Mods / Meteoric Expansion
- Tags:
- Author:
- Taska
- Side:
- Both
- Created:
- Feb 16th 2021 at 12:26 AM
- Last modified:
- Sep 25th 2025 at 6:52 PM
- Downloads:
- 105514
-
Latest release (for Vintage Story 1.21.1, outdated):
MeteoricExpansion_V1.2.6.zip 1-click install
Meteoric Expansion
The skies burn with balls of fire barrelling towards the planet at cosmic speeds....Is this the apocalypse?
Welcome to Meteoric Expansion!
This mod aims to bring the cosmos to Vintage Story in a very literal sense. In vanilla Vintage Story it's possible to stumble across small surface deposits of meteoric iron...but where did it come from? Meteors don't exist in vanilla!
Meteoric Expansion fills this space. This mod will spawn occasional randomized meteors that will streak through the skies, burning up or exploding like a real meteor would. There's also a small chance that they'll crash to the ground, depositing their riches into the world...!
Additionally, cosmetic meteor showers are an uncommon occurance. Day or night, you may see bands of glittering trails as meteors burn up high in the atmosphere.
IMPORTANT
Meteoric Expansion ships with configurable options!
The falling meteor system and cosmetic meteor shower system are independant of one another. Each can be disabled in the Meteoric Expansion config if you'd prefer to just have one of the systems active.
By default, falling meteors are NOT destructive and will NOT damage the world or player structures. With the destructive option set to false Meteoric Expansion is mostly cosmetic. You may find a few scattered bits at the collision site, but no meteorite embedded in the ground. Risk vs reward...
To change your config, load up a game with the mod installed and enabled. After the mod runs once, a MeteoricExpansionConfig.json file will be available for edit in...
'C:\Users\{Your Username}\AppData\Roaming\VintagestoryData\ModConfig'
Exit to menu, edit this file, then load your save to see the changes!
Further config details can be found by opening the mod ZIP and reading the readme in 'assets\meteoricexpansion\config\'
Enjoying my mods? Please do consider supporting me on Patreon, it'd be a great help!
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.2.6 | meteoricexpansion | 35213 | Sep 25th 2025 at 6:52 PM | MeteoricExpansion_V1.2.6.zip | 1-click install | ||
|
Meteoric Expansion is now compiled against .Net8 and should be fully compatible with Vintage Story 1.21.0 and its patch releases.
It's been a long time coming, but, meteors can now be composed of one single material. This means, in addition to 'metal in stone' type meteors, you will also see purely stone meteors and purely meteoric iron meteors as seen in the vanilla game. Three new config options will appear in your config file after loading the game after updating that allow you to customize which types of meteors will spawn. `MeteoricIronMeteorsOnly` set to true will spawn meteoric iron meteors. `MetallicMeteorsOnly` set to true will spawn `metal in stone` type meteors AND meteoric iron meteors. `RockMeteorsOnly` set to true will only spawn purely rock meteors. Entities will no longer take damage within claims when the 'ClaimsProtected' config option is set to true. Meteor craters now trigger neighbour blocks when created. This should result in less floaty grass above craters and fewer unrealistic stationary water blocks. When meteors make an impact against a claim there will no longer be partial craters created that hug the claim border. Slight tweak to how meteor tail particles are postioned to hopefully more appropriately align them to the meteor entity itself. Meteors now use a basic Shape renderer. They seem to appear at a much further distance than they had previously. Removed mod compatibility for Fahl Ores and MoreMetals. These mods have not been updated in quite some times. Fixed a rare crash that could occur when a smouldering rock would attempt to cool, but the cooled rock variant could not be found. | |||||||
| 1.2.5 | meteoricexpansion | 29664 | Jan 22nd 2024 at 4:20 PM | MeteoricExpansion_V1.2.5.zip | 1-click install | ||
|
Note: Default configuration has changed! You will be more likely to see meteors make landfall and have greater size variance. Players upgrading from previous versions of the mod will need to delete their previous config file for previously implemented config options to change.
Updated Meteoric Expansion for Vintage Story 1.19.0+ compatibility. Added some new configuration options! You can now tweak meteor sizes again. This time, hopefully, with less crashing of clients. FallingMeteorSize does exactly as it implies. This will set the minimum size of your meteors. Craters and meteorites will also scale up in size when this value is changed. FallingMeteorVariance provides randomness to meteor sizes. Randomly increases FallingMeteorSize up to the value provided(ish). CraterSizeMultiplier will make the meteor craters and meteorites larger or smaller without affecting the visual size of the falling meteor. Added a renderer to falling meteors which allows the meteor shape to be visible at much longer ranges(up to 512 blocks) Although it looks silly, meteors will no longer destroy fruit trees. For some reason they were causing serious crashing unrelated to Meteoric Expansion when destroye | |||||||
| 1.2.4 | meteoricexpansion | 18834 | Apr 25th 2023 at 2:51 PM | MeteoricExpansion_V1.2.4.zip | 1-click install | ||
|
Rebuilt the mod using more recent Vintage Story dlls to avoid error spam due to the mod not being able to fetch the vanilla LandClaim type. | |||||||
| 1.2.3 | meteoricexpansion | 1657 | Apr 7th 2023 at 10:00 PM | MeteoricExpansion_V1.2.3.zip | 1-click install | ||
|
Updated Meteoric Expansion for Vintage Story 1.18.0+ compatibility. When meteors strike ground, they will now turn vanilla rock into vanilla cracked rock at the crash site. Cuboid explosion particles now spawn on server instead of client and have had their lifespan reduced. Modified claim protection code slightly to eliminate some redundancy. Added a Russian translation provided by LordOri. Thanks! | |||||||
| 1.2.2 | meteoricexpansion | 7301 | Sep 10th 2022 at 10:16 PM | MeteoricExpansion_V1.2.2.zip | 1-click install | ||
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Potentially fixed a crash with falling meteors when despawning. | |||||||
| 1.2.1 | meteoricexpansion | 1302 | Aug 7th 2022 at 10:25 PM | MeteoricExpansion_V1.2.1.zip | 1-click install | ||
|
Meteoric Expansion compatibility for Vintage Story 1.17.0+ Added a Brazilian Portuguese translation provided by xCoiotex. Meteoric rock now uses the cracked rock textures included in the vanilla game. Meteoric Expansion cracked textures have been removed. Meteoric rock/meteoric metallic rock has been renamed to help differentiate Meteoric cracked rock from regular cracked rock. Increased the drop rate of crystallized ore in meteoric metallic rock to match vanilla rates. Explosion cube particles now only spawn on the client side. Made various mod particle systems asynchronous to improve game performance. The patch to cook vanilla stone into cracked meteoric rock has been removed. Cooled meteoric rock can still be 'cooked', however. A redundant shape file has been removed. | |||||||
| 1.2.0 | meteoricexpansion | 3174 | May 23rd 2022 at 6:51 PM | MeteoricExpansion_V1.2.0.zip | 1-click install | ||
|
Added a whole new spawning system for meteor showers. Shower meteors will all follow the same trajectory and speed of all others within the shower. Additionally, they will all share the same material composition, indicated by the colour of its trail. Added config variables to control many aspects of the meteor shower implementation. Added config variables that can be used to toggle both falling meteors and meteor showers on or off. Meteors of all kinds can have their trajectories altered via config, this time with less client crashing(hopefully). Fixed an issue where meteors would only spawn in one quadrant of the sky above a player. | |||||||
| 1.1.1 | meteoricexpansion | 2953 | Feb 7th 2022 at 4:06 AM | MeteoricExpansion_V1.1.1.zip | 1-click install | ||
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Removed config variables for meteor speed and scale. They were causing crashes on servers. | |||||||
| 1.1.0 | meteoricexpansion | 603 | Feb 6th 2022 at 9:56 PM | MeteoricExpansion_V1.1.0.zip | 1-click install | ||
|
Meteors are now made of their own unique blocks. 'Cracked Rock'. 'Cracked Rock' has multiple variants. Smouldering, and cooled. Smouldering stone produces smoke plumes and damages creatures that step on it. Smouldering stone will cool over time. Traces of ash can be found in craters. Ash can be used as a fertilizer as it's high in phosphorus and nitrogen. Compatibility for More Metals and Fahl Ores has been implemented. Only useful meteors are now implemented into the vanilla version. No more overwhelming amounts of uranium. Gold and silver now can appear in meteors. Rock can be heated in a fire pit and 'cooked' into a cracked smouldering version. A new config setting has been added. If 'ClaimsProtected' is set to true, this will ensure that, if the Destructive config option is true...claims will not be harmed by falling meteors. Four new 'Meteor Speed' config settings have been added to give you greater control over meteor angles of approach. Meteor scale configs have been added. Be careful with this one. It can get excessively destructive as scale exponentially increases landed meteor size and crater size. | |||||||
| 1.0.6 | meteoricexpansion | 1626 | Jan 1st 2022 at 8:11 PM | MeteoricExpansion_V1.0.6.zip | 1-click install | ||
|
Compatibilty patch for Vintage Story 1.16.0+ | |||||||
| 1.0.5 | meteoricexpansion | 1696 | Jul 16th 2021 at 7:17 PM | MeteoricExpansion_V1.0.5.zip | 1-click install | ||
|
Compiled mod to make it compatible with Vintage Story 1.15.0 | |||||||
| 1.0.4 | meteoricexpansion | 1491 | Feb 16th 2021 at 12:28 AM | Empty | MeteoricExpansion_v1.0.4.zip | 1-click install | |



Hope this gets an update, its one of my favorite mods
Unfortunately this doesn't work for us in 1.22.2 - seems it's too far gone until someobody forks or updates it :(
This shit gave me some serious goose bumps wow
we almost immediately learned canclaims are not protected like normal game claims are lol
so many great mods have been abandoned in 1.22. we need a fork of this fr.
Taska has been gone since March 16th so we can only assume they are working or gone so for now all we can do is wait
Just recently started playing about a month ago, this mod is one of the reasons i love the meteor mining in this game. can we get a 1.22 release?
any updates to 1.22 soon?
Hello, it is possible to update this amazing mod for 1.22 please? :)
Any chance to see this on 1.22?
Would this be useful for creating a lingering smoke plume?
TinyGanon
...VintageStory/config/VintagestoryData/ModConfig
HOW THE HECK DO I GET TO THE CONFIG FILES, SOME ESET SHI COMES UP AND I UNDERSTAND ABSOLUTELY NOTHING, IF YOU PLEASE CLOUD ATTACH A VIDEO EXPLAINING IT THANKS, srry for the caps i accidently had caps lock and now im too lazy to delete all of the text and rewrite it again but i already commited to writing this so it means i wloudnt be lazy just basiclly attach a vid explaining and buy me icecream
also how is size calculated ? i might have changed meteor size from .. what was it 4 to like 10 and then later found hug ... lake ? of like 100 blocks deep perfect circular trashed massive 2x2 trees and ... somewhat mid air stuck water tsunami :D
will it work for 1.22?
Are there any intentions of continuing this mod or making some form of a successor to it at some point after your work on Ancient Tools is done? It's one of my favorites of your work next to Ancient Tools itself! Doesn't quite scratch the itch of a once-in-an-epoch extinction level event happening, but it's been a staple of my load order for a long time.
I'm gonna be honest, I really really like this mod, but I wish there was a slightly different vision for it. I wish that comets were slightly more rare, since it seems they appear at least once a day which after awhile makes me just totally ignore them especially when it feels like its RNG whether they drop anything or not. I'd also love for there to be a rarer comet that is MUCH more impactful and has a larger impact radius that causes it to shake the players screen on impact to add some spice to the random comet events, because usually you end up just ignoring the comets after a few days of playing. Adding in a bigger comet event would make the player more interested in exploring the impact site and be a more 'guarneteed' exploration event since regular comets don't always drop stuff.
I think you can adjust the frequencies for the comets in mod config, but I'm not sure if the idea of the adding a 'larger' commet is a thing since I've never noticed them. Ideally I'd love if regular comets couldn't cause world damage and were slightly less common, but add a new much larger and rarer comet event that can cause world damage (but never lands near the player) would be awesome.
The meteor showers are pretty... you should look into adding more cool cosmic events like a random dying star in the sky.
Hi,
I changed it in modconfig
Can someone tell me why a falling meteor crashes over the ground and leaves nothing ?
For some reason I'm unable to edit the config at all without it resetting. I'll edit MeteoricExpansionConfig.json in the menu, and then once I launch the world it'll reset the json to the default settings. Unzipping the mod itself and adjusting the config inside before rezipping doesnt change anything either. Apologies if my mistake is obvious but idk what I'm doing wrong here lol :,)
Is it possible to config the meteors to spawn ores in the location of the impact?
I was thinking of a gameplay challenge where ores are acquired by hunting meteor crash locations.
Are the meteor craters supposed to fill in with water? I was doing some testing and ALL blocks that get blown away by destructive meteors are transmuted into water blocks.
My suggestion would be, for destructive meteors, have an option that determines the percent that are just airbursters (the meteors that explode in the atmosphere), and perhaps another function that weighs chance to size (given that most impactors are the size of golf balls, hell I've seen an iron meteorite land 10 meters from my bedroom when I was a kid, just shy of a golf ball)... perhaps one could have the 1 in billions bad roll and have an impactor the size of the Chicxulub asteroid (obviously there would have to be an option to disable world ending impactors).
I've been enjoying the lightshow so far.
Taska Great! Im definitely using your setup ;)
MythyMajestic That's not an issue, that's just the default setting :P There are many config options that can be changed to encourage more landfall. Increasing both values of MeteorVerticalSpeed and MeteorLifespan will give you meteors that come down more perpendicular to the terrain, and longer lasting meteors, respectively.
zZalo Yep! I change this in my own games. I like infrequent meteors. Just adjust the minimum and maximum minutes between meteor spawn config options to be a higher value. This is a real-world time scale. I chose to go with 20 minutes minimum and 250 minutes maximum. Sometimes I see a few, and sometimes none at all.
GLaDOS_cz Aww thanks so much! :D
Is it possible to make them less likely to appear? I feel like there are too many meteors, it feels like the moon is falling apart and throwing it's sediment to the world ahahhaha
Great mod anyway so fun :)
Having an issue with my big modpack where the meteors consistently seem to be detonating in midair, maybe 40 or 50 or 60 blocks above the ground. No impact, just high altitude detonation.
I cant wait for reaction from friends when they will see meteor shower, great mod, just tweatek them to be even more rare. I apprecite that there are two mechanics and that the one destructive can be turned off.
Taska Thank you so much! I just had a meteorite land of an "experimental" size and it spawned over a million item entities that I had to freeze time and use /entity remove e[type=item] on the save for it to even begin running again I don't know where this meteorite landed or if my lag fixing broke it. I did wait 30 minutes for the first entity clearing to happen hehe
TheCat It's certainly possible...for me xD There's a 'terrainDropChance' value hardcoded into the meteor collision behavior which is set to 5%. I should be able to expose it as a configurable variable. I'd first see if it even makes a difference, though.
