Mods / Meteoric Expansion
Author: Taska
Side: Both
Created: Feb 16th 2021 at 12:26 AM
Last modified: Jan 22nd at 4:20 PM
Downloads: 60742
Follow Unfollow 627
Latest file for v1.19.0:
MeteoricExpansion_V1.2.5.zip
1-click install
Meteoric Expansion
The skies burn with balls of fire barrelling towards the planet at cosmic speeds....Is this the apocalypse?
Welcome to Meteoric Expansion!
This mod aims to bring the cosmos to Vintage Story in a very literal sense. In vanilla Vintage Story it's possible to stumble across small surface deposits of meteoric iron...but where did it come from? Meteors don't exist in vanilla!
Meteoric Expansion fills this space. This mod will spawn occasional randomized meteors that will streak through the skies, burning up or exploding like a real meteor would. There's also a small chance that they'll crash to the ground, depositing their riches into the world...!
Additionally, cosmetic meteor showers are an uncommon occurance. Day or night, you may see bands of glittering trails as meteors burn up high in the atmosphere.
IMPORTANT
Meteoric Expansion ships with configurable options!
The falling meteor system and cosmetic meteor shower system are independant of one another. Each can be disabled in the Meteoric Expansion config if you'd prefer to just have one of the systems active.
By default, falling meteors are NOT destructive and will NOT damage the world or player structures. With the destructive option set to false Meteoric Expansion is mostly cosmetic. You may find a few scattered bits at the collision site, but no meteorite embedded in the ground. Risk vs reward...
To change your config, load up a game with the mod installed and enabled. After the mod runs once, a MeteoricExpansionConfig.json file will be available for edit in...
'C:\Users\{Your Username}\AppData\Roaming\VintagestoryData\ModConfig'
Exit to menu, edit this file, then load your save to see the changes!
Further config details can be found by opening the mod ZIP and reading the readme in 'assets\meteoricexpansion\config\'
Enjoying my mods? Please do consider supporting me on Patreon, it'd be a great help!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.2.5 | 22787 | Jan 22nd at 4:20 PM | Show | MeteoricExpansion_V1.2.5.zip | Install now | |
v1.2.4 | 18565 | Apr 25th 2023 at 2:51 PM | Show | MeteoricExpansion_V1.2.4.zip | Install now | |
v1.2.3 | 1404 | Apr 7th 2023 at 10:00 PM | Show | MeteoricExpansion_V1.2.3.zip | Install now | |
v1.2.2 | 6861 | Sep 10th 2022 at 10:16 PM | Show | MeteoricExpansion_V1.2.2.zip | Install now | |
v1.2.1 | 1078 | Aug 7th 2022 at 10:25 PM | Show | MeteoricExpansion_V1.2.1.zip | Install now | |
v1.2.0 | 2936 | May 23rd 2022 at 6:51 PM | Show | MeteoricExpansion_V1.2.0.zip | Install now | |
v1.1.1 | 2726 | Feb 7th 2022 at 4:06 AM | Show | MeteoricExpansion_V1.1.1.zip | Install now | |
v1.1.0 | 361 | Feb 6th 2022 at 9:56 PM | Show | MeteoricExpansion_V1.1.0.zip | Install now | |
v1.0.6 | 1356 | Jan 1st 2022 at 8:11 PM | Show | MeteoricExpansion_V1.0.6.zip | Install now | |
v1.0.5 | 1452 | Jul 16th 2021 at 7:17 PM | Show | MeteoricExpansion_V1.0.5.zip | Install now | |
v1.0.4 | 1216 | Feb 16th 2021 at 12:28 AM | Show | MeteoricExpansion_v1.0.4.zip | Install now |
I'm really looking forward to when you have time to update this mod to 1.20, I've really been missing it!
quartzar Oh yay! All credit has to go to NiclAss for that though. Kicked butt with that video for sure
Taska so happy to hear that!
Just so you know, your YouTube showcase video is what got me into Vintage Story. Still vividly remember the first time I was recommended it...
