Mods / kemono

Category: #Cosmetics #Creatures
Author: xeth
Side: Both
Created: Jul 11th 2023 at 3:38 AM
Last modified: Nov 9th at 12:41 AM
Downloads: 6021
Follow Unfollow 177

Latest file for v1.19.8:
kemono_0.0.22.zip 1-click install


larp as anthro animals & pastel colored equines, man made horrors beyond your comprehension

beta, should b usable on servers now but expect internal changes at any time x3

looking 4 help :3, dm @xeth9000, or discord at: https://discord.gg/9FfZqEekUa:

- blender animator (kemono model cleanup)
- blender modeling for more parts (kemono + horse)
- horse voices


status/todo:
| Model  | Animations | Parts     |
|--------|------------|-----------|
| Horse  | ~90%       | Need more |
| Kemono | cleanup    | Need more |


cute videos:
https://files.catbox.moe/9y5nvc.mp4
https://files.catbox.moe/3zy5dn.mp4 
https://files.catbox.moe/uqr2ge.mp4
https://files.catbox.moe/cna2q1.mp4
https://files.catbox.moe/uvfr73.mp4


credits:
- tenklop: horse animations
- xeth: code, horse + anthro models/rig, some anims

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v0.0.22 869 Nov 9th at 12:41 AM Show kemono_0.0.22.zip Install now
v0.0.21 989 Sep 30th at 5:14 AM Show kemono_0.0.21.zip Install now
v0.0.20 102 Sep 29th at 9:04 PM Show kemono_0.0.20.zip Install now
v0.0.19 1265 May 1st at 4:34 AM Show kemono_0.0.19.zip Install now
v0.0.18 304 Apr 27th at 12:01 AM Show kemono_0.0.18.zip Install now
v0.0.17 676 Feb 15th at 2:56 AM Show kemono_0.0.17.zip Install now
v0.0.16 499 Jan 29th at 1:40 AM Show kemono_0.0.16.zip Install now
v0.0.15 366 Jan 11th at 4:33 AM Show kemono_0.0.15.zip Install now
v0.0.14 400 Nov 19th 2023 at 8:14 PM Show kemono_0.0.14.zip Install now
v0.0.13 286 Nov 5th 2023 at 5:36 PM Show kemono_0.0.13.zip Install now
v0.0.12 265 Oct 30th 2023 at 1:08 AM Show kemono_0.0.12.zip Install now

107 Comments (oldest first | newest first)

💬 Jortercito, Dec 11th at 4:34 PM

What is the name of the AK 47 mod that appears in one of the images?

💬 EKB133, Dec 9th at 2:30 PM

FenrirCell the mod hasn't updated for 1.20 yet, and probably wont be updated for it in a while considering how complex the mod is

💬 FenrirCell, Dec 8th at 7:13 PM

1.20rc - krumps itself

System.ArgumentNullException: Value cannot be null. (Parameter 'key')
at System.Collections.Generic.Dictionary`2.FindValue(TKey key)
at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value)
at Vintagestory.API.Util.ObjectCacheUtil.TryGet[T](ICoreAPI api, String key) in VintagestoryApi\Util\ObjectCacheUtil.cs:line 12
at Vintagestory.GameContent.BlockShapeFromAttributes.OnUnloaded(ICoreAPI api) in VSSurvivalMod\Block\BlockShapeFromAttributes.cs:line 181
at Vintagestory.Client.NoObf.ClientMain.Dispose() in VintagestoryLib\Client\ClientMain.cs:line 2710
at Vintagestory.Client.NoObf.ClientMain.DestroyGameSession(Boolean gotDisconnected) in VintagestoryLib\Client\ClientMain.cs:line 2643
at Vintagestory.Client.GuiScreenConnectingToServer.onCancel() in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 206
at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 445
at GuiScreen.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\MainMenu\Screens\Special\GuiScreen.cs:line 207
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 208
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 329
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

 

Any idea what's wrong?

💬 AzuliBluespots, Dec 2nd at 12:40 AM

Minoumao
I updated the pt-br translation on crowdin. Some things were different.
Hope it's part of the next update for 1.20

💬 Minoumao, Nov 15th at 8:33 AM

TherronKeen

We should have fixed this now. make sure you are running 0.0.22!

💬 Minoumao, Nov 14th at 3:58 AM

AzuliBluespots

Xeph is working on the 1.20 update atm. I am mostly helping around bug fix where I can while I get up to speed on the code base. After 1.20, Im going to be maintaing the mod. Xeph also has a github open for people to get the code. 

Right now he is working on getting a better blender SDK animation overhaul. Ive been occasionally reading here to find bugs. 

💬 Tubbily, Nov 11th at 3:11 AM

Hello,

Will the new/updated first person animations from 1.19 eventually be added to this mod? Tools like the falx and spear use the older versions and the knives dont have any first person animation at all.

Thank you

💬 AineArashi, Nov 10th at 2:15 PM

Gotta be verified to message you on xitter without being mutuals. Already followed you there, so if you want some help on the blender side of things, hit this pink fluff up

💬 AzuliBluespots, Nov 10th at 10:37 AM

Minoumao
if you can, please mantain the mod. I'd really like to see it on 1.20

💬 Syliss, Nov 4th at 3:03 PM

the clothing items are all just blank squares when i look at them in the creative inventory and have no texture when worn.

💬 EKB133, Oct 29th at 6:25 PM

I am not sure if this mod is being actively developed anymore, but just in case, this mod, for some reason causes a crash when using a bed

 

System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.EntityBehaviorTiredness.get_Tiredness() in VSEssentials\Entity\Behavior\BehaviorTiredness.cs:line 23
at Vintagestory.GameContent.BlockBed.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) in VSSurvivalMod\Block\BlockBed.cs:line 70
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 864
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 444
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

 

Side-note, the pony races mod are not compatible with Status Hud Continued either, and the error it throws when you try to use them together gives this exact same error.