Would it be possible to either enable/disable debris on the crater or potentially lower the amount spawned? I am trying out much larger sizes of meteor strike just out of curiousity and it would be neat if it didn't spawn so many items on impact, (like dirt, vines, seeds, flint, stone, etc.) If not thats all good I just like the idea of bigger meteorites but find it often leads to the game locking up and hope it not spawning items would help
15.1.2026 23:31:55.372 [VerboseDebug] Loadsounds, found 49 sounds
15.1.2026 23:31:56.555 [VerboseDebug] [VSCreativeMod.dll] Check for mod systems in mod D:\Games\vs\VintageStory\Vintagestory\Mods\VSCreativeMod.dll
15.1.2026 23:31:56.585 [VerboseDebug] [VSCreativeMod.dll] Selected assembly D:\Games\vs\VintageStory\Vintagestory\Mods\VSCreativeMod.dll
15.1.2026 23:31:56.596 [VerboseDebug] [VSEssentials.dll] Check for mod systems in mod D:\Games\vs\VintageStory\Vintagestory\Mods\VSEssentials.dll
15.1.2026 23:31:56.602 [VerboseDebug] [VSEssentials.dll] Selected assembly D:\Games\vs\VintageStory\Vintagestory\Mods\VSEssentials.dll
15.1.2026 23:31:56.609 [VerboseDebug] [VSSurvivalMod.dll] Check for mod systems in mod D:\Games\vs\VintageStory\Vintagestory\Mods\VSSurvivalMod.dll
15.1.2026 23:31:56.618 [VerboseDebug] [VSSurvivalMod.dll] Selected assembly D:\Games\vs\VintageStory\Vintagestory\Mods\VSSurvivalMod.dll
15.1.2026 23:31:56.693 [VerboseDebug] Left bottom main menu text is at 13/956.6890625 w/h 300,44.310937499999994
15.1.2026 23:31:58 [Debug] GuiScreenConnectingToServer constructed
15.1.2026 23:32:09.509 [VerboseDebug] --- Server started ---
15.1.2026 23:32:10.199 [VerboseDebug] Received server assets packet; waiting on light levels packet before decoding.
15.1.2026 23:32:10.211 [VerboseDebug] Handling ServerIdentification packet; requires remapping is False
15.1.2026 23:32:10.213 [VerboseDebug] Received world meta data
15.1.2026 23:32:10.227 [VerboseDebug] Received server assets
15.1.2026 23:32:10.425 [VerboseDebug] [VSCreativeMod.dll] Check for mod systems in mod D:\Games\vs\VintageStory\Vintagestory\Mods\VSCreativeMod.dll
15.1.2026 23:32:10.435 [VerboseDebug] [VSCreativeMod.dll] Selected assembly D:\Games\vs\VintageStory\Vintagestory\Mods\VSCreativeMod.dll
15.1.2026 23:32:10.436 [VerboseDebug] [VSEssentials.dll] Check for mod systems in mod D:\Games\vs\VintageStory\Vintagestory\Mods\VSEssentials.dll
15.1.2026 23:32:10.448 [VerboseDebug] [VSEssentials.dll] Selected assembly D:\Games\vs\VintageStory\Vintagestory\Mods\VSEssentials.dll
15.1.2026 23:32:10.451 [VerboseDebug] [VSSurvivalMod.dll] Check for mod systems in mod D:\Games\vs\VintageStory\Vintagestory\Mods\VSSurvivalMod.dll
15.1.2026 23:32:10.462 [VerboseDebug] [VSSurvivalMod.dll] Selected assembly D:\Games\vs\VintageStory\Vintagestory\Mods\VSSurvivalMod.dll
15.1.2026 23:32:10.492 [VerboseDebug] [electricalprogressivecore] Check for mod systems in mod C:\Users\Артём\AppData\Roaming\VintagestoryData\Cache\unpack\electricalprogressivecore_2.6.4.zip_9dfe29343230\ElectricalProgressive-Core.dll
15.1.2026 23:32:10.492 [VerboseDebug] [electricalprogressivecore] Loaded assembly C:\Users\Артём\AppData\Roaming\VintagestoryData\Cache\unpack\electricalprogressivecore_2.6.4.zip_9dfe29343230\ElectricalProgressive-Core.dll
15.1.2026 23:32:10.492 [VerboseDebug] [meteoricexpansion] Check for mod systems in mod C:\Users\Артём\AppData\Roaming\VintagestoryData\Cache\unpack\MeteoricExpansion_V1.2.6.zip_51a1bdb093b8\meteoricexpansion.dll
15.1.2026 23:32:10.492 [VerboseDebug] [meteoricexpansion] Loaded assembly C:\Users\Артём\AppData\Roaming\VintagestoryData\Cache\unpack\MeteoricExpansion_V1.2.6.zip_51a1bdb093b8\meteoricexpansion.dll
15.1.2026 23:32:10.492 [VerboseDebug] [electricalprogressivebasics] Check for mod systems in mod C:\Users\Артём\AppData\Roaming\VintagestoryData\Cache\unpack\electricalprogressivebasics_2.6.4.zip_718f5edf1e4a\ElectricalProgressive-Basics.dll
15.1.2026 23:32:10.492 [VerboseDebug] [electricalprogressivebasics] Loaded assembly C:\Users\Артём\AppData\Roaming\VintagestoryData\Cache\unpack\electricalprogressivebasics_2.6.4.zip_718f5edf1e4a\ElectricalProgressive-Basics.dll
15.1.2026 23:32:10.492 [VerboseDebug] [electricalprogressiveindustry] Check for mod systems in mod C:\Users\Артём\AppData\Roaming\VintagestoryData\Cache\unpack\electricalprogressiveindustry_0.5.1.zip_fda639cc1960\ElectricalProgressive-Industry.dll
15.1.2026 23:32:10.492 [VerboseDebug] [electricalprogressiveindustry] Loaded assembly C:\Users\Артём\AppData\Roaming\VintagestoryData\Cache\unpack\electricalprogressiveindustry_0.5.1.zip_fda639cc1960\ElectricalProgressive-Industry.dll
15.1.2026 23:32:10.492 [VerboseDebug] [electricalprogressiveqol] Check for mod systems in mod C:\Users\Артём\AppData\Roaming\VintagestoryData\Cache\unpack\electricalprogressiveqol_2.6.6.zip_d847ce057565\ElectricalProgressive-QOL.dll
15.1.2026 23:32:10.492 [VerboseDebug] [electricalprogressiveqol] Loaded assembly C:\Users\Артём\AppData\Roaming\VintagestoryData\Cache\unpack\electricalprogressiveqol_2.6.6.zip_d847ce057565\ElectricalProgressive-QOL.dll
15.1.2026 23:32:10.492 [VerboseDebug] [electricalprogressiveequipment] Check for mod systems in mod C:\Users\Артём\AppData\Roaming\VintagestoryData\Cache\unpack\electricalprogressiveequipment_2.5.1.zip_61b22d0dbbab\ElectricalProgressive-Equipment.dll
15.1.2026 23:32:10.492 [VerboseDebug] [electricalprogressiveequipment] Loaded assembly C:\Users\Артём\AppData\Roaming\VintagestoryData\Cache\unpack\electricalprogressiveequipment_2.5.1.zip_61b22d0dbbab\ElectricalProgressive-Equipment.dll
15.1.2026 23:32:10.492 [VerboseDebug] 9 assemblies loaded
15.1.2026 23:32:10.492 [VerboseDebug] Instantiate mod systems for game
15.1.2026 23:32:10.493 [VerboseDebug] Instantiate mod systems for electricalprogressivecore
15.1.2026 23:32:10.493 [VerboseDebug] Instantiate mod systems for meteoricexpansion
15.1.2026 23:32:10.493 [VerboseDebug] Instantiate mod systems for creative
15.1.2026 23:32:10.493 [VerboseDebug] Instantiate mod systems for survival
15.1.2026 23:32:10.493 [VerboseDebug] Instantiate mod systems for electricalprogressivebasics
15.1.2026 23:32:10.493 [VerboseDebug] Instantiate mod systems for electricalprogressiveindustry
15.1.2026 23:32:10.493 [VerboseDebug] Instantiate mod systems for electricalprogressiveqol
15.1.2026 23:32:10.493 [VerboseDebug] Instantiate mod systems for electricalprogressiveequipment
15.1.2026 23:32:10.540 [VerboseDebug] Single player game - starting mods on the client-side
15.1.2026 23:32:10.555 [VerboseDebug] Server assets - done step 1, next steps off-thread
15.1.2026 23:32:10.556 [VerboseDebug] Searching file system (including mods) for asset files
15.1.2026 23:32:10.734 [VerboseDebug] Populated 887 EntityTypes from server
15.1.2026 23:32:10.745 [VerboseDebug] Finished the search for asset files
15.1.2026 23:32:10.819 [VerboseDebug] Loaded lang file: en
15.1.2026 23:32:10.841 [VerboseDebug] Patch file game:patches/fallingblocks.json, patch 0: Unmet IsValue condition (sandgravelsoil!=sandgravel)
15.1.2026 23:32:10.841 [VerboseDebug] Patch file game:patches/fallingblocks.json, patch 1: Unmet IsValue condition (sandgravelsoil!=sandgravel)
15.1.2026 23:32:10.841 [VerboseDebug] Patch file game:patches/fallingblocks.json, patch 2: Unmet IsValue condition (sandgravelsoil!=sandgravel)
15.1.2026 23:32:10.841 [VerboseDebug] Patch file game:patches/fallingblocks.json, patch 3: Unmet IsValue condition (sandgravelsoil!=sandgravel)
15.1.2026 23:32:10.841 [VerboseDebug] Patch file game:patches/fallingblocks.json, patch 4: Unmet IsValue condition (sandgravelsoil!=sandgravel)
15.1.2026 23:32:10.841 [VerboseDebug] Patch file game:patches/fallingblocks.json, patch 5: Unmet IsValue condition (sandgravelsoil!=sandgravel)
15.1.2026 23:32:10.841 [VerboseDebug] Patch file game:patches/fallingblocks.json, patch 6: Unmet IsValue condition (sandgravelsoil!=sandgravel)
15.1.2026 23:32:10.841 [VerboseDebug] Patch file game:patches/fallingblocks.json, patch 7: Unmet IsValue condition (sandgravelsoil!=sandgravel)
15.1.2026 23:32:10.841 [VerboseDebug] Patch file game:patches/fallingblocks.json, patch 8: Unmet IsValue condition (sandgravelsoil!=sandgravel)
15.1.2026 23:32:10.841 [VerboseDebug] Patch file game:patches/fallingblocks.json, patch 9: Unmet IsValue condition (sandgravelsoil!=sandgravel)
15.1.2026 23:32:10.841 [VerboseDebug] Patch file game:patches/fallingblocks.json, patch 10: Unmet IsValue condition (sandgravelsoil!=sandgravel)
15.1.2026 23:32:10.842 [VerboseDebug] Patch file game:patches/keepinventory.json, patch 0: Unmet IsValue condition (keep!=drop)
15.1.2026 23:32:10.842 [VerboseDebug] Patch file game:patches/playertemporalstability.json, patch 0: Unmet IsValue condition (true!=False)
15.1.2026 23:32:10.842 [VerboseDebug] Patch file game:patches/playertemporalstability.json, patch 1: Unmet IsValue condition (true!=False)
15.1.2026 23:32:10.842 [VerboseDebug] Patch file game:patches/unbucket.json, patch 0: Unmet IsValue condition (true!=False)
15.1.2026 23:32:10.842 [VerboseDebug] Patch file game:patches/unbucket.json, patch 1: Unmet IsValue condition (true!=False)
15.1.2026 23:32:10.842 [VerboseDebug] Patch file meteoricexpansion:patches/entity/meteor-rock.json, patch 0: Unmet IsValue condition (true!=False)
15.1.2026 23:32:10.842 [VerboseDebug] Patch file meteoricexpansion:patches/entity/meteor-rock.json, patch 11: Unmet IsValue condition (true!=False)
15.1.2026 23:32:10.842 [VerboseDebug] Patch file meteoricexpansion:patches/entity/meteor-rock.json, patch 12: Unmet IsValue condition (true!=False)
15.1.2026 23:32:10.842 [VerboseDebug] Patch file meteoricexpansion:patches/entity/meteor-rock.json, patch 13: Unmet IsValue condition (true!=False)
15.1.2026 23:32:10.842 [VerboseDebug] Patch file meteoricexpansion:patches/entity/meteor.json, patch 0: Unmet IsValue condition (true!=False)
15.1.2026 23:32:10.842 [VerboseDebug] Patch file meteoricexpansion:patches/entity/meteor.json, patch 11: Unmet IsValue condition (true!=False)
15.1.2026 23:32:10.842 [VerboseDebug] Patch file meteoricexpansion:patches/entity/meteor.json, patch 12: Unmet IsValue condition (true!=False)
15.1.2026 23:32:10.842 [VerboseDebug] Patch file meteoricexpansion:patches/entity/showermeteor.json, patch 0: Unmet IsValue condition (true!=False)
15.1.2026 23:32:10.842 [VerboseDebug] Patch 0 in game:patches/connector.json: File game:blocktypes/metal/metalblock.json not found. Hint: This asset is usually only loaded Server side
15.1.2026 23:32:10.842 [VerboseDebug] Patch 1 in game:patches/connector.json: File game:blocktypes/metal/metalblock.json not found. Hint: This asset is usually only loaded Server side
15.1.2026 23:32:10.842 [VerboseDebug] Patch 2 in game:patches/connector.json: File game:blocktypes/metal/metalblock.json not found. Hint: This asset is usually only loaded Server side
15.1.2026 23:32:10.842 [VerboseDebug] Patch 3 in game:patches/connector.json: File game:blocktypes/metal/metalblock.json not found. Hint: This asset is usually only loaded Server side
15.1.2026 23:32:10.842 [VerboseDebug] Patch file game:patches/crystalizedore-graded-geoaddons.json, patch 0: Unmet DependsOn condition (geoaddons)
15.1.2026 23:32:10.842 [VerboseDebug] Patch 0 in game:patches/crystalizedore-graded.json: File game:itemtypes/resource/crystalizedore-graded.json not found. Hint: This asset is usually only loaded Server side
15.1.2026 23:32:10.843 [VerboseDebug] Patch file game:patches/ore-graded-geoaddons.json, patch 0: Unmet DependsOn condition (geoaddons)
15.1.2026 23:32:10.843 [VerboseDebug] Patch 0 in game:patches/ore-graded.json: File game:itemtypes/resource/ore-graded.json not found. Hint: This asset is usually only loaded Server side
15.1.2026 23:32:10.843 [VerboseDebug] Patch file electricalprogressiveqol:patches/xskills.json, patch 0: Unmet DependsOn condition (xskills)
15.1.2026 23:32:10.843 [VerboseDebug] Patch file electricalprogressiveqol:patches/xskills.json, patch 1: Unmet DependsOn condition (xskills)
15.1.2026 23:32:10.843 [VerboseDebug] Patch file electricalprogressiveqol:patches/xskills.json, patch 2: Unmet DependsOn condition (xskillsrabite)
15.1.2026 23:32:10.843 [VerboseDebug] Patch file electricalprogressiveqol:patches/xskills.json, patch 3: Unmet DependsOn condition (xskillsrabite)
15.1.2026 23:32:10.843 [VerboseDebug] Patch file electricalprogressiveequipment:patches/patcharmor.json, patch 0: Unmet DependsOn condition (combatoverhaul)
15.1.2026 23:32:10.843 [VerboseDebug] Patch file electricalprogressiveequipment:patches/patcharmor.json, patch 1: Unmet DependsOn condition (combatoverhaul)
15.1.2026 23:32:10.843 [VerboseDebug] Patch file electricalprogressiveequipment:patches/patcharmor.json, patch 2: Unmet DependsOn condition (combatoverhaul)
15.1.2026 23:32:10.843 [VerboseDebug] Patch file electricalprogressiveequipment:patches/patcharmor.json, patch 3: Unmet DependsOn condition (combatoverhaul)
15.1.2026 23:32:10.843 [VerboseDebug] Patch file electricalprogressiveequipment:patches/patcharmor.json, patch 4: Unmet DependsOn condition (combatoverhaul)
15.1.2026 23:32:10.843 [VerboseDebug] Patch file electricalprogressiveequipment:patches/patcharmor.json, patch 5: Unmet DependsOn condition (combatoverhaul)
15.1.2026 23:32:10.843 [VerboseDebug] Patch file electricalprogressiveequipment:patches/patcharmor.json, patch 6: Unmet DependsOn condition (combatoverhaul)
15.1.2026 23:32:10.843 [VerboseDebug] Patch file electricalprogressiveequipment:patches/patcharmor.json, patch 7: Unmet DependsOn condition (combatoverhaul)
15.1.2026 23:32:10.843 [VerboseDebug] Patch file electricalprogressiveequipment:patches/patcharmor.json, patch 8: Unmet DependsOn condition (combatoverhaul)
15.1.2026 23:32:10.843 [VerboseDebug] Patch file electricalprogressiveequipment:patches/patchweapons.json, patch 0: Unmet DependsOn condition (combatoverhaul)
15.1.2026 23:32:10.843 [VerboseDebug] Patch file electricalprogressiveequipment:patches/patchweapons.json, patch 1: Unmet DependsOn condition (combatoverhaul)
15.1.2026 23:32:10.843 [VerboseDebug] Patch file electricalprogressiveequipment:patches/patchweapons.json, patch 2: Unmet DependsOn condition (combatoverhaul)
15.1.2026 23:32:10.843 [VerboseDebug] Patch file electricalprogressiveequipment:patches/patchweapons.json, patch 3: Unmet DependsOn condition (combatoverhaul)
15.1.2026 23:32:10.843 [VerboseDebug] Patchloader finished
15.1.2026 23:32:10.845 [VerboseDebug] All client-side assets loaded and patched; configs, shapes, textures and sounds are now available for loading
15.1.2026 23:32:10.857 [VerboseDebug] Starting to load entity shapes
15.1.2026 23:32:10.858 [VerboseDebug] Entity shape loading starting ...
