Mods / Floral Zones: Caribbean Region

Category: #Crafting #Food #Worldgen
Author: Tentharchitect
Side: Both
Created: Oct 31st at 3:53 PM
Last modified: Nov 19th at 6:17 PM
Downloads: 725
Follow Unfollow 21

Latest file for v1.19.0-pre:
FloralZonesCaribbeanRegion-v1.0.2.zip 1-click install


This mod adds plants from the Caribbean floristic region, filling out the roster of subtropical and tropical plants.

This mod includes:

Berry Bushes
Everglades Palm, source of fruit
Swiss-Cheese Plant, source of fruit
Scrub Palmetto, source of fruit
Miami Palmetto, source of fruit
Dwarf Palmetto, source of fruit
Red-Fleshed Pitahaya, source of fruit
Puerto Rico apple cactus, source of fruit

 

Crops
Blue Agave, source of alcohol
Mexican Cotton, source of fiber

 

Ferns
Ponytail Palm
Toquilla Palm
Cardboard Palm

 

Flowers
Chamula Agave
Dagger Log
Wild plantain
Hanging Lobster Claw
Candelabra cactus
Firecracker Bush
Giant Butterwort
Mexican Bush Sage
Silver Inch Plant
Ramgoat Dashalong

 

Other
Lava cactus
Mexican Giant Horsetail, source of horse tail and grass
Jumping Prickly Pear
American Taro, source of vegetables

 

Trees
Trumpet Tree, source of sticks
Java Kapok, alternate size to base game
Chilu, source of firewood
False Tamarind, source of lumber
Purple heart, alternate size to base game
Caribbean pine, alternate size and trunk to base game
Schwedtfeger's Pine, alternate size to base game
Cuban Royal Palm, source of fruit and palm leaves
Costa Rican Oak, alternate size and leaves to base game
Cabbage Palmetto, source of fruit, vegetables, grains and palm leaves
Giant Daisy Tree, source of firewood



Features:

The plants in this mod primarily spawn between 35 and 0 degrees latitude in a normal world climate.

Links:
https://ko-fi.com/tentharchitect

And a big thanks to everyone who gave feedback and assistance!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.2 166 Nov 19th at 6:17 PM Show FloralZonesCaribbeanRegion-v1.0.2.zip Install now
v1.0.1 284 Nov 6th at 7:21 PM Show FloralZonesCaribbeanRegion-v1.0.1.zip Install now
v1.0.0 275 Oct 31st at 5:45 PM Show FloralZonesCaribbeanRegion-v1.0.0.zip Install now

20 Comments (oldest first | newest first)

💬 TentharchitectAuthor, 6 days ago

Did you update to the 1.19 pre version of this mod without installing 1.19 pre? That would cause the Mexican Cotteon seeds to show up as question mark boxes

💬 Crabb, 6 days ago

Tentharchitect Mexican Cotton seeds are showing as question mark boxes.

💬 TentharchitectAuthor, Nov 23rd at 2:07 AM

Thank you kindly! Who knows, maybe more will

💬 SandiaBBy, Nov 20th at 2:14 PM

your mods are just amazing... all you have added should be vanilla! precious models and species

💬 TentharchitectAuthor, Nov 15th at 4:18 PM

Mobius the mod can be probably be used in the pre-release but there are still some things I need to update for 1.19 like the new seed bags.

znatik  glad to hear they did not disappear, wasn't sure how they could have been occuring. 

💬 znatik, Nov 9th at 3:22 PM

Hello . I checked everything again. After installing your wonderful mod, the fish, chickens and goats did not disappear. Disabled all mods. I rearranged the game. Version 1.18.15. I really want to play with your mod.

💬 Mobius, Nov 8th at 2:45 AM

This mod is not for the latest pre-release yet, right? Just wondering since the other floral zone mod is.

💬 TentharchitectAuthor, Nov 7th at 7:38 PM

I don't know, don't personally use that mod. The woods are patched into the wood list of the game, so it's possible that it is automatically compatible, or the author of that mod would just need to add a couple recipes for compatibility.

💬 Dekkan, Nov 7th at 7:35 PM

Are the trees from this mod compatible with the Chopping mod for firewood? As that mod removes the default firewood recipes.

💬 TentharchitectAuthor, Nov 7th at 7:32 PM

Glad you're otherwise enjoying it! I'm not sure what could have cause that, this mod doesn't touch animal spawns at all nor does it change world gen besides adding blockpatches and trees to the generator. Did you install any of the bioregions or the biomes mod as well?

💬 znatik, Nov 7th at 6:51 PM

hello! I might have an issue with the mod. When I install it all the fish and sheep disappear. It might be an issue on my side though. Is there a way to fix  that? 

It's an amazing mod, thank you so much! 

💬 TentharchitectAuthor, Nov 7th at 2:09 AM

It should, haven't tested it personally but nothing this mod covers has changed.

💬 Michaloid, Nov 6th at 11:42 PM

Does this mod work with the pre.5?

💬 TentharchitectAuthor, Nov 6th at 6:49 PM

Thanks for bringing that up! I'll have an update shortly to fix the mash being mashable. Get any of that infinite tequila you want now before it dries up

💬 RobertS42, Nov 6th at 6:09 PM

The Dry agave mash is very bugged, you can use a single mash to produce 10 litres of aquamiel and then the dry mash you used turns into 10 new dry mash.
So basically infinite tequila and compost.

💬 TentharchitectAuthor, Nov 2nd at 11:41 PM

Thanks! Those areas will be covered by the Circumboreal Region, which seems to be a popular request. I'll talk with my team, see if we can move that one up in our docket

💬 Alatyr, Nov 2nd at 8:39 PM

Tentharchitect Cool idea with regions. Can you create a northern region? Finland, Norway, Sweden.

💬 Theisgood, Nov 1st at 12:25 AM

Awesome! I will be downloading each one of them :).

💬 TentharchitectAuthor, Oct 31st at 7:21 PM

Thank you! I certainly intend to continue adding more.

Our next one will be the Central Australian Floral Region, but we'll get to the Circumboreal Region eventually and we'll make sure to get some good arctic content in there. The system we're using is the Takhtajan regionalization, which has 35 floral regions. So only 33 left to go XD

💬 Theisgood, Oct 31st at 7:03 PM

I just love your mods I hope you continue to add more plant mods like this.

Would you consider doing artic plants in the future :)?

I get so excited when I see mods that add more flowers etc.

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