| 1.0.4 | specialexpandedbags | 688 | Jan 18th 2025 at 5:27 PM | SpecialtyBagsRevived_1.0.4.zip | 1-click install | ||
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Compatibility with Wildcraft: Fruits and Nuts Fixed a spelling error on one of the agriculture bags Had an error where modinfo.json was missing.This is the 2nd 1.0.4 release | |||||||
| 1.0.3 | specialexpandedbags | 582 | Jan 9th 2025 at 4:47 AM | SpecialtyBagsRevived_1.0.3.zip | 1-click install | ||
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| 1.0.2 | specialexpandedbags | 225 | Jan 5th 2025 at 10:30 PM | SpecialtyBagsRevived_1.0.2.zip | 1-click install | ||
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Some Compatability with Flora Zone Mods. More to come. | |||||||
| 1.0.1 | specialexpandedbags | 233 | Jan 4th 2025 at 4:16 AM | SpecialtyBagsRevived_1.0.1.zip | 1-click install | ||
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Updated to Include Hunter Bag. Fixed errors with the creative inventory tab. | |||||||
| 1.0.0 | specialexpandedbags | 187 | Jan 4th 2025 at 1:29 AM | SpecialtyBagsRevived_1.0.0.zip | 1-click install | ||
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It seems like the forestry bag does not allow firewood or sticks like it says it does on the tooltip.
Thank you NaitoOokami. You and someone else on Discord caught that. My fault. Should be fixed now!
When I enable this mod I lose the ability to offhand my hammer so I cannot chilsel anything anymore. Mod list below.
- [Unleaded Windows](https://mods.vintagestory.at/show/mod/13319)
- [Combat Overhaul : Armory](https://mods.vintagestory.at/show/mod/15285)
- [Attribute Rendering Library](https://mods.vintagestory.at/show/mod/26831)
- [Auto Map Markers](https://mods.vintagestory.at/show/mod/797)
- [Auto config lib](https://mods.vintagestory.at/show/mod/17281)
- [A Wearable Light](https://mods.vintagestory.at/show/mod/5230)
- [Better Chisel](https://mods.vintagestory.at/show/mod/19516)
- [Better Crates](https://mods.vintagestory.at/show/mod/146)
- [Better Firepit](https://mods.vintagestory.at/show/mod/5589)
- [Better Loot](https://mods.vintagestory.at/show/mod/15922)
- [BetterRuins](https://mods.vintagestory.at/show/mod/3829)
- [Better Sticks](https://mods.vintagestory.at/show/mod/8859)
- [BetterTraders](https://mods.vintagestory.at/show/mod/6160)
- [BloodTrail](https://mods.vintagestory.at/show/mod/30331)
- [Boatspeedtest](https://mods.vintagestory.at/show/mod/19941)
- [Butchering](https://mods.vintagestory.at/show/mod/7966)
- [CAN Jewelry](https://mods.vintagestory.at/show/mod/5539)
- [Carry On](https://mods.vintagestory.at/show/mod/4405)
- [Cartwrights Caravan](https://mods.vintagestory.at/show/mod/20899)
- [Castaway](https://mods.vintagestory.at/show/mod/27701)
- [Cave Symphony](https://mods.vintagestory.at/show/mod/24686)
- [chiseltools](https://mods.vintagestory.at/show/mod/2751)
- [Click Up Torches](https://mods.vintagestory.at/show/mod/14611)
- [Combat Overhaul Reanimated](https://mods.vintagestory.at/show/mod/21370)
- [Combat Overhaul](https://mods.vintagestory.at/show/mod/12614)
- [CommonLib](https://mods.vintagestory.at/show/mod/5457)
- [Config lib](https://mods.vintagestory.at/show/mod/9551)
- [Cooperative Combat Rework](https://mods.vintagestory.at/show/mod/23852)
- [Crock Mod](https://mods.vintagestory.at/show/mod/24180)
