Mods / History of Existence

Category: #Cosmetics #Tweak #Worldgen
Author: Pafnutiy
Side: Both
Created: Dec 17th 2023 at 11:07 AM
Last modified: Aug 1st at 4:03 PM
Downloads: 2092
Follow Unfollow 85

Latest file for v1.19.0:
HistoryOfExistence_1.0.0.zip 1-click install



Warning, use with caution - I don't have enough time to find and fix all the errors (if any). If there are any - be sure to let me know about them! I'm also currently away from home and can't update the mod for newer versions of wildcraft, but I'll get back to development at some point. Thanks for your patience.

 


This mod changes the worldgen so that nature is more realistic. It changes the generation of trees, bushes, flowers, grass, mushrooms and even soil, but does not change the terrain. It also adds 7 new "normal" tree types and smaller versions for each tree type (including vanilla trees), 11 bush types (and a new "bush trunk" block) and more.

 

 

Mod:

New "normal" trees:

  • Spruce is a tall coniferous tree. The wood and foliage are dark. It grows in cold climates. The unusual shape of the foliage.
  • Fir is a tall coniferous tree. The wood and foliage are light. It grows in cold and normal climates. The unusual shape of the foliage.
  • Aspen is a small deciduous tree. The greenish shade of the wood. It looks like a birch tree. It grows in a normal climate.
  • Beech is a large tree that grows in moist areas with warm climates. 
  • Shorea (Shorea robusta and others) is a large tropical tree (also 2x2). With light pink wood. It grows in warm climates.
  • Limba (Terminalia superba and others) is a tall tropical tree. It grows in a warm climate. The wood is light.
  • Baobab is a large (2x2) but low tree. It grows in the savannah, it is rare. Orange and porous wood.

Small tree:

All trees have small versions. They have a trunk smaller than a block, like a green cypress. The tree itself is also small, often 4-8 blocks high. We can assume that this is a bush. Small versions of trees are sometimes generated in forests, but more often grow in fields, creating shrubby thickets.

Bushes:

  • Dwarf pine - forms impenetrable thickets in the north.
  • Juniper - in taiga, or dry places.
  • Willow - Grows along banks in temperate climates.
  • Alder buckthorn - Temperate broadleaved forests. There's a slight inaccuracy in the game, it's translated as buckthorn.
  • Blackthorn - temperate climate, edible seeds.
  • Saxaul - grows in "cold" deserts, the acacia analog for temperate climates.
  • Tree heather - grows in the dry subtropics.
  • Laurel - grows in the humid subtropics.
  • Combretum - grows in savannahs.
  • Acacia - grows in savannahs.
  • Macaranga is a tree (shrub) of the Pioneer species (a hint of deforestation by a previous civilization), native to the tropics.

 

Other:

The new foliage unique shape for larch, spruce and fir.

A new shape for blueberry and cranberry bushes. Now they are lower and smaller.

 

Translations into Russian, Ukrainian (epic_fish), English and Deutsch (PresetM). 

 

 

Worldgen (Terrestrial Ecosystem):

 

This mod changes the look of terrestrial ecosystems quite a bit. Each natural area has its own characteristics for life, and its own "microbiomes". For example, the tundra is very hard to live in - there are no big trees and only a few small trees - limited wood. The soil is very poor and no crops grow here - you can't farm, but there are lots of berries and reindeer.
That said, when traveling on the tundra, you will find:

  • Many types of forests and sparse forests (pine, larch, spruce, birch, mixed)
  • Gravelly barren desert.
  • Impenetrable thickets of cedar shrunken trees
  • Bogs with dwarf willows and dwarf birches (and lots of cloudberries if wildcrafting is installed)
  • Barren fields.
  • Fields with ferns
  • And more...