💬 Sukasaroth, Oct 28th at 2:09 PM

Yikes...

💬 JackMidnight, Oct 28th at 6:15 AM

hey when ever i try to use a tool the animation infinitly loops even with only using the mod and no other mods loaded could this be fixed? cause its really annoying otherwise love the mod!

💬 Uma, Oct 28th at 4:31 AM

>Any chance we'll get an option for belly s- ACK!
bronies this is your mindset

💬 Lilac_Starbloom, Oct 27th at 9:18 PM

Any chance we'll get an option for belly size, as well?

💬 MrJaxDandelion, Oct 23rd at 12:45 PM

i am saddened that there is no cat options, as a cat furry this is my singular must have

💬 Dracarius, Oct 22nd at 8:12 AM

Hey, I tried this with just the Kemono mod enabled, whenever I swing a tool, the animation of it swinging will continue on loop, even after I've stopped. I have to switch to an empty hand and click to get the loop to stop.

[ 0.0.21 | 1.19.8 ]

💬 PhysicsWolf, Oct 18th at 1:06 PM

Hello! Just wanted to mention I am getting the same error as @Variagaming and @JackDenkin. Will there be a fix for this soon? Thank you.

💬 MrMetric, Oct 15th at 6:19 AM

Is it possible to disable the furry models so my friends won't accidentally misclick and become a non-pony? Thanks in advance!

💬 TherronKeen, Oct 13th at 9:29 PM

Is it possible to disable the pony model so my players can only use the kemono? In a config file or something? I'm pretty new to VS mods so I'm not totally sure what to look for. Thanks

💬 TherronKeen, Oct 13th at 9:15 PM

The size sliders at the top of the customization menu might need to be limited to some value like 200 for the maximum. It's currently possible, for example, to increase body size to something like 3000+ which will cause the UI to hang. I was able to wait a bit and click Confirm but after 5 minutes or so, the game was still hanging with a loading icon.

 

EDIT: This is in reference to the pony model, as the kemono seems to have a maximum scale of 150 or so.

💬 Wyrtus, Oct 13th at 1:36 PM

Game crashing while using this mod, aparently can't load the tiredness of the character and it just break when you try to sleep

💬 Otterbutter, Oct 12th at 12:17 AM

Seems to be incompatible with Animation Manager, which by extension makes it incompatible with Bullseye, Crossbows, and Firearms. Hopefully this can be fixed because I really wanna be able to use all of these.

💬 xpChrispy, Oct 9th at 6:15 PM

Great work xeth this mod is amazing! Please take care of yourself!

💬 Minoumao, Oct 7th at 7:54 PM

xeth

I might not know much about vintage story modding however I do know way too much about coding in C++ as I normally do software engineering stuff and genuinly love to use this mod alot.

At least from what I can find vintage is done in C#, which is rather close to C++ with extra features, so I can pretty quickly pick up the code base and keep it updating.

I use this mod a lot and maybe I can get a crack at it as I am quite familure with the bugs. At least keeping up maintance of the file for the time being until I can figure out how the code base is set up to establish a way to adding features. 

💬 xethAuthor, Oct 7th at 7:14 AM

i cant keep do this ther is 2 much happen irl mod  is not fun any more pls some pony take over ; _ ; pls there wil not b much more 1 point 20 will be last version its over x,x

💬 jamescook, Oct 6th at 9:23 AM

i tried to make a new world with you mod and the game lept crashing on me took mod out and no crash. there goes my play as a rust mage unicorn idea.

💬 Quiche, Oct 5th at 7:26 PM

Thanks for the massive update! This was such a surprise to see and everyone has been having fun adding tails and polishing their models off. The animations look a lot better now when running around as an anthro from when they were out waving in the wind.

Some feedback from the server folk that we use this on:

  • First off, big thank yous from everyone.
  • Omgomgomg fish tails yass! The fishfolk thank you.
  • Would love to have non-fluffy dragon and wolf features as the new changes have changed the way some of our older models looked for the anthro model.
  • A scale texture option would be amazing for our dragons and fish.
  • Please can we have the base game face back as an option, some people really like those faces for dwarves, elves, hobbits, kobolds, etc.
  • To see more ear variety, rounded bear-like ears, other animal ears, pointy elf or kobold ears, gills
  •  

Some issues we're having:

  • A few of the model and hair meshes are causing lag spikes when wearing them.
  • Beards and moustaches aren't appearing. Our dwarves are nakey, send help please.
  • Tail t-poses when climbing and in the character screen.
  • When in the model creator, it will sometimes reset the model to the previously confirmed option.
  • Three block people clip through two high spaces
  • One block people get stuck in one high spaces
  • Emblem not showing up as we're drawing on them and option is selected.
💬 Alpik, Oct 2nd at 5:49 PM

When I try to sleep in beds with this mod the game crashes. I disabled the mod and it got fixed but when I renabled it same thing happens.

unning on 64 bit Windows 10.0.19045.0 with 16293 MB RAM
Game Version: v1.19.8 (Stable)
2.10.2024 20:44:55: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.1, balancedthirst@0.0.42, millwright@1.1.7, game@1.19.8, wildcrafttrees@1.2.4, alchemy@1.6.35, ancienttools@1.5.18, animalcages@3.0.3, carryon@1.7.4, cooperativecombat@1.1.1, hudclock@3.4.0, kemono@0.0.21, meteoricexpansion@1.2.5, sailboat@1.3.1, creative@1.19.8, vsimgui@1.1.0, vsinstruments@1.2.7, survival@1.19.8, wildfarmingrevival@1.2.7, configlib@1.3.13, em@1.0.1, moreroads@1.5.7
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.EntityBehaviorTiredness.get_Tiredness() in VSEssentials\Entity\Behavior\BehaviorTiredness.cs:line 23
at Vintagestory.GameContent.BlockBed.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) in VSSurvivalMod\Block\BlockBed.cs:line 70
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 864
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 444
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 Dagurmawth, Oct 2nd at 12:53 AM

As a shark I am deeply offended that the tail has a dolphin's cadal fin.