I thought it was some wild Minecraft modpack at first. Think I then went to find what the incredible music you used was, and that's when I realised this was a new game I hadn't heard about before.
Thank you for introducing me to this gem of a game <3
wojtek16 It actually does this already :o Meteorites cool off within the span of 5 minutes. Before then, you can see plumes of smoke rising from the crater to help you locate the crash site.
quartzar It will! No promise for when, but it shouldn't be too hard to port over
Please update for 1.20:-D
Could we get a setting to have them only show up at night?
It does work very well with default settings!
I was also wondering for themod author, if it would be possible to make the ore that can appear from the meteor to be hot? (would make it a tiny bit easier to find at night, and make it a little but of a challenge to find it, not sure if this is something that the author would be interested in doing. I feel like it's difficult basically to find the stuff from the meteor crashes.
Psi_Protocol
Does this work on 1.19.8?
Hi, I have the translation es-419, how do I send it to you?
hi! i'm not sure if you've been working on compatibility between Geology Additions and this mod, but I noticed there was a bit of missing text for jasper
This mod is fantastic! Word of warning, though... if you do set your meteors as destructive, be mindful of the crater size setting if you decide to change it. I just had to bump mine back down to the original setting after I had to go into Creative Mode to clean up a massive hole right in my front yard. Live and learn! 😅
Is there any way to disable the huge craters (or at least, make them not so huge) while still getting the meteoric ores? It's possible I'm just not good at using the config, but it's hard to find one's personal sweet spot, since those things can sure build up over time... Also an ability to change the weights of different ores via config would be cool.
Something I want to do is make it so the meteros spawn less often, but are bigger, more resource rich, and.... more explosive. Im guessing I would wanna increase the amount of maximum and minimum time, but would crater size increase resources spawned when it crashes?
Also to add onto Entity's idea, if possible making them emit smoke?
Entity I do like this idea a lot actually...makes sense!
JuicePunch That is actually a bit more complicated than one might think. Meteoric iron, the actual metal block itself, isn't a mix of rock and metal. It's just the metal, unlike every other ore resource in the game. The mods systems aren't set up to handle that and I haven't gotten around to getting it to work. In regards to your lifespan comment- that used to be intended. I changed the default configuration to encourage more landfall with the latest update by user request. If you haven't regenerated the config file for that update, then you probably should! Assuming you're okay with that risk.
Unless the meteor strikes right on top of you, it's almost impossible to find the location of the dropped nuggets with destruction disabled. Might I suggest making the nuggets spawn in at a glowing red hot temperature for realism and to also improve visibility until they cool down.
Hey! could you make a meteor thats the vanilla meteor? as in suevite and meteoritic iron? I cant figure out how to edit the JSONs to include that. Also, I dont know if this is intended, but the life span of a meteor (2-10 seconds) is nowhere near enough for them to ever hit the ground. Thanks for the cool mod!
shame but understandable. i might reinstall it n tell ppel to claim really deep under their house. and make sure farms are int he center of claims.
Khana It's on the bucket list. I can't guarentee when or even if I'll be getting to it
is there any update to the issue i reported? id really like to readd this mod but not until thats fixed.
That would be so cool 😄
Works wonderfully for me so far in 1.19.3, but now I have a need to learn how to either modify this mod or have some sort of companion for a "lunar rain" event. Something like a weather pattern, where a bunch of tiny meteors rain down over the course of a day or so, not block damaging but could damage the player. Similar to the meteor shower but they actually hit ground, effect of a thrown rock instead of a house sized boulder.
Toasty69420 Yup! Happens more often than not. It's called an airburst. If you want a real-life example of it, look up the Chelyabinsk meteor explosion that happened over Russia in 2013 ^_^
why are the meteors exploding in the air is that normal?
so a meteos just hit right in front of my chicken barn, which was claimed, the surface was undisturbed, under the claim there was a hole where obviusly it would have hit, but idk if the shockwave killed my chickens in the barn, in the claim, not in the hole... can we have an option in the config to not kill aniamls? its weird it killed my barn full of hens when it was claimed and not in the emidiate blast zone.
and we add a radius of non destructive ness around a claim? like a changeable amount of blocks it wont touch around a claim, coz a massive one jst hit in the center of my claim but destroyed the land UNDER the claim, alot.. and again killed all the animals in the area.
iv currently dissabled the mod for now coz that seemed exsessive.
x
Xeros08 There should be a modconfig folder generated on a server which you can access and change the meteoric expansion config within. I think with Meteoric, the only config that matters is the server config.