- [Darce's Drifters Redone](https://mods.vintagestory.at/show/mod/25180)
- [Decaying Creatures](https://mods.vintagestory.at/show/mod/12869)
- [Draconis](https://mods.vintagestory.at/show/mod/27022)
- [Dread Company Classes](https://mods.vintagestory.at/show/mod/29944)
- [Dressmakers](https://mods.vintagestory.at/show/mod/12621)
- [Easy Hammer Mode](https://mods.vintagestory.at/show/mod/31839)
- [EasyProspect](https://mods.vintagestory.at/show/mod/13063)
- [Expanded Matter](https://mods.vintagestory.at/show/mod/2086)
- [Extra Chests](https://mods.vintagestory.at/show/mod/137)
- [Extra Info](https://mods.vintagestory.at/show/mod/7214)
- [Farseer](https://mods.vintagestory.at/show/mod/22371)
- [FoodShelves](https://mods.vintagestory.at/show/mod/13865)
- [Forest Symphony](https://mods.vintagestory.at/show/mod/18429)
- [Forgotten Armory Chineese Dynasties](https://mods.vintagestory.at/show/mod/30299)
- [Forgotten Armory Gothic](https://mods.vintagestory.at/show/mod/25580)
- [Forgotten Armory Greenwich](https://mods.vintagestory.at/show/mod/25550)
- [Forgotten Armory Hussar](https://mods.vintagestory.at/show/mod/31411)
- [Forgotten Armory Landsknecht](https://mods.vintagestory.at/show/mod/27605)
- [Forgotten Armory Templar](https://mods.vintagestory.at/show/mod/26077)
- [Fauna of the Stone Age: Caninae](https://mods.vintagestory.at/show/mod/7545)
- [Fauna of the Stone Age: Casuariidae Plus](https://mods.vintagestory.at/show/mod/11675)
- [Fauna of the Stone Age: Cervinae](https://mods.vintagestory.at/show/mod/20235)
- [Fauna of the Stone Age: Chelonioidea](https://mods.vintagestory.at/show/mod/24037)
- [Fauna of the Stone Age: Dinornithiformes Plus](https://mods.vintagestory.at/show/mod/12657)
- [Fauna of the Stone Age: Elephantidae](https://mods.vintagestory.at/show/mod/17568)
- [Fauna of the Stone Age: Felinae](https://mods.vintagestory.at/show/mod/16308)
- [Fauna of the Stone Age: Iniidae Plus](https://mods.vintagestory.at/show/mod/22682)
- [Fauna of the Stone Age: Machairodontinae](https://mods.vintagestory.at/show/mod/10271)
- [Fauna of the Stone Age: Manidae](https://mods.vintagestory.at/show/mod/12337)
- [Fauna of the Stone Age: Meiolaniidae](https://mods.vintagestory.at/show/mod/18640)
- [Fauna of the Stone Age: Rhinocerotidae](https://mods.vintagestory.at/show/mod/12164)
- [Fauna of the Stone Age: Sirenia](https://mods.vintagestory.at/show/mod/11363)
- [Fauna of the Stone Age: Spheniscidae](https://mods.vintagestory.at/show/mod/15663)
- [Fauna of the Stone Age: Thylacinidae Plus](https://mods.vintagestory.at/show/mod/23163)
- [Fauna of the Stone Age: Viverridae Plus](https://mods.vintagestory.at/show/mod/19699)
- [Fauna of the Stone Age: Vombatidae Plus](https://mods.vintagestory.at/show/mod/18000)
- [Freedom Units](https://mods.vintagestory.at/show/mod/8136)
- [Geology Additions](https://mods.vintagestory.at/show/mod/8054)
- [Glowtorns](https://mods.vintagestory.at/show/mod/17789)
- [Gourmand](https://mods.vintagestory.at/show/mod/14390)
- [Hanging Oil Lamps](https://mods.vintagestory.at/show/mod/3008)
- [HealthBar](https://mods.vintagestory.at/show/mod/23366)
- [Hide Nametags Mod](https://mods.vintagestory.at/show/mod/18944)
- [Human-Like Skins for Seraphs](https://mods.vintagestory.at/show/mod/1326)
- [Jaunt: Extended Riding System](https://mods.vintagestory.at/show/mod/25170)
- [kemono](https://mods.vintagestory.at/show/mod/7291)
- [Crossbows](https://mods.vintagestory.at/show/mod/8613)