💬 Wandour, Oct 1st at 10:48 PM

YOOOO are you making a skinning tool?????
Itll be crazy awesome if it was a standalone multi parts skinning mod like holy i'd pay to see that

💬 VexnoTheFox, Sep 30th at 7:47 PM

I fixed the optimization issue now, one of the models just lags a lot for me, idk why. But ive found a different issue. FPP animations for anthro models look really goofy. Running animations are 3 times faster, breaking something with an axe looks clunky, and attacking with a spear while running makes the character swing the spear up and down like he has a seizure. Please fix it ;^;

 

💬 VexnoTheFox, Sep 30th at 4:55 PM

I beg you, fix the optimization. It lags more than cyberpunk on release.

 

💬 Aimli, Sep 30th at 2:22 PM

Picking up an item into a backpack causes the framerate to plummet

please see ...

img.nickyam.com/file/f28e8f114155b2d660701-89b95485cb2afdbcab.mp4

💬 AzuliBluespots, Sep 30th at 9:25 AM

Did the kemonos look like that??? THE MODELS ARE AMAZING

💬 Shinji170981, Sep 30th at 8:54 AM

Still waiting for a Calico Cat :)

💬 nawual, Sep 30th at 4:15 AM

 

Issue Report: Vintage Story Mod "kemono@0.0.20" - Crash When Joining LAN Multiplayer

Hello!

I’ve encountered an issue with the "kemono" mod while trying to play Vintage Story in a LAN multiplayer session. The game crashes whenever a second player tries to join.

Here are the details:

System Info:

Windows 10 64-bit
32 GB RAM
Vintage Story Version: v1.19.8 (Stable)
Mod Version: kemono@0.0.20
The Issue:

The game works fine in single-player or when only one person is playing in a LAN session.
As soon as a second player joins, the game crashes with a NullReferenceException error.
Here’s a snippet of the error log:


System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Common.EntityHeadController..ctor(IAnimationManager animator, EntityAgent entity, Shape entityShape)
at kemono.KemonoPlayerHeadController..ctor(IAnimationManager animator, EntityPlayer entity, Shape entityShape, ...)
at kemono.PatchEntityPlayerOnTesselation.Postfix(EntityPlayer __instance, Shape& entityShape)

System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Common.EntityHeadController..ctor(IAnimationManager animator, EntityAgent entity, Shape entityShape)
at kemono.KemonoPlayerHeadController..ctor(IAnimationManager animator, EntityPlayer entity, Shape entityShape, ...)
at kemono.PatchEntityPlayerOnTesselation.Postfix(EntityPlayer __instance, Shape& entityShape)
It looks like there’s a problem with the custom player head controller added by the mod when trying to render the player model for the second person joining.

Steps to Reproduce:

Start a LAN game with the "kemono" mod enabled.
The host can join and play normally.
When the second player tries to connect, the game crashes.
Expected Behavior: Both players should be able to join the LAN session without any issues.

Actual Behavior: The game crashes right when the second player connects.

Possible Cause: The error log points to kemono\src\Model\Animation\KemonoEntityHeadController.cs:line 32. It seems like there’s an uninitialized object or missing reference when handling multiple players.

Any Help? Would appreciate if you could take a look and see if there’s something in the code that’s causing this crash in multiplayer! Thanks a lot for all your hard work on the mod—hope this helps!

Let me know if you need any other details!

💬 Sylvi, Sep 29th at 10:12 PM

ah yes a vital cornerstone species. Its seems the vintage story digital ecology is healthy.

💬 JackDenkin, Sep 22nd at 10:49 PM

Getting the same error as Variagaming

That is caused between Animation Manager and this mod.

Just discovered you cannot attack entities with tools, like axe or knives.
Hope the mod at least fix this issue.

💬 Variagaming, Sep 15th at 11:36 AM

Hey, I'm just putting this out there in hopes that I'll get some understanding as to what's screwing up here

System.InvalidOperationException: The extra skinnable requires the entity to use the SkinnableShape renderer.
at Vintagestory.GameContent.EntityBehaviorExtraSkinnable.init() in VSSurvivalMod\Entity\Behavior\BehaviorExtraSkinnable.cs:line 242
at Vintagestory.GameContent.EntityBehaviorExtraSkinnable.OnEntityLoaded() in VSSurvivalMod\Entity\Behavior\BehaviorExtraSkinnable.cs:line 213
at Vintagestory.API.Common.Entities.Entity.OnEntityLoaded() in VintagestoryApi\Common\Entity\Entity.cs:line 1146
at Vintagestory.Client.NoObf.ClientSystemEntities.OnEntitySpawnOrLoaded(Entity entity, Boolean loaded) in VintagestoryLib\Client\Systems\Entities.cs:line 172
at Vintagestory.Client.NoObf.ClientSystemEntities.<.ctor>b__2_1(Entity e) in VintagestoryLib\Client\Systems\Entities.cs:line 45
at Vintagestory.Client.NoObf.ClientEventManager.TriggerEntityLoaded(Entity entity) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 448
at Vintagestory.Client.NoObf.ClientSystemEntities.HandleEntitiesPacket(Packet_Server serverpacket) in VintagestoryLib\Client\Systems\Entities.cs:line 248
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 776
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Is it the fact that I'd have to come in as a fresh character for this to work or is it something else?