15.1.2026 23:32:10.893 [VerboseDebug] Populated 6889 ItemTypes from server, highest ItemID is 9769
15.1.2026 23:32:10.893 [VerboseDebug] Starting to load item shapes
15.1.2026 23:32:10.896 [VerboseDebug] [LoadShapes] Searched through items...
15.1.2026 23:32:11.766 [VerboseDebug] Populated 24820 BlockTypes from server, highest BlockID is 36154
15.1.2026 23:32:11.766 [VerboseDebug] Starting to load block shapes
15.1.2026 23:32:11.822 [VerboseDebug] Resolved blocks and items stacks and drops
15.1.2026 23:32:11.822 [VerboseDebug] [LoadShapes] Searching through blocks...
15.1.2026 23:32:12.109 [VerboseDebug] Entity shape loading completed
15.1.2026 23:32:12.117 [VerboseDebug] Loaded 24 ColorMap textures
15.1.2026 23:32:12.118 [VerboseDebug] Loadsounds, found 625 sounds
15.1.2026 23:32:12.266 [VerboseDebug] [LoadShapes] Searched through 24820 blocks
15.1.2026 23:32:12.267 [VerboseDebug] [LoadShapes] Starting to parse block shapes...
15.1.2026 23:32:12.267 [VerboseDebug] [LoadShapes] loaded 1 block shapes in obj and gltf formats
15.1.2026 23:32:12.450 [VerboseDebug] Server assets - composing entity texture atlas on main thread
15.1.2026 23:32:12.465 [VerboseDebug] Server assets - done entity textures composition
15.1.2026 23:32:12.466 [VerboseDebug] Server assets - done off-thread entity textures mipmap creation
15.1.2026 23:32:12.480 [VerboseDebug] Server assets - done entity textures random and average color collection
15.1.2026 23:32:12.847 [VerboseDebug] [LoadShapes] parsed 1231 shapes from JSON for items
15.1.2026 23:32:12.962 [VerboseDebug] [LoadShapes] parsed 488 shapes from JSON for 24820 blocks, some others done offthread
15.1.2026 23:32:12.971 [VerboseDebug] [LoadShapes] parsed 597 shapes from JSON (2nd block loading thread)
15.1.2026 23:32:12.972 [VerboseDebug] [LoadShapes] parsed 653 shapes from JSON (3rd block loading thread)
15.1.2026 23:32:12.974 [VerboseDebug] BlockTextureAtlas start collecting textures (already holds 24 colormap textures)
15.1.2026 23:32:13.215 [VerboseDebug] Server assets - composing item texture atlas on main thread
15.1.2026 23:32:13.228 [VerboseDebug] Server assets - done item textures composition
15.1.2026 23:32:13.229 [VerboseDebug] Server assets - done off-thread item textures mipmap creation
15.1.2026 23:32:13.241 [VerboseDebug] Server assets - done item textures random and average color collection
15.1.2026 23:32:14.100 [VerboseDebug] Server assets - done item tesselation spread over 14 frames
15.1.2026 23:32:14.841 [VerboseDebug] Starting to load sounds fully
15.1.2026 23:32:14.844 [VerboseDebug] Server assets - composing block texture atlas on main thread
15.1.2026 23:32:14.869 [VerboseDebug] Server assets - done block textures composition
15.1.2026 23:32:14.869 [VerboseDebug] Server assets - done off-thread block textures mipmap creation
15.1.2026 23:32:14.881 [VerboseDebug] Server assets - done block textures random and average color collection
15.1.2026 23:32:14.888 [VerboseDebug] Server assets - done step 9
15.1.2026 23:32:14 [Debug] Opening socket to server...
15.1.2026 23:32:14.918 [VerboseDebug] Server assets - done texture atlas frame buffer
15.1.2026 23:32:15 [Debug] Ident packet sent.
15.1.2026 23:32:15.254 [VerboseDebug] Handling ServerReady packet
15.1.2026 23:32:15.254 [VerboseDebug] Starting system: Core
15.1.2026 23:32:15.254 [VerboseDebug] Starting system: EntityPartitioning
15.1.2026 23:32:15.254 [VerboseDebug] Starting system: ErrorReporter
15.1.2026 23:32:15.255 [VerboseDebug] Starting system: ModSystemControlPoints
15.1.2026 23:32:15.255 [VerboseDebug] Starting system: Core
15.1.2026 23:32:15.255 [VerboseDebug] Starting system: SurvivalCoreSystem
15.1.2026 23:32:15.261 [VerboseDebug] Starting system: ModCompatiblityUtil
15.1.2026 23:32:15.261 [VerboseDebug] Starting system: ModJsonPatchLoader
15.1.2026 23:32:15.261 [VerboseDebug] Starting system: FluffyCloudsModSystem
15.1.2026 23:32:15.261 [VerboseDebug] Starting system: ModSystemItemRendererOptimizer
15.1.2026 23:32:15.262 [VerboseDebug] Starting system: ModSystemFpHands
15.1.2026 23:32:15.279 [VerboseDebug] Starting system: FallingBlockParticlesModSystem
15.1.2026 23:32:15.279 [VerboseDebug] Starting system: CharacterExtraDialogs
15.1.2026 23:32:15.279 [VerboseDebug] Starting system: EntityNameTagRendererRegistry
15.1.2026 23:32:15.279 [VerboseDebug] Starting system: ModSystemAmbientParticles
15.1.2026 23:32:15.280 [VerboseDebug] Starting system: EntityParticleSpawner
15.1.2026 23:32:15.281 [VerboseDebug] Starting system: EntityParticleSystem
15.1.2026 23:32:15.291 [VerboseDebug] Starting system: POIRegistry
15.1.2026 23:32:15.291 [VerboseDebug] Starting system: ModSystemProgressBar
15.1.2026 23:32:15.291 [VerboseDebug] Starting system: RoomRegistry
15.1.2026 23:32:15.291 [VerboseDebug] Starting system: WeatherSystemCommands
15.1.2026 23:32:15.292 [VerboseDebug] Starting system: WeatherSystemClient
15.1.2026 23:32:15.298 [VerboseDebug] Starting system: WorldMapManager
15.1.2026 23:32:15.299 [VerboseDebug] Starting system: ElectricalProgressive
15.1.2026 23:32:15.299 [VerboseDebug] Starting system: RegisterEntities
15.1.2026 23:32:15.299 [VerboseDebug] Starting system: RegisterConfig
15.1.2026 23:32:15.299 [VerboseDebug] Starting system: MeteorSpawner
15.1.2026 23:32:15.299 [VerboseDebug] Starting system: ShowerSpawner
15.1.2026 23:32:15.299 [VerboseDebug] Starting system: RegisterItems
15.1.2026 23:32:15.299 [VerboseDebug] Starting system: RegisterBehaviours
15.1.2026 23:32:15.299 [VerboseDebug] Starting system: RegisterBlocks
15.1.2026 23:32:15.299 [VerboseDebug] Starting system: RegisterBlockEntities
15.1.2026 23:32:15.299 [VerboseDebug] Starting system: WorldEdit
15.1.2026 23:32:15.303 [VerboseDebug] Starting system: StoryLockableDoor
15.1.2026 23:32:15.303 [VerboseDebug] Starting system: StoryGenFailedSystem
15.1.2026 23:32:15.304 [VerboseDebug] Starting system: ModSystemBossHealthBars
15.1.2026 23:32:15.304 [VerboseDebug] Starting system: UpgradeTasks
15.1.2026 23:32:15.304 [VerboseDebug] Starting system: ModSystemDetailModeSync
15.1.2026 23:32:15.304 [VerboseDebug] Starting system: ModSystemTiledDungeonGenerator
15.1.2026 23:32:15.305 [VerboseDebug] Starting system: GenFromHeightmap
15.1.2026 23:32:15.305 [VerboseDebug] Starting system: GenMaps
15.1.2026 23:32:15.305 [VerboseDebug] Starting system: MSShapeFromAttrCacheHelper
15.1.2026 23:32:15.305 [VerboseDebug] Starting system: MyceliumSystem
15.1.2026 23:32:15.305 [VerboseDebug] Starting system: ModSystemLabelMeshCache
15.1.2026 23:32:15.305 [VerboseDebug] Starting system: ModSystemCatchCreature
15.1.2026 23:32:15.305 [VerboseDebug] Starting system: ModSystemGliding
15.1.2026 23:32:15.305 [VerboseDebug] Starting system: ModSystemMeasuringRope
15.1.2026 23:32:15.305 [VerboseDebug] Starting system: ModSystemStopRaiseShieldAnim
15.1.2026 23:32:15.305 [VerboseDebug] Starting system: Timeswitch
15.1.2026 23:32:15.306 [VerboseDebug] Starting system: ScreenshakeToClientModSystem
15.1.2026 23:32:15.306 [VerboseDebug] Starting system: StoryStructuresSpawnConditions
15.1.2026 23:32:15.306 [VerboseDebug] Starting system: ModSystemNPCHairStyling
15.1.2026 23:32:15.306 [VerboseDebug] Starting system: ModSystemSkinnableAdditions
15.1.2026 23:32:15.306 [VerboseDebug] Starting system: ModSystemVillagerDebug
15.1.2026 23:32:15.306 [VerboseDebug] Starting system: ModSystemAuction
15.1.2026 23:32:15.307 [VerboseDebug] Starting system: ModSystemBlockReinforcement
15.1.2026 23:32:15.309 [VerboseDebug] Starting system: Core
15.1.2026 23:32:15.309 [VerboseDebug] Starting system: ModSystemBoatingSoundAndRatlineStamina
15.1.2026 23:32:15.310 [VerboseDebug] Starting system: ModSystemShipConstructionSitePreview
15.1.2026 23:32:15.310 [VerboseDebug] Starting system: CharacterSystem
15.1.2026 23:32:15.310 [VerboseDebug] Starting system: MealMeshCache
15.1.2026 23:32:15.311 [VerboseDebug] Starting system: VariablesModSystem
15.1.2026 23:32:15.311 [VerboseDebug] Starting system: ModsystemElevator
15.1.2026 23:32:15.311 [VerboseDebug] Starting system: ActivityModSystem
15.1.2026 23:32:15.311 [VerboseDebug] Starting system: ActivityEditorSystem
15.1.2026 23:32:15.311 [VerboseDebug] Starting system: FruitingSystem
15.1.2026 23:32:15.311 [VerboseDebug] Starting system: ModSystemCommandHandbook
15.1.2026 23:32:15.312 [VerboseDebug] Starting system: ModSystemSurvivalHandbook
15.1.2026 23:32:15.312 [VerboseDebug] Starting system: ModSystemTutorial
15.1.2026 23:32:15.313 [VerboseDebug] Starting system: ModSystemNightVision
15.1.2026 23:32:15.313 [VerboseDebug] Starting system: TobiasTeleporter
15.1.2026 23:32:15.313 [VerboseDebug] Starting system: ModJournal
15.1.2026 23:32:15.314 [VerboseDebug] Starting system: LiquidItemStackRenderer
15.1.2026 23:32:15.314 [VerboseDebug] Starting system: ModSystemStructureLocator
15.1.2026 23:32:15.315 [VerboseDebug] Starting system: ModLootRandomizer
15.1.2026 23:32:15.315 [VerboseDebug] Starting system: ModSystemChiselCommands
15.1.2026 23:32:15.315 [VerboseDebug] Starting system: MicroBlockModelCache
15.1.2026 23:32:15.315 [VerboseDebug] Starting system: ModSystemEntityOwnership
15.1.2026 23:32:15.315 [VerboseDebug] Starting system: ModSystemRifts
15.1.2026 23:32:15.319 [VerboseDebug] Starting system: ModSystemRiftWeather
15.1.2026 23:32:15.319 [VerboseDebug] Starting system: ModSleeping
15.1.2026 23:32:15.321 [VerboseDebug] Starting system: ModSystemSupportBeamPlacer
15.1.2026 23:32:15.321 [VerboseDebug] Starting system: TeleporterManager
15.1.2026 23:32:15.328 [VerboseDebug] Starting system: ModTemperature
15.1.2026 23:32:15.328 [VerboseDebug] Starting system: SystemTemporalStability
15.1.2026 23:32:15.328 [VerboseDebug] Starting system: TemporalStabilityEffects
15.1.2026 23:32:15.331 [VerboseDebug] Starting system: ModSystemWearableStats
15.1.2026 23:32:15.331 [VerboseDebug] Starting system: ModSystemEditableBook
15.1.2026 23:32:15.331 [VerboseDebug] Starting system: MechanicalPowerMod
15.1.2026 23:32:15.331 [VerboseDebug] Starting system: ElectricalProgressiveBasics
15.1.2026 23:32:15.331 [VerboseDebug] Starting system: ElectricalProgressiveIndustry
15.1.2026 23:32:15.336 [VerboseDebug] Starting system: ElectricalProgressiveRecipeManager
15.1.2026 23:32:15.336 [VerboseDebug] Starting system: ElectricalProgressiveQOL
15.1.2026 23:32:15.336 [VerboseDebug] Starting system: ElectricalProgressiveEquipment
15.1.2026 23:32:15.336 [VerboseDebug] Starting system: DamageEvent
15.1.2026 23:32:15.336 [VerboseDebug] Starting system: FlyToggleEvent
15.1.2026 23:32:15.337 [VerboseDebug] [electricalprogressiveequipment] FlyToggle: flight hotkey handler for R
15.1.2026 23:32:15.337 [VerboseDebug] Starting system: TradeHandbookInfo
15.1.2026 23:32:15.337 [VerboseDebug] Starting system: LoadColorMaps
15.1.2026 23:32:15.337 [VerboseDebug] Starting system: GenDevastationLayer
15.1.2026 23:32:15.337 [VerboseDebug] Starting system: ClothManager
15.1.2026 23:32:15.339 [VerboseDebug] Starting system: RecipeRegistrySystem
15.1.2026 23:32:15.339 [VerboseDebug] Starting system: ModSystemOreMap
15.1.2026 23:32:15.340 [VerboseDebug] Starting system: ModSystemSnowballs
15.1.2026 23:32:15.340 [VerboseDebug] Starting system: HumanoidOutfits
15.1.2026 23:32:15.340 [VerboseDebug] Starting system: ModSystemDevastationEffects
15.1.2026 23:32:15.487 [VerboseDebug] Sending request to join server
15.1.2026 23:32:15.524 [VerboseDebug] World configs received and block tesselation complete
15.1.2026 23:32:15.564 [VerboseDebug] Trigger mod event OnBlockTexturesLoaded
15.1.2026 23:32:15.572 [VerboseDebug] Loading sound file, game may stutter game:sounds/effect/ropestretch.ogg
15.1.2026 23:32:15.773 [VerboseDebug] Loading sound file, game may stutter game:sounds/environment/underwater.ogg
15.1.2026 23:32:15.860 [VerboseDebug] Done client systems OnLoaded
15.1.2026 23:32:16.006 [VerboseDebug] Slow to load blocks (>1ms) game:flower-goldenpoppy-snow,game:flower-lilyofthevalley-snow,game:flower-woad-snow,game:flower-redtopgrass-snow
15.1.2026 23:32:16.223 [VerboseDebug] Server assets - done block tesselation
15.1.2026 23:32:16.588 [VerboseDebug] Slow to load blocks (>1ms) electricalprogressiveqol:elamp_small-9000-burned,electricalprogressiveqol:eoven-disabled-north,electricalprogressiveqol:eoven-enabled-north,electricalprogressiveqol:eoven-burned-north
15.1.2026 23:32:16.756 [VerboseDebug] Done blocks OnLoaded
15.1.2026 23:32:16.962 [VerboseDebug] Loaded highest priority sound assets
15.1.2026 23:32:17.019 [VerboseDebug] Loading sound file, game may stutter game:sounds/player/poultice.ogg
15.1.2026 23:32:17.115 [VerboseDebug] Done items OnLoaded
15.1.2026 23:32:17.369 [VerboseDebug] All clientside asset loading complete, game launch can proceed
15.1.2026 23:32:17.399 [VerboseDebug] Received player data for playeruid TMIeardccntu1Lsa5zBn5vGq