- [Firearms](https://mods.vintagestory.at/show/mod/7497)
- [Mechanical Block Retention](https://mods.vintagestory.at/show/mod/25675)
- [Medieval Expansion Patch](https://mods.vintagestory.at/show/mod/18271)
- [Millwright](https://mods.vintagestory.at/show/mod/7016)
- [More Map Icons (CS)](https://mods.vintagestory.at/show/mod/8748)
- [More Piles](https://mods.vintagestory.at/show/mod/941)
- [More Torch Holders](https://mods.vintagestory.at/show/mod/3060)
- [Not Enough Map Icons](https://mods.vintagestory.at/show/mod/5425)
- [Overhaul Library](https://mods.vintagestory.at/show/mod/22381)
- [Player Corpse](https://mods.vintagestory.at/show/mod/115)
- [Primitive Survival](https://mods.vintagestory.at/show/mod/1238)
- [ProspectTogether](https://mods.vintagestory.at/show/mod/6932)
- [PurposefulStorage](https://mods.vintagestory.at/show/mod/25347)
- [Rock Strata Variety](https://mods.vintagestory.at/show/mod/11830)
- [Room Tools](https://mods.vintagestory.at/show/mod/23868)
- [Rubberbandaid](https://mods.vintagestory.at/show/mod/28325)
- [Rustbound Magic](https://mods.vintagestory.at/show/mod/6716)
- [Shelf Obsessed](https://mods.vintagestory.at/show/mod/25512)
- [Shiver Tweaks](https://mods.vintagestory.at/show/mod/17536)
- [ShowCraftable](https://mods.vintagestory.at/show/mod/30647)
- [SmithingPlus](https://mods.vintagestory.at/show/mod/15312)
- [Snow Caps](https://mods.vintagestory.at/show/mod/22820)
- [Sortable Storage](https://mods.vintagestory.at/show/mod/2966)
- [Source-ify](https://mods.vintagestory.at/show/mod/28501)
- [SpecializedBags Revived](https://mods.vintagestory.at/show/mod/17114)
- [StepFixElk](https://mods.vintagestory.at/show/mod/16673)
- [Tailor's Delight](https://mods.vintagestory.at/show/mod/8600)
- [Tankards, Goblets and More!](https://mods.vintagestory.at/show/mod/23091)
- [Teleportation Runes](https://mods.vintagestory.at/show/mod/1270)
- [Teleportation Network Patched](https://mods.vintagestory.at/show/mod/18587)
- [Temporal Symphony](https://mods.vintagestory.at/show/mod/24868)
- [Terra Prety: Coastlines & Continents](https://mods.vintagestory.at/show/mod/13620)
- [Th3Dungeon](https://mods.vintagestory.at/show/mod/5215)
- [Trash Mod](https://mods.vintagestory.at/show/mod/30063)
- [Underground Mines](https://mods.vintagestory.at/show/mod/8165)
- [Vanity](https://mods.vintagestory.at/show/mod/7760)
- [Volumetric Shading (Refreshed)](https://mods.vintagestory.at/show/mod/23278)
- [Dear ImGui](https://mods.vintagestory.at/show/mod/9329)
- [VSinstruments Base](https://mods.vintagestory.at/show/mod/463)
- [vsinstruments_quackpack](https://mods.vintagestory.at/show/mod/17850)
- [VS Village Desert Village Addon](https://mods.vintagestory.at/show/mod/13446)
- [VS Village Viking Village Addon](https://mods.vintagestory.at/show/mod/13444)
- [VS Village Aged Village Addon](https://mods.vintagestory.at/show/mod/13420)
- [VS Village Industrial Village Addon](https://mods.vintagestory.at/show/mod/13422)
- [VS Village Tower Village Addon](https://mods.vintagestory.at/show/mod/13421)
- [VS Village](https://mods.vintagestory.at/show/mod/2635)
- [WaypointTogetherContinued](https://mods.vintagestory.at/show/mod/16376)
- [Twilight Wolf Industries - Furry Additions](https://mods.vintagestory.at/show/mod/20065)
- [Rust Drops](https://mods.vintagestory.at/show/mod/24348)
Parf I fixed the vanilla armory quivers.