ShamblerDK You're right, they are comparatively slow to real life meteors. That's an intentional decision resulting from game limitations and targetted gameplay design. Firstly, I can only render meteors within the build limit, not several km above the surface. Secondly, I need to give players enough time to identify the direction the meteor is heading before it makes contact so that they can find it. With those things in mind, the best option I have is to slow down meteor speeds.
I used to also have airburst meteors drop items but there's a silly problem with that. If a player isn't nearby then all the items just stay suspended in mid-air and only explode outward when a player gets close, well after the meteor itself is gone. I can get away with that with the meteorites- but anything suspended in the air is obvious
How does one config this mod on a server?
I'm new to VS modding. So would the configuration on the server be shared with the clients?
Oh boy, this looks awesome but you can do a lot more cool stuff with this mod. First of all; the meteors move way too slow. They usually hit Earths atmosphere at around 30-60km/s. Second of all, the exploding meteors should still deposit materials on the ground but in multiple places.
Mackeroni - You should be able to modify the frequency of meteor showers in the config!
The meteor showers don't seem that uncommon. We're seeing them what seems like every night.
GoblinChad It should be possible! Lightning does that. I wanted to add that with this update but stable 1.19 hit before I could figure out how to do it. Sometime, perhaps!
if possible idk if it is you should make it so when a meteor strikes at night the sky goes bright
Taska Been using the previous version fine in 1.19 stable. But then again, I didn't enable the impacts so it's just a cosmetic mod for me.
DarkThoughts You may need to if the 1.18 versions don't work in 1.19. The only actual change you'd benefit from with destruction disabled would be the meteor renderer change. It renders the shape of the meteor at a longer distance so you can actually see something tumbling through the sky and not just particles
When I used this mod in the past, I never saw the craters. I'm curious to go back to it, but I'm having to use a trimmed mod list :c Also, finding normal meteorites got easier for me as I learned to read the map.
Maybe in the future...
Ohhhh yeah!!!! 1.19 🦅🦅🗣🗣🗣🗣
Is there any point in updating to the new version if one plays without the impacts being enabled?
Yayyyy 😍
Marlim XurxoMF It will be updated for 1.19 soon ^_^
This mod needs a 1.19 update 😭
Will this mod be updated to 1.19?
Thanks for the in-depth explanation, Taska
DrBubba Meteors that actually make impact have a different audio explosion. It's more gravel-y. If you can identify it then that's the first step. Make note of which direction the sound is coming from, too. When searching in that particular direction it's best to keep your eyes up. Meteorite craters smoulder for approximately 5 minutes and the plume of smoke is fairly obvious(assuming the meteor wasn't tiny and only deposited a single block or something) and glow for that period of time, too. At the impact site you'll find a large circular hole with bits of scattered material from both the meteorite and ground. There's likely also piles of ash, too.
Is there any way to tell that a meteor has actually hit? I can't seem to find any that have yet, but I also am not sure what I'm looking for or where I should be looking.
GmanAmatin Reducing horizontal speed and increasing vertical speed is your best bet. Combine this with increased lifespan and you can get some pretty apocalyptic results.
what settings in the mod config should i change to encourage meteor strikes? I have the destruction option enabled, but i'm still not getting any landings. Just fly overs that go off grid or mid-air explosions.
Ponchoandlefty Still working 1.18.15
Does this mod still work in version 1.18.15?
Mofth Happy to help!
@Xendrek I know I did modify the world height a little bit so that was probably it! I made the lifetime longer as you suggested and it now works perfectly! Thank you!
Mofth Depending on your world height the default life time for Meteorites may not be long enough. In the mod config you can adjust a lot of the numbers for this mod to suit your liking as for how often or inoften they impact.