💬 CodyProductions, Aug 5th at 12:02 PM

Hey is there a geometry fix coming up? There are these weird bars on the anthro playermodel.

💬 JackieLou, Jul 22nd at 2:12 AM

@Gahphricci yeah i can confirm its not just you, but i can also confirm going back one version fixes the odd geometry, maybe some offsets were changed and bones are sticking out? do they have textured bones?

💬 Mizaar, Jul 20th at 8:40 PM

IKira Server and client are needed.

💬 Quiche, Jul 15th at 8:57 PM

1.18 appears to have a memory leak with the mesh. Updating to 1.19 does not resolve this issue.

15.7.2024 21:24:49.927 [VerboseDebug] Left bottom main menu text is at 13/1027.6890625 w/h 300,44.310937499999994
15.7.2024 21:24:52 [Debug] Texture with texture id 988 is leaking memory, missing call to Dispose. Allocated at at System.Environment.get_StackTrace()
at Vintagestory.API.Client.LoadedTexture..ctor(ICoreClientAPI capi) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Client\Texture\LoadedTexture.cs:line 48
at kemono.EntityBehaviorKemonoSkinnable.RenderTexturesToAtlas() in X:\dev\work\vintagestory\kemono\src\Entity\Behavior\BehaviorKemonoSkinnable.cs:line 1570
at kemono.EntityBehaviorKemonoSkinnable.OnReloadSkin(LoadedTexture atlas, TextureAtlasPosition baseTexPos) in X:\dev\work\vintagestory\kemono\src\Entity\Behavior\BehaviorKemonoSkinnable.cs:line 1532
at kemono.EntityKemonoSkinnableShapeRenderer.reloadSkin() in X:\dev\work\vintagestory\kemono\src\EntityRenderer\EntityKemonoSkinnableShapeRenderer.cs:line 399
at kemono.EntityKemonoPlayerShapeRenderer.TesselateShape() in X:\dev\work\vintagestory\kemono\src\EntityRenderer\EntityKemonoPlayerShapeRenderer.cs:line 46
at Vintagestory.GameContent.EntityShapeRenderer.BeforeRender(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 381
at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 69
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Util\ClientEventManager.cs:line 200
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 806
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 858
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 730
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
at Vintagestory.Client.ScreenManager.Render(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:line 693
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:line 637
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 121
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
at Vintagestory.Client.ClientProgram..ctor(String[] rawArgs) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.Client.ClientProgram.Main(String[] rawArgs) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientProgram.cs:line 47
at VintagestoryClientWindows.ClientWindows.Main(String[] args) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryClient\Windows\ClientWindows.cs:line 9.
15.7.2024 21:24:52 [Debug] Texture with texture id 987 is leaking memory, missing call to Dispose. Allocated at at System.Environment.get_StackTrace()
at Vintagestory.API.Client.LoadedTexture..ctor(ICoreClientAPI capi) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Client\Texture\LoadedTexture.cs:line 48
at kemono.EntityBehaviorKemonoSkinnable.RenderTexturesToAtlas() in X:\dev\work\vintagestory\kemono\src\Entity\Behavior\BehaviorKemonoSkinnable.cs:line 1570
at kemono.EntityBehaviorKemonoSkinnable.OnReloadSkin(LoadedTexture atlas, TextureAtlasPosition baseTexPos) in X:\dev\work\vintagestory\kemono\src\Entity\Behavior\BehaviorKemonoSkinnable.cs:line 1532
at kemono.EntityKemonoSkinnableShapeRenderer.reloadSkin() in X:\dev\work\vintagestory\kemono\src\EntityRenderer\EntityKemonoSkinnableShapeRenderer.cs:line 399
at kemono.EntityKemonoPlayerShapeRenderer.TesselateShape() in X:\dev\work\vintagestory\kemono\src\EntityRenderer\EntityKemonoPlayerShapeRenderer.cs:line 46
at Vintagestory.GameContent.EntityShapeRenderer.BeforeRender(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 381
at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 69
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Util\ClientEventManager.cs:line 200
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 806
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 858
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 730
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
at Vintagestory.Client.ScreenManager.Render(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:line 693
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:line 637
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 121
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
at Vintagestory.Client.ClientProgram..ctor(String[] rawArgs) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.Client.ClientProgram.Main(String[] rawArgs) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientProgram.cs:line 47
at VintagestoryClientWindows.ClientWindows.Main(String[] args) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryClient\Windows\ClientWindows.cs:line 9.
15.7.2024 21:24:52 [Debug] Texture with texture id 986 is leaking memory, missing call to Dispose. Allocated at at System.Environment.get_StackTrace()
at Vintagestory.API.Client.LoadedTexture..ctor(ICoreClientAPI capi) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Client\Texture\LoadedTexture.cs:line 48
at kemono.EntityBehaviorKemonoSkinnable.RenderTexturesToAtlas() in X:\dev\work\vintagestory\kemono\src\Entity\Behavior\BehaviorKemonoSkinnable.cs:line 1570
at kemono.EntityBehaviorKemonoSkinnable.OnReloadSkin(LoadedTexture atlas, TextureAtlasPosition baseTexPos) in X:\dev\work\vintagestory\kemono\src\Entity\Behavior\BehaviorKemonoSkinnable.cs:line 1532
at kemono.EntityKemonoSkinnableShapeRenderer.reloadSkin() in X:\dev\work\vintagestory\kemono\src\EntityRenderer\EntityKemonoSkinnableShapeRenderer.cs:line 399
at kemono.EntityKemonoPlayerShapeRenderer.TesselateShape() in X:\dev\work\vintagestory\kemono\src\EntityRenderer\EntityKemonoPlayerShapeRenderer.cs:line 46
at Vintagestory.GameContent.EntityShapeRenderer.BeforeRender(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 381
at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 69
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Util\ClientEventManager.cs:line 200
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 806
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 858
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 730
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
at Vintagestory.Client.ScreenManager.Render(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:line 693
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:line 637
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 121
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
at Vintagestory.Client.ClientProgram..ctor(String[] rawArgs) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.Client.ClientProgram.Main(String[] rawArgs) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientProgram.cs:line 47
at VintagestoryClientWindows.ClientWindows.Main(String[] args) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryClient\Windows\ClientWindows.cs:line 9.

