Mods / Better Bloomeries

Category: #Crafting #QoL #Technology #Utility
Author: SturgeonFish
Side: Both
Created: Jun 1st 2021 at 8:32 PM
Last modified: Oct 31st at 7:48 PM
Downloads: 1131
Follow Unfollow 13

Adds 3 tiers of bloomeries made with refractory bricks.

  • Tier 1 bloomeries drop 10 tier 1 bricks on average (vanilla bloomeries drop 9 on average).
  • Tier 2 bloomeries drop 11 tier 2 bricks on average.
  • Tier 3 bloomeries always drop all 12 bricks.

Bases/Chimneys of different tiers can be mixed, but cannot be used with vanilla bloomeries.


Big thanks to Spear and Fang + l33tman for all their help with this mod.

Version For Game version Downloads Release date Changelog Download
v1.0.3 183 Oct 31st at 7:48 PM Show
v1.0.2 37 Oct 29th at 11:28 PM Show
v1.0.1 483 Aug 13th 2021 at 12:56 AM Show
v1.0.0 188 Jun 1st 2021 at 8:32 PM Show

16 Comments (oldest first | newest first)

💬 OmegaHaxors, Oct 31st at 9:25 PM

No more problems!

💬 SturgeonFish, Oct 31st at 7:49 PM

Something got borked with the release I guess? Try it now.

💬 OmegaHaxors, Oct 31st at 6:53 PM

Err for whatever reason that change seems to have completely erased the contents of the download.

💬 SturgeonFish, Oct 31st at 6:24 PM

I took out a curly brace trying to clean up my commented stuff. 1.0.3 release has been replaced with the corrected file.

💬 OmegaHaxors, Oct 31st at 5:32 PM

In the latest update, betterbloomerybase.json fails to deserialize

💬 OmegaHaxors, Oct 31st at 2:50 PM

Awesome, i'll add it to the pack.

💬 SturgeonFish, Oct 31st at 4:00 AM

OmegaHaxors I like that linear progression, I've gone and implemented it. Tested T1 and T2 with 100 each and the results were within expectations.

💬 OmegaHaxors, Oct 30th at 12:48 AM

Play around with it a bit. I don't mind T3 being infinite but the others seem a little overpowered.

Normal bloomeries give 9 (6-12) bricks back on average, and it costs 12 to make a new bloomery.
T1 could bump that up to 10 (8-12) on average, 11 (10-12) on average for T2 and always 13 for T3.

Put another way, this is what the brick cost would be for each type:
Regular - 3
Refractory - 2, 1, and 0

Gives a good reason to upgrade every step of the way.

💬 SturgeonFish, Oct 30th at 12:19 AM

OmegaHaxors As far as balance goes I suppose T1 & T2 could be less forgiving but if T3 steel furnaces can run forever then why not have infinite iron smelting.

💬 OmegaHaxors, Oct 29th at 11:54 PM

Maybe a little unbalanced but really cool idea.

💬 SturgeonFish, Oct 29th at 11:40 PM

Tested working on a server as of 1.17.9.

💬 SalteK, Nov 17th 2021 at 12:18 PM

Doesn't work on the server
It's okay in single player

💬 SturgeonFish, Aug 29th 2021 at 10:25 PM

Both releases now include the actual Assets dir because I am a moron and omitted it.

💬 SturgeonFish, Aug 13th 2021 at 1:03 AM

@Aescula I may have put the first release up a bit early, I've got it a bit more polished now and have updated the 1.14.x release.

💬 Aescula, Jul 22nd 2021 at 3:01 PM

Unfortunately seems broken in 1.14.10. They don't even show up in the Creative list. Yes I know 1.15 is out but we're waiting on mods to update to it more. Would love to have this mod going, and I'd poke into it but I don't know what to do with DLL's.

💬 SpearAndFang, Jun 1st 2021 at 10:36 PM

Well that was quick.  Two mods down, twenty to go.  Congrats!

(edit comment delete)