15.1.2026 23:32:17.400 [VerboseDebug] Received inventory contents hotbar-TMIeardccntu1Lsa5zBn5vGq
15.1.2026 23:32:17.401 [VerboseDebug] Received inventory contents creative-TMIeardccntu1Lsa5zBn5vGq
15.1.2026 23:32:17.427 [VerboseDebug] Received inventory contents backpack-TMIeardccntu1Lsa5zBn5vGq
15.1.2026 23:32:17.427 [VerboseDebug] Received inventory contents ground-TMIeardccntu1Lsa5zBn5vGq
15.1.2026 23:32:17.427 [VerboseDebug] Received inventory contents mouse-TMIeardccntu1Lsa5zBn5vGq
15.1.2026 23:32:17.427 [VerboseDebug] Received inventory contents craftinggrid-TMIeardccntu1Lsa5zBn5vGq
15.1.2026 23:32:17.433 [VerboseDebug] Received inventory contents character-TMIeardccntu1Lsa5zBn5vGq
15.1.2026 23:32:17.433 [VerboseDebug] Informing clientsystems playerdata received
15.1.2026 23:32:17.444 [VerboseDebug] GuiDialogInventory: starting composeGUI
15.1.2026 23:32:17.520 [VerboseDebug] GuiDialogInventory: done composeGUI
15.1.2026 23:32:17.539 [VerboseDebug] Done handling playerdata packet
15.1.2026 23:32:17.540 [VerboseDebug] Received level finalize
15.1.2026 23:32:17.550 [VerboseDebug] Handling LevelFinalize packet; requires remapping is False
15.1.2026 23:32:17.553 [VerboseDebug] Done level finalize clientsystems
15.1.2026 23:32:17.583 [VerboseDebug] Done init WeatherSystemClient
15.1.2026 23:32:17.639 [VerboseDebug] Loading sound file, game may stutter game:sounds/raft-moving.ogg
15.1.2026 23:32:17.697 [VerboseDebug] Loading sound file, game may stutter game:sounds/raft-idle.ogg
15.1.2026 23:32:17.895 [VerboseDebug] Starting initialising handbook
15.1.2026 23:32:17.947 [VerboseDebug] Done creating handbook index GUI
15.1.2026 23:32:17.947 [VerboseDebug] Done initialising handbook
15.1.2026 23:32:17.957 [VerboseDebug] Done scanning for liquid containers
15.1.2026 23:32:17.980 [VerboseDebug] Done init huge gears
15.1.2026 23:32:17.980 [VerboseDebug] Done wearable stats
15.1.2026 23:32:17.991 [VerboseDebug] Done traders handbook stuff
15.1.2026 23:32:17.992 [VerboseDebug] Done level finalize
15.1.2026 23:32:18.189 [VerboseDebug] Starting initialising handbook
15.1.2026 23:32:18.208 [VerboseDebug] Done creating handbook index GUI
15.1.2026 23:32:18.208 [VerboseDebug] Done initialising handbook
15.1.2026 23:32:18.230 [VerboseDebug] Received player data for playeruid TMIeardccntu1Lsa5zBn5vGq
15.1.2026 23:32:18.231 [VerboseDebug] Received inventory contents hotbar-TMIeardccntu1Lsa5zBn5vGq
15.1.2026 23:32:18.231 [VerboseDebug] Received inventory contents backpack-TMIeardccntu1Lsa5zBn5vGq
15.1.2026 23:32:18.231 [VerboseDebug] Received inventory contents character-TMIeardccntu1Lsa5zBn5vGq
15.1.2026 23:32:18.231 [VerboseDebug] Done handling playerdata packet
15.1.2026 23:32:19.194 [VerboseDebug] Lang key not found: electricalprogressivebasics:block-efuelgenerator-south
15.1.2026 23:32:19.201 [VerboseDebug] Lang key not found: electricalprogressiveindustry:block-ewoodcutter-burned
Nekonserva Your client-main.log indicates '15.1.2026 13:10:39 [Warning] (x_x) Captured 15 issues during startup:'. I don't see any details about what these errors might be, though. Are you also able to post your client-debug.log file?
Taska Heres a log with a single mod the the mod folder. If i remove it, everything is fine. This may be an issue on my end, but i already tried reinstalling the game and VSData folder, as well as only deleting cache
15.1.2026 13:09:35 [Notification] Game Version: v1.21.6 (Stable)
15.1.2026 13:09:35 [Notification] Process path: D:\Games\vs\VintageStory\Vintagestory\Vintagestory.exe
15.1.2026 13:09:35 [Notification] Operating System: Windows 10.0.26100.0
15.1.2026 13:09:35 [Notification] CPU Cores: 12
15.1.2026 13:09:35 [Notification] CPU: AMD Ryzen 5 5600X 6-Core Processor
15.1.2026 13:09:35 [Notification] Available RAM: 24484 MB
15.1.2026 13:09:36 [Notification] OpenAL Initialized. Available Mono/Stereo Sources: 255/1
15.1.2026 13:09:36 [Notification] Graphics Card Vendor: NVIDIA Corporation
15.1.2026 13:09:36 [Notification] Graphics Card Version: 4.3.0 NVIDIA 560.94
15.1.2026 13:09:36 [Notification] Graphics Card Renderer: NVIDIA GeForce RTX 3050/PCIe/SSE2
15.1.2026 13:09:36 [Notification] Graphics Card ShadingLanguageVersion: 4.30 NVIDIA via Cg compiler
15.1.2026 13:09:36 [Notification] GL.MaxVertexUniformComponents: 4096
15.1.2026 13:09:36 [Notification] GL.MaxUniformBlockSize: 65536
15.1.2026 13:09:37 [Notification] C# Framework: .net 8.0.20
15.1.2026 13:09:37 [Notification] Cairo Graphics Version: 1.17.3
15.1.2026 13:09:37 [Notification] OpenAL Version: 1.1 ALSOFT 1.23.0
15.1.2026 13:09:37 [Notification] Zstd Version: 1.5.7
15.1.2026 13:09:37 [Notification] Start discovering assets
15.1.2026 13:09:37 [Notification] Found 32 base assets in category lang
15.1.2026 13:09:37 [Notification] Found 0 base assets in category patches
15.1.2026 13:09:37 [Notification] Found 24 base assets in category config
15.1.2026 13:09:37 [Notification] Found 0 base assets in category worldproperties
15.1.2026 13:09:37 [Notification] Found 49 base assets in category sounds
15.1.2026 13:09:37 [Notification] (Re-)loaded frame buffers
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass .
15.1.2026 13:09:37 [Notification] Found 230 base assets in category shapes
15.1.2026 13:09:37 [Notification] Found 84 base assets in category shaders
15.1.2026 13:09:37 [Notification] Found 18 base assets in category shaderincludes
15.1.2026 13:09:37 [Notification] Found 176 base assets in category textures
15.1.2026 13:09:37 [Notification] Found 4 base assets in category music
15.1.2026 13:09:37 [Notification] Found 0 base assets in category dialog
15.1.2026 13:09:37 [Notification] Found 617 base assets in total
15.1.2026 13:09:37 [Notification] Loading sounds
15.1.2026 13:09:37 [Notification] Waiting for async sound loading...
15.1.2026 13:09:37 [Notification] Sounds loaded
15.1.2026 13:09:37 [Notification] Begin loading shaders
15.1.2026 13:09:37 [Notification] Load shaders now
15.1.2026 13:09:37 [Notification] Loading shaders...
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass standard.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass particlescube.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass particlesquad.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass sky.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass nightsky.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass woittest.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass transparentcompose.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass helditem.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass chunkopaque.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass chunkliquid.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass decals.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass final.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass gui.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass blur.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass chunktransparent.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass findbright.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass chunktopsoil.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass godrays.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass autocamera.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass blockhighlights.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass wireframe.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass entityanimated.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass luma.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass blit.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass particlesquad2d.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass chunkshadowmap.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass texture2texture.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass celestialobject.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass guitopsoil.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass colorgrade.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass guigear.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass ssao.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass bilateralblur.
15.1.2026 13:09:37 [Notification] Loaded Shaderprogramm for render pass chunkliquiddepth.
15.1.2026 13:09:38 [Notification] Cached session key is valid, validating with server
15.1.2026 13:09:38 [Notification] Server validation response: Good
15.1.2026 13:09:38 [Notification] Will search the following paths for mods:
15.1.2026 13:09:38 [Notification] D:\Games\vs\VintageStory\Vintagestory\Mods
15.1.2026 13:09:38 [Notification] %appdata%\VintagestoryData\Mods
15.1.2026 13:09:45 [Notification] Initialized GUI Manager
15.1.2026 13:09:45 [Notification] Initialized Server Connection
15.1.2026 13:09:45 [Notification] Server args parsed
15.1.2026 13:09:45 [Notification] Server main instantiated
15.1.2026 13:10:03 [Notification] Server launched
15.1.2026 13:10:04 [Notification] Processed server identification
15.1.2026 13:10:04 [Notification] Map initialized
15.1.2026 13:10:04 [Notification] Received server assets
15.1.2026 13:10:04 [Notification] Loading and pre-starting client side mods...
15.1.2026 13:10:04 [Notification] Will search the following paths for mods:
15.1.2026 13:10:04 [Notification] D:\Games\vs\VintageStory\Vintagestory\Mods
15.1.2026 13:10:04 [Notification] %appdata%\VintagestoryData\Mods
15.1.2026 13:10:04 [Notification] Found 4 mods (0 disabled)
15.1.2026 13:10:04 [Notification] Mods, sorted by dependency: game, meteoricexpansion, creative, survival
15.1.2026 13:10:04 [Notification] Instantiated 141 mod systems from 4 enabled mods
15.1.2026 13:10:04 [Notification] Done loading and pre-starting client side mods.
15.1.2026 13:10:04 [Notification] External Origins in load order: modorigin@D:\Games\vs\VintageStory\Vintagestory\assets\creative\, modorigin@D:\Games\vs\VintageStory\Vintagestory\assets\survival\, mod@MeteoricExpansion_V1.2.6.zip
15.1.2026 13:10:04 [Notification] Found 3 external assets in category lang
15.1.2026 13:10:04 [Notification] Found 13 external assets in category patches
15.1.2026 13:10:04 [Notification] Found 125 external assets in category config
15.1.2026 13:10:04 [Notification] Found 25 external assets in category worldproperties
15.1.2026 13:10:04 [Notification] Found 567 external assets in category sounds
15.1.2026 13:10:04 [Notification] Found 5335 external assets in category shapes
15.1.2026 13:10:04 [Notification] Found 7 external assets in category shaders
15.1.2026 13:10:04 [Notification] Found 0 external assets in category shaderincludes
15.1.2026 13:10:04 [Notification] Found 7718 external assets in category textures
15.1.2026 13:10:04 [Notification] Found 78 external assets in category music
15.1.2026 13:10:04 [Notification] Found 18 external assets in category dialog
15.1.2026 13:10:04 [Notification] Found 0 external assets in category compatibility
15.1.2026 13:10:04 [Notification] Reloaded lang file now with mod assets
15.1.2026 13:10:04 [Notification] Compatibility lib: 0 assets added, 0 assets replaced.
15.1.2026 13:10:04 [Notification] JsonPatch Loader: 45 patches total, successfully applied 6 patches, unmet conditions on 24 patches, no errors
15.1.2026 13:10:05 [Notification] Received 6889 item types from server
15.1.2026 13:10:05 [Notification] Loaded 24820 block types from server
15.1.2026 13:10:05 [Notification] Reloaded sounds, now with mod assets
15.1.2026 13:10:10 [Notification] Composed 1 4096x2048 entities texture atlases from 990 textures
15.1.2026 13:10:13 [Notification] Collected 2789 shapes to tesselate.
15.1.2026 13:10:17 [Notification] Composed 1 4096x2048 items texture atlases from 2005 textures
15.1.2026 13:10:34 [Notification] Composed 2 4096x2048 blocks texture atlases from 7416 textures
15.1.2026 13:10:35 [Notification] Server assets loaded
15.1.2026 13:10:35 [Notification] UDP: sending connection requests
15.1.2026 13:10:35 [Notification] UDP: Server send DidReceiveUdp
15.1.2026 13:10:35 [Notification] Blocks tesselated
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass anvilworkitem.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass standard.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass entityanimated.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass particlescube.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass lines.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass aurora.
15.1.2026 13:10:35 [Notification] Initialised WeatherSystemClient. simLightning is loaded.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass rift.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass sleepoverlay.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass machinegear.