Hey! I've noticed that with this mod installed, Vanilla quivers (and by extension Vanilla Armory quivers) can't hold arrows when this mod is enabled. Quivers can hold arrows with this mod disabled.
It might have something to do with Line 201 in storageflags.json, which is the only item flag I see at a glance that uses "replace" instead of "add":
{ "file": "game:itemtypes/tool/arrow", "op": "replace", "path": "/storageFlags", "value": 131073},
But after changing it to "add" did nothing, I can't find reference to arrows anywhere else. Vanilla quivers kinda suck anyway so I can make do without them, but figured I'd bring this to your attention! It could potentially affect other mods that use quivers (like Quivers & Sheaths, unconfirmed).
Thank you so much for adding mushrooms to go in forestry and agriculture bags both. (・ω・) Thought I said so already but realized I hadn't yet.
It was for sure my mod. Thanks for letting me know! I have updated it and verified it works. Never a bother Canyew
Sorry to bother you again, My friends and I have been trying to figure out where the problem is on our server. So since the saltpeter update, and installing/updating a few mods, Saltpeter can't be added to cooking pots anymore to make sulfuric acid. I am not sure if it's due to this mod, or Xskills, but I think it might be one or the other. Is it possible to test it and see? we cannot pull mods since it would corrupt the world we have currently (And im not the host)
Lielac should be fixed now
I know how to fix it! Please just give me a couple of days. It's been super busy at work.
SpeciallyCrafted Yyep, I have Tailor's Delight, that would do it wouldn't it heh
Linen bag recipe for Forestry works on 1.21.0 at least.
Do you happen to be running version 1.21.0 or .1 with the Tailor's mod installed? That is the only time I get the recipe error. Lielac
It seems to work fine if it is disabled. I will work on getting that fixed, but i wanted to make sure that was your setup in case I need to look into other mod issues.
SpeciallyCrafted The linen bag recipes seem to not work. I get an error like "grid recipe with output item code specialexpandedbags:hunterbag has and incorrect ingredient pattern length. ignoring recipe." for all 5 bags. I still have the twine+linen recipes just fine.
A bunch of mod makers in this community are awesome for listening to feedback and suggestions. Thanks!
Blacklands There's a mod called Clay Goes In Mining Bag that allows exactly that.
edit: actually, now that this mod is affecting the mining bag now it might not be compatible anymore? they had no conflict before, at least.
SpeciallyCrafted Can we have mushrooms be stored in forestry bags instead of (or in addition to) agriculture? Mushrooms only come from the forest and cannot be cultivated in vanilla game. I've gone into the json files to edit this myself so far, but it requires me re-doing it every time the mod updates so thought I'd ask.
Ty for the saltpeter and shovel in mining bags (・ω・)/
Canyew The mining bag can hold shovels and Saltpeter
RiverTheSheep Added alternate recipes to allow crafting from a linen sack
SpeciallyCrafted Thank you! I can only second what was already said, you're great with keeping up with the updates and requests. <3
I haven't changed anything with the mining bag for storage, as it is part of the base game. I should be able to add those things to it, though. I'll keep that in mind for the next update! Canyew
You've been great keeping up with requests, if you don't mind another. I find it odd that the mining bag does not hold Saltpeter, or shovels
Aurani Vanilla Armory bows, knives, and spears can be stored in the hunter bag.
