Mods / Stable Surface
Category:
#Tweak
Author: Wafers
Side: Server
Created: Sep 23rd 2023 at 4:18 PM
Last modified: Sep 27th 2023 at 12:00 PM
Downloads: 1008
Follow Unfollow 30
Author: Wafers
Side: Server
Created: Sep 23rd 2023 at 4:18 PM
Last modified: Sep 27th 2023 at 12:00 PM
Downloads: 1008
Follow Unfollow 30
Latest file for v1.20.0-rc.1:
stablesurface_0.0.2.zip
1-click install
A simply mod that uses harmony to tweak the games code so that it checks if the location is above sea level before deciding the stability level.
No longer will you find a cool place above ground to build only to find your little gear spinning down!
This mod disables the random unstable regions while still leaving the rest of the system alone. underground will still drain sanity as well as rifts.
Since this mod overrides base game code using Harmony, It's recommended to create a backup when adding this mod to an untested version of the game.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v0.0.2 | 873 | Sep 27th 2023 at 12:00 PM | Show | stablesurface_0.0.2.zip | Install now | |
v0.0.1 | 135 | Sep 23rd 2023 at 4:32 PM | Show | stablesurface_0.0.1.zip | Install now |
uhm, working now on rc3? Very weird
not workig on rc2, no world gen mods :(
quartzar It might've just been something with the modded world generation then! Good to know though if that's true.
It should work with existing worlds! That was the main reason I made it originiall for myself as I found a cool spot later in my save that was unstable lol. Also how I made sure it is working on its own in 1.20.
I will try it with plains and valleys and see what I find! Thanks for the help
Wafers it could totally be because I was using a worldgen mod - Plains and Valleys.
I tested it by recreating a world with same config as an existing one (including seed) but with this mod enabled, and went to a surface spot I knew was temporally unstable from the existing world.
Ended up just making a new world and travelling south until I came across a nice base location that was temporally stable, so I'm really sorry but I'm not gonna be able to provide much more help than that:(
Unless it works retrospectively when added to an existing world? Then I could test it and let you know?
Either way, I will remove my comment that says it doesn't work!:-)
quartzar What exactly is not working? Just tested it on a new world and it seems to still work as intended. (this was on 1.20.0-rc1)
Mod does not work on 1.20.0-rc.1 :(
Nevermind, must have been a mod conflict on my end!
Will this work when 1.20 comes out?
I'm currently using this on 1.19.7, and it appears to be working.
Love to see an update for 1.19.7! :)
Any chance for an update to this mod to 1.19?
Is it possible to get a version that just makes a *mostly* stable surface ? I like the idea of some areas being unstable, but when every single area I want is unstable that's no bueno
Hello same wish here this is exactly what we need to fully enjoy the world generation above sea level
so yes will you keep it update ? thx for the work already !
Will you continue to update this for 1.19 and beyond :)! This is exactly what I want!