Mods / Floral Zones: Cape Region

Category: #Crafting #Food #Worldgen
Author: Tentharchitect
Side: Both
Created: Sep 22nd 2023 at 6:23 PM
Last modified: Jun 11th at 2:35 PM
Downloads: 5973
Follow Unfollow 98

Latest file for v1.19.8:
FloralZonesCapeRegion-v1.0.10.zip 1-click install


This mod adds plants from the Cape floristic region, filling out the roster of warm temperate and subtropical plants.

This mod includes:

Berry Bushes
Elands sourfig, used in jam
Jackal food, used in meat stews and a source of tannin
Cape wild banana
Ferns
Climbing asparagus fern
Flowers
Early blue disa
King sundew
Stream golden-reed
Rhinoceros bush
Blood heath
Honey heath
Cape snow bush
Yellow milk bush
Wine cup
Common sunshine conebush
Golden metalasia
Fringed pagoda
King protea
Northern dewstick
Matchstick spiderhead
Haregrass
White arum lily
Other
Fynbos aloe, used for poultices
Cape-pondweed
Trees
Common yellowwood, a source of lumber, tannin and resin
Silver tree
Candlewood
Karee, a source of lumber

 

Stats
Common Name Scientific name Size Temperature Precipitation Fertility Forest Altitude Additional spawn conditions Resources
Elands sourfig Carpobrotus acinaciformis .5m H 15-24 31-50% 0-0.3 0-0.35 0-0.5   Fruit
Jackal Food Hydnora africana 8 cm D - - - - - Spawns w/ Yellow Milk Bush Fruit, Tannin
Cape wild banana Strelitzia alba 10m H 19-23 21-55%     0-0.1 Near Water, On Surface Plus Under Trees Fruit
Climbing Asparagus Fern Asparagus scandens 2 m H 15-24 60-88% 0-0.8   0-0.6 On Surface Plus Under Trees  
Early Blue Disa Disa purpurescens 20-25 cm H 16-18 39-57%     0-0.06    
King Sundew Drosera regia 61 cm H 16-22 53-62% 0-0.6 0-0.35 0.1-0.28    
Stream Golden-Reed Elegia fenestrata 1.5-2 m H 15-23 27-58% 0-1 0-0.35 0-0.03 Near Water  
Rhinoceros bush Elytropappus rhinocerotis 1-2m H 15-26 30-58% 0.3-0.7 0-0.35 0-.4    
Blood Heath Erica cruenta 1.2m H 15-24 30-58% 0-0.4 0-0.35 0.-.4    
Honey Heath Erica ericoides .5 m H 15-22 30-58%     0-0.4    
Cape Snow Bush Eriocephalus africanus .6-1 m H 16-25 25-65%     0-0.6    
Yellow Milk Bush Euphorbia mauritanica 1m H 16-28 30-58% 0-0.3   0-0.6    
Wine Cup Geissorhiza radians 8-16cm H 19-24 26-50% 0-0.4 0-0.1 0-0.5 Near Water  
Common Sunshine Conebush Leucadendron salignum 2 m H 16-27 30-58% 0-0.3   0-0.6    
Golden Metalasia Metalasia aurea 0.8-1.2 m H 15-23 25-48% 0-0.7 0-0.35 0-0.05    
Fringed Pagoda Mimetes fimbriifolius 2.5-5m H 15-22 34-100% 0-0.4 0-0.45 0-0.3    
King protea Protea cynaroides .5-2m H 15-26 30-58% 0-0.4 0-0.35 0-0.4    
Northern Dewstick Roridula dentata 1.5-2 m H 12-18 20-54%     0.28-0.6 Near Water  
Matchstick Spiderhead Serruria zeyheri .5 m H 14-18 25-54%     0.2-0.4    
Haregrass Tribolium uniolae .1-.7 m H 10-24 25-60% 0-1 0-0.35 0-0.3    
White Arum Lily Zantedeschia aethiopica .6-1 m H 16-28 30-100%     0-0.6 Near Water  
Fynbos Aloe Aloe succotrina 1-2 m H 15-21 50-54%     0-0.28   Vegetable, Poultice
Cape-pondweed Aponogeton distachyos 1m H 15-19 60-64%     0-0.1 In Water  
Common yellowwood Afrocarpus falcatus 25-60m H, 1-3m D 15-33 50-100%     0-0.6 (0.77)   Wood, seeds, tannin, resin
Silver tree Leucadendron argenteum 5-16m H 16-22 40-100%     0-0.3 (0.4)   Fire wood
Candlewood Pterocelastrus tricuspidatus 4-10m H 15-24 50-100%     0-0.5 (0.52)   Fire wood, seeds
Karee Searsia lancea 6-9 m H 15-33 35-64%     0-0.6 (0.64)   Wood, Seeds


Features:
The plants in this mod primarily spawn between 35 and 10 degrees latitude in a normal world climate. What’s more, it can be used along side the Biome's mod to populate the Atlantic Afrotropic and Eastern Afrotropic realms. 