Blacklands Clay can be put in the builder bag.
Yes, I can do that Blacklands
Would it be possible to add (the ability to hold) clay to one of the bags (I suppose either the mining bag or the builder bag would make sense)?
Right now none of the bags can hold clay (I though the mining bag could, but nope). I was gonna use them to go and get a bunch of fire clay from a deposit (it's a long trip away) and then I found out it's not possible. :(
Hello, would it be possible to get a compatibility patch with Vanilla Armory? Their spears do not fit inside Hunter bags.
Thanks in advance and thank you for the great mod.
I think it'd be nice to have these able to be crafted from linen sacks, like the vanilla mining bag can
Lorvidus I believe I have fixed the arrows issue. I went ahead and also made this compatible with More Arrows.
Hi! I noticed the Hunters bag mentions it can hold arrows, by I cannot for the life of me get it to do exactly that, has anyone else encountered this issue? The only other mods I've got installed are combat overhaul and the more arrows mod (which adds more arrows but doesn't change vanilla as far as I know, have tried without the mod too) but neither should cause issues from what I can see. Everything else seems to go in the bag just fine (knives, bones meats etc).
SpeciallyCrafted
Thats very kind of you. I have managed to get it to work in the mean time by essentially removing the storage tags from those mods. Everythings working as I would expect but I feel my sollution is quite dirty, as someone who doesnt really know anything about modding VS
Just a idea but are you going to make your own crops mod with all different crops???
Amps14 I can look into compatibility with it, but it may be a couple of weeks.
TheCrazyKid Released another version that should work with CropsV2.
i know i just ask morecrops be compatible but is this mod comabtitable with CropsV2 it might be a better mod for our server becouse it updated better but i am asking my friends thank you for what you do
TheCrazyKid The newest version should be compatible with that mod.
Scorives
Hey, I think im having the same issue as you, how exactly did you go about fixing it? I imagine changing the patches to stick from one of those two mods, but which one and what exact change? Or did you just remove wildcraft trees?
SpeciallyCrafted
On the same note, is compatability with wildcraft trees and shrubs planned/possible?
SpeciallyCrafted yeah
TheCrazyKid Do you mean this mod?: More Crops 1.0.8
ohh i look my last message i went more crops mod be compactable with this mod???
TheCrazyKid I am not entirely sure what you are asking? Can you please clarify?
can you make more crops comactable
Yootah That may be beyond my abilities, but I do know this exists: https://mods.vintagestory.at/quiversandsheaths and might be close to what you are looking for. I'll look into it, but if it's more than a content mod, I haven't dabbled in coding just yet.
Just here to share again!
I keep having these shower thoughts of making a modded quiver that would fit into a "5th" backpack slot and only accept spears and arrows, like 4-5 slots.
Idk if you've ever played the old (like minecraft 1.7.10 time) TerraFirmaCraft but it had a built-in one just like that.
Exletalis That is because the mining bag is base game. I can edit the recipe though if that is preferred.
A thought, your other sturdy bags use the previous bag in the recipe, but the mining bag doesn't.
this was actually caused by wildcraftree. aparently his storage flage was superceding yours i fixed it though thanx.
i cannot add sticks and seeds to the forestry bag as of 1.20.10 worked in 1.20.9 not sure what changed the flags are still the same and i can see they are still in the correct group other items workd fine i can even add new resource items but sticks and treeseeds wont work no matter what i do
I was wondering is it possible to change how many bags you can carry? we normally can carry 4 bags at once what about 6 ? so we can carry one of each type of bag!
Spark077 There was an update with Tailor's Delight and the game version. I am not sure which is causing the issue but I have removed compatibility with Tailor's Delight until I have time to work on it.
weithor The Bag of holding mod is causing the issue. I can try to create a patch but it will take me some time.