15.1.2026 13:10:35 [Notification] Started 97 systems on Client:
15.1.2026 13:10:35 [Notification] Mod 'VSEssentials.dll' (game):
15.1.2026 13:10:35 [Notification] Vintagestory.ServerMods.Core
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.EntityPartitioning
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ErrorReporter
15.1.2026 13:10:35 [Notification] Vintagestory.ServerMods.ModCompatiblityUtil
15.1.2026 13:10:35 [Notification] Vintagestory.ServerMods.NoObf.ModJsonPatchLoader
15.1.2026 13:10:35 [Notification] FluffyClouds.FluffyCloudsModSystem
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemItemRendererOptimizer
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemFpHands
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.FallingBlockParticlesModSystem
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.CharacterExtraDialogs
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.EntityNameTagRendererRegistry
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemAmbientParticles
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.EntityParticleSpawner
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.EntityParticleSystem
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.POIRegistry
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemProgressBar
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.RoomRegistry
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.WeatherSystemCommands
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.WeatherSystemClient
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.WorldMapManager
15.1.2026 13:10:35 [Notification] Vintagestory.ServerMods.LoadColorMaps
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ClothManager
15.1.2026 13:10:35 [Notification] Mod 'VSSurvivalMod.dll' (survival):
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemControlPoints
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.SurvivalCoreSystem
15.1.2026 13:10:35 [Notification] Vintagestory.Systems.StoryLockableDoor
15.1.2026 13:10:35 [Notification] Vintagestory.Client.NoObf.StoryGenFailedSystem
15.1.2026 13:10:35 [Notification] Vintagestory.Client.NoObf.ModSystemBossHealthBars
15.1.2026 13:10:35 [Notification] Vintagestory.ServerMods.UpgradeTasks
15.1.2026 13:10:35 [Notification] Vintagestory.ServerMods.ModSystemDetailModeSync
15.1.2026 13:10:35 [Notification] Vintagestory.ServerMods.ModSystemTiledDungeonGenerator
15.1.2026 13:10:35 [Notification] Vintagestory.ServerMods.GenFromHeightmap
15.1.2026 13:10:35 [Notification] Vintagestory.ServerMods.GenMaps
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.MSShapeFromAttrCacheHelper
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.MyceliumSystem
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemLabelMeshCache
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemCatchCreature
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemGliding
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemMeasuringRope
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemStopRaiseShieldAnim
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.Timeswitch
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ScreenshakeToClientModSystem
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.StoryStructuresSpawnConditions
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemNPCHairStyling
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemSkinnableAdditions
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemVillagerDebug
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemAuction
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemBlockReinforcement
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.Core
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemBoatingSoundAndRatlineStamina
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemShipConstructionSitePreview
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.CharacterSystem
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.MealMeshCache
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.VariablesModSystem
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModsystemElevator
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ActivityModSystem
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ActivityEditorSystem
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.FruitingSystem
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemCommandHandbook
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemSurvivalHandbook
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemTutorial
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemNightVision
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.TobiasTeleporter
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModJournal
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.LiquidItemStackRenderer
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemStructureLocator
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModLootRandomizer
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemChiselCommands
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.MicroBlockModelCache
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemEntityOwnership
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemRifts
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemRiftWeather
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSleeping
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemSupportBeamPlacer
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.TeleporterManager
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModTemperature
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.SystemTemporalStability
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.TemporalStabilityEffects
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemWearableStats
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemEditableBook
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.Mechanics.MechanicalPowerMod
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.TradeHandbookInfo
15.1.2026 13:10:35 [Notification] Vintagestory.ServerMods.GenDevastationLayer
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.RecipeRegistrySystem
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemOreMap
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemSnowballs
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.HumanoidOutfits
15.1.2026 13:10:35 [Notification] Vintagestory.GameContent.ModSystemDevastationEffects
15.1.2026 13:10:35 [Notification] Mod 'VSCreativeMod.dll' (creative):
15.1.2026 13:10:35 [Notification] Vintagestory.ServerMods.Core
15.1.2026 13:10:35 [Notification] Vintagestory.ServerMods.WorldEdit.WorldEdit
15.1.2026 13:10:35 [Notification] Mod 'MeteoricExpansion_V1.2.6.zip' (meteoricexpansion):
15.1.2026 13:10:35 [Notification] MeteoricExpansion.RegisterEntities
15.1.2026 13:10:35 [Notification] MeteoricExpansion.Utility.RegisterConfig
15.1.2026 13:10:35 [Notification] MeteoricExpansion.Systems.MeteorSpawner
15.1.2026 13:10:35 [Notification] MeteoricExpansion.Systems.ShowerSpawner
15.1.2026 13:10:35 [Notification] MeteoricExpansion.Items.RegisterItems
15.1.2026 13:10:35 [Notification] MeteoricExpansion.Entities.RegisterBehaviours
15.1.2026 13:10:35 [Notification] MeteoricExpansion.Blocks.RegisterBlocks
15.1.2026 13:10:35 [Notification] MeteoricExpansion.BlockEntities.RegisterBlockEntities
15.1.2026 13:10:35 [Notification] Loading shaders...
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass standard.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass particlescube.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass particlesquad.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass sky.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass nightsky.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass woittest.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass transparentcompose.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass helditem.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass chunkopaque.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass chunkliquid.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass decals.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass final.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass gui.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass blur.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass chunktransparent.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass findbright.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass chunktopsoil.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass godrays.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass autocamera.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass blockhighlights.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass wireframe.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass entityanimated.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass luma.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass blit.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass particlesquad2d.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass chunkshadowmap.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass texture2texture.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass celestialobject.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass guitopsoil.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass colorgrade.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass guigear.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass ssao.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass bilateralblur.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass chunkliquiddepth.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass chunkshadowmap.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass anvilworkitem.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass standard.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass entityanimated.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass particlescube.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass lines.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass aurora.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass rift.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass sleepoverlay.
15.1.2026 13:10:35 [Notification] Loaded Shaderprogramm for render pass machinegear.
15.1.2026 13:10:35 [Notification] Reloaded shaders now with mod assets
15.1.2026 13:10:35 [Notification] UDP: Client can receive UDP packets
15.1.2026 13:10:36 [Notification] Received level init
15.1.2026 13:10:36 [Notification] Loaded Shaderprogramm for render pass instanced.
15.1.2026 13:10:36 [Event] 26 traits loaded from 1 files
15.1.2026 13:10:36 [Event] 6 classes loaded from 1 files
15.1.2026 13:10:36 [Notification] Initialized Music Engine
15.1.2026 13:10:36 [Notification] Texture size is 32 so decal atlas size of 128x128 should suffice
15.1.2026 13:10:38 [Notification] Received level finalize
15.1.2026 13:10:38 [Notification] Loaded Shaderprogramm for render pass cloudmap.
15.1.2026 13:10:38 [Notification] Loaded Shaderprogramm for render pass cloudvolumetric.
15.1.2026 13:10:38 [Notification] Loaded Shaderprogramm for render pass clouds.
15.1.2026 13:10:38 [Notification] Loading world map cache db...
15.1.2026 13:10:39 [Warning] ===============================================================
15.1.2026 13:10:39 [Warning] (x_x) Captured 15 issues during startup:
15.1.2026 13:10:39 [Warning] ===============================================================
15.1.2026 13:10:58 [Notification] Finished fully loading sounds (async)
15.1.2026 13:09:45 [Notification] Server logger started.
15.1.2026 13:09:45 [Notification] Game Version: v1.21.6 (Stable)
15.1.2026 13:09:45 [Event] It begins...
15.1.2026 13:09:45 [Event] Launching server...
15.1.2026 13:09:45 [Event] It senses...
15.1.2026 13:09:45 [Event] Server v1.21.6, network v1.21.10, api v1.21.0
15.1.2026 13:09:45 [Notification] Entering runphase Initialization
15.1.2026 13:09:45 [Event] Loading configuration...
15.1.2026 13:09:45 [Notification] Entering runphase Configuration
15.1.2026 13:09:45 [Notification] Loading savegame
15.1.2026 13:09:45 [Notification] Loaded existing save game data. Playstyle: creativebuilding, Playstyle Lang code: creativebuilding, WorldType: creativebuilding
15.1.2026 13:09:45 [Notification] Savegame %appdata%\VintagestoryData\Saves\bug.vcdbs loaded
15.1.2026 13:09:45 [Notification] World size = 1024000 256 1024000
15.1.2026 13:09:45 [Notification] Start discovering assets
15.1.2026 13:09:45 [Notification] Found 1 base assets in category blocktypes
15.1.2026 13:09:45 [Notification] Found 0 base assets in category itemtypes
15.1.2026 13:09:45 [Notification] Found 32 base assets in category lang
15.1.2026 13:09:45 [Notification] Found 0 base assets in category patches
15.1.2026 13:09:45 [Notification] Found 24 base assets in category config
15.1.2026 13:09:45 [Notification] Found 0 base assets in category worldproperties
15.1.2026 13:09:45 [Notification] Found 49 base assets in category sounds
15.1.2026 13:09:45 [Notification] Found 230 base assets in category shapes
15.1.2026 13:09:45 [Notification] Found 176 base assets in category textures
15.1.2026 13:09:45 [Notification] Found 0 base assets in category recipes
15.1.2026 13:09:45 [Notification] Found 0 base assets in category worldgen
15.1.2026 13:09:45 [Notification] Found 3 base assets in category entities
15.1.2026 13:09:45 [Notification] Found 515 base assets in total
15.1.2026 13:09:45 [Event] Building assets...
15.1.2026 13:09:45 [Notification] Entering runphase LoadAssets
15.1.2026 13:09:45 [Notification] Will search the following paths for mods:
15.1.2026 13:09:45 [Notification] D:\Games\vs\VintageStory\Vintagestory\Mods
15.1.2026 13:09:45 [Notification] %appdata%\VintagestoryData\Mods
15.1.2026 13:09:45 [Notification] Found 4 mods (0 disabled)
15.1.2026 13:09:45 [Notification] Mods, sorted by dependency: game, meteoricexpansion, creative, survival
15.1.2026 13:09:46 [Notification] Instantiated 141 mod systems from 4 enabled mods
15.1.2026 13:09:46 [Notification] External Origins in load order: modorigin@D:\Games\vs\VintageStory\Vintagestory\assets\creative\, modorigin@D:\Games\vs\VintageStory\Vintagestory\assets\survival\, mod@MeteoricExpansion_V1.2.6.zip
15.1.2026 13:09:46 [Notification] Found 517 external assets in category blocktypes
15.1.2026 13:09:46 [Notification] Found 283 external assets in category itemtypes
15.1.2026 13:09:46 [Notification] Found 3 external assets in category lang
15.1.2026 13:09:46 [Notification] Found 13 external assets in category patches
15.1.2026 13:09:46 [Notification] Found 125 external assets in category config
15.1.2026 13:09:46 [Notification] Found 25 external assets in category worldproperties
15.1.2026 13:09:46 [Notification] Found 567 external assets in category sounds
15.1.2026 13:09:46 [Notification] Found 5335 external assets in category shapes
15.1.2026 13:09:46 [Notification] Found 7718 external assets in category textures
15.1.2026 13:09:46 [Notification] Found 392 external assets in category recipes
15.1.2026 13:09:47 [Notification] Found 589 external assets in category worldgen
15.1.2026 13:09:47 [Notification] Found 81 external assets in category entities
15.1.2026 13:09:47 [Notification] Found 0 external assets in category compatibility
15.1.2026 13:09:49 [Notification] Reloaded lang file with mod assets
15.1.2026 13:09:49 [Notification] Compatibility lib: 0 assets added, 0 assets replaced.
15.1.2026 13:09:49 [Notification] JsonPatch Loader: 45 patches total, successfully applied 45 patches, unmet conditions on 24 patches, no errors
15.1.2026 13:09:54 [Event] It remembers...
15.1.2026 13:09:55 [Notification] Loaded 3865 unique items
15.1.2026 13:09:55 [Event] All that came before...
15.1.2026 13:09:56 [Notification] Loaded 13693 unique blocks
15.1.2026 13:09:56 [Notification] Loaded 886 unique entities
15.1.2026 13:09:56 [Notification] Loaded 12 entity tags, 4 item tags and 1 block tags from 'game' domain
15.1.2026 13:09:56 [Notification] BlockLoader: Entities, Blocks and Items loaded
15.1.2026 13:09:56 [Event] Remapping blocks and items...
15.1.2026 13:09:56 [Event] 14 cooking recipes loaded
15.1.2026 13:09:56 [Event] Taste and smell...
15.1.2026 13:09:58 [Event] 969 crafting recipes loaded from 254 files
15.1.2026 13:09:58 [Event] Grand inventions...
15.1.2026 13:09:58 [Event] 9 metal alloys loaded
15.1.2026 13:09:58 [Event] Glimmers in the soil...
15.1.2026 13:09:58 [Event] 253 smithing recipes loaded
15.1.2026 13:09:58 [Event] Burning sparks...
15.1.2026 13:09:58 [Event] 82 clay forming recipes loaded
15.1.2026 13:09:58 [Event] Molded forms...
15.1.2026 13:09:58 [Event] 37 knapping recipes loaded
15.1.2026 13:09:58 [Event] Simple tools...
15.1.2026 13:09:58 [Event] 196 barrel recipes loaded
15.1.2026 13:09:58 [Notification] Entering runphase AssetsFinalize
15.1.2026 13:09:59 [Event] Server assets loaded, parsed, registered and finalized
15.1.2026 13:09:59 [Event] Initialising systems...
