Mods / To Trunk, Or Not To Trunk
Category:
#Crafting
#Furniture
#QoL
#Simplification
#Storage
#Tweak
Author: QuakingDoom
Side: Server
Created: Jul 1st 2023 at 9:39 PM
Last modified: Jul 2nd 2023 at 1:15 AM
Downloads: 689
Follow Unfollow 15
Author: QuakingDoom
Side: Server
Created: Jul 1st 2023 at 9:39 PM
Last modified: Jul 2nd 2023 at 1:15 AM
Downloads: 689
Follow Unfollow 15
Latest file for Various v1.18.x:
ToTrunkOrNotToTrunk.zip
1-click install
saw + trunk = 2 chests
Also supports the following mods:
YABBA Forge
Wood Chests
Thanks to the community at large for the icons, especially GamerPanda and rboys2. I'll add any more I see that I like, so keep em coming!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.1 | 547 | Jul 2nd 2023 at 1:15 AM | Show | ToTrunkOrNotToTrunk.zip | Install now | |
v1.0.0 | 142 | Jul 1st 2023 at 9:47 PM | Show | ToTrunkOrNotToTrunk.zip | Install now |
This mod might be the cause of a crash. When viewing a trunk or chest recipe in the handbook and hovering over their icons, the game hitches and then crashes a moment later. It does not happen without this mod installed. Whether it's an incompatibility or otherwise, I hope the crash report can tell, because I sure don't know what I'm reading
Running on 64 bit Windows with 16310 MB RAM
Game Version: v1.18.14 (Stable)
10/9/2023 5:43:33 PM: Critical error occurred
Loaded Mods: acorns@0.5.3, aculinaryartillery@1.0.15, blacksmithname@1.1.2, instruments@1.2.2, potontheshelf@1.0.0, rooffix@0.0.1, rope-bridges@1.1.0, rpvoicechat@2.2.1-dev.1, 2trunkornot2trunk@1.0.1, game@1.18.14, carryon@1.6.0, commonlib@2.2.0, cooperativecombat@1.1.1, expandedfoods@1.6.7, fromgoldencombs@1.4.21, morepiles@1.4.3, prospecttogether@1.2.4, creative@1.18.14, survival@1.18.14, onebedsleeping@2.2.0, bullseye@2.5.0, em@2.4.1, extraoverlays@1.3.1, koboldplayermodel@1.1.0, playercorpse@1.8.0, stonequarry@3.1.5, xinvtweaks@1.5.7, bricklayers@2.4.0, moreroads@1.5.4
System.DivideByZeroException: Attempted to divide by zero.
at Vintagestory.API.Client.SlideshowGridRecipeTextComponent.RenderInteractiveElements(Single deltaTime, Double renderX, Double renderY, Double renderZ) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 269
at Vintagestory.API.Client.GuiElementRichtext.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 477
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 695
at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 379
at Vintagestory.GameContent.GuiDialogHandbook.OnRenderGUI(Single deltaTime) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 571
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 185
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 790
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 983
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Ngl, I almost passed this mod up because of the memes. I'm glad I took a second look to realize what it actually is. Great addition ^_^
Well, give yourself a little more credit than that. Simple QOL modifications can certainly be considered brilliant regardless of code complexity.
GamerPanda
It really isn't that brilliant lmao, it's just one recipe file and the rest is the icon and mod info lol
:DDDD
Brilliant mod btw.
https://imgur.com/a/4sSP5VM
This to your liking? Enough space up top for you to put the mod name in the font of your choosing!