Mods / MoreClasses_Revised

Category: #Other
Author: Tisk
Side: Both
Created: Sep 13th at 2:43 PM
Last modified: Sep 18th at 12:36 AM
Downloads: 868
Follow Unfollow 22

Latest file for v1.18.10:
moreclasses_revised-v1-0-4.zip 1-click install


MoreClasses_Revised

This is not my mod.  The original mod can be found here and is by Mr1k3.  All credit goes to him for the baseline work on this mod.

Credit out of the way, I have made a few updates and changes here and there within this version of the mod.  This is merely to provide myself and my friends with some of the changes we would like to see in our own gameplay.  It is only posted up on the ModDB to allow friends an easy way to download it when joining the server.  Yes, everyone is welcome to use it, but I am below novice level when it comes to modding, so please be kind and understand that I didn't write most of this.

 

** If you have intentions of using the Alchemist class, it's highly suggested that you also use the Alchemy Mod by Llama3013, which can be found here.  I intend to use that mod to make a few class specific recipies for the Alchemist.

 

Current Changelog (9/13/2023)

  • Classes Added:  Tailor, Stonemason, Alchemist
  • Combined Blacksmith and Miner
  • Combined Blackguard and Vanguard into a Mercenary Class
  • Re-lock tailor patterns behind the tailor class.
  • Traits have been cleaned up, a few adjusted and moved about just to make it a little simpler to see from the backend.
  • Custom clothes removed and class dress has been updated to all vanilla pieces
  • Recipe requirements have been adjusted
  • Mining Lanterns removed completely
  • Bowyer trait removed completely
  • Mercenary class now has both Blackguard and ForlornHope armor and weapons craftable to him.
  • Smith now has copper pan and old thrifty traits craftable to him.
  • All classes rebalanced (4 positive traits, 3 negative traits)

Future Goals

  • Create Alchemist only recipies to incorporate with the Alchemy mod.
  • Work with Xandu for XSkills compatibility
  • Continue cleanup and simplification

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.4 447 Sep 18th at 12:36 AM Show moreclasses_revised-v1-0-4.zip Install now
v1.0.3 71 Sep 17th at 9:16 PM Show moreclasses_revised_v1.0.3.zip Install now
v1.0.2 198 Sep 14th at 11:54 AM Show moreclasses-revised-v1.0.2.zip Install now
v1.0.1 151 Sep 13th at 6:19 PM Show moreclasses_revised.zip Install now

17 Comments (oldest first | newest first)

💬 Dagurmawth, Sep 23rd at 7:01 PM

I have found that this mod is incompatible with anything at alters the classes.  Which is why it seems to be crashing anyone that uses it.  The big mod I found it incompatible with in my setup is Rustbound Magic, scrolling to the Rust Mage in the class list will crash the game.
Specifically I see it crashing when calling on the traits of the mage.

Running on 64 bit Windows with 32647 MB RAM
Game Version: v1.18.13 (Stable)
9/23/2023 1:01:33 PM: Critical error occurred
Loaded Mods: betterdrifters@2.1.3, BetterGrass@0.0.1, moreclassesrevised-v1-0-4@1.0.4, game@1.18.13, rustboundmagic@1.2.5, creative@1.18.13, survival@1.18.13
System.Collections.Generic.KeyNotFoundException: The given key 'frail' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Vintagestory.GameContent.GuiDialogCreateCharacter.<changeClass>b__25_0(String code) in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 388
at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
at System.Linq.OrderedEnumerable`1.GetEnumerator()+MoveNext()
at Vintagestory.GameContent.GuiDialogCreateCharacter.changeClass(Int32 dir) in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 390
at Vintagestory.GameContent.GuiDialogCreateCharacter.<ComposeGuis>b__13_3(Boolean on) in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 217
at Vintagestory.API.Client.GuiElementToggleButton.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementToggleButton.cs:line 195
at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 487
at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 536
at Vintagestory.GameContent.GuiDialogCreateCharacter.OnMouseDown(MouseEvent args) in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 502
at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 393
at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1816
at Vintagestory.Client.GuiScreenRunningGame.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 329
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 199
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 9/23/2023 11:56:11 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1237268411382838093, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.18.13.0
P3: 64b07659
P4: openal32.dll
P5: 1.23.0.0
P6: 63dd31ad
P7: 40000015
P8: 00000000000df046
P9:
P10:

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER98D0.tmp.mdmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA38F.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA3A0.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA39E.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA3BE.tmp.txt
\\?\C:\Users\Chesh\AppData\Local\Temp\WERA807.tmp.appcompat.txt

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_2ec7e698813894950b9b93e32146592f2344b2_ae564f4f_82ecbe44-0415-4ce1-ad61-da967f705abe

Analysis symbol:
Rechecking for solution: 0
Report Id: f5dfe5bf-6986-4285-99b9-5549bce2da44
Report Status: 268566528
Hashed bucket: 2245dcdc53ace9ebc12ba9109849334d
Cab Guid: 0 }
--------------
{ TimeGenerated = 9/23/2023 11:56:10 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.18.13.0
P3: 64b07659
P4: openal32.dll
P5: 1.23.0.0
P6: 63dd31ad
P7: 40000015
P8: 00000000000df046
P9:
P10:

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER98D0.tmp.mdmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA38F.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA3A0.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA39E.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA3BE.tmp.txt
\\?\C:\Users\Chesh\AppData\Local\Temp\WERA807.tmp.appcompat.txt

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_Vintagestory.exe_2ec7e698813894950b9b93e32146592f2344b2_ae564f4f_cab_82ecbe44-0415-4ce1-ad61-da967f705abe

Analysis symbol:
Rechecking for solution: 0
Report Id: f5dfe5bf-6986-4285-99b9-5549bce2da44
Report Status: 131076
Hashed bucket:
Cab Guid: 0 }
--------------
{ TimeGenerated = 9/23/2023 11:56:06 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.18.13.0, time stamp: 0x64b07659
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x53d0
Faulting application start time: 0x01d9ee4d52d7e1f6
Faulting application path: C:\Users\Chesh\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\Chesh\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: f5dfe5bf-6986-4285-99b9-5549bce2da44
Faulting package full name:
Faulting package-relative application ID: }

💬 Plumeria, Sep 23rd at 1:12 AM

Hello, a few people on my server keep crashing when scrolling through the classes.