15.1.2026 13:09:59 [Notification] Entering runphase LoadGamePre
15.1.2026 13:09:59 [Notification] Reloaded 19 weather patterns, 5 wind patterns and 5 weather events
15.1.2026 13:09:59 [Notification] Started 120 systems on Server:
15.1.2026 13:09:59 [Notification] Mod 'VSEssentials.dll' (game):
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.Core
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.EntityPartitioning
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ErrorReporter
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.ModCompatiblityUtil
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.NoObf.ModJsonPatchLoader
15.1.2026 13:09:59 [Notification] FluffyClouds.FluffyCloudsModSystem
15.1.2026 13:09:59 [Notification] Vintagestory.Essentials.PathfindSystem
15.1.2026 13:09:59 [Notification] Vintagestory.Essentials.PathFindDebug
15.1.2026 13:09:59 [Notification] Vintagestory.Essentials.PathfindingAsync
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.JsonExport
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.ModBasicBlocksLoader
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.AiRuntimeConfig
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemSyncHarvestableDropsToClient
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemEmotes
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.LeafBlockDecay
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.POIRegistry
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.RoomRegistry
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.WeatherSystemCommands
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.WeatherSystemServer
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.WorldMapManager
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.LoadColorMaps
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ClothManager
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.GridRecipeLoader
15.1.2026 13:09:59 [Notification] Mod 'VSSurvivalMod.dll' (survival):
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.GenTerra
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.GenSnowLayer
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemControlPoints
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.SurvivalCoreSystem
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.GenTerraPostProcess
15.1.2026 13:09:59 [Notification] Vintagestory.Systems.StoryLockableDoor
15.1.2026 13:09:59 [Notification] Vintagestory.Client.NoObf.StoryGenFailedSystem
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.UpgradeTasks
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.ChiselBlockBulkSetMaterial
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.ModSystemDetailModeSync
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.NpcControl
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.ModSystemTiledDungeonGenerator
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.GenFromHeightmap
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.GenMaps
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.GenRockStrataNew
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.GenHotSprings
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.GenCreatures
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemExplosionAffectedStability
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.MyceliumSystem
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModsystemButterflySpawnCondsExtra
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemCatchCreature
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemGliding
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemSwoopDev
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.Timeswitch
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ClutterBookshelfUtil
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ScreenshakeToClientModSystem
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemResoArchiveCommands
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.StoryStructuresSpawnConditions
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemNPCHairStyling
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemSkinnableAdditions
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemVillagerDebug
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemAuction
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemBlockReinforcement
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.Core
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemBoatingSoundAndRatlineStamina
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.CharacterSystem
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.VariablesModSystem
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModsystemElevator
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ActivityModSystem
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ActivityEditorSystem
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.FruitingSystem
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemCommandHandbook
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemTutorial
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemCorpseReturnTeleporter
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemNightVision
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.TobiasTeleporter
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModJournal
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.LiquidItemStackRenderer
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemStructureLocator
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModLootRandomizer
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemEntityOwnership
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemRifts
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemRiftWeather
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSleeping
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemSupportBeamPlacer
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.TeleporterManager
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModTemperature
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.SystemTemporalStability
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.TemporalStabilityEffects
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemWearableStats
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemEditableBook
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.Mechanics.MechanicalPowerMod
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.GenDungeons
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.GenDeposits
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.GenStoryStructures
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.GenCaves
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.GenStructures
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.WgenCommands
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.GenDevastationLayer
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.GenBlockLayers
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.GenPonds
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.GenStructuresPosPass
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.GenVegetationAndPatches
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.RecipeRegistrySystem
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.GenRivulets
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.GenLightSurvival
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.RecipeLoader
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemFireFromLightning
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemOreMap
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemSnowballs
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.HumanoidOutfits
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.ModSystemDevastationEffects
15.1.2026 13:09:59 [Notification] Vintagestory.GameContent.DisableRecipeRegisteringSystem
15.1.2026 13:09:59 [Notification] Mod 'VSCreativeMod.dll' (creative):
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.Core
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.WorldEdit.WorldEdit
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.GenBlockLayersFlat
15.1.2026 13:09:59 [Notification] Vintagestory.ServerMods.GenLightCreative
15.1.2026 13:09:59 [Notification] Mod 'MeteoricExpansion_V1.2.6.zip' (meteoricexpansion):
15.1.2026 13:09:59 [Notification] MeteoricExpansion.RegisterCommands
15.1.2026 13:09:59 [Notification] MeteoricExpansion.RegisterEntities
15.1.2026 13:09:59 [Notification] MeteoricExpansion.Utility.RegisterConfig
15.1.2026 13:09:59 [Notification] MeteoricExpansion.Systems.MeteorSpawner
15.1.2026 13:09:59 [Notification] MeteoricExpansion.Systems.ShowerSpawner
15.1.2026 13:09:59 [Notification] MeteoricExpansion.Items.RegisterItems
15.1.2026 13:09:59 [Notification] MeteoricExpansion.Entities.RegisterBehaviours
15.1.2026 13:09:59 [Notification] MeteoricExpansion.Blocks.RegisterBlocks
15.1.2026 13:09:59 [Notification] MeteoricExpansion.BlockEntities.RegisterBlockEntities
15.1.2026 13:09:59 [Event] 26 traits loaded from 1 files
15.1.2026 13:09:59 [Event] 6 classes loaded from 1 files
15.1.2026 13:10:02 [Notification] Server map set
15.1.2026 13:10:02 [Event] A world unbroken...
15.1.2026 13:10:02 [Notification] Entering runphase GameReady
15.1.2026 13:10:02 [Notification] Entering runphase WorldReady
15.1.2026 13:10:02 [Event] The center unfolding...
15.1.2026 13:10:02 [Event] Starting world generators...
15.1.2026 13:10:03 [Notification] Reloaded 35 tree generators
15.1.2026 13:10:03 [Event] Loading 7x7x8 spawn chunks...
15.1.2026 13:10:03 [Event] 0% (49 in queue)
15.1.2026 13:10:03 [Event] The carved mountains...
15.1.2026 13:10:03 [Event] Begin game ticking...
15.1.2026 13:10:03 [Event] ... it calls to you
15.1.2026 13:10:03 [Notification] Entering runphase RunGame
15.1.2026 13:10:03 [Notification] Successfully loaded 0 waypoints
15.1.2026 13:10:03 [Notification] Starting server threads
15.1.2026 13:10:03 [Event] Singleplayer Server now running!
15.1.2026 13:10:03 [Event] Return again.
15.1.2026 13:10:03 [Notification] Please be aware that as of 1.20, servers default configurations have changed - servers no longer register themselves to the public servers list and are invite-only (whitelisted) out of the box. If you desire so, you can enable server advertising with '/serverconfig advertise on' and disable the whitelist mode with '/serverconfig whitelistmode off'
15.1.2026 13:10:03 [Notification] All clients disconnected, pausing game calendar.
15.1.2026 13:10:03 [Notification] Sending server identification with remap False. Server control privilege is True
15.1.2026 13:10:14 [Warning] Server overloaded. A tick took 786ms to complete.
15.1.2026 13:10:34 [Notification] A Client attempts connecting via Dummy connection on 127.0.0.1:0, assigning client id 1
15.1.2026 13:10:35 [Notification] UDP: Client 1 connected via: 0.0.0.0:0
15.1.2026 13:10:35 [Notification] Client 1 uid TMIeardccntu1Lsa5zBn5vGq attempting identification. Name: Nekonserva
15.1.2026 13:10:35 [Notification] Upped server view distance to: 320, because player is in singleplayer
15.1.2026 13:10:35 [Notification] Delayed join, need to load one spawn chunk first.
15.1.2026 13:10:35 [Notification] Placing Nekonserva at 512028.29638671875 3.00006103515625 512081.3462524414
15.1.2026 13:10:38 [Event] Nekonserva 127.0.0.1:0 joins.
15.1.2026 13:10:38 [Notification] A client reconnected, resuming game calendar.
15.1.2026 13:10:39 [Warning] Server overloaded. A tick took 786ms to complete.
Nekonserva I downloaded VS 1.21.6 and the mods mentioned and have no issues upon loading a creative world with them active. There doesn't seem to be a problem on my end. Even if crashes do not occur, logs are a valuable resource I can use to maybe see where a problem may be happening. Please provide a pastebin link to the log files. The only other things I can think of to rectify the issue may be to run the command '.reload textures' and possibly clearing the Cache folder and letting that regenerate on a new load.
It may also be worth checking to see whether this occurs on a purely vanilla load of that world.
VS1.21.6 For some reason this mod (1.2.6) breaks block-entity atlases, for example, moving parts of motors and generators from Electrical Progressive, and polishing table from CAN Jewelry (they just become a texture mess) and makes the whole world pitch black. In combination with Metal Pots (Metal Cookware), it crashes the game so hard, it doesnt even have a crashlog or any errors the console
Superflat world:
Only Meteoric Expansion and Electrical progressive mods are enabled:
Only Meteoric Expansion mod is enabled:
no screenshot with metal pot mod because what happens happens.
I can't wait for the update ^^
Maelstrom It is intended, yes. It's possible to get all combinations of metal and stone that appear in the game. They can spawn as only stone and only meteoric iron, too. You can choose which types of meteors you want to see in the config.
Also, how is Meteoric Crystal incompatible? Is it just naming differences, or is there something else happening?
koish I would recommend clearing your mod cache and letting it regenerate. It's possible something went squirrely there. I would need a link to the log files and an explanation describing the context of the problem if the mod cache is not the issue.
skunix You're partially right! The system is random in that it randomly chooses an online player to spawn near, and a random direction to fly based on config values. I've been playing with the mod on my 1.21.5 world and yea, it can get a bit much after a while at the default spawn rate. If everyone plays together then it's basically exactly like single player. I always turn it down since I usually play solo. Maybe I'll tweak the default in the future, I dunno.
gatorr16 Nope. Will never happen by my hands, either, since it can be abused.
17_ I do like that idea... still not destructive, but immersive. Maybe 🧐
Ciber Haha, the meteor probably flew into a floating bit of rock or a log and detonated 😅
ZeroArcana Nnnggg previous versions had the volume lower, and folks asked for it to be raised so they could hear them. So I did! This has always been a matter of 'can't please everyone'. But, maybe I can see about implementing configuration for that at some point.
Teax Showers should spawn in 5 or 6 different colours, all based on the burn colour of the material. The greens you see are copper. Game atmospherics can also affect the colour of the particles. I imagine you've just been unlucky in that regard.
ZeroAresIV I agree! I already have a command for it that I hide when I release. I see no harm in letting this command be usable for server admins and such.
Gingertea Damonicus1986 I've discovered that this error is caused by AutoConfigLib. It's intercepting a vanilla process, then sending back data that causes my logic to fail. Their configuration logic still succeeds, though, so I think config changes do still work. I'll do something about it in a future update.
BullCityFats Yep!
Is it intended to be able to get regular iron from meteors?
hi i have an issue with this mod where i'm getting hundreds of logs a second about this mod failing to load smoulder.ogg and it was causing my memory to spike to insane amounts
It doesn't seem that random, just had two hit in roughly the same spot narrowly missing my base. I think it only strikes in render so if everyone at your server is at a main base when one comes it's going to hit near by.
It's a fun mod though, I would recommend reducing the frequency by quite a lot if using it in a smaller server.
A meteor just fell in my house and I want to cry 10/10 mod
Is there a command I can use to summon the meteors in predefined locations? Like almost like lightnining?
It'd be nice to have meteorities in non-destructive mode have an option to destroy snow layers and "cut" grass on the impact site.
I swear I've seen meteors directly impact the ground multiple times and only one time has there ever been anything on the ground.
https://imgur.com/MbqnEiy
Uh. Are floating meteors a feature?
is it at all possible to adjust the volume of the meteorites' sound? i appreciate knowing when they're falling, but sometimes they seem a little too loud
Greetings, the mod looks nice. Is there a way to change the colors of meteor showers? On my world they are all greenish. In your screenshot they are red.
Best regards
Would be cool to have commands to start meteor showers for events on servers
getting same error than Damonicus1986 my game version is 1.21.5 and the mod list is quite large
```[Error] [meteoricexpansion] An exception was thrown when trying to start the mod:
29.10.2025 10:16:19 [Error] [meteoricexpansion] Exception: Object reference not set to an instance of an object.
at MeteoricExpansion.Utility.ModConfig.ReadConfig(ICoreAPI api) in C:\Projects\VintageStory\Mods Solution\vsmods\mods\meteoricexpansion\src\utility\ModConfig.cs:line 36
at MeteoricExpansion.Utility.RegisterConfig.StartPre(ICoreAPI api) in C:\Projects\VintageStory\Mods Solution\vsmods\mods\meteoricexpansion\src\utility\RegisterConfig.cs:line 13
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 661
29.10.2025 10:16:19 [Error] Failed to run mod phase Pre for mod MeteoricExpansion.Utility.RegisterConfig```
So is adjusting the min/max time between meteors the best way to modify their frequency?
eerino That's odd O.o What version of Vintage Story are you running? Also, which mod version?
Crash Report
14.10.2025 15:09:13 [Server Error] Exception: Field not found: 'Vintagestory.API.Common.Entities.Entity.Pos'.
at MeteoricExpansion.Systems.SpawnerBase.GenerateEntity(String entityCode)
at MeteoricExpansion.Systems.SpawnerBase.GenerateEntity()
at MeteoricExpansion.Systems.MeteorSpawner.OnSpawnerTick(Single deltaTime)
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 25
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 102
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 859
my goodness! lol the log contained this over and over, genuinely could be a thousand times. Then my game crashed. Please let me know what I can do or what logs to share. Thanks :)
I was really excited to try this mod because, unlike other worlds where I found many deposits, I cannot find meteoric iron in my current playthrough.
Lucian_Fallen Your server is running in repair mode. Behaviors that the meteor shower spawner must access do not get attached to the meteor shower meteors in this mode. If you need to run repair mode with this mod installed I would recommend that you disable the meteor showers in the Meteoric config file
I keep getting this error until the server/map/save crashes
Redbasho Migo It's just a matter of chance! Each meteor has a random lifespan before it explodes as an airburst. With default settings this can be fairly common if you're not on elevated terrain or do not have mountains nearby. There is a pair of min/max config values for lifespan that can be changed if you want more frequent landfall. I think with destructive set to false you'll hear the ground impact explosion(yes, airbursts and ground impacts have different audio), and maybe some bits of resources should scatter about. I think they scatter resources, I can't remember, I play with danger when I have the mod running.
Robofilin There are no plans for this. Gotta fix them holes yourself 😛
Migo
I have double and triple checked that the option of destruction is set to true. And sometimes the meteors DO cause craters, its just a majority of them dont and its weird. Hopefully the developer of the mod will get back to us soon
Redbasho I am getting the same issue, is this down tot he destructive option being set to false?
I seem to have a pretty regular occurance where meteors explode mid air right before hitting the ground, resulting in no deposits or anything. Is this intentional or a bug?
AWESOME!!! I never thought this mod would be updated!
That's a nice mod, but will it have some option to restore holes after some time?
Ouran_OS I will not add something like this, sorry. I can see something like this being abused very easily in a multiplayer setting. Even with it being locked behind admin priviledges... I'd rather not. I've met several unsavoury admins over the years that would use this to abuse players. I want no part. If you are determined to see something like that, though, you're welcome to yoink the commands I use for testing and run them on a personal mod. They're commented out in the source files of the mod on GitHub.
(This is my second comment addressing this, the first got eaten by the ModDB for some reason xD)
Incredibly specific request, but... would there be a way to add a console command to manually spawn a meteor to strike somewhere specific? Mostly just because I think it'd be cool to have a crater in a very specific area.
Taska
That indeed cleared the error. How strange! I don't have Ancient Tools.
ptrk BavarianViking I'm a pretty big space nerd, too. It's always been a fascination, and that is partly why this mod exists. I decided early on to avoid conforming to realistic meteor composition since I felt that a more diverse composition would be more useful to players. I'd much rather an early-game player go hunting for a meteor impact site and find the last few bits of tin then need to make their new pickaxe, or stumble across a few bits of limestone to get started on leatherworking. Finding their 10th consecutive iron meteorite just isn't an appealing discovery from a gameplay perspective. That being said, the mod is set up in such a way that an add-on mod could adjust the types of meteor spawns, so a companion mod could be an option one day.
Inflectus Realistically, this is only possible through patching the mod files.
WriterAl All I can say is good luck! 😅
CKitt I've seen this before with Ancient Tools. I've never been able to replicate it. Maybe try deleting the MeteoricExpansionConfig.json file in your ModConfig folder and load to generate a fresh one?
jamescook That's correct. If you want specifically meteoric iron, you can set the MeteoricIronOnly config option to true. Otherwise, a whole slew of different meteor types will spawn.
Fefa Yeaaa that's not normal, not sure why that's happening. I'd suggest deleting your config file and letting that regenerate, see if that improves things.
Not sure if its a conflict, but in the past when i used this mod (few years ago) you could heard and see the meteors from a distance and the sound of far meteors passing by was progressive as they pass closer tot he player. In this new version all i heard is a less than a second sound followed by an explotion sound, like the meteorite spawn and explodes in less than a full second, no meteors on the sky to be seen, just the sounds and explotion too frequent at the point that can be anoying. Not sure whats wrong on my ends since i see no one else so far with same problem at least in the comments.
if i'm seeing this right, if i let the meterors be destructive they will perduce more meteror iron when they land?
Hm! Odd error in the server log. Any suggestions?