I am very busy with both work and home projects. Thank you in advance for your understanding and patience.
found an issue with Compatibility Tailor's Delight. It changes the recipe to use the needle but it wont craft. I can only craft any bag when I remove Tailor's Delight or remove the .json for compatibility. m using the least version of Tailor's Delight,specializedbagsrevived and matter.
hi SpeciallyCrafted, I found flaxfibers can be stored in mining bag but not in agriculture bag. v1.20.4
I have https://mods.vintagestory.at/bagofholding maybe is important to say
Sorry for the delay, the builder bag should hold Ashlar blocks now WinterOriole
It was not intentional. When I revived the mod I left a lot of the original flags and throughout the version changes if the filenames or file locations change even slightly it breaks it. I was able to get both ashlar and drystone to be stored in the bag on my end. I don't know if they were newer items not in the version when the original mod was created or just not included. I am going to spend some time combing through each line item and verify it before updating another release, but it will be fixed on the next one. WinterOriole
Love the mod, not sure if this is intended but I can't put ashlar blocks (atleast andesite), and drystone (atleast peridotite) in the builder bag.
Ok, I think I got most of it. I will look a little closer for the next time I update to see if I missed anything else. JonR
Thanks to everyone who has reported issues/bugs so that I can fix them!
Sorry to report this right after you pushed an update, but uh! I noticed something that was happening in my games ever since adding this mod in - and I think I tracked down the issue. From the start of playing, I noticed that dirt, logs and a few other blocks ended up going into the Backpack slots when they are empty. It looks like the Storage Flags for the items that go into two different bags are 2 higher then they should be, which ends up including that Backpack slot flag. I believe what happened was that when calculating the combo flags, the flag number set for the individual bags was added together, then 1 added to it for the Generic Slot. Buuut this ended up not accounting for the Generic Slot already having been added to the original two flags, resulting in that extra 2, heh.
Bit of a long winded explanation possibly, but in short, for the combo bags if you subtract 2 from each of their flags, it will fix this bug!
There is also a slight error in the Wildcraft Fruits and Nuts compat file, where you want to change the operation from 'add' to 'replace' for Clippings and Flowers as Wildcraft appears to add the Storageflag 33 to those, and the patch won't go through on them otherwise!
It should be fixed Handsomejack. Thank you for reporting!
I will look into the webs and paintings, most of the mods you have we do on our server as well. There are a few we don't, but I'll see what I can do!
Playing in single player with local Server turned on so its pretty much a multiplayer session, we got a couple of QOL mods and some major content mods of which some of them are:
Expanded Foods,StoneQuarry,Xskills,Alchemy,WildfarmingRevival,allClasses,BetterRuins,FromGoldenCombs,DanaTweaks,CarryOn,stonebakeOven,Foodshelves also used to have BetterScrap,Primitive survival and All three Wildcraft flora mods but ended up removing them and starting a new world due to Ram Issues.
After forward testing now I can put most of the items in the bag description(Loreitems,Clutter,Gears,JonasParts...) except SpiderWebs and paintings.
Handsomejack I just tried the looting bag and it is working as expected. It could be a mod compatibility issue. Can you give me some more information to go on? Specific items? Mods you have installed? Happy to test and try to fix it or make it compatible with another mod.
Thanks!
I crafted the linen "Looting bag" but it seems I cant put anything related to looting(items) in it or any other item for that matter.
The Rough Ridge Tool from Art of Growing should be able to be held in the left hand now. Nikomat
The night vision helmet not being wearable is fixed. Ket
On 1.0.7 wooden ridges and creasers works as intended, but there is also "rough ridge" that I'm still unable to put in my left hand.