Running on 64 bit Windows with 16273 MB RAM
Game Version: v1.18.13 (Stable)
9/22/2023 9:09:34 PM: Critical error occurred
Loaded Mods: aculinaryartillery@1.0.15, axleinblocks@1.0.18, betterdrifters@2.1.3, betterruins@0.2.2, chiseltools@1.8.4, fantasycreatures@0.6.4, weaponpackg@1.0.1, millwright@1.0.8, moreclassesrevised-v1-0-3@1.0.3, moremolds@1.4.2, primitivesurvival@3.2.8, translocatorengineeringredux@1.4.7, game@1.18.13, weaponpackalphaunoff@1.4.0, wildcraft@1.6.6, zoombuttonreborn@1.4.0, abcsreborn@0.1.2, additionalmolds@1.0.1, alchemy@1.6.16, animalcages@2.2.0, bodyheatbar@1.0.1, canmarket@0.3.12, carryon@1.6.0, commonlib@2.2.0, expandedfoods@1.6.7, fishing@1.1.5, greenbegone@1.0.0, sailboat@1.1.0, naturalnight@2.1.0, petai@1.8.1, prospectorinfo@4.3.0, stillnecessaries@1.0.1, stonebakeoven@1.0.6, storageoptions@1.0.1, th3expansion@1.1.1, thatch@1.0.0, usefulstuff17@1.2.0, vtpp@1.1.0, creative@1.18.13, vsquest@0.5.0, survival@1.18.13, vsvillage@0.7.3, wildfarmingrevival@1.1.6, workbenchexpansion@1.7.0, xlib@0.7.4, cats@1.8.0, em@2.3.0, feverstonewilds@1.4.3, playercorpse@1.8.0, stonequarry@3.1.5, wolftaming@1.8.0, xskills@0.7.5, bricklayers@2.2.0
System.Collections.Generic.KeyNotFoundException: The given key 'nervious' was not present in the dictionary.
at Vintagestory.GameContent.GuiDialogCreateCharacter.<changeClass>b__25_0(String code) in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 388
at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
at System.Linq.OrderedEnumerable`1.GetEnumerator()+MoveNext()
at Vintagestory.GameContent.GuiDialogCreateCharacter.changeClass(Int32 dir) in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 390
at Vintagestory.GameContent.GuiDialogCreateCharacter.<ComposeGuis>b__13_4(Boolean on) in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 220
at Vintagestory.API.Client.GuiElementToggleButton.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementToggleButton.cs:line 195
at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 487
at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 554
at Vintagestory.GameContent.GuiDialogCreateCharacter.OnMouseDown(MouseEvent args) in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 505
at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 390
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 199
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 Ryuu, Sep 21st at 8:11 AM

First, I love the mod as does my Community. :)
Now, the problem is that I am being spammed with the following quite heavily over a 24-hour period when my server is up:


[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:lore-book in panningdrop
[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:resonancearchive-1 in panningdrop
[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:resonancearchive-2 in panningdrop
[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:resonancearchive-3 in panningdrop
[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:resonancearchive-4 in panningdrop
[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:resonancearchive-5 in panningdrop
[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:resonancearchive-6 in panningdrop
[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:resonancearchive-7 in panningdrop
[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:resonancearchive-8 in panningdrop
[Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:resonancearchive-9 in panningdrop

 After looking into your metalpan.json file, I think the error is coming from your mod since you are referencing those in there despite what remaps.json is doing from the Vintage Story update: "v1.18.0-dev.68". basically, it's still not recognizing the remaps of the tuningcylinder 1 through 9 (example: tuningcylinder-1; tuningcylinder-2; etcetera) from the remaps file as you are trying to call those remaps in your revised mod. The same I think is occuring with lore-book because if you look in "v1.18.0-dev.35" (also in remaps.json) lore-book-aged-orangebrown is being forcefully remapped as lore-book.

I am using Vintage Story 1.18.13 on my server, and remaps.json is in "\assets\game\config\remaps.json" if you're wondering. What should be done? Would the file metalpan.json require it below the loadorder of the remaps so that when the remaps occur, it will then register? If this is the case, I don't know how to do that but perhaps you do? :)

💬 Kaofan, Sep 20th at 12:19 AM

Tisk

Game version: 1.18.12

Mods: Deep Storage Chest @ 0.0.3 | Universal MoreClasses_Revised @ 1.0.4 | Universal PlayerList @ 1.6.0 | Universal RP Voice Chat @ 2.0.1 | Universal Essentials @ 1.18.12 | Universal Alchemy @ 1.6.16 | Universal Animal cages @ 2.2.0 | Universal Carry On @ 1.6.0 | Universal CommonLib @ 2.2.0 | Universal Cooperative Combat @ 1.1.1 | Universal Rustbound Magic @ 1.2.8 | Universal Creative Mode @ 1.18.12 | Universal Survival Mode @ 1.18.12 | Universal XLib @ 0.7.4 | Universal A Wearable Light @ 1.0.8 | Universal Firearms (Alpha) @ 0.1.10 | Universal OneStick (Tree Felling Fix) @ 1.0.1 | Universal Player Corpse @ 1.8.0 | Universal Th3Essentials @ 2.5.0 | Server XSkills @ 0.7.5 | Universal Bed Respawnner @ 1.0.0 | Universal

 

Edit1: I read it now because I didn't get a ping from you

Edit2: I'll tell you that when I loaded your mod, even on the single version, the new world couldn't be created because errors popped up.

https://imgur.com/PrcJlBn
https://imgur.com/GdEfZCE

💬 Tisk, Sep 19th at 11:37 AM

@Kaofan - What other mods are you currently running?  Because I cannot seem to reproduce this crash with my own setup.

💬 Jenpai, Sep 19th at 3:20 AM

Tisk Changing it sooner then later is a good idea, otherwise if others make mixes or go to update the orgional there will be a lot more confusion

💬 Kaofan, Sep 18th at 3:10 PM

Tisk

Okay, I'll say this. I was looking for errors with a client crash with this modem when it comes to classes. None of the 10 classes (not counting commoners) crashes at all. But when the last class, i.e. Alchemist, ends, the game crashes when we want to go to the initial class, i.e. Populace (by pressing the right button). It works the other way round too, when we want to quickly switch from the Populace class to the Alchemist (i.e. by clicking the left piston), it also crashes. I also noticed that on Single, this mod causes a problem because when creating a new world, it practically does not create until the end because an error already appears.

https://imgur.com/PrcJlBn
https://imgur.com/GdEfZCE

Edit1: I can even make you a short video
Edit2: I know it's tedious for you to look for an error. I understand it, but I'm not doing it to spite you, because you're the only one who made this mod for more classes.

 
💬 Kaofan, Sep 17th at 2:04 PM

Tisk

It seems to me that this is not a problem of the Alchemist class but of another class

💬 Tisk, Sep 17th at 12:57 PM

@Kaofan

That's so odd.  I don't have Frail mentioned anywhere.  I use the term Fragile in the alchemist description, listed traits, and the english translation.  We also have alchemists on Moondrop that do not seem to be having the same issue.  I wonder where the heck it's trying to get frail.