Client-main only mentions:

15.7.2024 21:23:06 [Warning] Entity skin shape kemono:shapes/entity/humanoid/seraphskinparts/hair-face/mst-whiskbroom.json defined in entity config game:player not found or errored, was supposed to be at kemono:shapes/entity/humanoid/seraphskinparts/hair-face/mst-whiskbroom.json. Skin part will be invisible.
15.7.2024 21:23:31 [Warning] Entity skin shape kemono:shapes/entity/humanoid/seraphskinparts/hair-face/mst-whiskbroom.json defined in entity config game:player not found or errored, was supposed to be at kemono:shapes/entity/humanoid/seraphskinparts/hair-face/mst-whiskbroom.json. Skin part will be invisible.

15.7.2024 21:54:14 [Error] [OnReloadSkin] Failed loading texture: kemono:entity/kemono/hair/hairextra for part hairextra
15.7.2024 21:54:14 [Error] Missing mapping for texture code #disable during shape tesselation of entity game:player using shape game:entity/humanoid/seraph-faceless, or one of its alternates

💬 IKira, Jul 15th at 5:38 PM

Do we can use this mod on servers? As client side only?

💬 IKira, Jul 15th at 4:40 PM

OH MY GOD ASTOLFOOO!!!!!!!

💬 Quiche, Jul 5th at 2:04 AM

Also experiencing the same issue as Gahphricci with strange geometry sticking out.

💬 Hoot, Jun 26th at 2:59 AM

1.19.8, smithing bug is back. Makes smithing impossible to use.

💬 rulezenextreme, Jun 22nd at 11:58 PM

adding a maud preset would be incredibly fitting to this game

💬 Mizaar, May 25th at 9:40 AM

19.8 animation fix doesn't work on pony. It still brakes. I mean it works somehow partially but breaks anyway.

💬 DUCATISLO, May 17th at 11:16 AM

gg

💬 Gahphricci, May 14th at 9:25 AM

There seems to be some strange, unintended geometry in the kemono model.

I'm not sure if it's some problem on my end because I haven't seen anyone else mention it, but reverting to the previous version fixes it so I assume it's been caused by the latest update.

💬 jamescook, May 9th at 12:08 AM

lol just crashed trying to view third person best way to show crashlog?

💬 Enemote, May 8th at 3:53 AM

Great mod. I'd love to get tails working on the kemono model in the future.

💬 Failsmore, May 2nd at 1:18 PM

From the bottom of my heart - thank you for fixing smithing bug. 

💬 LilyPadBoy, May 2nd at 3:51 AM

theres still a bug/glitch where the mod works really well for a bit but then the left arm just starts gliting out and flalling about constantly it fixes when you restart the game but happens every time i load the game no matter what it always happens.

💬 KazK, May 1st at 6:43 PM

A few bugs i've noticed playing around with this and pony races. Nothing gamebreaking like the smithing stuff was (thanks for the fix btw), but they can be a bit bothersome.

-Right click actions in standard first person will leave your arm stuck outward if you then switch to third person. Right clicking again will reset it.

-Other players are invisible in immersive first person mode

-Animations for looking up/down in third person sometimes don't work until you perform an action that seems to reset it. Toggling horn light always fixes this.

-Probably just unfinished, but mounted pose. Though it's hilarious to T-pose on the back of a horse, a regular sit animation would be great.

💬 naQ_Qru, May 1st at 12:43 PM

kemono looks like it use pony animation

💬 Mizaar, May 1st at 11:14 AM

Support beams are still always placed at a incorrect angle on a pony. Length can be random aswell.

💬 FuzzyWuzzy, May 1st at 1:42 AM

Has the smithing bug been fixed? There hasn't been an update in four days, and I made the report yesterday..

EDIT: Turns out that smithing DOES work.. But ONLY if you're a pony. If you're playing as a kemono, tough luck as it's still broken.

💬 Mizaar, Apr 30th at 7:06 PM

Thank you for fixing a smithing bug. You're the best. <3

💬 LilyPadBoy, Apr 30th at 4:05 AM

got a promblem with the pony hoof just waving around none stop if i restart my game it fixes it for a short amount of time. its very annoying

💬 FuzzyWuzzy, Apr 30th at 3:33 AM

Smithing is completely and utterly broken in the latest version of the mod. This makes the game pretty much unplayable.

💬 Ethanol_Balls, Apr 30th at 2:34 AM

YES MY GAYS@!!!

💬 Failsmore, Apr 25th at 4:44 AM

Alright everypony, we need a volunteer that can work on this mod. Unfortunately, real life responsibilities prevent Xeth from working on a funny horse mod. If you feel like you are up to the challenge - please message them. I really, really really really want to keep playin with this mod in the future. In 1.20 and beyond.

💬 Mizaar, Apr 21st at 1:24 PM

Upd. Helment clips too

💬 Mizaar, Apr 19th at 3:20 PM

Headgear klips into a head when look down. Both anthro and pony. Helmets are ok.