Links:
https://ko-fi.com/tentharchitect

And a big thanks to everyone who gave feedback and assistance!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.10 1002 Jun 11th at 2:35 PM Show FloralZonesCapeRegion-v1.0.10.zip Install now
v1.0.9 659 May 17th at 1:43 AM Show FloralZonesCapeRegion-v1.0.9.zip Install now
v1.0.8 377 May 9th at 3:38 PM Show FloralZonesCapeRegion-v1.0.8.zip Install now
v1.0.7 361 Apr 26th at 5:18 PM Show FloralZonesCapeRegion-v1.0.7.zip Install now
v1.0.6 1284 Feb 20th at 4:08 PM Show FloralZonesCapeRegion-v1.0.6.zip Install now
v1.0.5 507 Jan 17th at 10:32 PM Show FloralZonesCapeRegion-v1.0.5.zip Install now
v1.0.4 697 Nov 29th 2023 at 7:22 PM Show FloralZonesCapeRegion-v1.0.4.zip Install now
v1.0.3 530 Oct 31st 2023 at 6:13 PM Show FloralZonesCapeRegion-v1.0.3.zip Install now
v1.0.2 182 Oct 18th 2023 at 6:23 PM Show FloralZonesCapeRegion-v1.0.2.zip Install now
v1.0.1 222 Sep 24th 2023 at 5:45 PM Show FloralZonesCapeRegion-v1.0.1.zip Install now
v1.0.0 152 Sep 22nd 2023 at 6:50 PM Show FloralZonesCapeRegion-v1.0.0.zip Install now

35 Comments (oldest first | newest first)

💬 TentharchitectAuthor, Jul 7th at 12:27 AM

I think the majority of our plants so far won't spawn on the max heat near the tropics. We use irl temperature ranges and at max temp range the hot world generates a world far hotter than our. Some Caribbean plants and Australian outback plants will still spawn but I believe that is it. Your best results would be a normal temp world with a hot start.

Pretty sure the hot start makes a good portion of the world over 40 degrees centigrade

💬 asr11415, Jul 6th at 10:01 PM

I'm doing a hot world and really wanted to add all of your floral zone mods (i see this one is for normal climate but decided to get it anyway) to my world for some variety. I'm trying to add it mid-game and I've had no luck. I saw you said to someone else it should work just in new chunks but I'm not seeing anything. I'm not sure what is wrong.

 

edit: just for confirmation, the mod is IN the game. If I use the handbook I can see everything, I just don't see it out and about the world.

💬 TentharchitectAuthor, May 18th at 5:04 PM

Thanks for the heads up, will fix that soon!

💬 Nikuksis, May 18th at 11:33 AM

I mismatched "item-fruit-carpobrotusacinaciformis", and "carpobrotusacinaciformis-jam", in translation. sorry about it :)
Please consider swap them if you update the mod next time. Thanks!

💬 TentharchitectAuthor, May 15th at 4:57 PM

Thank you so much for saying that, it's really motivating to know folks are enjoying the fruits of my labor! I hope to keep bringing life to new parts of the Vintage Story world.

As for the bug, that's an unfortunate edge case in our refactor of this and soon to be the Caribbean mod. Whenever there is a major game update that requires a restart we'll switch it to a more optimal set up, but the occasional floating leaf block was the current trade off we had to make to ensure this mod and the Caribbean will work with older files. All the Floral Zone mods from the Central Australian on shouldn't have this issue though

💬 Maamessu, May 15th at 6:18 AM

Folks, the screenshots on the Flora Zone series don't do the mods justice. The models look amazing in game, and when combined with something like Wildcraft, the amount of floral diversity is outstanding. Seriously, everything Tentharchitect has made here is so gorgeous and makes the world so much more fun and lively to explore. I don't even care that compatibility with other popular mods is on the back burner. It's just so darn pretty!

Slight bug report, as well: I noticed that after cutting down some Karee trees, their leaves did not despawn and remained floating in the air above where the trunks used to be.

💬 Nikuksis, May 14th at 10:50 AM

Thank you for making an amazing content Tentharchitect! :)

💬 Antares95, May 13th at 6:26 PM

Hey there, another beautiful flower that can be added is the Fire Lily (the scientific name is Cyrtanthus ventricosus) which grow in that exact region of africa. What's cool about this flower is that it blooms only after a wild fire!

💬 TentharchitectAuthor, May 13th at 4:07 PM

Thank you so much for making that Nikuksis!

💬 Nikuksis, May 12th at 11:04 AM

Here's my russian translation for the floral zones mods:
gdrive link

💬 TentharchitectAuthor, Apr 26th at 5:19 PM

Please read the changelog before updating! You'll be prompted to remap when updating and reducing view distance prior to doing so will minimize errors during remapping

💬 TentharchitectAuthor, Apr 18th at 9:00 PM

You cannot, they are berry bushes

💬 Hydromancerx, Apr 18th at 8:13 PM

Tentharchitect

How do you propagate the bananas?