 

💬 Kaofan, Sep 17th at 11:02 AM

Tisk

I would also like to report an error. When selecting one of these classes, the game crashes, this happens both in Multiplayer and Single Player. If people want to scroll past the alchemist, it crashes the game for everyone. When I scroll to the left I see the Alchemist and when I want to scroll further it crashes.

Here is the log from the Server Members' data

It runs on 64-bit Windows with 15587 MB RAM
Game version: v1.18.10 (stable)
2023-09-17 10:40:48: A fatal error occurred
Loaded mods: bedrespawner@1.0.0, DeepStorage@0.0.3, moreclassesrevised-v1-0-2@1.0.2, playerlist@1.6.0, game@1.18.10, alchemy@1.6.16, carryon@1.6. 0 , commonlib@2.2.0, cooperativecombat@1.1.1, rustboundmagic@1.2.8, creative@1.18.10, survival@1.18.10, awearablelight@1.0.8, maltiezfirearms@0.1.10, onestick@1.0.1, playercorpse @1.8.0
System.Collections.Generic.KeyNotFoundException: The specified key "frail" was not present in the dictionary.
at Vintagestory.GameContent.GuiDialogCreateCharacter.<changeClass>b__25_0 (string code) at VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 388
in System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
in System.Linq.Buffer`1..ctor(source IEnumerable`1)
in System.Linq.OrderedEnumerable`1.GetEnumerator()+MoveNext()
at Vintagestory.GameContent.GuiDialogCreateCharacter.changeClass (Int32 directory) at VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 390
at Vintagestory.GameContent.GuiDialogCreateCharacter.<ComposeGuis>b__13_4(Boolean on) at VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 220
at Vintagestory.API.Client.GuiElementToggleButton.OnMouseDownOnElement (ICoreClientAPI api, MouseEvent args) at VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementToggleButton.cs:line 195
at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent MouseArgs) at VintagestoryApi\Client\UI\GuiComposer.cs:line 460
at Vintagestory.API.Client.GuiDialog.OnMouseDown (args MouseEvent) at VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 536
at Vintagestory.GameContent.GuiDialogCreateCharacter.OnMouseDown(MouseEvent args) at VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 502
at Vintagestory.Client.NoObf.GuiManager.OnMouseDown (MouseEvent args) at VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 393
at Vintagestory.Client.NoObf.ClientMain.OnMouseDown (MouseEvent args) at VintagestoryLib\Client\ClientMain.cs:line 1816
at Vintagestory.Client.GuiScreenRunningGame.OnMouseDown(MouseEvent args) at VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 329
at Vintagestory.Client.ScreenManager.OnMouseDown(MouseEvent e) at VintagestoryLib\Client\ScreenManager.cs:line 875
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) at VintagestoryLib\Client\ClientPlatform\Input.cs:line 202
at OpenTK.Windowing.Desktop.NativeWindow.OnMouseDown(MouseButtonEventArgs e)
in OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window*, MouseButton, InputAction, KeyModifiers)
--- End stack trace from previous location ---
in OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
in OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents (boolean waitForEvents)
in OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at VintagestoryLib\Client\ClientProgram.cs:line 312
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() at VintagestoryLib\Client\ClientProgram.cs:line 129
at Vintagestory.ClientNative.CrashReporter.Start (ThreadStart start) at VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event log entries containing Vintagestory.exe, latest 3
==================================
{ TimeGenerated = 2023-09-17 10:39:46, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.18.10.0, timestamp: 0x64b07659
Faulting module name: openal32.dll, version: 1.23.0.0, timestamp: 0x63dd31ad
Exception code: 0x40000015
Error offset: 0x00000000000df046
Faulting process ID: 0x0x7144
Faulting application start time: 0x0x1d9e94267f824a6
Faulting application path: C:\Users\trepi\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\trepi\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report ID: aacd4be9-86d4-4af2-be4f-f5f173388438
Full name of the causing package:
Application ID relative to the offending package: }
--------------
{ TimeGenerated = 2023-09-17 10:38:55, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.18.10.0, timestamp: 0x64b07659
Faulting module name: openal32.dll, version: 1.23.0.0, timestamp: 0x63dd31ad
Exception code: 0x40000015
Error offset: 0x00000000000df046
Faulting process ID: 0x0x7160
The time the faulty application started: 0x0x1d9e942282260ef
Faulting application path: C:\Users\trepi\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\trepi\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report ID: b3b21880-5a53-4b48-b031-9f7b1eef8d65
Full name of the causing package:
Application ID relative to the offending package: }
--------------
{ TimeGenerated = 16/09/2023 18:48:38, Site = , Source = Application Error, Message = Error application name: Vintagestory.exe, version: 1.18.10.0, timestamp: 0x64b07659
Faulting module name: openal32.dll, version: 1.23.0.0, timestamp: 0x63dd31ad
Exception code: 0x40000015
Error offset: 0x00000000000df046
Faulting process ID: 0x0x140a0
Faulting application start time: 0x0x1d9e8a8a9d5a67b
Faulting application path: C:\Users\trepi\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\trepi\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report ID: 8bee4db7-cb4b-4dac-a660-19bb1723b06d
Full name of the causing package:
Application ID relative to the offending package: }

💬 Control_Subject, Sep 16th at 1:09 AM

@Tisk

Amazing work my freind. i love that the new version of the blackguard, doesnt have the range debuffs, it fits into my hunter-gatherer lifestyle perfectly, and makes using spears so much less of a pain.

💬 Kaofan, Sep 15th at 1:56 PM

Tisk

I found a bug in your mod

And it comes from this source: \assets\moreclasses\blocktypes

15.9.2023 15:53:34 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:lore-book in panningdrop
15.9.2023 15:53:34 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:lore-book in panningdrop
15.9.2023 15:53:34 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:lore-book in panningdrop
15.9.2023 15:53:34 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:lore-book in panningdrop
15.9.2023 15:53:34 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:resonancearchive-1 in panningdrop
15.9.2023 15:53:34 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:resonancearchive-2 in panningdrop
15.9.2023 15:53:34 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:resonancearchive-3 in panningdrop
15.9.2023 15:53:34 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:resonancearchive-4 in panningdrop
15.9.2023 15:53:34 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:resonancearchive-5 in panningdrop
15.9.2023 15:53:34 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:resonancearchive-6 in panningdrop
15.9.2023 15:53:34 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:resonancearchive-7 in panningdrop
15.9.2023 15:53:34 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:resonancearchive-8 in panningdrop
15.9.2023 15:53:34 [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:resonancearchive-9 in panningdrop

💬 Tisk, Sep 15th at 11:51 AM

Kaofan - Thank you for the translation!  I'll see what I can do about adding it in.  <3

@Jenpai - Do you think 'revised' is confusing?  Do you think others will be confused if I rename it?

xeyron - I'll take a look at these.  Thank you for taking the time and providing the input!  Also, i would assume the bombs do not take it into account, but I'm completely unsure.  Just better to assume they don't.  ­čśé

💬 Xeyron, Sep 15th at 7:56 AM

@Tisk thanks for putting the mod out there!