I belive these are all the tools from Art Of Growing that weren't working. Thank you for very fast fix :)
This mod is making the nightvision helmet unwearable for me
Are those the only tools that go into the left hand? Nikomat
While using your mod I cannot put ridge or creaser from ArtOfGrowing mod in left hand (nor with 'x' key or using mouse in inventory). Because of that it is impossible to process flax (crumpled linen straw). Minimal replicable setup (1.20.4):
problematic ridge item code: artofgrowing:ridge-wooden-oak
GawdAwful
Absolutely! I believe I have it mostly done already, it wasn't too difficult. If I missed anything please let me know! I'll try to get it published tonight. I am working on a few other things too for it :)
Any chance you could look into Art of Growing for a compatability patch. The agriculture bags become near useless during processing due to this mod. Thank you for your time.
Mlodyowiec
Thank you. I was able to get it to do it a couple of times but I can't recreate it consistently. I'll try and do some more testing on my end but it sort of looks like it could be base game. Very strange. I'll let you know if I find anything more out. Thank you so much for reporting it!
SpeciallyCrafted
The game crashed when swapping the bags on the bag slot, it seems like the crash won't happen if you save the world with the agriculture bag equipped (not sure about this), while testing, after several crashes, the save was corrupted but was easily restored by the game. As you said, it's probably because of the slot colors, because when swapping wthout opened inventory, nothing happens, but otherwise the game crashes.
To sum it up: if you want to swap two specialised bags with each other, first unequip the first one and then equip the second OR swap them without opening the inventory
Jayro
The berries currently only go in the agriculture bag because they are "fruit" which I currently have in the Agriculture bag only. With the way the files are laid out, if I allow all fruit in the Forestry bag (including berries) it will add ALL fruit which is not the purpose of the forestry bag.
I think there's a bug because I can't put the red currant in the green bag. Is this normal?
Mlodyowiec
Update: ok, so I have edited this several times. Every single time I think I have it, I can't prove it. I THINK it's the code of the game misreading the bag slot colors of my bags. It is very sporadic and I can't figure out WHY it happens. I just don't know if it is other mods causing the issue, or if it's a base game bug. I'll keep testing it. Can you see if it happens each time you try or just sometimes?
Swapping it how? in a bag slot? I can do some testing with a little more details.
From what I can tell just by reading, the game is crashing because of the Bag Slot colors for the Agriculture Bag.
SpeciallyCrafted
The game just crashed when swapping a mining bag with agriculture bag
Running on 64 bit Windows 10.0.19045.0 with 24517 MB RAM
Game Version: v1.20.3 (Stable)
02.02.2025 14:05:04: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.3, Allclasses@1.2.2, bean_stacks@1.1.0, bettertraders@0.0.9, buzzwords@1.7.0, combatoverhaul@0.1.22, cutthefat@1.0.1, DiamondTools@2.0.3, foundrymod@1.0.0, hangingoillamps@1.0.3, immersivecorpsedrop@1.0.3, jackofalltraits@1.0.1, long-term_food@0.2.0, millwright@1.1.8, mushroom@1.0.1, nightwatcher@2.2.0, qolcraft@2.1.0, spyglass@0.5.2, superfuelresumed@2.1.4, visibleore@1.0.1, game@1.20.3, vsimgui@1.1.7, alloycalculator@1.0.0, armory@0.1.4, egocaribautomapmarkers@4.0.1, awearablelight@1.1.31, bedspawnv2@1.4.0, betterfirepit@1.1.5, BetterProspecting@1.3.0, blocksoverlay@4.0.4, carryon@1.8.0-pre.1, commonlib@2.6.1, configlib@1.4.4, danatweaks@3.3.12, easyprospect@1.1.0, expandedfoods@1.7.3, extrainfo@1.9.6, fromgoldencombs@1.8.6, improvedhandbookrecipes@1.1.2, knapster@2.13.2, metalunittooltip@1.0.0, petai@3.0.1, resmeltableslight@1.0.0, rpgoverlay@1.0.0, spawnhighlight@1.2.0, specialexpandedbags@1.0.5, statushudcont@3.2.5, stonebakeoven@1.1.5, stonerailings@1.3.0, tieredsuperiority@1.1.3, trapdoorsareladders@1.0.0, versionchecker@1.1.0, creative@1.20.3, survival@1.20.3, worldmapmaster@1.0.4-pre.1, xlib@0.8.10, captureanimals@2.8.1, oregolems@0.1.7, playercorpse@1.11.0, stonequarry@3.4.3, tpnetpatched@1.14.5, xinvtweaks@1.6.10, xskills@0.8.11
System.Collections.Generic.KeyNotFoundException: The given key '-#91714c' was not present in the dictionary.
