Mods / Better Bloomeries
Category:
#Crafting
#QoL
#Technology
#Utility
Author: SturgeonFish
Side: Both
Created: Jun 1st 2021 at 8:32 PM
Last modified: Oct 31st 2022 at 7:48 PM
Downloads: 2256
Follow Unfollow 21
Author: SturgeonFish
Side: Both
Created: Jun 1st 2021 at 8:32 PM
Last modified: Oct 31st 2022 at 7:48 PM
Downloads: 2256
Follow Unfollow 21
Latest file for v1.17.9:
BetterBloomeries1.0.3.zip
1-click install
Adds 3 tiers of bloomeries made with refractory bricks.
- Tier 1 bloomeries drop 10 tier 1 bricks on average (vanilla bloomeries drop 9 on average).
- Tier 2 bloomeries drop 11 tier 2 bricks on average.
- Tier 3 bloomeries always drop all 12 bricks.
Bases/Chimneys of different tiers can be mixed, but cannot be used with vanilla bloomeries.
Big thanks to Spear and Fang + l33tman for all their help with this mod.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.3 | 767 | Oct 31st 2022 at 7:48 PM | Show | BetterBloomeries1.0.3.zip | Install now | |
v1.0.2 | 219 | Oct 29th 2022 at 11:28 PM | Show | BetterBloomeries1.0.2.zip | Install now | |
v1.0.1 | 658 | Aug 13th 2021 at 12:56 AM | Show | BetterBloomeries1.0.1.zip | Install now | |
v1.0.0 | 372 | Jun 1st 2021 at 8:32 PM | Show | BetterBloomeries1.0.zip | Install now |
OpPointBaker Updated Better Bloomeries : Reborn - Vintage Story Mod DB until SturgeonFish come back.
Does not seem to be working in 1.18.0-rc.2. Rather than starting the bloomery, trying to ignite a full T3 bloomery acts like I am trying to set the block itself on fire, not start the bloomery.
the .dll file is considered a threat to my computer's firewall
No more problems!
Something got borked with the release I guess? Try it now.
Err for whatever reason that change seems to have completely erased the contents of the download.
I took out a curly brace trying to clean up my commented stuff. 1.0.3 release has been replaced with the corrected file.
In the latest update, betterbloomerybase.json fails to deserialize
Awesome, i'll add it to the pack.
OmegaHaxors I like that linear progression, I've gone and implemented it. Tested T1 and T2 with 100 each and the results were within expectations.
Play around with it a bit. I don't mind T3 being infinite but the others seem a little overpowered.
Normal bloomeries give 9 (6-12) bricks back on average, and it costs 12 to make a new bloomery.
T1 could bump that up to 10 (8-12) on average, 11 (10-12) on average for T2 and always 13 for T3.
Put another way, this is what the brick cost would be for each type:
Regular - 3
Refractory - 2, 1, and 0
Gives a good reason to upgrade every step of the way.
OmegaHaxors As far as balance goes I suppose T1 & T2 could be less forgiving but if T3 steel furnaces can run forever then why not have infinite iron smelting.
Maybe a little unbalanced but really cool idea.
Tested working on a server as of 1.17.9.
Doesn't work on the server
It's okay in single player
Both releases now include the actual Assets dir because I am a moron and omitted it.
@Aescula I may have put the first release up a bit early, I've got it a bit more polished now and have updated the 1.14.x release.
Unfortunately seems broken in 1.14.10. They don't even show up in the Creative list. Yes I know 1.15 is out but we're waiting on mods to update to it more. Would love to have this mod going, and I'd poke into it but I don't know what to do with DLL's.
Well that was quick. Two mods down, twenty to go. Congrats!