I have found three issues:

  • The Clockmaker cannot make the Tuning Spear as he now has the *Crafty trait, not the *Tinkerer.
    The "Hacking Spear" reference leads nowhere - I assume you meant the Tuning Spear with this.
  • The Mercenary cannot make the Blackguard Shield as he has the *Mercenary trait, not the *Merciless trait.
  • The Sewing Kit is not Tailor exclusive; I assume this was a leftover change from the original mod.


One comment on the Alchemist:
While Hunter, Farmer and Mercenary have Petraphobia (-25% Mining speed and no double ores) as one negative trait, the Alchemist gets Sluggish (-25% Mining Speed) and Careless (No chance to get double ores) as two negative traits.
I suggest the alchemist gets a combat debuff.

One Comment on Farmer:
Hunter has Resourceful (+50% animal loot, +75% animal harvest speed) AND Forager (+25% wild crop drops, +50% chance for extra forage) while Farmer has this in one positive trait called Butcher (+25% animal loot, +50% harvest, +50% wild crops drops, +25% forage).
I suggest he gets the +5 HP trait removed and butcher is split into two positive perks.

Question regarding Blacksmith.
Do Ore Bombs take his double ore chance into account?

Cheers, Xeyron

💬 Kaofan, Sep 14th at 12:15 PM

Tisk

I will be honored if you add my Polish version to this mod

💬 Jenpai, Sep 14th at 3:32 AM

Suggestion: Nameing the Mod: MoreClasses_Remix or MoreClases_TiskMix

Mainly cus this reminaging is much farther off form the orgional.

Good job on the remixing tho!

💬 Kaofan, Sep 14th at 1:00 AM

Tisk

\assets\moreclasses\lang

pl.json

{
"item-tools-simple": "Proste narz─Ödzia",
"item-tools-basic": "Podstawowe narz─Ödzia",
"itemdesc-tools-basic": "Zbyt słabe, aby naprawiać zbroje płytowe",
"item-tools-standard": "Standardowe narz─Ödzia",
"item-tools-advanced": "Narz─Ödzia zaawansowane",
"item-basicbooster": "Podstawowy wzmacniacz gleby",
"itemdesc-basicbooster": "Trwale zwi─Öksza wszystkie maksymalne warto┼Ťci sk┼éadników od┼╝ywczych gleby o 20%",
"item-qualitybooster": "Wzmacniacz gleby jako┼Ťciowej",
"itemdesc-qualitybooster": "Trwale zwi─Öksza wszystkie maksymalne warto┼Ťci sk┼éadników od┼╝ywczych gleby o 40%",
"block-metalpan-copper": "Miedziana patelnia",
"blockdesc-metalpan-copper": "Prawid┼éowa patelnia poszukiwacza, mo┼╝e znajdowa─ç minera┼éy i ma zwi─Ökszon─ů szans─Ö na znalezienie kruszców",
"block-metalmininglantern-*": "Lampa górnicza",
"block-primitivemininglantern-*": "Prosta lampa górnicza"
}

\assets\game\lang

pl.json

{
// Klasy Postaci //
"characterclass-farmer": "Rolnik",
"characterclass-lumberjack": "Drwal",
"characterclass-blacksmith": "Kowal",
"characterclass-tailor": "Krawiec",
"characterclass-stonemason": "Kamieniarz",
"characterclass-alchemist": "Alchemik",
"characterclass-mercenary": "Najemnik",

// Opisy Klas Postaci //
"characterdesc-mercenary": "<font color=\"#99c9f9\"><i>Nie ka┼╝dy potrafi si─Ö broni─ç, a w tym ┼Ťwiecie obro┼äcy s─ů pilnie potrzebni.</i></font><br><br>Najemnicy to wojownicy. Zarabiaj─ů swoje ┼╝ycie ostrzem swojego miecza i dzia┼éaj─ů jako obro┼äcy miast oraz eksploratorzy lochów.",
"characterdesc-farmer": "<font color=\"#99c9f9\"><i>Wielka katastrofa tylko spulchni┼éa ziemi─Ö dla nowych nasion do posadzenia.</i></font><br><br>Rolnicy czuj─ů si─Ö jak w domu na rozleg┼éych obszarach uprawnych pól, na których zazwyczaj pracuj─ů. Potrafi─ů zbiera─ç wi─Öcej plonów z ro┼Ťlin i s─ů do┼Ťwiadczeni w uboju, nie pozostawiaj─ůc zbyt wiele odpadków. Potrafi─ů równie┼╝ tworzy─ç akceleratory glebowe. Mimo swoich twardych cia┼é, znajduj─ů si─Ö w znacznie bardziej wrogim ┼Ťwiecie, ni┼╝ si─Ö spodziewali.",
"characterdesc-lumberjack": "<font color=\"#99c9f9\"><i>Drewno rzadko wytrzymuje prób─Ö czasu, by─ç mo┼╝e ty te┼╝ nie.</i></font><br><br>Drwale s─ů ┼Ťwietni w pracach zwi─ůzanych z drzewami. Mog─ů ┼éatwo hodowa─ç du┼╝e sady z drewnem i drzewami owocowymi, a dzi─Öki pracy w stolarni potrafi─ů wykorzysta─ç pozyskane drewno do tworzenia unikalnych dekoracji. Jednak poza swoimi specjalno┼Ťciami maj─ů niewielkie umiej─Ötno┼Ťci.",
"characterdesc-blacksmith": "<font color=\"#99c9f9\"><i>Rytmiczne uderzenia kowad┼éa o┼╝ywiaj─ů wszelkie wojny.</i></font><br><br>Kowale s─ů artystami metalu. Potrafi─ů odnawia─ç stare zestawy zbroi i uzyskiwa─ç wi─Öcej w─Ögla drzewnego ze swoich jam. Jednak nie nadaj─ů si─Ö dobrze do ┼╝ycia na zewn─ůtrz.",
"characterdesc-stonemason": "<font color=\"#99c9f9\"><i>Kiedy┼Ť budowali┼Ťmy zamki na niebie.</i></font><br><br>Kamieniarze to arty┼Ťci wyposa┼╝eni w umiej─Ötno┼Ťci efektywnego wzmacniania kamienia i gliny w przydatne konstrukcje. Jednak nie nadaj─ů si─Ö dobrze do ┼╝ycia na zewn─ůtrz.",
"characterdesc-alchemist": "<font color=\"#99c9f9\"><i>Jeste┼Ťmy cz─Ö┼Ťci─ů tego ┼Ťwiata, tak samo jak on jest cz─Ö┼Ťci─ů nas.</i></font><br><br>Alchemicy maj─ů unikalne po┼é─ůczenie z przyrod─ů. Dzi─Öki swojej pracy z ro┼Ťlinami s─ů w stanie odczuwa─ç energie i przekszta┼éca─ç to, co kiedy┼Ť by┼éo ograniczeniem.",


// Cechy Rzemie┼Ťlnicze //
//Bezwzgl─Ödny - Cecha standardowa.

