Mods / Meteoric Expansion

Category: #Other
Author: Taska
Side: Both
Created: Feb 16th 2021 at 12:26 AM
Last modified: 6 days ago
Downloads: 8395
Follow Unfollow 80

Meteoric Expansion

The skies burn with balls of fire barrelling towards the planet at cosmic speeds....Is this the apocalypse?

 

Welcome to Meteoric Expansion!

This mod aims to bring the cosmos to Vintage Story in a very literal sense. In vanilla Vintage Story it's possible to stumble across small surface deposits of meteoric iron...but where did it come from? Meteors don't exist in vanilla!

Meteoric Expansion fills this space. This mod will spawn occasional randomized meteors that will streak through the skies, burning up or exploding like a real meteor would. There's also a small chance that they'll crash to the ground, depositing their riches into the world...!

Additionally, cosmetic meteor showers are an uncommon occurance. Day or night, you may see bands of glittering trails as meteors burn up high in the atmosphere.

 

IMPORTANT

Meteoric Expansion ships with configurable options!

The falling meteor system and cosmetic meteor shower system are independant of one another. Each can be disabled in the Meteoric Expansion config if you'd prefer to just have one of the systems active.

By default, falling meteors are NOT destructive and will NOT damage the world or player structures. With the destructive option set to false Meteoric Expansion is mostly cosmetic. You may find a few scattered bits at the collision site, but no meteorite embedded in the ground. Risk vs reward...  

To change your config, load up a game with the mod installed and enabled. After the mod runs once, a MeteoricExpansionConfig.json file will be available for edit in...

'C:\Users\{Your Username}\AppData\Roaming\VintagestoryData\ModConfig'

Exit to menu, edit this file, then load your save to see the changes!

Further config details can be found by opening the mod ZIP and reading the readme in 'assets\meteoricexpansion\config\'

 

Enjoying my mods? Please do consider supporting me on Patreon, it'd be a great help!

Version For Game version Downloads Release date Changelog Download
v1.2.1 169 6 days ago Show MeteoricExpansion_V1.2.1.zip
v1.2.0 2311 May 23rd at 6:51 PM Show MeteoricExpansion_V1.2.0.zip
v1.1.1 2475 Feb 7th at 4:06 AM Show MeteoricExpansion_V1.1.1.zip
v1.1.0 130 Feb 6th at 9:56 PM Show MeteoricExpansion_V1.1.0.zip
v1.0.6 1128 Jan 1st at 8:11 PM Show MeteoricExpansion_V1.0.6.zip
v1.0.5 1241 Jul 16th 2021 at 7:17 PM Show MeteoricExpansion_V1.0.5.zip
v1.0.4 941 Feb 16th 2021 at 12:28 AM Show MeteoricExpansion_v1.0.4.zip

26 Comments (oldest first | newest first)

Taska, 6 days ago

Kirona It should hopefully be all set now ^.^

Kirona, Aug 5th at 4:32 AM

Fair enough! Once you've got an update posted I'll be happy to get this mod back, the meteors are fun and the meteor showers are SO PRETTY xD

Taska, Aug 5th at 12:37 AM

Kirona Yep xD

The means of accessing blocks in the world was changed in 1.17. There's a further change to that coming in the next release candidate that will possibly affect Meteoric Expansion, so I'm just waiting for that before putting out an update here.

Kirona, Aug 4th at 8:19 AM

Hey, I know you haven't put out a 1.17 update yet, but I tried running the current version on it anyway because I'm a nut. It mostly works, but when a meteor hits the ground it crashes the internal server (singleplayer) and plays the impact sound every tick for like 10 seconds. x)

Kirona, Jul 23rd at 11:29 PM

Taska Sweet, thanks! I kinda wanted a vaguely more dangerous, apocalyptic feel to things, and I figure meteor strikes can add to that but a few dozen hours of gameplay hadn't seen a single one yet x)

Taska, Jul 23rd at 1:47 PM

Kirona Yea, in the mod config file you can increase the minimum and maximum vertical speed to make their trajectory more perpendicular to the ground and you can also configure how long a meteor exists before doing an airburst explosion with the meteor lifespan options

Kirona, Jul 23rd at 9:16 AM

Is there any way to specifically make meteors more likely to hit the ground, without actually increasing their overall frequency by a ton?