A rough and imprecise list (every terrestrial ecosystem has many different types of forest from different trees, fields and whatnot):

  • Arctic: the temperature is less than -17. There are no trees, blocks of snow and ice.
  • Tundra: temperature -14/-10. Rare small larches and spruces.
  • Taiga: Temperature -10/0. There are many larches, spruces, and pines here. Fir trees grow where it is warmer than -5.
  • Mixed coniferous forest: Temp 0/+10. Where there is little rain, pines and birches grow. Where there is a lot of rain - spruce, fir, aspen. Maple and oak also grow in warmer places.
  • Temperate deciduous forest: Temp 10/15. There are many oaks, maples and walnuts growing here, not so many aspens and birches. Maybe a few firs and pines. The crimson king maple grows here!
  • Subtropics: temp 15/24. Where there is a lot of rain forests of walnut, oak, bamboo, kapok. The swamp cypress grows here! In places with little rain, there are thickets of small oak, small walnut and cypress. Sometimes there are groves of redwood and pine.
  • Jungle: temp 24 and more. The rain is 150 and more. Forests of kapok, shorea, limba, bamboo, tree fern.
  • Savanna: temp 24 and more. The rain is 150 or less, there are many acacias and rare groups of baobabs. Where there is very little rain, there is a desert.
Wildcraft compability

This mod is compatible with all wildcraft modules (Wildcraft: Trees and Shrubs v1.1.0, Wildcraft: Fruits and Nuts v1.2.1. Wildcraft: Herbs and Spices v0.0,1), and changes the generation of wildcraft plants to better fit into new terrestrial ecosystems. He can also remove some plants, if there are analogues in this fashion (Beech, spruce) or leave them, slightly changing the generation (willow, juniper, curlew, sal).

Changelog:

1.0.0:

  • Wildcraft Compatibility.
  • Once again reworked world generation (trees, bushes, grass, flowers, mushrooms, soil, animals).
  • Beech is a new tree and grows in wet and warm forests.
  • Translation into Deutsch (Thanks to PresetM)
  • Removed "thick branches" in the shapes of branch foliage
  • And more...

0.0.3:

  • Version only for 1.19.
  • Fixed crash when breaking branchy leaves in 1.19
  • Fixed black texture at bottom on bush blocks.

0.0.2:

  • Version only for 1.18. In 1.19 crash when breaking branchy leaves.
  • Added bushes. 10 species: dwarf pine, juniper, willow, buckthorn, blackthorn, saxaul, tree heather, laurel, combretum, macaranga.
    • Bush blocks: leaves, branching leaves and bush (bush trunk).
    • Generation of all bushes.
  • The generation of trees has been slightly modified.
  • The texture of the limba bark is smoothed.
  • Less wood and sticks to drop from foliage and branching foliage. From small logs drop 1 firewood instead of 3.
  • Translation into Ukrainian.
  • Fixed saplings (not growing) and tree seed shapes.
  • ...

0.0.1:

  • Replaced tree generation with a new, more interesting one.
  • Added 6 new types of trees: Spruce, fir, aspen, shorea, limba and boabab.
  • Added smaller versions for each tree type (including vanilla trees).
  • The new foliage shape for branchy foliage, and a unique shape for larch, spruce and fir. Drops: more firewood and sticks.
  • A new shape for blueberry and cranberry bushes. Now they are lower and smaller.
  • ...

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.0 513 Aug 1st at 4:03 PM Show HistoryOfExistence_1.0.0.zip Install now
v0.0.3 897 Jan 14th at 6:19 AM Show History of existence_0.0.3.zip Install now
v0.0.2 368 Dec 30th 2023 at 8:32 AM Show History of existence_0.0.2.zip Install now
v0.0.1 292 Dec 17th 2023 at 6:47 PM Show history of existence_1.0.0.zip Install now

47 Comments (oldest first | newest first)

💬 ItsLegDay, Dec 11th at 6:05 AM

Had a high speed fly through in creative in 1.20.pre13 and the trees seem to be doing fine on generation, havent chekced any recipes or interactions yet tho :^) 

💬 PafnutiyAuthor, Sep 7th at 7:55 PM

Hello. I'm sorry, but I didn't have time to update the mod while I could do so. I'm currently traveling and can't work on the mod. And I don't know when I will be able to continue development. Viceroy

💬 PafnutiyAuthor, Sep 3rd at 11:03 AM

Hello Viceroy. Oh, Wildcraft trees have released a new version. Most likely everything will work, only the appearance of new wildcraft trees is not configured, but I haven't tested yet, wait a few days until I update. As far as I remember, I removed only beech, fir and small birch and larch trees, duplicates of which are in my mod. The rest of the trees I could only make more rare. I didn't change fruit trees, but I did change berries (dwarf pine and juniper are very rare because they are in my mod) and herbs. I can't give you the details yet because I can't remember everything, but I'll be sure to make a list someday.