Where kaboom? There was supposed to be an earth shattering kaboom…
As someone who is hopelessly obsessed with Space in all its forms, I adore this mod! I just need to figure out how to get more supplies so I can fix the giant unsightly holes the Destructive Meteors leave behind! ...And how to make them not fall directly atop my base.
Taska, best news for today :) Greate addition for my nomand game play :)
Thank You a lot!
Stoked to see this mod updated again!
Is it possible to add in a config option for plugging in new ore blocks to the list of potential mineral meteors that can spawn, or a blacklist to remove certain ones from the list of meteors that can spawn?
Building off of BavarianViking's suggetstion, I think that only making meteorites provide realistic materials would be a really cool idea, since they contain primarily olivine for the stony types of meteorites (chondrites/achondrites) - this would be a really cool way to get olivine since it's not the easiest to come by. Wiki has a great introduction to what real meteorite types there generally are. Additionally, it would provide some really cool blocks, since the cross sections of these meteorites are really pretty, ESPECIALLY the iron meteorites.
Also, probably more difficult to implement, a neat feature would be older craters like the ones the destructive blasts make, but with more weathered erosion. Maybe even proper craters.
I am also an aerospace/astrophysics nerd so details like that are way more interesting to me than a the typical players, but I still think they could be neat features. Someone made a mod based off the Widmanstätten pattern, to give meteoric iron the glory it deserves.
Akari_Enderwolf Very possible, but that might be a bit out of scope here. Maybe an add-on mod would do the trick 😜
qlVegetalp Yep! It's perfectly safe to put in mid-save.
AgentOfChaos There is a rehashed version of the mod for 1.20 that should work in 1.20.12 here: https://mods.vintagestory.at/show/mod/18247
Love you all! 💙
Taska You are welcome :) Love the work you did and really wanted to have it in 1.21.1.
If I can help you with anything, hit me up. I aint no coder, but can read, review and debug code.
@Taska any possibility of a 1.20.12 backport for those of us waiting for our modpacks to update? Please?
Can this work on a existing save
Incredible to see this mod back! Welcome back Taska ❤️
I'm kinda curious if a Jonas Device style Meteor Shield could be possible that would basically deflect meteors before they hit the ground within the range of the device, kinda like the Rift Ward, but for Meteors.
Skaface443 Thanks for keeping things going in my stead 😄. I was feeling anxious about releasing an update after so long. Seeing people enjoy it still was encouraging
Deleting the config is only necessary if you want the most up-to-date default values. New config options will be added automatically
Gasp! I'm delighted to see this back! 😁
Taska should we delete old configs or are old configs still compatible?
Edit: nvm stupid question, no adjustments necessary.
Rad to see this updated, I got scared when the fork gave me a 404 lol
Sorry that took so long, friends! Meteoric Expansion should now be fully compatible with the latest Vintage Story versions(1.21.0+).
You'll now start to see meteor variants you've never seen before... holy heck, meteoric iron is possible now! I've also included some basic configuration options to customize which meteor types you'll see. Also, various tweaks that should make the experience overall more enjoyable.
Don't forget to claim your bases!
Thanks for the update, gonna delete my fork then ;)
Thank's for update, love you)
Tehgarin Dmhir https://mods.vintagestory.at/meteoricexpansionpatch version for 1.21.1
Edit: Sry false alarm for the moment. Thought this might be an easy fix, now its a bit more work than I initially thought. But coming soon-ish
Edit2: Out now
breeze108 Cc8tv BavarianViking
Barnard do you have destruction enabled in your config? If no, then they shouldnt leave a trace (default is disabled btw. So they shouldnt leave a trace where they land with stock config
Edit3: Fork is deleted, since its not needed anymore
needs to be in vanilla. period
anyway to get an update 1.21.0
It might be a coincidence, but the two times I've seen the impact of a meteor it explodes above the ground and leaves no trace whatsoever on ground level beneath it nor around it.
Please update. I used this mod years ago and would like to use it again
please update this mod ive been wanting to add this since i brought vs
as my fellow gamers before me: please make an update.
only adjustment: realistic material!
so, no chalk meteorites, just Fe, Ni or olivine, pyroxene and plagioclase with Cobalt, Chrom, Gold, Platin, Iridium, Wolfram and very rare sulfur, magnesium and calcium (all if possible in later versions like chromite and nickel)
I would also really enjoy an update, if you find the time for it of course Taska
I really enjoyed it when i played and now that i start playing again i would really like playing with it again !
Also thanks for your other mod, i enjoy it a lot as well
Looking forward to the update of this mod, simply one of the best.
You're there, sitting playing a harmonica during the dark night to the sound of fireflies and crickets and suddenly, Boom!!! a meteor streaks across the sky....
This looks amazing. I hope it comes back
Taska I guess you're busy with "Ancient Tools", which I completely understand. But do you think you would be so kind as to update the addon to the current version? I'm sure there are a lot of us who would appreciate it. Thank you.
i found this for an update i playing it on 1.20.3 with no problems
Meteoric Expansion Rehashed for 1.20.x
hello when it will be available in the new versions?? I find your work impressive even though I haven't been able to see it in the game I hope you update it soon please!!
обновите пж мод
Having the same problem. As far as I can tell, it's trying and failing to spawn a meteor event. As a result, it continues trying to spawn it dozens of times a second, and overloads the server, causing the world to close.
One of my favorite mods, I hope there will be an update soon
Unfortunately 1.2.5 doesn't work with 1.20 stable yet. Getting the same issue as ValkyrieBanshee
18.1.2025 08:28:53 [Error] Exception: Method not found: 'Void Vintagestory.API.Common.Entities.EntityPos.SetFrom(Vintagestory.API.Common.Entities.EntityPos)'.
at MeteoricExpansion.Systems.MeteorSpawner.OnSpawnerTick(Single deltaTime)
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 27
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 896
No biggie though - I look forward to using this wonderful mod again sometime. It's such an awesome edition!
Really hoping for a 1.20 version!
Suddenly got this error in my game I run for myself and my partner. Its filled the log with over 1.4 million lines of repeating error message. My partner says they was just mining up a meteor so they think its trying to cool down blocks that don't exist anymore.
Exception: Object reference not set to an instance of an object.
at MeteoricExpansion.BlockEntities.BESmoulderingRock.CoolBlock(Single deltaTime) in C:\Projects\VintageStory\Mods Solution\vsmods\mods\meteoricexpansion\src\blockentity\BESmoulderingRock.cs:line 224
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
BeefGrease Yep! The only thing you won't see is meteoric iron. Ironic, I know.
SteAStro88 You can lower the vertical speed values to have them just fly more horizontal, this usually helps lots. Alternatively, lowering the lifespan will have them explode earlier, before they have a chance to make contact with the ground.
Hey, in the config is there any option other than min/max spawn rate to set the chance of the meteor exploding in the atmosphere rather than on the ground? since when destructive it is quite destructive I wanted the experience of seeing them without having to often deal with a crater.
I havent seen anywhere on here so I just want to make sure, will there occasionally be Iron meteorites as well?
I'm really looking forward to when you have time to update this mod to 1.20, I've really been missing it!
quartzar Oh yay! All credit has to go to NiclAss for that though. Kicked butt with that video for sure
Taska so happy to hear that!
Just so you know, your YouTube showcase video is what got me into Vintage Story. Still vividly remember the first time I was recommended it...
I thought it was some wild Minecraft modpack at first. Think I then went to find what the incredible music you used was, and that's when I realised this was a new game I hadn't heard about before.
Thank you for introducing me to this gem of a game <3
wojtek16 It actually does this already :o Meteorites cool off within the span of 5 minutes. Before then, you can see plumes of smoke rising from the crater to help you locate the crash site.
quartzar It will! No promise for when, but it shouldn't be too hard to port over
Please update for 1.20:-D
Could we get a setting to have them only show up at night?
It does work very well with default settings!
I was also wondering for themod author, if it would be possible to make the ore that can appear from the meteor to be hot? (would make it a tiny bit easier to find at night, and make it a little but of a challenge to find it, not sure if this is something that the author would be interested in doing. I feel like it's difficult basically to find the stuff from the meteor crashes.
Psi_Protocol
Does this work on 1.19.8?
Hi, I have the translation es-419, how do I send it to you?
hi! i'm not sure if you've been working on compatibility between Geology Additions and this mod, but I noticed there was a bit of
This mod is fantastic! Word of warning, though... if you do set your meteors as destructive, be mindful of the crater size setting if you decide to change it. I just had to bump mine back down to the original setting after I had to go into Creative Mode to clean up a massive hole right in my front yard. Live and learn! 😅
Is there any way to disable the huge craters (or at least, make them not so huge) while still getting the meteoric ores? It's possible I'm just not good at using the config, but it's hard to find one's personal sweet spot, since those things can sure build up over time... Also an ability to change the weights of different ores via config would be cool.
Something I want to do is make it so the meteros spawn less often, but are bigger, more resource rich, and.... more explosive. Im guessing I would wanna increase the amount of maximum and minimum time, but would crater size increase resources spawned when it crashes?
Also to add onto Entity's idea, if possible making them emit smoke?
Entity I do like this idea a lot actually...makes sense!
JuicePunch That is actually a bit more complicated than one might think. Meteoric iron, the actual metal block itself, isn't a mix of rock and metal. It's just the metal, unlike every other ore resource in the game. The mods systems aren't set up to handle that and I haven't gotten around to getting it to work. In regards to your lifespan comment- that used to be intended. I changed the default configuration to encourage more landfall with the latest update by user request. If you haven't regenerated the config file for that update, then you probably should! Assuming you're okay with that risk.
Unless the meteor strikes right on top of you, it's almost impossible to find the location of the dropped nuggets with destruction disabled. Might I suggest making the nuggets spawn in at a glowing red hot temperature for realism and to also improve visibility until they cool down.
Hey! could you make a meteor thats the vanilla meteor? as in suevite and meteoritic iron? I cant figure out how to edit the JSONs to include that. Also, I dont know if this is intended, but the life span of a meteor (2-10 seconds) is nowhere near enough for them to ever hit the ground. Thanks for the cool mod!
shame but understandable. i might reinstall it n tell ppel to claim really deep under their house. and make sure farms are int he center of claims.
Khana It's on the bucket list. I can't guarentee when or even if I'll be getting to it
is there any update to the issue i reported? id really like to readd this mod but not until thats fixed.
That would be so cool 😄
Works wonderfully for me so far in 1.19.3, but now I have a need to learn how to either modify this mod or have some sort of companion for a "lunar rain" event. Something like a weather pattern, where a bunch of tiny meteors rain down over the course of a day or so, not block damaging but could damage the player. Similar to the meteor shower but they actually hit ground, effect of a thrown rock instead of a house sized boulder.
Toasty69420 Yup! Happens more often than not. It's called an airburst. If you want a real-life example of it, look up the Chelyabinsk meteor explosion that happened over Russia in 2013 ^_^
why are the meteors exploding in the air is that normal?
so a meteos just hit right in front of my chicken barn, which was claimed, the surface was undisturbed, under the claim there was a hole where obviusly it would have hit, but idk if the shockwave killed my chickens in the barn, in the claim, not in the hole... can we have an option in the config to not kill aniamls? its weird it killed my barn full of hens when it was claimed and not in the emidiate blast zone.
and we add a radius of non destructive ness around a claim? like a changeable amount of blocks it wont touch around a claim, coz a massive one jst hit in the center of my claim but destroyed the land UNDER the claim, alot.. and again killed all the animals in the area.
iv currently dissabled the mod for now coz that seemed exsessive.
x
Xeros08 There should be a modconfig folder generated on a server which you can access and change the meteoric expansion config within. I think with Meteoric, the only config that matters is the server config.
ShamblerDK You're right, they are comparatively slow to real life meteors. That's an intentional decision resulting from game limitations and targetted gameplay design. Firstly, I can only render meteors within the build limit, not several km above the surface. Secondly, I need to give players enough time to identify the direction the meteor is heading before it makes contact so that they can find it. With those things in mind, the best option I have is to slow down meteor speeds.
I used to also have airburst meteors drop items but there's a silly problem with that. If a player isn't nearby then all the items just stay suspended in mid-air and only explode outward when a player gets close, well after the meteor itself is gone. I can get away with that with the meteorites- but anything suspended in the air is obvious
How does one config this mod on a server?
I'm new to VS modding. So would the configuration on the server be shared with the clients?
Oh boy, this looks awesome but you can do a lot more cool stuff with this mod. First of all; the meteors move way too slow. They usually hit Earths atmosphere at around 30-60km/s. Second of all, the exploding meteors should still deposit materials on the ground but in multiple places.
Mackeroni - You should be able to modify the frequency of meteor showers in the config!
The meteor showers don't seem that uncommon. We're seeing them what seems like every night.
GoblinChad It should be possible! Lightning does that. I wanted to add that with this update but stable 1.19 hit before I could figure out how to do it. Sometime, perhaps!
if possible idk if it is you should make it so when a meteor strikes at night the sky goes bright
Taska Been using the previous version fine in 1.19 stable. But then again, I didn't enable the impacts so it's just a cosmetic mod for me.
DarkThoughts You may need to if the 1.18 versions don't work in 1.19. The only actual change you'd benefit from with destruction disabled would be the meteor renderer change. It renders the shape of the meteor at a longer distance so you can actually see something tumbling through the sky and not just particles
When I used this mod in the past, I never saw the craters. I'm curious to go back to it, but I'm having to use a trimmed mod list :c Also, finding normal meteorites got easier for me as I learned to read the map.
Maybe in the future...
Ohhhh yeah!!!! 1.19 🦅🦅🗣🗣🗣🗣
Is there any point in updating to the new version if one plays without the impacts being enabled?
Yayyyy 😍
Marlim XurxoMF It will be updated for 1.19 soon ^_^
This mod needs a 1.19 update 😭
Will this mod be updated to 1.19?
Thanks for the in-depth explanation, Taska
DrBubba Meteors that actually make impact have a different audio explosion. It's more gravel-y. If you can identify it then that's the first step. Make note of which direction the sound is coming from, too. When searching in that particular direction it's best to keep your eyes up. Meteorite craters smoulder for approximately 5 minutes and the plume of smoke is fairly obvious(assuming the meteor wasn't tiny and only deposited a single block or something) and glow for that period of time, too. At the impact site you'll find a large circular hole with bits of scattered material from both the meteorite and ground. There's likely also piles of ash, too.
Is there any way to tell that a meteor has actually hit? I can't seem to find any that have yet, but I also am not sure what I'm looking for or where I should be looking.
GmanAmatin Reducing horizontal speed and increasing vertical speed is your best bet. Combine this with increased lifespan and you can get some pretty apocalyptic results.
what settings in the mod config should i change to encourage meteor strikes? I have the destruction option enabled, but i'm still not getting any landings. Just fly overs that go off grid or mid-air explosions.
Ponchoandlefty Still working 1.18.15
Does this mod still work in version 1.18.15?
Mofth Happy to help!
@Xendrek I know I did modify the world height a little bit so that was probably it! I made the lifetime longer as you suggested and it now works perfectly! Thank you!
Mofth Depending on your world height the default life time for Meteorites may not be long enough. In the mod config you can adjust a lot of the numbers for this mod to suit your liking as for how often or inoften they impact.
C:\Users\(User)\AppData\Roaming\VintagestoryData\ModConfig
That is where you should find the config for it. Not sure where to go for a server if you and your friends are using one with the mod. I think earlier in the comments the mod author mentions that the default settings with the default world height will generally result in impacts that are uncommon (This is further dependant on your View Distance if playing single player as me and the author talked about below). Hope that helps!