💬 Redpower5, Apr 17th at 6:55 PM

Not rushing you but will there be an update or has the mod along with pony races gone defunct?

💬 Rainbow_Dash, Apr 11th at 6:27 PM

Hey could it be that the Source code for the mod is gone from GitLab? I wanted to take a look into fixing the smithing issue but I only find the code for the Pony Races mod.

💬 Giz_Techny, Mar 29th at 11:20 PM

I also cant smith with this mod on is there any posible update on when them mod will be updated?

💬 Aug, Mar 22nd at 12:15 AM

for some reason with rustbounds magics new update this no longer works with that mod? i am too dumb to understand why

💬 Quick, Mar 20th at 4:44 AM

Seconding the request for kobold models, we are positively begging for the dumb lizards

💬 Failsmore, Mar 13th at 3:03 PM

Cant smith items on an anvil. Have to temporary disable mod when i want to smith something.

 

Also, when this mod is active - support beams are always placed at incorrect angle. 

💬 Redpower5, Mar 8th at 8:18 AM

Playing on 1.19.3 as a Zebra (Although tested with other pony races) and any wind (from breeze to gale) distort the pony model

💬 pearllite, Mar 7th at 11:58 PM

I've done some testing myself and don't seem to be able to smith while using this mod either! :0

💬 neko911, Mar 5th at 11:22 AM

This mod causes issue in the latest version 1.9.4 that makes the game completely unplayable. Smithing machanic doesn't work. We are unable to use hammer to shape an ingot, which is a huge part of this game. I hope this mod update soon.

 

💬 Dagurmawth, Feb 24th at 5:06 PM

I'm having a unique issue installing this mod to my server.  It won't.  Any attempt to transfer it into the server host gives me a permission denied.

💬 Wandour, Feb 15th at 10:19 AM

I like your idea but I think it should be separate mod, since the bigger a mod is the harder of a choice people would take to add since it will be too heavy too add for someone who doesn't like ponys AzuliBluespots

💬 AzuliBluespots, Jan 29th at 11:14 AM

Also, please check if you can add the kobold model to this. Since there's already two wildly different models included, I can't see how more can't be added.
edit: the author released the source files in the kobold player model port comments!

💬 Atomika, Jan 28th at 1:30 PM

I got a crash that's keeping me from starting a world back up. Crash reporter says this mod's the culprit, but even disabling the mod doesn't seem to help.

