Mods / Block Pick

Category: #QoL
Author: Hellaeh
Side: Client
Created: Nov 4th 2023 at 2:53 PM
Last modified: May 14th at 3:11 PM
Downloads: 2070
Follow Unfollow 59

Latest file for Various v1.19.x: 1-click install

Allows you to "pick" a block, like Creative Mode middle click do.

Unlike Creative Mode version, will not add blocks\items if you don't have them.

Default Hotkey - Q From version 2.3.0 uses 'Pick Block' hotkey introduced in 1.19.4-rc.1

Config file - `helblockpickconfig.json`:
  "IgnoreToolSlot": true, // Can put picked block in tool slot
  "PreferCurrentActiveSlot": true, // Choose current active hotbar slot. Works with `IgnoreToolSlot`
  "PreferEmptySlot": true, // Choose any empty slot
  "FallbackSlot": 9 // Fallback slot (leftmost is 0) if no suitable hotbar slot found

2.2.0 changed hotbar slot choosing algorithm, if you want old behavior - set PreferCurrentActiveSlot to false

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v2.4.0 112 May 14th at 3:11 PM Show Install now
v2.3.0 464 Feb 15th at 4:57 PM Show Install now
v2.2.1 231 Jan 28th at 3:54 AM Show Install now
v2.2.0 189 Jan 21st at 2:15 AM Show Install now
v2.1.1 276 Dec 25th 2023 at 10:44 PM Show Install now
v2.1.0 71 Dec 25th 2023 at 12:53 PM Show Install now
v2.0.0 115 Dec 20th 2023 at 12:16 PM Show Install now
v1.0.6 257 Nov 11th 2023 at 8:23 PM Show Install now
v1.0.5 179 Nov 6th 2023 at 11:20 AM Show Install now
v1.0.4 87 Nov 5th 2023 at 7:17 AM Show Install now
v1.0.3 89 Nov 4th 2023 at 2:56 PM Show Install now

20 Comments (oldest first | newest first)

💬 TheRealFlynn, May 15th at 4:41 AM

@Hellaeh, tested. working. thank you. mod creators are the best gamers!

💬 HellaehAuthor, May 14th at 3:13 PM

TheRealFlynn, should work in 2.4.0. Don't have any time to test it tho.

💬 TheRealFlynn, May 13th at 8:30 PM

chance of compatibility for this essential mod to work with xskills?

unknown inventory class = "xskillshotbar"

Tried to "pick block" on an item that was stored in the special inventory space created by the xskills mod's "strong back" ability.

💬 sdkenny, Jan 30th at 3:11 AM

Hellaeh, looks like another mod has this same functionality. Removing that mod made it go away.  Thank you

💬 WolfyCowGirl101, Jan 28th at 10:38 AM

Thank you checking it out now.

Edit: Yeah I should of guessed it is one of the other mods not playing nice thought maybe the Trail Mod might have done something with the snow, but was not the culprit. I'll have to go through and check which mod is invoking the crash.

💬 HellaehAuthor, Jan 28th at 3:55 AM

WolfyCowGirl101, for now i've added a more strict null checking in 2.2.1. Check it out.

💬 HellaehAuthor, Jan 28th at 3:45 AM

sdkenny, if disabling the mod does not help - you can remove it from "Mods" folder entirely. There's vanilla "pick block", but it's only working in creative.

WolfyCowGirl101, i couldn't reproduce that crash. Maybe it's some weird interaction with other mod. I'll take a look, but no promises.

💬 WolfyCowGirl101, Jan 28th at 1:10 AM

I've ran into an issue where pick blocking on snow layers will cause a crash to happen on the client only.
Here's the log:

