Mods / Sleeves's Mega Patch

Tags:
Compilation QoL Tweak
Author:
sleeves
Side:
Server
Created:
May 12th 2024 at 10:15 PM
Last modified:
Jun 17th at 12:48 PM
Downloads:
2958
Latest release (for Vintage Story 1.22.0-pre.1 - 1.22.3, potentially outdated):
slvmegapatch.zip  1-click install

Note that many of these changes were inspired by existing mods for the game, but all were written from scratch and tweaked to my liking. As such, this is mostly for personal usage, but feel free to try it if you like the ideas. Please report any bugs or mistakes you encounter; if any are game-breaking, simply remove the mod, as there are no worldgen changes as of now. Here's a list of changes:

AGRICULTURE / FOOD

 

  • Tree seed drop rate increased (same value for all trees for now)
  • Cheese satiety improved (cottage 250, ched/blue 500)
  • Fruit tree root chance increased to 85%
  • Fruit tree graft chance increased to 70%
  • Composting time reduced to 10 days
  • Composting yield doubled to 32

HUNTING / ANIMAL PRODUCTS

 
  • Hides no longer rot
  • Hares always drop 1 small hide
  • Leatherworking fluid requirements changed (values from simplified leatherworking mod)
  • All leatherworking processes now take 24 hours
  • Tannin recipe allows larch, walnut, and redwood

SMITHING / COOKING

 
  • Notable fuel burn times increased modestly
  • Steel bits can be resmelted at a high temperature
  • Lime to quicklime conversion hastened (20s -> 10s)
  • Clay jugs transfer fluid in convenient amounts (0.3L -> 0.2L)

MINING

 
  • All speleothems drop limestone
  • Mudbricks always drop when mined
  • Cracked rock mining hastened
  • Carcass mining hastened

BUILDING

 
  • Ashlar block non-mortar-based recipe created (4:1 bricks-to-blocks)
  • Ashlar block mortar-based recipe yield doubled to 4
  • Dry stone recipe yield doubled to 2
  • Packed and arid dirt can be converted back into low fert soil
  • Mudbrick slabs can be crafted from blocks with a saw
  • 2x4 gate recipe requires 4 nails and strips rather than 10
  • Quadlogs can be rotated in crafting grid for chiseling purposes
  • Stone paths can be converted between blocks, slabs, and stairs in grid

DECOR / FURNITURE

 
  • All crates can hold 25 slots worth of items (same as standardcrates mod)
  • Vertical racks no longer require an adjacent block face
  • Candles no longer fall when airborne (to make chiseling candleholders painless)
  • Torch holder variants provided for most metals
  • Bookshelf backing texture no longer pure black

TOOLS / MISC ITEMS

 
  • Wrench durability increased significantly for every tier
  • Sticks can be crafted from firewood with a knife (4 durability) or saw (1 durability)
  • Temporal gears stack to 32
  • Shields have 100% active and 0% passive block chance
  • Sacks and backpacks can be recycled with a knife (at some loss)
  • Twine can be unraveled back into fibers
  • Buckets stack to 5 (idea yoinked from Guimoute's mod)
    • Removed; redundant as of VS 1.21

COMPATIBILITY

 

ConfigLib

  • Toggle and adjust patches
 
Conquest Stone Age Expansion
  • Craft sticks from firewood with knife heads
 
Pieces of Eight
  • Tweaked recipes

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.10.0 slvmegapatch
1.22.0-pre.1 - 1.22.3
251 Jun 17th at 12:48 PM slvmegapatch.zip 1-click install
  • Prevent species-specific hides from rotting
  • Add stone path conversion recipes
1.9.0 slvmegapatch
1.22.0-pre.1 - 1.22.3
64 Jun 16th at 12:41 AM slvmegapatch.zip 1-click install
  • Allow more woodtypes in tannin recipe
  • Alter jug liquid transfer increment
1.8.0 slvmegapatch
1.22.0-pre.1 - 1.22.0-rc.6
134 Apr 2nd at 2:39 PM slvmegapatch.zip 1-click install
  • Add bookshelf backing texture patch
  • Patch hares to drop bushmeat
  • Patch quicklime smelting duration
  • Lower meteoric iron gate to bronze tier
  • Add meteoric tier patch toggle
1.7.1 slvmegapatch
1.22.0-pre.1 - 1.22.0-rc.5
79 Mar 26th at 2:48 PM slvmegapatch.zip 1-click install

- Fix syntax error in configlib file

1.7.0 slvmegapatch
1.22.0-pre.1 - 1.22.0-rc.5
28 Mar 26th at 2:29 PM slvmegapatch.zip 1-click install
  • Update for 1.22.x
  • Add more configlib fields
  • Restrict config value ranges
  • Add quarter log conversion recipe
  • Add compatibility for piecesofeight
  • Allow 1:1 dirt unpacking
  • Increase cracked rock breaking speed
  • Make all speleothems drop limestone
1.6.0 slvmegapatch 266 Nov 30th 2025 at 2:11 AM slvmegapatch160.zip 1-click install
  • Add ConfigLib support
  • Fix gate cost patch
  • Deprecate bucket stack size patch (vanilla behavior as of 1.21)
1.5.0 slvmegapatch 142 Oct 30th 2025 at 10:03 PM slvmegapatch150.zip 1-click install
  • Add stick crafting compat for crstoneage
  • Add compat section to changes.txt
  • Increase knife durability usage for stick crafting
  • Add alternative (better) stick crafting recipe with saw
  • Fix hare drop patch for 1.20.x and above
1.4.0 slvmegapatch
1.20.0 - 1.20.3
667 Feb 6th 2025 at 3:30 PM slvmegapatch140.zip 1-click install

