Mods / Kitch's Waypoint Labeler

Tags: #QoL
Author: kitch
Side: Client
Created: Jan 9th 2024 at 1:27 AM
Last modified: Jan 20th 2024 at 5:02 PM
Downloads: 2272
Follow Unfollow 99

Latest release (for outdated Vintage Story v1.19.x):
kitchsWaypointLabeler.1.1.0.zip  1-click install


A mod that remembers previously used waypoint labels and auto populates them when you select the same icon and a color.  One label can be saved per icon-color pair.  

To use this mod :

* Create a new map waypoint
* Select an icon, a color, and enter the desired label for that combination.
* Save the waypoint.

Then later on :

* Create a new map waypoint
* Select an icon and a color
* The previous label you assigned to that icon-color combination should auto-populate if it was used before.  Otherwise, assign a new label for next time.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.1.0 1807 Jan 20th 2024 at 5:02 PM Show kitchsWaypointLabeler.1.1.0.zip 1-click install
v1.0.0 465 Jan 9th 2024 at 1:28 AM Show kitchsWaypointLabeler.1.0.0.zip 1-click install

12 Comments (oldest first | newest first)

💬 DarkThoughts, Mar 15th at 5:45 PM

This seems to be broken or have serious issues with campaign cartographer I think. I also get this in the server-main.log:

15.3.2025 18:23:40 [Error] [kitchwaypointlabeler] An exception was thrown when trying to start the mod:
15.3.2025 18:23:40 [Error] [kitchwaypointlabeler] Exception: Object reference not set to an instance of an object.
at kitchsWaypointLabeler.WaypointLabelerModSystem.Dispose() in D:\VintageStoryMods\kitchsWaypointLabels\kitchsWaypointLabeler\WaypointLabelerModSystem.cs:line 68
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 664
15.3.2025 18:23:40 [Error] Failed to run mod phase Dispose for mod kitchsWaypointLabeler.WaypointLabelerModSystem

💬 AffluenzaShot, Feb 12th at 11:35 PM

Can confirm that this works on 1.20! Such a convenient mod, especially on multiplayer with the shared waypoints mod (AKA Cartographer).

💬 LeNi99, Oct 10th 2024 at 11:49 AM

kitch

Sir_Handsworth

It server sided. Only worked when I added it to the server mods folder...

💬 Lostar, Sep 13th 2024 at 4:48 PM

Thank you for this mod. Works great with current build!

💬 Sir_Handsworth, Jun 21st 2024 at 4:16 AM

@kitch I can't get this to work on a public server. Could you please inform me if this mod is strictly client side and does not need server side download.

💬 Calous, Feb 17th 2024 at 5:49 PM

Can anyone confirm if this works on servers? It doesn't seem to work for me. Single player seems to work fine.

 

💬 kitch , Feb 7th 2024 at 2:09 AM

Bl0ckparty I'm not sure why it wouldn't be, in theory.  Unless those mods do something funky outside just adding new icon ids...

💬 Bl0ckparty, Feb 6th 2024 at 6:56 AM

Is this mod compatible with waypoint mods like "More Map Icons" by Kosher or "Not Enough Map Icons" by DanaCraluminum?

💬 CherryRook, Jan 11th 2024 at 4:22 AM

New essential mod right here

💬 ArtynGamin, Jan 10th 2024 at 2:22 AM

thank goodness, I can stop worrying about coming up with the 1838th way to mark a patch of wild flax. thanks for this!

💬 JD2, Jan 10th 2024 at 12:58 AM

This flags as only built for 1.18.8 in the mod menu.  If you plan to have people play on 1.19 need to reconfigure that to prevent false positives.

💬 Kyks, Jan 9th 2024 at 10:57 PM

No Way ! Thanks ! i was hoping this would be a thing when i saw it happen whit copper rocks by default. Will be trying this out tomorrow.

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