// "trait-thrifty": "<font color=\"#84ff84\">• Oszcz─Ödny</font>",
// "traitdesc-thrifty": "Wytwarza tańsze <a href="handbooksearch://ore blasting">bomby do wybuchu rudy</a> z wosku lub trawy, posiada prymitywny przepis na <a href="handbooksearch://blasting powder">proch wybuchowy</a> i może tworzyć jasne, wodoodporne <a href="handbooksearch://mining lantern">lampiony</a>",

"trait-crafty": "<font color=\"#84ff84\">• Sprytny</font>",
"traitname-crafty": "Sprytny",
"traitdesc-crafty": "Potrafi wykonywa─ç <a href=\"handbooksearch://metal parts\">cz─Ö┼Ťci metalowe</a>, <a href=\"handbooksearch://hacking spear\">w┼éócznie do hakowania</a> oraz mo┼╝e tworzy─ç <a href=\"handbooksearch://scrap weapon kit\">bronie z odpadów</a>, <a href=\"handbooksearch://chute\">zje┼╝d┼╝alnie</a> i <a href=\"handbooksearch://angled gears\">przek┼éadnie mechaniczne</a> z wi─Öksz─ů wydajno┼Ťci─ů.",

"trait-greenthumb": "<font color=\"#84ff84\">• Zielony kciuk</font>",
"traitname-greenthumb": "Zielony kciuk",
"traitdesc-greenthumb": "Mo┼╝e wydobywa─ç <a href=\"handbooksearch://seeds\">nasiona</a> z plonów, tworzy─ç <a href=\"handbooksearch://terra preta\">bogat─ů gleb─Ö</a> i <a href=\"handbooksearch://booster\">akceleratory glebowe</a>, które zwi─Ökszaj─ů p┼éodno┼Ť─ç gleby.",

"trait-mercenary": "<font color=\"#84ff84\">• Najemnik</font>",
"traitname-mercenary": "Najemnik",
"traitdesc-mercenary": "Mo┼╝e tworzy─ç <a href=\"handbooksearch://tools\">narz─Ödzia</a> do naprawy/tworzenia <a href=\"handbooksearch://forlorn hope\">zbroi Nadziei</a> i <a href=\"handbooksearch://blackguard\">zbroi Stra┼╝nika</a>, a tak┼╝e <a href=\"handbooksearch://blackguard shortsword\">krótkie miecze</a> i <a href=\"handbooksearch://blackguard shield\">tarcze</a>.",

// "trait-blackguard": "<font color="#84ff84">• Stró┼╝ Nocy</font>",
// "traitdesc-blackguard": "Mo┼╝e tworzy─ç <a href="handbooksearch://tools">narz─Ödzia</a> do naprawy/tworzenia <a href="handbooksearch://blackguard">zbroi stró┼╝a nocy</a>, która oferuje dodatkow─ů ochron─Ö.",

// Bowyer - Cecha standardowa.

"trait-carpenter": "<font color=\"#84ff84\">• Stolarz</font>",
"traitname-carpenter": "Stolarz",
"traitdesc-carpenter": "Może tworzyć <a href=\"handbooksearch://paper lantern\">lampiony z papieru</a>, <a href=\"handbooksearch://wagon\">koła do wozu</a>, <a href=\"handbooksearch://wallpaper\">tapety</a> i może produkować tańsze <a href=\"handbooksearch://firewood\">drewno opałowe</a>, <a href=\"handbooksearch://board\">deski</a> i <a href=\"handbooksearch://stick\">patyki</a>.",

"trait-mason": "<font color=\"#84ff84\">• Kamieniarz</font>",
"traitname-mason": "Kamieniarz",
"traitdesc-mason": "Tworzy <a href=\"handbooksearch://mortar\">zapraw─Ö</a>, <a href=\"handbooksearch://plaster\">gips</a>, <a href=\"handbooksearch://unfired refractory\">materia┼é ogniotrwa┼éy</a> i inne <a href=\"handbooksearch://clay brick\">cegly</a> za ni┼╝sze koszty. Mo┼╝e bezpo┼Ťrednio wytwarza─ç <a href=\"handbooksearch://stone brick\">cegly kamienne</a> z kamieni, a tak┼╝e ma dost─Öp do <a href=\"handbooksearch://red clay\">czerwonej</a>/<a href=\"handbooksearch://brown clay\">br─ůzowej gliny</a>.",

"trait-smith": "<font color=\"#84ff84\">• Kowal</font>",
"traitname-smith": "Kowal",
"traitdesc-smith": "Mo┼╝e u┼╝ywa─ç <a href=\"handbooksearch://tools\">zestawów narz─Ödziowych</a> do naprawy zbroi i tarcz, tworzy─ç <a href=\"handbooksearch://copper pan\">patelni─Ö miedzian─ů</a> oraz produkuje ta┼äsze <a href=\"handbooksearch://ore blasting\">bomby do wybuchu rudy</a> i <a href=\"handbooksearch://blasting powder\">proszek do wybuchu</a>.",

// Improwizator - Cecha standardowa.
// Krawiec - Cecha standardowa.