1. Doubled leather processing times from 12 to 24 hours
2. Nerfed burn times (still far above vanilla)
3. Fixed leather backpack recycling for 1.20

1.3.0 slvmegapatch 334 Dec 19th 2024 at 7:53 PM slvmegapatch130.zip 1-click install
  • Fixed dirt unpacking recipe outputting barren soil instead of low fertility
  • Reduced 2x4 gate nails and strips cost from 10 to 4
  • Doubled yield for dry stone recipes
  • Increased bucket stack size from 4 to 5
1.2.0 slvmegapatch 318 Nov 29th 2024 at 5:12 PM slvmegapatch120.zip 1-click install
  • Torch holder variants provided for most metals
  • Candles no longer fall when airborne (to make chiseling candleholders painless)
  • Vertical racks no longer require an adjacent block face
1.1.0 slvmegapatch 404 May 14th 2024 at 1:40 AM slvmegapatch110.zip 1-click install

Patches / Recipes Added:

17. Temporal gears stack to 32
18. Steel bits can be resmelted at a high temperature
19. Hares always drop 1 small hide
20. Shields have 100% active and 0% passive block chance
21. Sacks and backpacks can be recycled with a knife (at some loss)
22. Packed and arid dirt can be converted back into low fert soil
23. Twine can be unraveled back into fibers

1.0.0 slvmegapatch 271 May 12th 2024 at 10:17 PM slvmegapatch.zip 1-click install

First release; more changes on the way.


19 Comments (oldest first | newest first) (threaded | flat)

sleeves , Apr 3rd at 2:42 PM

SchmoopyThat's actually how it works for all items prior to 1.22. This mod fixes it: https://mods.vintagestory.at/betterfirepit

Schmoopy, Apr 3rd at 6:48 AM

should add a patch for calcinated flint and quick lime, as i understand it right now in vanilla; 

when cooking calcinated flint in a stack, the entire stack resets temperature and starts from 0 everytime it finishes cooking.

DUCATISLO, Mar 26th at 3:12 PM

intresting

sleeves , Mar 26th at 2:52 PM

Note that this mod is copylefted, so if anyone wants to pull some patch into a standalone mod, you're welcome to do so - just be sure to keep the license.

sleeves , Nov 30th 2025 at 1:09 PM

EthelVril I don't think the two would conflict- I used to play with both, but haven't tested in a bit. There are no patches written specifically for expandedfoods though.

EthelVril, Nov 30th 2025 at 2:39 AM

Does this work with expanded food?

sleeves , Nov 30th 2025 at 2:30 AM

I finally got around to adding Config Lib support. A few of the patches were infeasible to integrate that way, but most are now exposed via toggle and slider(s).

sleeves , Oct 30th 2025 at 10:04 PM

Turns out I had that fix sitting in the git repo for the past seven months and simply forgot to upload it...

Nexusdog, Sep 4th 2025 at 11:13 PM

[Error] Patch 1 (target: game:entities/land/hare-female.json) in slvmegapatch:patches/small-hides-drop.json failed because supplied path /server/behaviors/6/drops/1/quantity/avg is invalid: The json path /server/behaviors/6/drops/1/quantity/avg was not found. Could traverse until /server/behaviors/6, but then 'drops' does not exist. Full json at this path: { "code": "floatupwhenstuck", "onlyWhenDead": true

Nexusdog, Aug 22nd 2025 at 5:13 PM

I see this error listed when the game is loading...

hare female
"code": "floatupwhenstuck",
"onlyWhenDead": true

tyrOS, May 4th 2025 at 2:12 PM

rosysyn jsyk, there's a mod called Fields of Salt, and it adds the ability to turn water/seawater or something into salt by just evaporating it. it's not terribly unbalanced, though I haven't used it, since you need a lot of water for any meaningful amount of salt and that can get annoying. it also takes a while, iirc.

sleeves , Feb 7th 2025 at 2:23 AM

rosysyn All of the tweaks in the mod are a result of me going "huh, that's annoying", but I use Expanded Foods on basically every world which makes preservation more varied. Now that you mention it, I may well add a patch for it or make a separate mod. Thanks :-] (and yeah, agreed about salt. maybe I'll do water filtration at some point)

rosysyn, Feb 6th 2025 at 11:40 PM

This is a great lil compilation of tweaks! Surprised to see animal fat drop rates unchanged though - that was the first thing I changed on my server, as cooking (and preserving food!) without a consistent source of fat was painful... I won't get started on salt, either.

sleeves , Feb 6th 2025 at 3:31 PM

I haven't made time to add configuration to the mod, but I did just release an update to nerf the most powerful changes: fuel and leatherworking times. Fuel is still much longer-lasting than vanilla (I find vanilla burn times ridiculous) but won't completely disrupt game balance anymore. Leatherworking times have all been doubled from 12 to 24 hours.

sleeves , Dec 20th 2024 at 3:56 PM

I looked into Maltiez's configuration library, and apparently it can be used without code, so I'm going to work on implementing that as an optional dependency. Also, I'm open to balancing suggestions :-]

sleeves , Dec 20th 2024 at 2:27 AM

AzuliBluespots I would quite like to do this, although I'm not versed in C# or the game's API, so I'm not sure how difficult that would be. Everything should be pretty easy to change (or remove) if you intend to use it in singleplayer, but I know that's still not an ideal solution. I'll look into solutions when I get a chance.

AzuliBluespots, Dec 20th 2024 at 1:32 AM

Any chance to make this configurable? That's a nice list, but a few of them feel a bit too cheaty. Not much, just a bit.

sleeves , Jun 4th 2024 at 7:22 PM

@YAHmax nuh uh

YAHmax, Jun 4th 2024 at 5:13 PM

helo y sleesves this is ymbacukup yamas i will install this