💬 Viceroy, Sep 2nd at 6:58 PM

Hello, do you have a list on you containing which one of the wildcraft trees, bushes, and fruit trees this mod does not generate? Is it like a lot that is missing? Really cool mod I like how the forests look more realistic. Good job there. My only concern right now how many wildcraft species I can expect not to appear in the world so I can weight my options. Would be unfortunate to be missing many fruti trees for example.

Thanks for the answer.

💬 PafnutiyAuthor, Aug 23rd at 8:15 AM

Vinter_Nacht

Hello. Yes, History of Existence uses Vanilla tree gen. In Dappled Groves is a great mod and I wish they were compatible, but unfortunately I haven't figured out how to do it. There are no critical bugs, but stumps only appear in spruce and beech, and do not appear in other trees. I think this is because IDG is compatible with Wildcraft-trees, which has both beech and spruce.
Also, some blocks are missing texture and small trunks cannot be chopped for firewood.

It would be great if you could add History of Existence compatibility with IDG, and I'm willing to help a bit with that.

💬 DUCATISLO, Aug 5th at 9:24 PM

gg

💬 Vinter_Nacht, Aug 3rd at 8:38 PM

Is it safe to assume you're using vanilla treeGen to generate your trees, and have changed the parameters of the trees?  Assessing for In Dappled Groves compatibility.

💬 Hydromancerx, Aug 1st at 6:17 PM

Pafnutiy

Well the mod requires modders to whitelist their plants and animals with region tags. It is not too hard to patch. I recomend it. For instance your Baobab would need the Atlantic Afrotropic and Eastern Afrotropic tags.

💬 PafnutiyAuthor, Aug 1st at 5:20 PM

I didn't test it Hydromancerx

💬 Hydromancerx, Aug 1st at 4:50 PM

Is this compatable with the Biomes mod?

💬 PafnutiyAuthor, Aug 1st at 4:38 PM

Dekkan  Annastasija  LeNi99

Version 1.0.0 has been released.
Wildcraft compatibility and redesigned world generation.

Sorry for such a long delay with the new version, studying and hiking take a lot of time.
This is a "raw" version, I just posted what was already ready. Unfortunately, I don't have time right now to further improve and polish the world generation and look for bugs. Hopefully I'll be able to tackle the mod after the summer is over. 

💬 Dekkan, May 14th at 1:15 AM

If there is an update timeframe I'd love to know for mod compatibility projects.
Pafnutiy

💬 Annastasija, Apr 2nd at 4:21 AM

Did the patch for wildcraft happen yet?

💬 PafnutiyAuthor, Feb 29th at 9:04 AM

Hi. Compatibility with all Wildcraft modules will be in an upcoming version! Wait for another 1 or 2 weeks. LeNi99

💬 PafnutiyAuthor, Feb 29th at 8:59 AM
💬 LeNi99, Feb 28th at 11:43 PM

Hi, I noticed if u use both wildcraft trees and this mod this happens: https://imgur.com/a/2ePZ4Qs

dunno if I should be even using both since it adds some simillar trees.

Honestly I like this mod more but could be nice if I could run both

💬 PafnutiyAuthor, Jan 30th at 9:36 PM

Well, I'm free again and can work on the mod. Thanks for the feedback and bug reports.

I haven't changed the tule plant spawn yet, but if the mod really breaks it, I'll try to fix it. Apuru

"Does this mod also replace how and where the game generates forests, or does it only change the type of trees that it picks?" - Yes, the mod changes the whole forest generation a lettle bit.

Edit: Clarification: this mod doesn't change how noise creates a map from the values "forest", " shrub", "rain", but it does change the shape of the trees a lot, as well as the conditions in which any given tree grows. Retsof

 

💬 Retsof, Jan 28th at 12:48 AM

It looks the mod's trees have rough hewn fence variants, but no crafting recipes for them

💬 Apuru, Jan 24th at 12:11 AM

Retsof

That's technically true, but it's a lot faster to craft thatch roofs from a couple of Tule harvests vs stacks and stacks of hay bales. It's still a lot more annoying compared to just enabling Tule to spawn properly again--assuming that's a common issue.