// Cechy i atrybuty broni dystansowej //
// Skoncentrowany - Cecha standardowa
"trait-sharpeye": "<font color=\"#84ff84\">• Ostry wzrok</font>",
"trait-quick": "<font color=\"#84ff84\">• Szybkie r─Öce</font>",
"trait-exhausted": "<font color=\"#ff8484\">• Wyczerpany</font>",
"trait-inaccurate": "<font color=\"#ff8484\">• Niecelny</font>",

"charattribute-rangedWeaponsDamage-0.25": "+25% obrażeń od broni dystansowej",
"charattribute-rangedWeaponsDamage-0.5": "+50% obrażeń od broni dystansowej",
"charattribute-rangedWeaponsDamage-1": "+100% obrażeń od broni dystansowej",
"charattribute-rangedWeaponsDamage--0.25": "-25% obrażeń od broni dystansowej",
"charattribute-rangedWeaponsDamage--0.35": "-35% obrażeń od broni dystansowej",

"charattribute-rangedWeaponsAcc-0.25": "+25% celno┼Ťci broni dystansowej",
"charattribute-rangedWeaponsAcc-0.5": "+50% celno┼Ťci broni dystansowej",
"charattribute-rangedWeaponsAcc--0.02": "-20% celno┼Ťci broni dystansowej",
"charattribute-rangedWeaponsAcc-1": "Najbardziej precyzyjna klasa.",

"charattribute-rangedWeaponsSpeed-1": "+100% szybsza broń dystansowa",
"charattribute-rangedWeaponsSpeed-0.25": "+25% szybsza broń dystansowa",
"charattribute-rangedWeaponsSpeed--0.3": "-30% wolniejsza broń dystansowa",
"charattribute-rangedWeaponsSpeed--0.15": "-15% wolniejsza broń dystansowa",

"charattribute-bowDrawingStrength--0.35": "-35% pr─Ödko┼Ťci pocisku od broni dystansowej",
"charattribute-bowDrawingStrength-0.5": "+50% pr─Ödko┼Ťci pocisku od broni dystansowej",
"charattribute-bowDrawingStrength-0.15": "+15% pr─Ödko┼Ťci pocisku od broni dystansowej",
"charattribute-bowDrawingStrength-0.25": "+25% pr─Ödko┼Ťci pocisku od broni dystansowej",

// Wytrzyma┼éo┼Ť─ç broni wr─Öcz i pancerzy //
// Żołnierz - Cecha standardowa.
"trait-defender": "<font color=\"#84ff84\">• Obro┼äca</font>",
// Dalekowidz - Cecha standardowa.
// Lecznik - Cecha standardowa.
"trait-clumsy": "<font color=\"#ff8484\">• Niezdarny</font>",
// Nerwowy - Cecha standardowa.

"charattribute-meleeWeaponsDamage-0.1": "+10% obrażeń od broni białej",
"charattribute-meleeWeaponsDamage-0.25": "+25% obrażeń od broni białej",
"charattribute-meleeWeaponsDamage--0.2": "-20% obrażeń od broni białej",
"charattribute-meleeWeaponsDamage--0.25": "-25% obrażeń od broni białej",
"charattribute-meleeWeaponsDamage-0.5": "+50% obrażeń od broni białej",

"charattribute-armorDurabilityLoss--0.5": "+50% wytrzyma┼éo┼Ťci zbroi",
"charattribute-armorDurabilityLoss--0.25": "+25% wytrzyma┼éo┼Ťci zbroi",
"charattribute-armorDurabilityLoss--0.2": "+20% wytrzyma┼éo┼Ťci zbroi",
"charattribute-armorDurabilityLoss-0.25": "-25% wytrzyma┼éo┼Ťci zbroi",
"charattribute-armorDurabilityLoss-0.5": "-50% wytrzyma┼éo┼Ťci zbroi",

"charattribute-armorWalkSpeedAffectedness--0.2": "+20% mniejszy wp┼éyw na szybko┼Ť─ç poruszania si─Ö zbroi",
"charattribute-armorWalkSpeedAffectedness--0.25": "+25% mniejszy wp┼éyw na szybko┼Ť─ç poruszania si─Ö zbroi",
"charattribute-armorWalkSpeedAffectedness--0.5": "+50% mniejszy wp┼éyw na szybko┼Ť─ç poruszania si─Ö zbroi",

// Cechy zbierania surowców od zwierz─ůt i fora┼╝owania //
// Pomysłowy - Cecha standardowa
"trait-butcher": "<font color=\"#84ff84\">• Rze┼║nik</font>",
"trait-scavenger": "<font color=\"#84ff84\">• Odkrywca</font>",
// Fora┼╝er - Cecha standardowa
"trait-squeamish": "<font color=\"#ff8484\">• Delikatny</font>",
// Ci─Ö┼╝ka r─Öka - Cecha standardowa
// Cywil - Cecha standardowa

"charattribute-animalLootDropRate--0.25": "-25% ┼éupów od zwierz─ůt",
"charattribute-animalLootDropRate-0.15": "+15% ┼éupów od zwierz─ůt",
"charattribute-animalLootDropRate-0.25": "+25% ┼éupów od zwierz─ůt",
"charattribute-animalLootDropRate-0.5": "+50% ┼éupów od zwierz─ůt",

"charattribute-animalHarvestingSpeed--0.75": "+75% szybsze pozyskiwanie surowców od zwierz─ůt",
"charattribute-animalHarvestingSpeed--0.5": "+50% szybsze pozyskiwanie surowców od zwierz─ůt",
"charattribute-animalHarvestingSpeed--0.25": "+25% szybsze pozyskiwanie surowców od zwierz─ůt",
"charattribute-animalHarvestingSpeed-0.15": "-15% wolniejsze pozyskiwanie surowców od zwierz─ůt",
"charattribute-animalHarvestingSpeed-0.1": "-10% wolniejsze pozyskiwanie surowców od zwierz─ůt",

"charattribute-forageDropRate-0.25": "+25% szansa na dodatkowy przedmiot z fora┼╝u",
"charattribute-forageDropRate-0.3": "+30% szansa na dodatkowy przedmiot z fora┼╝u",
"charattribute-forageDropRate-0.5": "+50% szansa na dodatkowy przedmiot z fora┼╝u",
"charattribute-forageDropRate--0.2": "20% szansa na otrzymanie mniej/┼╝adnych przedmiotów z fora┼╝u",
"charattribute-forageDropRate--0.15": "15% szansa na otrzymanie mniej/┼╝adnych przedmiotów z fora┼╝u",

"charattribute-wildCropDropRate-0.2": "+20% plonów z dzikich ro┼Ťlin uprawnych",
"charattribute-wildCropDropRate-0.25": "+25% plonów z dzikich ro┼Ťlin uprawnych",
"charattribute-wildCropDropRate-0.5": "+50% plonów z dzikich ro┼Ťlin uprawnych",
"charattribute-wildCropDropRate--0.15": "-15% plonów z dzikich ro┼Ťlin uprawnych",
"charattribute-wildCropDropRate--0.2": "-20% plonów z dzikich ro┼Ťlin uprawnych",

// Upuszczanie naczyń i sprzętu //
// Złodziej - Cecha standardowa
"trait-gearhead": "<font color=\"#84ff84\">• Maniak sprz─Ötu</font>",