Game Version: v1.19.1 (Stable)
2024-01-28 14:27:43: Critical error occurred in the following mod: kemono@0.0.15
Loaded Mods: tadmorecharcoal@1.0.0, acorns@0.5.3, actuallyquicklime@1.0.6, advancedsmithing@1.3.0, meteoricironalloy@1.0.0, weaponpacka@1.3.1, angelbelt@1.5.0, tonwexp@1.1.0, Armorlite@1.1.0, autosifter@1.1.0, backpackpackplus@1.0.3, betterbackpacks@1.0.0, bettercrates@1.7.0, betterbalance@2.1.3, bettersticks@1.0.0, bike@1.1.2, blackiron@3.1.0, BuggisRandomChanges@3.3.0, cairns11bigcairn@1.1.0, cellardoor@1.4.0, Clothez@1.0.0, coppercoldforging1@1.0.1, craftables@1.1.1, crazyskincustomization@1.0.0, cruciblecapacity@1.0.1, drdecor@1.2.0, driedpeat@1.0.3, effectshud@1.0.10, evaporite@1.0.0, extrachests@1.8.0, fancysky@1.0.6, morecrops@1.0.3, quickerbarrel@1.1.1, femininity@0.1.2, fibersfromtwine@1.0.1, fieldsofgold@2.1.6, fireclayfrompanning@1.0.0, fixroads@1.3.1, FlexibleTools@2.2.0, flintandsteelmod@1.0.2, flourbags@1.0.2, geothermalinsanity@2.0.0, hammercrushed@1.0.0, HangingOilLamps@1.0.1, harptech@0.2.3, healingwhilesleepingfix@1.0.1, hideandfabric@1.3.0, HoneyPress@1.1.2, layoftheland@1.0.0, leatherminingbag@1.0.1, lowershield@1.0.0, lumbersling@1.1.0, millwright@1.1.4, moredrifterloot@1.5.4, moremolds@1.4.12, MoreResin@1.0.0, leadroof@1.3.4, MoreTorchHolders@1.0.0, mostlyharmless@1.0.1, nightwatcher@1.5.0, nodrifterthrowing@1.0.0, nomolding@2.0.1, NoNegativeTraits@1.0.1, oildeposits@1.3.2, OptimizedArmor@1.0.0, orepulverizer@1.1.1, OresAPlenty@3.1.0, pipeleaf@1.3.0, TA_plainsandvalleys@1.0.5, plantmat@1.7.1, primitivesurvival@3.4.5, propagatingreeds@1.0.0, RecycleSacksJimzawy@0.0.1, removenegativearmoreffects@1.0.0, resinglue@0.0.3, rope-bridges@1.1.0, rustandrails@1.0.4, satup@0.1.0, riflemod@1.1.0, sortablestorage@2.2.1, steelbit1499@0.0.1, superfuel@2.0.7, Swordz@1.1.4, toolsplus@1.0.1, translocatorengineeringredux@1.4.9, trkstr@1.0.0, veganmilksimplified@1.0.1, visibleore@1.0.1, game@1.19.1, zoombuttonreborn@1.6.0, alchemy@1.6.23, alloycalculator@1.0.0, ancienttools@1.5.12, animalcages@3.0.2, animationmanagerlib@0.5.1, egocaribautomapmarkers@3.1.0, BedRespawning@1.0.1, beehivekiln@1.5.1, betterbackpacksfixed@1.0.4, betterfirepit@1.1.4, blacksmithenhancements@1.0.3, butchering@1.4.3, carryon@1.7.4, coinage@1.10.0, commonlib@2.3.2, composter@1.1.0, danatweaks@1.2.0, extrajuice@1.0.1, fieldsofsalt@1.2.0, flintandsteeladdon@1.1.0, fromgoldencombs@1.4.25, glidervar@1.1.1, golb@1.0.0, gravelpaths@1.0.0, hudclock@3.4.0, kemono@0.0.15, lavoisier@1.3.0, medievalexpansion@3.13.1, meteoricexpansion@1.2.5, morepiles@1.5.0, mostlyharmlesspspatch@1.0.1, oneroof@0.9.9, ovenfuel@1.0.0, petai@2.2.3, resinlightsbymad@1.0.1, rivers@2.0.0, scarecrow@1.4.3, simplecloth@1.0.2, spearsplus@1.0.0, stickemup@1.1.0, stillnecessaries@1.1.0, stonebakeoven@1.1.3, storageoptions@1.0.2, temporalprospector@1.0.1, th3expansion@1.2.0, tstools@1.3.8, usefulstuff17@1.3.0, sacks@0.9.4, vmetp@1.1.1, creative@1.19.1, vsimgui@0.3.3, survival@1.19.1, workabletemp@1.0.0, metalrecovery@0.1.19-pre.1, awearablelight@1.1.0, betterstepping@1.0.0, blacksmiths@0.3.1, bullseye@2.5.1, cats@2.0.1, chemistrylib@1.1.5, tradercamps@1.0.8, configlib@0.3.3, doffanddonagain@4.0.0, em@2.5.0, extraoverlays@1.4.0, foxtaming@1.4.0, fsmlib@0.2.2-pre.1, gespileslib@1.1.1, helvehammerext@1.6.0, maltiezbows@1.0.1, morerope@2.0.1, shellpan@1.0.0, stonequarry@3.2.1, tpnet@1.14.2, undamageablet3@1.0.0, vanity@1.0.0, wolftaming@2.0.2, yeet@4.0.1, bricklayers@2.5.0-pre.2, gespilesgran@1.0.0, kos-goldamalgam@1.0.0, maltiezcrossbows@0.1.4, maltiezfirearms@0.4.0-pre.2, moreroads@1.5.4, shutupkitty@1.0.0, statushudcont@2.1.1
System.Exception: glUniform1i has generated an error (GL_INVALID_VALUE)
at Vintagestory.Client.NoObf.ClientPlatformWindows.DebugCallback(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam) in VintagestoryLib\Client\ClientPlatform\GLFramebuffer.cs:line 1270
at Vintagestory.Client.NoObf.ShaderProgramBase.Uniform(String uniformName, Int32 value) in VintagestoryLib\Client\ClientPlatform\ShaderProgramBase.cs:line 140
at Vintagestory.GameContent.EntityShapeRenderer.RenderHeldItem_Patch1(EntityShapeRenderer this, Single dt, Boolean isShadowPass, Boolean right)
at kemono.EntityKemonoPlayerShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right) in X:\dev\work\vintagestory\kemono\src\EntityRenderer\EntityKemonoPlayerShapeRenderer.cs:line 230
at kemono.EntityKemonoPlayerShapeRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass) in X:\dev\work\vintagestory\kemono\src\EntityRenderer\EntityKemonoPlayerShapeRenderer.cs:line 176
at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderOpaque3D(Single deltaTime) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 93
at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 83
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 191
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 799
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 894
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 723
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 675
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 650
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 318
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 pearllite, Jan 26th at 1:29 AM

I noticed that every time I re-enter my save, my voice resets to the default, high-pitch version! :0c 

💬 AzuliBluespots, Jan 13th at 5:08 PM

Full pt-br translation added to crowdin!

💬 AzuliBluespots, Jan 13th at 1:43 PM

I was expecting more kemono and less kemonomimi and MLP.

STILL. A very impressive character creation overhaul, anything that improves the options is welcome.

edit: ok, from this translation alone, this mod seems to have more stuff than I anticipated. Keep it up, looks like great work and I didn't even try it. Hopefully it's more stable and server-compatible in the future.

💬 darthshadow25, Jan 9th at 12:25 AM

Just spent about an hour trying to get this mod to run, I followed the guide on the homepage link and everything looked exactly like the guide said it should, but the game crashed upon world load. I was trying this on the 1.19 rc 6, and figured maybe it had to be the 1.19 pre 7 that the file referenced, so I tried that and it started crashing upon opening the mod manager in game (this did not happen on the rc. 6 version.)

 

This mod looks amazing and I would love to play with it with some friends, and would even be happy to throw a few bits your way for all your effort, but unfortunately it looks like I will have to wait for this one to cook some more before I get to enjoy it.

💬 jamescook, Dec 15th 2023 at 11:21 PM

i just need a 1.18.15 stable virshion to try this out XD

💬 Elderon, Dec 7th 2023 at 12:27 PM

Nalal

I'm having that same issue. I dont know if I'm doing something wrong, or if I should go back and just try a new install again or something. Not sure what I've broken, but it's crashing on mod manager as well as game launch. I have the blank kemono folder and unpacked the zip. Does it go in the mod folder in appdata or the mods folder inside the specific VS install folder. i feel like i'm doing something wrong but i can't tell. I can't understand the crash logs.

