Mods / Scraps
Author: Medeka
Side: Both
Created: Dec 27th 2023 at 8:27 PM
Last modified: Mar 15th 2024 at 7:52 PM
Downloads: 5250
Follow Unfollow 140
Latest file for v1.19.4:
scraps1.1.1.zip
1-click install
I. Dismantle
Adding a variety of recipes for dismantling the clutter found around the ruins. Should cover most clutter blocks.
Basic required tools:
- A saw for wood-like clutter. Get those aged planks and put them to good use.
- A chisel for metal-like clutter. Mostly iron bits will be recovered, but also some brass.
- A hammer for smashing whatever looks like glass. Gives crushed quartz usually.
- A barrel for those rotten books. Get some linen pulp back from the ancients, it's your turn to write history.
II. Repair
In case you like the aestethics of ruined furniture, now you can fix some of it to reuse it in you homestead. Fix broken lanterns with some quartz or just replace the broken boards of the aged chests.
III. Illuminate
Hate it when all the jonas lamps you find are broken? Yeah me too, that's why now you can fix 'em too. All that gooey shiny stuff in them, called from now on temporal fluid, can be yours!
Step 1: Acquire temporal gears (that's a you problem).
Step 2: Pulverize them! (Tier 3) to get Coarse Temporal Dust.
Step 3: Acquire Aqua Vitae (another you problem).
Step 4: Combine one part of Aqua Vitae with one part of Coarse Temporal Dust to obtain Temporal Fluid.
Step 5: Scoop up a bowl of Temporal Fluid and combine it with a broken jonas lamp in the crafting grid.
There it is, your refurbished jonas lamp (warranty not included).
This mod is prone to changes, so if I missed out any clutter objects please do bring it up.
Special thanks to all the people in the mod-development channel in the official discord for their guidance.
Note: this mod should technically work with most other mods, it only adds recipes. The only part where issues might appear would be the temporal fluid production, in case other mods make the temporal gears pulverizable. In any case, back-up your world and never take any risks.
Note2: the 1.1.0 version works with no erros for me, but testing every recipe takes time. If you have any issues it is faster to contact me on the main discord post.
IV. Changelog
1.0.1 - for game version 1.18.15
- ADD - Conversion recipe for blister steel to steel.
- ADD - Secondary output from crates and barrels that are full of other scraps and some other items.
- ADD - Ruined weapons dismantling.
- ADD - Recipe for dismantling the rust rotten book.
- FIX - Lore bookshelves - missing recipes.
- FIX - Candlestub recipes missed an "s" (candlestub -> candlestubs).
- FIX - Jonas lamps - missing recipes.
- FIX - Locus parts - missing recipes.
- FIX - Forgotten the "collected" tag from the clutter attributes. Collected tag makes clutter collected not have a chance to be destroyed like clutter found in ruins.
- FIX - Random clutter - missing recipes.
1.1.0 - for game version 1.19.x (tested on 1.19.3, should work on all 1.19.x versions)
- ADD - Recipes for all the new clutter added in 1.19 (Ruined bed, Drying rack, Coat rack, Suit and Suit racks, Metal fences).
1.1.1
- FIX - Random clutter - missing recipes.
V. Special thanks:
- pervysage4559 for pointing out items missing recipes in the VintageStory discord server, on the mod post.
- Everyone downloading this mod.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.1.1 | 3691 | Mar 15th 2024 at 7:52 PM | Show | scraps1.1.1.zip | Install now | |
v1.1.0 | 254 | Mar 13th 2024 at 7:18 PM | Show | scraps1.1.0.zip | Install now | |
v1.0.1 | 128 | Mar 13th 2024 at 7:18 PM | Show | scraps1.0.1.zip | Install now | |
v1.0.0 | 1171 | Dec 27th 2023 at 8:55 PM | Show | scraps1.0.0.zip | Install now |
Hey so I noticed in the thumbnail for the mod there's cleaned up repaired versions of the various ruined beds, but I can't figure out how to actually get them.
I figured I probably need to repair the aged beds somehow but the section on repair in the mod desc is pretty vague and I can't find them in the handbook or even the creative inventory. Does anyone know whats up with that, do the repaired beds even exist? Or am I just being stupid?