"charattribute-temporalGearDropRate-2": "podwójna szansa na zdobycie tryby czasowego",
"charattribute-rustyGearDropRate-2": "podwójna szansa na zdobycie zardzewia┼éego sprz─Ötu",
"charattribute-vesselContentsDropRate-0.35": "+35% ┼éupów z uszkodzonych naczy┼ä",
"charattribute-vesselContentsDropRate--0.2": "-20% ┼éupów z uszkodzonych naczy┼ä",
"charattribute-wholeVesselLootChance-0.25": "25% szansa na zdobycie uszkodzonych naczyń",

// Pr─Ödko┼Ť─ç chodzenia i zasi─Ög szukania zwierz─ůt //
// Szybkonogi - Cecha standardowa
// Skryty - Cecha standardowa
"trait-sneaky": "<font color=\"#84ff84\">• Skryty</font>",
"trait-heavyfooted": "<font color=\"#ff8484\">• Ci─Ö┼╝kostopy</font>",

"charattribute-walkspeed-0.1": "+10% szybko┼Ťci poruszania si─Ö",
"charattribute-walkspeed-0.15": "+15% szybko┼Ťci poruszania si─Ö",

"charattribute-animalSeekingRange--0.25": "-25% zasi─Ögu wykrywania zwierz─ůt",
"charattribute-animalSeekingRange--0.6": "-60% zasi─Ögu wykrywania zwierz─ůt",
"charattribute-animalSeekingRange-0.2": "+20% zasi─Ögu wykrywania zwierz─ůt",

// Pr─Ödko┼Ť─ç wydobywania i punkty zdrowia //
// Wytrzymały - Cecha standardowa
"trait-miner": "<font color=\"#84ff84\">• Górnik</font>",
"trait-rockhound": "<font color=\"#84ff84\">• Poszukiwacz ska┼é</font>",
"trait-sluggish": "<font color=\"#ff8484\">• Oparza┼éy</font>",
"trait-rugged": "<font color=\"#84ff84\">• Wytrzyma┼éy</font>",
"trait-weak": "<font color=\"#ff8484\">• S┼éaby</font>",
"trait-corrupted": "<font color=\"#ff8484\">• Skorumpowany</font>",
"trait-fragile": "<font color=\"#ff8484\">• Kruchy</font>",
"trait-careless": "<font color=\"#ff8484\">• Nieostro┼╝ny</font>",
"trait-petraphobia": "<font color=\"#ff8484\">• Petrafobia</font>",

"charattribute-miningSpeedMul--0.25": "-25% pr─Ödko┼Ťci wydobywania",
"charattribute-miningSpeedMul-0.25": "+25% pr─Ödko┼Ťci wydobywania",
"charattribute-miningSpeedMul-0.5": "+50% pr─Ödko┼Ťci wydobywania",
"charattribute-miningSpeedMul-1": "+100% pr─Ödko┼Ťci wydobywania",

"charattribute-maxhealthExtraPoints-5": "+5 punktów zdrowia",
"charattribute-maxhealthExtraPoints--2.5": "-2.5 punktów zdrowia",
"charattribute-maxhealthExtraPoints--3.5": "-3.5 punktów zdrowia",
"charattribute-maxhealthExtraPoints--5": "-5 punktów zdrowia",

"charattribute-oreDropRate-0.4": "+50% dodatkowej szansy na podwójne rudy",
"charattribute-oreDropRate-0.15": "+22.5% dodatkowej szansy na podwójne rudy",
"charattribute-oreDropRate--0.2": "Brak szansy na podwójne rudy",
"charattribute-oreDropRate--0.1": "-12.5% odj─Ötej szansy na podwójne rudy",


// Tempo g┼éodzenia i Skuteczno┼Ť─ç Leczenia //
"trait-fasting": "<font color=\"#84ff84\">• Post</font>",
// W┼Ťciek┼éy g┼éód - Cecha standardowa
"trait-hungry": "<font color=\"#ff8484\">• G┼éodny</font>",
"trait-starving": "<font color=\"#ff8484\">• G┼éoduj─ůcy</font>",
"trait-healer": "<font color=\"#84ff84\">• Uzdrowiciel</font>",
"trait-unwell": "<font color=\"#ff8484\">• Chory</font>",

"charattribute-healingeffectivness-0.25": "+25% wi─Öcej zdrowia z leczenia",
"charattribute-healingeffectivness--0.25": "-25% mniej zdrowia z leczenia",
"charattribute-hungerrate-0.25": "+25% szybsze głodzenie się",
"charattribute-hungerrate-0.15": "+15% szybsze głodzenie się",
"charattribute-hungerrate-0.1": "+10% szybsze głodzenie się",
"charattribute-hungerrate--0.2": "-20% wolniejsze głodzenie się",

// Szanse i Drobiazgi //
"trait-override": "<font color=\"#84ff84\">• Nadpisywanie</font>",
// Precyzyjny - Cecha standardowa
// Techniczny - Cecha standardowa
"trait-burner": "<font color=\"#84ff84\">• Palacz</font>",
"trait-lumberjack": "<font color=\"#84ff84\">• Drwal</font>",
"trait-farmer": "<font color=\"#84ff84\">• Rolnik</font>",
"trait-cultivator": "<font color=\"#84ff84\">• Uprawca</font>",

"charattribute-mechanicalsDamageMul-0.25": "+25% obrażeń przeciwko mechanicznym",
"charattribute-mechanicalsDamageMul-0.5": "+50% obrażeń przeciwko mechanicznym",
"charattribute-temporalGearTLRepairCost--1": "Obni┼╝one koszty naprawy translokatorów",
"charattribute-charcoalPileDropRate-0.35": "+35% szansy na zdobycie podwójnego w─Ögla drzewnego z kopczyków w─Ögla",

"charattribute-woodDropRate-0.1": "+10% szansy na dodatkowy k┼éód",
"charattribute-fruittreeDropRate-1": "Podwajane przeszczepienia drzew owocowych",
"charattribute-treeseedDropRate-2": "Podwajane szanse na zdobycie nasion drzew",
"charattribute-stickDropRate-0.5": "+50% szansy na zdobycie podwójnych patyków z ga┼é─Özi",

"charattribute-produceDropRate-0.3": "+30% dodatkowe plony przy zbiorze zasadzonych upraw",
"charattribute-produceDropRate-0.2": "+20% dodatkowe plony przy zbiorze zasadzonych upraw",