C:\Users\(User)\AppData\Roaming\VintagestoryData\ModConfig
That is where you should find the config for it. Not sure where to go for a server if you and your friends are using one with the mod. I think earlier in the comments the mod author mentions that the default settings with the default world height will generally result in impacts that are uncommon (This is further dependant on your View Distance if playing single player as me and the author talked about below). Hope that helps!
Hello! My friends and I have quite enjoyed using this mod if only for the stunning sights it produces, but we have noticed there have not been any actual meteor strikes. The functional meteors all explode about 30-40 blocks above the ground, and while at first I thought that was intentional because meteors often will explode in the atmosphere, I am beginning to think this is not the case. Even after turning destruction on, no meteors ever touch the ground, and by extension, no craters or fragments are ever found where the meteors explode.
Would this happen to be some kind of bug we are experiencing, or are we perhaps mistaking the functionality of the meteorites? Thank you for your time, and the great mod!
Taska Fair enough, yeah id agree its not a good idea to load in the chunks for a meteor to crash for various reasons. Appreciate the reply! Just getting back into the game after what was prply a couple years and was really glad to see this one was up to date and working for the current version.
Not sure if they unload either when outside of the loaded area either, the only thing I can say toward that is the game does at least keep track of a spawned meteor even if it spawns outside of the loaded area since I had my view distance down to 64 and it came into view to impact the ground.
Xendrek They only make landfall in areas where terrain is generated and loaded I think, otherwise they just phase through. I figure, if a player needs to have low view distance due to performance issues it would not be good that the mod continuously generates and loads/unloads chunks, and for players who keep their view distance high a system that loads chunks would barely be noticible.
I'm not actually sure if they unload when outside the loaded area. I remember trying to spawn the meteors higher in the sky, above where the first blocks would generate, and the meteors would technically exist but they simply wouldn't be rendered on the client by the game. I have a feeling it's probably that same thing happening
More or less to confirm my own testing, how does this mod work with the View Distance setting? Are meteors able to impact outside of that area? (I am playing on 1.18.8 if that matters)
In my own testing it would seem to confirm that they cannot impact outside of that area as the ones that did impact were just inside of my View Distance (256) but if it went out of it even if just above the ground they seemed to despawn, however I did have one spawn outside of the area (I lowered my View Distance to 64 in this example) and came in just in time to impact the ground.
Luminescence Oops, sorry, didn't see this. It um... definitely is possible for me to increase meteor size and the stone/ore deposit and the scattered bits. I've made it so that meteors the size of a moon strike down and destroy an entire chunk just for luls. But this comes at an exponential cost to performance.... that many ticking blocks from the meteorite can cause the server to slow pretty drastically and the tail of the meteor needs to use a lot of particles to look good. Pretty much would need to use all the main thread particles available for larger meteors leaving none for anything else. Unfortunately, the omission of those configuration options was deliberate to ensure a performant gameplay experience. I could play around further but I can't guarentee anything there.
Konnal I definitely want to add a meteor compass, it has crossed my mind. Initially, the smoke rising from a crater was supposed to fulfil this role for explorers but it would be nice to have another option, too.
I still have yet to find a single meteor crater, i have seen countless falls, but nothing, searched out for days on end and nothing. Even have destruction set to true, no smoke trails on that can be seen in the distance at all. Have you though of adding a special meteor compas that helps locate falls? I mean me and a friend have traveled 30k blocks in every direction and scoured entire chunks for a meteors and nothing.
Hey, been playing with this mod for a while and I'm really liking it!
I've been wondering if there was a way to increase the sizes of meteors or to increase the amount of stone and ores that are spawned upon a meteor impact. I'd like the option to set meteors to occur really rarely but when you do come accross one and manage to find the impact site, it can enable you to skip looking for bronze or get started on iron tools. Currently I haven't found a way to do that.
Graydient05 In the config file, if you increase the vertical speed compared to the horizontal speed, they will fall to the planet at more of a right angle. Bundle this with increased lifespan and you can guarentee they'll hit the ground.
have had meteors set to destructive for about a year and a half in game and have yet to see one that has hit the ground, it there a way to alter the chances of that happening?