Running on 64 bit Windows 10.0.19045.0 with 32680 MB RAM
Game Version: v1.19.3 (Stable)
1/27/2024 8:06:06 PM: Critical error occurred in the following mod: helblockpick@2.2.0
Loaded Mods: advancedsmithing@1.3.0, bettertraders@0.0.4, chiseltools@1.10.1, landformoverhaul@0.0.2, crazyskincustomization@1.0.0, hqzlights@1.1.1, extrachests@1.8.0, flourbags@1.0.2, glowingarrows@1.2.0, HangingOilLamps@1.0.1, moredrygrass@0.2.0, MoveLikeKaji@0.0.5, unochre@1.2.0, qptech@1.14.2, restoredhaircolors@1.0.0, rcl@1.0.2, sortablestorage@2.2.1, SpeedBoostCraftables@1.0.2, spiderwebtwine@0.0.1, spyglass@0.5.0, utvocals@1.0.0, visibleore@1.0.1, game@1.19.3, weaponpackalphaunoff@1.5.0, abcsreborn@0.1.5, betteroutline@1.3.0, blacksmithgloves@1.0.1, helblockpick@2.2.0, buildrefillmod@1.0.1, carryon@1.7.2, Clumps@1.0.0, commonlib@2.3.2, dirtpaths@1.0.0, dressful@1.6.0, egocaribautomapmarkers@3.0.2, extrainfo@1.7.0, freedomunits@1.1.2, hudclock@3.4.0, itemframe@1.0.0, sailboat@1.2.6, liquidcontainers@1.2.0, medievalexpansion@3.13.1, morepiles@1.5.0, petai@2.2.1, pileful@1.1.2, postsandbeams@1.2.0, rivers@1.2.0, scarecrow@1.4.1, storageoptions@1.0.2, th3dungeon@0.2.1-rc.1, th3restock@1.1.1, trailmod@1.0.0, usefulstuff17@1.3.0, vanvar@3.3.0, vmetp@1.1.1, vresp@1.1.0, creative@1.19.3, survival@1.19.3, waypointtogether@1.0.1, woodstain@1.0.1, ageofconfession@1.3.1, awearablelight@1.0.10, cats@2.0.1, tradercamps@1.0.8, em@2.5.0-pre.1, feverstonehorses@1.6.0, foxtaming@1.4.0, maltiezbows@1.0.1, fluffytowelsmorenuggets@1.0.0, pickupartist@0.2.0, pickupfast@1.0.2, stonepiles@1.1.2, stonequarry@3.2.1, tpnet@1.14.2, vanity@1.0.0, wolftaming@2.0.2, bricklayers@2.5.0-pre.2
System.NullReferenceException: Object reference not set to an instance of an object.
at HelBlockPick.Core.HotKeyHandler()
at HelBlockPick.Core.OnMouseDown(MouseEvent e)
at Vintagestory.Client.NoObf.ClientEventAPI.TriggerMouseDown(MouseEvent ev) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 301
at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1816
at Vintagestory.Client.GuiScreenRunningGame.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 329
at Vintagestory.Client.ScreenManager.OnMouseDown(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 881
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 201
at OpenTK.Windowing.Desktop.NativeWindow.OnMouseDown(MouseButtonEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 318
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 sdkenny, Jan 28th at 12:44 AM

ok so I am just stuck with my mouse 3 bound to block pick?

💬 HellaehAuthor, Jan 27th at 7:39 PM

sdkenny, there's no way to bind/unding mouse buttons in vanilla game.

💬 sdkenny, Jan 27th at 7:15 PM

After removing this mod, and while it was still installed, I cant unbind middle click.  I use middle click for push to talk.  Is there any way to unbind this?  It persists even after removing the mod. Using 1.18.15

💬 HellaehAuthor, Jan 22nd at 8:24 PM

Snowbirdo, i have no plans for such functionality.

💬 Snowbirdo, Jan 21st at 9:57 PM

Would there be any chance for you to add a config option to have that button actually add the item to your inventory in survival mode? I would greatly appreciate it because I love playing almost creative but in survival mode where you at least have to first find the blocks you want to copy :>

💬 SwagPenguin, Jan 21st at 5:12 PM

Thank you, there are so many QOL improvements in VS not having block pick felt like a step back.

💬 CBob, Nov 13th 2023 at 2:39 AM

Very cool. Works straight out the box

💬 HellaehAuthor, Nov 12th 2023 at 6:58 PM

Thank you! I've been also missing this feature from... hmm, other game, and was suprised there was no mod for it.


💬 Kurazarrh, Nov 12th 2023 at 3:03 AM

You are an absolute lifesaver. I have been baffled at how this wasn't included in the vanilla game! >.< Thank you!!

💬 HellaehAuthor, Nov 6th 2023 at 11:20 AM

1.0.5 - With middle click shipped. You can still use hotkey.

💬 HellaehAuthor, Nov 5th 2023 at 3:33 PM

That was my intention, and i'm still looking into it. No promises tho.

💬 Vogi, Nov 5th 2023 at 1:48 PM

Can you bind it to middle click just like creative?

(edit comment delete)