💬 Retsof, Jan 23rd at 1:57 AM

Apuru

I'm pretty sure you can still use hay bales for thatch roof...

Pafnutiy

Does this mod also replace how and where the game generates forests, or does it only change the type of trees that it picks?

💬 Vilderos, Jan 21st at 9:29 AM

Thank you for this mod! The forests feel soo much nicer now. I love everything you have added, except the cross shaped "large branches" in branchy foliage. I think the foliage would look better without them

💬 Apuru, Jan 18th at 4:48 PM

Hi, I've noticed whilst testing your mod that early game Tule spawns (necessary for Thatch, which is necessary for primitive roofing) don't seem to spawn--if at all. Exploring from world spawn, I have struggled to find any Tule spawns even flying via Creative and crossing continents, but when I turn your mod off, I immediately find it.

I'm not sure if this is a specific design choice--that Tule spawns in one of the new organized biomes--or if this is an oversight in the mod's terrain generation, but I felt I should report it as it makes early game building a lot less enjoyable in its current state.

Thank you for your mod! Tree gen in this game is probably one of its worst flaws, so I appreciate the steps you're taking to improve it.

💬 NukoSan, Jan 17th at 9:49 PM

Are there any compatibility issues with Wildcraft? +1 for the Primitive survival compatibility :-)

💬 PafnutiyAuthor, Jan 15th at 8:26 PM

PresetM

Thank you so much for this! You can send the files to me at kosmotim08@gmail.com.
I will update the translations in version 0.0.4, (in about 2 weeks).

💬 PresetM, Jan 15th at 12:33 PM

I love the small cranberry and blueberry bushes. πŸ‘

And I have done a German translation and correct the English language file ('buch' to 'bush' and some others). How can I send you both files (I'm not part of any social network, btw.)?

💬 xAzural, Jan 14th at 2:06 PM

Can confirm it was uploaded properly this time. Also seems to have infact fixed the branchy leaves from crashing the game. Well done!

💬 PafnutiyAuthor, Jan 14th at 6:23 AM

Oh... I hope it works the fourth time now. Thanks for your patience. 0.0.3 only in 1.19!

💬 xAzural, Jan 14th at 3:06 AM

Something definitley went wrong on the upload for 0.0.3 or just "v" lol

 

💬 RikeiR, Jan 13th at 11:39 PM

History of existence_0.0.3.zip is 0kb.

💬 PafnutiyAuthor, Jan 13th at 8:22 PM

Unfortunately I'm not a modding expert, and I don't know how to fix this. Maybe you need to change something in modinfo, but I do not know what it is. If you can fix it - send me the fixed file.
In any case, I would not recommend playing with my mod in important worlds, it is still in development. 

DEMMERS

💬 Shadowise, Jan 13th at 7:51 PM

Thank you, Pafnutiy!

💬 DEMMERS, Jan 13th at 7:44 PM

Mod isn't downloading to the client from the server, making usage on a server impossible. Unless I have clients download it manually which is a pain. Any idea what can be done?

💬 PafnutiyAuthor, Jan 13th at 7:17 PM

Yeah, that's the new version. Thanks, I was in such a hurry I didn't notice. It's fixed now. Shadowise

💬 Shadowise, Jan 13th at 6:16 PM

Hello, Pafnutiy, the zip file for the new version (0.0.3) still says "0.0.2". Just wanted to make sure it's actually the new update file. Thank you!

💬 PafnutiyAuthor, Jan 13th at 3:26 PM

The new version is released. Fixed crash with branchy leaves and black texture of bushes. MimiKitty Leozin WickedSchnitzel

💬 PafnutiyAuthor, Jan 13th at 11:15 AM

Oh... I will try to release a new version with a fix as soon as possible. 

MimiKitty Leozin

💬 MimiKitty, Jan 9th at 7:27 AM

had to remove as well. same crash as Leozin

💬 Leozin, Jan 3rd at 1:26 AM

I can't use the mod, Whenever I break branchy leaves the game crashes. I tried disabling all my mods but this one and the same happens.... I'm using 1.19pre

💬 Hemril, Dec 31st 2023 at 6:17 PM

I do like the style, though it does give a notable performance hit in forests, obviously.