Silverfang it's for items you pick up. If you require glue to pick items up you will need to glue them first. that actually might help balance it a little bit. I have always get clutter and the metal tanks, both copper looking and iron looking barrels drop 2+ iron plates so I have had stacks of plates before even making my first bloomery. Most of the aged wooden plank items give more than what would be required to make them
"Basic required tools:
So I had assumed you these tools on the clutter item on the ground, but it apears that you first have to obtain the item(pick up) before you can deconstruct it in the crafting grid. Which means you need glue if that is the setting. Is there anyway to make it work on the rubble on the ground as it is generated? Or an I just doing something wrong?
I love this mod, please update it!
Any plans to be able to repair more items? I would love to be able to repair the pipes both rusted and broken to an iron copper or brass finish.
I believe this is going to need some rework for 1.20, right? Would be great to see it working, tho.
right now you're missing spider web, all 3 skulls, all 10 aged children toys, the most broken ruined metal bed, hansa banner (ship), all 4 coffins and the coffin lid, all 5 cloth piles, all 4 old firepits and the cold firepit. there might be more, but that's what i've noticed in v1.19.8.
Also most recipes for rebuilding, emptying and transforming stuff are showing nothing when clicking on the handbook
edit: one music box is missing the recipe, all the sun banners don't have a recipe, one metal barrel that has visible rot in it doesn't have an emptying recipe, bookshelves with books don't have an emptying recipe and ruined shelves don't have an emptying recipe
If you would like to see someone who is just learning about this mod, there is a YouTuber called Laura's Little Worlds who found a Ruined Mall-like structure, and she starts using the Scraps mod which I told her about. The video is "Vintage Story Ep 528 We are Going Back to the Shopping Mall" ( https://www.youtube.com/watch?v=gN5zGOuFgaY ) I also comment on her adventure as I've been trying to coach her on this mod that I've introduced to her. There are a few items that do not scrap, so you may want to take notes. Laura's main focus is Exploration and learning how the VS Villager and VS Village mods work, but she has other mods that she said she wanted to check out, and this mod is one of them. Her play style is unique in that she usually avoids combat and switches between Survival and Creative mainly for the benefit of the Villages which, while not new, still need some Player touches to work properly.
Can we have a config file?
I would like to be able to turn clay (and modded clays) that I turned into bricks back into useful clay to make molds again. So, if I make clay (and modded clays) into clay bricks as if to make building material or for crafting, but I have NOT fired it yet, back into usable clay. This would also make it easy to transport 4x the clay from dig location back to my storage area and then I could un-brick the clay if I don't want to make bricks with it. Edit: If fired, smash with a hammer to get the clay back as a powder and need to add water to make it back into clay again. Unsure if you would want to include clay molds (tools and weapons) or other uncolored ceramics (cooking pot, bowl, flower pot, etc.), but it would be nice so you don't waste clay before or after they are fired. This wouldn't be possible for refractory bricks since they can disappear when broken or mudbricks that have a chance to disappear.
I'm also finding some ruined items that do not turn into scrap. At least one of the barricade blocks and items of cloth (cloth pile). It would be nice to be able to scrap cloth fabric, similar to how we scrap books, and use the sieve to remake them into fibers.
the handbook doesnt show all the recipies
Could we get a compat recipe for Expanded Matter's Temporal Grains?
How possible would it be to make clutter items usable? I found an aged bed, and gluing it made it useless clutter.
Novabella
Sorry for the delay. I had less free time, but it's now out, version 1.1.0 for game version 1.19. Let me know if it anything errors out.
Medeka
Not trying to be pushy or rush, I just wanted to make sure this one wasn't abandoned or anything. I look forward to trying it out whenever you have the time! Best of luck to you
@Medeka
thx thx, great mod btw, truly an underrated QoL feature!
is there any chance to add dismantling without tools for earlygame? which would just give aged firewood.
also can you update this to 1.19
Will this mod ever get an update for 1.19?
Pretty baller! Even if with Bricklayers and Expanded Matter 2, I can't craft the Jonas Lamps, the rest seems in working order, albeit maybe a bit "cheaty" in some cases (the metal barrels are one example of this : Imo, 1 plate or 2 should be enough; same with the easy molybdo lanterns (maybe have a few nuggets in there are to "repair" the frame before getting some clear glass in there or just get the plate recipe)).
Locust parts have been forgotten, but I suppose either tinbronze or brass nuggets could be the result of their recipe. For the rest, I am still scouting about to try and test most of the clutter.
It makes me hopeful that the main game/ core game would use the clutter in the same way (dismantling /research kind of deal). Keep it up!
Hello Medeka
How about 2 ruined bed pieces (different) crafted together + maybe some planks or/and cloth to repair them into bed?