Mods / Lands of Chaos (Alpha Testing)
Author: jakecool19
Side: Both
Created: Jul 8th 2021 at 9:32 PM
Last modified: Feb 28th 2022 at 3:51 AM
Downloads: 2688
Follow Unfollow 18
Latest file for v1.16.3:
chaoslands_v1.0.5.zip
1-click install
Hello there! This mod is an offshoot from another mod of mine. It is focusing on making improvements to the Vintage Story world through world generation additions and new block and entities. This is currently in alpha so any feedback is appreciated! By default this mod WILL affect world gen with it installed so if you do not want that, simply start up Vintage Story with this mod enabled, and create or load up a creative superflat world. This will generate a config for this mod that you can configure to your liking. On windows it can be found by typing %appdata% in the search bar, opening the folder that pops up and inside there navigating to Roaming/VintagestoryData/ModConfigs/LandsOfChaosConfig. Any text editor will work. See the homepage for more information. Feel free to leave suggestions and please report bugs on the forum page.
Disclaimer: Please post any bug reports, suggestions, and feedback on the forum page of this mod. Anywhere else, such as Discord, will be ignored!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.5 | 610 | Feb 28th 2022 at 3:51 AM | Show | chaoslands_v1.0.5.zip | Install now | |
v1.0.3 | 434 | Jan 24th 2022 at 3:42 AM | Show | chaoslands_v1.0.3.zip | Install now | |
v1.0.2 | 557 | Sep 5th 2021 at 8:07 PM | Show | chaoslands_v1.0.2.zip | Install now | |
v1.0.1 | 569 | Aug 12th 2021 at 6:12 PM | Show | chaoslands_v1.0.1.zip | Install now | |
v1.0.0 | 518 | Jul 8th 2021 at 9:35 PM | Show | chaoslands_v1.0.0.zip | Install now |
Been using this mod for many of my worlds. Would love to see an upddate to this mod 🙇♀️
I would like to play with this world generation next SEASON.
I have translated it into Japanese, if you like.😝
chaoslands_v1.0.5 - ja.json
There are a couple of aquatic plants and ruins that can be found in the oceans, but for the most part they are vacant, which is why I have them disabled by default in the config. Have not had much time to work on this mod between the other ones. Vies
Oh my, oceans?! I need to check this out with the sea machines I have in my mod. Do the oceans have anything that spawn in them? Is it worth considering a submarine type of machine?
This crash should be fixed now.
Hey there, we've run into the following issue with your mod:
11:24:48 [Server Fatal] System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Server.ServerSystemEntitySpawner.CanSpawnAt(EntityProperties type, Vec3d spawnPosition, RuntimeSpawnConditions sc) at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnSomethingAt(Vec3d startSpawnPosition, SpawnArea spawnArea) at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnMobs(Single dt) at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Server.ServerMain.Process()
we turned off gases in the config only on our server and on a test server we turned off nothing and both servers got this message.
edit: we also noticed that in 6 hours we got this 50000 times in our log
Just a question, does this mod have conflicts with ore-o-plenty mod?
Вер. 1.0.2 - вызывает исключение, когда пытается баффить пользователя, пока он находится в блоке газа.
Gas system was disabled by settings file before update mod
In zip there two same named dlls. When loading on windows server throwing error "File already exist".
If i delete one file it says "An exception was thrown when trying to load assembly:
System.Exception: declared as code mod, but there are no .dll files that contain at least one ModSystem or has a ModInfo attribute".
UPD 1. Its because deleting one file as all by same name. Rezip mod fixing that.
UPD 2. There exception at "System.Exception: Don't know how to instantiate block of class 'BlockDeepSeaweed' did you forget to register a mapping?"
The fourm page has that information.
Can you describe some of the types of blocks and entities this mod adds?