Mods / To Trunk, Or Not To Trunk

Category: #Crafting #Furniture #QoL #Simplification #Storage #Tweak
Author: QuakingDoom
Side: Server
Created: Jul 1st 2023 at 9:39 PM
Last modified: Jul 2nd 2023 at 1:15 AM
Downloads: 526
Follow Unfollow 14

Latest file for Various v1.18.x:
ToTrunkOrNotToTrunk.zip 1-click install


saw + trunk = 2 chests

Also supports the following mods:
YABBA Forge
Wood Chests

Thanks to the community at large for the icons, especially GamerPanda and rboys2. I'll add any more I see that I like, so keep em coming!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.1 438 Jul 2nd 2023 at 1:15 AM Show ToTrunkOrNotToTrunk.zip Install now
v1.0.0 88 Jul 1st 2023 at 9:47 PM Show ToTrunkOrNotToTrunk.zip Install now

6 Comments (oldest first | newest first)

💬 Rias, Oct 9th 2023 at 9:46 PM

This mod might be the cause of a crash. When viewing a trunk or chest recipe in the handbook and hovering over their icons, the game hitches and then crashes a moment later. It does not happen without this mod installed. Whether it's an incompatibility or otherwise, I hope the crash report can tell, because I sure don't know what I'm reading

Running on 64 bit Windows with 16310 MB RAM
Game Version: v1.18.14 (Stable)
10/9/2023 5:43:33 PM: Critical error occurred
Loaded Mods: acorns@0.5.3, aculinaryartillery@1.0.15, blacksmithname@1.1.2, instruments@1.2.2, potontheshelf@1.0.0, rooffix@0.0.1, rope-bridges@1.1.0, rpvoicechat@2.2.1-dev.1, 2trunkornot2trunk@1.0.1, game@1.18.14, carryon@1.6.0, commonlib@2.2.0, cooperativecombat@1.1.1, expandedfoods@1.6.7, fromgoldencombs@1.4.21, morepiles@1.4.3, prospecttogether@1.2.4, creative@1.18.14, survival@1.18.14, onebedsleeping@2.2.0, bullseye@2.5.0, em@2.4.1, extraoverlays@1.3.1, koboldplayermodel@1.1.0, playercorpse@1.8.0, stonequarry@3.1.5, xinvtweaks@1.5.7, bricklayers@2.4.0, moreroads@1.5.4
System.DivideByZeroException: Attempted to divide by zero.
at Vintagestory.API.Client.SlideshowGridRecipeTextComponent.RenderInteractiveElements(Single deltaTime, Double renderX, Double renderY, Double renderZ) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 269
at Vintagestory.API.Client.GuiElementRichtext.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 477
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 695
at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 379
at Vintagestory.GameContent.GuiDialogHandbook.OnRenderGUI(Single deltaTime) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 571
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 185
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 790
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 983
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 BillyGalbreath, Jul 30th 2023 at 10:14 PM

Ngl, I almost passed this mod up because of the memes. I'm glad I took a second look to realize what it actually is. Great addition ^_^

💬 slartibartfast, Jul 23rd 2023 at 2:23 PM

Well, give yourself a little more credit than that. Simple QOL modifications can certainly be considered brilliant regardless of code complexity.

 

💬 QuakingDoomAuthor, Jul 2nd 2023 at 4:00 PM

GamerPanda

It really isn't that brilliant lmao, it's just one recipe file and the rest is the icon and mod info lol

💬 GamerPanda, Jul 2nd 2023 at 7:41 AM

:DDDD

Brilliant mod btw.

💬 rboys2, Jul 2nd 2023 at 12:20 AM

https://imgur.com/a/4sSP5VM
This to your liking? Enough space up top for you to put the mod name in the font of your choosing!

(edit comment delete)