Thx
abstrakt2003
In %appdata%/VintagestoryData/ModConfig there is a MeteoricExpansion config file you can edit. In there, all you need to do is set `Destructive: true` to start seeing meteorites and craters. The mod needs to be run once, first, to have that config generate.
How do I configure the mod to make meteors hit the ground and leave a meteorite in the crater?
===
//-- Determines the MINIMUM range that a meteor will spawn from the player. Y distance is always worldheight - 10.
"MinimumSpawnDistanceInChunks": [ANY integer], Default: 1
//-- Determines the MAXIMUM range that a meteor will spawn from the player. Will be forced to equal the minimum range if set below the minimum. Y distance is always worldheight - 10 --//
"MaximumSpawnDistanceInChunks": [ANY integer], Default: 6
//-- Determines the MINIMUM amount of time, in seconds, that a meteor can live before exploding. --//
"MinimumMeteorLifespanInSeconds": [ANY integer], Default: 2
//-- Determines the MAXIMUM amount of time, in seconds, that a meteor can live before exploding. --//
"MaximumMeteorLifespanInSeconds": [ANY integer], Default: 10
//-- A smouldering rock will only cool if it has existed after this number of minutes --//
"MinimumCraterSmoulderTimeInMinutes": [ANY integer], Default: 2
//-- A smouldering rock will cool before it has existed for this amount of minutes --//
"MaximumCraterSmoulderTimeInMinutes": [ANY integer], Default: 10
}
@Taska mod works perfectly now, thank you.
Ototinho Skullxghost
This should be fixed in V1.2.4 now. Seems the mods just needed to be built using a more recent version of Vintage Story. Thanks for the reports!
If there are any further issues please do let me know
definitely bugged in the current (1.18.1) version, i turned destructive on and upped the settings until meteors consistently landed.
upon landing, an explosion noise happens as expected, but nothing was left behind. the terrain was not deformed in any way, and there were not even loose ore pieces left on the dirt.
i think this mod is really impressive, so i hope the issue can be fixed soon.
Taska i was playing on singleplayer, the error that shows up is this one: imgur.com/a/ec4XVJ2
Ototinho Yea there's definitely something up. Did you happen to be playing on a server? Or, single player?
for me the meteors are clearly bugged, they hit the groud then disappears, just nothing
Edit: i just tested the mod in a new world, with no other mods and with the settings all set to have a bunch of meteors chrashing to the ground but no meteor got to explode or smth, they really just disappear
Edit 2: i found out that the problem is just in 1.18.0 up, its just like the server problem found on the ghithub page, the game kind of crashes and stop rendering some chunks and stuff
Edit 3: correction on my previous edit, its acctually 1.18.0-rc.8, in this version sometimes work and sometimes doesnt work
@Yanazake Nope! Just needs a server restart to start using the modified config values.
I dunno... perhaps it is more than uncommon to have touchdown in low elevation areas. I'd prefer that over having it too often and meteors being a nuissance for players. If the default is too safe, you can lower the horizontal speed min/max in the config and increase the vertical speed min/max. Increasing lifespan makes them streak longer, too.
It's a little less than uncommon. We couldn't find any in about 60 hours of gameplay with the setting turned on. Does it need to be turned on at the creation of a world??
mj_outlaw Have a look at some of the other config options to help with that! If you reduce the horizontal speed of meteors, then increase the vertical speed of them, you'll have loads of them touch down. You can also tweak the lifespan to extend the time they fly through the air before blowing up in an airburst.
The mod was balanced for default worlds in such a way that meteor touchdown is somewhat uncommon.
Also, meteor showers are purely cosmetic. They don't do anything if they should happen to collide with the terrain.
I can see meteors/showers but never found any and they never smash the ground! Enabled destruction..
Ketrai You already can pick and choose what spawns you want if you feel like diving into the assets of the mod and removing entries from one of the arrays. It may or may not work for multiplayer servers... not too sure. But for single player, it should be fine. In 'assets/meteoricexpansion/entities/air/meteor.json' there's an allowedVariants section. Deleting any of those lines between the [] brackets will prevent it from spawning in. I may or may not get around to implementing a proper config for custom spawns for quite a while.