// Dodatkowe informacje //
"game:gamemechanicinfo-moreclasses-title": "Informacje o More-Classes",
"game:gamemechanicinfo-moreclasses-text": "<strong>Informacje o More-Classes</strong><br><i>Ogólne informacje</i><br><br><strong>Jak zmieni─ç klas─Ö</strong><br>Je┼Ťli chcesz zmieni─ç swoj─ů klas─Ö, musisz mie─ç uprawnienia administratora (dotyczy tylko serwerów). Musisz uruchomi─ç komend─Ö: ( /player <font color=\"#99c9f9\"><i>nazwa_gracza</i></font> allowcharselonce ) a nast─Öpnie uruchomi─ç ( .charsel ), aby przej┼Ť─ç do ekranu wyboru klasy. Po tym procesie zaleca si─Ö ponowne zalogowanie, aby upewni─ç si─Ö, ┼╝e twoje umiej─Ötno┼Ťci s─ů zaktualizowane i aktywowane. Po aktualizacji moda równie┼╝ zaleca si─Ö ponowny wybór klasy za pomoc─ů tego procesu, poniewa┼╝ niektóre zmiany mog─ů nie zosta─ç uwzgl─Ödnione.<br><br><strong>Porady</strong><br>- W menu klas niepokazane jest, ┼╝e my┼Ťliwy mo┼╝e równie┼╝ stworzy─ç niegdy┼Ť niemo┼╝liwy do wytworzenia ko┼éczan.<br>- Najemnik mo┼╝e tworzy─ç zniszczony zestaw zbroi z br─ůzu, który mo┼╝na ulepszy─ç ┼╝elazem, aby naprawi─ç zestaw. Mog─ů równie┼╝ tworzy─ç zestawy narz─Ödzi, które mog─ů by─ç u┼╝ywane do naprawy tych zestawów zbroi przez nich samych lub inne osoby.<br>- Alternatywne przepisy zegarmistrza na cz─Ö┼Ťci mechaniczne i zsypy cz─Östo daj─ů podwójne normalne wyniki.<br>- Górnik mo┼╝e tworzy─ç miedzian─ů patelni─Ö, któr─ů mog─ů u┼╝ywa─ç zarówno oni, jak i inni do wydobywania rud. Pozwala ona znale┼║─ç jeszcze wi─Öcej rodzajów kruszców i mo┼╝e dawa─ç minera┼éy, a szanse na zdobycie wi─Ökszo┼Ťci rud s─ů równie┼╝ znacznie wy┼╝sze przy u┼╝yciu tej patelni.<br>- Zwi─Ökszone zyski z plonów farmera dotycz─ů uprawionych przez ciebie upraw, wp┼éywaj─ů tylko na ilo┼Ť─ç ┼╝ywno┼Ťci, a nie na ilo┼Ť─ç nasion.<br>- Drwal i kowal maj─ů podobne, ale alternatywne przepisy na niektóre rzeczy, wi─Öc upewnij si─Ö, ┼╝e u┼╝ywasz ich zamiast standardowych.<br>- Kowal mo┼╝e naprawi─ç niemal ka┼╝d─ů zbroj─Ö metalow─ů za pomoc─ů zestawów narz─Ödzi. Zestawy narz─Ödzi zu┼╝ywaj─ů wi─Öcej wytrzyma┼éo┼Ťci, w zale┼╝no┼Ťci od rodzaju naprawianej zbroi; lamelkowa zu┼╝ywa 1, brigandynowa zu┼╝ywa 2, kolczuga zu┼╝ywa 2, ┼éuska zu┼╝ywa 3, a p┼éyta zu┼╝ywa 6, co oznacza, ┼╝e zbroje p┼éytowe nie mog─ů by─ç naprawiane za pomoc─ů podstawowych zestawów narz─Ödzi.<br><br><strong>Szanse na zdobycie</strong><br>Wielu klasom przypisano zwi─Ökszone lub zmniejszone szanse na zdobycie przedmiotów lub bloków. Sposób, w jaki to wp┼éywa na rozgrywk─Ö, zale┼╝y od tego, jaki jest modyfikator. Ogólnie rzecz bior─ůc, wspó┼éczynnik spadku jest brany i mno┼╝ony przez szans─Ö na zdobycie, a nast─Öpnie ta warto┼Ť─ç jest dodawana do pierwotnej szansy na zdobycie, daj─ůc ostateczn─ů rzeczywist─ů szans─Ö na zdobycie. Na przyk┼éad wi─Ökszo┼Ť─ç rudy i minera┼éów ma szans─Ö na zdobycie wynosz─ůc─ů 1,25, co oznacza, ┼╝e zawsze zostanie zdobyta jedna ruda, a szansa na drug─ů wynosi 25%. Wszystkie modyfikatory rudy na postaciach s─ů pokazane jako szansa, która jest odejmowana lub dodawana do tej szansy 25%. Warto┼Ť─ç -0.2 oznacza, ┼╝e ta szansa jest ca┼ékowicie usuwana. U┼╝ycie wzoru D x M + D, gdzie D to pierwotna szansa na zdobycie, a M to warto┼Ť─ç modyfikatora, pozwoli ci obliczy─ç dowoln─ů szans─Ö na zdobycie na podstawie modyfikatora. Inn─ů wa┼╝n─ů warto┼Ťci─ů s─ů szanse na zdobycie nasion z nieprzegrodzonych dzikich upraw, które wynosz─ů 0,7 lub 70%. Szanse na zdobycie ró┼╝nych przedmiotów, takich jak patyki, krzemie┼ä, grzyby i jagody, s─ů równie┼╝ wp┼éywane przez modyfikatory, a wszystkie oprócz jagód maj─ů warto┼Ť─ç szansy na zdobycie wynosz─ůc─ů 1. Oznacza to, ┼╝e szanse na zdobycie tych przedmiotów nie mog─ů spa┼Ť─ç poni┼╝ej warto┼Ťci 1, z wyj─ůtkiem krzaków jagód, gdzie zwi─Ökszona szansa oznacza, ┼╝e masz dodatkow─ů szans─Ö na zdobycie drugiego przedmiotu.<br><br><strong>Filozofia</strong><br>Mod More-Classes stara si─Ö ca┼ékowicie przekszta┼éci─ç system klas, ka┼╝da klasa powinna mie─ç swoj─ů w┼éasn─ů unikaln─ů rozgrywk─Ö i wyj─ůtkowe cechy. Niektóre postacie maj─ů ulepszone przepisy, niektóre nowe, a teraz mog─ů równie┼╝ wp┼éywa─ç na upuszczane przedmioty. Ten mod wymaga delikatnej równowagi, wi─Öc prosimy o podzielenie si─Ö swoj─ů opini─ů lub raportami o b┼é─Ödach na forum lub stronie moddb."
}

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