Hello! My friends and I have quite enjoyed using this mod if only for the stunning sights it produces, but we have noticed there have not been any actual meteor strikes. The functional meteors all explode about 30-40 blocks above the ground, and while at first I thought that was intentional because meteors often will explode in the atmosphere, I am beginning to think this is not the case. Even after turning destruction on, no meteors ever touch the ground, and by extension, no craters or fragments are ever found where the meteors explode.
Would this happen to be some kind of bug we are experiencing, or are we perhaps mistaking the functionality of the meteorites? Thank you for your time, and the great mod!
Taska Fair enough, yeah id agree its not a good idea to load in the chunks for a meteor to crash for various reasons. Appreciate the reply! Just getting back into the game after what was prply a couple years and was really glad to see this one was up to date and working for the current version.
Not sure if they unload either when outside of the loaded area either, the only thing I can say toward that is the game does at least keep track of a spawned meteor even if it spawns outside of the loaded area since I had my view distance down to 64 and it came into view to impact the ground.
Xendrek They only make landfall in areas where terrain is generated and loaded I think, otherwise they just phase through. I figure, if a player needs to have low view distance due to performance issues it would not be good that the mod continuously generates and loads/unloads chunks, and for players who keep their view distance high a system that loads chunks would barely be noticible.
I'm not actually sure if they unload when outside the loaded area. I remember trying to spawn the meteors higher in the sky, above where the first blocks would generate, and the meteors would technically exist but they simply wouldn't be rendered on the client by the game. I have a feeling it's probably that same thing happening
More or less to confirm my own testing, how does this mod work with the View Distance setting? Are meteors able to impact outside of that area? (I am playing on 1.18.8 if that matters)
In my own testing it would seem to confirm that they cannot impact outside of that area as the ones that did impact were just inside of my View Distance (256) but if it went out of it even if just above the ground they seemed to despawn, however I did have one spawn outside of the area (I lowered my View Distance to 64 in this example) and came in just in time to impact the ground.
Luminescence Oops, sorry, didn't see this. It um... definitely is possible for me to increase meteor size and the stone/ore deposit and the scattered bits. I've made it so that meteors the size of a moon strike down and destroy an entire chunk just for luls. But this comes at an exponential cost to performance.... that many ticking blocks from the meteorite can cause the server to slow pretty drastically and the tail of the meteor needs to use a lot of particles to look good. Pretty much would need to use all the main thread particles available for larger meteors leaving none for anything else. Unfortunately, the omission of those configuration options was deliberate to ensure a performant gameplay experience. I could play around further but I can't guarentee anything there.
Konnal I definitely want to add a meteor compass, it has crossed my mind. Initially, the smoke rising from a crater was supposed to fulfil this role for explorers but it would be nice to have another option, too.
I still have yet to find a single meteor crater, i have seen countless falls, but nothing, searched out for days on end and nothing. Even have destruction set to true, no smoke trails on that can be seen in the distance at all. Have you though of adding a special meteor compas that helps locate falls? I mean me and a friend have traveled 30k blocks in every direction and scoured entire chunks for a meteors and nothing.
Hey, been playing with this mod for a while and I'm really liking it!
I've been wondering if there was a way to increase the sizes of meteors or to increase the amount of stone and ores that are spawned upon a meteor impact. I'd like the option to set meteors to occur really rarely but when you do come accross one and manage to find the impact site, it can enable you to skip looking for bronze or get started on iron tools. Currently I haven't found a way to do that.
Graydient05 In the config file, if you increase the vertical speed compared to the horizontal speed, they will fall to the planet at more of a right angle. Bundle this with increased lifespan and you can guarentee they'll hit the ground.
have had meteors set to destructive for about a year and a half in game and have yet to see one that has hit the ground, it there a way to alter the chances of that happening?
Thx
abstrakt2003
In %appdata%/VintagestoryData/ModConfig there is a MeteoricExpansion config file you can edit. In there, all you need to do is set `Destructive: true` to start seeing meteorites and craters. The mod needs to be run once, first, to have that config generate.
How do I configure the mod to make meteors hit the ground and leave a meteorite in the crater?
===
//-- Determines the MINIMUM range that a meteor will spawn from the player. Y distance is always worldheight - 10.
"MinimumSpawnDistanceInChunks": [ANY integer], Default: 1
//-- Determines the MAXIMUM range that a meteor will spawn from the player. Will be forced to equal the minimum range if set below the minimum. Y distance is always worldheight - 10 --//
"MaximumSpawnDistanceInChunks": [ANY integer], Default: 6
//-- Determines the MINIMUM amount of time, in seconds, that a meteor can live before exploding. --//
"MinimumMeteorLifespanInSeconds": [ANY integer], Default: 2
//-- Determines the MAXIMUM amount of time, in seconds, that a meteor can live before exploding. --//
"MaximumMeteorLifespanInSeconds": [ANY integer], Default: 10
//-- A smouldering rock will only cool if it has existed after this number of minutes --//
"MinimumCraterSmoulderTimeInMinutes": [ANY integer], Default: 2
//-- A smouldering rock will cool before it has existed for this amount of minutes --//
"MaximumCraterSmoulderTimeInMinutes": [ANY integer], Default: 10
}
@Taska mod works perfectly now, thank you.
Ototinho Skullxghost
This should be fixed in V1.2.4 now. Seems the mods just needed to be built using a more recent version of Vintage Story. Thanks for the reports!
If there are any further issues please do let me know
definitely bugged in the current (1.18.1) version, i turned destructive on and upped the settings until meteors consistently landed.
upon landing, an explosion noise happens as expected, but nothing was left behind. the terrain was not deformed in any way, and there were not even loose ore pieces left on the dirt.
i think this mod is really impressive, so i hope the issue can be fixed soon.
Taska i was playing on singleplayer, the error that shows up is this one: https://imgur.com/a/ec4XVJ2
Ototinho Yea there's definitely something up. Did you happen to be playing on a server? Or, single player?
for me the meteors are clearly bugged, they hit the groud then disappears, just nothing
Edit: i just tested the mod in a new world, with no other mods and with the settings all set to have a bunch of meteors chrashing to the ground but no meteor got to explode or smth, they really just disappear
Edit 2: i found out that the problem is just in 1.18.0 up, its just like the server problem found on the ghithub page, the game kind of crashes and stop rendering some chunks and stuff
Edit 3: correction on my previous edit, its acctually 1.18.0-rc.8, in this version sometimes work and sometimes doesnt work
@Yanazake Nope! Just needs a server restart to start using the modified config values.
I dunno... perhaps it is more than uncommon to have touchdown in low elevation areas. I'd prefer that over having it too often and meteors being a nuissance for players. If the default is too safe, you can lower the horizontal speed min/max in the config and increase the vertical speed min/max. Increasing lifespan makes them streak longer, too.
It's a little less than uncommon. We couldn't find any in about 60 hours of gameplay with the setting turned on. Does it need to be turned on at the creation of a world??
mj_outlaw Have a look at some of the other config options to help with that! If you reduce the horizontal speed of meteors, then increase the vertical speed of them, you'll have loads of them touch down. You can also tweak the lifespan to extend the time they fly through the air before blowing up in an airburst.
The mod was balanced for default worlds in such a way that meteor touchdown is somewhat uncommon.
Also, meteor showers are purely cosmetic. They don't do anything if they should happen to collide with the terrain.
I can see meteors/showers but never found any and they never smash the ground! Enabled destruction..
Ketrai You already can pick and choose what spawns you want if you feel like diving into the assets of the mod and removing entries from one of the arrays. It may or may not work for multiplayer servers... not too sure. But for single player, it should be fine. In 'assets/meteoricexpansion/entities/air/meteor.json' there's an allowedVariants section. Deleting any of those lines between the [] brackets will prevent it from spawning in. I may or may not get around to implementing a proper config for custom spawns for quite a while.
As for meteoric iron... it's unique compared to all the other minable resources in the game. Although it's found in seuvite, the actual meteoric iron resource is a block composed of a single material. Everything else is 'metal in stone'. I've not been able to do single-resource meteors yet. I want to...just not enough time in a day.
Thanks so much for checking out the mod, and your feedback ^.^
Heyhey, amazing mod! If you've ever got interest to do so in the future, a config option to be able to set what ore types can spawn with meteors would be great. I'd love to be able to just set them to be meteoric iron. (Aka the unique ones with suevite impacts) But that one doesn't even seem to be an option at all.
SteAStro88 The mod was balanced with the default world height of 256 in mind. I'm not surprised that they don't hit often in a 384 height world.
The 'Destructive' config variable only affects whether or not blocks will be destroyed when hit by a meteor. It does not adjust meteor trajectory. For that, you'll want to increase the min/max horizontal and min/max vertical speeds of the meteors. Of course, you can use these to get a more natural speed, too.
I'm playing on 1.17.9 and meteors can't seem to impact on the ground ever. In 100+ hours never occurred once, or found anything. The only bangs I hear, and hear quite frequently are high in the sky. For reference my world is 384 blocks high.
I've tried disabling meteor altogether, then enabling them but not destructive, then making them destructive again, nothing changed.
One detail is that I tweacked the speed of meteors to make them quicker and "more natural".
Perhaps as something that can be toggled in config like meteor impacts as a whole are?
Yanazake Depending on terrain features nearby... maybe every 3-5 irl hours?
Thranos Hmmm... I dunno about that, honestly. That would then force all players to play by that system. At least with the claims system players can choose to protect themselves or not, and really, it doesn't take much time to set them up.
Any chance of tweaking meteor impacts so they only blast soil and smooth stone? I've been eying the "actual meteor impacts" toggle in the config, but I know players on my server don't want to wrestle with land claims just to be sure a space rock doesn't say hello to their hut house.
Amazing mod regardless, very atmospheric.
How often do meteors actually crash down when the configuration is changed to allow it? I mostly see them blowing up or the meteor showers.
Ooh, I'd hate if my house were hit by a meteor... I'm lying. "I WAS CHOSEN BY THE STARS!"
LordOri Oh excellent! Will certainly include your translation in the next release. Thanks so much for translating Meteoric :D
@Taska
Hello, please add russian translate -> https://mega.nz/folder/Ss9FwQqK#ay5jX8Ec-UCsR9oGbC9Iwg
Thanks)
OmegaHaxors There's no consideration for reinforcement. If the block is within the explosion radius it'll be destroyed.
If a meteor strikes your house and it's reinforced, how much durability will it take away from the structure? Or will it just destory the block outright?
Kyks Oh no! At least the last thing you saw in that life was a pretty sight x3
@Taska Just started a new game yesteerday. I had completely forgot your mod was installed. On the way back from gathering seed got caught by the dark and all of a sudden i hear a boom ! Looked up and see a meteor shower. Stayed in place completely distracted. ....... Then i got killed by wolves.
BUT you mod was really NICE !
Thanks for keeping this one going. It adds so lil but yeah SO MUCH
Kirona It should hopefully be all set now ^.^
Fair enough! Once you've got an update posted I'll be happy to get this mod back, the meteors are fun and the meteor showers are SO PRETTY xD
Kirona Yep xD
The means of accessing blocks in the world was changed in 1.17. There's a further change to that coming in the next release candidate that will possibly affect Meteoric Expansion, so I'm just waiting for that before putting out an update here.
Hey, I know you haven't put out a 1.17 update yet, but I tried running the current version on it anyway because I'm a nut. It mostly works, but when a meteor hits the ground it crashes the internal server (singleplayer) and plays the impact sound every tick for like 10 seconds. x)
Taska Sweet, thanks! I kinda wanted a vaguely more dangerous, apocalyptic feel to things, and I figure meteor strikes can add to that but a few dozen hours of gameplay hadn't seen a single one yet x)
Kirona Yea, in the mod config file you can increase the minimum and maximum vertical speed to make their trajectory more perpendicular to the ground and you can also configure how long a meteor exists before doing an airburst explosion with the meteor lifespan options
Is there any way to specifically make meteors more likely to hit the ground, without actually increasing their overall frequency by a ton?
ate0ate Thank you! 😄
Taska I must say that those new and improved meteor showers are absolutely gorgeous. I must have gotten lucky because as I was rushing to start a fire as the sun set on my first night in a new world I was very pleasantly greeted by a beautiful display in the skies as I was doing so. Beyond atmospheric:) You do amazing work.
1Joachim1 The config file should automatically update with all your old settings in tact. Both systems are on by default, so should make landfall just like you had it before updating ^.^
if i update the mod i should delete the old config file then, right? or does it auto-update it with the extra options? i'm playing with a Friend in a server hosted in my own machine. the meteors will land again in the ground? (if the option to break the world is active)
Kyks The new version of the mod has some config options to adjust vertical speed for falling meteors and showers now, too! Found a proper solution that works for single player games and servers.
Shion Kinda normal yes... a meteorite spawns at the edge of the crater along the trajectory vector of the meteor. So, in instances where the meteor strikes shallow, it can sometimes be level with the ground.
Is it normal that meteorite spawns slightly outside of the crater? Maybe it should be in the middle, or at least 3 blocks lower or something?
@Taska Thanks for the quick response. I am playing Singleplayer at the moment Ill give 1.1.0 a try.
Great job !
Kyks I had to remove those config options in version 1.1.1 and haven't found a solution since :/
The problem is that those config values are serverside only. The motion behavior, which determines the trajectory and rotation of meteors, is calculated on both the client and the server. This means that the clientside won't have access to critical data it needs to remain synced with the server, since a remote client can't access the server config values(that I'm aware of).
I would love to find a way to offer that customization for everyone. If I do think of something, it'll happen.
In the meantime, you could download the 1.1.0 version and run that if you're playing a single-player world for that functionality. The only thing 1.1.1 does is remove that functionality which was causing crashes on public servers.
Thanks for checking out the mod! I'm glad you enjoy it ^.^
Just installed and tweaked the config to see them every minute just to have a look at them. watch about 30 streak in the sky. But i did not see any hit the ground. Based on your picture and description it is possible.
Is there a config for how often they make landfall ?
Really liking the mod. ! Great job !
Madman2429 Thanks for the report! This does only affect servers, and not single player instances. I have a fix coming out in a moment that'll address this. Unfortunately, this means I need to cut the speed and scale configuration options unless I can find another way around the problem.
Reporting a crash related to the mod. On non-dedicated server, clients aside from host crash when certain meteorites appear. Was unable to identify specific cause and logs were in native languages. It appeared to be related with the meteorite's model, as it crashed when in render distance only. Wish I had more details but that is all we've found so far.
Kirona I'm actually just in the process of overhauling crater sites. I'll share some images of those ones shortly ^.^
I think at most, with default settings, you'll see craters with a diameter of 9 blocks?
Any chance of adding in a picture or two of a collision site with destruction enabled? I'm curious about enabling that option, but there's not anything I can find to tell me if I'm risking losing a few blocks, or like a 200-block-wide super-crater ;p
Shion
It should, version 1.0.6 was an update to make it compatible with 1.16 O.o
I've had it running on a new single player world but that's a super small sample size.
Does it work with 1.16.0? I stopped hearing any meteorites falling down lately...
1.0.4 was my sound update =c
Others have asked about further change to the sounds too so I will consider it. I quite like how they sound at the moment, honestly, so it'd have to be something truly epic to take its place.
Any chance that you're overhauling the sounds? In my humble opinion, they do sound a little unfitting. But maybe thats just me.
I made a video showing the work of the mod from a visual point of view in the form of a time-lapse.