As for meteoric iron... it's unique compared to all the other minable resources in the game. Although it's found in seuvite, the actual meteoric iron resource is a block composed of a single material. Everything else is 'metal in stone'. I've not been able to do single-resource meteors yet. I want to...just not enough time in a day.
Thanks so much for checking out the mod, and your feedback ^.^
Heyhey, amazing mod! If you've ever got interest to do so in the future, a config option to be able to set what ore types can spawn with meteors would be great. I'd love to be able to just set them to be meteoric iron. (Aka the unique ones with suevite impacts) But that one doesn't even seem to be an option at all.
SteAStro88 The mod was balanced with the default world height of 256 in mind. I'm not surprised that they don't hit often in a 384 height world.
The 'Destructive' config variable only affects whether or not blocks will be destroyed when hit by a meteor. It does not adjust meteor trajectory. For that, you'll want to increase the min/max horizontal and min/max vertical speeds of the meteors. Of course, you can use these to get a more natural speed, too.
I'm playing on 1.17.9 and meteors can't seem to impact on the ground ever. In 100+ hours never occurred once, or found anything. The only bangs I hear, and hear quite frequently are high in the sky. For reference my world is 384 blocks high.
I've tried disabling meteor altogether, then enabling them but not destructive, then making them destructive again, nothing changed.
One detail is that I tweacked the speed of meteors to make them quicker and "more natural".
Perhaps as something that can be toggled in config like meteor impacts as a whole are?
Yanazake Depending on terrain features nearby... maybe every 3-5 irl hours?
Thranos Hmmm... I dunno about that, honestly. That would then force all players to play by that system. At least with the claims system players can choose to protect themselves or not, and really, it doesn't take much time to set them up.
Any chance of tweaking meteor impacts so they only blast soil and smooth stone? I've been eying the "actual meteor impacts" toggle in the config, but I know players on my server don't want to wrestle with land claims just to be sure a space rock doesn't say hello to their hut house.
Amazing mod regardless, very atmospheric.
How often do meteors actually crash down when the configuration is changed to allow it? I mostly see them blowing up or the meteor showers.
Ooh, I'd hate if my house were hit by a meteor... I'm lying. "I WAS CHOSEN BY THE STARS!"
LordOri Oh excellent! Will certainly include your translation in the next release. Thanks so much for translating Meteoric :D
@Taska
Hello, please add russian translate -> https://mega.nz/folder/Ss9FwQqK#ay5jX8Ec-UCsR9oGbC9Iwg
Thanks)
OmegaHaxors There's no consideration for reinforcement. If the block is within the explosion radius it'll be destroyed.
If a meteor strikes your house and it's reinforced, how much durability will it take away from the structure? Or will it just destory the block outright?
Kyks Oh no! At least the last thing you saw in that life was a pretty sight x3
@Taska Just started a new game yesteerday. I had completely forgot your mod was installed. On the way back from gathering seed got caught by the dark and all of a sudden i hear a boom ! Looked up and see a meteor shower. Stayed in place completely distracted. ....... Then i got killed by wolves.
BUT you mod was really NICE !
Thanks for keeping this one going. It adds so lil but yeah SO MUCH
Kirona It should hopefully be all set now ^.^
Fair enough! Once you've got an update posted I'll be happy to get this mod back, the meteors are fun and the meteor showers are SO PRETTY xD
Kirona Yep xD
The means of accessing blocks in the world was changed in 1.17. There's a further change to that coming in the next release candidate that will possibly affect Meteoric Expansion, so I'm just waiting for that before putting out an update here.