at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 514
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 718
at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 398
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 992
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
I added compatibility to Salty's Manual Tool Crafting to this newest version ghotiboy
I added a looting bag to try and add the requests you both have. I did leave out ladders and torches as my husband and I still want normal backpacks to have a function. Please let me know if I missed anything else you think should be added to the new bag.
Yootah, Agentfyre
dangerousb if you go to the discord mod page i can send you my config or here is a link to pastebin copy of my settings
https://pastebin.com/rdwfyWGV
bringitonwimps That's great to hear! If you'd like to share your fendragons BCS numbers, I'd love to hear them since I'm using that mod too and I'd love to use these together to add some more choice to how I kit myself out
SpeciallyCrafted Ahh, my mistake, thanks! I checked the value on the wiki and it looks like it's out of date
dangerousb we orriginally set it to 10, I beleive the vanilla bag got buffed at some point as I too thought it was 10. But we then shifted it to the 12 due the current size in vanilla. We also use fen dragons bags but I start his first bag in linen at like 6 or 7 and max it at 12 or 13 and start the leather at 7 or 8 and max at like 14, can't remember the exact. This is why we also added the 3rd level to make these special ones still relevent on our server. Neither of us are able to code well enough to do a config file yet but that may come in the future. I don't like even the extended bags from like fen dragons mod getting up to like 20+ slots, I think it completely trivialises inventory. 14 slots to me already kinda does that, but ATM im willing to with hard enough recipes let em get that big on my server. We did revive this for our server but all input is welcome. We may make our own backpack mod designed to fit more inline with these bags and what we like on our server in the future to all align a little better.
Thanks for the input and we are open to more thoughts on these bags.
dangerousb, I did check and the base game mining bag is 12 slots. The recipes I have for my bag are identical, plus one item relevant to the bag. My husband (bringitonwimps). I added a looting bag to try and add the requests you both have. I did leave out ladders and torches as my husband and I still want normal backpacks to have a function. Please let me know if I missed anything else you think should be added to the new bag.
Correct me if I'm wrong, but I think the base game linen mining bag holds 10 slots. Would it be possible to get a version of this with the same number of slots for the new bag types as the mining bags? I love the idea and I think this is a great bag option for my friends that want to stick closer to vanilla
Agentfyre. The base game has a mining bag - I don't know offhand all of what it carries. I like the idea of the clutter items but may not get to this suggestion right away as I am busy this weekend. I'll see what I can come up with. Appreciate the suggestions!
SpeciallyCrafted Love your mod! So glad to see it updated! :)
We definitely need some kind of Adventuring bag. Going to ruins, I often run out of room from clutter items, wallpapers, paintings, display cases, valuables, and the like. This would make it so much more manageable.
And a mining bag would be amazing! Something that holds rocks, ores, coals, clays, and peat maybe? I would use that often!
Keep up the great work!
Yootah. Those are some great ideas I can look into and possibly add.
Thank you so much! <3
I was only recently having shower thoughts about doing something similar and considered making the recipes like "1 mining bag + 1 cracked vessel of a related type" as an arbitrary balancing measure 😅
Those would've been for like.. forage, farming, adventuring (food, bed, raft, oar, ...), spelunking (ancient loot, gears, metal bits, jonas parts, torches, ladders ...)
But I love yours anyway, plus it's the one that already exists! 🙌