Taska, May 28th at 3:34 PM

ate0ate Thank you! 😄

ate0ate, May 28th at 8:10 AM

Taska I must say that those new and improved meteor showers are absolutely gorgeous. I must have gotten lucky because as I was rushing to start a fire as the sun set on my first night in a new world I was very pleasantly greeted by a beautiful display in the skies as I was doing so. Beyond atmospheric:) You do amazing work.

Taska, May 24th at 1:17 PM

1Joachim1 The config file should automatically update with all your old settings in tact. Both systems are on by default, so should make landfall just like you had it before updating ^.^

1Joachim1, May 24th at 8:38 AM

if i update the mod i should delete the old config file then, right? or does it auto-update it with the extra options? i'm playing with a Friend in a server hosted in my own machine. the meteors will land again in the ground? (if the option to break the world is active)

Taska, May 23rd at 9:57 PM

Kyks The new version of the mod has some config options to adjust vertical speed for falling meteors and showers now, too! Found a proper solution that works for single player games and servers.

Taska, May 13th at 2:09 PM

Shion Kinda normal yes... a meteorite spawns at the edge of the crater along the trajectory vector of the meteor. So, in instances where the meteor strikes shallow, it can sometimes be level with the ground.

Shion, May 13th at 3:00 AM

Is it normal that meteorite spawns slightly outside of the crater? Maybe it should be in the middle, or at least 3 blocks lower or something?

Kyks, May 7th at 1:09 AM

@Taska Thanks for the quick response. I am playing Singleplayer at the moment Ill give 1.1.0 a try.

 

Great job ! 

Taska, May 3rd at 3:24 AM

Kyks I had to remove those config options in version 1.1.1 and haven't found a solution since :/

  The problem is that those config values are serverside only. The motion behavior, which determines the trajectory and rotation of meteors, is calculated on both the client and the server. This means that the clientside won't have access to critical data it needs to remain synced with the server, since a remote client can't access the server config values(that I'm aware of).

I would love to find a way to offer that customization for everyone. If I do think of something, it'll happen.

In the meantime, you could download the 1.1.0 version and run that if you're playing a single-player world for that functionality. The only thing 1.1.1 does is remove that functionality which was causing crashes on public servers.

Thanks for checking out the mod! I'm glad you enjoy it ^.^

Kyks, May 3rd at 12:58 AM

Just installed and tweaked the config to see them every minute just to have a look at them. watch about 30 streak in the sky. But i did not see any hit the ground. Based on your picture and description it is possible.

Is there a config for how often they make landfall ?

 

Really liking the mod. ! Great job !

Taska, Feb 7th at 4:05 AM

Madman2429 Thanks for the report! This does only affect servers, and not single player instances. I have a fix coming out in a moment that'll address this. Unfortunately, this means I need to cut the speed and scale configuration options unless I can find another way around the problem.

Madman2429, Feb 7th at 1:55 AM

Reporting a crash related to the mod. On non-dedicated server, clients aside from host crash when certain meteorites appear. Was unable to identify specific cause and logs were in native languages. It appeared to be related with the meteorite's model, as it crashed when in render distance only. Wish I had more details but that is all we've found so far. 

Taska, Feb 6th at 9:14 PM

Kirona I'm actually just in the process of overhauling crater sites. I'll share some images of those ones shortly ^.^

I think at most, with default settings, you'll see craters with a diameter of 9 blocks?

Kirona, Feb 6th at 8:32 PM

Any chance of adding in a picture or two of a collision site with destruction enabled? I'm curious about enabling that option, but there's not anything I can find to tell me if I'm risking losing a few blocks, or like a 200-block-wide super-crater ;p

Taska, Jan 15th at 5:51 AM

Shion

It should, version 1.0.6  was an update to make it compatible with 1.16 O.o

I've had it running on a new single player world but that's a super small sample size.

Shion, Jan 14th at 9:56 AM

Does it work with 1.16.0? I stopped hearing any meteorites falling down lately...

Taska, Apr 18th 2021 at 5:38 AM

1.0.4 was my sound update =c

Others have asked about further change to the sounds too so I will consider it. I quite like how they sound at the moment, honestly, so it'd have to be something truly epic to take its place. 

WickedSchnitzel, Apr 9th 2021 at 7:04 PM

Any chance that you're overhauling the sounds? In my humble opinion, they do sound a little unfitting. But maybe thats just me.

DearFox, Feb 17th 2021 at 1:13 PM

I made a video showing the work of the mod from a visual point of view in the form of a time-lapse.
https://youtu.be/VgKeWWyMGFU

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