Also buch -> bush, for spelling.

💬 WickedSchnitzel, Dec 30th 2023 at 10:05 AM

I have noticed in v0.0.2:
- Willow buch & Buckthorn buch (maybe some others as well?) do have a black texture on one of their branches (downside)
- Also lots of z-fighting on these

💬 PafnutiyAuthor, Dec 26th 2023 at 12:16 PM

Okay, compatibility with Primitive Survival will be in the future. Thanks.

ab9898

💬 ab9898, Dec 23rd 2023 at 4:28 PM

Hey. Really like the mod. I think there is a compatability issue with Primitive Survival. I cant craft the "Smoker" with any wood types while this mod is active. But deactivating this mod allows me to craft it. Then reactivating this mod allows the use of the "Smoker". Just thought you should know. Thanks for the mod. Trees lok great.

💬 PafnutiyAuthor, Dec 18th 2023 at 4:57 PM

1: Π‘ΠΊΠΎΡ€Π΅Π΅ всСго ΠΏΠΎΠΊΠ° Π½Π΅Ρ‚. Π― ΠΏΠΎΠΊΠ° Π½Π΅ тСстировал Π΅Π³ΠΎ Π½Π° ΡΠΎΠ²ΠΌΠ΅ΡΡ‚ΠΈΠΌΠΎΡΡ‚ΡŒ с Π΄Ρ€ΡƒΠ³ΠΈΠΌΠΈ ΠΌΠΎΠ΄Π°ΠΌΠΈ, Π½ΠΎ "Biomes" срСди ΠΏΠ»Π°Π½ΠΈΡ€ΡƒΠ΅ΠΌΡ‹Ρ… ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΈΠ²Π°Π΅ΠΌΡ‹Ρ….

2: Π’ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ ΠΊΠΎΠ³Π΄Π°-Ρ‚ΠΎ Π² Π±ΡƒΠ΄ΡƒΡ‰Π΅ΠΌ. 

---- 

1: Probably not at the moment. I haven't tested it for compatibility with other mods yet, but "Biomes" is among the planned supported mods.

2: Perhaps sometime in the future.

Mirok

💬 Mirok, Dec 18th 2023 at 3:09 PM

Π­Ρ‚ΠΎΡ‚ ΠΌΠΎΠ΄ совмСстим с ΠΌΠΎΠ΄ΠΎΠΌ "Biomes"?

НС Ρ…ΠΎΡ‡Π΅ΡˆΡŒ ΠΊΠΎΠ³Π΄Π°-Π½ΠΈΠ±ΡƒΠ΄ΡŒ ΡΠ΄Π΅Π»Π°Ρ‚ΡŒ Π²Π΅Ρ€ΡΠΈΡŽ ΠΌΠ΅Π½ΡΡŽΡ‰ΡƒΡŽ Π³Π΅Π½Π΅Ρ€Π°Ρ†ΠΈΡŽ Ρ‚ΠΎΠ»ΡŒΠΊΠΎ Π²Π°Π½ΠΈΠ»ΡŒΠ½Ρ‹Ρ… (Π±Π»ΠΎΠΊΠΎΠ²) Π΄Π΅Ρ€Π΅Π²ΡŒΠ΅Π² ΠΈ/ΠΈΠ»ΠΈ Π΄ΠΎΠ±Π°Π²Π»ΡΡŽΡ‰ΠΈΠΉ гигантскиС Π΄Π΅Ρ€Π΅Π²ΡŒΡ (ΠΏΠΎ Ρ‚ΠΈΠΏΡƒ Yggdrasil)?

 

Is this mod compatible with the "Biomes" mod?

Don't you ever want to make a version that changes the generation of only vanilla (blocks) trees and/or adds giant trees (like Yggdrasil)?

💬 PafnutiyAuthor, Dec 17th 2023 at 9:31 PM

WickedSchnitzel

I will work on compatibility with version 1.19 when rc comes out. Pre is too unstable.

💬 WickedSchnitzel, Dec 17th 2023 at 7:57 PM

I know this is for 1.18.5, but you may want to work on 1.19 compatibility as well, since using it with 1.19.0-pre.9 is displaying unknown blocks everywhere.

💬 ToughguyBlues, Dec 17th 2023 at 6:54 PM

so cute trees

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