💬 TentharchitectAuthor, Mar 11th at 6:51 PM

Glad you're enjoying it Cassy

As for the planks, we recolored the base game texture for them so the misalignment might be from the two sides of the base game texture that don't align. If you could send me a screen shot via discord, I'd appreciate it in case it's a different issue

💬 Cassy, Mar 11th at 1:31 PM

Just started playing with this on our server and its awesome, loving the colours and variety. I was wondering if its possible to align the wood plank stripes/lines with the ones on the other faces? It is a pixel to the left of other plank types lol. 
Sorry to ask such a mundane question when you are very busy with content release, and again I really like what I have found already!

💬 TentharchitectAuthor, Feb 20th at 7:59 PM

A good chance of that @adres4t

We've been refactoring our next one to avoid some persistent bugs we've been trying to solve with this mod and the Caribbean zone, but the Central Australian one is otherwise done. We've already done some work on our following one, the Eastern Asiatic region which has our coldest region plants yet, and then we're doing the Neozeylandic region.

💬 adres4t, Feb 20th at 7:35 PM

Hey, any chances you'll release some flora for the colder regions?

💬 TentharchitectAuthor, Feb 8th at 9:03 PM

It's so you can feed the whole family off one banana tree!

Thanks for pointing it out, we'll look into adjusting that.

And no plans for adding more plants to this one Sirfalloutcat we're working on other Floral Zones instead. You can increase the chances of the plants in the block patch file if you'd like, we tried to balance realistic density and performance.

💬 Hydromancerx, Feb 6th at 10:19 PM

That Cape wild banana model is a bit too big! See here.

💬 Sirfalloutcat, Jan 19th at 6:28 AM

Would be cool to see more fynbos plants and increased denstiy.

💬 TentharchitectAuthor, Nov 29th 2023 at 7:21 PM

You're welcome Shadowise. And good catch Waterdrinker, I'll be fixing that momentarily.

💬 Shadowise, Nov 29th 2023 at 1:08 AM

Thank you very much for your response, Tentharchitect! Makes sense.

💬 waterdrinker, Nov 23rd 2023 at 7:54 PM

Tried to plant honey health in planter and it crashed my game

💬 TentharchitectAuthor, Nov 23rd 2023 at 2:11 AM

The limit is indeed being increased, however we'll still be using that amount as a guideline for the Floral Zone mods to keep us from sticking to any one area too long. Got a lot of ground to cover and each pack is taking about a month after all

💬 Shadowise, Nov 19th 2023 at 8:26 PM

Hello,

Would the limit of "under 1% of the total item texture atlas" still apply for future releases once 1.19 goes stable? My understanding is that the atlas limitations would no longer be an issue with vanilla 1.19. Thank you!

💬 TentharchitectAuthor, Nov 16th 2023 at 5:45 PM

They do indeed! As does the flowering stage for sourfigs and cape bananas

💬 WarthogQueen, Nov 15th 2023 at 7:54 PM

Do the flowers work with bees? Curious as I would love to create a Fynbos apiary.

💬 TentharchitectAuthor, Nov 2nd 2023 at 2:42 PM

Not sure what you mean by based on third party mods, but they should work with Wildcraft no problem. The screen shots for this mod were taken with the Atlantic Afrotropic Bioregion mod and Fields and Plateaus so as to make the plants added by the mod stand out more, but neither of those are required to play with it.

💬 TwoF, Nov 2nd 2023 at 9:03 AM

Are your mods in this series based on third party mods or is it independent?
For example, how will this series of mods with Wildcraft look?

💬 TentharchitectAuthor, Oct 10th 2023 at 2:51 PM

Thank you for saying so! 😄

No worries about the questions. This mod doesn't replace anything, it just adds new plants. My Fauna of the Stone Age mod series adds animals, Floral Zones mod series adds plants and the Bioregions mod series disables base game and modded animals and plants not native to their area. So players who want all the content can just stick to the first two mod series, and those who want a region themed play through can use a Bioregion mod and applicable animal and plant mods.

💬 Theisgood, Oct 10th 2023 at 2:42 AM

Do all your plant mods add new plants? They don't replace anything right? I think some of yours do but ones like this don't? Sorry don't mean to confuse you.

 

Such a top tier mod! :) <3

💬 TentharchitectAuthor, Sep 26th 2023 at 3:14 PM

Yep, plants will only appear in new chunks but it'll be safe to add.

💬 Moon_Dew, Sep 26th 2023 at 9:33 AM

Safe to add mid-save?

💬 TentharchitectAuthor, Sep 23rd 2023 at 8:28 PM

Thanks! Should be the first of many Floral Zone mods

💬 CBob, Sep 23rd 2023 at 1:12 AM

This looks really really cool

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