Running on 64 bit Windows with 65364 MB RAM
Game Version: v1.19.0-pre.8 (Unstable)
12/7/2023 7:20:31 AM: Critical error occurred in the following mod: kemono@0.0.14
Loaded Mods: game@1.19.0-pre.8, kemono@0.0.14, creative@1.19.0-pre.8, survival@1.19.0-pre.8
System.MissingFieldException: Field not found: 'Vintagestory.API.Common.Entities.Entity.AnimManager'.
at kemono.EntityBehaviorKemonoSkinnable.Essr_OnTesselation(Shape& entityShape, String shapePathForLogging)
at Vintagestory.GameContent.EntityShapeRenderer.TesselateShape(Action`1 onMeshDataReady, String[] overrideSelectiveElements) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 242
at kemono.EntityKemonoPlayerShapeRenderer.Tesselate() in X:\dev\work\vintagestory\kemono\src\EntityRenderer\EntityKemonoPlayerShapeRenderer.cs:line 61
at kemono.EntityKemonoPlayerShapeRenderer.TesselateShape() in X:\dev\work\vintagestory\kemono\src\EntityRenderer\EntityKemonoPlayerShapeRenderer.cs:line 30
at kemono.GuiDialogCreateCharacterKemono.ComposeTabCharacter() in X:\dev\work\vintagestory\kemono\src\Gui\GuiDialogCreateCharacterKemono.cs:line 314
at kemono.GuiDialogCreateCharacterKemono.ComposeGuis() in X:\dev\work\vintagestory\kemono\src\Gui\GuiDialogCreateCharacterKemono.cs:line 272
at kemono.GuiDialogCreateCharacterKemono.OnGuiOpened() in X:\dev\work\vintagestory\kemono\src\Gui\GuiDialogCreateCharacterKemono.cs:line 1230
at Vintagestory.API.Client.GuiDialog.TryOpen(Boolean withFocus) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 288
at Vintagestory.API.Client.GuiDialog.TryOpen() in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 268
at kemono.GuiDialogCreateCharacterKemono.PrepAndOpen() in X:\dev\work\vintagestory\kemono\src\Gui\GuiDialogCreateCharacterKemono.cs:line 1820
at kemono.KemonoMod.Event_PlayerJoinClient(IClientPlayer byPlayer) in X:\dev\work\vintagestory\kemono\src\Kemono.cs:line 525
at Vintagestory.Client.NoObf.ClientEventAPI.TriggerPlayerJoin(IClientPlayer plr) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 247
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 297
at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 446
at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 440
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 758
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 293
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 674
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 649
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 317
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 Protocol3, Dec 7th 2023 at 10:13 AM

Hey, any advice on how to add another race to this? I'd like to somehow integrate the kobold player model mod with this so my boy can play as his dumbass lizard and I can poniponiponi.

💬 HereticHazel, Dec 3rd 2023 at 9:04 PM

yoo someone did it! A year or two ago I recreated the model that minecraft's mine little pony mod uses in the VS model creator, but then realized how much of a pain animating it would be so I never got around to it XD

💬 Nalal, Nov 21st 2023 at 2:25 AM

For anyone having issues with crashing when you open the mod menu after restarting your game, follow the guide in the "Homepage" button.

💬 Meowlory, Nov 9th 2023 at 4:11 AM

what if mlp changelings tho

💬 jamescook, Nov 5th 2023 at 3:37 AM

o i'm sogonna try this with rust bound magic

💬 Kithran, Nov 2nd 2023 at 9:37 PM

Yea different models dont work well together due to them overwriting the same thing.  What we need is a Racial Framework that is similar to the classes framework.  Basically allowing for multiple models to be selected as a race.  This would work great because then we could even have racial bonuses and weaknesses applied like classes but stackable.  Sadly im not a coder and have no idea what would even be needed to attempt something like this. 😭

💬 Ruyeex, Nov 2nd 2023 at 1:33 PM

But not compatible with other character remodels unfortunally

💬 Kithran, Nov 1st 2023 at 10:03 PM

Whelp guess ill be waiting for the next stable build to try this but im definitly gonna watch this til then.

💬 Elderon, Nov 1st 2023 at 6:23 PM

Kithran
yeah that seems to be the case, it's not working for 1.18. had another mod that had no dependencies, and downloaded the 1.19 version instead of 1.18 and it was giving me the same error on the mod screen. so, seems this is not backwards compatible.

💬 Kithran, Nov 1st 2023 at 12:03 AM

"For game version" files says "1.19.0-pre" so is this not compatible for the current 1.18.15 stable build?

💬 Elderon, Oct 31st 2023 at 9:14 PM

So, what dependencies does this have, since i've only just installed it, but it's telling me i'm missing something.

💬 Lich, Oct 31st 2023 at 9:11 PM

honestly, a MLP mod signals the health of a modding community. we're flourishing

the amount of work that went into your pony creator is astonishing, good work man. I also look forward to multiplayer support

 

💬 Shion, Oct 31st 2023 at 7:45 AM

This is the end of the world... Ponies came faster than maids and army mods.

💬 Mobius, Oct 31st 2023 at 3:19 AM

If this works for servers soon, I will be happy~ mod looks so nice

💬 Ruyeex, Oct 30th 2023 at 8:46 PM

The customisation is way more crazy but can't save the presets from the vanilla mods and other mod mods

💬 Trollex, Oct 30th 2023 at 5:21 PM

hope a wizard throws a fireball at your home

💬 Verlia, Oct 30th 2023 at 3:53 PM

Err, so you can choose to be a horse or a kemono? I don't see where to change race in pictures?

💬 Rurik, Oct 30th 2023 at 10:33 AM

Babe wake up xethyr kemono_0.0.12 just dropped.

💬 sneezerstein, Oct 30th 2023 at 6:56 AM

💬 Mushrooms, Oct 30th 2023 at 6:31 AM

cool mod, can we please have a tail as the kemono

💬 Vulkris, Oct 30th 2023 at 3:29 AM

It's so not over.

(edit comment delete)