Hey, I know you haven't put out a 1.17 update yet, but I tried running the current version on it anyway because I'm a nut. It mostly works, but when a meteor hits the ground it crashes the internal server (singleplayer) and plays the impact sound every tick for like 10 seconds. x)
Taska Sweet, thanks! I kinda wanted a vaguely more dangerous, apocalyptic feel to things, and I figure meteor strikes can add to that but a few dozen hours of gameplay hadn't seen a single one yet x)
Kirona Yea, in the mod config file you can increase the minimum and maximum vertical speed to make their trajectory more perpendicular to the ground and you can also configure how long a meteor exists before doing an airburst explosion with the meteor lifespan options
Is there any way to specifically make meteors more likely to hit the ground, without actually increasing their overall frequency by a ton?
ate0ate Thank you! 😄
Taska I must say that those new and improved meteor showers are absolutely gorgeous. I must have gotten lucky because as I was rushing to start a fire as the sun set on my first night in a new world I was very pleasantly greeted by a beautiful display in the skies as I was doing so. Beyond atmospheric:) You do amazing work.
1Joachim1 The config file should automatically update with all your old settings in tact. Both systems are on by default, so should make landfall just like you had it before updating ^.^
if i update the mod i should delete the old config file then, right? or does it auto-update it with the extra options? i'm playing with a Friend in a server hosted in my own machine. the meteors will land again in the ground? (if the option to break the world is active)
Kyks The new version of the mod has some config options to adjust vertical speed for falling meteors and showers now, too! Found a proper solution that works for single player games and servers.
Shion Kinda normal yes... a meteorite spawns at the edge of the crater along the trajectory vector of the meteor. So, in instances where the meteor strikes shallow, it can sometimes be level with the ground.
Is it normal that meteorite spawns slightly outside of the crater? Maybe it should be in the middle, or at least 3 blocks lower or something?
@Taska Thanks for the quick response. I am playing Singleplayer at the moment Ill give 1.1.0 a try.
Great job !
Kyks I had to remove those config options in version 1.1.1 and haven't found a solution since :/
The problem is that those config values are serverside only. The motion behavior, which determines the trajectory and rotation of meteors, is calculated on both the client and the server. This means that the clientside won't have access to critical data it needs to remain synced with the server, since a remote client can't access the server config values(that I'm aware of).
I would love to find a way to offer that customization for everyone. If I do think of something, it'll happen.
In the meantime, you could download the 1.1.0 version and run that if you're playing a single-player world for that functionality. The only thing 1.1.1 does is remove that functionality which was causing crashes on public servers.
Thanks for checking out the mod! I'm glad you enjoy it ^.^
Just installed and tweaked the config to see them every minute just to have a look at them. watch about 30 streak in the sky. But i did not see any hit the ground. Based on your picture and description it is possible.
Is there a config for how often they make landfall ?
Really liking the mod. ! Great job !
Madman2429 Thanks for the report! This does only affect servers, and not single player instances. I have a fix coming out in a moment that'll address this. Unfortunately, this means I need to cut the speed and scale configuration options unless I can find another way around the problem.
Reporting a crash related to the mod. On non-dedicated server, clients aside from host crash when certain meteorites appear. Was unable to identify specific cause and logs were in native languages. It appeared to be related with the meteorite's model, as it crashed when in render distance only. Wish I had more details but that is all we've found so far.
Kirona I'm actually just in the process of overhauling crater sites. I'll share some images of those ones shortly ^.^
I think at most, with default settings, you'll see craters with a diameter of 9 blocks?
Any chance of adding in a picture or two of a collision site with destruction enabled? I'm curious about enabling that option, but there's not anything I can find to tell me if I'm risking losing a few blocks, or like a 200-block-wide super-crater ;p
Shion
It should, version 1.0.6 was an update to make it compatible with 1.16 O.o
I've had it running on a new single player world but that's a super small sample size.
Does it work with 1.16.0? I stopped hearing any meteorites falling down lately...
1.0.4 was my sound update =c
Others have asked about further change to the sounds too so I will consider it. I quite like how they sound at the moment, honestly, so it'd have to be something truly epic to take its place.
Any chance that you're overhauling the sounds? In my humble opinion, they do sound a little unfitting. But maybe thats just me.
I made a video showing the work of the mod from a visual point of view in the form of a time-lapse.
https://youtu.be/VgKeWWyMGFU